Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.28 @ 01:46:20 Player: Rohain Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (47) 235 Value Destroyed (1546) 1546 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (120) 120 TOTAL SCORE: 4781 Bonus ------- Follower Combat Kills 120 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 64/100 System Corruption 0% Temperature Critical (508) Movement Core (350) Ox6 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Medium Storage Unit Beam Rifle Beam Rifle Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Heat Sink Improved Heat Sink Large Storage Unit Advanced Targeting Computer Improved Weapon Shielding > --- WEAPON ----------- Field Laser Heavy Particle Gun Advanced Beam Rifle > --- INVENTORY -------- Armored Huge Wheel Armored Huge Wheel Medium Storage Unit Advanced Targeting Computer Hardened Light Armor Plating Beam Rifle Beam Rifle Grenade Launcher [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Armored Huge Wheel Utility Advanced Targeting Computer Device Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Protection Improved Weapon Shielding Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 2 | . . 2 . . . . Utility 3 | . . . . 2 1 . Weapon 1 | . . . . . 1 . Parts Attached 52 | 6 4 6 4 19 8 5 Power 6 | 1 . 1 . 2 1 1 Engine 5 | 1 . 1 . 2 . 1 Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 14 | 2 1 2 3 4 2 . Treads . | . . . . . . . Leg 10 | 2 1 2 3 2 . . Wheel 4 | . . . . 2 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 16 | 1 2 1 . 8 3 1 Device 4 | . 1 1 . 1 1 . Storage 3 | 1 1 . . 1 . . Processor 6 | . . . . 4 1 1 Hackware . | . . . . . . . Protection 3 | . . . . 2 1 . Artifact . | . . . . . . . Weapon 16 | 2 1 2 1 5 2 3 Energy Gun 12 | . . 2 1 5 2 2 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 2 | 2 . . . . . . Ballistic Cannon . | . . . . . . . Launcher 1 | . 1 . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . . . 2 2 . Parts Lost 23 | . . . . 2 14 7 Power 4 | . . . . 1 2 1 Propulsion 4 | . . . . . 2 2 Utility 7 | . . . . 1 5 1 Weapon 8 | . . . . . 5 3 Highest Loss Streak 11 | . . . . 1 11 7 To Critical Strikes . | . . . . . . . Average Backups 7 | 1 5 7 9 8 6 3 Power . | . 1 1 1 . . . Propulsion 1 | . 2 1 1 2 1 . Utility 2 | . . 2 4 2 2 1 Weapon 2 | 1 1 2 2 2 2 2 Tool/Special . | . . . . . . . Unused Backups 3 | . . . . 1 1 1 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . 1 . Utility . | . . . . . . . Weapon 1 | . . . . 1 . . Tool/Special . | . . . . . . . Average Slot Usage (%) 85 | . 95 99 100 89 72 62 Engine 8 | . 14 11 11 9 3 4 Leg 19 | . 28 43 44 17 . . Wheel 7 | . . . . 9 14 14 Device 8 | . 9 11 11 8 9 . Storage 9 | . 14 11 11 9 7 7 Processor 7 | . . . . 9 10 20 Protection 3 | . . . . 8 5 . Energy Gun 15 | . . 12 22 17 17 10 Ballistic Gun 3 | . 27 9 . . . . Peak Build Rating 45 | 6 7 13 13 39 45 41 Average Rating 24 | 4 6 11 13 28 38 34 On Entrance 14 | . 6 7 13 13 39 23 Naked Turns . | . . . . . . . Heaviest Build 41 | 13 19 24 24 37 41 37 Greatest Support 56 | 20 20 40 40 56 56 56 Greatest Overweight (x) 1 | . . . . 1 1 1 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 15 15 15 Average Capacity 11 | 7 8 10 10 10 15 15 Most Carried 12 | 4 7 10 10 12 12 4 Average Carried 7 | 1 5 7 9 9 7 3 Final Capacity 15 | 8 10 10 10 15 15 15 Final Carried 12 | 2 7 9 10 12 3 4 Class Distribution -------------------- 43% | Scavenger-Mutant 34% | Mutant 12% | Gunner 10% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Gunner | -7/Factory Derelict-Gunner | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Matter Collected 935 | 221 147 120 40 205 87 115 Remotely . | . . . . . . . Salvage Created 1650 | . 