Cogmind - Beta 10.2 *** ADVENTURER MODE // 2022.02.25 @ 22:57:19 Player: drchaos820 Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (154) 770 Value Destroyed (6448) 6448 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (2139) 2139 TOTAL SCORE: 14997 Bonus ------- High Alert Combat Kills 250 Follower Combat Kills 1327 Met Imprinter 300 Was Imprinted 300 Friendly Fire -38 Cogmind --------- Core Integrity 450/1150 Matter 63/300 Energy 100/100 System Corruption 14% Temperature Cool (648) Movement Treading (200) Ox2 Location -4/Factory Parts ------- > --- POWER (3) -------- Zionite Heavy DM Reactor > --- PROPULSION (3) --- Improved Medium Treads Improved Medium Treads > --- UTILITY (9) ------ Improved Heat Sink High-capacity Storage Unit > --- WEAPON (4) ------- Heavy Plasma Cannon Mass Driver Smartbomb Launcher > --- INVENTORY (12) --- Improved Treads Rocket Launcher Peak State ------------ > --- POWER ------------ Neutrino Core Zionite Heavy DM Reactor Zionite Heavy DM Reactor > --- PROPULSION ------- Improved Treads Improved Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Improved Cooling System Large Storage Unit High-capacity Storage Unit Zionite Biocell Hardened Medium Armor Plating Phasing AFG > --- WEAPON ----------- Heavy Laser Heavy Laser Heavy Plasma Cannon KE Penetrator > --- INVENTORY -------- Zionite Heavy DM Reactor Light Treads Improved Treads Improved Treads Improved Treads Improved Medium Treads Improved Medium Treads Triangulator Storm Laser Zionite Laser-S Mass Driver Rocket Launcher Smartbomb Launcher [Rating: 94] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Zionite Heavy DM Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Hardened Light Armor Plating Weapon Advanced Beam Cannon Energy Gun Heavy Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Pro Fac Fac Fac Slots Evolved 12 | . . 2 . 2 . 2 . . . 2 2 2 Power 2 | . . . . 1 . . . . . 1 . . Propulsion 1 | . . . . . . 1 . . . . . . Utility 7 | . . 2 . 1 . . . . . 1 1 2 Weapon 2 | . . . . . . 1 . . . . 1 . Parts Attached 128 | 9 . 9 5 19 10 7 . 3 4 9 39 14 Power 21 | 1 . 1 . 3 4 . . 1 . 2 8 1 Engine 6 | 1 . 1 . 2 1 . . . . . 1 . Core 11 | . . . . 1 3 . . 1 . 1 5 . Reactor 4 | . . . . . . . . . . 1 2 1 Propulsion 31 | 4 . . 2 8 2 1 . . 2 1 6 5 Treads 29 | 2 . . 2 8 2 1 . . 2 1 6 5 Leg 2 | 2 . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 31 | 2 . 5 3 4 1 1 . 1 . 3 8 3 Device 20 | . . 2 1 4 1 . . 1 . 1 7 3 Storage 6 | 2 . 2 . . . 1 . . . 1 . . Processor 1 | . . . 1 . . . . . . . . . Hackware . | . . . . . . . . . . . . . Protection 4 | . . 1 1 . . . . . . 1 1 . Artifact . | . . . . . . . . . . . . . Weapon 45 | 2 . 3 . 4 3 5 . 1 2 3 17 5 Energy Gun 20 | . . . . 2 . 1 . . 1 1 13 2 Energy Cannon 9 | . . . . . 2 3 . . 1 . 2 1 Ballistic Gun 9 | 2 . 3 . 2 . . . . . 1 1 . Ballistic Cannon 3 | . . . . . . 1 . . . 1 . 1 Launcher 3 | . . . . . 1 . . . . . 1 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 1 . 1 . . 1 . 4 4 1 Parts Lost 58 | . . . 3 6 1 . 1 . 1 1 23 22 Power 9 | . . . . 1 1 . . . . . 4 3 Propulsion 12 | . . . 2 1 . . . . . . 4 5 Utility 14 | . . . 1 2 . . . . . . 3 8 Weapon 23 | . . . . 2 . . 1 . 1 1 12 6 Highest Loss Streak 22 | . . . 3 3 1 . 1 . 1 1 6 22 Average Slot Usage (%) 95 | . 100 99 98 95 98 99 92 96 94 97 93 50 Engine 5 | . 14 11 11 12 8 7 7 3 . . 1 . Core 8 | . . . . 4 8 7 7 10 15 19 9 1 Treads 19 | . 28 22 21 17 17 22 23 23 17 20 15 7 Device 20 | . . 11 5 15 27 23 23 23 23 22 20 11 Storage 16 | . 28 22 22 18 18 15 15 15 15 13 17 10 Protection 1 | . . 10 10 4 . . . . . 