Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.28 @ 01:46:20

Player: Rohain

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (47)      235
Value Destroyed (1546)     1546
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (120)                120
              TOTAL SCORE: 4781

 Bonus
-------
Follower Combat Kills      120

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     64/100
System Corruption          0%
Temperature                Critical (508)
Movement                   Core (350) Ox6
Location                   -7/Lower Caves

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (5) ------
     Large Storage Unit
  Advanced Targeting Computer
  Advanced Targeting Computer
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (15) ---
     Light Nuclear Core
    Medium Storage Unit
           Beam Rifle
           Beam Rifle

 Peak State 
------------
>          --- POWER ------------
     Light Angular Momentum Engine
>          --- PROPULSION -------
   Armored Huge Wheel
   Armored Huge Wheel
>          --- UTILITY ----------
           Heat Sink
  Improved Heat Sink
     Large Storage Unit
  Advanced Targeting Computer
  Improved Weapon Shielding
>          --- WEAPON -----------
           Field Laser
     Heavy Particle Gun
  Advanced Beam Rifle
>          --- INVENTORY --------
   Armored Huge Wheel
   Armored Huge Wheel
    Medium Storage Unit
  Advanced Targeting Computer
  Hardened Light Armor Plating
           Beam Rifle
           Beam Rifle
           Grenade Launcher
[Rating: 45]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
Utility                    Advanced Targeting Computer
  Device                   Heat Sink
  Storage                  Medium Storage Unit
  Processor                Advanced Targeting Computer
  Protection               Improved Weapon Shielding
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low 
Slots Evolved              6    | .   .   2   .   2   2   .   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   .   .   
  Utility                  3    | .   .   .   .   2   1   .   
  Weapon                   1    | .   .   .   .   .   1   .   
Parts Attached             52   | 6   4   6   4   19  8   5   
  Power                    6    | 1   .   1   .   2   1   1   
    Engine                 5    | 1   .   1   .   2   .   1   
    Core                   1    | .   .   .   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               14   | 2   1   2   3   4   2   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    10   | 2   1   2   3   2   .   .   
    Wheel                  4    | .   .   .   .   2   2   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  16   | 1   2   1   .   8   3   1   
    Device                 4    | .   1   1   .   1   1   .   
    Storage                3    | 1   1   .   .   1   .   .   
    Processor              6    | .   .   .   .   4   1   1   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             3    | .   .   .   .   2   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   16   | 2   1   2   1   5   2   3   
    Energy Gun             12   | .   .   2   1   5   2   2   
    Energy Cannon          1    | .   .   .   .   .   .   1   
    Ballistic Gun          2    | 2   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   2   2   .   
Parts Lost                 23   | .   .   .   .   2   14  7   
  Power                    4    | .   .   .   .   1   2   1   
  Propulsion               4    | .   .   .   .   .   2   2   
  Utility                  7    | .   .   .   .   1   5   1   
  Weapon                   8    | .   .   .   .   .   5   3   
  Highest Loss Streak      11   | .   .   .   .   1   11  7   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Backups            7    | 1   5   7   9   8   6   3   
  Power                    .    | .   1   1   1   .   .   .   
  Propulsion               1    | .   2   1   1   2   1   .   
  Utility                  2    | .   .   2   4   2   2   1   
  Weapon                   2    | 1   1   2   2   2   2   2   
  Tool/Special             .    | .   .   .   .   .   .   .   
Unused Backups             3    | .   .   .   .   1   1   1   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  .    | .   .   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   1   .   .   
  Tool/Special             .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     85   | .   95  99  100 89  72  62  
  Engine                   8    | .   14  11  11  9   3   4   
  Leg                      19   | .   28  43  44  17  .   .   
  Wheel                    7    | .   .   .   .   9   14  14  
  Device                   8    | .   9   11  11  8   9   .   
  Storage                  9    | .   14  11  11  9   7   7   
  Processor                7    | .   .   .   .   9   10  20  
  Protection               3    | .   .   .   .   8   5   .   
  Energy Gun               15   | .   .   12  22  17  17  10  
  Ballistic Gun            3    | .   27  9   .   .   .   .   
Peak Build Rating          45   | 6   7   13  13  39  45  41  
  Average Rating           24   | 4   6   11  13  28  38  34  
  On Entrance              14   | .   6   7   13  13  39  23  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             41   | 13  19  24  24  37  41  37  
  Greatest Support         56   | 20  20  40  40  56  56  56  
  Greatest Overweight (x)  1    | .   .   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  15  15  15  
  Average Capacity         11   | 7   8   10  10  10  15  15  
  Most Carried             12   | 4   7   10  10  12  12  4   
  Average Carried          7    | 1   5   7   9   9   7   3   
  Final Capacity           15   | 8   10  10  10  15  15  15  
  Final Carried            12   | 2   7   9   10  12  3   4   

