Cogmind - Beta 12 *** ADVENTURER MODE // 2023.05.13 @ 19:55:34 Player: zxpr0jk Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (199) 995 Value Destroyed (5290) 5290 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (160) 160 TOTAL SCORE: 9245 Bonus ------- Follower Combat Kills 160 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 98/100 System Corruption 19% Temperature Cool (9) Movement Walking (120) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Large Storage Unit > --- WEAPON (2) ------- Power Maul > --- INVENTORY (15) --- Advanced ECM Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Thermal Generator Large Storage Unit Improved Sensor Array Improved Signal Interpreter Advanced ECM Suite Hacking Suite > --- WEAPON ----------- Precision Assault Rifle Great Axe > --- INVENTORY -------- Heavy Deuterium Engine Microactuators Heavy Armor Plating Hardened Medium Armor Plating Improved Medium Armor Plating Medium Insulated Plating Powered Armor Shock Absorption System Dynamic Insulation System Corruption Screen Heavy Rocket Launcher Power Maul [Rating: 51] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Titanium Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Power Maul Slashing Weapon Scythe Build | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . . 1 Propulsion 1 | . . . . 1 . Utility 4 | . . 2 . 1 1 Weapon . | . . . . . . Parts Attached 169 | 6 7 48 . 38 70 Power 20 | 1 1 6 . 4 8 Engine 16 | 1 1 6 . 3 5 Core 4 | . . . . 1 3 Reactor . | . . . . . . Propulsion 50 | 2 1 12 . 14 21 Treads 20 | 2 1 12 . 5 . Leg 30 | . . . . 9 21 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 57 | 1 3 17 . 10 26 Device 18 | . 1 4 . 4 9 Storage 8 | 1 1 4 . 1 1 Processor 7 | . . 3 . 3 1 Hackware 2 | . . . . 2 . Protection 22 | . 1 6 . . 15 Artifact . | . . . . . . Weapon 42 | 2 2 13 . 10 15 Energy Gun 9 | 2 1 4 . 1 1 Energy Cannon 8 | . . 2 . 3 3 Ballistic Gun 13 | . 1 7 . 1 4 Ballistic Cannon . | . . . . . . Launcher 3 | . . . . 1 2 Special Weapon . | . . . . . . Impact Weapon 5 | . . . . 2 3 Slashing Weapon 4 | . . . . 2 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . 4 . . 1 Corrupted Parts 4 | . . . . . 4 System Corruption 14 | . . . . . 14 Parts Lost 36 | . . 3 . 1 32 Power 5 | . . . . 1 4 Propulsion 9 | . . . . . 9 Utility 16 | . . 2 . . 14 Weapon 6 | . . 1 . . 5 Highest Loss Streak 14 | . . 1 . 1 14 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 99 99 100 99 93 Engine 10 | . 14 10 11 7 11 Core 1 | . . . . . 2 Treads 12 | . 28 22 22 8 . Leg 11 | . . . . 18 21 Device 12 | . 10 10 22 11 11 Storage 9 | . 14 11 11 8 6 Processor 9 | . . 12 11 11 9 Hackware 5 | . . . . 13 8 Protection 4 | . 2 10 . . 5 Energy Gun 4 | . 18 6 . 1 . Energy Cannon 3 | . . 4 11 5 . Ballistic Gun 5 | . 9 11 11 1 1 Impact Weapon 2 | . . . . 2 4 Slashing Weapon 2 | . . . . 6 2 Naked Turns . | . . . . . . Heaviest Build 69 | 13 23 41 39 42 69 Greatest Support 65 | 40 40 43 43 65 60 Greatest Overweight (x) 21 | 3 . . . . 21 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 10 25 15 15 15 Average Capacity 13 | 7 8 11 15 14 14 Most Carried 15 | 1 8 12 13 15 15 Average Carried 10 | . 