3 1 1 Energy Gun 4 | . . . . 5 . 7 . . 6 1 16 3 Energy Cannon 9 | . . . . . 15 14 15 15 14 12 1 2 Ballistic Gun 3 | . 28 22 22 12 2 . . . . . . 1 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 156 | 17 17 51 51 57 52 72 72 90 92 110 137 156 Greatest Support 83 | 40 40 40 40 46 46 66 66 66 66 76 83 66 Greatest Overweight (x) 16 | 2 . 1 16 2 1 1 1 1 1 1 3 4 Average Overweight (x) . | . . . 1 . . . 1 1 1 1 1 2 Largest Inventory Capacity 18 | 8 8 16 16 16 16 18 18 18 18 18 18 18 Average Capacity 17 | 6 8 14 16 16 16 17 18 18 18 18 18 15 Most Carried 18 | 2 8 16 16 16 16 17 17 18 18 18 18 18 Average Carried 16 | . 6 12 14 15 15 16 17 17 16 17 17 10 Final Capacity 18 | 8 8 16 16 16 16 18 18 18 18 18 18 12 Final Carried 18 | 1 8 16 14 16 16 17 17 18 18 18 18 2 Class Distribution -------------------- 46% | Scavenger-Mutant 23% | Scavenger-Gunner 18% | Mutant 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Gunner | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Gunner | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Pro Fac Fac Fac Matter Collected 2513 | 308 . 494 240 420 233 91 . 30 40 139 518 . Remotely . | . . . . . . . . . . . . . Salvage Created 7198 | 83 . 1073 431 717 1186 185 157 . 207 391 2532 236 Parts 361 | 4 . 61 19 45 67 14 5 . 3 16 117 10 Haulers Intercepted 3 | . . 1 . . 1 . . . . 1 . . Recyclers Shooed 3 | . . . 1 . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . 5 1 12 . . . Prevented 5 | . . . . . . . . . 5 . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Pro Fac Fac Fac Combat Hostiles Destroyed 121 | . . 20 8 16 19 4 3 . 3 4 39 5 Guns 86 | . . 20 8 14 6 2 1 . 2 . 32 1 Cannons 26 | . . . . . 13 2 1 . 1 4 4 1 AOE 7 | . . . . 2 . . . . . . 2 3 Classes Destroyed 15 | 1 . 6 1 3 1 1 . . . . 1 1 Worker 1 | . . . . . 1 . . . . . . . Builder 6 | . . . . 1 1 . . . . . 4 . Tunneler 1 | . . . . . . . . . . . 1 . Hauler 3 | . . 1 . . 1 . . . . 1 . . Recycler 8 | 1 . 2 1 1 1 . . . . . 2 . Operator 5 | . . 1 . . 2 . . . . . 2 . Watcher 9 | . . 1 . 2 1 . . . . 1 4 . Swarmer 12 | . . . . 7 . . . . . . 5 . Grunt 66 | . . 17 6 5 14 3 2 . 1 3 15 . Brawler 2 | . . . 1 . . . . . 1 . . . Duelist 5 | . . 1 1 . 2 . 1 . . . . . Sentry 14 | . . 2 . 3 3 . . . 1 1 4 . Hunter 9 | . . . . 1 . . . . . . 6 2 Programmer 12 | . . . . . . 1 . . . . 9 2 Behemoth 1 | . . . . . . . . . . . . 1 Best Kill Streak 10 | 1 . 5 3 10 6 3 3 . 1 3 5 4 Combat Bots Only 7 | . . 5 3 7 6 3 3 . 1 2 5 4 Max Kills in Single Turn 2 | 1 . 1 2 1 2 1 1 . 1 1 2 2 Gunslinging 1 | . . . 1 . . . . . . . . . Exploded 2 | . . . . 1 . . . . . . 1 2 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Pro Fac Fac Fac Damage Taken 8518 | . . 632 300 901 664 50 78 . 256 193 2448 2996 Core 1194 | . . 65 33 135 116 11 12 . 15 14 93 700 Absorbed by Shields 154 | . . . . . . . . . . . 154 . Core Remaining (%) 87 | 100 100 . 75 . 54 . . . 94 98 90 . Volleys Fired 349 | 3 2 62 24 53 49 6 6 . 11 16 99 18 Largest 4 | 2 2 2 2 2 2 3 3 . 3 3 4 4 Hottest 315 | 40 40 50 50 100 136 205 205 . 176 184 315 261 Shots Fired 788 | 6 4 124 48 106 97 16 16 . 26 42 274 29 Gun 585 | 6 4 124 48 106 28 4 4 . 7 2 241 11 Cannon 193 | . . . . . 68 12 12 . 19 40 30 12 Launcher 10 | . . . . . 1 . . . . . 3 6 Special . | . . . . . . . . . . . . . Kinetic 321 | 6 4 124 48 74 28 . . . . 9 20 8 Thermal 290 | . . . . . 68 16 16 . 12 16 147 15 Explosive 10 | . . . . . 1 . . . . . 3 6 Electromagnetic 153 | . . . . 32 . . . . 14 17 90 . Phasic 14 | . . . . . . . . . . . 14 . Robot Hit Streak 45 | 5 6 31 45 12 40 10 13 . 20 18 41 6 Robot Miss Streak 5 | . 