 Class Distribution 
--------------------
 43% | Scavenger-Mutant
 34% | Mutant
 12% | Gunner
 10% | Derelict-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials
           Gunner | -7/Factory
  Derelict-Gunner | -7/Lower Caves

 Resources                      | -11 -10 -9  -9  -8  -7  -7  
-----------                Run  | Yrd Mat Mat Min Mat Fac Low 
Matter Collected           935  | 221 147 120 40  205 87  115 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            1650 | .   115 155 110 628 501 141 
  Parts                    84   | .   18  14  6   28  10  8   
Haulers Intercepted        1    | .   .   .   .   1   .   .   
Recyclers Shooed           1    | .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   7   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low 
Combat Hostiles Destroyed  44   | .   8   3   2   16  11  4   
  Guns                     27   | .   1   3   2   13  4   4   
  AOE                      12   | .   7   .   .   .   5   .   
Classes Destroyed          9    | .   3   2   .   2   2   .   
  Worker                   1    | .   1   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   
  Operator                 1    | .   .   1   .   .   .   .   
  Swarmer                  16   | .   6   1   .   7   .   2   
  Grunt                    15   | .   2   .   .   5   6   2   
  Brawler                  1    | .   .   .   .   .   1   .   
  Sentry                   8    | .   .   2   2   2   2   .   
  Hunter                   3    | .   .   .   .   2   1   .   
  Programmer               1    | .   .   .   .   .   1   .   
Best Kill Streak           8    | .   8   3   2   7   7   4   
  Combat Bots Only         7    | .   7   2   2   7   7   4   
Max Kills in Single Turn   4    | .   4   1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 3    | .   3   .   .   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -7   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  
Hostile Shots Fired        507  | .    30   16   23   95   295  48   
  Missed                   176  | .    13   3    11   30   107  12   
  Hits                     331  | .    17   13   12   65   188  36   
    Melee                  3    | .    .    .    .    .    2    1    
    Projectile             328  | .    17   13   12   65   186  35   
  Critical Strikes         10   | .    .    2    .    2    4    2    
Damage Taken               4289 | .    212  169  143  769  2321 675  
  Core                     970  | .    53   54   34   96   491  242  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  107  | .    .    .    .    43   64   .    
Core Remaining (%)         84   | 100  78   .    78   82   .    .    
Volleys Fired              124  | .    11   12   8    48   35   10   
  Largest                  3    | .    2    2    2    2    3    2    
  Hottest                  179  | .    40   112  112  124  179  126  
Shots Fired                246  | .    18   24   16   95   73   20   
  Gun                      235  | .    14   24   16   94   67   20   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 11   | .    4    .    .    1    6    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  30   | .    14   16   .    .    .    .    
  Thermal                  200  | .    .    8    16   94   62   20   
  Explosive                11   | .    4    .    .    1    6    .    
  Electromagnetic          5    | .    .    .    .    .    5    .    
  Robot Hit Streak         22   | .    2    7    9    22   17   6    
  Robot Miss Streak        5    | .    4    2    3    5    3    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        8    | .    .    .    .    2    4    2    
    Max Gunslinging Chain  1    | .    .    .    .    1    1    1    
Shots Hit Robots           169  | .    5    15   10   65   59   15   
  Core Hits                87   | .    15   6    4    26   30   6    
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         14   | .    .    1    1    7    3    2    
    Burn                   14   | .    .    1    1    7    3    2    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           3638 | .    431  192  160  988  1600 267  
  Guns                     2703 | .    45   192  160  988  1051 267  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               934  | .    386  .    .    .    548  .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  1    | .    .    .    .    .    1    .    
  Kinetic                  178  | .    45   133  .    .    .    .    
  Thermal                  2440 | .    .    59   160  988  966  267  
