Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.31 @ 00:28:18 Player: Asriel Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (78) 390 Value Destroyed (2389) 2389 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (374) 374 TOTAL SCORE: 7413 Bonus ------- High Alert Combat Kills 174 Entered Garrisons 200 Cogmind --------- Core Integrity 739/1000 Matter 249/300 Energy 86/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -5/Garrison Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Advanced Visual Processing Unit Hardened Heavy Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Gatling Laser Gauss Cannon Gauss Cannon > --- INVENTORY -------- Improved Titanium Leg Component Analysis Suite Shock Rifle Heavy Particle Cannon Advanced EMP Blaster [Rating: 46] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Titanium Leg Treads Light Treads Leg Improved Titanium Leg Wheel Wheel Hover Unit Cooled Airjet Flight Unit Nuclear Pulse Thruster Utility Advanced Visual Processing Unit Device Sensor Array Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Improved Light Armor Plating Weapon Heavy Ion Cannon Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Advanced EMP Blaster Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Slots Evolved 10 | . . 2 . 2 2 2 2 . Power 2 | . . 1 . . 1 . . . Propulsion 2 | . . 1 . . . 1 . . Utility 4 | . . . . 2 . . 2 . Weapon 2 | . . . . . 1 1 . . Parts Attached 104 | 7 9 10 6 28 29 14 . 1 Power 12 | 1 . 3 1 3 4 . . . Engine 8 | 1 . 3 1 3 . . . . Core 4 | . . . . . 4 . . . Reactor . | . . . . . . . . . Propulsion 21 | 4 . . 2 6 4 5 . . Treads 3 | 2 . . . 1 . . . . Leg 11 | . . . 2 5 4 . . . Wheel 4 | 2 . . . . . 2 . . Hover 1 | . . . . . . 1 . . Flight 2 | . . . . . . 2 . . Utility 28 | . 6 4 . 10 4 4 . . Device 10 | . 1 2 . 4 . 3 . . Storage 4 | . 4 . . . . . . . Processor 5 | . . 2 . 2 . 1 . . Hackware . | . . . . . . . . . Protection 9 | . 1 . . 4 4 . . . Artifact . | . . . . . . . . . Weapon 43 | 2 3 3 3 9 17 5 . 1 Energy Gun 7 | . 2 . . 2 3 . . . Energy Cannon 12 | . . 1 2 2 4 3 . . Ballistic Gun 7 | 2 . 2 . . 3 . . . Ballistic Cannon 6 | . . . . 1 5 . . . Launcher 7 | . 1 . 1 3 1 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . . . 2 . . Slashing Weapon 2 | . . . . 1 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 2 . . Parts Lost 32 | . . 1 . 7 18 2 . 4 Power 8 | . . 1 . 2 5 . . . Propulsion 8 | . . . . 1 3 2 . 2 Utility 6 | . . . . 3 3 . . . Weapon 10 | . . . . 1 7 . . 2 Highest Loss Streak 5 | . . 1 . 2 5 2 . 4 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 70 | . 96 84 86 78 71 10 23 18 Engine 8 | . 14 18 21 13 2 . . . Core 2 | . . . . . 5 . . . Leg 13 | . . . 8 16 20 . . . Wheel 4 | . 28 22 12 . . . 5 3 Device 3 | . 5 11 11 5 . 1 . . Processor 9 | . . 8 11 19 6 . 5 5 Protection 8 | . 9 . . 5 14 . . . Energy Gun 2 | . 5 . . 2 4 . . . Energy Cannon 6 | . . 2 16 12 4 . . . Ballistic Gun 3 | . 22 18 2 . 2 . . . Ballistic Cannon 3 | . . . . 1 7 . . . Peak Build Rating 46 | 5 7 13 25 38 46 22 21 26 Average Rating 26 | 2 6 10 17 32 35 8 21 17 On Entrance 14 | . 5 7 13 25 38 . 21 21 Naked Turns 101 | . . . . . 4 97 . . Heaviest Build 55 | 9 19 22 31 44 55 10 4 12 Greatest Support 60 | 20 20 20 40 60 60 28 8 28 Greatest Overweight (x) 8 | 2 . 1 1 . 8 3 . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 5 15 8 5 5 5 5 5 5 Average Capacity 5 | 5 7 5 5 5 5 5 5 5 Most Carried 7 | 5 5 7 5 5 5 5 2 2 Average Carried 4 | 2 4 4 4 4 4 4 2 1 Final Capacity 8 | 5 8 5 5 5 5 5 5 5 Final Carried 5 | 2 5 5 4 5 1 2 2 1 Class Distribution -------------------- 69% | Mutant 23% | Tank 6% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Matter Collected 2122 | 249 69 192 100 454 804 249 . 