Cogmind - Beta 14 --- EXPLORER MODE // 2024.10.19 @ 23:53:45 Player: Tekuflat Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (73) 365 Value Destroyed (2342) 2342 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (313) 313 TOTAL SCORE: 6340 Bonus ------- High Alert Combat Kills 13 Met Data Miner 300 Cogmind --------- Core Integrity 404/700 Matter 244/300 Energy 141/150 System Corruption 8% Temperature Warm (108) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (6) ------ High-capacity Storage Unit Machine Analyzer Improved Terrain Scan Processor Transmission Jammer Improved Light Armor Plating > --- WEAPON (3) ------- Makeshift Laser Plasma Cannon Gauss Rifle > --- INVENTORY (20) --- Light Nuclear Core Carbon-fiber Leg Weapon Cycler Microactuators Propulsion Shielding Improved Light Armor Plating Light EM Pulse Cannon EM Pulse Cannon Plasma Cannon Heavy Assault Rifle High-powered Shotgun Flak Cannon Grenade Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Light Treads Medium Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Machine Analyzer Improved Salvage Targeting Computer Transmission Jammer Hardened Light Armor Plating System Shield > --- WEAPON ----------- Makeshift Laser Plasma Cannon Flak Cannon > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Makeshift Power Source Improved Terrain Scan Processor Weapon Cycler Propulsion Shielding Improved Light Armor Plating Improved Light Armor Plating Light EM Pulse Cannon EM Pulse Cannon Plasma Cannon Heavy Assault Rifle High-powered Shotgun Grenade Launcher [Rating: 46] Favorites ----------- Power Enhanced Nuclear Core Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility High-capacity Storage Unit Device Transmission Jammer Storage High-capacity Storage Unit Processor Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 7 | . 1 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 4 | . . 2 . 2 . . . . Weapon 1 | . 1 . . . . . . . Parts Attached 69 | 6 6 1 5 33 3 12 . 3 Power 7 | 1 1 . 1 2 1 . . 1 Engine 4 | 1 1 . 1 . . . . 1 Core 3 | . . . . 2 1 . . . Reactor . | . . . . . . . . . Propulsion 17 | 2 . . 3 7 1 4 . . Treads 4 | . . . . 3 1 . . . Leg 13 | 2 . . 3 4 . 4 . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 18 | 1 1 1 1 10 . 4 . . Device 5 | 1 . . . 4 . . . . Storage 1 | . . 1 . . . . . . Processor 6 | . 1 . . 4 . 1 . . Hackware 1 | . . . . . . 1 . . Protection 5 | . . . 1 2 . 2 . . Artifact . | . . . . . . . . . Weapon 27 | 2 4 . . 14 1 4 . 2 Energy Gun 11 | 1 4 . . 4 . 1 . 1 Energy Cannon 6 | . . . . 4 1 1 . . Ballistic Gun 9 | 1 . . . 5 . 2 . 1 Ballistic Cannon 1 | . . . . 1 . . . . Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . 1 . . 1 . . . . Parts Lost 13 | . . . 1 10 1 1 . . Power . | . . . . . . . . . Propulsion 4 | . . . 1 3 . . . . Utility 6 | . . . . 4 1 1 . . Weapon 3 | . . . . 3 . . . . Highest Loss Streak 9 | . . . 1 9 1 1 . . To Critical Strikes 1 | . . . . 1 . . . . Average Slot Usage (%) 92 | . 97 90 93 93 90 91 92 91 Engine 4 | . 12 10 8 2 . . . 1 Core 3 | . . . . 4 6 7 7 5 Treads 5 | . . . . 4 21 11 . . Leg 18 | . 25 20 27 21 . 11 28 27 Device 9 | . 12 10 8 12 7 7 7 7 Storage 7 | . . 10 8 7 7 7 7 7 Processor 12 | . 10 10 8 12 20 14 14 14 Protection 5 | . . . 6 6 7 7 7 7 Energy Gun 13 | . 30 30 25 10 . 5 . . Energy Cannon 4 | . . . . 4 13 5 7 7 Ballistic Gun 2 | . 6 . . 5 . 2 7 7 Ballistic Cannon 2 | . . . . . 7 7 7 7 Peak Build Rating 46 | 6 13 15 21 42 44 46 40 42 Average Rating 29 | 4 10 14 18 30 42 43 40 40 On Entrance 23 | . 