Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.01.22 @ 01:39:40 Player: Kersh Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (95) 475 Value Destroyed (3256) 3256 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (2068) 2068 TOTAL SCORE: 11079 Bonus ------- High Alert Combat Kills 315 Follower Combat Kills 1537 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -484 Cogmind --------- Core Integrity 0/1000 Matter 182/300 Energy 76/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Structural Scanner Force Rifle Tri-rail Accelerator Peak State ------------ > --- POWER ------------ Neutrino Core Micro Antimatter Reactor > --- PROPULSION ------- Medium Treads Improved Medium Treads Heavy Treads > --- UTILITY ---------- Huge Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Advanced Transmission Jammer Advanced Reaction Control System Advanced Focal Shield Improved Shield Generator Hacking Suite > --- WEAPON ----------- Gamma Rifle Quantum Rifle Enhanced Coil Gun > --- INVENTORY -------- Light Treads Armored Treads Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Structural Scanner Improved Remote Shield System Restoration Module Proton Missile Launcher Phasing Sabre [Rating: 95] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Neutrino Core Reactor Micro Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Improved Antigrav System Utility Hacking Suite Device Advanced Focal Shield Storage Medium Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Phasing Sabre Build | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Was Fac Low Low Fac Slots Evolved 10 | . . . 2 2 . . . 4 . . . . 2 Power 1 | . . . . . . . . . . . . . 1 Propulsion 2 | . . . . 1 . . . . . . . . 1 Utility 6 | . . . 1 1 . . . 4 . . . . . Weapon 1 | . . . 1 . . . . . . . . . . Parts Attached 129 | 6 5 7 5 10 26 4 2 15 11 9 2 . 27 Power 17 | 1 . 2 . 1 3 2 . 1 3 . . . 4 Engine 14 | 1 . 2 . 1 3 2 . 1 1 . . . 3 Core 1 | . . . . . . . . . . . . . 1 Reactor 2 | . . . . . . . . . 2 . . . . Propulsion 34 | 2 1 2 . 4 11 2 . 1 2 1 2 . 6 Treads 24 | . . . . 3 10 2 . 1 1 1 2 . 4 Leg 9 | 2 1 2 . 1 1 . . . . . . . 2 Wheel . | . . . . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . . . . Flight . | . . . . . . . . . . . . . . Utility 34 | 1 2 . 1 1 3 . 2 7 5 6 . . 6 Device 21 | . . . . . 2 . . 4 5 5 . . 5 Storage 3 | 1 1 . . . . . . . . 1 . . . Processor 7 | . 1 . 1 1 . . 2 1 . . . . 1 Hackware 1 | . . . . . 1 . . . . . . . . Protection 2 | . . . . . . . . 2 . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 44 | 2 2 3 4 4 9 . . 6 1 2 . . 11 Energy Gun 22 | . 2 2 . . 9 . . 2 1 2 . . 4 Energy Cannon 1 | . . . . . . . . . . . . . 1 Ballistic Gun 9 | 2 . . 4 2 . . . . . . . . 1 Ballistic Cannon 4 | . . . . . . . . 2 . . . . 2 Launcher 6 | . . . . 2 . . . 2 . . . . 2 Special Weapon 1 | . . 1 . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . . 2 . . . . . . . 4 Parts Lost 47 | . . 4 . 2 2 1 . 13 . . . . 25 Power 7 | . . 1 . . . . . 1 . . . . 5 Propulsion 13 | . . 1 . . 1 1 . 4 . . . . 6 Utility 14 | . . . . . . . . 5 . . . . 9 Weapon 13 | . . 2 . 2 1 . . 3 . . . . 5 Highest Loss Streak 13 | . . 4 . 2 1 1 . 13 . . . . 9 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 87 92 96 98 97 100 100 98 80 92 92 93 76 Engine 6 | . 