Cogmind - Beta 13 *** ADVENTURER MODE // 2024.07.23 @ 11:45:30

Player: Jefffff

Result: Destroyed by Y-64 Sentinel with KE Penetrator

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (158)     790
Value Destroyed (5727)     5727
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (2778)               2778
              TOTAL SCORE: 13835

 Bonus
-------
High Alert Combat Kills    1136
Follower Combat Kills      471
Entered Garrisons          200
Used RIF Installer         500
Entered DSFs               500
Friendly Fire              -29

 Cogmind 
---------
Core Integrity             0/1000
Matter                     271/300
Energy                     10/100
System Corruption          26%
Temperature                Cool (9)
Movement                   Walking (190) Ox1
Location                   -5/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
           Carbon-fiber Leg
           Carbon-fiber Leg
           Treaded Armored-FC Exoskeleton
>          --- UTILITY (8) ------
  Advanced Heat Sink
  Advanced Heat Sink
  Advanced Heat Sink
           Targeting Computer
           Relay Coupler [NC] (36)
           Relay Coupler [Swarmer] (42)
           Relay Coupler [Grunt] (28)
           Relay Coupler [Sentry] (19)
>          --- WEAPON (2) -------
           Neutron Missile Launcher
           Great Maul
>          --- INVENTORY (5) ----
  Improved System Shield
     Heavy Laser
  Improved Remote Datajack

 Peak State 
------------
>          --- POWER ------------
    Cooled Ion Engine
           Multi-Angular Engine
>          --- PROPULSION -------
   Armored Medium Treads
   Armored Medium Treads
   Armored Medium Treads
   Armored Medium Treads
   Armored Medium Treads
>          --- UTILITY ----------
   Armored Scrap Engine
  Advanced Heat Sink
     Large Storage Unit
  Advanced Signal Interpreter
  Improved Targeting Computer
           Phase Shifter
           Focal Shield
>          --- WEAPON -----------
  Enhanced Gauss Cannon
           KE Gauss Construct/C
>          --- INVENTORY --------
    Cooled Ion Engine
   Armored Medium Treads
   Armored Medium Treads
  Advanced Sensor Array
           Hacking Suite
  Improved System Shield
  Improved Recalibrator
           Mass Driver
  Enhanced Gauss Cannon
  Improved Remote Datajack
           Plasma Cutter
           Great Maul
           Segregator
[Rating: 95]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
Propulsion                 Armored Medium Treads
  Treads                   Armored Medium Treads
  Leg                      Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Armored Scrap Engine
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Relay Coupler [NC]
  Protection               Medium Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Neutron Missile Launcher
  Special Weapon           Plasma Cutter
  Impact Weapon            Great Maul
  Slashing Weapon          Segregator
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -9  -9  -9  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Gar 
Slots Evolved              10   | .   .   2   .   .   4   2   .   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   .   1   .   
  Utility                  6    | .   .   2   .   .   1   2   .   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             101  | 6   8   13  8   3   3   4   7   30  19  
  Power                    12   | 1   2   3   1   .   1   .   .   3   1   
    Engine                 12   | 1   2   3   1   .   1   .   .   3   1   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               24   | 2   1   4   1   .   1   2   4   7   2   
    Treads                 22   | 2   1   4   1   .   1   2   4   7   .   
    Leg                    2    | .   .   .   .   .   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   
  Utility                  38   | 1   3   4   .   1   1   2   2   14  10  
    Device                 16   | .   2   2   .   1   .   .   1   7   3   
    Storage                3    | 1   1   .   .   .   .   .   .   .   1   
    Processor              9    | .   .   2   .   .   1   .   .   5   1   
    Hackware               4    | .   .   .   .   .   .   .   .   .   4   
    Protection             6    | .   .   .   .   .   .   2   1   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   27   | 2   2   2   6   2   .   .   1   6   6   
    Energy Gun             3    | 1   .   1   .   .   .   .   .   .   1   
    Energy Cannon          4    | .   .   .   3   .   .   .   .   1   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       9    | .   2   1   2   1   .   .   1   2   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   1   
    Special Weapon         2    | .   .   .   .   1   .   .   .   .   1   
    Impact Weapon          5    | .   .   .   1   .   .   .   .   3   1   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   1   .   .   .   .   .   1   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   .   1   
    System Corruption      3    | .   .   .   .   .   .   .   .   .   3   
Parts Lost                 41   | .   1   1   .   .   .   .   .   26  13  
  Power                    8    | .   .   .   .   .   .   .   .   6   2   
  Propulsion               6    | .   .   .   .   .   .   .   .   5   1   
  Utility                  20   | .   1   1   .   .   .   .   .   11  7   
  Weapon                   7    | .   .   .   .   .   .   .   .   4   3   
  Highest Loss Streak      15   | .   1   1   .   .   .   .   .   15  9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   96  100 100 88  85  93  93  85  56  
  Engine                   10   | .   14  11  11  11  15  13  13  8   3   
  Treads                   22   | .   28  22  22  22  23  26  26  25  5   
  Device                   12   | .   11  11  11  11  7   6   7   16  15  
  Storage                  7    | .   14  11  11  11  7   6   6   4   1   
  Processor                12   | .   .   21  22  11  8   13  12  11  8   
  Protection               2    | .   .   .   .   .   .   13  11  4   2   
  Energy Gun               2    | .   2   8   3   .   .   .   .   .   2   
  Energy Cannon            4    | .   .   .   7   11  7   6   6   2   .   
  Ballistic Cannon         8    | .   22  13  9   10  7   6   6   4   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             62   | 12  32  34  37  36  44  54  60  62  29  
  Greatest Support         135  | 40  40  43  43  43  79  91  111 135 67  
  Greatest Overweight (x)  1    | 1   .   .   .   .   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  5   
  Average Capacity         13   | 7   10  15  15  15  15  15  15  13  5   
  Most Carried             15   | 5   8   15  15  15  14  14  15  15  5   
  Average Carried          12   | 1   5   13  14  14  13  13  14  12  4   
  Final Capacity           15   | 8   15  15  15  15  15  15  15  5   5   
  Final Carried            15   | 2   8   15  15  15  13  14  14  5   3   
Scrap Engine Consumption   223  | .   .   .   .   55  5   .   53  103 7   
  Constructs Created       7    | .   .   .   .   .   1   .   .   6   .   
  Constructs Modified      26   | .   .   .   .   .   3   .   .   22  1   