3 9 12 14 11 Final Capacity 15 | 8 10 15 15 15 15 Final Carried 15 | 1 8 12 13 15 1 Class Distribution -------------------- 37% | Hacker-Mutant 21% | Scavenger-Mutant 14% | Mutant 13% | Scavenger-Skirmisher 9% | Hacker-Assassin 3% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -9/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Jun Mat Mat Min Mat Fac Matter Collected 2667 | 201 223 846 101 446 850 Remotely . | . . . . . . Salvage Created 7038 | . 494 1746 385 2069 2344 Parts 372 | . 33 120 30 107 82 Haulers Intercepted 10 | . 1 4 . 4 1 Recyclers Shooed 6 | . 1 3 . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Combat Hostiles Destroyed 133 | . 10 32 20 29 42 Melee 37 | . . . . 14 23 Guns 52 | . 10 30 9 3 . Cannons 25 | . . 2 11 9 3 AOE 3 | . . . . . 3 Classes Destroyed 17 | . 6 3 1 3 4 Worker 20 | . 1 4 . 8 7 Builder 11 | . . 1 . 2 8 Tunneler 2 | . . 1 . . 1 Hauler 10 | . 1 4 . 4 1 Recycler 8 | . 1 3 . 3 1 Mechanic 2 | . . . . 1 1 Operator 2 | . . . . 1 1 Watcher 14 | . 3 5 . 5 1 Swarmer 40 | . 3 15 14 6 2 Grunt 50 | . 7 7 3 13 20 Duelist 2 | . . . . 2 . Sentry 21 | . . 10 . 8 3 Specialist 4 | . . . . . 4 Hunter 2 | . . . . . 2 Programmer 10 | . . . . . 10 Heavy 1 | . . . . . 1 Assembled 3 | . . . 3 . . Best Kill Streak 6 | . 4 6 4 6 6 Combat Bots Only 6 | . 4 4 4 4 6 Max Kills in Single Turn 2 | . 1 2 2 2 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee 1 | . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Damage Taken 7853 | . 299 951 361 1136 5106 Core 1117 | . 57 162 28 163 707 Absorbed by Shields 122 | . . 122 . . . Regen/Repaired (Parts) 276 | . . . . 276 . Core Remaining (%) 74 | 100 77 . 52 70 . Volleys Fired 273 | . 44 110 35 67 17 Largest 2 | . 2 2 2 2 2 Hottest 150 | . 90 91 83 150 97 Shots Fired 491 | . 89 212 70 103 17 Gun 350 | . 89 203 35 19 4 Cannon 138 | . . 9 35 84 10 Launcher 3 | . . . . . 3 Special . | . . . . . . Kinetic 194 | . 26 110 35 19 4 Thermal 284 | . 63 102 35 84 . Explosive 3 | . . . . . 3 Electromagnetic 10 | . . . . . 10 Robot Hit Streak 19 | . 13 19 10 17 12 Robot Miss Streak 3 | . 2 3 2 3 1 Penetration Max . | . . . . . . Secondary Targets 5 | . 2 3 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 529 | . 59 153 36 133 148 Core Hits 211 | . 26 65 25 57 38 Critical Kills 4 | . . . . 2 2 Critical Parts Destroyed 27 | . . 1 . 3 23 Critical Strikes 44 | . 3 3 . 9 29 Burn 5 | . 3 2 . . . Meltdown 2 | . . . . 2 . Destroy 1 | . . 1 . . . Smash 28 | . . . . 3 25 Sever 8 | . . . . 4 4 Melee Attacks 213 | . . . . 61 152 Impact 114 | . . . . 19 95 Slashing 99 | . . . . 42 57 Piercing . | . . . . . . Sneak Attacks 41 | . . . . 16 25 Combat Hostiles 3 | . . . . . 3 Follow-up Attacks 4 | . . . . 4 . Damage Inflicted 16351 | . 794 2337 809 4399 8012 Guns 3597 | . 756 2160 254 363 64 Cannons 2390 | . . 168 513 1446 263 Explosions 428 | . . . . . 428 Melee 9817 | . . . . 2566 7251 Ramming 119 | . 38 9 42 24 6 Kinetic 2010 | . 176 1153 254 363 64 Thermal 3714 | . 580 1175 513 1446 . Explosive 428 | . . . . . 428 Electromagnetic 263 | . . . . . 263 Impact 5682 | . . . . 1128 4554 Slashing 4135 | . . . . 1438 2697 Piercing . | . . . . . . Highest Corruption 19 | . 2 . . . 19 Average Corruption 3 | . 1 . . . 3 Corruption Purged 5 | . . . . . 