14 13 11 9 8 9 9 5 1 . . . 2 Reactor 1 | . . . . . . . . . 4 6 6 6 2 Treads 14 | . . . . 17 25 27 27 19 4 8 12 13 14 Leg 4 | . 28 27 22 7 . . . . . . . . . Device 12 | . . . . . 6 . . 19 23 30 26 26 18 Storage 7 | . 14 14 11 9 9 9 9 6 . 1 6 6 4 Processor 15 | . 1 14 22 27 18 18 18 19 13 13 13 13 7 Hackware 4 | . . . . . 2 9 9 6 6 6 6 6 4 Energy Gun 18 | . 10 21 12 . 25 27 27 14 17 20 20 20 9 Ballistic Gun 2 | . 17 . 17 24 . . . . . . . . 1 Naked Turns 9 | . . . . . . . . . . . . . 9 Heaviest Build 130 | 10 20 23 26 27 27 26 26 38 34 120 116 116 130 Greatest Support 128 | 20 20 30 30 60 66 66 66 66 70 90 98 98 128 Greatest Overweight (x) 35 | . . 1 . 8 1 . . 3 2 1 1 1 35 Average Overweight (x) . | . . . . . . . . . . . 1 1 . Largest Inventory Capacity 25 | 8 10 10 10 10 10 10 10 10 5 25 25 25 25 Average Capacity 12 | 6 9 10 10 10 10 10 10 9 5 10 25 25 23 Most Carried 13 | 3 10 10 10 10 10 10 10 10 5 7 10 12 13 Average Carried 8 | 2 7 9 9 9 9 9 9 9 4 5 8 11 8 Final Capacity 25 | 8 10 10 10 10 10 10 10 5 5 25 25 25 5 Final Carried 12 | 3 9 10 10 9 10 10 10 5 5 7 10 12 5 Class Distribution -------------------- 24% | Gunner 20% | Tank 15% | Mutant 12% | Scavenger-Skirmisher 8% | Scavenger-Gunner 6% | Infiltrator-Tank 5% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Gunner | -8/Storage Gunner | -8/Garrison Gunner | -8/Recycling Scavenger-Skirmisher | -6/Factory Infiltrator-Tank | -6/Waste Infiltrator-Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Was Fac Low Low Fac Matter Collected 2058 | 221 58 119 73 140 409 103 30 221 90 157 20 . 417 Remotely . | . . . . . . . . . . . . . . Salvage Created 3669 | . 163 152 218 219 1216 273 105 498 . . . . 825 Parts 197 | . 10 7 11 18 60 17 16 11 . . . . 47 Haulers Intercepted 6 | . . . 1 . 3 . . 1 . . . . 1 Recyclers Shooed 4 | . 2 . . . 1 . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . . . 11 12 . Prevented . | . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Was Fac Low Low Fac Combat Hostiles Destroyed 73 | . 2 3 3 8 23 8 7 7 . . . . 12 Melee 1 | . . . . . . . . . . . . . 1 Guns 52 | . 2 2 3 2 22 8 7 4 . . . . 2 Cannons 10 | . . 1 . . . . . 2 . . . . 7 AOE 8 | . . . . 6 . . . . . . . . 2 Classes Destroyed 15 | . 2 1 2 2 2 . 1 1 . . . . 4 Worker 2 | . . . . . . . . . . . . . 2 Builder 7 | . . . . . 1 . 1 . . . . . 5 Hauler 6 | . . . 1 . 3 . . 1 . . . . 1 Recycler 2 | . 1 . . . 1 . . . . . . . . Drone 7 | . . . . . . . 7 . . . . . . Watcher 4 | . . . 1 . 1 . . 2 . . . . . Swarmer 13 | . . . . . 8 3 . . . . . . 2 Cutter 2 | . . . . 2 . . . . . . . . . Grunt 23 | . 2 1 . 3 4 2 . 5 . . . . 6 Brawler 1 | . . . . . . . . . . . . . 1 Sentry 19 | . . 2 3 2 9 2 . 1 . . . . . Hunter 4 | . . . . 1 2 1 . . . . . . . Programmer 3 | . . . . . . . . 1 . . . . 2 Behemoth 1 | . . . . . . . . . . . . . 1 Surgeon 1 | . . . . . . . . . . . . . 1 Best Kill Streak 9 | . 2 1 2 5 6 4 4 3 . . . . 9 Combat Bots Only 6 | . 2 1 2 5 6 4 3 3 . . . . 6 Max Kills in Single Turn 3 | . 1 1 1 2 1 1 2 1 . . . . 3 Gunslinging . | . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . . 1 Melee 1 | . . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Was Fac Low Low Fac Damage Taken 9073 | . 236 501 156 1008 1224 389 . 1842 . 