115 155 110 628 501 141 Parts 84 | . 18 14 6 28 10 8 Haulers Intercepted 1 | . . . . 1 . . Recyclers Shooed 1 | . . . . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 7 | . . . . . . 7 Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 44 | . 8 3 2 16 11 4 Guns 27 | . 1 3 2 13 4 4 AOE 12 | . 7 . . . 5 . Classes Destroyed 9 | . 3 2 . 2 2 . Worker 1 | . 1 . . . . . Hauler 1 | . . . . 1 . . Operator 1 | . . 1 . . . . Swarmer 16 | . 6 1 . 7 . 2 Grunt 15 | . 2 . . 5 6 2 Brawler 1 | . . . . . 1 . Sentry 8 | . . 2 2 2 2 . Hunter 3 | . . . . 2 1 . Programmer 1 | . . . . . 1 . Best Kill Streak 8 | . 8 3 2 7 7 4 Combat Bots Only 7 | . 7 2 2 7 7 4 Max Kills in Single Turn 4 | . 4 1 1 1 2 1 Gunslinging . | . . . . . . . Exploded 3 | . 3 . . . 2 . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Hostile Shots Fired 507 | . 30 16 23 95 295 48 Missed 176 | . 13 3 11 30 107 12 Hits 331 | . 17 13 12 65 188 36 Melee 3 | . . . . . 2 1 Projectile 328 | . 17 13 12 65 186 35 Critical Strikes 10 | . . 2 . 2 4 2 Damage Taken 4289 | . 212 169 143 769 2321 675 Core 970 | . 53 54 34 96 491 242 Absorbed by Shields . | . . . . . . . Redirected to Shielding 107 | . . . . 43 64 . Core Remaining (%) 84 | 100 78 . 78 82 . . Volleys Fired 124 | . 11 12 8 48 35 10 Largest 3 | . 2 2 2 2 3 2 Hottest 179 | . 40 112 112 124 179 126 Shots Fired 246 | . 18 24 16 95 73 20 Gun 235 | . 14 24 16 94 67 20 Cannon . | . . . . . . . Launcher 11 | . 4 . . 1 6 . Special . | . . . . . . . Kinetic 30 | . 14 16 . . . . Thermal 200 | . . 8 16 94 62 20 Explosive 11 | . 4 . . 1 6 . Electromagnetic 5 | . . . . . 5 . Robot Hit Streak 22 | . 2 7 9 22 17 6 Robot Miss Streak 5 | . 4 2 3 5 3 2 Penetration Max . | . . . . . . . Secondary Targets 8 | . . . . 2 4 2 Max Gunslinging Chain 1 | . . . . 1 1 1 Shots Hit Robots 169 | . 5 15 10 65 59 15 Core Hits 87 | . 15 6 4 26 30 6 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 14 | . . 1 1 7 3 2 Burn 14 | . . 1 1 7 3 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3638 | . 431 192 160 988 1600 267 Guns 2703 | . 45 192 160 988 1051 267 Cannons . | . . . . . . . Explosions 934 | . 386 . . . 548 . Melee . | . . . . . . . Ramming 1 | . . . . . 1 . Kinetic 178 | . 45 133 . . . . Thermal 2440 | . . 59 160 988 966 267 Explosive 934 | . 386 . . . 548 . Electromagnetic 85 | . . . . . 85 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . 1 . . 1 . . Average Corruption 1 | . 1 . . 1 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . 1 . . 1 . . Matter Fused 1 | . 1 . . . . . Data Loss (minor) 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 14 | . 14 . . . . . Projectiles . | . . . . . . . Explosions 14 | . 14 . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 68 | . 26 . . . 42 . Shots 6 | . 1 . . . 5 . Rammed 1 | . . . . . 1 . Targets Rammed 1 | . . . . . 1 . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 508 | . 6 30 87 93 326 508 Average Temperature 60 | . 6 12 32 18 75 236 Received Heat Transfer 1653 | . 24 72 66 207 1131 153 Effects 2 | . . . . . 1 1 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . 1 . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 6 | . . . . 4 2 . Combat Hostiles 5 | . . . . 3 2 . Parts Melted 22 | . . . 2 10 9 1 Heat Transferred 6401 | . . 