Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.12 @ 23:46:25

Player: Jezoensis

Result: Destroyed by as-08002 with Assembled Blade

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (10)       2000
Robots Destroyed (125)     625
Value Destroyed (3707)     3707
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (709)                709
              TOTAL SCORE: 8881

 Bonus
-------
High Alert Combat Kills    77
Met Imprinter              300
Triggered Deep Caves Wall  500
Friendly Fire              -168

 Cogmind 
---------
Core Integrity             0/700
Matter                     237/300
Energy                     85/100
System Corruption          4%
Temperature                Cool (113)
Movement                   Core (50)
Location                   -7/Deep Caves

 Parts 
-------
>              --- POWER (1) --------
                   (None)
>              --- PROPULSION (4) ---
                   (None)
>              --- UTILITY (5) ------
                   (None)
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (4) ----
  Experimental Heat Sink
      Improved Sensor Array
      Advanced Sensor Array
      Advanced Terrain Scan Processor

 Peak State 
------------
>              --- POWER ------------
       Zionite Light DM Reactor
>              --- PROPULSION -------
      Improved Treads
       Armored Treads
       Armored Treads
       Zionite Composite Leg I
>              --- UTILITY ----------
         Large Storage Unit
         Large Storage Unit
      Advanced Visual Processing Unit
      Advanced Sensor Array
      Advanced Signal Interpreter
>              --- WEAPON -----------
      Enhanced Autogun
      Enhanced Autogun
      Enhanced Autogun
>              --- INVENTORY --------
         Micro Nuclear Core
       Armored Treads
        Medium Treads
  Experimental Heat Sink
      Improved Cooling System
      Improved Sensor Array
      Improved Sensor Array
      Advanced Terrain Scanner
      Advanced Terrain Scan Processor
       Zionite Light Carapace
      Improved Light Armor Plating
      Improved Field Recycling Unit
               Hacking Drone Bay
     Makeshift Shrapnel Gun
               Proton Missile Launcher
               Phasing Sabre
[Rating: 51]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Engine                   F-cell Engine
  Power Core               Micro Nuclear Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Zionite Composite Leg I
  Hover Unit               Zionite Glidesys I
Utility                    Large Storage Unit
  Device                   Advanced Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Improved Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Enhanced Autogun
  Launcher                 Proton Missile Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Scythe

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Slots Evolved              6    | .   .   .   .   .   4   2   .   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   .   
  Utility                  3    | .   .   .   .   .   2   1   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Attached             194  | 9   14  5   .   11  45  28  14  2   24  42  
  Power                    15   | 2   2   .   .   2   2   1   .   .   1   5   
    Engine                 6    | 2   1   .   .   .   1   .   .   .   1   1   
    Core                   6    | .   1   .   .   2   1   1   .   .   .   1   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   3   
  Propulsion               24   | 2   .   .   .   1   6   1   .   .   7   7   
    Treads                 22   | 2   .   .   .   1   6   1   .   .   7   5   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  98   | 3   11  4   .   5   19  17  11  2   9   17  
    Device                 48   | 2   5   2   .   1   9   7   8   1   5   8   
    Storage                6    | 1   2   .   .   1   .   1   .   .   .   1   
    Processor              6    | .   .   .   .   .   3   2   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   
    Protection             38   | .   4   2   .   3   7   7   2   1   4   8   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   57   | 2   1   1   .   3   18  9   3   .   7   13  
    Energy Gun             9    | 1   .   .   .   .   6   .   .   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          29   | 1   1   1   .   3   6   6   1   .   4   6   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               14   | .   .   .   .   .   4   1   1   .   3   5   
    Special Weapon         1    | .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        4    | .   .   .   .   .   1   2   1   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   .   .   2   .   .   .   2   9   
Parts Lost                 18   | .   .   .   .   .   1   .   .   .   1   16  
  Power                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               6    | .   .   .   .   .   .   .   .   .   .   6   
  Utility                  4    | .   .   .   .   .   .   .   .   .   .   4   
  Weapon                   7    | .   .   .   .   .   1   .   .   .   1   5   
  Highest Loss Streak      11   | .   .   .   .   .   1   .   .   .   1   11  
Average Slot Usage (%)     99   | .   100 100 100 100 99  100 100 100 99  98  
  Engine                   2    | .   6   .   .   .   6   .   .   .   2   2   
  Core                     5    | .   7   14  14  14  2   7   7   7   4   .   
  Treads                   29   | .   28  28  28  28  27  30  30  30  29  29  
  Device                   7    | .   13  12  14  2   5   6   6   6   4   6   
  Storage                  15   | .   14  14  14  20  18  15  15  15  15  14  
  Processor                10   | .   .   .   .   .   8   15  15  15  15  14  
  Protection               1    | .   .   1   .   5   3   .   .   .   2   .   
  Energy Gun               2    | .   14  11  .   .   5   .   .   .   .   .   
  Ballistic Gun            20   | .   14  16  28  28  19  22  21  23  22  20  
Naked Turns                4    | .   .   .   .   .   .   .   .   .   .   4   
Heaviest Build             68   | 11  32  32  26  43  57  68  59  48  65  60  
  Greatest Support         91   | 40  40  40  40  40  60  80  80  80  83  91  
  Greatest Overweight (x)  1    | .   .   .   .   1   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 16   | 6   10  10  10  16  16  16  16  16  16  16  
  Average Capacity         14   | 5   8   10  10  12  16  16  16  16  16  15  
  Most Carried             16   | 5   10  10  10  12  16  16  16  16  16  16  
  Average Carried          13   | 2   7   9   10  10  14  15  15  16  15  15  
  Final Capacity           16   | 6   10  10  10  16  16  16  16  16  16  4   
  Final Carried            16   | 4   10  10  10  12  16  16  16  16  16  4   