80 . 22 3615 Core 2106 | . 31 139 14 105 145 71 . 594 . 3 . . 1004 Absorbed by Shields 151 | . . . . . . . . . . 6 . . 145 Regen/Repaired (Parts) 393 | . . . . . 80 . . . 51 69 29 22 142 Core Remaining (%) 59 | 100 . 32 96 . . . 41 . . . . 29 . Volleys Fired 246 | . 19 15 9 17 61 27 10 32 . 3 . . 53 Largest 3 | . 2 2 3 3 3 3 3 3 . 3 . . 3 Hottest 229 | . 40 121 141 79 189 168 168 207 . 229 . . 229 Shots Fired 627 | . 38 24 27 39 177 64 30 93 . 9 . . 126 Gun 556 | . 38 19 27 32 177 64 30 71 . 9 . . 89 Cannon 58 | . . . . . . . . 22 . . . . 36 Launcher 8 | . . . . 7 . . . . . . . . 1 Special 5 | . . 5 . . . . . . . . . . . Kinetic 173 | . 38 . 15 32 . . . 22 . . . . 66 Thermal 429 | . . 24 12 . 177 64 30 71 . 5 . . 46 Explosive 7 | . . . . 7 . . . . . . . . . Electromagnetic 18 | . . . . . . . . . . 4 . . 14 Robot Hit Streak 29 | . 10 23 11 21 29 13 2 9 . 3 . . 14 Robot Miss Streak 5 | . 1 1 2 2 3 2 5 3 . 3 . . 3 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . . 1 . . 1 . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . 1 . . . . . . . . Shots Hit Robots 424 | . 30 22 19 33 123 31 7 60 . 4 . . 95 Core Hits 176 | . 10 5 8 22 44 16 8 24 . . . . 39 Critical Kills . | . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . Critical Strikes 26 | . . 1 . . 6 1 1 13 . . . . 4 Burn 20 | . . 1 . . 6 1 1 11 . . . . . Destroy 2 | . . . . . . . . . . . . . 2 Blast 4 | . . . . . . . . 2 . . . . 2 Melee Attacks 2 | . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . Slashing 2 | . . . . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 10217 | . 243 257 271 1048 2287 553 151 1264 . 109 . . 4034 Guns 7133 | . 243 214 271 464 2285 553 132 849 . 103 . . 2019 Cannons 1673 | . . . . . . . . 402 . . . . 1271 Explosions 1270 | . . . . 579 . . . . . . . . 691 Melee 41 | . . . . . . . . . . . . . 41 Ramming 57 | . . . . 5 2 . 19 13 . 6 . . 12 Kinetic 3307 | . 243 . 141 464 . . . 402 . . . . 2057 Thermal 5874 | . . 257 130 . 2285 553 132 849 . 39 . . 1629 Explosive 509 | . . . . 509 . . . . . . . . . Electromagnetic 429 | . . . . 70 . . . . . 64 . . 295 Impact . | . . . . . . . . . . . . . . Slashing 41 | . . . . . . . . . . . . . 41 Piercing . | . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 4 4 . . 3 Average Corruption 3 | . . . . . . . . 4 4 3 . . 2 Corruption Purged 4 | . . . . . . . . . . 4 . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 22 | . . . . . . . . . 14 4 . . 4 Message Errors 7 | . . . . . . . . . 4 1 . . 2 Matter Fused 7 | . . . . . . . . . 4 2 . . 1 Heat Flow Errors 3 | . . . . . . . . . 3 . . . . Energy Discharges 4 | . . . . . . . . . 3 . . . 1 Data Loss (minor) 1 | . . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 91 | . . . . . . . . 18 . . . . 73 Projectiles 42 | . . . . . . . . 18 . . . . 24 Explosions 49 | . . . . . . . . . . . . . 49 Melee . | . . . . . . . . . . . . . . Knockbacks 23 | . . . . . . . . 9 . . . . 14 Impact . | . . . . . . . . . . . . . . Kinetic 19 | . . . . . . . . 8 . . . . 11 Secondary 4 | . . . . . . . . 1 . . . . 3 Self-Inflicted Damage 413 | . . . . 151 . . . 3 . . . . 259 Shots 9 | . . . . 5 . . . . . . . . 4 Rammed 11 | . . . . 1 1 . 3 3 . 1 . . 2 Targets Rammed 13 | . . . 1 1 1 . 3 3 . 1 . . 3 Kicked 2 | . . . 