Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.29 @ 13:26:35 Player: WOAH_a BUG Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (125) 625 Value Destroyed (3777) 3777 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 7579 Bonus ------- High Alert Combat Kills 37 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 29% Temperature Cool (0) Movement Flying (35) Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Improved Cesium-ion Thruster > --- UTILITY (6) ------ Improved Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Gravmag System Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Cooled Airjet Cooled Airjet > --- UTILITY ---------- Compact Battery Compact Battery Improved Sensor Array Improved Signal Interpreter Core Analyzer Advanced Reaction Control System > --- WEAPON ----------- Plasma Cannon Cooled Particle Cannon Cooled Particle Cannon Cooled Particle Cannon > --- INVENTORY -------- Gravmag System Gravmag System Improved EM Pulse Cannon Rocket Array Improved Datajack [Rating: 57] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Light Treads Leg Improved Carbon-fiber Leg Hover Unit Cooled Airjet Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Compact Battery Processor Core Analyzer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Pulse Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Array Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Slots Evolved 6 | . . . 2 2 2 . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . . 1 1 2 . . Weapon 2 | . . . 1 1 . . . Parts Attached 105 | 7 15 9 8 22 36 2 6 Power 11 | 1 3 . 1 3 2 . 1 Engine 10 | 1 3 . 1 3 1 . 1 Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 27 | 2 2 4 2 7 9 . 1 Treads 5 | 2 . 1 1 1 . . . Leg 12 | . . 2 1 6 3 . . Wheel . | . . . . . . . . Hover 6 | . . 1 . . 5 . . Flight 4 | . 2 . . . 1 . 1 Utility 32 | 1 5 3 2 6 11 2 2 Device 14 | . 2 2 1 3 4 1 1 Storage 6 | 1 . . 1 . 3 . 1 Processor 3 | . . . . 1 2 . . Hackware 3 | . . 1 . . 2 . . Protection 6 | . 3 . . 2 . 1 . Artifact . | . . . . . . . . Weapon 35 | 3 5 2 3 6 14 . 2 Energy Gun 11 | 2 . 1 1 3 3 . 1 Energy Cannon 10 | . . . . 1 8 . 1 Ballistic Gun 7 | 1 2 1 1 1 1 . . Ballistic Cannon 3 | . 3 . . . . . . Launcher 3 | . . . 1 . 2 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . 1 . . . Unidentified Prototypes 5 | . . . . 2 2 . 1 Corrupted Parts 1 | . . . . . . . 1 System Corruption 8 | . . . . . . . 8 Parts Lost 50 | . 6 . . 7 21 4 12 Power 3 | . 1 . . . 1 . 1 Propulsion 8 | . 2 . . 2 2 . 2 Utility 20 | . 1 . . 4 8 2 5 Weapon 19 | . 2 . . 1 10 2 4 Highest Loss Streak 8 | . 4 . . 6 8 4 7 To Critical Strikes 2 | . 2 . . . . . . Average Backups 5 | 1 4 3 4 8 7 3 1 Power . | . 1 1 . 1 . . . Propulsion 1 | . . . . 1 2 1 1 Utility . | . . . 1 1 . . . Weapon 2 | . 2 2 1 2 2 1 . Tool/Special . | . . . . . . . . Unused Backups 8 | . 1 1 . 3 3 . . Power 2 | . . . . 1 1 . . Propulsion 3 | . . . . 1 2 . . Utility 1 | . 1 . . . . . . Weapon 1 | . . 1 . . . . . Tool/Special 1 | . . . . 1 . . . Average Slot Usage (%) 91 | . 90 91 98 97 93 81 69 Engine 8 | . 13 14 11 9 5 . 2 Treads 4 | . 24 4 . . . . . Leg 10 | . . 11 21 16 12 . . Hover 2 | . . . . . 2 14 12 Flight 1 | . 2 6 . . . . 2 Device 11 | . 4 . 12 14 17 8 4 Storage 9 | . 12 . 3 9 11 15 15 Processor 3 | . . . . 