Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.19 @ 10:39:57 Player: Minty Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (767) 767 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (308) 308 TOTAL SCORE: 2870 Bonus ------- High Alert Combat Kills 8 Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 275/300 Energy 90/100 System Corruption 0% Temperature Cool (12) Movement Core (350) Ox6 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Advanced Hacking Suite > --- WEAPON (2) ------- Guided Missile Launcher > --- INVENTORY (10) --- Improved Cooling System High-capacity Matter Pod (74) 0b10 Decoder Chip [Generic] Advanced Targeting Computer Mobile Refinery Mk. CCLXVII Hacking Drone Bay (1/1) Self-destruct Interrupter (50) Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Experimental Melee Analysis Suite Experimental Target Analyzer Advanced Hacking Suite > --- WEAPON ----------- Shock Rifle Beam Rifle > --- INVENTORY -------- Improved Cooling System High-capacity Matter Pod Hacking Drone Bay Missile Launcher CR-A16's Pointy Stick [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Storage Unit Device Mobile Refinery Mk. CCLXVII Storage Medium Storage Unit Processor Signal Interpreter Hackware Advanced Hacking Suite Weapon Guided Missile Launcher Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Launcher Guided Missile Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 35 | . 4 12 3 11 5 Power 2 | . . 1 1 . . Engine 2 | . . 1 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | . . 7 . 1 . Treads . | . . . . . . Leg 8 | . . 7 . 1 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | . 3 1 . 8 . Device 2 | . . . . 2 . Storage 5 | . 2 . . 3 . Processor 4 | . 1 1 . 2 . Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 13 | . 1 3 2 2 5 Energy Gun 6 | . 1 1 2 1 1 Energy Cannon . | . . . . . . Ballistic Gun 1 | . . 1 . . . Ballistic Cannon . | . . . . . . Launcher 5 | . . . . 1 4 Special Weapon 1 | . . 1 . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 5 | . . . . 5 . Corrupted Parts 1 | . . 1 . . . System Corruption 1 | . . 1 . . . Parts Lost 9 | . . 2 . . 7 Power 1 | . . . . . 1 Propulsion 3 | . . . . . 3 Utility . | . . . . . . Weapon 5 | . . 2 . . 3 Highest Loss Streak 7 | . . 2 . . 7 To Critical Strikes . | . . . . . . Average Slot Usage (%) 93 | . 98 96 100 93 71 Engine 11 | . 14 11 11 11 10 Leg 30 | . 28 30 33 33 19 Storage 14 | . 12 11 11 14 19 Processor 11 | . 13 21 22 7 . Hackware 6 | . . . . 9 11 Energy Gun 13 | . 28 18 14 9 2 Launcher 4 | . . . . 6 9 Naked Turns . | . . . . . . Heaviest Build 30 | 14 19 19 21 27 30 Greatest Support 40 | 20 20 30 30 40 40 Greatest Overweight (x) 6 | . . . . . 6 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | . 10 10 10 10 10 Average Capacity 9 | . 8 10 10 9 10 Most Carried 10 | . 10 10 10 10 10 Average Carried 9 | . 8 9 9 9 9 Final Capacity 10 | 8 10 10 10 10 10 Final Carried 10 | 6 10 10 8 10 8 Class Distribution -------------------- 74% | Scavenger-Mutant 25% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Jun Mat Mat Min Zio Pro Matter Collected 724 | 200 149 233 30 110 2 Remotely . | . . . . . . Salvage Created 1089 | . 299 489 209 . 92 Parts 69 | . 20 33 7 . 9 Haulers Intercepted 1 | . 1 . . . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 5 | . . . . . 5 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Combat Hostiles Destroyed 22 | . 2 13 2 . 5 Guns 14 | . 2 11 1 . . AOE 8 | . . 2 1 . 5 Classes Destroyed 7 | . 4 2 . . 1 Builder 1 | . . . . . 1 Tunneler 1 | . . 1 . . . Hauler 1 | . 1 . . . . Recycler 4 | . 2 . 2 . . Watcher 2 | . 1 1 . . . Swarmer 7 | . . 3 . . 4 Grunt 15 | . 2 10 2 . 1 Best Kill Streak 5 | . 4 5 2 . 4 Combat Bots Only 4 | . 2 4 2 . 4 Max Kills in Single Turn 3 | . 1 3 1 . 3 Gunslinging . | . . . . . . Exploded 3 | . . 2 1 . 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Damage Taken 1585 | . 60 548 108 . 869 Core 418 | . 10 135 11 . 262 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 57 | . 57 . . . . Core Remaining (%) 98 | 100 96 . . . . Volleys Fired 79 | . 17 40 11 . 11 Largest 2 | . 2 2 2 . 2 Hottest 101 | . 90 90 101 . 75 Shots Fired 142 | . 34 73 22 . 13 Gun 131 | . 34 71 22 . 4 Cannon . | . . . . . . Launcher 9 | . . . . . 9 Special 2 | . . 2 . . . Kinetic 8 | . . 7 1 . . Thermal 60 | . 17 32 11 . . Explosive 9 | . . . . . 9 Electromagnetic 63 | . 17 32 10 . 4 Impact 2 | . . 2 . . . Robot Hit Streak 7 | . 4 6 6 . 7 Robot Miss Streak 5 | . 5 2 3 . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 86 | . 17 47 16 . 6 Core Hits 60 | . 9 27 7 . 17 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . 2 . . . . Burn 2 | . 2 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2119 | . 