Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.11.05 @ 18:21:54 Player: Sir Cheese Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (70) 350 Value Destroyed (1843) 1843 Prototype IDs (24) 480 Alien Tech Used (0) 0 Bonus (476) 476 TOTAL SCORE: 6249 Bonus ------- Follower Combat Kills 176 Aligned with FarCom 300 Cogmind --------- Core Integrity 611/700 Matter 103/300 Energy 190/210 System Corruption 0% Temperature Cool (0) Movement Hovering (106) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (3) --- Improved Airjet Improved Airjet > --- UTILITY (6) ------ Improved Cooling System Improved Signal Interpreter Advanced Terrain Scan Processor Actuator Array Hacking Suite > --- WEAPON (2) ------- Minigun Flak Gun > --- INVENTORY (5) ---- Gatling Laser Minigun Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Airjet > --- UTILITY ---------- Improved Cooling System Small Storage Unit Improved Signal Interpreter Advanced Terrain Scan Processor Actuator Array Hacking Suite > --- WEAPON ----------- Minigun Flak Gun > --- INVENTORY -------- Experimental Sensor Array Improved Light Armor Plating Chronowheel Gatling Laser Minigun Grenade Launcher Improved Datajack Heavy Hammer [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Hover Unit Improved Airjet Flight Unit Flight Unit Utility Small Storage Unit Device ECM Suite Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . 2 . . . 2 2 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . . . . . . 1 Utility 4 | . . . 2 . . . 2 . Weapon . | . . . . . . . . . Parts Attached 67 | 6 12 3 8 8 . 4 14 12 Power 9 | 1 1 1 . 2 . . 1 3 Engine 5 | 1 1 . . 1 . . 1 1 Core 4 | . . 1 . 1 . . . 2 Reactor . | . . . . . . . . . Propulsion 20 | 2 3 1 2 2 . 3 4 3 Treads 7 | 2 . . 2 2 . 1 . . Leg 9 | . 3 1 . . . . 4 1 Wheel . | . . . . . . . . . Hover 2 | . . . . . . . . 2 Flight 2 | . . . . . . 2 . . Utility 20 | 1 5 . 3 1 . . 7 3 Device 9 | . 2 . . . . . 5 2 Storage 2 | 1 1 . . . . . . . Processor 3 | . 1 . . . . . 1 1 Hackware 1 | . . . 1 . . . . . Protection 5 | . 1 . 2 1 . . 1 . Artifact . | . . . . . . . . . Weapon 18 | 2 3 1 3 3 . 1 2 3 Energy Gun 2 | . 1 . . . . . . 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | 2 1 1 2 2 . . 1 2 Ballistic Cannon 1 | . . . . . . . 1 . Launcher 2 | . . . 1 1 . . . . Special Weapon 1 | . 1 . . . . . . . Impact Weapon 1 | . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . 1 Parts Lost 18 | . 5 1 . . . 7 3 2 Power 5 | . 1 1 . . . 1 1 1 Propulsion 4 | . 2 . . . . 2 . . Utility 6 | . 1 . . . . 2 2 1 Weapon 3 | . 1 . . . . 2 . . Highest Loss Streak 6 | . 4 1 . . . 6 2 1 To Critical Strikes 1 | . . . . . . 1 . . Average Backups 7 | 2 5 8 7 7 8 7 7 7 Power . | . 1 1 1 . 1 1 . . Propulsion . | . . 1 . . 1 . . . Utility 2 | . 2 4 1 2 2 2 2 1 Weapon 3 | 1 2 2 3 4 3 2 3 4 Tool/Special . | . . . . . . . . . Unused Backups 12 | . 3 1 . 1 . . 2 5 Power 1 | . 1 . . . . . . . Propulsion 1 | . . . . . . . 1 . Utility 5 | . 1 1 . 1 . . . 2 Weapon 3 | . 1 . . . . . 1 1 Tool/Special 2 | . . . . . . . . 2 Average Slot Usage (%) 91 | . 88 95 98 100 100 82 78 94 Engine 6 | . 13 10 . 1 . . 7 7 Core 4 | . . . 11 9 11 8 . 5 Treads 9 | . 15 . 6 22 22 17 . . Leg 11 | . 7 28 15 . . . 17 20 Device 10 | . 7 . 10 11 11 8 13 14 Storage 10 | . 14 14 11 11 11 11 9 7 Processor 2 | . . . . . . . . 14 Hackware 6 | . . . 10 11 11 11 9 7 Protection 5 | . . 14 11 11 11 5 3 . Energy Gun 2 | . 7 14 . . . . . 3 Ballistic Gun 11 | . 19 10 21 17 . . 6 9 Launcher 3 | . . . . 4 22 16 . . Impact Weapon 1 | . . . . . . 2 7 . Peak Build Rating 48 | 6 8 10 17 17 19 19 32 48 Average Rating 18 | 5 6 7 16 16 17 15 26 40 On Entrance 13 | . 