 Class Distribution 
--------------------
 51% | Scavenger-Skirmisher
 22% | Mutant
  8% | Scavenger-Tank
  8% | Skirmisher
  5% | Scavenger-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
     Scavenger-Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
 Scavenger-Skirmisher | -7/Factory
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Zion
           Skirmisher | -7/Deep Caves

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Matter Collected           3622 | 306  172  115  .    189  801  529  244  29   650  587  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5477 | 195  379  196  .    209  1453 635  224  50   1124 1012 
  Parts                    330  | 12   19   13   .    18   77   34   6    3    102  46   
Haulers Intercepted        4    | .    1    .    .    .    2    1    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       31   | .    .    .    .    .    .    .    14   .    17   .    
  Retrieved Matter         362  | .    .    .    .    .    .    .    225  .    137  .    
Parts Self-Destructed      5    | .    .    .    .    .    .    .    2    3    .    .    
  Prevented                4    | .    .    .    .    .    .    .    4    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Combat Hostiles Destroyed  81   | .   6   5   .   5   20  6   4   1   7   27  
  Guns                     57   | .   4   5   .   5   16  5   3   1   7   11  
  AOE                      24   | .   2   .   .   .   4   1   1   .   .   16  
Classes Destroyed          17   | 2   3   1   .   1   3   1   1   .   2   3   
  Worker                   2    | .   .   .   .   .   1   1   .   .   .   .   
  Builder                  2    | .   .   .   .   1   1   .   .   .   .   .   
  Tunneler                 9    | 5   1   3   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   1   .   .   .   2   1   .   .   .   .   
  Recycler                 6    | 1   .   .   .   .   2   3   .   .   .   .   
  Watcher                  8    | .   2   .   .   .   4   2   .   .   .   .   
  Swarmer                  4    | .   .   3   .   .   .   .   1   .   .   .   
  Grunt                    31   | .   6   2   .   5   16  1   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   6    | .   .   .   .   .   3   2   1   .   .   .   
  Hunter                   1    | .   .   .   .   .   .   .   1   .   .   .   
  Programmer               4    | .   .   .   .   .   .   3   .   1   .   .   
  Zionite                  31   | .   .   .   .   .   .   .   .   .   31  .   
  Z-Light                  8    | .   .   .   .   .   .   .   .   .   .   8   
  Assembled                18   | .   .   .   .   .   .   .   .   .   .   18  
  Golem                    1    | .   .   .   .   .   .   .   .   .   .   1   
  Butcher                  1    | .   .   .   .   .   .   .   .   .   1   .   
  Mutant                   5    | .   .   .   .   .   .   .   .   .   5   .   
Best Kill Streak           17   | 6   4   3   .   2   6   3   3   1   17  12  
  Combat Bots Only         12   | .   2   3   .   2   5   1   3   1   5   12  
Max Kills in Single Turn   4    | 1   2   2   .   1   2   1   1   1   2   4   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   .   .   .   2   1   1   .   .   4   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   1   .   
  Imprinter (-7/Zion)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Damage Taken               5612  | .    156  86   .    124  674  304  127  22   779  3340 
  Core                     775   | .    .    16   .    27   25   19   .    .    65   623  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         92    | 100  .    .    .    82   95   .    .    .    .    .    
Volleys Fired              263   | 16   25   10   .    11   49   29   12   1    60   50   
  Largest                  3     | 2    2    2    .    2    3    3    3    3    3    3    
  Hottest                  102   | 60   60   60   .    46   102  75   89   75   89   89   
Shots Fired                675   | 32   50   20   .    22   135  85   27   3    177  124  
  Gun                      640   | 32   50   20   .    22   124  84   22   3    170  113  
  Cannon                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 35    | .    .    .    .    .    11   1    5    .    7    11   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  568   | 16   25   15   .    22   98   84   22   3    170  113  
  Thermal                  26    | .    .    .    .    .    26   .    .    .    .    .    
  Explosive                4     | .    .    .    .    .    4    .    .    .    .    .    
  Electromagnetic          77    | 16   25   5    .    .    7    1    5    .    7    11   
  Robot Hit Streak         52    | 8    9    10   .    18   19   36   52   6    34   20   
  Robot Miss Streak        4     | 1    2    2    .    1    2    1    1    .    2    4    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        12    | .    .    1    .    1    1    .    .    .    7    2    
    Max Gunslinging Chain  1     | .    .    1    .    1    1    .    .    .    1    1    
Shots Hit Robots           521   | 26   38   17   .    20   104  66   20   2    135  93   
  Core Hits                283   | 9    16   11   .    12   64   22   8    2    60   79   
  Critical Hits            4     | .    .    .    .    1    1    .    .    .    1    1    
  Critical Kills           3     | .    .    .    .    1    .    .    .    .    1    1    