220 837 306 . 756 Guns 1056 | . 220 585 235 . 16 Cannons . | . . . . . . Explosions 1049 | . . 240 69 . 740 Melee . | . . . . . . Ramming 4 | . . 2 2 . . Kinetic 61 | . . 55 6 . . Thermal 701 | . 122 408 171 . . Explosive 866 | . . 126 . . 740 Electromagnetic 477 | . 98 236 127 . 16 Impact 10 | . . 10 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . 2 2 2 . Average Corruption 1 | . . 1 2 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 4 | . . 1 2 1 . Message Errors 1 | . . . 1 . . Energy Discharges 1 | . . . . 1 . Data Loss (minor) 1 | . . 1 . . . Alerts 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 31 | . . . . . 31 Projectiles . | . . . . . . Explosions 31 | . . . . . 31 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 102 | . . 72 30 . . Shots 2 | . . 1 1 . . Rammed . | . . . . . . Targets Rammed 2 | . . 1 1 . . Kicked 2 | . . 1 1 . . Crushed . | . . . . . . Highest Temperature 256 | . 150 256 156 . 51 Average Temperature 64 | . 66 71 57 . 20 Received Heat Transfer 465 | . 12 219 42 . 192 Effects 1 | . . 1 . . . Interference 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . 1 1 . . . Heat Transferred 1867 | . 518 1040 309 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Peak Influence 414 | . 110 414 242 . . Initial 161 | . . 46 161 . . Average 157 | . 43 255 169 . . Maximum Alert Level 2 | . . 2 1 . . Low Security (%) 69 | . 100 32 91 . . Level 1 27 | . . 61 8 . . Level 2 2 | . . 6 . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 3 1 . . Investigation 2 | . . 2 . . . Extermination . | . . . . . . Reinforcement 3 | . 1 1 1 . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Distress Signals 1 | . . 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 29 | . 7 16 2 . 4 Peak Tracking Total 4 | . 3 4 2 . 4 Tactical Retreats 1 | . . . . . 1 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Jun Mat Mat Min Zio Pro Machines Disabled 2 | . . 2 . . . Max in Single Turn 2 | . . 2 . . . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Machines Accessed 3 | . 2 1 . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations 2 | . 1 1 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . 4 3 . . . Successful 5 | . 4 1 . . . Failed 2 | . . 2 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . 1 . . 1 . Terminals 2 | . 2 . . . . Fabricators . | . . . . . . Repair Stations 5 | . 2 3 . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 2 1 . . . Scan Component 2 | . 1 1 . . . Repair 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 1 | . 1 . . . . Terminals 1 | . 1 . . . . Botnet 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 1 1 . . . Full Trace Events 1 | . . 1 . . . Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Jun Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Jun Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Jun Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . . 2 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Jun Mat Mat Min Zio Pro Turns Passed 2527 | . 336 369 170 1461 191 Spaces Moved 1755 | 1 201 186 100 1169 98 Core 24 | . . . . . 24 Treads . | . . . . . . Legs 1731 | 1 201 186 100 1169 74 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 120 | 120 120 120 120 120 126 Average Speed 122 | 120 120 120 120 120 162 Slowest Speed 350 | 120 120 120 120 126 350 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 30 | 2 34 18 26 86 14 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken 3 | . 1 1 1 . . Unknown Exits Taken 2 | 1 . . . 1 . Scrap Searched 4 | . . . 1 3 . Spaces Dug . | . . . . . . Terrain Destroyed 86 | . . 23 6 . 57 Melee . | . . . . . . Projectile . | . . . . . . AOE 86 | . . 23 6 . 57 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Jun Mat Mat Min Zio Pro Total 1998 | . 262 259 129 1230 118 Wait 53 | . 28 11 8 6 . Move 1750 | . 200 185 99 1168 98 Hop . | . . . . . . Pick Up 36 | . 10 2 1 22 1 Fast Attach 11 | . 2 2 2 5 . Attach 9 | . . 3 . 1 5 Detach 7 | . . 1 . 4 2 Swap 15 | . 2 7 1 5 . Drop 36 | . 3 7 6 19 1 Fire 79 | . 17 40 11 . 11 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . 1 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 250 | -10/Materials | Repaired Med. Storage Unit 309 | -10/Materials | Build established: Mutant 327 | -10/Materials | Discovered new exit (range 6) 336 | -10/Materials | Identified exit to Materials 337 | -10/Materials | Entered another Materials area 337 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 696 | -9/Materials | Discovered new exit (range 9) 705 | -9/Materials | Identified exit to Mines 706 | -9/Materials | Entered Mines 734 | -9/Mines | Discovered new exit (range 12) 747 | -9/Mines | Identified exit to Materials 872 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 875 | -9/Mines | Identified exit to Zion 876 | -9/Mines | Entered Zion 877 | -7/Zion | Build established: Scavenger-Mutant 910 | -7/Zion | Found CR-A16's Pointy Stick 933 | -7/Zion | Received a visual enhancement algorithm 953 | -7/Zion | System corruption cleaned by Quarantine Array 993 | -7/Zion | Learned location of Armory (-3) 1007 | -7/Zion | Found Prototype Processor 1007 | -7/Zion | Identified Exp. Melee Analysis Suite 1028 | -7/Zion | Found Prototype Processor 1098 | -7/Zion | Given A8's code to call for help 1349 | -7/Zion | Given the Hacking Drone Bay 1350 | -7/Zion | Found Prototype Device 1355 | -7/Zion | Identified Exp. Target Analyzer 1412 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1501 | -7/Zion | Found Prototype Launcher 1501 | -7/Zion | Identified Gui. Missile Launcher 2006 | -7/Zion | Found Prototype Device 2017 | -7/Zion | Identified Hacking Drone Bay 2018 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 2175 | -7/Zion | Discovered new exit (range 15) 2192 | -7/Zion | Learned 4 Factory zone layouts 2337 | -7/Zion | Entered Proximity Caves 2421 | -6/Proximity Caves | Spotted B-75 Beast 2422 | -6/Proximity Caves | Entered a huge 0b10 base via the front door 2456 | -6/Proximity Caves | Core integrity fell below 50% 2515 | -6/Proximity Caves | Core integrity fell below 20% 2528 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 02349_ Acquired 2 matter. 02355_ VTOL Module fries itself beyond repair. 02356_ Lgt. Nuclear Core fries itself beyond repair. 02398_ Dropped Gui. Missile Launcher. 02401_ Acquired Gui. Missile Launcher. 02422_ Y-54 Guardian: "UNAUTHORIZED DERELICT IN 0B10 PROXIMITY. ENGAGING." 02429_ Destroyed Hpw. Tractor Beam. 02429_ Destroyed Com. Wheel. 02435_ Aluminum Leg destroyed. 02435_ Critical hit (Burn: +37). 02437_ G-50 Soldier destroyed. 02440_ Hvy. Rocket Launcher destroyed. 02440_ Knocked back. 02443_ Mak. Leg destroyed. 02450_ Imp. Grenade Launcher destroyed. 02451_ The unstable cave ceiling collapses. 02455_ Aluminum Leg destroyed. 02482_ Shock Rifle destroyed. 02511_ Lgt. Ion Engine destroyed. 02522_ Y-54 Guardian misfires. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ????????????????###?## #??????????????????????? | | ???????????????## ## #??????????????????????? | | ???????????????# #??????????????????????? | | ??????????????## ##?????????????????????? | | ?????????????## ##????????????????????? | | ?????????????# #####????????????????? | | ?????????????# #????????????????? | | ?????????????# # ##????????????????? | | ?????????????# # #@ #?????????????????? | | ????????????# ## ##????????????????? | | ????????????# ##### #????????????????? | | ????????????## ##????# ## #????????????????? | | ?????????????###??????## ### ##????????????????? | | ???????????????????????# #?# ##?????????????????? | | ??????????????????????? #?# #??????????????????? | | ??????????????????????? #?# #??????????????????? | | ??????????????????????? Y#?# #??????????????????? | | ?????????????????????? ### #??????????????????? | | ?????????????????????? #??????????????????? | | ??????????????????????###### #??????????????????? | | ????????????????????????#### #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #####??????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #????????????#??????#??? | | ????????????????????????# #??????????# #?#### #### | | ???????????????????????? ????????? #? | | ???????????????????????? ???????? # | | ??????????????????????## ###"##""# # | | ??????????????????????# % | | ??????????????????????## | | ???????????????????????# | | ???????????????????????## % % | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Evasion (%) 55 Targeting Accuracy 5 Melee Accuracy 12 Target Analysis 10 Offensive Hacking 14 Item Schematics ----------------- Spk. Medium Treads | -7/Zion | Archive Mak. Flight Unit | -7/Zion | Archive Mak. Trap Scanner | -7/Zion | Archive Antigrav System | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Mak. Thermal Plating | -7/Zion | Archive 0b10 Decoder Chip [Scout] | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Gauss Cannon | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Lyr. Light Armor Plating | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ControlImpactFemtoactuators Manual? 0 Play Time 00:18:16 Cumulative 474.5 hours Start 2023.07.19 @ 10:20:51 End 2023.07.19 @ 10:39:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 380 Rogue 161 Adventurer 76 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 67 Gallery% 87 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8b281d60-cedb-46e1-9fc0-b230746bad48