6 8 10 17 17 19 10 32 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 32 | 14 30 14 23 27 27 27 28 32 Greatest Support 50 | 40 40 20 40 40 40 40 40 50 Greatest Overweight (x) 7 | . 7 . 1 . . 2 . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 8 8 8 8 8 8 8 Average Capacity 8 | 7 11 8 8 8 8 8 8 7 Most Carried 8 | 4 8 8 8 8 8 8 8 8 Average Carried 7 | 2 5 8 7 7 7 7 7 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 4 8 8 7 8 8 8 7 4 Class Distribution -------------------- 46% | Mutant 44% | Scavenger-Mutant 5% | Skirmisher 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Matter Collected 1887 | 158 466 33 153 222 . 132 264 459 Remotely 17 | . . . . . . . . 17 Salvage Created 1891 | 40 415 . 222 308 . 79 300 527 Parts 137 | 7 29 . 24 22 . 10 13 32 Haulers Intercepted 1 | . . . . . . . . 1 Recyclers Shooed 4 | . 1 . . . . . . 3 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 54 | . 9 . 10 12 . 6 9 8 Melee 6 | . . . . . . 2 4 . Guns 26 | . 9 . 4 6 . . 1 6 Cannons 4 | . . . . . . . 2 2 AOE 15 | . . . 6 6 . 3 . . Classes Destroyed 12 | 1 4 . 3 1 . . . 3 Worker 4 | . 1 . 1 . . . 1 1 Builder 1 | . . . 1 . . . . . Tunneler 5 | 3 . . . . . 2 . . Hauler 1 | . . . . . . . . 1 Recycler 1 | . . . . . . . . 1 Operator 2 | . 1 . . . . . . 1 Watcher 2 | . 1 . 1 . . . . . Swarmer 19 | . . . 6 4 . 6 3 . Grunt 26 | . 9 . 3 5 . . 4 5 Brawler 1 | . . . . 1 . . . . Sentry 7 | . . . 1 2 . . 2 2 Programmer 1 | . . . . . . . . 1 Best Kill Streak 6 | 2 2 . 6 4 . 5 3 3 Combat Bots Only 5 | . 2 . 5 4 . 3 3 2 Max Kills in Single Turn 3 | 1 1 . 2 2 . 3 1 1 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 2 2 . 3 . . Melee 1 | . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Hostile Shots Fired 486 | . 79 . 49 60 . 113 118 67 Missed 145 | . 17 . 21 14 . 32 34 27 Hits 341 | . 62 . 28 46 . 81 84 40 Projectile 341 | . 62 . 28 46 . 81 84 40 Critical Strikes 7 | . 2 . . 1 . 1 2 1 Actively Blocked 1 | . . . . . . . 1 . Damage Taken 4269 | . 825 299 354 568 . 671 1081 471 Core 893 | . 83 163 65 17 . 203 273 89 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 140 | . . 38 . . . . 102 . Core Remaining (%) 44 | 100 . 1 . . . 28 50 . Volleys Fired 156 | 3 52 3 21 26 . 4 11 36 Largest 2 | 2 2 1 2 2 . 2 2 2 Hottest 105 | 40 100 100 56 66 . 66 62 105 Shots Fired 295 | 6 99 3 42 52 . 6 16 71 Gun 260 | 6 97 . 38 44 . . 10 65 Cannon 12 | . . . . . . . 6 6 Launcher 18 | . . . 4 8 . 6 . . Special 5 | . 2 3 . . . . . . Kinetic 246 | 6 77 . 38 44 . . 16 65 Thermal 31 | . 22 3 . . . . . 6 Explosive 18 | . . . 4 8 . 6 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 15 | 3 15 . 4 5 . . 8 13 Robot Miss Streak 5 | . 3 . 4 2 . 3 3 5 Penetration Max . | . . . . . . . . . Secondary Targets 8 | . 2 . 1 2 . . . 3 Max Gunslinging Chain 1 | . 1 . 1 1 . . . 1 Shots Hit Robots 198 | 3 62 . 20 34 . 3 29 47 Core Hits 128 | 3 21 . 16 18 . 8 19 43 Critical Kills 4 | . 2 . . . . 1 1 . Critical Parts Destroyed 4 | . . . . . . 1 2 1 Critical Strikes 8 | . 2 . . . . 2 3 1 Destroy 3 | . 2 . . . . . . 1 Smash 5 | . . . . . . 2 3 . Melee Attacks 40 | . . . . . . 4 31 5 Impact 40 | . . . . . . 4 31 5 Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4786 | 38 780 . 786 1046 . 427 782 927 Guns 2431 | 38 780 . 261 450 . . 102 800 Cannons 209 | . . . . . . . 107 102 Explosions 1466 | . . . 525 596 . 320 . 25 Melee 680 | . . . . . . 107 573 . Ramming . | . . . . . . . . . Kinetic 2364 | 38 600 . 261 450 . . 209 806 Thermal 276 | . 180 . . . . . . 96 Explosive 1441 | . . . 525 596 . 320 . . Electromagnetic 25 | . . . . . . . . 25 Impact 680 | . . . . . . 107 573 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . 4 . . . . . . Average Corruption 4 | . . 4 . . . . . . Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 2 | . . 2 . . . . . . Matter Fused 1 | . . 