1 2 1 4 2 . 1 . 1 1 5 4 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 6 | . . 1 1 2 . . . . . . 2 . Max Gunslinging Chain 1 | . . 1 1 1 . . . . . . 1 . Shots Hit Robots 611 | 5 3 101 45 77 73 10 10 . 20 37 212 18 Core Hits 296 | 2 . 42 12 32 42 7 3 . 8 14 117 17 Critical Hits 21 | . . 2 . 3 8 . 1 . 2 3 1 1 Critical Kills 9 | . . . . 2 6 . . . . 1 . . Critical Parts Destroyed 10 | . . 2 . 1 2 . 1 . . 2 1 1 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 14559 | 66 42 1376 724 1527 1461 216 178 . 357 922 6045 1645 Guns 9417 | 66 42 1376 724 1225 454 76 77 . 83 45 4827 422 Cannons 3240 | . . . . . 1007 140 101 . 274 877 545 296 Explosions 1891 | . . . . 302 . . . . . . 662 927 Melee . | . . . . . . . . . . . . . Ramming 11 | . . . . . . . . . . . 11 . Kinetic 4245 | 66 42 1376 724 834 454 . . . . 236 309 204 Thermal 6460 | . . . . 302 1007 216 178 . 186 295 3508 768 Explosive 1026 | . . . . . . . . . . . 353 673 Electromagnetic 2421 | . . . . 391 . . . . 171 391 1468 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Phasic 396 | . . . . . . . . . . . 396 . Highest Corruption 14 | . . . . . . . . . . . 14 14 Average Corruption 7 | . . . . . . . . . . . 7 10 Corruption Purged . | . . . . . . . . . . . . . Effects 77 | . . . . . . . . . . . 70 7 Message Errors 8 | . . . . . . . . . . . 8 . Matter Fused 10 | . . . . . . . . . . . 8 2 Heat Flow Errors 5 | . . . . . . . . . . . 4 1 Energy Discharges 8 | . . . . . . . . . . . 8 . Parts Rejected 1 | . . . . . . . . . . . 1 . Data Loss (minor) 7 | . . . . . . . . . . . 6 1 Data Loss (major) 3 | . . . . . . . . . . . 3 . Misfires 4 | . . . . . . . . . . . 4 . Alerts 2 | . . . . . . . . . . . 2 . Misdirections 6 | . . . . . . . . . . . 6 . Targeting Errors 21 | . . . . . . . . . . . 19 2 Weapon Failures 2 | . . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 124 | . . . . . . . . . . 1 109 14 Projectiles 49 | . . . . . . . . . . 1 48 . Explosions 75 | . . . . . . . . . . . 61 14 Melee . | . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . . 4 . . Impact . | . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . 4 . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 99 | . . . . 68 . . . . . . 31 . Shots 3 | . . . . 2 . . . . . . 1 . Rammed 1 | . . . . . . . . . . . 1 . Targets Rammed 1 | . . . . . . . . . . . 1 . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 865 | . . 6 218 501 24 84 126 . 243 204 865 842 Average Temperature 189 | . . 3 34 187 9 39 64 . 87 79 203 386 Received Heat Transfer 2148 | . . 408 177 333 405 36 63 . 72 120 345 189 Effects 81 | . . . . 9 . . . . . . 41 31 Shutdowns 15 | . . . . 3 . . . . . . 12 . Energy Bleed 11 | . . . . 3 . . . . . . 5 3 Interference 17 | . . . . . . . . . . . 12 5 Matter Decay 1 | . . . . . . . . . . . . 1 Short Circuit 7 | . . . . 2 . . . . . . 2 3 Damage (minor) 13 | . . . . 1 . . . . . . 3 9 Damage (major) 15 | . . . . . . . . . . . 7 8 Damage (core) 2 | . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 14 | . . . . 1 . . . . . 1 12 . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . 1 . . . 1 . Combat Hostiles 2 | . . . . . . . 1 . . . 1 . Parts Melted 25 | . . . . 1 2 . 2 . 2 . 18 . Heat Transferred 10076 | . . . . 450 1813 370 333 . 333 518 5323 936 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 5 | . . . . 3 . . . . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Pro Fac Fac Fac Peak Influence 716 | 5 17 429 240 335 570 247 . . . 445 716 381 Initial 222 | . 2 6 75 14 114 222 . . . 22 187 217 Average 213 | 2 10 226 133 180 373 130 . . . 