5 Corruption Blocked 3 | . . . . . 3 Effects 78 | . 18 . . . 60 Message Errors 18 | . 4 . . . 14 Matter Fused 23 | . 4 . . . 19 Heat Flow Errors 13 | . 1 . . . 12 Energy Discharges 7 | . 1 . . . 6 Parts Rejected 1 | . . . . . 1 Parts Fused 1 | . . . . . 1 Data Loss (minor) 10 | . 5 . . . 5 Data Loss (major) 2 | . 1 . . . 1 Misfires 2 | . 2 . . . . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 3098 | . . . 11 649 2438 Projectiles 30 | . . . 11 19 . Explosions . | . . . . . . Melee 3068 | . . . . 630 2438 Knockbacks 31 | . 1 . 1 4 25 Impact 31 | . 1 . 1 4 25 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 21 | . . . . . 21 Shots 1 | . . . . . 1 Rammed 15 | . 5 3 5 2 . Targets Rammed 16 | . 5 3 5 2 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 504 | . 275 258 66 386 504 Average Temperature 84 | . 80 58 12 104 137 Received Heat Transfer 2604 | . 213 231 54 639 1467 Effects 21 | . 2 4 . 7 8 Shutdowns 2 | . . . . . 2 Energy Bleed 3 | . 1 . . 1 1 Interference 12 | . 1 4 . 6 1 Matter Decay 2 | . . . . . 2 Short Circuit 1 | . . . . . 1 Damage (minor) 1 | . . . . . 1 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 39 | . . . . 8 31 Impact Corruptions 103 | . . . . 19 84 Robots Melted 2 | . . . . 2 . Combat Hostiles 2 | . . . . 2 . Parts Melted 14 | . 1 5 1 5 2 Heat Transferred 7603 | . 1683 2960 814 2146 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Peak Influence 347 | . 117 347 326 303 342 Initial 21 | . . . . 21 . Average 105 | . 52 173 113 104 82 Maximum Alert Level 1 | . . 1 1 1 1 Low Security (%) 82 | 100 100 58 91 85 87 Level 1 17 | . . 41 8 14 12 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 23 | . 1 2 . 1 19 Investigation 6 | . 1 2 . . 3 Extermination 8 | . . . . . 8 Reinforcement 9 | . . . . 1 8 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 3 | . . . . . 3 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Distress Signals 10 | . 3 1 . 4 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 202 | . 23 39 28 51 61 Peak Tracking Total 6 | . 6 6 4 6 6 Tactical Retreats 18 | . . 1 2 8 7 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Traps Triggered 9 | . 3 5 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 2 | . . . . . 2 Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Jun Mat Mat Min Mat Fac Machines Disabled 6 | . . 3 1 2 . Max in Single Turn 1 | . . 1 1 1 . Garrison Access 2 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Machines Accessed 50 | . 9 13 1 14 13 Terminals 33 | . 8 10 1 8 6 Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . 1 . Recycling Units 6 | . 1 1 . 2 2 Scanalyzers 6 | . . 2 . 2 2 Garrison Access 3 | . . . . 1 2 Total Hacks 172 | . 26 44 4 73 25 Successful 131 | . 19 34 3 58 17 Failed 41 | . 7 10 1 15 8 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 89 | . 15 24 3 33 14 Terminals 112 | . 24 34 4 38 12 Fabricators 1 | . . . . . 1 Repair Stations 13 | . . . . 13 . Recycling Units 12 | . 2 1 . 6 3 Scanalyzers 26 | . . 9 . 13 4 Garrison Access 8 | . . . . 3 5 Terminal Hacks 32 | . 6 8 1 13 4 Record 7 | . 4 . 1 . 2 Part Schematic 5 | . . . . 5 . Robot Analysis 2 | . 1 . . 1 . Prototype ID Bank 7 | . . 5 . 2 . Alert Level 1 | . . . . 1 . Unreport Threat 1 | . . . . 