3 4 11 7 Hackware 2 | . . 10 11 . 2 . . Protection 5 | . 3 16 5 7 3 1 2 Energy Gun 9 | . 4 3 11 17 12 . 1 Energy Cannon 7 | . . . . 7 12 17 10 Ballistic Gun 8 | . 19 14 13 10 2 . . Ballistic Cannon 1 | . 3 8 . . . . . Launcher 1 | . . . 6 . 1 2 4 Peak Build Rating 57 | 6 11 17 30 40 55 57 46 Average Rating 31 | 4 8 12 25 33 44 46 34 On Entrance 24 | . 6 9 17 30 38 55 38 Avg Prop Armor Cover (%) 6 | . . . 6 . . . 6 Naked Turns . | . . . . . . . . Heaviest Build 55 | 11 21 17 33 43 55 41 38 Greatest Support 46 | 40 46 25 25 40 36 17 21 Greatest Overweight (x) 10 | . 2 2 1 10 6 3 3 Average Overweight (x) . | . . . . 1 1 1 1 Largest Inventory Capacity 10 | 8 8 5 10 10 10 5 8 Average Capacity 7 | 7 7 5 6 10 7 5 6 Most Carried 10 | 5 8 5 7 10 10 5 2 Average Carried 5 | 1 4 3 4 8 7 3 1 Final Capacity 10 | 8 5 5 10 10 5 5 5 Final Carried 10 | 2 4 4 7 10 5 2 1 Class Distribution -------------------- 34% | Mutant 25% | Scavenger-Tank 21% | Scavenger-Gunner 11% | Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Skirmisher | -7/Waste Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Was Fac Matter Collected 3082 | 202 447 387 349 724 734 . 239 Remotely . | . . . . . . . . Salvage Created 4377 | . 448 119 579 992 1960 . 279 Parts 265 | . 31 6 44 58 114 . 12 Haulers Intercepted 8 | . 2 . 3 1 2 . . Recyclers Shooed 2 | . 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Combat Hostiles Destroyed 89 | . 15 5 13 22 30 . 4 Guns 47 | . 10 5 9 17 6 . . Cannons 19 | . 3 . . 2 13 . 1 AOE 20 | . 2 . 4 2 9 . 3 Classes Destroyed 15 | . 4 1 4 4 2 . . Worker 4 | . . . 1 . 3 . . Builder 7 | . . . . 1 5 . 1 Hauler 8 | . 2 . 3 1 2 . . Recycler 9 | . . . 1 1 6 . 1 Operator 2 | . . . . 1 1 . . Watcher 9 | . . . 2 3 3 . 1 Swarmer 25 | . 8 . 4 8 5 . . Grunt 37 | . 5 2 6 6 15 . 3 Duelist 1 | . . . . . 1 . . Sentry 10 | . . . 3 4 3 . . Specialist 2 | . . . . 2 . . . Hunter 3 | . . . . 2 . . 1 Programmer 6 | . . . . . 6 . . Subdweller 2 | . 2 . . . . . . Assembled 3 | . . 3 . . . . . Best Kill Streak 11 | . 7 2 5 8 11 . 4 Combat Bots Only 8 | . 7 2 4 8 4 . 3 Max Kills in Single Turn 4 | . 2 1 3 2 4 . 4 Gunslinging . | . . . . . . . . Exploded 3 | . 2 . 3 1 3 . 3 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Hostile Shots Fired 606 | . 121 8 42 120 208 4 103 Missed 172 | . 27 2 17 25 72 1 28 Hits 434 | . 94 6 25 95 136 3 75 Melee 5 | . . 1 . . 1 3 . Projectile 429 | . 94 5 25 95 135 . 75 Critical Strikes 22 | . 3 . . 8 4 3 4 Damage Taken 6094 | . 1068 128 329 1231 1999 159 1180 Core 1082 | . 107 31 91 144 187 84 438 Absorbed by Shields 209 | . . . . 105 104 . . Core Remaining (%) 73 | 100 . 44 77 73 . . . Volleys Fired 278 | . 57 24 36 57 81 1 22 Largest 4 | . 2 2 3 4 4 1 2 Hottest 262 | . 60 100 133 262 261 45 137 Shots Fired 695 | . 112 45 89 212 202 1 34 Gun 443 | . 71 41 81 160 83 . 7 Cannon 222 | . 41 4 . 49 102 . 26 Launcher 30 | . . . 8 3 17 1 1 Special . | . . . . . . . . Kinetic 265 | . 105 28 45 76 11 . . Thermal 315 | . . 17 36 133 110 . 19 Explosive 30 | . . . 8 3 17 1 1 Electromagnetic 85 | . 7 . . . 64 . 14 Robot Hit Streak 13 | . 11 7 7 13 12 4 8 Robot Miss Streak 5 | . 3 2 3 5 5 2 4 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 364 | . 56 10 51 111 116 1 19 Core Hits 186 | . 25 5 25 41 74 2 14 Critical Kills 2 | . . . . 