Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 22:15:27 Player: Pitifulpancake Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (161) 805 Value Destroyed (5990) 5990 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (2205) 2205 TOTAL SCORE: 13400 Bonus ------- High Alert Combat Kills 946 Follower Combat Kills 693 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -234 Cogmind --------- Core Integrity 0/850 Matter 71/300 Energy 147/150 System Corruption 10% Temperature Cool (33) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (7) ------ Advanced Heat Sink Huge Storage Unit Salvage Targeting Computer Advanced Targeting Computer Phase Shifter Hardened Light Armor Plating Hardened Light Armor Plating > --- WEAPON (3) ------- Heavy Assault Rifle Heavy Machine Gun > --- INVENTORY (25) --- Light Angular Momentum Engine Wheel Armored Huge Wheel Armored Huge Wheel Improved Heat Sink Advanced Heat Sink High-capacity Matter Pod (200) 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Melee Analysis Suite Improved Particle Charger Kinecellerator Microactuators Improved Light Armor Plating Relay Coupler [Proto] Z-Drone Bay (2/2) Hacking Drone Bay (1/1) Heavy Laser Plasma Rifle Gauss Rifle Flak Gun Missile Launcher Remote Datajack Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter 0b10 Decoder Chip [Generic] Salvage Targeting Computer Advanced Targeting Computer Makeshift Hacking Suite Makeshift System Shield > --- WEAPON ----------- Gauss Rifle Heavy Machine Gun Heavy Flak Cannon > --- INVENTORY -------- Light Angular Momentum Engine Compact Wheel Armored Huge Wheel Advanced Heat Sink High-capacity Matter Pod 0b10 Decoder Chip [Skirmisher] Advanced Targeting Computer Melee Analysis Suite Improved Particle Charger Kinecellerator Microactuators Heavy Armor Plating Layered Light Armor Plating Relay Coupler [Proto] Z-Drone Bay Hacking Drone Bay Gauss Rifle Magnetic Acceleration Cannon Missile Launcher Remote Datajack Makeshift Sword [Rating: 70] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Salvage Targeting Computer Device Hacking Drone Bay Storage Huge Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Missile Launcher Special Weapon Remote Datajack Slashing Weapon Makeshift Sword Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Gar Fac Slots Evolved 8 | . . 2 . 2 2 . . . 2 . . Power . | . . . . . . . . . . . . Propulsion 2 | . . 1 . . 1 . . . . . . Utility 5 | . . 1 . 2 1 . . . 1 . . Weapon 1 | . . . . . . . . . 1 . . Parts Attached 207 | 7 9 33 2 40 11 10 7 9 17 4 58 Power 20 | 1 2 3 . 4 1 1 . 1 1 1 5 Engine 16 | 1 2 3 . 2 1 1 . 1 1 1 3 Core 3 | . . . . 2 . . . . . . 1 Reactor 1 | . . . . . . . . . . . 1 Propulsion 60 | 2 . 14 1 12 1 4 1 . 6 2 17 Treads 31 | 2 . 10 . 10 1 1 . . 5 . 2 Leg 11 | . . 4 . . . . . . . . 7 Wheel 18 | . . . 1 2 . 3 1 . 1 2 8 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 48 | 2 . 9 . 13 2 3 2 3 5 . 9 Device 14 | 1 . 2 . 4 . . 1 2 . . 4 Storage 6 | 1 . 4 . 1 . . . . . . . Processor 4 | . . . . 1 1 . 1 . 1 . . Hackware 3 | . . . . . 1 . . . 2 . . Protection 21 | . . 3 . 7 . 3 . 1 2 . 5 Artifact . | . . . . . . . . . . . . Weapon 79 | 2 7 7 1 11 7 2 4 5 5 1 27 Energy Gun 10 | 2 2 2 . 3 . . . . . . 1 Energy Cannon 3 | . . . . . . . 1 . . . 2 Ballistic Gun 48 | . 2 5 1 8 4 2 3 4 4 . 15 Ballistic Cannon 5 | . . . . . . . . . . 1 4 Launcher 2 | . . . . . . . . . . . 2 Special Weapon 2 | . . . . . 1 . . . 1 . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . 1 . . 