 Class Distribution 
--------------------
 66% | Mutant
 28% | Commander-Mutant
  5% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
 Commander-Mutant | -9/Recycling
 Commander-Mutant | -7/Factory
 Commander-Mutant | -6/Factory
 Commander-Mutant | -6/DSF
           Mutant | -5/Factory
 Scavenger-Mutant | -5/Garrison

 Resources                      | -11  -10  -9   -9   -9   -7   -6   -6   -5   -5   
-----------                Run  | Yrd  Mat  Mat  Sto  Rec  Fac  Fac  DSF  Fac  Gar  
Matter Collected           3582 | 153  203  559  138  134  .    .    204  1946 245  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            7417 | 14   181  822  622  1782 .    .    187  3455 354  
  Parts                    304  | 3    16   58   26   51   .    .    5    133  12   
Haulers Intercepted        9    | .    1    4    2    .    .    .    .    2    .    
Recyclers Shooed           4    | .    .    .    2    .    .    .    .    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Gar 
Combat Hostiles Destroyed  110  | .   8   19  5   7   .   .   4   62  5   
  Melee                    6    | .   .   .   .   .   .   .   .   1   5   
  Guns                     14   | .   .   6   1   .   .   .   .   7   .   
  Cannons                  84   | .   8   13  4   7   .   .   4   48  .   
  AOE                      3    | .   .   .   .   .   .   .   .   3   .   
Classes Destroyed          18   | 1   4   3   .   2   .   .   2   6   .   
  Worker                   7    | .   .   .   .   .   .   .   .   7   .   
  Builder                  8    | .   .   .   .   1   .   .   .   7   .   
  Tunneler                 2    | 1   .   .   .   .   .   .   .   1   .   
  Hauler                   9    | .   1   4   2   .   .   .   .   2   .   
  Recycler                 15   | .   .   1   4   4   .   .   .   6   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   1   .   
  Operator                 3    | .   .   1   1   .   .   .   .   1   .   
  Watcher                  8    | .   2   1   1   .   .   .   .   4   .   
  Swarmer                  21   | .   6   6   .   .   .   .   .   9   .   
  Grunt                    45   | .   2   8   2   1   .   .   2   28  2   
  Brawler                  4    | .   .   .   .   .   .   .   1   2   1   
  Duelist                  3    | .   .   .   .   .   .   .   .   2   1   
  Protector                2    | .   .   .   .   2   .   .   .   .   .   
  Sentry                   14   | .   .   5   3   4   .   .   .   1   1   
  Specialist               1    | .   .   .   .   .   .   .   1   .   .   
  Hunter                   8    | .   .   .   .   .   .   .   .   8   .   
  Programmer               11   | .   .   .   .   .   .   .   .   11  .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   
Best Kill Streak           11   | 1   5   7   3   4   .   .   3   11  4   
  Combat Bots Only         8    | .   4   3   1   3   .   .   3   8   4   
Max Kills in Single Turn   3    | 1   1   1   1   1   .   .   1   3   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   .   .   .   1   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -9    -9    -7    -6    -6    -5    -5    
--------                   Run   | Yrd   Mat   Mat   Sto   Rec   Fac   Fac   DSF   Fac   Gar   
Hostile Shots Fired        1121  | .     48    81    13    21    .     .     14    821   123   
  Missed                   329   | .     16    22    4     7     .     .     1     246   33    
Damage Taken               11678 | .     271   548   102   145   .     .     215   8643  1754  
  Core                     1213  | .     50    55    47    36    .     .     12    761   252   
  Absorbed by Shields      131   | .     .     .     .     9     .     .     31    .     91    
  Redirected to Shielding  100   | .     .     .     .     .     .     .     .     100   .     
  Ignored by Resistances   3686  | .     85    162   30    45    .     .     66    2806  492   
  Regen/Repaired (Parts)   735   | .     .     .     .     39    .     .     .     696   .     
Core Remaining (%)         88    | 100   80    .     .     65    100   .     98    .     .     
Volleys Fired              446   | 1     22    53    29    83    .     .     11    234   13    
  Largest                  2     | 2     2     2     2     2     .     .     2     2     1     
  Hottest                  152   | 60    70    91    116   99    .     .     117   152   69    
Shots Fired                791   | 2     44    106   51    109   .     .     22    443   14    
  Gun                      134   | 2     .     34    17    .     .     .     .     74    7     
  Cannon                   614   | .     44    72    34    70    .     .     22    369   3     
  Launcher                 .     | .     .     .     .     .     .     .     .     .     .     
  Special                  43    | .     .     .     .     39    .     .     .     .     4     
  Kinetic                  463   | 1     44    72    12    26    .     .     11    294   3     
  Thermal                  260   | 1     .     34    39    83    .     .     11    85    7     
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          64    | .     .     .     .     .     .     .     .     64    .     
  Robot Hit Streak         61    | 1     12    10    14    39    .     .     60    61    8     
  Robot Miss Streak        5     | .     5     2     5     2     .     .     .     2     1     
  Penetration Max          1     | .     .     .     .     .     .     .     .     1     .     
  Secondary Targets        .     | .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           666   | 1     27    72    34    99    .     .     21    377   35    
  Core Hits                281   | 1     12    31    15    45    .     .     6     159   12    
  Critical Kills           3     | .     .     .     1     .     .     .     .     2     .     
  Critical Parts Destroyed 2     | .     .     .     .     .     .     .     .     2     .     
  Critical Strikes         55    | .     2     2     3     2     .     .     1     43    2     
    Burn                   3     | .     .     2     1     .     .     .     .     .     .     
    Meltdown               3     | .     .     .     1     .     .     .     .     2     .     
    Blast                  43    | .     2     .     1     .     .     .     1     39    .     
    Smash                  2     | .     .     .     .     .     .     .     .     2     .     
    Sever                  2     | .     .     .     .     2     .     .     .     .     .     
    Impale                 2     | .     .     .     .     .     .     .     .     .     2     
Melee Attacks              43    | .     .     .     2     .     .     .     .     6     35    