1 1 . . Critical Parts Destroyed 2 | . 1 . . 1 . . . Critical Strikes 12 | . 2 1 2 3 4 . . Burn 6 | . . 1 2 1 2 . . Meltdown 2 | . . . . 1 1 . . Destroy 2 | . 1 . . 1 . . . Blast 1 | . 1 . . . . . . Corrupt 1 | . . . . . 1 . . Melee Attacks 1 | . . . . 1 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10677 | . 1057 181 1720 2321 4231 456 711 Guns 4104 | . 626 148 895 1378 980 . 77 Cannons 2717 | . 332 33 . 392 1560 . 400 Explosions 3846 | . 99 . 825 548 1684 456 234 Melee . | . . . . . . . . Ramming 10 | . . . . 3 7 . . Kinetic 2181 | . 895 118 452 614 102 . . Thermal 3903 | . 99 63 443 1460 1597 . 241 Explosive 3443 | . . . 825 244 1684 456 234 Electromagnetic 1140 | . 63 . . . 841 . 236 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 29 | . . . . 1 3 19 29 Average Corruption 8 | . . . . 1 2 11 23 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 57 | . . . . 5 13 8 31 Message Errors 13 | . . . . 1 3 1 8 Matter Fused 12 | . . . . 2 4 1 5 Heat Flow Errors 6 | . . . . . 2 . 4 Energy Discharges 9 | . . . . 1 2 1 5 Parts Rejected 3 | . . . . . . 2 1 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 6 | . . . . . 1 1 4 Data Loss (major) 2 | . . . . . . . 2 Alerts 1 | . . . . . . 1 . Misdirections 2 | . . . . . . 1 1 Weapon Failures 2 | . . . . 1 1 . . Overload Shots . | . . . . . . . . Overflow Damage 334 | . . . 11 139 184 . . Projectiles 99 | . . . . 8 91 . . Explosions 235 | . . . 11 131 93 . . Melee . | . . . . . . . . Knockbacks 10 | . 8 2 . . . . . Impact . | . . . . . . . . Kinetic 8 | . 6 2 . . . . . Secondary 2 | . 2 . . . . . . Self-Inflicted Damage 441 | . . . 45 4 248 24 120 Shots 15 | . . . 2 1 7 1 4 Rammed . | . . . . . . . . Targets Rammed 3 | . . . . 1 2 . . Kicked 3 | . . . . 1 2 . . Crushed . | . . . . . . . . Highest Temperature 504 | . 162 348 236 504 258 . 319 Average Temperature 111 | . 55 130 52 165 68 . 108 Received Heat Transfer 1532 | . 285 52 132 541 495 . 27 Effects 21 | . . . . 20 . . 1 Shutdowns 3 | . . . . 3 . . . Energy Bleed 2 | . . . . 2 . . . Interference 10 | . . . . 9 . . 1 Matter Decay 2 | . . . . 2 . . . Short Circuit 2 | . . . . 2 . . . Damage (minor) 2 | . . . . 2 . . . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . Combat Hostiles 1 | . . . . . 1 . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . . . . . 4 . 2 Impact Corruptions . | . . . . . . . . Robots Melted 3 | . . . . 1 2 . . Combat Hostiles 3 | . . . . 1 2 . . Parts Melted 15 | . . . 1 4 10 . . Heat Transferred 6794 | . 50 185 925 2457 2696 . 481 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Maximum Alert Level 2 | . . . 1 1 2 . . Low Security (%) 61 | 100 100 100 39 36 37 100 100 Level 1 35 | . . . 60 63 52 . . Level 2 3 | . . . . . 9 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 456 | . 143 46 316 360 456 152 99 Initial 152 | . . 46 . 130 149 152 . Average 141 | . 31 9 168 218 222 73 22 Influence Increases 3089 | . 414 65 508 782 1093 18 209 Destroy 0b10 Robot/C 1680 | . 260 40 260 440 600 . 80 Destroy 0b10 Robot/NC 195 | . 10 . 35 35 100 . 15 Destroy Leader 414 | . 44 10 70 118 150 . 22 Successful Hack 62 | . 17 . 13 18 9 . 5 Disable Machine 315 | . 30 . 45 90 105 . 45 Destroy Structure 273 | . 8 . 70 66 99 18 12 Lose Combat Pursuer 150 | . 45 15 15 15 30 . 30 Influence Decreases 3089 | . 