3 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 5 | . 3 . . . 2 . . . . . . Unidentified Prototypes 2 | . . . . 1 . . 1 . . . . Corrupted Parts 1 | . . 1 . . . . . . . . . System Corruption 5 | . . 5 . . . . . . . . . Parts Lost 43 | . 1 5 . 2 1 7 . 4 1 1 21 Power 4 | . . . . . . 1 . . . . 3 Propulsion 11 | . . 2 . . . 4 . . . 1 4 Utility 10 | . . 1 . 1 . 1 . 1 1 . 5 Weapon 18 | . 1 2 . 1 1 1 . 3 . . 9 Highest Loss Streak 7 | . 1 3 . 1 1 7 . 3 1 1 5 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 93 | . 99 96 88 98 99 90 92 91 96 96 83 Engine 5 | . 14 11 11 1 . 6 7 7 6 6 2 Core 2 | . . . . 7 6 . . . . . 1 Treads 13 | . 28 29 14 22 30 . . . 16 19 . Wheel 9 | . . . 7 3 . 21 23 23 6 3 11 Device 2 | . 14 5 . . . . 5 7 1 . . Storage 11 | . 14 21 22 18 15 7 7 7 6 6 6 Processor 15 | . . . . 9 7 15 22 23 23 26 19 Hackware 4 | . . . . . 7 7 7 2 . 13 10 Protection 8 | . . 5 11 17 14 14 1 4 12 . 5 Energy Gun 1 | . 17 3 . 3 . . . . . . . Ballistic Gun 14 | . 8 18 22 14 13 14 15 14 19 13 14 Naked Turns . | . . . . . . . . . . . . Heaviest Build 120 | 15 15 42 43 108 109 108 103 106 115 107 120 Greatest Support 106 | 40 40 60 60 64 84 60 60 60 106 106 75 Greatest Overweight (x) 6 | . . 2 2 6 1 1 1 1 3 6 5 Average Overweight (x) 1 | . . . . 1 1 1 1 1 . 1 1 Largest Inventory Capacity 25 | 8 8 15 15 25 25 25 25 25 25 25 25 Average Capacity 21 | 7 8 8 15 23 25 25 25 25 25 25 25 Most Carried 25 | 5 8 15 15 25 25 25 25 25 25 25 25 Average Carried 21 | 4 7 8 14 22 23 24 24 24 24 24 22 Final Capacity 25 | 8 8 15 15 25 25 25 25 25 25 25 25 Final Carried 25 | 5 8 15 15 25 25 25 25 24 25 25 25 Class Distribution -------------------- 44% | Mutant 20% | Scavenger-Mutant 14% | Hacker-Gunner 6% | Derelict-Mutant 5% | Scavenger-Tank 3% | Scavenger-Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Scavenger-Tank | -6/Factory Hacker-Gunner | -6/Garrison Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Gar Fac Matter Collected 5844 | 270 73 1046 20 682 322 408 70 310 655 529 1459 Remotely 311 | 10 73 163 . 65 . . . . . . . Salvage Created 6953 | 100 385 1362 . 1009 470 526 . 424 670 463 1544 Parts 384 | 2 35 69 . 53 29 26 . 19 26 43 82 Haulers Intercepted 7 | . . 2 . 2 . . . . 1 . 2 Recyclers Shooed 8 | . . 5 . . . . . . 2 . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 55 | . . . . . . 17 . 38 . . . Prevented 3 | . . . . . . . . 3 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Gar Fac Combat Hostiles Destroyed 124 | . 9 21 . 17 8 8 . 7 9 20 25 Melee 2 | . . . . . . . . . . . 2 Guns 109 | . 7 21 . 17 8 8 . 7 9 16 16 Cannons 7 | . . . . . . . . . . 4 3 AOE 6 | . 2 . . . . . . . . . 4 Classes Destroyed 16 | 1 5 5 . 1 1 . . . . 1 2 Worker 10 | . . 6 . . . . . . 1 . 3 Builder 4 | . 2 . . . . . . . 1 . 1 Hauler 7 | . . 2 . 2 . . . . 1 . 2 Recycler 5 | 1 . 3 . 1 . . . . . . . Mechanic 1 | . . . . . . . . . . . 1 Operator 2 | . 2 . . . . . . . . . . Watcher 7 | . 1 1 . 2 1 . . . . . 2 Swarmer 31 | . 3 3 . 5 . . . 2 2 14 2 Cutter 3 | . . . . . . . . . . 3 . Saboteur 1 | . . . . . . . . . . . 1 Grunt 58 | . 6 12 . 4 6 6 . 4 5 2 13 Brawler 4 | . . 1 . . . . . 1 1 . 1 Duelist 4 | . . 1 . . . 1 . 1 . . 1 Sentry 10 | . . 4 . 4 . . . . . . 2 Hunter 10 | . . . . 4 . 1 . . 1 . 4 Programmer 4 | . . . . . 2 . . . . 1 1 Packrat 1 | . . . . . . 1 . . . . . Best Kill Streak 9 | 1 3 9 . 3 3 3 . 2 3 6 8 Combat Bots Only 6 | . 3 5 . 3 3 3 . 2 3 6 5 Max Kills in Single Turn 3 | 1 2 2 . 2 1 2 . 1 2 1 3 Gunslinging 1 | . 1 1 . 1 . 1 . . . . . Exploded 2 | . 