1 . Locate Traps 6 | . 1 2 . 2 1 Zone Layout 3 | . . 1 . 1 1 Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 13 | . . . . 13 . Scan Component 7 | . . . . 7 . Repair 6 | . . . . 6 . Recycling Unit Hacks 8 | . 2 1 . 4 1 Report Inventory 7 | . 1 1 . 4 1 Retrieve Components 1 | . 1 . . . . Scanalyzer 22 | . . 8 . 12 2 Insert Component 11 | . . 4 . 6 1 Analyze 11 | . . 4 . 6 1 Garrison Access Hacks 2 | . . . . 1 1 Seal Access 2 | . . . . 1 1 Unauthorized Hacks 51 | . 9 17 2 15 8 Terminals 45 | . 9 17 2 12 5 Assimilate 15 | . 2 8 1 4 . Botnet 30 | . 7 9 1 8 5 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . . 2 1 Recyclers 3 | . . . . 2 1 Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 1 2 Watchers 3 | . . . . 1 2 Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 35 | . 5 10 1 10 9 Full Trace Events 5 | . 2 2 . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 14 | . . 3 . 11 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 6 | . . . . 6 . Time 216 | . . . . 216 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed 10 | . . 3 . 6 1 Part Schematics Acquired 9 | . . 3 . 6 . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Jun Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Jun Mat Mat Min Mat Fac Total Allies 5 | . . . 5 . . Largest Group 3 | . . . 3 2 . Highest-Rated Group 40 | . . . 40 24 . Highest-Rated Ally 31 | . . . 31 16 . Total Orders 1 | . . . . 1 . ROAM 1 | . . . . 1 . Ally Attacks 30 | . . . 23 7 . Total Damage 397 | . . . 349 48 . Kills 7 | . . . 6 1 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Jun Mat Mat Min Mat Fac Robot Analysis Total 2 | . 1 . . 1 . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Jun Mat Mat Min Mat Fac Turns Passed 12800 | 76 1669 2672 1318 2817 4248 Spaces Moved 6730 | 43 925 1400 740 1515 2107 Core 27 | 5 . . . . 22 Treads 3545 | 38 925 1400 740 442 . Legs 3158 | . . . . 1073 2085 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 126 50 Average Speed 157 | 153 160 160 160 136 167 Slowest Speed 1100 | 200 160 160 160 160 1100 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 70 | 4 99 98 97 82 42 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched 3 | . . . 3 . . Spaces Dug 12 | . . . . . 12 Terrain Destroyed 53 | . . . 2 16 35 Melee 12 | . . . . . 12 Projectile 18 | . . . 2 16 . AOE 23 | . . . . . 23 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Jun Mat Mat Min Mat Fac Total 8078 | 51 1025 1626 801 2064 2511 Wait 477 | . 28 17 21 315 96 Move 6725 | 42 924 1399 739 1514 2107 Hop . | . . . . . . Pick Up 94 | 2 9 14 1 40 28 Fast Attach 34 | 6 2 6 . 7 13 Attach 33 | . . 5 . 3 25 Detach 8 | . 1 1 . . 6 Swap 103 | . 5 38 . 28 32 Drop 107 | 1 7 33 . 32 34 Fire 273 | . 44 110 35 67 17 Melee 208 | . . . . 56 152 Ram . | . . . . . . Kick 1 | . . . . . 1 Crush 15 | . 