222 481 2960 2035 703 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 81 | 100 100 100 100 48 100 . Level 1 18 | . . . . 51 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 257 | . 196 66 94 257 181 . Initial 94 | . . 35 21 24 94 . Average 91 | . 120 19 35 151 75 . Influence Increases 1725 | . 216 147 202 599 481 80 Destroy 0b10 Robot/C 1040 | . 160 60 160 360 220 80 Destroy 0b10 Robot/NC 15 | . 5 5 . 5 . . Destroy Leader 242 | . 30 20 20 92 80 . Allied During Kill 27 | . . . 22 5 . . Successful Hack 91 | . . 16 . 70 5 . Destroy Structure 40 | . 21 1 . 7 11 . Lose Combat Pursuer 270 | . . 45 . 60 165 . Influence Decreases 1713 | . 130 177 196 453 516 241 Entered New Map 303 | . . 51 35 38 114 65 Time Decay 1170 | . 130 126 161 375 262 116 Lost Part 220 | . . . . 20 140 60 Lost Ally 20 | . . . . 20 . . Squads Dispatched 12 | . 1 . . 2 9 . Investigation 2 | . . . . . 2 . Extermination 2 | . . . . . 2 . Reinforcement 4 | . 1 . . 1 2 . Assault . | . . . . . . . Garrison 4 | . . . . 1 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . 1 . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Distress Signals 3 | . 1 . . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 95 | . 10 12 8 29 29 7 Peak Tracking Total 11 | . 6 7 3 7 11 7 Tactical Retreats 10 | . . 1 . 3 6 . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Traps Triggered 3 | . 2 . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 6 | . . . . 6 . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Machines Accessed 17 | . 1 2 . 11 3 . Terminals 13 | . 1 2 . 9 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . . . . 1 1 . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 1 1 . Total Hacks 46 | . 3 9 . 27 7 . Successful 25 | . . 4 . 18 3 . Failed 21 | . 3 5 . 9 4 . Catastrophic 4 | . . . . 3 1 . Database Lockouts . | . . . . . . . Manual 39 | . 3 9 . 21 6 . Terminals 35 | . 3 9 . 21 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 7 | . . . . 4 3 . Scanalyzers . | . . . . . . . Garrison Access 4 | . . . . 2 2 . Terminal Hacks 11 | . . 2 . 9 . . Robot Analysis 3 | . . 1 . 2 . . Prototype ID Bank 2 | . . . . 2 . . Locate Traps 2 | . . 1 . 1 . . Disarm Traps 1 | . . . . 1 . . Zone Layout 3 | . . . . 3 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 13 | . . 2 . 8 3 . Terminals 9 | . . 2 . 6 1 . Botnet 8 | . . 1 . 6 1 . Operators 1 | . . 1 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 4 | . . . . 2 2 . Reject 2 | . . . . 1 1 . Mask 2 | . . . . 1 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used 1 | . . 1 . . . . Hacking Detections 11 | . 1 1 . 6 3 . Full Trace Events 3 | . . 1 . . 2 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Total Allies 3 | . . . 3 . . . Largest Group 3 | . . . 3 3 . . Highest-Rated Group 40 | . . . 40 40 . . Highest-Rated Ally 16 | . . . 16 16 . . Total Orders . | . . . . . . . Ally Attacks 37 | . . . 26 11 . . Total Damage 331 | . . . 285 46 . . Kills 8 | . . . 6 2 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Active Infowar (turns) . | . . . . . . . Robot Analysis Total 3 | . . 1 . 2 . . Derelict Logs Recovered 3 | . . . 1 . . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Turns Passed 3292 | 49 300 390 489 1022 570 472 Spaces Moved 2396 | 32 219 263 377 735 384 386 Core 1 | 1 . . . . . . Treads . | . . . . . . . Legs 1202 | 31 219 263 377 312 . . Wheels 1193 | . . . . 