1 . . . . . . . . . 2 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Gar Fac Hostile Shots Fired 1225 | . 53 181 . 146 70 102 . 66 63 98 446 Missed 321 | . 15 52 . 36 17 28 . 13 10 30 120 Damage Taken 12852 | . 475 1664 . 1494 846 1193 . 1113 571 660 4836 Core 1886 | . 85 363 . 85 107 189 . 204 30 51 772 Absorbed by Shields 786 | . . . . . . . . . 371 415 . Regen/Repaired (Parts) 853 | . . . . 68 . . 177 . 387 . 221 Core Remaining (%) 57 | 100 66 . 9 84 . . . 28 . . . Volleys Fired 516 | 1 34 112 . 70 38 45 . 25 50 38 103 Largest 3 | 2 2 2 . 2 2 2 . 2 3 3 3 Hottest 133 | 80 80 79 . 79 46 50 . 61 88 113 133 Shots Fired 1117 | 2 61 210 . 134 75 84 . 49 130 114 258 Gun 1031 | 2 61 210 . 134 75 84 . 49 125 76 215 Cannon 74 | . . . . . . . . . . 38 36 Launcher 7 | . . . . . . . . . . . 7 Special 5 | . . . . . . . . . 5 . . Kinetic 985 | . 19 188 . 97 75 84 . 49 125 114 234 Thermal 44 | . . 4 . 23 . . . . . . 17 Explosive 7 | . . . . . . . . . . . 7 Electromagnetic 76 | 2 42 18 . 14 . . . . . . . Robot Hit Streak 27 | 2 24 27 . 15 13 14 . 10 24 6 25 Robot Miss Streak 6 | . 2 4 . 6 3 4 . 5 3 4 5 Penetration Max 1 | . . . . . . . . . 1 . 1 Secondary Targets 18 | . 1 6 . 1 1 3 . 1 4 . 1 Max Gunslinging Chain 1 | . 1 1 . 1 1 1 . 1 1 . 1 Shots Hit Robots 754 | 2 49 158 . 93 57 54 . 33 95 41 172 Core Hits 343 | 2 19 57 . 38 24 23 . 15 33 22 110 Critical Kills 2 | . . . . . . . . 1 . . 1 Critical Parts Destroyed 7 | . . 1 . 1 1 1 . . 3 . . Critical Strikes 17 | . 1 2 . 3 1 1 . 1 3 . 5 Burn 3 | . . . . 2 . . . . . . 1 Destroy 9 | . . 1 . 1 1 1 . 1 3 . 1 Corrupt 2 | . 1 1 . . . . . . . . . Sever 3 | . . . . . . . . . . . 3 Melee Attacks 48 | . 5 . . . 4 . . . . . 39 Impact . | . . . . . . . . . . . . Slashing 39 | . . . . . . . . . . . 39 Piercing . | . . . . . . . . . . . . Sneak Attacks 5 | . 2 . . . 3 . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 13782 | 24 686 1917 . 1482 872 839 . 705 1663 1183 4411 Guns 11460 | 24 538 1908 . 1431 872 839 . 705 1663 773 2707 Cannons 779 | . . . . . . . . . . 410 369 Explosions 1342 | . 148 . . 30 . . . . . . 1164 Melee 171 | . . . . . . . . . . . 171 Ramming 30 | . . 9 . 21 . . . . . . . Kinetic 10909 | . 94 1674 . 990 872 839 . 705 1663 1183 2889 Thermal 687 | . 148 71 . 281 . . . . . . 187 Explosive 1164 | . . . . . . . . . . . 1164 Electromagnetic 821 | 24 444 163 . 190 . . . . . . . Impact . | . . . . . . . . . . . . Slashing 171 | . . . . . . . . . . . 171 Piercing . | . . . . . . . . . . . . Highest Corruption 10 | . . 5 5 . 3 3 3 6 . . 10 Average Corruption 5 | . . 5 5 . 2 3 3 6 . . 9 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 109 | . . 37 1 . 3 14 . 25 . . 29 Message Errors 23 | . . 10 . . 1 6 . 2 . . 4 Matter Fused 26 | . . 8 . . . 3 . 9 . . 6 Heat Flow Errors 15 | . . 6 1 . 1 . . 3 . . 4 Energy Discharges 13 | . . 4 . . . . . 5 . . 4 Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . . . . . 1 Data Loss (minor) 15 | . . 2 . . 1 2 . 5 . . 5 Data Loss (major) 2 | . . 2 . . . . . . . . . Misfires 2 | . . . . . . 1 . 1 . . . Alerts 5 | . . 2 . . . 1 . . . . 2 Weapon Failures 6 | . . 3 . . . 1 . . . . 2 Overload Shots . | . . . . . . . . . . . . Overflow Damage 31 | . 22 . . . . . . . . 9 . Projectiles 9 | . . . . . . . . . . 9 . Explosions 22 | . 22 . . . . . . . . . . Melee . | . . . . . . . . . . . . Knockbacks 11 | . . . . 1 . . . . . 4 6 Impact 1 | . . . . 1 . . . . . . . Kinetic 10 | . . . . . . . . . . 4 6 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 135 | . 