  Critical Parts Destroyed 1     | .    .    .    .    .    1    .    .    .    .    .    
Melee Attacks              6     | .    .    .    .    .    1    3    2    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 6     | .    .    .    .    .    1    3    2    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11519 | 367  802  254  .    339  2290 1628 483  50   2379 2927 
  Guns                     7822  | 277  509  254  .    339  1479 1152 307  50   2112 1343 
  Cannons                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               3697  | 90   293  .    .    .    811  476  176  .    267  1584 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  6829  | 68   163  205  .    339  1090 1152 307  50   2112 1343 
  Thermal                  1451  | 90   122  .    .    .    443  415  .    .    .    381  
  Explosive                594   | .    171  .    .    .    423  .    .    .    .    .    
  Electromagnetic          2645  | 209  346  49   .    .    334  61   176  .    267  1203 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         4     | .    .    .    .    .    2    1    1    1    4    4    
  Average Corruption       2     | .    .    .    .    .    2    1    1    1    3    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  58    | .    .    .    .    .    11   3    2    3    12   27   
    Message Errors         18    | .    .    .    .    .    3    2    2    3    .    8    
    Matter Fused           10    | .    .    .    .    .    .    .    .    .    3    7    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    .    2    3    
    Energy Discharges      7     | .    .    .    .    .    3    .    .    .    .    4    
    Data Loss (minor)      5     | .    .    .    .    .    4    .    .    .    .    1    
    Targeting Errors       8     | .    .    .    .    .    1    1    .    .    4    2    
    Weapon Failures        5     | .    .    .    .    .    .    .    .    .    3    2    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            277   | .    22   .    .    .    13   215  .    .    .    27   
  Projectiles              .     | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               277   | .    22   .    .    .    13   215  .    .    .    27   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      35    | .    23   .    .    .    12   .    .    .    .    .    
  Shots                    2     | .    1    .    .    .    1    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        435   | 60   135  45   .    27   180  257  51   24   264  435  
  Average Temperature      67    | 25   42   15   .    15   42   66   30   18   67   122  
  Received Heat Transfer   1718  | .    105  33   .    90   333  81   .    .    63   1013 
  Effects                  2     | .    .    .    .    .    .    .    .    .    1    1    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    1    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              8     | .    2    .    .    .    1    .    .    .    2    3    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .     | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1551  | 50   150  .    .    .    901  200  .    .    .    250  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      9     | 3    2    .    .    .    1    .    .    .    1    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Peak Influence             596  | 30  152 135 .   125 596 339 .   .   .   .   
  Initial                  232  | .   16  .   .   .   40  232 .   .   .   .   
  Average                  179  | 14  60  68  .   68  367 206 .   .   .   .   
Maximum Alert Level        2    | .   .   .   .   .   2   1   .   .   .   .   
  Low Security (%)         63   | 100 100 100 .   100 26  42  .   .   .   .   
  Level 1                  24   | .   .   .   .   .   16  57  .   .   .   .   
  Level 2                  12   | .   .   .   .   .   57  .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          10   | .   .   .   .   .   4   6   .   .   .   .   
  Investigation            5    | .   .   .   .   .   1   4   .   .   .   .   
  Extermination            2    | .   .   .   .   .   .   2   .   .   .   .   
  Reinforcement            3    | .   .   .   .   .   3   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Distress Signals           7    | .   2   .   .   .   2   3   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              157  | .   13  5   .   5   29  12  3   1   38  51  
  Peak Tracking Total      37   | .   4   3   .   2   6   3   2   1   8   37  
  Tactical Retreats        4    | .   2   .   .   .   1   1   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Traps Triggered            .    | .   .   .   .   .   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Disabled          5    | .   2   .   .   .   .   2   .   .   .   1   
  Max in Single Turn       2    | .   2   .   .   .   .   2   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Machines Accessed          22   | .   8   .   .   .   5   7   1   .   1   .   
  Terminals                16   | .   8   .   .   .   5   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   1   .   .   .   .   
Total Hacks                67   | .   31  .   .   .   15  16  1   .   4   .   
  Successful               39   | .   22  .   .   .   5   7   1   .   4   .   