1 . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . . Highest Temperature 426 | . 38 289 371 25 360 299 139 244 236 144 . . 426 Average Temperature 105 | . 17 127 129 10 111 112 52 85 116 69 . . 150 Received Heat Transfer 1995 | . 135 234 81 144 351 126 . 426 . 12 . 12 474 Effects 9 | . . 1 3 . 2 . . 1 1 . . . 1 Shutdowns 2 | . . . 1 . 1 . . . . . . . . Energy Bleed 4 | . . 1 1 . . . . 1 1 . . . . Interference 1 | . . . . . . . . . . . . . 1 Matter Decay 1 | . . . . . 1 . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . 1 Impact Corruptions 1 | . . . . . . . . . . . . . 1 Robots Melted 3 | . . . . . 1 . . 2 . . . . . Combat Hostiles 2 | . . . . . 1 . . 1 . . . . . Parts Melted 37 | . . 7 . . 19 2 . 7 . . . . 2 Heat Transferred 12354 | . . 792 333 . 5217 928 370 2969 . 74 . . 1671 Parts Sabotaged 3 | . . . . . . . . . . . . . 3 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Was Fac Low Low Fac Peak Influence 1090 | . 110 57 154 360 689 631 465 1090 163 759 . . 444 Initial 960 | . . 42 11 65 89 391 283 960 163 . . . 260 Average 342 | . 46 36 64 179 392 551 288 827 107 450 . . 239 Maximum Alert Level 3 | . . . . 1 2 2 2 3 . 3 . . 2 Low Security (%) 41 | 100 100 100 100 56 13 . 32 . 100 22 . . 29 Level 1 22 | . . . . 43 42 14 40 . . 10 . . 68 Level 2 24 | . . . . . 43 85 27 24 . 56 . . 2 Level 3 12 | . . . . . . . . 75 . 10 . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 20 | . . . . 3 7 . . 5 . 3 . . 2 Investigation 6 | . . . . 1 1 . . 2 . 1 . . 1 Extermination 3 | . . . . . . . . 2 . . . . 1 Reinforcement 7 | . . . . 2 2 . . 1 . 2 . . . Assault 2 | . . . . . 2 . . . . . . . . Garrison 2 | . . . . . 2 . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 3 | . . . . . . . . 3 . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Was Fac Low Low Fac Distress Signals 15 | . . . . . 5 . . 5 . 1 . . 4 Communications Jammed 10 | . . . . . . . . . . 7 . . 3 Distress Signals 9 | . . . . . . . . . . 7 . . 2 Times Spotted 204 | . 6 3 5 15 45 10 18 38 . 15 2 5 42 Peak Tracking Total 17 | . 3 2 3 6 13 4 3 15 . 5 1 4 17 Tactical Retreats 17 | . . . . 2 4 1 . 4 . 1 . . 5 Traps | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Was Fac Low Low Fac Traps Triggered 7 | . . . . 1 3 2 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Was Fac Low Low Fac Machines Disabled 16 | . . . . 2 1 1 . 2 . 3 . . 7 Max in Single Turn 5 | . . . . 2 1 1 . 1 . . . . 5 Garrison Relay 1 | . . . . . . 1 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Was Fac Low Low Fac Machines Accessed 34 | . 2 . 2 2 8 . 9 4 . 4 . . 3 Terminals 25 | . 2 . 2 1 5 . 6 3 . 3 . . 3 Fabricators 2 | . . . . . . . . 1 . 1 . . . Repair Stations 1 | . . . . . 1 . . . . . . . . Recycling Units 4 | . . . . . 1 . 3 . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Total Hacks 91 | . 11 . 6 5 21 . 21 9 . 10 . . 8 Successful 44 | . 5 . 3 4 10 . 11 4 . 4 . . 3 Failed 46 | . 6 . 3 1 11 . 9 5 . 6 . . 5 Catastrophic 4 | . . . . . 2 . . 2 . . . . . Database Lockouts 1 | . . . . . . . 1 . . . . . . Manual 67 | . 6 . 8 2 16 . 19 4 . 5 . . 7 Terminals 69 | . 11 . 6 2 14 . 16 5 . 7 . . 8 Fabricators 7 | . . . . . . . . 4 . 3 . . . Repair Stations 2 | . . . . . 2 . . . . . . . . Recycling Units 9 | . . . . . 4 . 