83 . . 32 . . . . . . 20 Shots 5 | . 3 . . 1 . . . . . . 1 Rammed 4 | . . 2 . 2 . . . . . . . Targets Rammed 4 | . . 2 . 2 . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 554 | 18 126 259 129 410 216 152 . 254 162 126 554 Average Temperature 67 | 12 36 47 69 85 75 44 . 47 44 42 113 Received Heat Transfer 3464 | . 183 477 . 450 351 612 . 261 185 27 918 Effects 12 | . . . . 4 . . . . . . 8 Shutdowns 3 | . . . . 1 . . . . . . 2 Interference 4 | . . . . 3 . . . . . . 1 Matter Decay 2 | . . . . . . . . . . . 2 Short Circuit 2 | . . . . . . . . . . . 2 Damage (major) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . 2 1 . 1 . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 1551 | . 150 148 . 753 . . . . . . 500 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 5 | . 4 . . 1 . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Gar Fac Peak Influence 1128 | 5 239 327 92 263 171 . . . 1008 1128 1091 Initial 810 | . 3 56 92 35 67 . . . 810 457 592 Average 357 | 3 110 140 92 104 45 . . . 802 788 693 Maximum Alert Level 4 | . 1 1 . 1 . . . . 3 4 3 Low Security (%) 54 | 100 94 78 100 93 100 . . . . . . Level 1 4 | . 5 21 . 6 . . . . . . . Level 2 21 | . . . . . . . . . 23 46 72 Level 3 18 | . . . . . . . . . 76 51 27 Level 4 . | . . . . . . . . . . 1 . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 34 | . 3 1 1 4 3 . . 1 7 . 14 Investigation 12 | . 1 1 1 3 . . . . 2 . 4 Extermination 5 | . . . . . 2 . . . 1 . 2 Reinforcement 8 | . 2 . . 1 1 . . . 1 . 3 Assault 4 | . . . . . . . . 1 . . 3 Garrison 5 | . . . . . . . . . 3 . 2 Intercept . | . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . . 2 . . Construction Impeded 2 | . . . . . . . . . . . 2 Haulers Reinforced 2 | . . . . . . . . . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Gar Fac Distress Signals 8 | . . 3 . 3 1 . . 1 . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 221 | . 17 41 . 30 13 10 . 26 19 20 45 Peak Tracking Total 8 | . 4 7 . 5 5 4 . 8 4 5 6 Tactical Retreats 16 | . 1 2 . 5 1 1 . 1 4 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Gar Fac Traps Triggered 7 | . . . . . . . . . . 5 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Gar Fac Machines Disabled 21 | . 3 . . 1 . . . . 1 3 13 Max in Single Turn 4 | . 1 . . 1 . . . . 1 2 4 Garrison Access 1 | . . . . . . . . . . . 1 Garrison Relay 1 | . . . . . . . . . . 1 . Phase Generator 1 | . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Gar Fac Machines Accessed 24 | . 2 5 1 7 1 . . . 3 . 5 Terminals 13 | . 1 5 . 5 1 . . . . . 1 Fabricators 2 | . . . . . . . . . . . 2 Repair Stations 4 | . . . . 1 . . . . 2 . 1 Recycling Units 2 | . 1 . . . . . . . . . 1 Scanalyzers 1 | . . . . 1 . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . . Total Hacks 82 | . 7 12 1 31 1 . . . 12 . 18 Successful 49 | . 3 6 1 22 1 . . . 6 . 10 Failed 33 | . 4 6 . 9 . . . . 6 . 8 Catastrophic 4 | . . . . 2 . . . . 1 . 1 Database Lockouts . | . . . . . . . . . . . . Manual 16 | . . 2 . 8 . . 2 . . . 4 Terminals 34 | . 4 12 . 16 1 . . . . . 1 Fabricators 7 | . . . . . . . . . . . 7 Repair Stations 19 | . . . . 3 . . . . 10 . 6 Recycling Units 7 | . 3 . . . . . . . . . 4 Scanalyzers 12 | . . . . 12 . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . Terminal Hacks 18 | . 1 6 1 8 1 . . . . . 1 Prototype ID Bank 4 | . 1 1 . 2 . . . . . . . Open Door 1 | . . . 1 . . . . . . . . Open DSF 2 | . . . . . 1 . . . . . 1 Emergency Access Points 3 | . . 1 . 2 . . . . . . . Terminal Index 1 | . . 