295 184 200 762 985 454 209 Entered New Map 714 | . . 73 . 178 179 284 . Time Decay 1931 | . 235 111 200 514 606 110 155 Lost Part 424 | . 60 . . 70 200 40 54 Lost Ally 20 | . . . . . . 20 . Squads Dispatched 24 | . 2 . 2 7 9 . 4 Investigation 4 | . . . . 2 1 . 1 Extermination 5 | . . . . . 4 . 1 Reinforcement 9 | . 2 . 2 2 1 . 2 Assault . | . . . . . . . . Garrison 6 | . . . . 3 3 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . 1 1 . . . Haulers Reinforced 2 | . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Distress Signals 8 | . 2 . 2 2 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 132 | . 22 6 18 27 39 6 14 Peak Tracking Total 6 | . 6 2 4 5 4 5 4 Tactical Retreats 8 | . 2 1 1 1 1 1 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Traps Triggered 2 | . . 1 . . 1 . . Indirectly . | . . . . . . . . Trap Hack Attempts 8 | . . . . . 8 . . Triggered . | . . . . . . . . Disarmed 6 | . . . . 6 . . . Reprogrammed 2 | . . . . . 2 . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Disabled 21 | . 2 . 3 6 7 . 3 Max in Single Turn 3 | . 1 . 2 3 2 . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Machines Accessed 22 | . 5 1 3 6 5 . 2 Terminals 16 | . 4 . 2 5 4 . 1 Fabricators 1 | . . . . . . . 1 Repair Stations . | . . . . . . . . Recycling Units 3 | . 1 . 1 . 1 . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 63 | . 14 1 9 18 16 . 5 Successful 33 | . 6 1 6 9 8 . 3 Failed 30 | . 8 . 3 9 8 . 2 Catastrophic 3 | . . . . 2 1 . . Database Lockouts . | . . . . . . . . Manual 26 | . 6 . 2 12 6 . . Terminals 45 | . 12 . 6 14 12 . 1 Fabricators 4 | . . . . . . . 4 Repair Stations . | . . . . . . . . Recycling Units 9 | . 2 . 3 . 4 . . Scanalyzers 4 | . . . . 4 . . . Garrison Access . | . . . . . . . . Terminal Hacks 21 | . 6 1 3 5 5 . 1 Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 4 | . 2 . . 1 1 . . Open Door 1 | . . 1 . . . . . Open DSF 2 | . . . . . 1 . 1 Alert Level 1 | . . . . . 1 . . Locate Traps 1 | . . . . 1 . . . Disarm Traps 2 | . 1 . . 1 . . . Transport Status 1 | . 1 . . . . . . Assault Status 1 | . . . 1 . . . . Garrison Status 1 | . . . . 1 . . . Hauler Manifests 4 | . 1 . 1 1 1 . . Registered Components 1 | . . . 1 . . . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks 2 | . . . . . . . 2 Load Schematic 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 6 | . . . 3 . 3 . . Process 1 | . . . . . 1 . . Report Inventory 2 | . . . 1 . 1 . . Retrieve Matter 1 | . . . . . 1 . . Retrieve Components 2 | . . . 2 . . . . Scanalyzer 4 | . . . . 4 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Retrieve Study 2 | . . . . 2 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . Used 1 | . . . . . 1 . . Hacking Detections 18 | . 4 . 3 6 4 . 1 Full Trace Events 7 | . 1 . . 4 1 . 1 Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built 1 | . . . . . . . 1 Authchips . | . . . . . . . . Time 99 | . . . . . . . 99 Total Part Build Rating 2 | . . . . . . . 2 Part Studies Acquired 2 | . . . . 2 . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter 111 | . . . . . 111 . . Retrieved Matter 111 | . . . . . 111 . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 31 | . . . . . . 31 . Highest-Rated Ally 31 | . . . . . . 31 . Total Orders . | . . . . . . . . Ally Attacks 12 | . . . . . . 