5 3 5 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Fac] / *Low) History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 15) 77 | -11/Junkyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 7) 312 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 16) 938 | -10/Materials | Discovered new exit (range 5) 1500 | -10/Materials | Discovered new exit (range 4) 1746 | -10/Materials | Entered another Materials area 1746 | -9/Materials | Evolved 2 slots: Utility x2 1855 | -9/Materials | Build established: Scavenger-Mutant 2410 | -9/Materials | Discovered new exit (range 15) 2432 | -9/Materials | Identified exit to Materials 2978 | -9/Materials | Discovered exit to Materials (range 3) 3458 | -9/Materials | Discovered exit to Materials (range 7) 4123 | -9/Materials | Discovered new exit (range 7) 4418 | -9/Materials | Entered Mines 4434 | -9/Mines | Discovered exit to Materials (range 10) 4508 | -9/Mines | Build established: Scavenger-Skirmisher 4728 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5021 | -9/Mines | Discovered exit to Materials (range 11) 5075 | -9/Mines | Learned Materials trap positions 5182 | -9/Mines | Excavation squad dispatched 5182 | -9/Mines | A large section of the Mines collapsed 5549 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5710 | -9/Mines | Learned location of Storage (-8) 5736 | -9/Mines | Entered Materials 5736 | -8/Materials | Accompanied by 2 allies 5736 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5737 | -8/Materials | Loaded intel: 15 trap records 6068 | -8/Materials | Discovered new exit (range 13) 6713 | -8/Materials | Discovered new exit (range 16) 6739 | -8/Materials | Identified exit to Factory 6778 | -8/Materials | Build established: Hacker-Mutant 7327 | -8/Materials | Discovered exit to Factory (range 5) 7412 | -8/Materials | Repaired Imp. Sensor Array 7465 | -8/Materials | Repaired Carbon-fiber Leg 7505 | -8/Materials | Repaired Titanium Leg 7544 | -8/Materials | Repaired Titanium Leg 7584 | -8/Materials | Repaired Titanium Leg 7611 | -8/Materials | Repaired Lrg. Storage Unit 8553 | -8/Materials | Entered Factory 8553 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8777 | -7/Factory | Found Powered Armor 8854 | -7/Factory | Build established: Hacker-Assassin 9236 | -7/Factory | Discovered new exit (range 12) 9249 | -7/Factory | Identified exit to Lower Caves 9362 | -7/Factory | Cargo convoy interrupted 9924 | -7/Factory | Lost 3 parts (2u1w) 10160 | -7/Factory | Build established: Hacker-Mutant 10242 | -7/Factory | Lost 4 parts (2p1u1w) 12562 | -7/Factory | Discovered new exit (range 15) 12566 | -7/Factory | Core integrity fell below 50% 12596 | -7/Factory | Lost 5 parts (3n2u) 12728 | -7/Factory | Lost 14 parts (2p2n7u3w) 12755 | -7/Factory | Core integrity fell below 20% 12757 | -7/Factory | System corruption reached 10% 12801 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 12782_ Acquired Corrupted Flexi-carbon Leg. 12782_ Integrated Corrupted Flexi-carbon Leg (+5). 12783_ G-47 Trooper knocked back. 12783_ Penetrated by Slug. 12783_ Flexi-carbon Leg destroyed. 12783_ Knocked back. 12783_ Nuclear Reactor explodes. 12783_ Fabricator disabled. 12786_ Acquired 5 matter. 12792_ Nuclear Reactor explodes. 12792_ H-61 Shepherd destroyed. 12797_ G-47 Trooper suffers critical hit (Smash). 12797_ Destroyed Imp. Heat Sink. 12797_ G-47 Trooper system corrupted by crushing effect. 12797_ G-47 Trooper destroyed. 12798_ The unstable cave ceiling collapses. 12798_ 53 Matter crushed. 12798_ The unstable cave ceiling collapses. 12800_ N2RJONULTT:|1: