Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.22 @ 11:26:18 Player: Ahren Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (65) 325 Value Destroyed (1514) 1514 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (379) 379 TOTAL SCORE: 4918 Bonus ------- High Alert Combat Kills 79 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 191/300 Energy 132/265 System Corruption 5% Temperature Critical (521) Movement Treading (160) Location -8/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (6) ------ Lightpack 2.0 Medium Armor Plating Medium Armor Plating Medium Armor Plating > --- WEAPON (2) ------- High-powered Shotgun High-powered Shotgun > --- INVENTORY (40) --- Deuterium Engine Light Nuclear Core Light Treads Improved Targeting Computer Particle Charger Medium Armor Plating Skeleton Box Army-in-a-Box (30/30) Shock Rifle Field Laser Field Laser Field Laser Field Laser Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Rocket Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads > --- UTILITY ---------- Lightpack 2.0 Improved Targeting Computer Weapon Shielding Medium Armor Plating > --- WEAPON ----------- EM Pulse Cannon Rocket Launcher > --- INVENTORY -------- Improved Ion Engine Deuterium Engine Light Nuclear Core Improved Targeting Computer Particle Charger Medium Armor Plating Medium Armor Plating Medium Armor Plating Medium Armor Plating Skeleton Box Army-in-a-Box Shock Rifle Field Laser Field Laser Field Laser Field Laser Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle Advanced Beam Rifle High-powered Shotgun High-powered Shotgun [Rating: 59] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Wheel Wheel Utility Improved Targeting Computer Device ECM Suite Storage Lightpack 2.0 Processor Improved Targeting Computer Protection Weapon Shielding Weapon Rocket Launcher Energy Gun Field Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Slots Evolved 4 | . . 2 . . . 2 Power . | . . . . . . . Propulsion . | . . . . . . . Utility 4 | . . 2 . . . 2 Weapon . | . . . . . . . Parts Attached 62 | 6 6 1 12 1 3 33 Power 8 | 1 1 . 2 . 1 3 Engine 6 | 1 1 . 2 . . 2 Core 2 | . . . . . 1 1 Reactor . | . . . . . . . Propulsion 12 | 2 2 . . . . 8 Treads 10 | . 2 . . . . 8 Leg . | . . . . . . . Wheel 2 | 2 . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 1 2 . 7 1 . 11 Device 4 | . 1 . 1 . . 2 Storage 2 | 1 . . . 1 . . Processor 5 | . 1 . 2 . . 2 Hackware . | . . . . . . . Protection 11 | . . . 4 . . 7 Artifact . | . . . . . . . Weapon 20 | 2 1 1 3 . 2 11 Energy Gun 6 | . . 1 1 . . 4 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 5 | 2 . . . . . 3 Ballistic Cannon 1 | . . . 1 . . . Launcher 7 | . 1 . 1 . 2 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 18 | . . 1 1 . 1 15 Power 1 | . . . . . . 1 Propulsion 4 | . . . . . . 4 Utility 7 | . . 1 . . . 6 Weapon 6 | . . . 1 . 1 4 Highest Loss Streak 6 | . . 1 2 . 1 6 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 78 | . 98 75 74 92 76 66 Engine 8 | . 14 11 11 11 9 . Core 2 | . . . . . 1 7 Treads 20 | . 22 22 22 22 22 16 Device 4 | . 12 9 4 7 . . Storage 5 | . 1 . . 3 11 9 Processor 12 | . 12 11 11 18 11 8 Protection 4 | . . . 4 7 . 7 Energy Gun 2 | . . 7 5 . . 4 Ballistic Gun 2 | . 18 3 . . . . Ballistic Cannon 4 | . . . 4 11 7 . Launcher 10 | . 9 11 10 11 14 6 Naked Turns . | . . . . . . . Heaviest Build 30 | 12 12 12 14 15 20 30 Greatest Support 46 | 26 46 46 46 46 46 46 Greatest Overweight (x) 2 | . . . . . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 40 | 8 8 5 5 40 40 40 Average Capacity 23 | 6 5 5 5 15 40 40 Most Carried 29 | 5 5 5 5 14 17 29 Average Carried 12 | 2 4 4 4 7 15 24 Final Capacity 40 | 8 5 5 5 40 40 40 Final Carried 24 | 2 5 5 5 14 17 24 Class Distribution -------------------- 51% | Hauler-Mutant 48% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Resources | -11 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Mat Min Exi Min Mat Matter Collected 1188 | 220 31 7 303 . 132 495 Remotely . | . . . . . . . Salvage Created 1332 | . 95 68 119 . 268 782 Parts 113 | . 10 10 11 . 24 58 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Combat Hostiles Destroyed 45 | . 4 3 5 . 10 23 Guns 9 | . . 1 2 . . 6 Cannons 9 | . . . . . . 9 AOE 27 | . 4 2 3 . 10 8 Classes Destroyed 10 | . 4 2 1 . 2 1 Worker 4 | . . . 1 . 1 2 Builder 5 | . 1 . . . 1 3 Tunneler 5 | . . 1 . . 3 1 Recycler 1 | . . . . . 1 . Watcher 5 | . 2 1 . . . 