6 13 15 20 42 39 40 40 Naked Turns . | . . . . . . . . . Heaviest Build 74 | 9 16 56 59 73 74 70 68 70 Greatest Support 96 | 20 20 20 40 76 96 76 50 50 Greatest Overweight (x) 3 | . . 2 2 3 . 1 1 1 Average Overweight (x) . | . . 2 1 . . . 1 1 Largest Inventory Capacity 20 | 5 5 20 20 20 20 20 20 20 Average Capacity 18 | 5 5 20 20 20 20 20 20 20 Most Carried 20 | 5 5 8 18 20 17 16 14 15 Average Carried 11 | 3 4 4 12 14 15 13 14 13 Final Capacity 20 | 5 5 20 20 20 20 20 20 20 Final Carried 18 | 5 4 8 18 14 16 14 14 13 Class Distribution -------------------- 35% | Hacker-Skirmisher 25% | Hacker-Tank 19% | Scavenger-Skirmisher 14% | Scavenger-Tank 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Skirmisher | -10/Materials Hacker-Skirmisher | -9/Materials Hacker-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Hacker-Tank | -7/Lower Caves Hacker-Tank | -7/Lower Caves Scavenger-Tank | -7/Data Miner Scavenger-Tank | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Matter Collected 1369 | 195 128 10 50 467 103 343 . 73 Remotely . | . . . . . . . . . Salvage Created 3121 | . 131 337 1163 743 156 518 . 73 Parts 169 | . 7 23 79 37 3 15 . 5 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 52 | . 3 3 22 11 3 7 . 3 Guns 33 | . 3 3 18 8 . . . 1 Cannons 14 | . . . . 2 3 7 . 2 AOE 4 | . . . 4 . . . . . Classes Destroyed 12 | . 3 2 3 4 . . . . Worker 5 | . . . 3 2 . . . . Builder 1 | . . 1 . . . . . . Recycler 2 | . . . 2 . . . . . Operator 1 | . . . 1 . . . . . Watcher 12 | . 2 5 2 3 . . . . Swarmer 14 | . 2 . 9 . . . . 3 Grunt 19 | . 1 . 8 4 1 5 . . Brawler 1 | . . . . 1 . . . . Duelist 3 | . . . . 1 1 1 . . Sentry 11 | . . 3 5 2 1 . . . Hunter 2 | . . . . 1 . 1 . . Programmer 2 | . . . . 2 . . . . Best Kill Streak 7 | . 2 4 7 3 2 3 . 3 Combat Bots Only 3 | . 2 1 3 3 2 3 . 3 Max Kills in Single Turn 4 | . 2 2 4 2 2 1 . 1 Gunslinging 1 | . 1 . 1 . . . . . Exploded 1 | . . . 1 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 465 | . 4 12 71 195 101 38 . 44 Missed 126 | . . 1 24 52 27 9 . 13 Damage Taken 2977 | . 30 100 396 1213 588 299 . 351 Core 336 | . 11 7 22 132 124 . . 40 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 1815 | . 21 61 254 750 344 178 . 207 Core Remaining (%) 97 | 100 95 98 96 . . . . . Volleys Fired 130 | . 6 9 36 45 4 20 . 10 Largest 3 | . 3 3 3 3 3 3 . 3 Hottest 204 | . 140 140 140 151 204 174 . 158 Shots Fired 345 | . 18 27 84 124 12 53 . 27 Gun 269 | . 18 27 84 109 . 19 . 12 Cannon 76 | . . . . 15 12 34 . 15 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 103 | . 3 . . 55 4 25 . 16 Thermal 132 | . 6 9 36 34 8 28 . 11 Explosive . | . . . . . . . . . Electromagnetic 110 | . 9 18 48 35 . . . . Robot Hit Streak 41 | . 6 11 40 41 3 35 . 6 Robot Miss Streak 6 | . 2 1 2 3 1 2 . 6 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 . 1 2 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . Shots Hit Robots 263 | . 13 17 64 103 8 44 . 14 Core Hits 174 | . 7 14 56 46 9 34 . 8 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 4 | . . 1 . 2 . 1 . . Burn 4 | . . 1 . 2 . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5554 | . 237 405 1462 1903 253 984 . 310 Guns 3692 | . 216 376 1111 1624 . 250 . 115 Cannons 1318 | . . . . 136 253 734 . 195 Explosions 517 | . 21 29 342 125 . . . . Melee . | . . . . . . . . . Ramming 27 | . . . 9 18 . . . . Kinetic 1642 | . 22 . . 907 73 500 . 140 Thermal 2105 | . 46 68 628 529 180 484 . 170 Explosive . | . . . . . . . . . Electromagnetic 1780 | . 169 337 825 449 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . 8 8 8 8 8 Average Corruption 6 | . . . . 4 8 8 8 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 85 | . . . . 18 24 25 3 15 Message Errors 15 | . . . . 2 6 4 2 1 Matter Fused 23 | . . . . 4 6 9 . 4 Heat Flow Errors 10 | . . . . 2 3 3 . 2 Energy Discharges 10 | . . . . 2 3 2 . 3 Parts Rejected 2 | . . . . . 2 . . . Data Loss (minor) 12 | . . . . 2 4 4 1 1 Data Loss (major) 5 | . . . . 3 . . . 2 Misfires 2 | . . . . 1 . . . 1 Alerts 2 | . . . . 1 . 1 . . Weapon Failures 4 | . . . . 1 . 2 . 1 Overload Shots . | . . . . . . . . . Overflow Damage 20 | . . . . . . 1 . 19 Projectiles 20 | . . . . . . 1 . 19 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 14 | . . . . . 3 10 . 1 Impact . | . . . . . . . . . Kinetic 14 | . . . . . 3 10 . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 80 | . 9 . 71 . . . . . Shots 4 | . 1 . 3 . . . . . Rammed . | . . . . . . . . . Targets Rammed 5 | . . . 2 3 . . . . Kicked 5 | . . . 2 3 . . . . Crushed . | . . . . . . . . . Highest Temperature 384 | . 384 144 355 203 350 369 . 372 Average Temperature 105 | . 102 54 98 51 133 152 . 149 Received Heat Transfer 1071 | . 12 45 198 303 324 144 . 45 Effects 15 | . . . 5 . 3 4 . 3 Shutdowns 2 | . . . . . . 1 . 1 Energy Bleed 3 | . . . 2 . . 1 . . Interference 6 | . . . 3 . 3 . . . Short Circuit 2 | . . . . . . 1 . 1 Damage (minor) 2 | . . . . . . 1 . 1 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . Combat Hostiles 1 | . . . . 1 . . . . Parts Fried 11 | . 1 5 3 2 . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . 1 . . . . 1 . . Heat Transferred 4625 | . 124 185 1301 1297 324 1057 . 337 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 7 | . 1 1 4 1 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Peak Influence 449 | . 137 127 449 249 . . . . Initial 147 | . . 41 33 147 . . . . Average 106 | . 50 53 204 100 . . . . Maximum Alert Level 2 | . . . 2 1 . . . . Low Security (%) 88 | 100 100 100 52 98 . . . . Level 1 10 | . . . 40 1 . . . . Level 2 1 | . . . 7 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 9 | . . 1 5 3 . . . . Investigation 1 | . . 1 . . . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 3 | . . . 2 1 . . . . Assault . | . . . . . . . . . Garrison 3 | . . . 3 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Distress Signals 2 | . . 1 . 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 76 | . 6 7 27 19 4 7 . 6 Peak Tracking Total 3 | . 2 2 3 3 2 3 . 3 Tactical Retreats 1 | . . . 1 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 2 | . . . 1 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 4 | . 2 1 1 . . . . . Max in Single Turn 2 | . 2 1 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 10 | . . 4 1 1 . . 4 . Terminals 5 | . . 3 1 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 38 | . . 10 1 1 . . 26 . Successful 37 | . . 9 1 1 . . 26 . Failed 1 | . . 1 . . . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 10 | . . 8 1 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 35 | . . 7 1 1 . . 26 . Record 14 | . . 3 . . . . 11 . Part Schematic 8 | . . . . . . . 8 . Robot Schematic 4 | . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . 3 . Open DSF 1 | . . . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . . . Transport Status 1 | . . 1 . . . . . . Investigation Status 1 | . . 1 . . . . . . Hauler Manifests 1 | . . 1 . . . . . . Zone Layout 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . Insert Component 1 | . . 1 . . . . . . Analyze 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 4 | . . 