112 272 267 Maximum Alert Level 3 | . . 2 1 1 2 1 . . . 2 3 1 Low Security (%) 51 | 100 100 34 63 58 5 60 . . . 76 50 12 Level 1 35 | . . 61 36 41 52 39 . . . 22 23 87 Level 2 11 | . . 3 . . 41 . . . . . 20 . Level 3 1 | . . . . . . . . . . . 5 . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 25 | . . 3 . . 4 1 . . . 2 13 2 Investigation 5 | . . 1 . . 1 . . . . . 3 . Extermination 5 | . . . . . . 1 . . . . 4 . Reinforcement 13 | . . 2 . . 3 . . . . 2 5 1 Assault 1 | . . . . . . . . . . . 1 . Garrison 1 | . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . Construction Impeded 4 | . . . . . . . . . . . 3 1 Haulers Reinforced 2 | . . . . . . . . . . 1 1 . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Pro Fac Fac Fac Distress Signals 10 | . . 2 . 2 2 . . . . . 4 . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 201 | . 2 32 8 24 27 5 3 . 11 18 65 6 Peak Tracking Total 9 | . 2 5 3 9 7 3 3 . 3 5 6 4 Tactical Retreats 8 | . . 1 . 2 3 . . . 1 1 . . Traps | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Pro Fac Fac Fac Traps Triggered 3 | . . . . . 1 1 . . . . 1 . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . 1 1 . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Pro Fac Fac Fac Machines Disabled 32 | . . 1 . 2 4 . . . . 7 9 9 Max in Single Turn 8 | . . 1 . 1 1 . . . . 1 4 8 Garrison Access 1 | . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Pro Fac Fac Fac Machines Accessed 20 | . . 2 1 2 4 5 1 1 . . 4 . Terminals 12 | . . 2 1 2 4 3 . . . . . . Fabricators 2 | . . . . . . 1 . . . . 1 . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 . Garrison Access 3 | . . . . . . 1 . . . . 2 . Total Hacks 61 | . . 7 4 4 14 9 8 6 . . 9 . Successful 36 | . . 2 3 2 9 6 8 6 . . . . Failed 25 | . . 5 1 2 5 3 . . . . 9 . Catastrophic 6 | . . 2 . . 2 1 . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . Manual 17 | . . . 4 . . . . 1 . 4 8 . Terminals 33 | . . 7 4 4 14 4 . . . . . . Fabricators 4 | . . . . . . 2 . . . . 2 . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 2 . Garrison Access 8 | . . . . . . 3 . . . . 5 . Terminal Hacks 34 | . . 2 3 2 9 4 8 6 . . . . Record 22 | . . 2 . . 9 3 8 . . . . . Part Schematic 6 | . . . . . . . . 6 . . . . Branch Access Points 2 | . . . . 1 . 1 . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . Zone Layout 2 | . . . 2 . . . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . . . Build 1 | . . . . . . 1 . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . . 2 1 2 4 3 . . . . 3 . Full Trace Events 4 | . . 1 . . 1 . . . . . 2 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built 3 | . . . . . . 3 . . . . . . Matter 219 | . . . . . . 219 . . . . . . Time 58 | . . . . . . 58 . . . . . . Total Robot Build Rating 9 | . . . . . . 9 . . . . . . Part Schematics Acquired 6 | . . . . . . . . 6 . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Min Mat Sto Fac Low Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Pro Fac Fac Fac Total Allies 21 | . . . . . . 3 2 4 . 5 7 . Largest Group 5 | . . . . . . 3 3 5 5 5 4 . Highest-Rated Group 380 | . . . . . . 48 56 164 164 380 340 . Highest-Rated Ally 85 | . . . . . . 16 20 38 38 85 85 . Zionite Dispatches 6 | . . . . . . . . . . 2 4 . Heavy 3 | . . . . . . . . . . 1 2 . Light 1 | . . . . . . . . . . 1 . . Recon 1 | . . . . . . . . . . . 1 . Hacker 1 | . . . . . . . . . . . 1 . Total Orders 3 | . . . . . . . . . . . 3 . EXPLORE 3 | . . . . . . . . . . . 3 . Ally Attacks 173 | . . . . . . 9 13 . 50 54 47 . Total Damage 5689 | . . . . . . 157 140 . 990 1748 2654 . Kills 40 | . . . . . . 