  Failed                   27   | .   8   .   .   .   10  9   .   .   .   .   
    Catastrophic           1    | .   .   .   .   .   1   .   .   .   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   
  Manual                   52   | .   22  .   .   .   15  10  .   .   5   .   
  Terminals                54   | .   31  .   .   .   15  8   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          6    | .   .   .   .   .   .   6   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   2   .   .   .   .   
Terminal Hacks             25   | .   15  .   .   .   3   2   1   .   4   .   
  Part Schematic           7    | .   1   .   .   .   2   .   .   .   4   .   
  Robot Analysis           3    | .   3   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   2   .   .   .   .   .   .   .   .   .   
  Open Door                1    | .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   .   .   1   .   .   .   .   
  Terminal Index           1    | .   1   .   .   .   .   .   .   .   .   .   
  Unreport Threat          1    | .   1   .   .   .   .   .   .   .   .   .   
  Locate Traps             3    | .   3   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   2   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         14   | .   7   .   .   .   2   5   .   .   .   .   
  Terminals                11   | .   7   .   .   .   2   2   .   .   .   .   
    Track                  4    | .   4   .   .   .   .   .   .   .   .   .   
    Botnet                 6    | .   3   .   .   .   2   1   .   .   .   .   
    Operators              1    | .   .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   .   .   .   .   .   3   .   .   .   .   
    Tunnel                 3    | .   .   .   .   .   .   3   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         18   | .   7   .   .   .   5   6   .   .   .   .   
  Full Trace Events        2    | .   .   .   .   .   1   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   7    | .   1   .   .   .   2   .   .   .   4   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               2    | .   .   .   .   .   .   .   .   .   2   .   
  EXPLORE                  1    | .   .   .   .   .   .   .   .   .   1   .   
  RETURN                   1    | .   .   .   .   .   .   .   .   .   1   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Robot Analysis Total       3    | .   3   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    6    | .   .   1   .   1   .   .   2   1   1   .   
Drone Launches             1    | .   .   .   .   .   .   .   .   .   1   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   1   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Zio  Dee  
Turns Passed               7600 | 116  900  286  340  256  799  1353 781  428  1110 1231 
Spaces Moved               4058 | 42   491  155  213  121  337  765  454  265  577  638  
  Core                     23   | 12   .    .    .    .    .    .    .    .    .    11   
  Treads                   4035 | 30   491  155  213  121  337  765  454  265  577  627  
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  160  160  160  160  160  50   
  Average Speed            160  | 128  160  160  160  168  160  160  160  160  161  163  
  Slowest Speed            180  | 160  160  160  160  180  160  160  160  160  167  167  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       52   | 3    89   34   67   28   37   24   59   54   87   92   
  Regions Visited          10
    Branch Regions         7
  Pre-discovered Areas     3    | .    .    .    .    .    .    3    .    .    .    .    
  Known Exits Taken        6    | .    1    .    .    .    1    1    1    1    1    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    .    .    .    .    .    
Scrap Searched             8    | .    .    .    .    .    .    .    6    1    1    .    
Spaces Dug                 6    | .    .    .    .    .    1    3    2    .    .    .    
Terrain Destroyed          114  | 10   7    .    .    .    50   36   2    .    1    8    
  Melee                    6    | .    .    .    .    .    1    3    2    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      108  | 10   7    .    .    .    49   33   .    .    1    8    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee 
Total                      4719 | 73  563 172 212 150 494 858 484 267 684 762 
  Wait                     31   | .   3   .   .   .   5   8   1   .   5   9   
  Move                     4048 | 41  490 154 212 120 336 764 453 264 576 638 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  77   | 5   16  1   .   3   28  12  1   .   8   3   
  Fast Attach              34   | 6   1   1   .   .   7   3   .   .   3   13  
  Attach                   38   | 2   1   .   .   .   13  2   .   .   5   15  
  Detach                   11   | 1   .   .   .   .   4   .   .   .   1   5   
  Swap                     122  | 1   12  4   .   11  25  23  14  2   16  14  
  Drop                     89   | 1   15  2   .   5   26  14  1   .   10  15  
  Fire                     263  | 16  25  10  .   11  49  29  12  1   60  50  
  Melee                    6    | .   .   .   .   .   1   3   2   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: [*Mat x3] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / [*Exi])
-10/Exiles
-9/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: *Dee / [*Pro])
-7/Deep Caves