4 . . . . . . Full Trace Events 1 | . . 1 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 9 | . . 1 . . . . 8 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Turns Passed 5184 | 65 315 780 738 1232 727 706 145 476 Spaces Moved 2483 | 46 227 279 286 547 437 355 77 229 Core 9 | 9 . . . . . . . . Treads 785 | . . . . 139 437 209 . . Legs 1689 | 37 227 279 286 408 . 146 77 229 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 260 190 160 160 160 190 190 Average Speed 182 | 106 120 260 204 183 160 172 190 190 Slowest Speed 330 | 120 120 260 260 330 160 190 190 190 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 42 | 3 51 31 34 19 71 55 68 48 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . 1 1 . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 5 | . . . . . 3 2 . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 18 | . . . 15 3 . . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 18 | . . . 15 3 . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total 2869 | 61 259 314 373 675 456 408 76 247 Wait 76 | . 10 21 24 9 7 3 . 2 Move 2475 | 45 226 278 285 546 436 354 76 229 Hop . | . . . . . . . . . Pick Up 78 | 10 4 5 17 25 5 11 . 1 Fast Attach 3 | 1 2 . . . . . . . Attach 37 | 5 2 1 3 17 2 7 . . Detach . | . . . . . . . . . Swap 29 | . 2 . 2 16 1 5 . 3 Drop 36 | . 7 . 4 14 1 8 . 2 Fire 130 | . 6 9 36 45 4 20 . 10 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 5 | . . . 2 3 . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 16) 66 | -11/Scrapyard | Entered Materials 66 | -10/Materials | Evolved 1 slot: Weapon x1 186 | -10/Materials | Identified exit to Materials 186 | -10/Materials | Discovered exit to Materials (range 15) 307 | -10/Materials | Discovered exit to Materials (range 7) 317 | -10/Materials | Build established: Hacker-Skirmisher 381 | -10/Materials | Entered another Materials area 381 | -9/Materials | Evolved 2 slots: Utility x2 1097 | -9/Materials | Identified exit to Materials 1097 | -9/Materials | Discovered exit to Materials (range 6) 1161 | -9/Materials | Entered another Materials area 1161 | -8/Materials | Evolved 2 slots: Propulsion x2 1333 | -8/Materials | Garrison activated, responded to threat 1823 | -8/Materials | Identified exit to Factory 1823 | -8/Materials | Discovered exit to Factory (range 7) 1899 | -8/Materials | Entered Factory 1899 | -7/Factory | Evolved 2 slots: Utility x2 2192 | -7/Factory | Build established: Scavenger-Skirmisher 2883 | -7/Factory | Lost 9 parts (3n3u3w) 2909 | -7/Factory | Identified exit to Lower Caves 2909 | -7/Factory | Discovered exit to Lower Caves (range 16) 3131 | -7/Factory | Entered Lower Caves 3163 | -7/Lower Caves | Build established: Hacker-Tank 3203 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3424 | -7/Lower Caves | Encountered a Warlord checkpoint 3580 | -7/Lower Caves | Spotted B-75 Beast 3839 | -7/Lower Caves | Identified exit to Lower Caves 3839 | -7/Lower Caves | Discovered exit to Lower Caves (range 13) 3858 | -7/Lower Caves | Entered another Lower Caves area 3859 | -7/Lower Caves | Encountered a Warlord checkpoint 4187 | -7/Lower Caves | Learned location of Zion (-6) 4499 | -7/Lower Caves | Spotted B-75 Beast 4554 | -7/Lower Caves | Identified exit to Data Miner 4554 | -7/Lower Caves | Discovered exit to Data Miner (range 5) 4564 | -7/Lower Caves | Entered Data Miner 4564 | -7/Data Miner | Identified exit to Proximity Caves 4564 | -7/Data Miner | Discovered exit to Proximity Caves (range 6) 4601 | -7/Data Miner | Met Data Miner 4633 | -7/Data Miner | Learned location of Section 7 (-3) 4633 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4667 | -7/Data Miner | Received God Mode back door access code from Data Miner 4670 | -7/Data Miner | Build established: Scavenger-Tank 4709 | -7/Data Miner | Entered Proximity Caves 5185 | -6/Proximity Caves | Self-destructed Last Messages --------------- 05029_ S-27 Virus destroyed. 