3 . . 7 11 19 . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Pro Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 9 | . . . 2 . . . 3 2 2 . . . Drone Launches 4 | . . . . . . . . . . . 4 . Drone Recoveries 4 | . . . . . . . . . . . 4 . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Pro Fac Fac Fac Turns Passed 12546 | 113 202 810 538 596 766 1007 1500 2625 1070 730 2467 122 Spaces Moved 5473 | 60 119 262 256 224 304 503 818 1253 399 339 921 15 Core 17 | 16 . . 1 . . . . . . . . . Treads 5451 | 39 119 262 255 224 304 503 818 1253 399 339 921 15 Legs 5 | 5 . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 180 160 160 160 180 180 180 183 160 180 Average Speed 178 | 129 160 174 182 177 179 169 180 180 180 183 183 206 Slowest Speed 850 | 160 160 180 850 200 180 180 180 180 183 183 220 240 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 42 | 4 35 39 70 18 70 16 84 88 74 12 35 1 Regions Visited 12 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 1 1 . . . . Known Exits Taken 2 | . . . . 1 . 1 . . . . . . Unknown Exits Taken 10 | 1 1 1 1 . 1 . 1 1 1 1 1 . Scrap Searched 14 | . . . 1 . . . 8 3 2 . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 183 | . . . . 18 14 . 1 . . 1 62 87 Melee . | . . . . . . . . . . . . . Projectile 14 | . . . . . . . 1 . . 1 10 2 AOE 169 | . . . . 18 14 . . . . . 52 85 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Sto Fac Low Zio Pro Fac Fac Fac Total 7578 | 86 127 495 289 336 435 645 833 1625 730 416 1487 74 Wait 1485 | 11 . 149 . 17 66 116 7 360 308 38 388 25 Move 5461 | 59 118 261 255 223 303 502 817 1252 398 338 920 15 Hop . | . . . . . . . . . . . . . Pick Up 83 | 2 7 9 3 12 1 6 . 4 3 8 26 2 Fast Attach 25 | 8 . . . 2 4 2 . 1 . 1 7 . Attach 67 | 1 . 2 5 8 1 3 . 1 3 4 25 14 Detach . | . . . . . . . . . . . . . Swap 36 | . . 7 . 9 5 2 . 1 1 4 7 . Drop 61 | 2 . 5 2 12 6 6 . 6 2 7 13 . Fire 349 | 3 2 62 24 53 49 6 6 . 11 16 99 18 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 1 | . . . . . . . . . . . 1 . Escape Stasis 3 | . . . . . . 2 . . . . 1 . Rewire 7 | . . . . . . . 3 . 4 . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves (discovered 2 exits: *Low / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory -5/Factory -4/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 114 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 15) 305 | -10/Materials | Build established: Mutant 316 | -10/Materials | Entered another Materials area 316 | -9/Materials | Evolved 2 slots: Utility x2 1085 | -9/Materials | Discovered new exit (range 15) 1126 | -9/Materials | Entered Mines 1175 | -9/Mines | Discovered new exit (range 11) 1207 | -9/Mines | Learned Materials trap positions 1224 | -9/Mines | Learned location of 1 exit from Materials 1430 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1434 | -9/Mines | Found Prototype Device 1440 | -9/Mines | Identified Exp. Sensor Array 1444 | -9/Mines | Lost 3 parts (2n1u) 1644 | -9/Mines | Discovered new exit (range 10) 1664 | -9/Mines | Entered Materials 1664 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1665 | -8/Materials | Identified exit to Storage 1666 | -8/Materials | Loaded intel: 10 trap records 2003 | -8/Materials | Destroyed 7 combat bots 2030 | -8/Materials | Lost 3 parts (1n2w) 2260 | -8/Materials | Entered Storage 2622 | -8/Storage | Build established: Scavenger-Mutant 2975 | -8/Storage | Discovered new exit (range 15) 3026 | -8/Storage | Entered Factory 3026 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3307 | -7/Factory | Build established: Scavenger-Gunner 3374 | -7/Factory | Identified exit to Lower Caves 3729 | -7/Factory | Fabricated G-47 Trooper (x3) 4033 | -7/Factory | Entered Lower Caves 4033 | -7/Lower Caves | Accompanied by 2 allies 4351 | -7/Lower Caves | Build established: Scavenger-Mutant 4538 | -7/Lower Caves | Learned Factory trap positions 4538 | -7/Lower Caves | Learned Armory security intel 4538 | -7/Lower Caves | Learned Extension terminal intel 4538 | -7/Lower Caves | Learned Research garrison access intel 4538 | -7/Lower Caves | Learned Extension garrison access intel 4538 | -7/Lower Caves | A Commander dispatched an escort 4854 | -7/Lower Caves | Learned Factory terminal intel 4858 | -7/Lower Caves | Identified exit to Lower Caves 4955 | -7/Lower Caves | Learned Factory trap positions 5309 | -7/Lower Caves | Encountered a Warlord checkpoint 5527 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 5533 | -7/Lower Caves | Entered Zion 5533 | -7/Zion | Accompanied by 3 allies 5534 | -7/Zion | Commander's escort returned to base 5534 | -7/Zion | Commander's escort returned to base 5712 | -7/Zion | Received a visual enhancement algorithm 6151 | -7/Zion | Loaded intel: 6 derelict terminal locations 6198 | -7/Zion | Learned Factory garrison access intel 6328 | -7/Zion | Found Prototype Device 6329 | -7/Zion | Identified Phasing AFG 6753 | -7/Zion | Learned location of Warlord (-4) 6830 | -7/Zion | Found CR-A16's Pointy Stick 7023 | -7/Zion | Found Prototype Device 7150 | -7/Zion | Found Prototype Energy Gun 7404 | -7/Zion | Imprinted 7406 | -7/Zion | Declared Zion's savior 7576 | -7/Zion | Identified exit to Deep Caves 7970 | -7/Zion | Discovered new exit (range 9) 7975 | -7/Zion | Given A8's code to call for help 8158 | -7/Zion | Entered Proximity Caves 8158 | -6/Proximity Caves | Accompanied by 5 allies 8508 | -6/Proximity Caves | Build established: Scavenger-Gunner 8632 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 8990 | -6/Proximity Caves | Spotted B-75 Beast 9009 | -6/Proximity Caves | Allies destroyed B-75 Beast 9059 | -6/Proximity Caves | Discovered new exit (range 15) 9108 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9217 | -6/Proximity Caves | Learned Factory trap positions 9226 | -6/Proximity Caves | Learned Factory stockpile data 9228 | -6/Proximity Caves | Entered Factory 9228 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 9229 | -6/Factory | Loaded intel: 107 trap records 9231 | -6/Factory | Loaded intel: 20 terminal locations 9232 | -6/Factory | Loaded intel: 4 garrison access locations 9647 | -6/Factory | Zion Heavy squad teleported in 9733 | -6/Factory | Zion Light squad teleported in 9898 | -6/Factory | Discovered new exit (range 11) 9956 | -6/Factory | Build established: Scavenger-Tank 9958 | -6/Factory | Entered another Factory area 9958 | -5/Factory | Accompanied by 3 allies 9958 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 9958 | -5/Factory | Identified Mobile Refinery Mk. CCLXVII 9959 | -5/Factory | Loaded intel: 76 trap records 10216 | -5/Factory | Zion Hacker squad teleported in 10550 | -5/Factory | Lost 3 parts (1p1u1w) 10599 | -5/Factory | Lost 3 parts (1u2w) 10609 | -5/Factory | Zion Recon squad teleported in 11527 | -5/Factory | System corruption reached 10% 11550 | -5/Factory | Lost 4 parts (1p1n2w) 11631 | -5/Factory | Zion Heavy squad teleported in 11676 | -5/Factory | Zion Heavy squad teleported in 11858 | -5/Factory | Build established: Scavenger-Gunner 11865 | -5/Factory | Terminal network hard line cut 12105 | -5/Factory | Lost 6 parts (1n5w) 