Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.03 @ 14:02:22 Player: JESUS IS KING Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (60) 300 Value Destroyed (2267) 2267 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (22) 22 TOTAL SCORE: 4929 Bonus ------- High Alert Combat Kills 22 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 8% Temperature Cool (18) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Energy Filter Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Gravmag System > --- UTILITY ---------- Advanced Heat Sink Energy Filter Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Arc Projector Light EM Pulse Cannon Minigun > --- INVENTORY -------- High-capacity Matter Pod Energy Filter Hardened Medium Armor Plating Improved Medium Armor Plating [Rating: 46] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit Cesium-ion Thruster Utility Large Storage Unit Device Energy Filter Storage Large Storage Unit Protection Improved Medium Armor Plating Weapon Light EM Pulse Cannon Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Minigun Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power 2 | . . 1 1 . Propulsion 1 | . . . . 1 Utility 2 | . . 1 . 1 Weapon 1 | . . . 1 . Parts Attached 80 | 6 14 14 25 21 Power 16 | 1 3 4 5 3 Engine 12 | 1 3 4 2 2 Core 4 | . . . 3 1 Reactor . | . . . . . Propulsion 17 | 2 2 2 6 5 Treads 2 | 2 . . . . Leg 8 | . . . 6 2 Wheel 4 | . 2 2 . . Hover 2 | . . . . 2 Flight 1 | . . . . 1 Utility 24 | 1 4 2 8 9 Device 10 | . . 2 4 4 Storage 8 | 1 4 . 2 1 Processor . | . . . . . Hackware . | . . . . . Protection 6 | . . . 2 4 Artifact . | . . . . . Weapon 23 | 2 5 6 6 4 Energy Gun 6 | 2 . . 2 2 Energy Cannon 5 | . 3 . 2 . Ballistic Gun 4 | . . 2 1 1 Ballistic Cannon 1 | . 1 . . . Launcher 4 | . . 4 . . Special Weapon 1 | . . . . 1 Impact Weapon 1 | . . . 1 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 1 | . 1 . . . Unidentified Prototypes . | . . . . . Parts Lost 24 | . . . 10 14 Power 6 | . . . 3 3 Propulsion 4 | . . . 2 2 Utility 8 | . . . 2 6 Weapon 6 | . . . 3 3 Highest Loss Streak 11 | . . . 10 11 Average Slot Usage (%) 89 | . 99 86 85 84 Engine 11 | . 14 11 12 9 Core 3 | . . . 6 6 Treads 3 | . 10 . . . Leg 7 | . . . 12 13 Wheel 8 | . 17 21 4 . Device 6 | . . 10 6 10 Storage 15 | . 27 22 13 4 Protection 6 | . . . 5 13 Energy Gun 6 | . 6 . 8 7 Energy Cannon 9 | . 15 3 6 6 Ballistic Gun 3 | . . 6 6 4 Launcher 1 | . . 7 1 . Special Melee Weapon 1 | . 5 4 . . Naked Turns . | . . . . . Heaviest Build 62 | 12 45 40 58 62 Greatest Support 40 | 40 40 24 30 30 Greatest Overweight (x) 15 | . 1 2 7 15 Average Overweight (x) 1 | . . 1 1 3 Largest Inventory Capacity 16 | 6 16 10 10 10 Average Capacity 9 | 5 14 10 10 5 Most Carried 16 | 5 16 10 10 10 Average Carried 7 | 3 11 8 7 5 Final Capacity 10 | 6 10 10 10 4 Final Carried 9 | 4 9 8 7 2 Class Distribution -------------------- 58% | Mutant 20% | Scavenger-Tank 12% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 1738 | 148 208 210 732 440 Remotely . | . . . . . Salvage Created 2546 | . 378 306 931 931 Parts 117 | . 17 18 36 46 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 48 | . 8 8 16 16 Melee 2 | . . . 1 1 Guns 17 | . 3 2 6 6 Cannons 13 | . 5 1 3 4 AOE 11 | . . 5 2 4 Classes Destroyed 8 | . 4 2 1 1 Builder 1 | . . 1 . . Recycler 3 | . 2 1 . . Watcher 8 | . 3 . 4 1 Swarmer 6 | . 6 . . . Grunt 32 | . 2 5 12 13 Sentry 7 | . . 3 3 1 Hunter 1 | . . . 1 . Programmer 2 | . . . . 2 Best Kill Streak 5 | . 3 2 5 2 Combat Bots Only 5 | . 3 2 5 2 Max Kills in Single Turn 2 | . 2 2 2 1 Gunslinging 1 | . . . 1 . Exploded 1 | . . 1 1 1 Melee 1 | . . . 1 1 Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 3992 | . 187 320 1119 2366 Core 942 | . 23 46 170 703 Absorbed by Shields 165 | . . 