5 . . . . . . Scanalyzers 3 | . . . . 3 . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Terminal Hacks 26 | . 4 . 3 1 5 . 6 1 . 3 . . 3 Record 2 | . . . . . . . . . . 1 . . 1 Part Schematic 1 | . . . . . . . 1 . . . . . . Robot Analysis 6 | . . . 2 . 3 . 1 . . . . . . Prototype ID Bank 1 | . . . . 1 . . . . . . . . . Open Door 1 | . . . . . 1 . . . . . . . . Open DSF 2 | . . . . . . . . . . 1 . . 1 Level Access Points 1 | . . . . . . . 1 . . . . . . Branch Access Points 1 | . . . . . . . 1 . . . . . . Terminal Index 2 | . . . . . 1 . 1 . . . . . . Alert Level 2 | . . . 1 . . . . 1 . . . . . Unreport Threat 3 | . . . . . . . 1 . . 1 . . 1 Locate Traps 1 | . 1 . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 3 . 1 . . . Network Status 2 | . . . . . . . . 1 . 1 . . . Load Schematic 1 | . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . 2 . . . . . . . . Scan Component 1 | . . . . . 1 . . . . . . . . Repair 1 | . . . . . 1 . . . . . . . . Recycling Unit Hacks 6 | . . . . . 2 . 4 . . . . . . Report Inventory 4 | . . . . . 1 . 3 . . . . . . Retrieve Components 2 | . . . . . 1 . 1 . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks 3 | . 1 . . 1 . . 1 . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . Assimilate 1 | . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . Reject 1 | . . . . . . . 1 . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . Extract 1 | . . . . 1 . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 30 | . 2 . 3 1 8 . 6 4 . 3 . . 3 Full Trace Events 6 | . . . 1 . 1 . 1 1 . 1 . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . 2 . . . . . Authchips . | . . . . . . . . . . . . . . Time 152 | . . . . . . . . 152 . . . . . Total Robot Build Rating 10 | . . . . . . . . 10 . . . . . Part Schematics Acquired 6 | . . . . 6 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . 1 . . . . . . . . Time 51 | . . . . . 51 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 6 | . . . . . 3 . 3 . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Was Fac Low Low Fac Used RIF Installer 1 | . . . . . . 1 . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 5 | . . . . . . 5 . . . . . . . Machine Destruction 5 | . . . . . . 5 . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Was Fac Low Low Fac Total Allies 26 | . . 2 . . 2 . . 2 20 . . . . Largest Group 20 | . . 2 . . 2 . . 2 20 12 7 5 5 Highest-Rated Group 733 | . . 45 . . 62 . . 28 733 493 281 189 189 Highest-Rated Ally 50 | . . 31 . . 31 . . 14 50 50 46 46 46 Total Orders . | . . . . . . . . . . . . . . Ally Attacks 346 | . . 11 . . 12 . . 3 105 149 37 14 15 Total Damage 10188 | . . 125 . . 188 . . . 4278 3822 944 502 329 Kills 55 | . . 1 . . . . . . 12 28 6 5 3 Allies Corrupted 3 | . . . . . 1 . . . . . 2 . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Was Fac Low Low Fac Robot Analysis Total 6 | . . . 2 . 3 . 1 . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . . 2 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Was Fac Low Low Fac Turns Passed 8495 | 62 298 785 302 451 1151 504 609 1103 603 683 980 120 844 Spaces Moved 4516 | 44 186 555 171 242 498 272 390 609 452 347 405 50 295 Core 115 | 3 . . . 1 . . . 4 93 . . . 14 Treads 3214 | . . . . 