  Thermal                  9     | .     .     .     .     .     .     .     .     .     9     
  Impact                   15    | .     .     .     2     .     .     .     .     6     7     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     
  Piercing                 19    | .     .     .     .     .     .     .     .     .     19    
  Sneak Attacks            1     | .     .     .     .     .     .     .     .     .     1     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           18303 | 12    508   1260  593   1565  .     .     541   12823 1001  
  Guns                     2095  | 12    .     436   222   .     .     .     .     1328  97    
  Cannons                  12728 | .     508   824   371   1153  .     .     541   9232  99    
  Explosions               1981  | .     .     .     .     .     .     .     .     1981  .     
  Melee                    1068  | .     .     .     .     .     .     .     .     264   804   
  Ramming                  20    | .     .     .     .     1     .     .     .     18    1     
  Kinetic                  10616 | .     508   824   123   442   .     .     349   8271  99    
  Thermal                  5172  | 12    .     436   470   1122  .     .     192   2843  97    
  Explosive                415   | .     .     .     .     .     .     .     .     415   .     
  Electromagnetic          1012  | .     .     .     .     .     .     .     .     1012  .     
  Impact                   478   | .     .     .     .     .     .     .     .     264   214   
  Slashing                 .     | .     .     .     .     .     .     .     .     .     .     
  Piercing                 590   | .     .     .     .     .     .     .     .     .     590   
Highest Corruption         26    | .     .     .     .     .     .     .     .     12    26    
  Average Corruption       9     | .     .     .     .     .     .     .     .     7     19    
  Corruption Purged        .     | .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     
  Effects                  100   | .     .     .     .     .     .     .     .     80    20    
    Message Errors         20    | .     .     .     .     .     .     .     .     17    3     
    Matter Fused           30    | .     .     .     .     .     .     .     .     21    9     
    Heat Flow Errors       15    | .     .     .     .     .     .     .     .     12    3     
    Energy Discharges      9     | .     .     .     .     .     .     .     .     7     2     
    Parts Rejected         1     | .     .     .     .     .     .     .     .     1     .     
    Parts Fused            1     | .     .     .     .     .     .     .     .     1     .     
    Data Loss (minor)      8     | .     .     .     .     .     .     .     .     7     1     
    Data Loss (major)      4     | .     .     .     .     .     .     .     .     3     1     
    Misfires               6     | .     .     .     .     .     .     .     .     5     1     
    Alerts                 2     | .     .     .     .     .     .     .     .     2     .     
    Misdirections          1     | .     .     .     .     .     .     .     .     1     .     
    Weapon Failures        3     | .     .     .     .     .     .     .     .     3     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     
Overflow Damage            540   | .     .     .     .     14    .     .     .     515   11    
  Projectiles              240   | .     .     .     .     14    .     .     .     226   .     
  Explosions               246   | .     .     .     .     .     .     .     .     246   .     
  Melee                    54    | .     .     .     .     .     .     .     .     43    11    
Knockbacks                 94    | .     6     4     .     3     .     .     2     78    1     
  Impact                   1     | .     .     .     .     .     .     .     .     1     .     
  Kinetic                  86    | .     6     4     .     3     .     .     2     70    1     
  Secondary                7     | .     .     .     .     .     .     .     .     7     .     
Self-Inflicted Damage      168   | .     .     .     .     .     .     .     .     168   .     
  Shots                    4     | .     .     .     .     .     .     .     .     4     .     
  Rammed                   6     | .     .     .     .     .     .     .     .     4     2     
Targets Rammed             9     | .     .     .     .     1     .     .     .     6     2     
  Kicked                   1     | .     .     .     .     .     .     .     .     1     .     
  Crushed                  2     | .     .     .     .     1     .     .     .     1     .     
Highest Temperature        697   | 20    186   162   268   110   .     .     697   591   199   
  Average Temperature      94    | 15    51    41    68    33    .     .     268   135   80    
  Received Heat Transfer   4013  | .     105   222   33    59    .     .     68    3192  334   
  Effects                  24    | .     .     .     3     .     .     .     13    8     .     
    Shutdowns              4     | .     .     .     .     .     .     .     4     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     1     .     
    Interference           8     | .     .     .     3     .     .     .     1     4     .     
    Matter Decay           2     | .     .     .     .     .     .     .     1     1     .     
    Short Circuit          3     | .     .     .     .     .     .     .     2     1     .     
    Damage (minor)         3     | .     .     .     .     .     .     .     2     1     .     
    Damage (major)         3     | .     .     .     .     .     .     .     3     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           1     | .     .     .     .     .     .     .     .     1     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     
  Parts Fried              6     | .     .     .     .     .     .     .     .     6     .     
  Impact Corruptions       4     | .     .     .     .     .     .     .     .     3     1     
Robots Melted              3     | .     .     .     1     .     .     .     .     2     .     
  Combat Hostiles          2     | .     .     .     .     .     .     .     .     2     .     
  Parts Melted             9     | .     .     .     1     3     .     .     1     4     .     
  Heat Transferred         7782  | 25    .     1110  1073  2859  .     .     407   2123  185   
Parts Sabotaged            2     | .     .     .     .     .     .     .     .     2     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      5     | .     .     .     .     .     .     .     .     5     .     