 History 
---------
 Turn | Location       | Event
   11 | -11/Scrapyard  | Discovered new exit (range 16)
  117 | -11/Scrapyard  | Entered Materials
  146 | -10/Materials  | Identified exit to Mines
  302 | -10/Materials  | Build established: Mutant
  335 | -10/Materials  | Discovered new exit (range 6)
  429 | -10/Materials  | Central database locked down
  572 | -10/Materials  | Discovered new exit (range 3)
  696 | -10/Materials  | Discovered new exit (range 9)
 1017 | -10/Materials  | Entered Mines
 1017 | -10/Mines      | Discovered new exit (range 10)
 1025 | -10/Mines      | Learned Materials trap positions
 1094 | -10/Mines      | Discovered new exit (range 10)
 1239 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1297 | -10/Mines      | Deemed a non-threat by the Exiles lab entrance
 1297 | -10/Mines      | Discovered new exit (range 5)
 1303 | -10/Mines      | Entered Exiles
 1303 | -10/Exiles     | Found Exiles lab abandoned
 1630 | -10/Exiles     | Discovered new exit (range 10)
 1643 | -10/Exiles     | Entered Mines
 1708 | -9/Mines       | Joined a pair of Derelicts in attacking an 0b10 outpost
 1887 | -9/Mines       | Discovered new exit (range 8)
 1899 | -9/Mines       | Entered Materials
 1899 | -8/Materials   | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1900 | -8/Materials   | Loaded intel: 8 trap records
 2004 | -8/Materials   | Build established: Scavenger-Mutant
 2277 | -8/Materials   | Identified exit to Factory
 2698 | -8/Materials   | Entered Factory
 2698 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3083 | -7/Factory     | Build established: Scavenger-Skirmisher
 3782 | -7/Factory     | Identified exit to Lower Caves
 4051 | -7/Factory     | Entered Lower Caves
 4452 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 4701 | -7/Lower Caves | Learned 4 Factory zone layouts
 4720 | -7/Lower Caves | Learned Factory terminal intel
 4757 | -7/Lower Caves | Discovered new exit (range 7)
 4765 | -7/Lower Caves | Identified exit to Lower Caves
 4832 | -7/Lower Caves | Entered another Lower Caves area
 4859 | -7/Lower Caves | Encountered a Warlord checkpoint
 5119 | -7/Lower Caves | Learned Factory security intel
 5236 | -7/Lower Caves | Discovered new exit (range 13)
 5258 | -7/Lower Caves | Identified exit to Zion
 5260 | -7/Lower Caves | Entered Zion
 5345 | -7/Zion        | Discovered new exit (range 20)
 5360 | -7/Zion        | Learned 4 Factory zone layouts
 5390 | -7/Zion        | Given the Hacking Drone Bay
 5391 | -7/Zion        | Found Prototype Device
 5391 | -7/Zion        | Identified Hacking Drone Bay
 5427 | -7/Zion        | System corruption cleaned by Quarantine Array
 5962 | -7/Zion        | Attacked by Zionites
 5965 | -7/Zion        | Destroyed Imprinter
 6003 | -7/Zion        | Extracted access codes from Imprinter's data core
 6338 | -7/Zion        | Opened final containment barrier to the Deep Caves
 6365 | -7/Zion        | Discovered new exit (range 3)
 6365 | -7/Zion        | Saw the warning signs outside the Deep Caves entrance
 6367 | -7/Zion        | Identified exit to Deep Caves
 6370 | -7/Zion        | Entered Deep Caves
 6620 | -7/Deep Caves  | Z-Facility disabled
 6646 | -7/Deep Caves  | Found Prototype Protection
 6646 | -7/Deep Caves  | Identified Zio. Weapon Casing
 6689 | -7/Deep Caves  | Found Zio. Weapon Casing
 7393 | -7/Deep Caves  | Build established: Skirmisher
 7435 | -7/Deep Caves  | Spotted as-91228
 7460 | -7/Deep Caves  | Spotted as-33657
 7552 | -7/Deep Caves  | Destroyed as-33657
 7572 | -7/Deep Caves  | Lost 4 parts (2n1u1w)
 7578 | -7/Deep Caves  | Triggered Deep Caves wall
 7578 | -7/Deep Caves  | Spotted AS-94467
 7578 | -7/Deep Caves  | Spotted AS-24309
 7585 | -7/Deep Caves  | Core integrity fell below 50%
 7594 | -7/Deep Caves  | Released all parts (5)
 7597 | -7/Deep Caves  | Core integrity fell below 20%
 7601 | -7/Deep Caves  | Destroyed by as-08002 with Assembled Blade

