Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.22 @ 21:31:33 Player: Dami Result: Destroyed by G-34 Mercenary with Small Laser Performance ------------- Evolutions (1) 500 Regions Visited (4) 800 Robots Destroyed (85) 425 Value Destroyed (2176) 2176 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (93) 93 TOTAL SCORE: 4034 Bonus ------- High Alert Combat Kills 93 Cogmind --------- Core Integrity 0/400 Matter 85/300 Energy 249/265 System Corruption 5% Temperature Critical (763) Movement Core (400) Ox7 Location -9/Storage Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (3) ------ Small Storage Unit Hardened Light Armor Plating System Shield > --- WEAPON (3) ------- Beam Rifle Advanced Beam Rifle Advanced Beam Rifle (fused) > --- INVENTORY (8) ---- Improved Ion Engine Heavy Ion Engine Recalibrator EM Shotgun EMP Blaster Rocket Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Small Storage Unit Hardened Light Armor Plating System Shield > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle > --- INVENTORY -------- Ion Engine Heat Sink Recalibrator EM Shotgun Beam Rifle Rocket Launcher Rocket Launcher Rocket Launcher [Rating: 23] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Recalibrator Storage Small Storage Unit Processor Visual Processing Unit Hackware System Shield Protection Weapon Shielding Weapon Improved Light Cannon Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Shotgun Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Slots Evolved 2 | . . . 2 . Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . 1 . Weapon 1 | . . . 1 . Parts Attached 44 | 6 10 1 26 1 Power 8 | 1 2 . 5 . Engine 8 | 1 2 . 5 . Core . | . . . . . Reactor . | . . . . . Propulsion 9 | 2 2 . 5 . Treads 5 | 2 . . 3 . Leg 4 | . 2 . 2 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 8 | 1 3 . 4 . Device 1 | . 1 . . . Storage 1 | 1 . . . . Processor 1 | . . . 1 . Hackware 1 | . . . 1 . Protection 4 | . 2 . 2 . Artifact . | . . . . . Weapon 19 | 2 3 1 12 1 Energy Gun 6 | . . . 5 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 4 | 2 . 1 1 . Ballistic Cannon 5 | . 3 . 2 . Launcher 3 | . . . 3 . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 7 | . . 2 4 1 Power 1 | . . 1 . . Propulsion 2 | . . . 2 . Utility 3 | . . 1 2 . Weapon 1 | . . . . 1 Highest Loss Streak 2 | . . 2 2 1 To Critical Strikes . | . . . . . Average Backups 6 | 1 6 7 6 6 Power . | . . . . 2 Propulsion 1 | 1 2 2 1 . Utility 1 | . 1 2 1 1 Weapon 3 | . 3 3 3 3 Tool/Special . | . . . . . Unused Backups 12 | . 1 1 6 4 Power 2 | . . . . 2 Propulsion 4 | . . 1 3 . Utility 2 | . . . 2 . Weapon 4 | . 1 . 1 2 Tool/Special . | . . . . . Average Slot Usage (%) 91 | . 91 93 90 98 Engine 9 | . 8 10 10 11 Treads 10 | . 19 . 7 22 Leg 13 | . 8 28 12 . Storage 12 | . 14 14 11 11 Hackware 2 | . . . 5 11 Protection 10 | . 10 10 9 10 Energy Gun 8 | . . . 14 32 Energy Cannon 1 | . . . 3 . Ballistic Gun 3 | . . 3 6 . Ballistic Cannon 15 | . 27 24 5 . Peak Build Rating 23 | 6 12 10 23 23 Average Rating 12 | 4 8 9 15 22 On Entrance 9 | . 6 10 7 23 Naked Turns . | . . . . . Heaviest Build 28 | 12 19 19 28 24 Greatest Support 40 | 40 40 20 40 40 Greatest Overweight (x) 7 | . 6 . 