135 498 272 390 605 255 347 405 50 257 Legs 1083 | 41 186 555 171 106 . . . . . . . . 24 Wheels . | . . . . . . . . . . . . . . Hover 104 | . . . . . . . . . 104 . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 130 126 145 145 145 50 50 160 240 240 50 Average Speed 155 | 115 120 124 130 152 159 146 145 144 116 175 240 240 203 Slowest Speed 1800 | 120 120 190 130 450 240 150 145 200 180 240 240 240 1800 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 40 | 3 35 93 26 20 75 43 68 19 89 15 59 15 9 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . Known Exits Taken 3 | . . . . . 1 . 1 . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 . . . . . 1 . 1 . Scrap Searched 2 | . . 1 . . . . . . . . 1 . . Spaces Dug 13 | . . . . 11 . . . 1 . . . . 1 Terrain Destroyed 132 | . . . . 54 . . . 6 . 1 . . 71 Melee . | . . . . . . . . . . . . . . Projectile 26 | . . . . . . . . 6 . 1 . . 19 AOE 106 | . . . . 54 . . . . . . . . 52 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Mat Sto Gar Rec Fac Was Fac Low Low Fac Total 5475 | 52 231 618 229 295 722 328 410 758 526 417 414 51 424 Wait 458 | . 9 38 40 14 112 25 . 88 56 43 4 . 29 Move 4505 | 43 185 554 170 242 498 270 389 609 451 346 404 49 295 Hop . | . . . . . . . . . . . . . . Pick Up 43 | 3 8 2 1 4 5 1 2 3 2 4 2 2 4 Fast Attach 64 | 6 3 2 4 3 15 1 . 4 8 6 1 . 11 Attach 34 | . 1 3 1 3 3 1 . 5 2 1 1 . 13 Detach 25 | . 1 1 . 1 3 . . 4 1 3 2 . 9 Swap 32 | . 1 2 . 4 9 2 2 6 1 2 . . 3 Drop 52 | . 4 1 3 7 15 1 2 4 5 8 . . 2 Fire 246 | . 19 15 9 17 61 27 10 32 . 3 . . 53 Melee 2 | . . . . . . . . . . . . . 2 Ram 3 | . . . . . . . . 2 . . . . 1 Kick 2 | . . . 1 . . . . . . . . . 1 Crush 7 | . . . . . 1 . 3 1 . 1 . . 1 Escape Stasis . | . . . . . . . . . . . . . . Rewire 2 | . . . . . . . 2 . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: Mat / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Storage -8/Garrison -8/Recycling -6/Factory -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 63 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 11) 235 | -10/Materials | Discovered new exit (range 16) 314 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 6) 361 | -10/Materials | Entered Mines 396 | -10/Mines | Learned Materials terminal intel 550 | -10/Mines | Core integrity fell below 50% 586 | -10/Mines | Lost 4 parts (1p1n2w) 709 | -10/Mines | Discovered new exit (range 11) 915 | -10/Mines | Discovered new exit (range 6) 1146 | -10/Mines | Entered Materials 1146 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1147 | -9/Materials | Loaded intel: 12 terminal locations 1167 | -9/Materials | Build established: Scavenger-Mutant 1355 | -9/Materials | Discovered new exit (range 16) 1448 | -9/Materials | Entered another Materials area 1448 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1502 | -8/Materials | Build established: Scavenger-Gunner 1802 | -8/Materials | Discovered new exit (range 10) 1899 | -8/Materials | Entered Storage 2187 | -8/Storage | Learned location of Armory (-4) 2221 | -8/Storage | Build established: Gunner 2900 | -8/Storage | Repaired Imp. Medium Laser 2931 | -8/Storage | Garrison activated, responded to threat 2981 | -8/Storage | Met a pair of Derelict thieves 3049 | -8/Storage | Identified exit to Garrison 