 Alert                          | -11  -10  -9   -9   -9   -7   -6   -6   -5   -5   
-------                    Run  | Yrd  Mat  Mat  Sto  Rec  Fac  Fac  DSF  Fac  Gar  
Peak Influence             1035 | 5    246  314  254  120  .    .    145  1035 634  
  Initial                  589  | .    2    16   112  54   .    .    .    65   589  
  Average                  293  | .    108  153  168  52   .    .    83   619  599  
Maximum Alert Level        3    | .    1    1    1    .    .    .    .    3    2    
  Low Security (%)         57   | 100  66   68   61   100  100  100  100  16   .    
  Level 1                  14   | .    33   31   38   .    .    .    .    16   .    
  Level 2                  7    | .    .    .    .    .    .    .    .    5    100  
  Level 3                  19   | .    .    .    .    .    .    .    .    60   .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    1    .    .    
Squads Dispatched          22   | .    .    4    .    .    .    .    2    16   .    
  Investigation            5    | .    .    3    .    .    .    .    .    2    .    
  Extermination            4    | .    .    .    .    .    .    .    .    4    .    
  Reinforcement            8    | .    .    1    .    .    .    .    2    5    .    
  Assault                  5    | .    .    .    .    .    .    .    .    5    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    .    .    4    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -7  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Gar 
Distress Signals           4    | .   .   1   1   1   .   .   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              163  | .   11  27  8   11  .   .   9   84  13  
  Peak Tracking Total      10   | .   5   4   3   3   .   .   3   10  7   
  Tactical Retreats        4    | .   .   3   1   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -9  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Gar 
Traps Triggered            4    | .   1   1   .   .   .   .   1   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -7  -6  -6  -5  -5  
----------                 Run  | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Gar 
Machines Disabled          31   | .   .   .   1   .   .   .   .   29  1   
  Max in Single Turn       5    | .   .   .   1   .   .   .   .   5   1   
  Garrison Relay           1    | .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -7  -6  -6  -5  -5  
---------                  Run  | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Gar 
Machines Accessed          35   | .   4   8   5   10  .   1   .   7   .   
  Terminals                25   | .   4   8   4   6   .   1   .   2   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   1   .   
  Recycling Units          5    | .   .   .   .   4   .   .   .   1   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   1   .   
  Garrison Access          2    | .   .   .   1   .   .   .   .   1   .   
Total Hacks                88   | .   6   28  14  22  .   1   .   17  .   
  Successful               52   | .   3   17  7   14  .   1   .   10  .   
  Failed                   36   | .   3   11  7   8   .   .   .   7   .   
    Catastrophic           4    | .   .   2   1   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   64   | .   6   22  15  16  .   .   .   5   .   
  Terminals                67   | .   6   28  10  17  .   1   .   5   .   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   2   .   
  Recycling Units          9    | .   .   .   .   5   .   .   .   4   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   3   .   
  Garrison Access          5    | .   .   .   4   .   .   .   .   1   .   
Terminal Hacks             14   | .   .   7   2   3   .   1   .   1   .   
  Record                   1    | .   .   1   .   .   .   .   .   .   .   
  Part Schematic           3    | .   .   2   .   1   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   2   .   1   .   .   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   
  Unreport Threat          2    | .   .   1   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   .   .   .   2   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   .   1   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       6    | .   .   .   .   4   .   .   .   2   .   
  Report Inventory         5    | .   .   .   .   4   .   .   .   1   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   1   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   1   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         27   | .   3   10  5   7   .   .   .   2   .   
  Terminals                26   | .   3   10  5   6   .   .   .   2   .   
    Track                  4    | .   .   2   1   1   .   .   .   .   .   
    Assimilate             1    | .   .   1   .   .   .   .   .   .   .   
    Botnet                 19   | .   3   6   3   5   .   .   .   2   .   
    Operators              2    | .   .   1   1   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   .   
    Reject                 1    | .   .   .   .   1   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         26   | .   1   8   4   6   .   1   .   6   .   
  Full Trace Events        3    | .   .   2   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   2   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   .   .   84  .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   3   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   1   .   