116 . 49 Core Remaining (%) 86 | 100 90 88 69 . Volleys Fired 139 | . 18 27 39 55 Largest 3 | . 2 2 3 3 Hottest 161 | . 112 56 144 161 Shots Fired 288 | . 35 41 76 136 Gun 158 | . 12 14 44 88 Cannon 108 | . 23 8 30 47 Launcher 21 | . . 19 2 . Special 1 | . . . . 1 Kinetic 74 | . . 14 25 35 Thermal 36 | . 12 . 19 5 Explosive 21 | . . 19 2 . Electromagnetic 156 | . 23 8 30 95 Robot Hit Streak 34 | . 11 34 12 18 Robot Miss Streak 3 | . 1 2 2 3 Penetration Max . | . . . . . Secondary Targets 2 | . 1 . 1 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 217 | . 29 32 69 87 Core Hits 118 | . 13 21 35 49 Critical Hits 3 | . 1 1 1 . Critical Kills 2 | . 1 . 1 . Critical Parts Destroyed 1 | . . 1 . . Melee Attacks 17 | . 3 1 13 . Impact 13 | . . . 13 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 3 | . 3 . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4642 | . 577 872 1609 1584 Guns 1372 | . 104 193 445 630 Cannons 1746 | . 428 149 582 587 Explosions 1117 | . 35 521 231 330 Melee 349 | . . . 349 . Ramming 58 | . 10 9 2 37 Kinetic 707 | . . 193 257 257 Thermal 778 | . 139 . 245 394 Explosive 695 | . . 521 174 . Electromagnetic 2055 | . 428 149 582 896 Impact 349 | . . . 349 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 8 | . 1 . . 8 Average Corruption 2 | . 1 . . 3 Corruption Purged . | . . . . . Effects 21 | . 2 . . 19 Message Errors 6 | . 1 . . 5 Matter Fused 4 | . . . . 4 Heat Flow Errors 1 | . . . . 1 Energy Discharges 2 | . 1 . . 1 Parts Rejected 1 | . . . . 1 Data Loss (minor) 3 | . . . . 3 Targeting Errors 3 | . . . . 3 Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 98 | . 16 13 46 23 Projectiles 26 | . 16 . 10 . Explosions 58 | . . 13 22 23 Melee 14 | . . . 14 . Knockbacks 2 | . . . 1 1 Impact 2 | . . . 1 1 Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 167 | . . 79 13 75 Shots 8 | . . 4 1 3 Rammed 20 | . 1 1 1 17 Targets Rammed 22 | . 1 1 1 19 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 547 | . 180 36 452 547 Average Temperature 141 | . 64 14 139 173 Received Heat Transfer 2047 | . 6 118 666 1257 Effects 40 | . . . 11 29 Shutdowns 16 | . . . 6 10 Energy Bleed 5 | . . . . 5 Interference 10 | . . . 5 5 Matter Decay 1 | . . . . 1 Short Circuit 2 | . . . . 2 Damage (minor) 4 | . . . . 4 Damage (major) 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted 4 | . 1 . 2 1 Combat Hostiles 3 | . . . 2 1 Parts Fried 17 | . 5 2 5 5 Impact Corruptions 4 | . . . 4 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . 1 . Heat Transferred 1265 | . 323 . 494 448 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 7 | . 1 . 1 5 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 436 | . 181 279 436 174 Initial 94 | . . 5 41 94 Average 95 | . 39 109 223 79 Maximum Alert Level 2 | . . 1 2 . Low Security (%) 86 | 100 100 83 36 100 Level 1 11 | . . 16 55 . Level 2 1 | . . . 7 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 16 | . . 5 2 9 Investigation 10 | . . 4 1 5 Extermination 3 | . . . . 3 Reinforcement 3 | . . 1 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 3 | . . 1 2 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 73 | . 12 9 27 25 Peak Tracking Total 7 | . 3 2 7 4 Tactical Retreats 4 | . . 1 2 1 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 6 | . . 2 . 4 Indirectly . | . . . . . Trap Hack Attempts 18 | . 18 . . . Triggered . | . . . . . Disarmed 7 | . 2 5 . . Reprogrammed 14 | . 14 . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 8 | . . 1 1 6 Max in Single Turn 2 | . . 1 1 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 23 | . 10 5 3 5 Terminals 15 | . 8 3 2 2 Fabricators 3 | . . . . 3 Repair Stations 1 | . 1 . . . Recycling Units 2 | . 1 . 1 . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Total Hacks 86 | . 36 19 10 21 Successful 69 | . 31 15 7 16 Failed 17 | . 5 4 3 5 Catastrophic 2 | . . 1 . 1 Database Lockouts . | . . . . . Manual . | . . . . . Terminals 57 | . 32 12 7 6 Fabricators 15 | . . . . 15 Repair Stations 3 | . 3 . . . Recycling Units 4 | . 1 . 3 . Scanalyzers 7 | . . 7 . . Garrison Access . | . . . . . Terminal Hacks 43 | . 27 8 4 4 Record 15 | . 4 5 4 2 Part Schematic 2 | . . . . 2 Robot Analysis 1 | . 1 . . . Prototype ID Bank 1 | . 1 . . . Emergency Access Points 3 | . 3 . . . Unreport Threat 2 | . 2 . . . Locate Traps 3 | . 3 . . . Disarm Traps 2 | . 1 1 . . Reprogram Traps 3 | . 3 . . . Dispatch Records 1 | . 1 . . . Recall Investigation 1 | . . 1 . . Recall Reinforcements 1 | . 1 . . . Recall Assault 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Zone Layout 6 | . 5 1 . . Fabricator Hacks 12 | . . . . 12 Load Schematic 7 | . . . . 7 Build 5 | . . . . 5 Repair Station Hacks 3 | . 3 . . . Scan Component 1 | . 1 . . . Repair 1 | . 1 . . . Refit 1 | . 1 . . . Recycling Unit Hacks 4 | . 1 . 3 . Recycle Component 2 | . . . 2 . Report Inventory 2 | . 1 . 1 . Scanalyzer 7 | . . 7 . . Insert Component 4 | . . 4 . . Analyze 3 | . . 3 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 21 | . 8 5 3 5 Full Trace Events 14 | . 2 4 3 5 Feedback Events 3 | . 1 . . 2 Corruption 3 | . 1 . . 2 Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . 3 . 2 Parts Built 1 | . . . . 1 Matter 592 | . . . . 592 Time 296 | . . . . 296 Total Part Build Rating 6 | . . . . 6 Parts Repaired 1 | . 1 . . . Time 32 | . 32 . . . Parts Recycled 2 | . . . 2 . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . 3 . . Part Schematics Acquired 3 | . . 3 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 3 | . 2 . . 1 Non-combat 3 | . 2 . . 1 Combat . | . . . . . Robot Hacks Applied 3 | . 2 . . 1 no_distress 1 | . 1 . . . find_chute 1 | . . . . 1 find_recycling 1 | . 1 . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . 1 . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 4841 | 81 1508 440 912 1900 Spaces Moved 2568 | 54 1140 320 459 595 Core 91 | 17 . . 10 64 Treads 356 | 37 319 . . . Legs 708 | . . . 300 408 Wheels 1290 | . 821 320 149 . Hover 123 | . . . . 123 Flight . | . . . . . Fastest Speed 50 | 50 100 100 100 100 Average Speed 151 | 125 118 100 154 243 Slowest Speed 800 | 160 180 110 400 800 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 33 | 5 92 20 40 9 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 133 | . 4 92 15 22 Melee . | . . . . . Projectile . | . . . . . AOE 133 | . 4 92 15 22 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3210 | 65 1255 393 566 931 Wait 225 | . 28 22 . 175 Move 2564 | 53 1139 319 458 595 Hop . | . . . . . Pick Up 63 | 6 20 4 21 12 Fast Attach 15 | 4 . 7 1 3 Attach 24 | 2 1 2 11 8 Detach 1 | . . . . 1 Swap 41 | . 13 5 13 10 Drop 44 | . 14 5 9 16 Fire 139 | . 18 27 39 55 Melee 17 | . 3 1 13 . Ram 18 | . . 1 . 17 Kick 3 | . . . 1 2 Crush 1 | . 1 . . . Escape Stasis 37 | . . . . 37 Rewire . | . . . . . Trap 18 | . 18 . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 82 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 591 | -10/Materials | Discovered new exit (range 15) 728 | -10/Materials | Discovered new exit (range 15) 932 | -10/Materials | Repaired Lgt. EM Pulse Cannon 1021 | -10/Materials | Discovered new exit (range 8) 1346 | -10/Materials | Discovered new exit (range 13) 1590 | -10/Materials | Entered another Materials area 1590 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1925 | -9/Materials | Discovered new exit (range 10) 2030 | -9/Materials | Entered another Materials area 2030 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2305 | -8/Materials | Lost 10 