Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.10.12 @ 23:46:25 Player: Jezoensis Result: Destroyed by as-08002 with Assembled Blade Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (125) 625 Value Destroyed (3707) 3707 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (709) 709 TOTAL SCORE: 8881 Bonus ------- High Alert Combat Kills 77 Met Imprinter 300 Triggered Deep Caves Wall 500 Friendly Fire -168 Cogmind --------- Core Integrity 0/700 Matter 237/300 Energy 85/100 System Corruption 4% Temperature Cool (113) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Experimental Heat Sink Improved Sensor Array Advanced Sensor Array Advanced Terrain Scan Processor Peak State ------------ > --- POWER ------------ Zionite Light DM Reactor > --- PROPULSION ------- Improved Treads Armored Treads Armored Treads Zionite Composite Leg I > --- UTILITY ---------- Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Advanced Sensor Array Advanced Signal Interpreter > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Enhanced Autogun > --- INVENTORY -------- Micro Nuclear Core Armored Treads Medium Treads Experimental Heat Sink Improved Cooling System Improved Sensor Array Improved Sensor Array Advanced Terrain Scanner Advanced Terrain Scan Processor Zionite Light Carapace Improved Light Armor Plating Improved Field Recycling Unit Hacking Drone Bay Makeshift Shrapnel Gun Proton Missile Launcher Phasing Sabre [Rating: 51] Favorites ----------- Power Micro Nuclear Core Engine F-cell Engine Power Core Micro Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Composite Leg I Hover Unit Zionite Glidesys I Utility Large Storage Unit Device Advanced Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Enhanced Autogun Energy Gun EM Pulse Gun Ballistic Gun Enhanced Autogun Launcher Proton Missile Launcher Special Weapon Mining Laser Slashing Weapon Scythe Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . . . 4 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . 1 1 . . . . Utility 3 | . . . . . 2 1 . . . . Weapon 1 | . . . . . 1 . . . . . Parts Attached 194 | 9 14 5 . 11 45 28 14 2 24 42 Power 15 | 2 2 . . 2 2 1 . . 1 5 Engine 6 | 2 1 . . . 1 . . . 1 1 Core 6 | . 1 . . 2 1 1 . . . 1 Reactor 3 | . . . . . . . . . . 3 Propulsion 24 | 2 . . . 1 6 1 . . 7 7 Treads 22 | 2 . . . 1 6 1 . . 7 5 Leg 1 | . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . . 1 Flight . | . . . . . . . . . . . Utility 98 | 3 11 4 . 5 19 17 11 2 9 17 Device 48 | 2 5 2 . 1 9 7 8 1 5 8 Storage 6 | 1 2 . . 1 . 1 . . . 1 Processor 6 | . . . . . 3 2 1 . . . Hackware . | . . . . . . . . . . . Protection 38 | . 4 2 . 3 7 7 2 1 4 8 Artifact . | . . . . . . . . . . . Weapon 57 | 2 1 1 . 3 18 9 3 . 7 13 Energy Gun 9 | 1 . . . . 6 . . . . 2 Energy Cannon . | . . . . . . . . . . . Ballistic Gun 29 | 1 1 1 . 3 6 6 1 . 4 6 Ballistic Cannon . | . . . . . . . . . . . Launcher 14 | . . . . . 4 1 1 . 3 5 Special Weapon 1 | . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 4 | . . . . . 1 2 1 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . 2 . . . 2 9 Parts Lost 18 | . . . . . 1 . . . 1 16 Power 1 | . . . . . . . . . . 1 Propulsion 6 | . . . . . . . . . . 6 Utility 4 | . . . . . . . . . . 4 Weapon 7 | . . . . . 1 . . . 1 5 Highest Loss Streak 11 | . . . . . 1 . . . 1 11 Average Slot Usage (%) 99 | . 