3050 | -8/Storage | Entered Garrison 3059 | -8/Garrison | Installed Relay Interface Framework 3142 | -8/Garrison | Triggered checkpoint 3199 | -8/Garrison | Garrison Relay disabled 3286 | -8/Garrison | Triggered checkpoint 3347 | -8/Garrison | Core integrity fell below 50% 3540 | -8/Garrison | Discovered new exit (range 10) 3554 | -8/Garrison | Entered Recycling 3602 | -8/Recycling | Spotter reported a threat 3699 | -8/Recycling | Spotter reported a threat 3724 | -8/Recycling | Spotter reported a threat 3724 | -8/Recycling | Spotter reported a threat 3777 | -8/Recycling | Identified exit to Factory 3782 | -8/Recycling | Spotter reported a threat 3791 | -8/Recycling | Spotter reported a threat 3832 | -8/Recycling | Spotter reported a threat 3867 | -8/Recycling | Spotter reported a threat 3900 | -8/Recycling | Spotter reported a threat 3920 | -8/Recycling | Spotter reported a threat 3928 | -8/Recycling | Spotter reported a threat 3953 | -8/Recycling | Spotter reported a threat 3981 | -8/Recycling | Spotter reported a threat 4007 | -8/Recycling | Spotter reported a threat 4053 | -8/Recycling | Spotter reported a threat 4056 | -8/Recycling | Spotter reported a threat 4086 | -8/Recycling | Spotter reported a threat 4087 | -8/Recycling | Spotter reported a threat 4163 | -8/Recycling | Entered Factory 4163 | -6/Factory | Evolved 4 slots: Utility x4 4471 | -6/Factory | Build established: Scavenger-Skirmisher 4513 | -6/Factory | Search patrols dispatched 4788 | -6/Factory | Fabricated E-15 Imp (x2) 4863 | -6/Factory | Search patrols dispatched 5213 | -6/Factory | Search patrols dispatched 5264 | -6/Factory | Core integrity fell below 50% 5266 | -6/Factory | Sucked down chute 5266 | -6/Factory | Entered Waste 5267 | -6/Waste | Met a frightened Derelict 5288 | -6/Waste | Warlord forces began an assault 5295 | -6/Waste | Lost 13 parts (1p4n5u3w) 5299 | -6/Waste | Spotted C-40 Crusher 5328 | -6/Waste | Spotted C-40 Crusher 5330 | -6/Waste | Allies destroyed C-40 Crusher 5337 | -6/Waste | Spotted C-40 Crusher 5337 | -6/Waste | Allies destroyed C-40 Crusher 5340 | -6/Waste | Spotted C-40 Crusher 5411 | -6/Waste | Spotted C-40 Crusher 5418 | -6/Waste | Allies destroyed C-40 Crusher 5608 | -6/Waste | Discovered new exit (range 12) 5869 | -6/Waste | Entered Factory 5869 | -6/Factory | Accompanied by 12 allies 6203 | -6/Factory | Build established: Infiltrator-Tank 6479 | -6/Factory | Discovered new exit (range 19) 6552 | -6/Factory | Entered Lower Caves 6552 | -6/Lower Caves | Accompanied by 7 allies 6662 | -6/Lower Caves | Build established: Tank 6754 | -6/Lower Caves | Learned location of 1 exit from Factory 7081 | -6/Lower Caves | Identified exit to Lower Caves 7532 | -6/Lower Caves | Entered another Lower Caves area 7532 | -6/Lower Caves | Accompanied by 5 allies 7611 | -6/Lower Caves | Discovered new exit (range 18) 7652 | -6/Lower Caves | Entered Factory 7652 | -5/Factory | Accompanied by 5 allies 7652 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7653 | -5/Factory | Identified exit to Extension 7976 | -5/Factory | Spotted B-75 Beast 8080 | -5/Factory | Lost 7 parts (1p1n3u2w) 8132 | -5/Factory | Destroyed B-75 Beast 8140 | -5/Factory | Lost 4 parts (1p1n2u) 8387 | -5/Factory | Lost 3 parts (1p2n) 8486 | -5/Factory | Cargo convoy interrupted 8486 | -5/Factory | Core integrity fell below 50% 8493 | -5/Factory | Core integrity fell below 20% 8496 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08490_ Acquired 8 matter. 