 Bothacking                     | -11 -10 -9  -9  -9  -7  -6  -6  -5  -5  
------------               Run  | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   1   
Robots Hacked              3    | .   .   .   .   .   .   .   .   .   3   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   3    | .   .   .   .   .   .   .   .   .   3   
Robot Hacks Applied        3    | .   .   .   .   .   .   .   .   .   3   
  overwrite_iff            3    | .   .   .   .   .   .   .   .   .   3   
Relay Couplers Released    7    | .   .   .   .   .   .   .   .   3   4   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   4   
  Programmers              3    | .   .   .   .   .   .   .   .   3   .   
  Attached                 4    | .   .   .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             28   | .   .   .   .   25  .   .   .   .   3   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -9   -7   -6   -6   -5   -5   
--------                   Run  | Yrd  Mat  Mat  Sto  Rec  Fac  Fac  DSF  Fac  Gar  
Total Allies               31   | .    .    .    .    25   .    .    .    .    6    
  Largest Group            22   | .    .    .    .    22   21   21   21   .    3    
  Highest-Rated Group      323  | .    .    .    .    323  317  317  317  .    142  
  Highest-Rated Ally       51   | .    .    .    .    34   34   34   34   .    51   
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    
Ally Attacks               87   | .    .    .    .    35   .    .    40   .    12   
  Total Damage             2556 | .    .    .    .    910  .    .    1315 .    331  
  Kills                    19   | .    .    .    .    9    .    .    9    .    1    
Allies Corrupted           2    | .    .    .    .    .    .    .    .    .    2    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -7  -6  -6  -5  -5  
-------                    Run  | Yrd Mat Mat Sto Rec Fac Fac DSF Fac Gar 
Robot Analysis Total       1    | .   .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             4    | .   .   .   .   .   .   .   .   3   1   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   1   