100 100 100 100 99 100 100 100 99 98 Engine 2 | . 6 . . . 6 . . . 2 2 Core 5 | . 7 14 14 14 2 7 7 7 4 . Treads 29 | . 28 28 28 28 27 30 30 30 29 29 Device 7 | . 13 12 14 2 5 6 6 6 4 6 Storage 15 | . 14 14 14 20 18 15 15 15 15 14 Processor 10 | . . . . . 8 15 15 15 15 14 Protection 1 | . . 1 . 5 3 . . . 2 . Energy Gun 2 | . 14 11 . . 5 . . . . . Ballistic Gun 20 | . 14 16 28 28 19 22 21 23 22 20 Naked Turns 4 | . . . . . . . . . . 4 Heaviest Build 68 | 11 32 32 26 43 57 68 59 48 65 60 Greatest Support 91 | 40 40 40 40 40 60 80 80 80 83 91 Greatest Overweight (x) 1 | . . . . 1 . . . . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 16 | 6 10 10 10 16 16 16 16 16 16 16 Average Capacity 14 | 5 8 10 10 12 16 16 16 16 16 15 Most Carried 16 | 5 10 10 10 12 16 16 16 16 16 16 Average Carried 13 | 2 7 9 10 10 14 15 15 16 15 15 Final Capacity 16 | 6 10 10 10 16 16 16 16 16 16 4 Final Carried 16 | 4 10 10 10 12 16 16 16 16 16 4 Class Distribution -------------------- 51% | Scavenger-Skirmisher 22% | Mutant 8% | Scavenger-Tank 8% | Skirmisher 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Zion Skirmisher | -7/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 3622 | 306 172 115 . 189 801 529 244 29 650 587 Remotely . | . . . . . . . . . . . Salvage Created 5477 | 195 379 196 . 209 1453 635 224 50 1124 1012 Parts 330 | 12 19 13 . 18 77 34 6 3 102 46 Haulers Intercepted 4 | . 1 . . . 2 1 . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled 31 | . . . . . . . 14 . 17 . Retrieved Matter 362 | . . . . . . . 225 . 137 . Parts Self-Destructed 5 | . . . . . . . 2 3 . . Prevented 4 | . . . . . . . 4 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 81 | . 6 5 . 5 20 6 4 1 7 27 Guns 57 | . 4 5 . 5 16 5 3 1 7 11 AOE 24 | . 2 . . . 4 1 1 . . 16 Classes Destroyed 17 | 2 3 1 . 1 3 1 1 . 2 3 Worker 2 | . . . . . 1 1 . . . . Builder 2 | . . . . 1 1 . . . . . Tunneler 9 | 5 1 3 . . . . . . . . Hauler 4 | . 1 . . . 2 1 . . . . Recycler 6 | 1 . . . . 2 3 . . . . Watcher 8 | . 2 . . . 4 2 . . . . Swarmer 4 | . . 3 . . . . 1 . . . Grunt 31 | . 6 2 . 5 16 1 1 . . . Duelist 1 | . . . . . 1 . . . . . Sentry 6 | . . . . . 3 2 1 . . . Hunter 1 | . . . . . . . 1 . . . Programmer 4 | . . . . . . 3 . 1 . . Zionite 31 | . . . . . . . . . 31 . Z-Light 8 | . . . . . . . . . . 8 Assembled 18 | . . . . . . . . . . 18 Golem 1 | . . . . . . . . . . 1 Butcher 1 | . . . . . . . . . 1 . Mutant 5 | . . . . . . . . . 5 . Best Kill Streak 17 | 6 4 3 . 2 6 3 3 1 17 12 Combat Bots Only 12 | . 2 3 . 2 5 1 3 1 5 12 Max Kills in Single Turn 4 | 1 2 2 . 1 2 1 1 1 2 4 Gunslinging 1 | . . 1 . . . . . . . . Exploded 4 | . 2 . . . 2 1 1 . . 4 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . 1 . Imprinter (-7/Zion) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 5612 | . 156 86 . 124 674 304 127 22 779 3340 Core 775 | . . 16 . 27 25 19 . . 65 623 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 92 | 100 . . . 82 95 . . . . . Volleys Fired 263 | 16 25 10 . 11 49 29 12 1 60 50 Largest 3 | 2 2 2 . 2 3 3 3 3 3 3 Hottest 102 | 60 60 60 . 46 102 75 89 75 89 89 Shots Fired 675 | 32 50 20 . 22 135 85 27 3 177 124 Gun 640 | 32 50 20 . 22 124 84 22 3 170 113 Cannon . | . . . . . . . . . . . Launcher 35 | . . . . . 11 1 5 . 7 11 Special . | . . . . . . . . . . . Kinetic 568 | 16 25 15 . 