2 Swarmer 21 | . 3 2 2 . 4 10 Grunt 17 | . 1 . 3 . 5 8 Duelist 1 | . . . . . 1 . Sentry 5 | . . 1 . . . 4 Heavy 1 | . . . . . . 1 Best Kill Streak 12 | . 5 4 6 . 12 5 Combat Bots Only 9 | . 4 3 5 . 9 4 Max Kills in Single Turn 5 | . 3 2 3 . 5 3 Gunslinging . | . . . . . . . Exploded 4 | . 3 2 2 . 4 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Damage Taken 3017 | . 60 178 94 . 192 2493 Core 616 | . 18 . 10 . 33 555 Absorbed by Shields 50 | . 21 29 . . . . Redirected to Shielding 50 | . . . . . . 50 Core Remaining (%) 93 | 100 92 . . . 89 . Volleys Fired 103 | . 4 5 11 . 8 75 Largest 2 | . 1 2 1 . 2 2 Hottest 126 | . 33 78 45 . 66 126 Shots Fired 145 | . 4 8 11 . 14 108 Gun 64 | . . 5 6 . . 53 Cannon 37 | . . . . . . 37 Launcher 44 | . 4 3 5 . 14 18 Special . | . . . . . . . Kinetic 15 | . . . . . . 15 Thermal 38 | . . . . . . 38 Explosive 44 | . 4 3 5 . 14 18 Electromagnetic 48 | . . 5 6 . . 37 Robot Hit Streak 11 | . 1 7 2 . 2 11 Robot Miss Streak 3 | . 1 2 3 . 2 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 88 | . 2 6 7 . 6 67 Core Hits 98 | . 7 7 7 . 25 52 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4421 | . 325 504 255 . 1057 2280 Guns 780 | . . 57 57 . . 666 Cannons 663 | . . . . . . 663 Explosions 2965 | . 325 447 198 . 1057 938 Melee . | . . . . . . . Ramming 13 | . . . . . . 13 Kinetic 240 | . . . . . . 240 Thermal 702 | . . . . . . 702 Explosive 2689 | . 325 447 198 . 1057 662 Electromagnetic 777 | . . 57 57 . . 663 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . . 5 Average Corruption 5 | . . . . . . 5 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 3 | . . . . . . 3 Matter Fused 1 | . . . . . . 1 Energy Discharges 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 151 | . . 67 . . 2 82 Projectiles 11 | . . . . . . 11 Explosions 140 | . . 67 . . 2 71 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 210 | . 49 . . . 92 69 Shots 7 | . 1 . . . 3 3 Rammed 4 | . . . . . . 4 Targets Rammed 4 | . . . . . . 4 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 523 | . . 24 . . 25 523 Average Temperature 173 | . . 14 . . 11 193 Received Heat Transfer 720 | . . 48 6 . 45 621 Effects 15 | . . . . . . 15 Shutdowns 4 | . . . . . . 4 Energy Bleed 2 | . . . . . . 2 Matter Decay 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (major) 6 | . . . . . . 6 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . . 1 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1275 | . . . . . . 1275 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Peak Influence 529 | . 310 343 174 . 324 529 Initial 130 | . . 130 129 . . 87 Average 152 | . 185 173 140 . 69 235 Maximum Alert Level 2 | . 1 1 . . 1 2 Low Security (%) 72 | 100 42 86 100 . 82 47 Level 1 23 | . 57 13 . . 17 39 Level 2 3 | . . . . . . 12 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . . 1 . . . 4 Investigation 1 | . . . . . . 1 Extermination . | . . . . . . . Reinforcement 4 | . . 1 . . . 3 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Distress Signals 6 | . . 1 . . . 5 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 72 | . 11 8 9 . 8 36 Peak Tracking Total 7 | . 5 6 4 . 7 5 Tactical Retreats 8 | . 2 . . . 1 5 Traps | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Mat Min Exi Min Mat Machines Disabled 4 | . . . . . 2 2 Max in Single Turn 1 | . . . . . 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Machines Accessed 11 | . 2 1 1 5 . 2 Terminals 5 | . 2 . 1 . . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 75 | . 5 8 1 50 . 11 Successful 67 | . 2 7 1 50 . 7 Failed 8 | . 3 1 . . . 4 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 3 | . . . . 3 . . Terminals 17 | . 5 . 1 . . 11 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 8 | . . 8 . . . . Garrison Access . | . . . . . . . Terminal Hacks 60 | . 2 . 1 50 . 7 Record 54 | . 1 . 1 49 . 3 Prototype ID Bank 1 | . . . . . . 1 Alert Level 2 | . 1 . . . . 1 Registered Components 1 | . . . . . . 1 Zone Layout 1 | . . . . . . 1 EX-Prototype ID Bank 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 7 | . . 7 . . . . Insert Component 4 | . . 4 . . . . Analyze 3 | . . 3 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 2 . . . . 2 Full Trace Events 2 | . 1 . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 3 | . . 3 . . . . Part Schematics Acquired 3 | . . 3 . . . . Parts Damaged 1 | . . 1 . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Mat Min Exi Min Mat Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Mat Min Exi Min Mat Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Mat Min Exi Min Mat Turns Passed 4045 | 37 396 176 873 660 949 954 Spaces Moved 2238 | 30 250 100 515 409 525 409 Core 11 | 10 . . . . . 1 Treads 2136 | . 179 100 515 409 525 408 Legs . | . . . . . . . Wheels 91 | 20 71 . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 160 160 160 160 150 Average Speed 156 | 76 140 160 160 160 160 159 Slowest Speed 160 | 90 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered 2 | . . . . . . 2 Exploration Rate (%) 50 | 3 43 15 99 74 89 29 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . 1 . 3 . Spaces Dug 6 | . . . . . . 6 Terrain Destroyed 347 | . 30 31 43 . 99 144 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 347 | . 30 31 43 . 99 144 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Mat Min Exi Min Mat Total 2631 | 43 296 109 553 416 622 592 Wait 142 | . 17 . 6 . 79 40 Move 2232 | 29 249 99 514 408 524 409 Hop . | . . . . . . . Pick Up 54 | 8 9 2 1 4 4 26 Fast Attach 19 | . 2 . 8 1 1 7 Attach 30 | 6 4 1 2 . 2 15 Detach 11 | . 4 . 3 1 3 . Swap 13 | . . . 2 . . 11 Drop 23 | . 7 2 6 2 1 5 Fire 103 | . 4 5 11 . 8 75 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 4 | . . . . . . 4 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 38 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 422 | -10/Materials | Discovered new exit (range 8) 434 | -10/Materials | Entered another Materials area 434 | -9/Materials | Evolved 2 slots: Utility x2 569 | -9/Materials | Discovered new exit (range 3) 610 | -9/Materials | Entered Mines 621 | -9/Mines | Met a Derelict bent on vengeance 664 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 742 | -9/Mines | Learned Materials non-interactive machine intel 995 | -9/Mines | Discovered new exit (range 12) 1011 | -9/Mines | Found a hidden stash of uninstalled traps 1050 | -9/Mines | Discovered new exit (range 16) 1364 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1364 | -9/Mines | Discovered new exit (range 5) 1393 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1483 | -9/Mines | Entered Exiles 1509 | -9/Exiles | Discovered new exit (range 14) 1562 | -9/Exiles | Met 8R-AWN 1586 | -9/Exiles | Met EX-HEX 1666 | -9/Exiles | Met EX-DEC 1754 | -9/Exiles | Learned location of Zion (-7) 1815 | -9/Exiles | Met EX-BIN 1839 | -9/Exiles | Aligned with FarCom system 1840 | -9/Exiles | Given EX-Vault access code 1920 | -9/Exiles | Opened EX-Vault 1936 | -9/Exiles | Found Prototype Storage 1936 | -9/Exiles | Identified Lightpack 2.0 1944 | -9/Exiles | Found Prototype Device 1952 | -9/Exiles | Found Prototype Device 1954 | -9/Exiles | Identified Skeleton Box 1954 | -9/Exiles | Identified Army-in-a-Box 2001 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2130 | -9/Exiles | Discovered new exit (range 10) 2143 | -9/Exiles | Stole three prototypes: Lightpack 2.0, Skeleton Box, Army-in-a-Box 2143 | -9/Exiles | Entered Mines 2242 | -8/Mines | Build established: Hauler-Mutant 2343 | -8/Mines | Discovered new exit (range 7) 2818 | -8/Mines | Discovered new exit (range 9) 2859 | -8/Mines | Destroyed 9 combat bots 3092 | -8/Mines | Entered Materials 3092 | -8/Materials | Evolved 2 slots: Utility x2 3093 | -8/Materials | Loaded intel: 32 non-interactive machine locations 3285 | -8/Materials | Crushed by falling debris 3316 | -8/Materials | Lost 6 parts (1p1n2u2w) 3470 | -8/Materials | Lost 3 parts (1n1u1w) 3695 | -8/Materials | Core integrity fell below 50% 3870 | -8/Materials | Crushed by falling debris 4029 | -8/Materials | Core integrity fell below 20% 4047 | -8/Materials | Core destroyed Last Messages --------------- Overheating: Hpw. Shotgun damaged (-59). K-01 Serf collects debris. System corrupted: Matter fused (-7). K-01 Serf collects debris. Overheating: Imp. Treads damaged (-35). Overheating: Imp. Ion Engine damaged (-1). Overheating: Lightpack 2.0 damaged (-59). K-01 Serf collects debris. Dropped Med. Armor Plating. Critical hit (Burn: +37). Terminal disabled. K-01 Serf collects debris. K-01 Serf destroyed. Power failure, Imp. Ion Engine shutdown. Critical hit (Burn: +37). Power failure, Imp. Ion Engine shutdown. Hpw. Shotgun broken. Overheating: Short circuit. G-47 Trooper destroyed. Overheating: Core damaged (-55). 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