7 7 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 Most Carried 8 | 3 8 8 8 7 Average Carried 6 | 1 6 7 6 6 Final Capacity 8 | 8 8 8 8 8 Final Carried 8 | 3 8 7 7 6 Class Distribution -------------------- 51% | Mutant 37% | Tank 8% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Storage Resources | -11 -10 -10 -9 -9 ----------- Run | Yrd Mat Min Mat Sto Matter Collected 1893 | 234 486 106 969 98 Remotely . | . . . . . Salvage Created 2240 | . 442 75 1566 157 Parts 161 | . 31 10 110 10 Haulers Intercepted 3 | . 1 . 2 . Recyclers Shooed 6 | . 1 . 5 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Combat Hostiles Destroyed 55 | . 14 5 33 3 Guns 12 | . . . 9 3 Cannons 25 | . 13 4 8 . AOE 17 | . . 1 16 . Classes Destroyed 11 | . 6 . 4 1 Worker 8 | . 2 1 4 1 Builder 6 | . . . 6 . Hauler 3 | . 1 . 2 . Recycler 4 | . . . 4 . Mechanic 1 | . 1 . . . Operator 1 | . . . . 1 Watcher 7 | . 2 . 5 . Swarmer 13 | . 6 3 4 . Grunt 30 | . 8 2 18 2 Brawler 2 | . . . 2 . Sentry 10 | . . . 9 1 Best Kill Streak 8 | . 4 3 8 4 Combat Bots Only 4 | . 3 3 4 3 Max Kills in Single Turn 3 | . 1 1 3 2 Gunslinging . | . . . . . Exploded 2 | . . 1 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Hostile Shots Fired 231 | . 66 17 116 32 Missed 57 | . 19 5 27 6 Hits 174 | . 47 12 89 26 Melee 2 | . . . 2 . Projectile 172 | . 47 12 87 26 Critical Strikes 7 | . . 1 4 2 Actively Blocked 2 | . . 1 1 . Damage Taken 2844 | . 494 482 1404 464 Core 554 | . 75 77 204 198 Absorbed by Shields . | . . . . . Redirected to Shielding 141 | . 12 60 69 . Regen/Repaired (Parts) 91 | . . . 91 . Core Remaining (%) 69 | 100 . 39 . . Volleys Fired 134 | . 44 9 69 12 Largest 3 | . 2 2 3 3 Hottest 183 | . 66 66 183 183 Shots Fired 336 | . 89 21 190 36 Gun 114 | . . . 78 36 Cannon 191 | . 89 21 81 . Launcher 31 | . . . 31 . Special . | . . . . . Kinetic 184 | . 89 21 74 . Thermal 109 | . . . 73 36 Explosive 31 | . . . 31 . Electromagnetic 12 | . . . 12 . Robot Hit Streak 6 | . 4 3 6 3 Robot Miss Streak 5 | . 5 3 5 5 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 129 | . 34 9 73 13 Core Hits 115 | . 20 9 81 5 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 8 | . 2 . 5 1 Burn 3 | . . . 2 1 Blast 4 | . 2 . 2 . Corrupt 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4984 | 5 772 338 3566 303 Guns 1089 | . . . 789 300 Cannons 1431 | . 734 185 512 . Explosions 2342 | . . 117 2225 . Melee . | . . . . . Ramming 122 | 5 38 36 40 3 Kinetic 1378 | . 734 185 459 . Thermal 1329 | . . 117 912 300 Explosive 2039 | . . . 2039 . Electromagnetic 116 | . . . 116 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 9 | . 7 9 5 5 Average Corruption 4 | . 3 7 5 5 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 103 | . 25 35 36 7 Message Errors 19 | . 6 7 6 . Matter Fused 32 | . 11 10 10 1 Heat Flow Errors 14 | . 1 5 7 1 Energy Discharges 18 | . 3 8 6 1 Parts Rejected 2 | . . . . 2 Parts Fused 1 | . . . 1 . Data Loss (minor) 10 | . 2 2 5 1 Data Loss (major) 2 | . . . 1 1 Misfires 4 | . 1 3 . . Alerts 1 | . 1 . . . Overload Shots . | . . . . . Overflow Damage 212 | . 8 1 203 . Projectiles 9 | . 8 1 . . Explosions 203 | . . . 203 . Melee . | . . . . . Knockbacks 12 | . 9 . 3 . Impact 1 | . 1 . . . Kinetic 9 | . 7 . 2 . Secondary 2 | . 1 . 1 . Self-Inflicted Damage 94 | . . 48 46 . Shots 6 | . . 1 5 . Rammed 14 | 3 5 . 5 1 Targets Rammed 33 | 3 8 11 10 1 Kicked 17 | . 2 11 4 . Crushed 2 | . 1 . 1 . Highest Temperature 1244 | . 