1 . . . . . . . . . Alert Level 2 | . . 1 . 1 . . . . . . . Unreport Threat 1 | . . 1 . . . . . . . . . Zone Layout 4 | . . 1 . 3 . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . 4 Load Schematic 2 | . . . . . . . . . . . 2 Build 2 | . . . . . . . . . . . 2 Repair Station Hacks 11 | . . . . 3 . . . . 4 . 4 Scan Component 6 | . . . . 2 . . . . 2 . 2 Repair 5 | . . . . 1 . . . . 2 . 2 Recycling Unit Hacks 3 | . 2 . . . . . . . . . 1 Process 1 | . 1 . . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . 1 Retrieve Matter 1 | . 1 . . . . . . . . . . Scanalyzer 11 | . . . . 11 . . . . . . . Insert Component 6 | . . . . 6 . . . . . . . Analyze 5 | . . . . 5 . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . 2 . . Unlock Access 1 | . . . . . . . . . 1 . . Coupler Status 1 | . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 19 | . 1 5 . 7 . . . . 2 . 4 Full Trace Events 10 | . 1 1 . 3 . . . . 2 . 3 Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 5 | . . . . 5 . . . . . . . Parts Built 4 | . . . . . . . . . . . 4 Authchips . | . . . . . . . . . . . . Time 115 | . . . . . . . . . . . 115 Total Part Build Rating 12 | . . . . . . . . . . . 12 Parts Repaired 5 | . . . . 1 . . . . 2 . 2 Time 117 | . . . . 16 . . . . 66 . 35 Parts Recycled . | . . . . . . . . . . . . Recycled Matter 50 | . 50 . . . . . . . . . . Retrieved Matter 50 | . 50 . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . 5 . . . . . . . Part Schematics Acquired 5 | . . . . 5 . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Gar Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked 6 | . 3 . . . 3 . . . . . . Non-combat 6 | . 3 . . . 3 . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied 7 | . 3 . . . 4 . . . . . . parse_system 2 | . 1 . . . 1 . . . . . . no_distress 3 | . 2 . . . 1 . . . . . . find_recycling 2 | . . . . . 2 . . . . . . Relay Couplers Released 4 | . . . . . . . . . . 3 1 Machine Destruction 4 | . . . . . . . . . . 3 1 Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . 2 1 . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Gar Fac Total Allies 12 | . . . . . . . 9 2 1 . . Largest Group 9 | . . . . . . . 9 9 4 1 . Highest-Rated Group 295 | . . . . . . . 295 295 156 39 . Highest-Rated Ally 51 | . . . . . . . 51 51 40 39 . Zionite Dispatches 1 | . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . . Ally Attacks 137 | . . . . . . . . 96 41 . . Total Damage 2819 | . . . . . . . . 1807 1012 . . Kills 27 | . . . . . . . . 20 7 . . Allies Corrupted 4 | . . . . . . . . 3 1 . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Gar Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . 1 2 2 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Decoded 0b10 Intel 84 | . . . . . . . . . 15 33 36 Traps 17 | . . . . . . . . . . 12 5 Emergency Access 4 | . . . . . . . . . . 2 2 Items 57 | . . . . . . . . . 15 19 23 Machines 2 | . . . . . . . . . . . 2 Patrols 3 | . . . . . . . . . . . 3 Guards 1 | . . . . . . . . . . . 1 Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Gar Fac Turns Passed 13926 | 255 663 1344 69 2431 1160 780 2015 1246 839 1219 1905 Spaces Moved 6335 | 58 261 550 50 902 243 492 1416 800 270 443 850 Core 3 | 3 . . . . . . . . . . . Treads 2298 | 55 261 515 9 676 243 . . . 171 360 8 Legs 75 | . . 35 . . . . . . . . 40 Wheels 3959 | . . . 41 226 . 