08490_ C-30 ARC bursts open, deploying its payload. 08490_ P-70 Sage unfolds itself. 08490_ X-72 Disruptor unfolds itself. 08490_ X-67 Chaingunner unfolds itself. 08490_ E-15 Imp unfolds itself. 08490_ U-05 Engineer lays Concrete. 08492_ K-01 Serf collects debris. 08492_ P-70 Sage resets S-27 Virus, system corruption cleaned. 08492_ Penetrated by Slug. 08492_ Slug penetrates Reinforced Barrier. 08493_ P-70 Sage resets P-70 Sage, system corruption cleaned. 08493_ Connecting with DSF Access... 08494_ U-05 Engineer lays Concrete. 08495_ P-70 Sage resets E-15 Imp, system corruption cleaned. 08496_ U-05 Engineer lays Concrete. 08496_ Slug penetrates X-72 Disruptor. 08496_ Penetrated by Slug. 08496_ Slug penetrates Wall. [Achievement: Just Browsing] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# ???????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????????????# #??????????????????????? | | ????????????? ?????# #??????????????????????? | | ???????????? ????# @#??????????????????????? | | ??????????? ??# e#??????????????????????? | | ??????????? ?# #????????###???????????? | | ?????????? #px #??????### #######?????? | | ?????????? h%k ##?????# # #?????? | | ?????????? #x T#?????# ### # #####?? | | ??????????? ?# ######## """ #?? | | ??????????? ??# s## """ #?? | | ????????????#####+### % """ #?? | | ??????????? =% [%u p %#% #?? | | ??????????? = pix %=+% #?? | | ??????????? "h k != !%# #?? | | ????????????######### %% [| #=/ [ #?? | | ????????????????????######;=/= !]%%# ##########?? | | ????????????????############! [[!####### ??????? | | ????????????????# /#%=!##????? ????? | | ????????????????# """" !=|%#??????? ??? | | ????????????????# ""S" %%[%#???????? #? | | ????????????????# "" " !%%[######??? #? | | ????????????????# """ #???? #? | | ????????????????# """ + #????? #? | | ????????????????# """ # #????? #? | | ????????????????# ###### #?????? #? | | ????????????????# """ """ #????# #########+## | | ????????????????# """ """ #????# % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 33 Energy Capacity 825 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 225 Resistance: KI 30 Evasion (%) 64 Targeting Accuracy 10 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Lrn. Tractor Beam | -8/Materials | Scanalyzed Field Laser | -8/Materials | Extracted Shield Generator | -8/Materials | Extracted Aerolev Unit | -8/Materials | Extracted Adv. Weight Redist. System | -8/Materials | Extracted Reaction Control System | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ E-15 Imp | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Backstab Just Browsing My Command Is Your Wish We Are Legion \\IAMDERELICT Challenges ------------ None Game ------ Seed ArmorGhostBooster Manual? 0 Play Time 01:45:45 Cumulative 18.5 hours Start 2023.01.21 @ 23:48:11 End 2023.01.22 @ 01:39:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 25 Achievement% 22 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be8ac8e0-26e7-4f37-817f-4e18c46b4eed