5 Remotely . | . . . . . . . . . Salvage Created 2843 | . 83 118 53 1216 1027 346 . . Parts 135 | . 11 6 8 70 37 3 . . Haulers Intercepted 1 | . . . . . . 1 . . Recyclers Shooed 4 | . . . . 2 2 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Combat Hostiles Destroyed 56 | . 4 2 4 24 21 1 . . Melee 2 | . . . . 1 . 1 . . Guns 13 | . 1 2 . . 10 . . . Cannons 22 | . . . 1 10 11 . . . AOE 17 | . 3 . 3 11 . . . . Classes Destroyed 15 | . 4 1 1 5 2 2 . . Worker 9 | . 1 . . 4 2 2 . . Builder 2 | . . . . . 1 1 . . Tunneler 1 | . . . . . . 1 . . Hauler 1 | . . . . . . 1 . . Recycler 6 | . . . . 2 3 1 . . Operator 1 | . . . . 1 . . . . Watcher 2 | . 1 . . 1 . . . . Swarmer 14 | . 3 . 3 7 1 . . . Grunt 24 | . 1 . . 11 11 1 . . Brawler 3 | . . . 1 1 1 . . . Duelist 1 | . . . . 1 . . . . Protector 1 | . . . . 1 . . . . Sentry 6 | . . 2 . 2 2 . . . Hunter 4 | . . . . 1 3 . . . Programmer 3 | . . . . . 3 . . . Best Kill Streak 12 | . 5 1 3 12 4 6 . . Combat Bots Only 7 | . 3 1 3 7 3 1 . . Max Kills in Single Turn 5 | . 5 1 1 5 1 2 . . Gunslinging . | . . . . . . . . . Exploded 4 | . 3 . 1 4 . . . . Melee 1 | . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Hostile Shots Fired 744 | . 13 36 14 157 358 107 . 59 Missed 261 | . 3 19 4 59 104 47 . 25 Damage Taken 6884 | . 169 256 129 1592 3419 678 . 641 Core 1300 | . 34 87 7 269 326 316 . 261 Absorbed by Shields 30 | . . . . . . . . 30 Ignored by Resistances 5 | . . . . . 5 . . . Core Remaining (%) 71 | 100 86 . 76 51 53 62 . . Volleys Fired 192 | . 7 20 5 75 84 . . 1 Largest 3 | . 2 2 2 2 3 . . 1 Hottest 189 | . 40 46 130 145 189 . . 43 Shots Fired 339 | . 13 40 6 112 167 . . 1 Gun 117 | . 12 40 . 8 57 . . . Cannon 197 | . . . 2 87 108 . . . Launcher 25 | . 1 . 4 17 2 . . 1 Special . | . . . . . . . . . Kinetic 164 | . 12 40 . . 112 . . . Thermal 150 | . . . 2 95 53 . . . Explosive 5 | . 1 . 4 . . . . . Electromagnetic 20 | . . . . 17 2 . . 1 Robot Hit Streak 10 | . 5 10 3 8 6 . . 3 Robot Miss Streak 6 | . 2 4 2 6 5 . . . Penetration Max 1 | . . . . . 1 . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 221 | . 8 22 3 72 106 9 . 1 Core Hits 122 | . 6 5 7 41 61 1 . 1 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 4 | . . . . . . 4 . . Critical Strikes 14 | . . . . . 10 4 . . Blast 10 | . . . . . 10 . . . Smash 4 | . . . . . . 4 . . Melee Attacks 24 | . . . . 8 4 11 . 1 Impact 12 | . . . . . . 11 . 1 Slashing 12 | . . . . 8 4 . . . Piercing . | . . . . . . . . . Sneak Attacks 8 | . . . . 2 2 4 . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 7553 | . 309 350 224 2960 2991 637 . 82 Guns 1530 | . 103 350 . 139 938 . . . Cannons 3090 | . . . 27 1427 1636 . . . Explosions 1841 | . 204 . 197 1088 270 . . 82 Melee 1052 | . . . . 273 142 637 . . Ramming 40 | . 2 . . 33 5 . . . Kinetic 2102 | . 103 350 . . 1649 . . . Thermal 2719 | . . . 27 1636 1056 . . . Explosive 401 | . 204 . 197 . . . . . Electromagnetic 1239 | . . . . 1018 139 . . 82 Impact 637 | . . . . . . 637 . . Slashing 415 | . . . . 273 142 . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . 3 8 . . 1 Average Corruption 4 | . . . . 2 6 . . 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 43 | . . . . 8 35 . . . Message Errors 6 | . . . . 1 5 . . . Matter Fused 12 | . . . . 3 9 . . . Heat Flow Errors 4 | . . . . 1 3 . . . Energy Discharges 4 | . . . . 1 3 . . . Parts Rejected 1 | . . . . . 1 . . . Data Loss (minor) 10 | . . . . 1 9 . . . Data Loss (major) 3 | . . . . . 3 . . . Alerts 2 | . . . . 1 1 . . . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 654 | . 