492 1416 800 99 83 802 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 115 100 232 115 115 115 115 130 115 Average Speed 152 | 154 160 159 126 209 232 115 115 115 193 227 130 Slowest Speed 470 | 160 160 260 320 243 232 115 115 115 400 243 470 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 Exploration Rate (%) 39 | 4 43 36 20 62 7 47 92 93 5 52 13 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . . Known Exits Taken 5 | . . . . . 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . Scrap Searched 12 | . . . 1 . . 2 4 5 . . . Spaces Dug 40 | . . . . . . . . . . . 40 Terrain Destroyed 204 | . 10 . . 6 . . . . . 75 113 Melee 31 | . . . . . . . . . . . 31 Projectile 15 | . . . . . . . . . . 7 8 AOE 158 | . 10 . . 6 . . . . . 68 74 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Mat Min Mat Fac Low Zio Pro Fac Gar Fac Total 9606 | 218 444 821 57 1305 760 637 1807 1082 498 578 1399 Wait 2197 | 148 129 88 . 247 459 71 359 229 98 77 292 Move 6325 | 57 260 549 49 901 242 491 1415 799 270 442 850 Hop . | . . . . . . . . . . . . Pick Up 101 | 5 5 12 1 16 3 12 11 2 6 4 24 Fast Attach 57 | 7 . 12 1 11 1 . 2 2 6 1 14 Attach 53 | . 1 2 . 6 2 9 1 4 3 1 24 Detach 20 | . . 2 1 4 . 3 1 1 1 . 7 Swap 97 | . 8 19 1 23 8 1 4 3 8 2 20 Drop 108 | . 2 23 4 25 3 5 14 3 8 3 18 Fire 516 | 1 34 112 . 70 38 45 . 25 50 38 103 Melee 48 | . 5 . . . 4 . . . . . 39 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 4 | . . 2 . 2 . . . . . . . Escape Stasis 18 | . . . . . . . . . . 10 8 Rewire 62 | . . . . . . . . 14 48 . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Sub]) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves -6/Factory -6/Garrison -6/Factory History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 16) 256 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 708 | -10/Materials | Discovered new exit (range 8) 910 | -10/Materials | Discovered new exit (range 7) 919 | -10/Materials | Entered another Materials area 919 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1447 | -9/Materials | Build established: Scavenger-Mutant 1620 | -9/Materials | Discovered new exit (range 5) 1744 | -9/Materials | Core integrity fell below 50% 1914 | -9/Materials | Discovered new exit (range 16) 2034 | -9/Materials | Core integrity fell below 20% 2047 | -9/Materials | Lost 3 parts (1n2w) 2263 | -9/Materials | Entered Mines 2271 | -9/Mines | Met a Derelict shopkeep closing up shop 2312 | -9/Mines | Discovered new exit (range 16) 2332 | -9/Mines | Entered Materials 2332 | -8/Materials | Evolved 2 slots: Utility x2 3678 | -8/Materials | Build established: Mutant 4191 | -8/Materials | Repaired Hrd. Light Armor Plating 4604 | -8/Materials | Discovered new exit (range 15) 4763 | -8/Materials | Entered Factory 4763 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4775 | -7/Factory | Identified exit to DSF 5062 | -7/Factory | Build established: Scavenger-Mutant 5895 | -7/Factory | Discovered new exit (range 10) 5915 | -7/Factory | Identified exit to Lower Caves 5923 | -7/Factory | Entered Lower Caves 5978 | -7/Lower Caves | Build established: Mutant 5993 | -7/Lower Caves | Lost 7 parts (1p4n1u1w) 6224 | -7/Lower Caves | Learned Factory interactive machine intel 6692 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6702 | -7/Lower Caves | Identified exit to Zion 6703 | -7/Lower Caves | Entered Zion 6769 | -7/Zion | System corruption cleaned by Quarantine Array 6873 | -7/Zion | Identified exit to Deep Caves 7173 | -7/Zion | Given the Hacking Drone Bay 7176 | -7/Zion | Found Prototype Device 7176 | -7/Zion | Identified Hacking Drone Bay 7338 | -7/Zion | Learned location of Warlord (-5) 7497 | -7/Zion | Given A8's code to call for help 7604 | -7/Zion | Visited the Megawrench Repair Shop 7604 | -7/Zion | Megawrench repaired 4 parts 7733 | -7/Zion | Received a visual enhancement algorithm 8116 | -7/Zion | Imprinted 8118 | -7/Zion | Declared Zion's savior 8641 | -7/Zion | Discovered new exit (range 13) 8659 | -7/Zion | Gained Derelict followers 8687 | -7/Zion | Identified exit to Proximity Caves 8718 | -7/Zion | Entered Proximity Caves 8718 | -6/Proximity Caves | Accompanied by 9 allies 8873 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 9024 | -6/Proximity Caves | Build established: Derelict-Mutant 9073 | -6/Proximity Caves | Spotter reported a threat 9079 | -6/Proximity Caves | Spotter reported a threat 9126 | -6/Proximity Caves | Spotter reported a threat 9147 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 9198 | -6/Proximity Caves | Learned Factory trap positions 9199 | -6/Proximity Caves | Lost 3 parts (1u2w) 9205 | -6/Proximity Caves | Lost 3 allies 9235 | -6/Proximity Caves | Spotter reported a threat 9288 | -6/Proximity Caves | Learned Factory security intel 9532 | -6/Proximity Caves | Core integrity fell below 50% 9912 | -6/Proximity Caves | Discovered new exit (range 16) 9931 | -6/Proximity Caves | Build established: Mutant 9953 | -6/Proximity Caves | Identified exit to Factory 9964 | -6/Proximity Caves | Entered Factory 9964 | -6/Factory | Accompanied by 3 allies 9964 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 9965 | -6/Factory | Loaded intel: 108 trap records 9967 | -6/Factory | Loaded intel: 51 interactive machine locations 10216 | -6/Factory | Repaired Arm. Huge Wheel 10234 | -6/Factory | Garrison activated, responded to threat 10314 | -6/Factory | Search patrols dispatched 10532 | -6/Factory | Build established: Scavenger-Tank 10587 | -6/Factory | Repaired Imp. Medium Armor Plating 10664 | -6/Factory | Search patrols dispatched 10803 | -6/Factory | Identified exit to Garrison 10803 | -6/Factory | Entered Garrison 10803 | -6/Garrison | Accompanied by 1 ally 10909 | -6/Garrison | Triggered checkpoint 11001 | -6/Garrison | Triggered checkpoint 11116 | -6/Garrison | Build established: Hacker-Gunner 11319 | -6/Garrison | Triggered checkpoint 11374 | -6/Garrison | Phase Generator disabled 11519 | -6/Garrison | Garrison Relay disabled 11711 | -6/Garrison | Triggered checkpoint 11803 | -6/Garrison | Attempted to install RIF, but system incompatible 11808 | -6/Garrison | Attempted to install RIF, but system incompatible 11901 | -6/Garrison | Discovered new exit (range 8) 11971 | -6/Garrison | Found Unknown Hackware 12021 | -6/Garrison | Identified exit to Factory 12022 | -6/Garrison | Entered Factory 12198 | -6/Factory | Zion Recon squad teleported in 12372 | -6/Factory | First assault squad dispatched 12484 | -6/Factory | Repaired Hcp. Matter Pod 12507 | -6/Factory | Repaired Arm. Huge Wheel 12705 | -6/Factory | Spotted B-75 Beast 12753 | -6/Factory | Lost 4 parts (1n1u2w) 13002 | -6/Factory | Fabricated Arm. Huge Wheel (x2) 13063 | -6/Factory | Fabricated Hrd. Light Armor Plating? 13141 | -6/Factory | Crushed by falling debris 13141 | -6/Factory | Core integrity fell below 50% 13170 | -6/Factory | System corruption reached 10% 13172 | -6/Factory | Lost 4 parts (1p3w) 13309 | -6/Factory | Lost 5 parts (1p2n1u1w) 13421 | -6/Factory | Terminal network hard line cut 13547 | -6/Factory | Build established: Tank 13636 | -6/Factory | Garrison activated, responded to threat 13695 | -6/Factory | Core integrity fell below 20% 13841 | -6/Factory | Lost 3 parts (1n2u) 13927 | -6/Factory | Destroyed by L-41 Fighter with Axe Last Messages --------------- 13891_ Dropped Carbon-fiber Leg. 13893_ Acquired 58 matter. 