  Explosive                934  | .    386  .    .    .    548  .    
  Electromagnetic          85   | .    .    .    .    .    85   .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    1    .    .    1    .    .    
  Average Corruption       1    | .    1    .    .    1    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  2    | .    1    .    .    1    .    .    
    Matter Fused           1    | .    1    .    .    .    .    .    
    Data Loss (minor)      1    | .    .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            14   | .    14   .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               14   | .    14   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      68   | .    26   .    .    .    42   .    
  Shots                    6    | .    1    .    .    .    5    .    
  Rammed                   1    | .    .    .    .    .    1    .    
Targets Rammed             1    | .    .    .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        508  | .    6    30   87   93   326  508  
  Average Temperature      60   | .    6    12   32   18   75   236  
  Received Heat Transfer   1653 | .    24   72   66   207  1131 153  
  Effects                  2    | .    .    .    .    .    1    1    
    Shutdowns              1    | .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Martial Activations        .    | .    .    .    .    .    .    .    
Shielding Activations      .    | .    .    .    .    .    .    .    
Robots Disrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              6    | .    .    .    .    4    2    .    
  Combat Hostiles          5    | .    .    .    .    3    2    .    
  Parts Melted             22   | .    .    .    2    10   9    1    
  Heat Transferred         6401 | .    .    222  481  2960 2035 703  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low 
Maximum Alert Level        1    | .   .   .   .   1   .   .   
  Low Security (%)         81   | 100 100 100 100 48  100 .   
  Level 1                  18   | .   .   .   .   51  .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Peak Influence             257  | .   196 66  94  257 181 .   
  Initial                  94   | .   .   35  21  24  94  .   
  Average                  91   | .   120 19  35  151 75  .   
Influence Increases        1725 | .   216 147 202 599 481 80  
  Destroy 0b10 Robot/C     1040 | .   160 60  160 360 220 80  
  Destroy 0b10 Robot/NC    15   | .   5   5   .   5   .   .   
  Destroy Leader           242  | .   30  20  20  92  80  .   
  Allied During Kill       27   | .   .   .   22  5   .   .   
  Successful Hack          91   | .   .   16  .   70  5   .   
  Destroy Structure        40   | .   21  1   .   7   11  .   
  Lose Combat Pursuer      270  | .   .   45  .   60  165 .   
Influence Decreases        1713 | .   130 177 196 453 516 241 
  Entered New Map          303  | .   .   51  35  38  114 65  
  Time Decay               1170 | .   130 126 161 375 262 116 
  Lost Part                220  | .   .   .   .   20  140 60  
  Lost Ally                20   | .   .   .   .   20  .   .   
Squads Dispatched          12   | .   1   .   .   2   9   .   
  Investigation            2    | .   .   .   .   .   2   .   
  Extermination            2    | .   .   .   .   .   2   .   
  Reinforcement            4    | .   1   .   .   1   2   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   1   3   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low 
Distress Signals           3    | .   1   .   .   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              95   | .   10  12  8   29  29  7   
  Peak Tracking Total      11   | .   6   7   3   7   11  7   
  Tactical Retreats        10   | .   .   1   .   3   6   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low 
Traps Triggered            3    | .   2   .   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 6    | .   .   .   .   6   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  
----------                 Run  | Yrd Mat Mat Min Mat Fac Low 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low 
Machines Accessed          17   | .   1   2   .   11  3   .   
  Terminals                13   | .   1   2   .   9   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   1   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   1   .   
Total Hacks                46   | .   3   9   .   27  7   .   
  Successful               25   | .   .   4   .   18  3   .   
  Failed                   21   | .   3   5   .   9   4   .   