8 . . 155 70 421 . . Projectiles 100 | . . . . 50 31 19 . . Explosions 47 | . 8 . . 26 13 . . . Melee 507 | . . . . 79 26 402 . . Knockbacks 16 | . . . . 1 11 4 . . Impact 4 | . . . . 1 . 3 . . Kinetic 8 | . . . . . 8 . . . Secondary 4 | . . . . . 3 1 . . Self-Inflicted Damage 203 | . 33 . 19 149 2 . . . Shots 8 | . 1 . 1 6 . . . . Rammed 3 | . 1 . . . 2 . . . Targets Rammed 6 | . 1 . . 3 2 . . . Kicked 3 | . . . . 3 . . . . Crushed . | . . . . . . . . . Highest Temperature 562 | . . 50 81 490 562 . . . Average Temperature 211 | . . 15 40 191 234 . . . Received Heat Transfer 2276 | . 18 108 . 513 1341 114 . 182 Effects 61 | . . . . 15 46 . . . Shutdowns 18 | . . . . 6 12 . . . Energy Bleed 4 | . . . . . 4 . . . Interference 17 | . . . . 7 10 . . . Matter Decay 4 | . . . . 1 3 . . . Short Circuit 8 | . . . . . 8 . . . Damage (minor) 6 | . . . . 1 5 . . . Damage (major) 4 | . . . . . 4 . . . Siege Activations . | . . . . . . . . . Robots Corrupted 8 | . . . . 2 1 5 . . Combat Hostiles 2 | . . . . 2 . . . . Parts Fried 20 | . . . . 7 3 10 . . Impact Corruptions 18 | . . . . . 1 17 . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 4 | . . . . 2 2 . . . Heat Transferred 4228 | . . . 37 2261 1930 . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 5 | . . . . 5 . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Peak Influence 660 | . 183 156 197 660 459 442 216 196 Initial 249 | . . 76 60 76 249 200 216 151 Average 242 | . 79 128 157 335 248 270 216 161 Maximum Alert Level 2 | . . . . 2 2 2 1 . Low Security (%) 48 | 100 100 100 100 39 36 . . 100 Level 1 33 | . . . . 20 48 88 100 . Level 2 18 | . . . . 40 15 11 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 2 . . 6 8 3 1 . Investigation 7 | . 1 . . . 3 2 1 . Extermination 2 | . . . . . 2 . . . Reinforcement 9 | . 1 . . 4 3 1 . . Assault 2 | . . . . 2 . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . 2 2 . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Distress Signals 4 | . . . . 3 . 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 128 | . 8 4 6 44 34 17 . 15 Peak Tracking Total 13 | . 4 3 3 9 6 6 . 13 Tactical Retreats 17 | . . . 1 8 4 3 . 1 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Traps Triggered 10 | . 2 . 1 . 2 1 . 4 Indirectly 2 | . . . . . . . . 2 Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . 1 . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Machines Disabled 9 | . . . . 4 5 . . . Max in Single Turn 3 | . . . . 1 3 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Machines Accessed 21 | . 5 1 1 4 6 3 1 . Terminals 11 | . 2 1 . 4 3 1 . . Fabricators 1 | . . . . . 1 . . . Repair Stations 3 | . 1 . . . 1 1 . . Recycling Units 4 | . 2 . . . 1 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 61 | . 14 2 1 18 18 6 2 . Successful 36 | . 10 1 1 11 11 1 1 . Failed 24 | . 4 1 . 7 6 5 1 . Catastrophic 4 | . . . . . 1 2 1 . Database Lockouts 1 | . . . . . 1 . . . Manual 3 | . . . . 2 1 . . . Terminals 41 | . 7 2 . 18 11 3 . . Fabricators 3 | . . . . . 3 . . . Repair Stations 6 | . 1 . . . 3 2 . . Recycling Units 8 | . 6 . . . 1 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 24 | . 4 1 1 11 7 . . . Record 7 | . 1 . . 4 2 . . . Robot Analysis 1 | . . . . 1 . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . Open Door 1 | . . . 1 . . . . . Open DSF 1 | . . . . . 1 . . . Level Access Points 1 | . . . . . 1 . . . Alert Level 4 | . 1 1 . 2 . . . . Dispatch Records 1 | . . . . . 1 . . . Maintenance Status 1 | . . . . 1 . . . . Reinforcement Status 1 | . . . . . 1 . . . Hauler Manifests 2 | . . . . 1 1 . . . Zone Layout 2 | . 1 . . 