 Exploration                    | -11  -10  -9   -9   -9   -7   -6   -6   -5   -5   
-------------              Run  | Yrd  Mat  Mat  Sto  Rec  Fac  Fac  DSF  Fac  Gar  
Turns Passed               8247 | 57   426  1171 585  2108 228  241  243  2706 482  
Spaces Moved               3931 | 35   206  594  287  1017 138  155  130  1160 209  
  Core                     13   | 13   .    .    .    .    .    .    .    .    .    
  Treads                   3900 | 22   206  594  287  1017 138  155  130  1153 198  
  Legs                     18   | .    .    .    .    .    .    .    .    7    11   
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  137  133  133  125  120  
  Average Speed            156  | 120  160  160  160  160  159  133  149  161  125  
  Slowest Speed            190  | 160  160  160  160  160  160  137  170  188  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38   | 3    45   46   40   99   4    2    88   28   27   
  Regions Visited          9
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        4    | .    .    1    1    .    .    1    .    1    .    
  Unknown Exits Taken      4    | 1    1    .    .    1    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          225  | .    .    .    .    .    .    .    .    225  .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    
  Projectile               40   | .    .    .    .    .    .    .    .    40   .    
  AOE                      184  | .    .    .    .    .    .    .    .    184  .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -9   -7   -6   -6   -5   -5   
---------                  Run  | Yrd  Mat  Mat  Sto  Rec  Fac  Fac  DSF  Fac  Gar  
Total                      5127 | 48   258  716  372  1350 145  188  162  1548 340  
  Wait                     223  | .    5    30   15   25   4    27   1    77   39   
  Move                     3923 | 34   205  593  286  1016 137  154  129  1160 209  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    
  Pick Up                  83   | 7    13   15   15   2    1    3    5    19   3    
  Fast Attach              21   | 1    .    .    .    1    .    .    1    6    12   
  Attach                   38   | 5    2    3    2    .    3    2    1    15   5    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    
  Swap                     42   | .    6    10   6    2    .    2    5    9    2    
  Drop                     64   | .    5    12   17   4    .    .    9    16   1    
  Fire                     446  | 1    22   53   29   83   .    .    11   234  13   
  Melee                    43   | .    .    .    2    .    .    .    .    6    35   
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    .    1    .    
  Crush                    8    | .    .    .    .    1    .    .    .    5    2    
  Escape Stasis            1    | .    .    .    .    .    .    .    .    .    1    
  Rewire                   234  | .    .    .    .    216  .    .    .    .    18   
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 4 exits: [*Mat x2] / *Sto x2)
-9/Storage
-9/Recycling
-7/Factory
-6/Factory
-6/DSF
-5/Factory
-5/Garrison