 Last Messages 
---------------
07586_ as-75857 destroyed.
07588_ Imp. Light Armor Plating destroyed.
07588_ as-45947 destroyed.
07589_ as-94504 destroyed.
07591_ Med. Treads destroyed.
07591_ as-85866 destroyed.
07591_ Mic. Nuclear Core destroyed.
07592_ Arm. Treads destroyed.
07593_ Mak. Shrapnel Gun destroyed.
07593_ as-39619 misfires.
07594_ Proton Missile Launcher destroyed.
07594_ as-98232 destroyed.
07594_ Released Adv. Signal Interpreter.
07594_ Released Lrg. Storage Unit. <x2>
07594_ Released Adv. Visual Processing Unit.
07594_ Released Zio. Light DM Reactor.
07595_ Acquired Adv. Terrain Scanner.
07596_ as-49828 destroyed.
07598_ Adv. Terrain Scanner destroyed.
[Achievement: I Think I Know What's Going On]

 Map 
-----
+----------------------------------------------------+
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|  ?????????"    a s   aa#"###?????# #???##    ##    |
|  ????????""       a a a### #???### #????#   ####   |
|  ????????#        *!%a "## #####   ##???#   #??#   |
|  ??????"          =!!   "     ##    #???## ##??#   |
|  ??"              /!!      "####    ##???# #???#   |
|  ??"            a           ####     ##### #???#   |
|  ??"              *           ##           #???#   |
|  ??"         /              ####      ######???##  |
|  ??"          / /      =    ##?#     ##?????????## |
|  ??"                         #?##   ##???????##### |
|  ??"                    =    #??#  ##??????### #   |
|  ??"""""     =    !          #??# ##???????#     ? |
|  ??????###       / =  !  =   #??# ?????????#    ?? |
|  ????????""    =             #??# ###?#####?#  ##? |
|  ?????????"                  #??#    ##   ###   ## |
|  ?????????"      =           #??#          ##      |
|  ?????????"            !!    ##?###                |
|  ????????""             !     #???#                |
|  ????????#       =  !         #???######           |
|  ????????"                    #????????##          |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          27
Energy Capacity            500
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       110
Armor Coverage             400
Resistance: KI             50
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           100
Evasion (%)                45
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
       Hcp. Storage Unit | -10/Materials | Hacked
       Adv. Sensor Array | -8/Materials  | Hacked
 Adv. Signal Interpreter | -8/Materials  | Hacked
            Battle Rifle | -7/Zion       | Free
             Barrage Gun | -7/Zion       | Free
                  Flamer | -7/Zion       | Free
                  Ripper | -7/Zion       | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Think I Know What's Going On
Monster
Signs Are For Wimps
That's One Door That Should Stay Closed

 Challenges 
------------
None

 Game 
------
Seed              GhostCoilReplicator
  Manual?         0
Play Time         01:39:14
  Cumulative      340.6 hours
  Start           2021.10.12 @ 22:02:24
  End             2021.10.12 @ 23:46:25
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          161
  Rogue           45
  Adventurer      114
  Explorer        2
Win Type          -
  Total           27
  Types           24/2/0/0/0/0/0/0/1
Lore%             52
Gallery%          80
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/TerminusFine
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1c17e58d-1794-4763-bad2-a465732dc2e3