1 . . . . . . Energy Discharges 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 154 | . . . 1 28 . 51 74 . Projectiles . | . . . . . . . . . Explosions 29 | . . . 1 28 . . . . Melee 125 | . . . . . . 51 74 . Knockbacks 4 | . . . . . . . 3 1 Impact 2 | . . . . . . . 2 . Kinetic 2 | . . . . . . . 1 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 50 | . . . . 41 . 9 . . Shots 3 | . . . . 2 . 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 74 | . 74 30 32 71 . 3 24 54 Average Temperature 19 | . 29 16 13 18 . 2 11 13 Received Heat Transfer 1485 | . 498 . 111 243 . . 405 228 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 3 | . . . . . . 1 2 . Combat Hostiles 3 | . . . . . . 1 2 . Parts Fried 4 | . . . . . . 2 2 . Impact Corruptions 7 | . . . . . . 2 5 . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . 1 . . . . . . . Heat Transferred 625 | . 400 . . . . . . 225 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Maximum Alert Level 1 | . . . 1 1 . . . . Low Security (%) 96 | 100 100 100 88 81 . 100 100 100 Level 1 3 | . . . 11 18 . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 241 | 5 55 35 241 236 . 83 80 96 Initial 90 | . . . 9 90 . . 22 6 Average 44 | 1 14 3 96 124 . 31 29 37 Influence Increases 1804 | 15 256 37 459 316 . 189 251 281 Destroy 0b10 Robot/C 1200 | . 180 20 300 240 . 120 180 160 Destroy 0b10 Robot/NC 80 | 15 15 . 15 . . 10 5 20 Destroy Leader 246 | . 42 10 62 30 . 20 30 52 Allied During Kill 28 | . . 5 23 . . . . . Successful Hack 22 | . 4 . . . . . 18 . Disable Machine 90 | . 15 . 30 . . . 15 30 Destroy Structure 123 | . . 2 29 46 . 39 3 4 Partial Spotted 15 | . . . . . . . . 15 Influence Decreases 1734 | 15 256 12 251 349 200 130 296 225 Entered New Map 404 | . . . 16 143 200 . 37 8 Time Decay 1154 | 15 212 10 195 206 . 70 239 207 Lost Part 136 | . 44 2 . . . 60 20 10 Lost Ally 40 | . . . 40 . . . . . Squads Dispatched 6 | . 2 . 1 . . . . 3 Investigation 1 | . 1 . . . . . . . Extermination 1 | . . . . . . . . 1 Reinforcement 4 | . 1 . 1 . . . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Distress Signals 10 | . 3 1 4 . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 87 | . 20 1 24 12 . 8 10 12 Peak Tracking Total 7 | . 3 1 7 3 . 4 5 3 Tactical Retreats 5 | . 1 . 2 2 . . . . ECM-based Alert Blocks 9 | . . . 6 3 . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Traps Triggered 1 | . . . 1 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Disabled 7 | . 1 . 2 1 . . 1 2 Max in Single Turn 2 | . 1 . 1 1 . . 1 2 Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Machines Accessed 8 | . 1 1 . . 1 1 4 . Terminals 5 | . 1 . . . . 1 3 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 16 | . 2 1 . . 1 2 10 . Successful 11 | . 2 1 . . 1 2 5 . Failed 5 | . . . . . . . 5 . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . 1 . . . 1 1 3 . Terminals 13 | . 2 . . . . 2 9 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 8 | . 1 1 . . 1 2 3 . Record 1 | . . . . . . 1 . . Open Door 1 | . . 1 . . . . . . Branch Access Points 2 | . . . . . . 1 1 . Locate Traps 1 | . 1 . . . . . . . Transport Status 1 | . . . . . . . 1 . Zone Layout 1 | . . . . . . . 1 . Proto ID Catalog 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . Unauthorized Hacks 2 | . 1 . . . . . 1 . Terminals 2 | . 1 . . . . . 1 . Botnet 1 | . 1 . . . . . . . Detonate 1 | . . . . . . . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 5 | . 1 . . . . 1 3 . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 2 . . . . . Highest-Rated Group 40 | . . 40 24 . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 41 | . . 5 36 . . . . . Total Damage 381 | . . 41 340 . . . . . Kills 6 | . . 