22 98 84 22 3 170 113 Thermal 26 | . . . . . 26 . . . . . Explosive 4 | . . . . . 4 . . . . . Electromagnetic 77 | 16 25 5 . . 7 1 5 . 7 11 Robot Hit Streak 52 | 8 9 10 . 18 19 36 52 6 34 20 Robot Miss Streak 4 | 1 2 2 . 1 2 1 1 . 2 4 Penetration Max . | . . . . . . . . . . . Secondary Targets 12 | . . 1 . 1 1 . . . 7 2 Max Gunslinging Chain 1 | . . 1 . 1 1 . . . 1 1 Shots Hit Robots 521 | 26 38 17 . 20 104 66 20 2 135 93 Core Hits 283 | 9 16 11 . 12 64 22 8 2 60 79 Critical Hits 4 | . . . . 1 1 . . . 1 1 Critical Kills 3 | . . . . 1 . . . . 1 1 Critical Parts Destroyed 1 | . . . . . 1 . . . . . Melee Attacks 6 | . . . . . 1 3 2 . . . Impact . | . . . . . . . . . . . Slashing 6 | . . . . . 1 3 2 . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 11519 | 367 802 254 . 339 2290 1628 483 50 2379 2927 Guns 7822 | 277 509 254 . 339 1479 1152 307 50 2112 1343 Cannons . | . . . . . . . . . . . Explosions 3697 | 90 293 . . . 811 476 176 . 267 1584 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 6829 | 68 163 205 . 339 1090 1152 307 50 2112 1343 Thermal 1451 | 90 122 . . . 443 415 . . . 381 Explosive 594 | . 171 . . . 423 . . . . . Electromagnetic 2645 | 209 346 49 . . 334 61 176 . 267 1203 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 4 | . . . . . 2 1 1 1 4 4 Average Corruption 2 | . . . . . 2 1 1 1 3 4 Corruption Purged . | . . . . . . . . . . . Effects 58 | . . . . . 11 3 2 3 12 27 Message Errors 18 | . . . . . 3 2 2 3 . 8 Matter Fused 10 | . . . . . . . . . 3 7 Heat Flow Errors 5 | . . . . . . . . . 2 3 Energy Discharges 7 | . . . . . 3 . . . . 4 Data Loss (minor) 5 | . . . . . 4 . . . . 1 Targeting Errors 8 | . . . . . 1 1 . . 4 2 Weapon Failures 5 | . . . . . . . . . 3 2 Overload Shots . | . . . . . . . . . . . Overflow Damage 277 | . 22 . . . 13 215 . . . 27 Projectiles . | . . . . . . . . . . . Explosions 277 | . 22 . . . 13 215 . . . 27 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 35 | . 23 . . . 12 . . . . . Shots 2 | . 1 . . . 1 . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 435 | 60 135 45 . 27 180 257 51 24 264 435 Average Temperature 67 | 25 42 15 . 15 42 66 30 18 67 122 Received Heat Transfer 1718 | . 105 33 . 90 333 81 . . 63 1013 Effects 2 | . . . . . . . . . 1 1 Energy Bleed 2 | . . . . . . . . . 1 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 8 | . 2 . . . 1 . . . 2 3 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 1551 | 50 150 . . . 901 200 . . . 250 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 9 | 3 2 . . . 1 . . . 1 2 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 596 | 30 152 135 . 125 596 339 . . . . Initial 232 | . 16 . . . 40 232 . . . . Average 179 | 14 60 68 . 68 367 206 . . . . Maximum Alert Level 2 | . . . . . 2 1 . . . . Low Security (%) 63 | 100 100 100 . 100 26 42 . . . . Level 1 24 | . . . . . 16 57 . . . . Level 2 12 | . . . . . 57 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 10 | . . . . . 4 6 . . . . Investigation 5 | . . . . . 1 4 . . . . Extermination 2 | . . . . . . 2 . . . . Reinforcement 3 | . . . . . 3 . . . . . Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 7 | . 2 . . . 2 3 . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 157 | . 13 5 . 5 29 12 3 1 38 51 Peak Tracking Total 37 | . 4 3 . 2 6 3 2 1 8 37 Tactical Retreats 4 | . 2 . . . 