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   23 | -11/Scrapyard | Discovered new exit (range 14)
   58 | -11/Scrapyard | Entered Materials
  197 | -10/Materials | Discovered new exit (range 11)
  232 | -10/Materials | Discovered new exit (range 14)
  308 | -10/Materials | Build established: Mutant
  416 | -10/Materials | Discovered new exit (range 12)
  484 | -10/Materials | Entered another Materials area
  484 | -9/Materials  | Evolved 2 slots: Utility x2
  534 | -9/Materials  | Discovered new exit (range 15)
  588 | -9/Materials  | Identified exit to Storage
  743 | -9/Materials  | Discovered new exit (range 10)
 1621 | -9/Materials  | Discovered new exit (range 10)
 1621 | -9/Materials  | Discovered exit to Storage (range 14)
 1655 | -9/Materials  | Entered Storage
 2236 | -9/Storage    | Used back door to open Recycling access
 2236 | -9/Storage    | Discovered new exit (range 3)
 2238 | -9/Storage    | Identified exit to Recycling
 2240 | -9/Storage    | Entered Recycling
 2241 | -9/Recycling  | Found Scrap Engine
 2996 | -9/Recycling  | Build established: Commander-Mutant
 3062 | -9/Recycling  | Discovered new exit (range 12)
 3416 | -9/Recycling  | Lost 3 allies
 4348 | -9/Recycling  | Entered Factory
 4348 | -7/Factory    | Accompanied by 21 allies
 4348 | -7/Factory    | Evolved 4 slots: Power x1, Propulsion x2, Utility x1
 4519 | -7/Factory    | Discovered new exit (range 12)
 4576 | -7/Factory    | Entered another Factory area
 4576 | -6/Factory    | Accompanied by 21 allies
 4576 | -6/Factory    | Evolved 2 slots: Utility x2
 4783 | -6/Factory    | Identified exit to DSF
 4817 | -6/Factory    | Entered DSF
 4817 | -6/DSF        | Accompanied by 21 allies
 4838 | -6/DSF        | Additional patrols routed to DSF
 4930 | -6/DSF        | Sterilization system engaged
 4930 | -6/DSF        | Lost 14 allies
 4950 | -6/DSF        | Ambient heat levels rising (+10)
 4965 | -6/DSF        | Ambient heat levels rising (+10)
 4980 | -6/DSF        | Ambient heat levels rising (+10)
 4995 | -6/DSF        | Ambient heat levels rising (+10)
 5008 | -6/DSF        | Discovered new exit (range 16)
 5010 | -6/DSF        | Ambient heat levels rising (+10)
 5025 | -6/DSF        | Ambient heat levels rising (+10)
 5040 | -6/DSF        | Ambient heat levels rising (+10)
 5055 | -6/DSF        | Ambient heat levels rising (+10)
 5060 | -6/DSF        | Entered Factory
 5060 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 5091 | -5/Factory    | Lost 7 allies
 5355 | -5/Factory    | Build established: Mutant
 5403 | -5/Factory    | Spotted B-75 Beast
 5433 | -5/Factory    | Destroyed B-75 Beast
 6003 | -5/Factory    | Destroyed 8 combat bots
 6560 | -5/Factory    | First assault squad dispatched
 6717 | -5/Factory    | System corruption reached 10%
 7397 | -5/Factory    | Lost 15 parts (4p4n5u2w)
 7463 | -5/Factory    | Lost 3 parts (1n1u1w)
 7476 | -5/Factory    | Core integrity fell below 50%
 7766 | -5/Factory    | Identified exit to Garrison
 7766 | -5/Factory    | Entered Garrison
 7766 | -5/Garrison   | Accompanied by 3 allies
 7794 | -5/Garrison   | Triggered checkpoint
 7890 | -5/Garrison   | Core integrity fell below 20%
 7962 | -5/Garrison   | Lost 9 parts (1p5u3w)
 7989 | -5/Garrison   | Installed Relay Interface Framework
 8030 | -5/Garrison   | Garrison Relay disabled
 8190 | -5/Garrison   | Triggered checkpoint
 8191 | -5/Garrison   | Spotted B-75 Beast
 8196 | -5/Garrison   | Triggered checkpoint
 8245 | -5/Garrison   | Build established: Scavenger-Mutant
 8248 | -5/Garrison   | Lost 5 allies
 8248 | -5/Garrison   | Destroyed by Y-64 Sentinel with KE Penetrator