1 5 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Active Infowar (turns) 1824 | . 394 . 424 427 332 175 34 38 Sensors 353 | . 320 . . . . . 33 . Terrain 39 | . . . . . . . 1 38 ECM 1432 | . 74 . 424 427 332 175 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Turns Passed 3802 | 144 767 245 432 427 332 244 630 581 Spaces Moved 2127 | 77 363 168 218 208 207 172 373 341 Core 7 | 3 1 . . . . 3 . . Treads 849 | 74 183 . 57 208 207 120 . . Legs 1214 | . 179 168 161 . . . 367 339 Wheels . | . . . . . . . . . Hover 2 | . . . . . . . . 2 Flight 55 | . . . . . . 49 6 . Fastest Speed 37 | 50 120 120 120 160 160 37 37 126 Average Speed 142 | 155 158 120 160 160 160 124 128 127 Slowest Speed 400 | 160 400 120 190 160 160 160 130 230 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered 1 | . . 1 . . . . . . Time Travels 1 | . . . . . . . . 1 Exploration Rate (%) 34 | 5 64 38 36 39 60 33 28 8 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . Scrap Searched 2 | . . 2 . . . . . . Spaces Dug 9 | . . 3 . . . . 3 3 Terrain Destroyed 153 | . . 3 26 68 . 50 3 3 Melee 6 | . . . . . . . 3 3 Projectile 3 | . . 3 . . . . . . AOE 144 | . . . 26 68 . 50 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Total 2528 | 95 449 202 265 256 208 188 452 413 Wait 28 | . . 25 . . . . 2 1 Move 2119 | 76 362 167 217 207 206 171 372 341 Hop . | . . . . . . . . . Pick Up 54 | 10 16 1 5 4 1 4 8 5 Fast Attach 17 | . . 1 1 . . . 9 6 Attach 27 | 6 7 . 4 . . 4 4 2 Detach 1 | . . . 1 . . . . . Swap 42 | . 7 3 8 11 . . 6 7 Drop 44 | . 5 2 8 8 1 1 9 10 Fire 156 | 3 52 3 21 26 . 4 11 36 Melee 40 | . . . . . . 4 31 5 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x2] / *Min x2) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac / Sto) -7/Factory History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 16) 145 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 603 | -10/Materials | Lost 4 parts (1p2n1u) 661 | -10/Materials | Discovered new exit (range 12) 661 | -10/Materials | Discovered new exit (range 9) 745 | -10/Materials | Derelicts attacked the area 841 | -10/Materials | Discovered new exit (range 14) 894 | -10/Materials | Discovered new exit (range 15) 912 | -10/Materials | Entered Mines 917 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1020 | -10/Mines | Assembled infested the area 1085 | -10/Mines | Crushed by falling debris 1085 | -10/Mines | Core integrity fell below 50% 1085 | -10/Mines | Core integrity fell below 20% 1096 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1146 | -10/Mines | Discovered new exit (range 6) 1157 | -10/Mines | Entered Materials 1157 | -9/Materials | Accompanied by 2 allies 1157 | -9/Materials | Evolved 2 slots: Utility x2 1431 | -9/Materials | Build established: Scavenger-Mutant 1577 | -9/Materials | Discovered new exit (range 9) 1589 | -9/Materials | Entered Mines 1708 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1717 | -9/Mines | Found Prototype Device 1990 | -9/Mines | Discovered new exit (range 9) 2010 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2010 | -9/Mines | Discovered new exit (range 5) 2016 | -9/Mines | Entered Exiles 2056 | -9/Exiles | Met 8R-AWN 2084 | -9/Exiles | Met EX-HEX 2128 | -9/Exiles | Met EX-BIN 2148 | -9/Exiles | Aligned with FarCom system 2149 | -9/Exiles | Given EX-Vault access code 2186 | -9/Exiles | Opened EX-Vault 2198 | -9/Exiles | Found Chronowheel 2229 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2253 | -9/Exiles | Exiles lab attacked by MAIN.C 2327 | -9/Exiles | Discovered new exit (range 14) 2348 | -9/Exiles | Left Exiles lab with Chronowheel 2348 | -9/Exiles | Entered Mines 2542 | -8/Mines | Core integrity fell below 50% 2565 | -8/Mines | Lost 6 parts (1p2n1u2w) 2579 | -8/Mines | Discovered new exit (range 8) 2592 | -8/Mines | Entered Materials 2592 | -8/Materials | Evolved 2 slots: Utility x2 2695 | -8/Materials | Identified exit to Storage 2812 | -8/Materials | Build established: Mutant 3194 | -8/Materials | Discovered new exit (range 15) 3221 | -8/Materials | Identified exit to Factory 3222 | -8/Materials | Entered Factory 3222 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3693 | -7/Factory | Build established: Scavenger-Mutant 3803 | -7/Factory | Activated Chronowheel 3803 | -7/Factory | Spacetime reconverged on an earlier point 3803 | -7/Factory | Self-destructed Last Messages --------------- K-01 Serf collects debris. U-05 Engineer works on Subcomponent Replicator. Critical hit (Burn: +37). U-05 Engineer works on Subcomponent Replicator. G-47 Trooper destroyed. Switching to secondary target: G-47 Trooper. U-05 Engineer works on Subcomponent Replicator. A-02 Transporter destroyed. Switching to secondary target: G-47 Trooper. G-47 Trooper destroyed. Dropped Aluminum Leg. Acquired Prototype Hover Unit. Identified Imp. Airjet. Dropped Imp. Titanium Leg. Acquired Imp. Airjet. Dropped Sml. Storage Unit. Spacetime feels normal again. Spacetime reconverges on this point. Map ----- +----------------------------------------------------+ | #?### #??????????????????????????????????? | | ##### #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | = #??????????????????????????????????? | | #??????????????????????????????????? | | #+### / #??????????????????????????????????? | | # #??????????????????????????????????? | | ## #################???????????????????? | | """"## # ??????????????????? | | """"## # ??????????????????? | | """"## # ! ???????????????????? | | """"## + """ ??? |???????????????????? | | ## # """"" ??? |???????????????????? | | ## # """""???? ????????????????????? | | ###### # ???Y????????????????? | | # # """T""" ???????????????????? | | # ##############+##???????????????????? | | # ############## ####?????????????????? | | ! # k ^ #?????????????????? | | # ^ r #?????????????????? | | / ^ #?????????????????? | | # #?????????????????? | | # ^^ %=[ !/ #????????##???????? | | # [%!/@! #?????? ?????? | | # !%|[%[! #????? ??????? | | ############+######[== #????[ ?#????? | | #????# #== #??! [ "" #????? | | ######????# # u #? [ #????? | | ??????????# """" """" # # ??????? | | ??????????# """" """" # + """"??????????? | | ??????????# """" """" # # """"??????????? | | ??????????# """" """" # #? """"??????????? | | ??????????# """" """" # #?? """"??????????? | | ?????????## """" """" # #???? ??????????? | | ?????????## # #????? ?????????? | | ?????????## ! # #??????##?????????? | | ??????????# # #?????????????????? | | ??????????# # #?????????????????? | | ??????????############## #?????????????????? | | ????????????????????#### ?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????# #?????????????????? | | ???????????????????????? ^ #?????????????????? | | ?????????????????????????? #?????????????????? | | ????????????????????????????? #?????????????????? | | ?????????????????????????????? +?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 24 Energy Capacity 305 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 210 ECM Strength 1 Armor Coverage 225 Core Shielding 20 Weapon Shielding 66 Evasion (%) 62 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NetworkSkeletonLauncher Manual? 0 Play Time 00:30:24 Cumulative 95.0 hours Start 2026.11.04 @ 18:50:19 End 2026.11.05 @ 18:21:54 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 116 Rogue 88 Adventurer 21 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 50 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 65e9c880-4776-421e-93e6-2db62f1434a3