423 384 386 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 100 100 100 Average Speed 110 | 117 120 120 120 108 100 100 Slowest Speed 120 | 120 120 120 120 120 115 115 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 33 | 4 35 24 65 43 12 52 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 8 | . . . 1 . . 7 Spaces Dug 6 | . . . . 6 . . Terrain Destroyed 42 | . 24 . . 6 12 . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 42 | . 24 . . 6 12 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Total 2821 | 41 238 314 400 869 510 449 Wait 191 | . . 28 5 33 78 47 Move 2390 | 31 218 262 376 734 383 386 Hop . | . . . . . . . Pick Up 24 | 4 3 3 2 10 1 1 Fast Attach 16 | 4 1 . . 4 2 5 Attach 24 | 2 1 4 . 9 8 . Detach 4 | . 1 . . 3 . . Swap 21 | . 3 3 4 10 1 . Drop 26 | . . 2 5 18 1 . Fire 124 | . 11 12 8 48 35 10 Melee . | . . . . . . . Ram 1 | . . . . . 1 . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 50 | -11/Scrapyard | Entered Materials 134 | -10/Materials | Destroyed 7 combat bots 330 | -10/Materials | Build established: Mutant 337 | -10/Materials | Discovered new exit (range 11) 350 | -10/Materials | Entered another Materials area 350 | -9/Materials | Evolved 2 slots: Propulsion x2 653 | -9/Materials | Build established: Scavenger-Mutant 722 | -9/Materials | Discovered new exit (range 13) 740 | -9/Materials | Entered Mines 769 | -9/Mines | Met a Derelict bent on vengeance 824 | -9/Mines | Learned 2 Materials zone layouts 846 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 947 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1219 | -9/Mines | Discovered new exit (range 3) 1229 | -9/Mines | Entered Materials 1229 | -8/Materials | Accompanied by 3 allies 1229 | -8/Materials | Evolved 2 slots: Utility x2 1584 | -8/Materials | Garrison activated, responded to threat 1632 | -8/Materials | Destroyed 7 combat bots 1989 | -8/Materials | Discovered new exit (range 10) 2014 | -8/Materials | Identified exit to Factory 2073 | -8/Materials | Build established: Mutant 2251 | -8/Materials | Entered Factory 2251 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2489 | -7/Factory | Garrison activated, responded to threat 2563 | -7/Factory | Build established: Gunner 2568 | -7/Factory | Lost 3 parts (1p2u) 2695 | -7/Factory | Core integrity fell below 50% 2722 | -7/Factory | Destroyed 7 combat bots 2773 | -7/Factory | Lost 11 parts (1p2n3u5w) 2811 | -7/Factory | Discovered new exit (range 6) 2821 | -7/Factory | Entered Lower Caves 2835 | -7/Lower Caves | Learned Factory terminal intel 2848 | -7/Lower Caves | Learned 4 Factory zone layouts 3251 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3257 | -7/Lower Caves | Build established: Derelict-Gunner 3263 | -7/Lower Caves | Core integrity fell below 20% 3293 | -7/Lower Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- 03281_ Autogun fries itself beyond repair. 03283_ Imp. Heat Sink fries itself beyond repair. 03283_ Penetrated by Slug. 03284_ G-47 Trooper suffers critical hit (Burn). 03285_ Power failure, Mak. Power Source shutdown. 03285_ G-47 Trooper heat spikes uncontrollably. 03286_ Particle Gun fries itself beyond repair. 03286_ Mak. Power Source destroyed. 03287_ Aluminum Leg fries itself beyond repair. 03289_ G-47 Trooper overheating. 03290_ Particle Gun melted. 03290_ G-47 Trooper destroyed. 03290_ Switching to secondary target: Y-64 Sentinel. 03291_ Field Laser destroyed. 03291_ Penetrated by Slug. 03291_ Plasma Cannon destroyed. 03293_ Pulse Rifle destroyed. 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