1 . . . . Fabricator Hacks 2 | . . . . . 2 . . . Network Status 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 2 | . 1 . . . 1 . . . Scan Component 1 | . . . . . 1 . . . Refit 1 | . 1 . . . . . . . Recycling Unit Hacks 7 | . 5 . . . 1 1 . . Process 1 | . 1 . . . . . . . Report Inventory 4 | . 2 . . . 1 1 . . Retrieve Matter 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 14 | . 3 1 . 3 4 2 1 . Full Trace Events 8 | . 1 . . 1 3 2 1 . Feedback Events 1 | . . . . . . . 1 . Corruption 1 | . . . . . . . 1 . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . 2 . . . Authchips . | . . . . . . . . . Time 95 | . . . . . 95 . . . Total Part Build Rating 10 | . . . . . 10 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter 9 | . 9 . . . . . . . Retrieved Matter 9 | . 9 . . . . . . . Retrieved Components 3 | . 3 . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . 1 . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Robot Analysis Total 1 | . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Turns Passed 4370 | 133 285 255 286 1202 1731 397 37 44 Spaces Moved 3282 | 114 305 208 236 688 975 654 57 45 Core 323 | 41 . . . . 15 262 . 5 Treads 28 | 28 . . . . . . . . Legs 1732 | . . . 84 688 960 . . . Wheels 722 | 45 305 208 152 . . 11 . 1 Hover 110 | . . . . . . 14 57 39 Flight 367 | . . . . . . 367 . . Fastest Speed 37 | 50 80 80 95 130 50 37 60 60 Average Speed 106 | 100 80 81 108 132 143 48 60 77 Slowest Speed 450 | 160 80 95 140 140 450 200 60 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 1 | . . . . . . 1 . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 21 | 6 36 21 27 39 18 20 2 21 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 11 | . 11 . . . . . . . Terrain Destroyed 158 | . 11 . 40 52 55 . . . Melee . | . . . . . . . . . Projectile 60 | . . . 1 29 30 . . . AOE 97 | . 11 . 39 23 24 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac Fac Gar Total 3827 | 133 332 257 264 856 1158 718 59 50 Wait 15 | . . . . . 4 8 3 . Move 3272 | 113 304 207 235 687 974 651 56 45 Hop 1 | . . . . . . 1 . . Pick Up 119 | 10 7 11 8 33 31 19 . . Fast Attach . | . . . . . . . . . Attach 66 | 7 4 3 3 13 21 14 . 1 Detach 10 | . 2 . 1 . 4 3 . . Swap 38 | . 5 7 3 15 8 . . . Drop 82 | 3 2 9 9 22 26 11 . . Fire 192 | . 7 20 5 75 84 . . 1 Melee 24 | . . . . 8 4 11 . 1 Ram 3 | . 1 . . . 2 . . . Kick 3 | . . . . 3 . . . . Crush . | . . . . . . . . . Escape Stasis 2 | . . . . . . . . 2 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -5/Garrison History --------- Turn | Location | Event 39 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Discovered new exit (range 16) 334 | -10/Materials | Build established: Mutant 419 | -10/Materials | Entered another Materials area 419 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 645 | -9/Materials | Discovered new exit (range 15) 674 | -9/Materials | Entered Mines 804 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 944 | -9/Mines | Discovered new exit (range 12) 960 | -9/Mines | Entered Materials 960 | -8/Materials | Evolved 2 slots: Utility x2 1640 | -8/Materials | Destroyed 7 combat bots 1760 | -8/Materials | First assault squad dispatched 2106 | -8/Materials | Discovered new exit (range 19) 2162 | -8/Materials | Entered Factory 2162 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2182 | -7/Factory | Identified exit to DSF 2305 | -7/Factory | Identified exit to Factory 2622 | -7/Factory | Central database locked down 2684 | -7/Factory | Build established: Tank 3040 | -7/Factory | Build established: Mutant 3362 | -7/Factory | Build established: Tank 3798 | -7/Factory | Fabricated Fusion Compressor? 