248 242 390 1244 Average Temperature 138 | . 24 66 103 488 Received Heat Transfer 825 | . 171 30 456 168 Effects 32 | . . . 2 30 Shutdowns 5 | . . . . 5 Energy Bleed 1 | . . . 1 . Interference 3 | . . . 1 2 Matter Decay 5 | . . . . 5 Short Circuit 3 | . . . . 3 Damage (minor) 7 | . . . . 7 Damage (major) 6 | . . . . 6 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 1 | . 1 . . . Combat Hostiles 1 | . 1 . . . Parts Fried 1 | . 1 . . . Impact Corruptions 1 | . 1 . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . 1 1 Heat Transferred 2520 | . . 150 1741 629 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Maximum Alert Level 2 | . . 1 2 1 Low Security (%) 60 | 100 100 82 26 5 Level 1 17 | . . 17 24 94 Level 2 22 | . . . 48 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 625 | . 168 267 625 310 Initial 263 | . . 9 62 263 Average 189 | . 34 65 345 246 Influence Increases 2263 | . 482 351 1303 127 Destroy 0b10 Robot/C 1100 | . 280 100 660 60 Destroy 0b10 Robot/NC 150 | . 30 5 105 10 Destroy Leader 300 | . 76 20 194 10 Successful Hack 29 | . 14 . 15 . Disable Machine 345 | . 45 180 105 15 Destroy Structure 249 | . 7 46 194 2 Lose Combat Pursuer 90 | . 30 . 30 30 Influence Decreases 1983 | . 458 215 839 471 Entered New Map 474 | . . 15 98 361 Time Decay 1388 | . 458 180 650 100 Lost Part 70 | . . 20 40 10 Purge Threat 51 | . . . 51 . Squads Dispatched 8 | . 4 . 4 . Investigation 4 | . 2 . 2 . Extermination . | . . . . . Reinforcement 4 | . 2 . 2 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . 1 . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Distress Signals 4 | . . . 1 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 89 | . 31 5 45 8 Peak Tracking Total 6 | . 3 3 5 6 Tactical Retreats 3 | . 1 . 1 1 Traps | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Traps Triggered 6 | . 6 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -9 ---------- Run | Yrd Mat Min Mat Sto Machines Disabled 23 | . 3 12 7 1 Max in Single Turn 12 | . 1 12 3 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Machines Accessed 17 | . 5 . 11 1 Terminals 11 | . 3 . 7 1 Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units 2 | . 1 . 1 . Scanalyzers 2 | . . . 2 . Garrison Access . | . . . . . Total Hacks 37 | . 9 . 27 1 Successful 17 | . 3 . 13 1 Failed 20 | . 6 . 14 . Catastrophic 3 | . 1 . 2 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 20 | . 3 . 16 1 Fabricators . | . . . . . Repair Stations 7 | . 2 . 5 . Recycling Units 5 | . 4 . 1 . Scanalyzers 5 | . . . 5 . Garrison Access . | . . . . . Terminal Hacks 6 | . 2 . 3 1 Prototype ID Bank 1 | . . . 1 . Open Door 1 | . . . . 1 Unreport Threat 1 | . . . 1 . Recall Investigation 1 | . . . 1 . Registered Prototypes 1 | . 1 . . . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 4 . Scan Component 2 | . . . 2 . Repair 2 | . . . 2 . Recycling Unit Hacks 2 | . 1 . 1 . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . . . 1 . Scanalyzer 5 | . . . 5 . Insert Component 3 | . . . 3 . Analyze 2 | . . . 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 9 | . 4 . 5 . Full Trace Events 4 | . 2 . 2 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 2 . Time 52 | . . . 52 . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 2 | . . . 2 . Part Schematics Acquired 2 | . . . 