1 1 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered . | . . . . . . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 5 | . 2 . . . . 2 . . . 1 Max in Single Turn 2 | . 2 . . . . 2 . . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 22 | . 8 . . . 5 7 1 . 1 . Terminals 16 | . 8 . . . 5 3 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . Total Hacks 67 | . 31 . . . 15 16 1 . 4 . Successful 39 | . 22 . . . 5 7 1 . 4 . Failed 27 | . 8 . . . 10 9 . . . . Catastrophic 1 | . . . . . 1 . . . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 52 | . 22 . . . 15 10 . . 5 . Terminals 54 | . 31 . . . 15 8 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 6 | . . . . . . 6 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 2 . . . . Terminal Hacks 25 | . 15 . . . 3 2 1 . 4 . Part Schematic 7 | . 1 . . . 2 . . . 4 . Robot Analysis 3 | . 3 . . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . Open Door 1 | . . . . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . . . Branch Access Points 2 | . 1 . . . . 1 . . . . Terminal Index 1 | . 1 . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . Locate Traps 3 | . 3 . . . . . . . . . Hauler Manifests 2 | . 2 . . . . . . . . . Zone Layout 2 | . 1 . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks 14 | . 7 . . . 2 5 . . . . Terminals 11 | . 7 . . . 2 2 . . . . Track 4 | . 4 . . . . . . . . . Botnet 6 | . 3 . . . 2 1 . . . . Operators 1 | . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . . . . . . 3 . . . . Tunnel 3 | . . . . . . 3 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 18 | . 7 . . . 5 6 . . . . Full Trace Events 2 | . . . . . 1 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 7 | . 1 . . . 2 . . . 4 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders 2 | . . . . . . . . . 2 . EXPLORE 1 | . . . . . . . . . 1 . RETURN 1 | . . . . . . . . . 1 . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total 3 | . 3 . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . 1 . . 2 1 1 . Drone Launches 1 | . . . . . . . . . 1 . Drone Recoveries 1 | . . . . . . . . . 1 . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 7600 | 116 900 286 340 256 799 1353 781 428 1110 1231 Spaces Moved 4058 | 42 491 155 213 121 337 765 454 265 577 638 Core 23 | 12 . . . . . . . . . 11 Treads 4035 | 30 491 155 213 121 337 765 454 265 577 627 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 50 Average Speed 160 | 128 160 160 160 168 160 160 160 160 161 163 Slowest Speed 180 | 160 160 160 160 180 160 160 160 160 167 167 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 52 | 3 89 34 67 28 37 24 59 54 87 92 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . 3 . . . . Known Exits Taken 6 | . 1 . . . 1 1 1 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . . Scrap Searched 8 | . . . . . . . 6 1 1 . Spaces Dug 6 | . . . . . 1 3 2 . . . Terrain Destroyed 114 | 10 7 . . . 50 36 2 . 1 8 Melee 6 | . . . . . 1 3 2 . . . Projectile . | . . . . . . . . . . . AOE 108 | 10 7 . . . 49 33 . . 1 8 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Total 4719 | 73 563 172 212 150 494 858 484 267 684 762 Wait 31 | . 3 . . . 5 8 1 . 5 9 Move 4048 | 41 490 154 212 120 336 764 453 264 576 638 Hop . | . . . . . . . . . . . Pick Up 77 | 5 16 1 . 3 28 12 1 . 8 3 Fast Attach 34 | 6 1 1 . . 7 3 . . 