3846 | -7/Factory | Lost 3 parts (1n2w) 3893 | -7/Factory | Entered another Factory area 3893 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3920 | -6/Factory | Lost 5 parts (2p1n2w) 3968 | -6/Factory | Discovered new exit (range 15) 4059 | -6/Factory | Build established: Mutant 4268 | -6/Factory | Discovered new exit (range 17) 4290 | -6/Factory | Entered another Factory area 4290 | -5/Factory | Evolved 2 slots: Utility x2 4327 | -5/Factory | Identified exit to Garrison 4327 | -5/Factory | Entered Garrison 4349 | -5/Garrison | Spotted B-75 Beast 4351 | -5/Garrison | Triggered checkpoint 4355 | -5/Garrison | Triggered checkpoint 4364 | -5/Garrison | Triggered checkpoint 4371 | -5/Garrison | Self-destructed Last Messages --------------- Beams of light sweep through the air. An alarm sounds. Cld. Airjet destroyed. Beams of light sweep through the air. An alarm sounds. Knocked back. Acquired 5 matter. Arm. Huge Wheel destroyed. Beams of light sweep through the air. An alarm sounds. Imp. Proton Missile Launcher destroyed. Great Maul destroyed. Knocked back. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 94. Critical hit (Burn: +27). Field strength at 78. Field strength at 67. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????#?????????????????????????????? | | ???????????????????# ????????????????????????????? | | ???????????????????# ????????????????????????????? | | ???????????????????# ???????????????????????????? | | ???????????????????# ##""""###########??????????? | | ???????????????####? ???????????? | | ???????????????? ? ?????????????? | | ????????????????? ? ??????????????? | | ??????????????????# ?# ## #???????????????? | | ????????????????### ## ## ###?????????????? | | ????????????????# #?????????????? | | ????????????????# #?????????????? | | ????????????????# l sg #?????????????? | | ????????????????# l%@ g #?????????????? | | ????????????????### ## b ## ###?????????????? | | ???????????######## ## ## #############???? | | ????????# gg g #???? | | ????????# g BB #???? | | ????????# ######## gBB ####+##### #???? | | ??????????????????###### ######????????# #???? | | ???????????????????????# #?????????????# #???? | | ???????????????????????######?????????????# #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# #???? | | ??????????????????????????????????????????# ##### | | ??????????????????????????????????????????# | | ??????????????????????????????# #### ###### | | ??????????????????????????????# + ##### | | ??????????????????????????????# ###### #####+#???? | | ???????????????????????????????????????????? #???? | | ???????????????????????????????????????????? #???? | | ???????????????????????????????????????????? #???? | | ???????????????????????????????????????????? #???? | | ????????????????????????????????????????????##???? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 25 Energy Capacity 430 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 750 Resistance: EM 20 Utility Shielding 33 Evasion (%) 62 Targeting Accuracy 6 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Fusion Compressor | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 5k Club I Spy Just What I Needed Loot Pinata Made in Tau Ceti IV Please Form A Line Power Corrupts Shopping List Significant Disruption Challenges ------------ None Game ------ Seed RelayDiametricShotgun Manual? 0 Play Time 01:38:47 Cumulative 3.1 hours Start 2025.03.30 @ 22:47:27 End 2025.03.31 @ 00:28:18 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x40 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 73580418-c2a9-447a-84d8-6d34d7849da2