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -9 ------------ Run | Yrd Mat Min Mat Sto Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -9 -------- Run | Yrd Mat Min Mat Sto Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -9 ------- Run | Yrd Mat Min Mat Sto Active Infowar (turns) 217 | . . . 217 . Optics 217 | . . . 217 . Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 3 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -9 ------------- Run | Yrd Mat Min Mat Sto Turns Passed 6927 | 112 2309 1070 3221 215 Spaces Moved 3917 | 65 1322 854 1575 101 Core 36 | 7 1 . 26 2 Treads 1675 | 58 915 . 603 99 Legs 2206 | . 406 854 946 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 160 Average Speed 154 | 148 147 120 177 170 Slowest Speed 400 | 160 350 120 400 400 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins 2 | . . 2 . . Cave-ins Triggered 2 | . . 1 1 . Exploration Rate (%) 60 | 5 96 99 87 15 Regions Visited 4 Branch Regions 2 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 12 | . . . 12 . Terrain Destroyed 284 | . 5 50 229 . Melee . | . . . . . Projectile 9 | . 5 2 2 . AOE 275 | . . 48 227 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -9 --------- Run | Yrd Mat Min Mat Sto Total 4520 | 76 1587 880 1861 116 Wait 286 | . 183 1 102 . Move 3912 | 64 1321 852 1574 101 Hop . | . . . . . Pick Up 40 | 3 8 2 27 . Fast Attach 23 | 6 6 . 10 1 Attach 28 | . 6 1 20 1 Detach 21 | . 6 . 15 . Swap 6 | . . . 6 . Drop 36 | . 5 3 28 . Fire 134 | . 44 9 69 12 Melee . | . . . . . Ram . | . . . . . Kick 17 | . 2 11 4 . Crush 16 | 3 6 . 6 1 Escape Stasis 1 | . . 1 . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 4 exits: *Mat x2 / [*Exi] / [*Sub]) -9/Materials (discovered 6 exits: *Mat x3 / *Min / *Sto x2) -9/Storage History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 770 | -10/Materials | Discovered new exit (range 9) 856 | -10/Materials | Discovered new exit (range 11) 1698 | -10/Materials | Discovered new exit (range 4) 2422 | -10/Materials | Entered Mines 2466 | -10/Mines | Learned 4 Materials zone layouts 2533 | -10/Mines | Discovered new exit (range 10) 2618 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2640 | -10/Mines | Learned Materials emergency access door positions 2685 | -10/Mines | Learned Materials trap positions 2688 | -10/Mines | Found a hidden stash of uninstalled traps 2798 | -10/Mines | Discovered new exit (range 12) 2950 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2950 | -10/Mines | Discovered new exit (range 5) 3248 | -10/Mines | Crushed by falling debris 3249 | -10/Mines | Core integrity fell below 50% 3452 | -10/Mines | Discovered new exit (range 13) 3492 | -10/Mines | Entered Materials 3492 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3493 | -9/Materials | Identified exit to Mines 3493 | -9/Materials | Identified exit to Materials 3494 | -9/Materials | Loaded intel: 18 trap records 3495 | -9/Materials | Discovered new exit (range 13) 3732 | -9/Materials | Repaired Aluminum Leg 3759 | -9/Materials | Repaired Weapon Shielding 4063 | -9/Materials | Build established: Tank 4756 | -9/Materials | Build established: Gunner 5206 | -9/Materials | Crushed by falling debris 5489 | -9/Materials | Build established: Tank 5521 | -9/Materials | Discovered new exit (range 3) 5703 | -9/Materials | Discovered exit to Materials (range 3) 6153 | -9/Materials | Discovered exit to Materials (range 3) 6680 | -9/Materials | Core integrity fell below 50% 6713 | -9/Materials | Entered Storage 6927 | -9/Storage | Core integrity fell below 20% 6928 | -9/Storage | Destroyed by G-34 Mercenary with Small Laser Last Messages --------------- 06908_ Overheating: Hrd. Light Armor Plating damaged (-28). 