3 13 Attach 38 | 2 1 . . . 13 2 . . 5 15 Detach 11 | 1 . . . . 4 . . . 1 5 Swap 122 | 1 12 4 . 11 25 23 14 2 16 14 Drop 89 | 1 15 2 . 5 26 14 1 . 10 15 Fire 263 | 16 25 10 . 11 49 29 12 1 60 50 Melee 6 | . . . . . 1 3 2 . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x3] / *Min x2) -10/Mines (discovered 3 exits: [*Mat x2] / [*Exi]) -10/Exiles -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 335 | -10/Materials | Discovered new exit (range 6) 429 | -10/Materials | Central database locked down 572 | -10/Materials | Discovered new exit (range 3) 696 | -10/Materials | Discovered new exit (range 9) 1017 | -10/Materials | Entered Mines 1017 | -10/Mines | Discovered new exit (range 10) 1025 | -10/Mines | Learned Materials trap positions 1094 | -10/Mines | Discovered new exit (range 10) 1239 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1297 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1297 | -10/Mines | Discovered new exit (range 5) 1303 | -10/Mines | Entered Exiles 1303 | -10/Exiles | Found Exiles lab abandoned 1630 | -10/Exiles | Discovered new exit (range 10) 1643 | -10/Exiles | Entered Mines 1708 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1887 | -9/Mines | Discovered new exit (range 8) 1899 | -9/Mines | Entered Materials 1899 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1900 | -8/Materials | Loaded intel: 8 trap records 2004 | -8/Materials | Build established: Scavenger-Mutant 2277 | -8/Materials | Identified exit to Factory 2698 | -8/Materials | Entered Factory 2698 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3083 | -7/Factory | Build established: Scavenger-Skirmisher 3782 | -7/Factory | Identified exit to Lower Caves 4051 | -7/Factory | Entered Lower Caves 4452 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4701 | -7/Lower Caves | Learned 4 Factory zone layouts 4720 | -7/Lower Caves | Learned Factory terminal intel 4757 | -7/Lower Caves | Discovered new exit (range 7) 4765 | -7/Lower Caves | Identified exit to Lower Caves 4832 | -7/Lower Caves | Entered another Lower Caves area 4859 | -7/Lower Caves | Encountered a Warlord checkpoint 5119 | -7/Lower Caves | Learned Factory security intel 5236 | -7/Lower Caves | Discovered new exit (range 13) 5258 | -7/Lower Caves | Identified exit to Zion 5260 | -7/Lower Caves | Entered Zion 5345 | -7/Zion | Discovered new exit (range 20) 5360 | -7/Zion | Learned 4 Factory zone layouts 5390 | -7/Zion | Given the Hacking Drone Bay 5391 | -7/Zion | Found Prototype Device 5391 | -7/Zion | Identified Hacking Drone Bay 5427 | -7/Zion | System corruption cleaned by Quarantine Array 5962 | -7/Zion | Attacked by Zionites 5965 | -7/Zion | Destroyed Imprinter 6003 | -7/Zion | Extracted access codes from Imprinter's data core 6338 | -7/Zion | Opened final containment barrier to the Deep Caves 6365 | -7/Zion | Discovered new exit (range 3) 6365 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6367 | -7/Zion | Identified exit to Deep Caves 6370 | -7/Zion | Entered Deep Caves 6620 | -7/Deep Caves | Z-Facility disabled 6646 | -7/Deep Caves | Found Prototype Protection 6646 | -7/Deep Caves | Identified Zio. Weapon Casing 6689 | -7/Deep Caves | Found Zio. Weapon Casing 7393 | -7/Deep Caves | Build established: Skirmisher 7435 | -7/Deep Caves | Spotted as-91228 7460 | -7/Deep Caves | Spotted as-33657 7552 | -7/Deep Caves | Destroyed as-33657 7572 | -7/Deep Caves | Lost 4 parts (2n1u1w) 7578 | -7/Deep Caves | Triggered Deep Caves wall 7578 | -7/Deep Caves | Spotted AS-94467 7578 | -7/Deep Caves | Spotted AS-24309 7585 | -7/Deep Caves | Core integrity fell below 50% 7594 | -7/Deep Caves | Released all parts (5) 7597 | -7/Deep Caves | Core integrity fell below 20% 7601 | -7/Deep Caves | Destroyed by as-08002 with Assembled Blade Last Messages --------------- 07586_ as-75857 destroyed. 