12 . Total Damage 206 | . . . . . . 206 . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Mat Fac Was Fac Active Infowar (turns) 645 | . 241 23 49 . 187 145 . Sensors 332 | . . . . . 187 145 . Seismic 72 | . . 23 49 . . . . ECM 241 | . 241 . . . . . . Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Was Fac Turns Passed 6458 | 67 927 632 489 1405 2068 242 628 Spaces Moved 2934 | 42 432 315 241 576 867 207 254 Core 23 | 13 6 3 . 1 . . . Treads 520 | 29 383 92 8 8 . . . Legs 1662 | . . 148 233 567 714 . . Wheels . | . . . . . . . . Hover 554 | . . 4 . . 147 207 196 Flight 175 | . 43 68 . . 6 . 58 Fastest Speed 50 | 50 117 120 120 160 120 50 105 Average Speed 166 | 125 158 146 137 189 185 110 161 Slowest Speed 550 | 160 197 197 240 550 520 230 230 Overloaded Moves 69 | . . . . . . . 69 Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 38 | 4 45 65 28 42 19 97 9 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 331 | . 7 . 80 63 146 23 12 Melee . | . . . . . . . . Projectile 15 | . 4 . 3 2 6 . . AOE 315 | . 3 . 77 60 140 23 12 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Mat Fac Was Fac Total 3956 | 57 564 449 328 745 1163 216 434 Wait 406 | . 32 70 27 27 100 1 149 Move 2928 | 41 431 314 240 575 867 206 254 Hop . | . . . . . . . . Pick Up 101 | 8 17 14 10 26 25 . 1 Fast Attach 18 | . . . . . 9 4 5 Attach 69 | 7 10 8 3 17 19 3 2 Detach 5 | 1 . . . 3 1 . . Swap 79 | . 9 5 7 24 33 . 1 Drop 60 | . 8 14 5 14 18 1 . Fire 278 | . 57 24 36 57 81 1 22 Melee 1 | . . . . 1 . . . Ram . | . . . . . . . . Kick 3 | . . . . 1 2 . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 8 | . . . . . 8 . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 428 | -10/Materials | Discovered new exit (range 13) 668 | -10/Materials | Derelicts attacked the area 932 | -10/Materials | Destroyed 7 combat bots 938 | -10/Materials | Lost 4 parts (1p2n1w) 995 | -10/Materials | Entered Mines 996 | -10/Mines | Met a Derelict bent on vengeance 1123 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1153 | -10/Mines | Core integrity fell below 50% 1482 | -10/Mines | Excavation squad dispatched 1482 | -10/Mines | A large section of the Mines collapsed 1589 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1619 | -10/Mines | Discovered new exit (range 5) 1627 | -10/Mines | Entered Materials 1627 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1724 | -9/Materials | Discovered new exit (range 12) 1930 | -9/Materials | Discovered new exit (range 7) 2116 | -9/Materials | Entered another Materials area 2116 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2153 | -8/Materials | Garrison activated, responded to threat 2446 | -8/Materials | Build established: Scavenger-Tank 2664 | -8/Materials | Lost 6 parts (2n3u1w) 2691 | -8/Materials | Destroyed 8 combat bots 3138 | -8/Materials | Discovered new exit (range 9) 3275 | -8/Materials | Build established: Scavenger-Gunner 3521 | -8/Materials | Entered Factory 3521 | -7/Factory | Evolved 2 slots: Utility x2 3825 | -7/Factory | Build established: Scavenger-Tank 4247 | -7/Factory | Lost 4 parts (1p2u1w) 4297 | -7/Factory | Cargo convoy interrupted 4697 | -7/Factory | Lost 3 parts (2u1w) 4745 | -7/Factory | Garrison activated, responded to threat 4801 | -7/Factory | Lost 8 parts (2n1u5w) 4853 | -7/Factory | Found