 Last Messages 
---------------
Rewriting IFF filter.
08212_ P-70 Sage destroyed.
08213_ Acquired 28 matter.
08215_ Reactivated G-50 Soldier.
08217_ System corrupted: Heat flow error (+292).
08217_ G-50 Soldier destroyed.
08219_ Acquired Carbon-fiber Leg.
08221_ Acquired Corrupted Carbon-fiber Leg.
08221_ Integrated Corrupted Carbon-fiber Leg
  (+3).
08221_ Slug penetrates B-75 Beast.
08223_ Knocked back.
08224_ Acquired 6 matter.
08224_ Identified Neutron Missile Launcher.
08226_ Treaded Armored-FC Exoskeleton destroyed.
08226_ Treaded Armored-FC Exoskeleton core
  remains intact and functional.
08232_ Y-64 Sentinel reactivates.
08234_ Slug penetrates B-75 Beast.
08235_ MRJY6X/YWSA|K1RETT/Q5WWDGQ,OU

 Map 
-----
+----------------------------------------------------+
| ?????????????????#"""" ## #### #?#     #?????????? |
| ?????????????????#"          "!#?#     #?????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Energy Generation          26
Energy Capacity            460
Matter Stores              450
Matter Capacity            450
Sight Range                16
Robot Scan Range           14
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             375
Resistance: KI             40
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Utility Shielding          66
Weapon Cycling             20
Phase Shifting             5
Evasion (%)                50
Targeting Accuracy         12
Melee Accuracy             6
Recoil Reduction           5
Kinecelleration            40
Offensive Hacking          10
Relay Coupler Types        4
Relay Coupler Value        125
Authchip Count             1

 Item Schematics 
-----------------
         Huge Storage Unit | -9/Materials | Hacked
  Hrd. Light Armor Plating | -9/Materials | Hacked
 System Restoration Module | -9/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
We Are Legion

 Challenges 
------------
None

 Game 
------
Seed              HackingZhirovClaws
  Manual?         0
Play Time         01:23:29
  Cumulative      64.1 hours
  Start           2024.07.23 @ 09:27:36
  End             2024.07.23 @ 11:45:30
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          96
  Rogue           0
  Adventurer      96
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             44
Gallery%          41
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              48/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5d0084c0-2ef8-4681-885b-cdd10b820769