06908_ Acquired 11 matter. 06909_ Overheating: Matter decay (-29). 06911_ Power failure, Imp. Ion Engine shutdown. 06912_ Overheating: Matter decay (-29). 06914_ Overheating: Beam Rifle damaged (-29). 06915_ Overheating: System interference. 06915_ Adv. Beam Rifle temporarily disabled. 06916_ Overheating: System Shield damaged (-3). 06918_ Beam Rifle broken. 06918_ Overheating: Short circuit. 06919_ Lgt. Treads broken. 06919_ Overheating: Short circuit. 06920_ Power failure, Imp. Ion Engine shutdown. 06924_ Overheating: Adv. Beam Rifle damaged (-5). 06924_ Overheating: Broken Lgt. Treads damaged (-5). 06924_ Overheating: Adv. Beam Rifle damaged (-29). 06924_ Overheating: Broken Lgt. Treads damaged (-35). 06925_ System corrupted: Broken Lgt. Treads rejected. 06927_ Overheating: Core damaged (-64). Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ??????????#############??????????????????????? | | ??????????# #??????????????????????? | | ??????????# #??????????????????????? | | ??????????# #??#####???????????????? | | ??????????# """ """ #??#!!!#???????????????? | | ??????????# """ """ #??#!!!#???????????????? | | ??????????# """ """ #??# ##??????????????? | | ??????????# #??# T#??????????????? | | ??????????######+##########+###########+##???? | | ??????????# #???? | | ??????????# #???? | | ??????????# @= guY #???? | | ??????????######+##+######/##+### #####+##???? | | ?????????????????????# ## #??????????? | | ?????????????????????# ## #??????????? | | ?????????????????????# ## #??????????? | | ?????????????????????# /% #??????????? | | ?????????????????????#""" "" ## #??????????? | | ?????????????????????#"R "" [## #??????????? | | ?????????????????????#""" ""=%## #??????????? | | ?????????????????????# % ## #??????????? | | ?????????????????????#########+## #??????????? | | ?????????????????????????????# % #??????????? | | ?????????????????????????????# #??????????? | | ?????????????????????????????# #??????????? | | ?????????????????????????????# " ?????????? | | ?????????????????????????????# # "????????? | | ?????????????????????????????# # ""???????? | | ?????????????????????????????# +? ??????? | | ?????????????????????????????# # ]?????? | | ?????????????????????????????# #######????? | | ?????????????????????????????# #??????????? | | ?????????????????????????????# #??????????? | | ?????????????????????????????# #??????????? | | ?????????????????????????????# #??????????? | | ????????????????????????????? #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 55 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 33% | -9/Materials Weapon Shielding | 38% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! It Was An Accident, I Swear Power Corrupts Remodeling Challenges ------------ None Game ------ Seed ThermicGaussJammer Manual? 0 Play Time 00:44:34 Cumulative 5.5 hours Start 2025.09.21 @ 23:18:55 End 2025.09.22 @ 21:31:33 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2840936f-bf45-4f42-b224-22e75654e6af