13897_ Dropped Imp. Light Armor Plating. 13897_ Dropped Adv. Heat Sink. 13900_ Acquired Imp. Light Armor Plating. 13903_ Acquired Phase Shifter. 13903_ C-30 ARC bursts open, deploying its payload. 13903_ G-67 Veteran unfolds itself. 13903_ G-50 Soldier unfolds itself. 13903_ L-41 Fighter unfolds itself. 13903_ G-50 Soldier unfolds itself. 13903_ I-36 Angel unfolds itself. 13906_ Garrison Access disabled. 13908_ System corrupted: Matter fused (-6). 13910_ K-01 Serf collects debris. 13914_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 13925_ Plasma Cannon severed. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????###########?? | | ????????????????????????????????????? ?? | | ????????????????????????????? ???? ?? | | ????????????????????????????? ??? ?? | | ????????????????????????????# ???? ?? | | ????????????????????????????# ?????? #? | | ????????????????????????????# "%" #???????# #? | | ????????????????????????????# " #???????# ## | | ????????????????????????????# #???????# ^ | | ???????????????#+############ #???????# | | ???????????????# ?#??????# ^ * | | ???????????????# ??# ?????# [!% | | ???????????????# """"""""" ???# ?????# ! | | ???????????????# #???# ?????# ! | | ?????????????### #???#+###### ! | | ?????????????# *!! """ ##### " | | ?????????????# *!! G! " | | ?????????????+ *!! "[ = | | ?????????????# ! = ! * [ % | | ?????????????# ] ! [ | | ?????????????# # ######+### | | ??????????????????#########g###### #?# | | ??????????????????????# @l ## #?#"" | | ??????????????? /o gg= ## #?#"" | | ??????????? ##### == ##^^ ^ #?#" | | ???????????##?????????# == ## #?#"" | | ??????????????????????# ## #?#"" | | ??????????????????????# ""T"" [ ## #?#"""" [ | | ??????????????????????# """"" ## #?# = | | ??????????????????????# ## #?# [! | | ??????????????????????############ #?######## | | ?????????????????????????????????# #????????? | | ????????????????????????????????? +????????? | | ????????????????????????????????? #????????? | | ?????????????????????????????????? ?????????? | | ????????????????????????????????????####?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 21 Energy Capacity 290 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 750 Phase Shifting 5 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 4 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 11 Defensive Hacking 11 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Arm. Huge Wheel | -8/Materials | Scanalyzed Hrd. Light Armor Plating | -8/Materials | Scanalyzed Microactuators | -8/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Arm. Huge Wheel | x2 | -6/Factory Hrd. Light Armor Plating | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Decoder Ring Gun Specialist I'm Back, Baby! Oh No You Don't! Part-time Excavator Robot Respite The One Troublemaker Challenges ------------ None Game ------ Seed NetworkDefenseLauncher Manual? 0 Play Time 02:56:35 Cumulative 13.6 hours Start 2024.04.15 @ 22:42:59 End 2024.04.16 @ 22:15:27 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 11 Rogue 11 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 18 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 3% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7f1d44d3-3100-4794-ad3d-1944286316fb