07588_ Imp. Light Armor Plating destroyed. 07588_ as-45947 destroyed. 07589_ as-94504 destroyed. 07591_ Med. Treads destroyed. 07591_ as-85866 destroyed. 07591_ Mic. Nuclear Core destroyed. 07592_ Arm. Treads destroyed. 07593_ Mak. Shrapnel Gun destroyed. 07593_ as-39619 misfires. 07594_ Proton Missile Launcher destroyed. 07594_ as-98232 destroyed. 07594_ Released Adv. Signal Interpreter. 07594_ Released Lrg. Storage Unit. 07594_ Released Adv. Visual Processing Unit. 07594_ Released Zio. Light DM Reactor. 07595_ Acquired Adv. Terrain Scanner. 07596_ as-49828 destroyed. 07598_ Adv. Terrain Scanner destroyed. [Achievement: I Think I Know What's Going On] Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ?????????????????????????????????##???########### | | ?????????????? ??????????????### #### | | ???????????? ?????????????## | | ????????? #####????????# ##### | | ????????? # # #????????# #???# | | ????????"" # # #???????## ##???# | | ????????? # ####????# ####?#### | | ????????"" # ## #????# ##?#### | | ????????? ## #????# ##?## | | ????????""" ## #????## ##### | | ????????" ## #?????### #### | | ????????" # #####??## #??# | | ????????" @ #???# #??# ### ### | | ????????# a ###???# #?## ### #??## | | ?????????" ! a ##?????# #?# ##### | | ?????????" a###??????# #??# ## | | ?????????" a #??????# #??## | | ?????????" a s aa#"###?????# #???## ## | | ????????"" a a a### #???### #????# #### | | ????????# *!%a "## ##### ##???# #??# | | ??????" =!! " ## #???## ##??# | | ??" /!! "#### ##???# #???# | | ??" a #### ##### #???# | | ??" * ## #???# | | ??" / #### ######???## | | ??" / / = ##?# ##?????????## | | ??" #?## ##???????##### | | ??" = #??# ##??????### # | | ??""""" = ! #??# ##???????# ? | | ??????### / = ! = #??# ?????????# ?? | | ????????"" = #??# ###?#####?# ##? | | ?????????" #??# ## ### ## | | ?????????" = #??# ## | | ?????????" !! ##?### | | ????????"" ! #???# | | ????????# = ! #???###### | | ????????" #????????## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 110 Armor Coverage 400 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 100 Evasion (%) 45 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Adv. Sensor Array | -8/Materials | Hacked Adv. Signal Interpreter | -8/Materials | Hacked Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Think I Know What's Going On Monster Signs Are For Wimps That's One Door That Should Stay Closed Challenges ------------ None Game ------ Seed GhostCoilReplicator Manual? 0 Play Time 01:39:14 Cumulative 340.6 hours Start 2021.10.12 @ 22:02:24 End 2021.10.12 @ 23:46:25 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 161 Rogue 45 Adventurer 114 Explorer 2 Win Type - Total 27 Types 24/2/0/0/0/0/0/0/1 Lore% 52 Gallery% 80 Achievement% 56 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1c17e58d-1794-4763-bad2-a465732dc2e3