    Catastrophic           4    | .   .   .   .   3   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   39   | .   3   9   .   21  6   .   
  Terminals                35   | .   3   9   .   21  2   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          7    | .   .   .   .   4   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   2   2   .   
Terminal Hacks             11   | .   .   2   .   9   .   .   
  Robot Analysis           3    | .   .   1   .   2   .   .   
  Prototype ID Bank        2    | .   .   .   .   2   .   .   
  Locate Traps             2    | .   .   1   .   1   .   .   
  Disarm Traps             1    | .   .   .   .   1   .   .   
  Zone Layout              3    | .   .   .   .   3   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   
Unauthorized Hacks         13   | .   .   2   .   8   3   .   
  Terminals                9    | .   .   2   .   6   1   .   
    Botnet                 8    | .   .   1   .   6   1   .   
    Operators              1    | .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   .   .   2   2   .   
    Reject                 2    | .   .   .   .   1   1   .   
    Mask                   2    | .   .   .   .   1   1   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   .   .   
  Used                     1    | .   .   1   .   .   .   .   
Hacking Detections         11   | .   1   1   .   6   3   .   
  Full Trace Events        3    | .   .   1   .   .   2   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  
------------               Run  | Yrd Mat Mat Min Mat Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  
--------                   Run  | Yrd Mat Mat Min Mat Fac Low 
Total Allies               3    | .   .   .   3   .   .   .   
  Largest Group            3    | .   .   .   3   3   .   .   
  Highest-Rated Group      40   | .   .   .   40  40  .   .   
  Highest-Rated Ally       16   | .   .   .   16  16  .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               37   | .   .   .   26  11  .   .   
  Total Damage             331  | .   .   .   285 46  .   .   
  Kills                    8    | .   .   .   6   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  
-------                    Run  | Yrd Mat Mat Min Mat Fac Low 
Active Infowar (turns)     .    | .   .   .   .   .   .   .   
Robot Analysis Total       3    | .   .   1   .   2   .   .   
Derelict Logs Recovered    3    | .   .   .   1   .   .   2   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  Fac  Low  
Turns Passed               3292 | 49   300  390  489  1022 570  472  
Spaces Moved               2396 | 32   219  263  377  735  384  386  
  Core                     1    | 1    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     1202 | 31   219  263  377  312  .    .    
  Wheels                   1193 | .    .    .    .    423  384  386  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  100  100  100  
  Average Speed            110  | 117  120  120  120  108  100  100  
  Slowest Speed            120  | 120  120  120  120  120  115  115  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Potential Cave-ins       .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       33   | 4    35   24   65   43   12   52   
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    .    1    .    
Scrap Searched             8    | .    .    .    1    .    .    7    
Spaces Dug                 6    | .    .    .    .    6    .    .    
Terrain Destroyed          42   | .    24   .    .    6    12   .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      42   | .    24   .    .    6    12   .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -8  -7  -7  
---------                  Run  | Yrd Mat Mat Min Mat Fac Low 
Total                      2821 | 41  238 314 400 869 510 449 
  Wait                     191  | .   .   28  5   33  78  47  
  Move                     2390 | 31  218 262 376 734 383 386 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  24   | 4   3   3   2   10  1   1   
  Fast Attach              16   | 4   1   .   .   4   2   5   
  Attach                   24   | 2   1   4   .   9   8   .   
  Detach                   4    | .   1   .   .   3   .   .   
  Swap                     21   | .   3   3   4   10  1   .   
  Drop                     26   | .   .   2   5   18  1   .   
  Fire                     124  | .   11  12  8   48  35  10  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      1    | .   .   .   .   .   1   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves

 History 
---------
 Turn | Location       | Event
   16 | -11/Scrapyard  | Discovered new exit (range 16)
   50 | -11/Scrapyard  | Entered Materials
  134 | -10/Materials  | Destroyed 7 combat bots
  330 | -10/Materials  | Build established: Mutant
  337 | -10/Materials  | Discovered new exit (range 11)
  350 | -10/Materials  | Entered another Materials area
  350 | -9/Materials   | Evolved 2 slots: Propulsion x2
  653 | -9/Materials   | Build established: Scavenger-Mutant
  722 | -9/Materials   | Discovered new exit (range 13)
  740 | -9/Materials   | Entered Mines
  769 | -9/Mines       | Met a Derelict bent on vengeance
  824 | -9/Mines       | Learned 2 Materials zone layouts
  846 | -9/Mines       | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
  947 | -9/Mines       | Assisted by bots powering up and referring to "LRC-V3"
 1219 | -9/Mines       | Discovered new exit (range 3)
 1229 | -9/Mines       | Entered Materials
 1229 | -8/Materials   | Accompanied by 3 allies
 1229 | -8/Materials   | Evolved 2 slots: Utility x2
 1584 | -8/Materials   | Garrison activated, responded to threat
 1632 | -8/Materials   | Destroyed 7 combat bots
 1989 | -8/Materials   | Discovered new exit (range 10)
 2014 | -8/Materials   | Identified exit to Factory
 2073 | -8/Materials   | Build established: Mutant
 2251 | -8/Materials   | Entered Factory
 2251 | -7/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 2489 | -7/Factory     | Garrison activated, responded to threat
 2563 | -7/Factory     | Build established: Gunner
 2568 | -7/Factory     | Lost 3 parts (1p2u)
 2695 | -7/Factory     | Core integrity fell below 50%
 2722 | -7/Factory     | Destroyed 7 combat bots
 2773 | -7/Factory     | Lost 11 parts (1p2n3u5w)
 2811 | -7/Factory     | Discovered new exit (range 6)
 2821 | -7/Factory     | Entered Lower Caves
 2835 | -7/Lower Caves | Learned Factory terminal intel
 2848 | -7/Lower Caves | Learned 4 Factory zone layouts
 3251 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 3257 | -7/Lower Caves | Build established: Derelict-Gunner
 3263 | -7/Lower Caves | Core integrity fell below 20%
 3293 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
03281_ Autogun fries itself beyond repair.
03283_ Imp. Heat Sink fries itself beyond
  repair.
03283_ Penetrated by Slug.
03284_ G-47 Trooper suffers critical hit (Burn).
03285_ Power failure, Mak. Power Source
  shutdown.
03285_ G-47 Trooper heat spikes uncontrollably.
03286_ Particle Gun fries itself beyond repair.
03286_ Mak. Power Source destroyed.
03287_ Aluminum Leg fries itself beyond repair.
03289_ G-47 Trooper overheating.
03290_ Particle Gun melted.
03290_ G-47 Trooper destroyed.
03290_ Switching to secondary target: Y-64
  Sentinel.
03291_ Field Laser destroyed.
03291_ Penetrated by Slug.
03291_ Plasma Cannon destroyed.
03293_ Pulse Rifle destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????###                       |
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| ???????????                                        |
| ???????????????##           ###                    |
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| ??????????????????????????????????????????## ##??? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          18
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       210
Armor Coverage             225
Weapon Shielding           66
Evasion (%)                55
Targeting Accuracy         16

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              WardroneJammingLauncher
  Manual?         0
Play Time         00:26:29
  Cumulative      71.2 hours
  Start           2025.05.28 @ 01:22:11
  End             2025.05.28 @ 01:46:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          122
  Rogue           106
  Adventurer      16
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          47
Achievement%      48
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ccab01c1-b6ec-485c-9c53-256c3d844fe0