parts (3p2n2u3w) 2748 | -8/Materials | Build established: Scavenger-Tank 2867 | -8/Materials | Discovered new exit (range 16) 2942 | -8/Materials | Entered Factory 2942 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4127 | -7/Factory | Fabricated Imp. Component Analysis Suite (x1) 4191 | -7/Factory | Build established: Scavenger-Mutant 4609 | -7/Factory | Build established: Mutant 4822 | -7/Factory | Core integrity fell below 50% 4837 | -7/Factory | Core integrity fell below 20% 4842 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 04824_ A bubble of rippling energy engulfs the area. 04824_ Field strength at 94. 04825_ Field strength at 81. 04826_ Field strength at 72. 04827_ Field strength at 63. 04828_ Field strength at 45. 04828_ Adv. Heat Sink destroyed. 04829_ Field strength at 35. 04830_ Field strength at 22. 04831_ Field strength at 7. 04832_ Stasis field depleted. 04832_ Slammed into P-60 Hacker. 04834_ P-60 Hacker resets G-47 Trooper, system corruption cleaned. 04835_ Slammed into P-60 Hacker. 04836_ P-60 Hacker knocked back. 04836_ Destabilizing: Core damaged (-35). 04837_ Slammed into P-60 Hacker. 04839_ U-05 Engineer lays Concrete. 04840_ Slammed into P-60 Hacker. 04842_ Hcp. Matter Pod destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????# ?????????????????????????? | | ??????????????????????+ ?????????????????????????? | | ??????????????????????# ??????###########???????? | | ??????????????????????# ??????# ????????? | | ????????????########### ??????# ?????????? | | ????????????? # ?????+ ???????????? | | ?????????????? # ?????# ????????????? | | ???????????""""""" + *?????# ??????????????? | | ?????????? ########## ####????????????? | | ?????????""""""""" = %^ #????????????? | | ???????? @p #????????????? | | ???????? %% g """ #????????????? | | ???????? %%%% g """ #????????????? | | ?????????####### ##### g %%%%" #????????????? | | ??????????????????##########u%%"F" #????????????? | | ???????????????# ## [ #% %""" #????????????? | | ???????????????# + # % #????????????? | | ???????????????#### #! # ^ """ #????????????? | | ??????????????????# # # """ #????????????? | | ?????????????????# # # """ #????????????? | | ???????????????? # # #????????????? | | ???????????????### # + ???????? | | ?????????????????##### # ##+##???????????? | | ?????????????????????# # #???????????????? | | ?????????????????????# # #???????????????? | | ?????????????????????# # #???????????????? | | ???????????????????#####/### #???????????????? | | ???????????????????# + #???????????????? | | ???????????????????# !"" # ################# | | ???????????????????# F" # [| ^! | | ???????????????????# " # !%^^ | | ???????????????????# "" # !* | | ???????????????????# # | | ???????????????????######## ^ | | ??????????????????????????# ################## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 37 Energy Capacity 475 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Recoil Reduction 2 Energy Filtering 30 Offensive Hacking 10 Item Schematics ----------------- Med. Armor Plating | -9/Materials | Scanalyzed Lgt. EM Pulse Cannon | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Imp. Component Analysis Suite | -7/Factory | Hacked Cloaking Device | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Component Analysis Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- GoHome() Hehehe Just What I Needed Made in Tau Ceti IV Power Corrupts Challenges ------------ None Game ------ Seed AssemblyAssaultMachine Manual? 0 Play Time 00:52:31 Cumulative 6.1 hours Start 2021.08.03 @ 13:12:03 End 2021.08.03 @ 14:02:22 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 7 Rogue 0 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b7854913-6866-45b0-b2e7-476eac795648