12309 | -5/Factory | Build established: Scavenger-Tank 12358 | -5/Factory | First assault squad dispatched 12417 | -5/Factory | Discovered new exit (range 4) 12425 | -5/Factory | Entered another Factory area 12425 | -4/Factory | Evolved 2 slots: Utility x2 12426 | -4/Factory | Loaded intel: 96 trap records 12437 | -4/Factory | Spotted B-86 Titan 12471 | -4/Factory | Identified Storm Laser 12473 | -4/Factory | System corruption reached 10% 12533 | -4/Factory | Destroyed B-86 Titan 12545 | -4/Factory | Core integrity fell below 50% 12547 | -4/Factory | Self-destructed Last Messages --------------- 12539_ U-05 Engineer lays Concrete. 12539_ H-77 Assassin destroyed. 12540_ U-05 Engineer lays Concrete. 12540_ R-10 Processor collects Imp. Remote Datajack. 12541_ Overheating: Mass Driver damaged (-20). 12541_ Overheating: Imp. Medium Treads damaged (-68). 12541_ U-05 Engineer lays Concrete. 12541_ Penetrated by Slug. 12541_ U-05 Engineer destroyed. 12542_ Imp. Medium Treads permanently disabled. 12542_ Overheating: Short circuit. 12543_ R-10 Processor collects Antigrav System. 12543_ Penetrated by Slug. 12544_ U-05 Engineer lays Concrete. 12545_ Overheating: Core damaged (-184). 12545_ System corrupted: Matter fused (-7). 12545_ Penetrated by Slug. 12546_ U-05 Engineer lays Concrete. 12547_ Overheating: Mass Driver damaged (-26). 12547_ R-10 Processor collects Hpw. Shock Rifle. Map ----- +----------------------------------------------------+ | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ????????????????????? ?????????????????????? | | ??????????????????? """"""#????????????????????? | | ????????????????? "%" ????????????????????? | | ??????????????? " "##???????????????????? | | ?????????????? u " ???????????????????? | | ????????????? # ????????????????? | | ????????????? ??????????????? | | ???????????? % ""????????????? | | ???????????? Y?????????????? | | ??????????? ""????????????? | | ??????????? ?????????????? | | ??????????? ???????????????? | | ?????????? [[ ????????????????? | | ?????????? R ?????????????????? | | ????????????##########;#;; #?????????????????? | | ?????^^??? # ; #?????????????????? | | ?????^^??? ;;;#;##?????????????????? | | ??????????# ; ##??????????????????? | | ??????????# [@ #?????????????????????? | | ??????????# # %* ##?????????????????????? | | ??????????# =[!#??????????????????????? | | ??????????# ]##??????????????????????? | | ??????????# = #??????????????????????? | | ??????????# # *% #??????????????????????? | | ??????????# ! #??????????????????????? | | ??????????## ##??????????????????????? | | ?????????? #???????????????????????? | | ??????????#### ## # ;##???????????????????????? | | ?????????????##### ### #????????????????????????? | | ?????????????????##??# #????????????????????????? | | ?????????????????????###?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Energy Generation 79 Energy Capacity 1400 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Hvy. Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Plasma Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ G-47 Trooper | x3 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look More Power To You My Command Is Your Wish Robot Respite The One root@ Challenges ------------ None Game ------ Seed UtilityBehemothFirepult Manual? 0 Play Time 01:26:57 Cumulative 6.4 hours Start 2022.02.21 @ 21:58:49 End 2022.02.25 @ 22:57:19 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 20 Achievement% 21 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e873dc41-5aae-417d-beb5-5acb8446b262