Prototype Launcher 5075 | -7/Factory | Identified Rocket Array 5117 | -7/Factory | Build established: Gunner 5589 | -7/Factory | Sucked down chute 5589 | -7/Factory | Entered Waste 5590 | -7/Waste | Met a frightened Derelict 5604 | -7/Waste | EMP discharged 5668 | -7/Waste | Spotted C-40 Crusher 5704 | -7/Waste | EMP discharged 5704 | -7/Waste | System corruption reached 10% 5711 | -7/Waste | Build established: Skirmisher 5712 | -7/Waste | Spotted C-40 Crusher 5725 | -7/Waste | Spotted C-40 Crusher 5726 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5729 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 5734 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 5738 | -7/Waste | Spotted C-40 Crusher 5742 | -7/Waste | Spotted C-40 Crusher 5765 | -7/Waste | Lost 4 parts (2u2w) 5796 | -7/Waste | Spotted C-40 Crusher 5804 | -7/Waste | EMP discharged 5815 | -7/Waste | Discovered new exit (range 13) 5830 | -7/Waste | Identified exit to Factory 5831 | -7/Waste | Entered Factory 6028 | -7/Factory | Build established: Mutant 6113 | -7/Factory | Fabricated Adv. Beam Cannon (x1) 6276 | -7/Factory | Lost 3 parts (1n2w) 6429 | -7/Factory | Core integrity fell below 50% 6448 | -7/Factory | Core integrity fell below 20% 6459 | -7/Factory | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- Lgt. Ion Engine destroyed. System corrupted: Component data lost. Penetrated by Slug. Adv. Beam Cannon destroyed. Cld. Airjet destroyed. Penetrated by Slug. A4&WW>JSQ Sml. Storage Unit destroyed. K-01 Serf cleans the Construction Platform. Penetrated by Slug. Recalibrator destroyed. K-01 Serf cleans the Construction Platform. Penetrated by Slug. Assembly Bed disabled. Com. Battery destroyed. Slug penetrates P-60 Hacker. System corrupted: Heat flow error (+192). Penetrated by Slug. Slug penetrates Construction Platform. 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"""?""" ###### """"""" # | | ???????????????"" """""""m k + """"""" # | | ???????????????T """"""" ###### """"""" # | | ????????????????" ??? #????# # " | | ????????????????" """""""? #????# = # | | ???????########## """"""" #????# # | | ???????# """"""" #????#########+###### | | ???????# """""" #####????????# #????? | | ???????# # #????????# #????? | | ???????# # #????????# #????? | | ???????# # #????????# #????? | | ????#######+#######+######## # #????????# ###??? | | ????# # ## # ########## #??? | | ????# "" # ## # + #??? | | ????# "" # ## # # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 18 Energy Capacity 675 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 6 Armor Coverage 600 Evasion (%) 55 Core Analysis 6 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Adv. Beam Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Beam Cannon | x1 | -7/Factory Repaired ---------- Nothing Studied --------- Rocket Launcher | -8/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Bumper Bots For Emergencies Only Heavy Suspicion Hehehe I Spy Item+ Jackpot Just What I Needed Remodeling Serviceable Loadout Well Done Challenges ------------ None Game ------ Seed AntimatterPersonalAutogun Manual? 0 Play Time 01:41:16 Cumulative 11.8 hours Start 2025.10.28 @ 22:55:52 End 2025.10.29 @ 13:26:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c66daa19-0467-4832-b685-7b9c16f3fb35