05032_ Flak Cannon broken. 05032_ Overheating: Short circuit. 05033_ Power failure, Enh. Nuclear Core shutdown. 05033_ Slug penetrates Wall. 05036_ Overheating: Enh. Nuclear Core damaged (-19). 05043_ System corrupted: Matter fused (-6). 05044_ Destroyed VTOL Module. 05044_ S-27 Virus destroyed. 05044_ Slug penetrates Wall. 05047_ Acquired 27 matter. 05060_ Acquired Lgt. Nuclear Core. 05063_ Dropped Enh. Nuclear Core. 05064_ Dropped Imp. Deuterium Engine. 05064_ Acquired 23 matter. 05071_ System corrupted: Matter fused (-5). 05107_ System corrupted: Matter fused (-10). 05129_ System corrupted: Energy discharge (-40). 05177_ Aluminum Leg severed. 05185_ System corrupted: Substantial component data lost. Map ----- +----------------------------------------------------+ | #??????????? ??????# ##???## | | #?????????? ##???## #???## | | # #??????? ???? ????# | | #### #?????? ???? #???## | | ???######### ?????# ????? ##??# ## | | ????????????# ???# #?????# #??## ##? | | ????????????? ???# #?????# #???# #?? | | ?????????????? ???# #???### #???# #?? | | ?????????????? #???## #??## #???## ##?? | | ??????????????? ##??## #??# ##### #??? | | ???????????????? ???## #### ## #??? | | ????????????????????# #??? | | ????????????????????# ### ##??? | | ????????????????????## #### ##?#####???? | | ?????????????????????## #??## ##??????????? | | ??????????????????????# #???# ####???????????? | | ?????????????????????## #???###??????????????? | | ?????????????????????# #????????????????????? | | ????????????# ?????# ##?####???????????????? | | ????????????# ### #### ####### ????????? | | ?????????????# ???????? | | ??????????????# ???????? | | ??????????????# ###### ???????? | | ??????????????# ???????## """" " """"?????????? | | ???????????????????#######lgg""" ""???????????? | | ???????????????????# @ "" "" ?????????????? | | ??????????????????# " "" ?????????????? | | ?????????????????# ### ???????????? | | ?????????????????## ???# """""" ""???????????? | | ??????????????????# ????# """ ?????????????? | | ????????????????? ????? 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"""" ???????????????? | | ?????????????? ????????# ???????????????? | | ?????????????" ?????????? ?? ??????????????? | | ?????????????"???????????? ?????????????????? | | ??????????????????????????##### #????????????????? | | ???????????????????????????????#?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 110 Jamming Range 12 Armor Coverage 300 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Recoil Reduction 4 Salvage Targeting 2 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Grenade Launcher | -9/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Utility Shielding | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoyGodBoomstick Manual? 0 Play Time 00:41:30 Cumulative 7.9 hours Start 2024.10.19 @ 23:13:38 End 2024.10.19 @ 23:53:45 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 7 Rogue 0 Adventurer 0 Explorer 7 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 16 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Tamsyn Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b404999b-a22c-4eac-b84a-ff325f1f4d67