Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.27 @ 20:27:16 Player: Footbal Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (79) 395 Value Destroyed (3333) 3333 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (2100) 2100 TOTAL SCORE: 9868 Bonus ------- Entered Garrisons 600 Used RIF Installer 1500 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 1% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Large Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Carbon-fiber Leg Cryofiber Web Advanced Heat Sink Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Small Storage Unit Advanced Sensor Array Advanced Signal Interpreter Advanced Targeting Computer Shield Generator > --- WEAPON ----------- Gatling Laser Plasma Rifle Plasma Rifle > --- INVENTORY -------- Fusion Compressor Carbon-fiber Leg Armored Leg Cryofiber Web Advanced Heat Sink Heavy Assault Rifle Flak Gun Improved Proton Missile Launcher [Rating: 65] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Wheel Compact Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Signal Interpreter Hackware Relay Coupler [Behemoth] Protection Layered Light Armor Plating Weapon Assault Rifle Energy Gun Plasma Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Improved Proton Missile Launcher Special Weapon Flamer Slashing Weapon Mining Claw Special Melee Weapon Improved Datajack Build | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Gar Fac Fac Gar Fac Gar Slots Evolved 8 | . . . 4 2 . . 2 . . . Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . . 1 . . . 1 . . . Utility 4 | . . . 2 1 . . 1 . . . Weapon 1 | . . . 1 . . . . . . . Parts Attached 87 | 6 3 2 21 . 14 8 9 1 15 8 Power 12 | 1 . 1 1 . 4 . 2 1 1 1 Engine 7 | 1 . 1 1 . 1 . 1 1 1 . Core 3 | . . . . . 1 . 1 . . 1 Reactor 2 | . . . . . 2 . . . . . Propulsion 26 | 2 2 . 5 . 5 3 4 . 3 2 Treads . | . . . . . . . . . . . Leg 24 | . 2 . 5 . 5 3 4 . 3 2 Wheel 2 | 2 . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 21 | 1 1 . 5 . 2 1 1 . 8 2 Device 12 | . 1 . 2 . 1 . 1 . 6 1 Storage 2 | 1 . . . . . . . . 1 . Processor 3 | . . . 1 . 1 . . . 1 . Hackware 1 | . . . . . . . . . . 1 Protection 3 | . . . 2 . . 1 . . . . Artifact . | . . . . . . . . . . . Weapon 28 | 2 . 1 10 . 3 4 2 . 3 3 Energy Gun 10 | . . . 3 . 2 . 2 . 3 . Energy Cannon 2 | . . . 2 . . . . . . . Ballistic Gun 10 | 2 . . 3 . 1 2 . . . 2 Ballistic Cannon 1 | . . . . . . 1 . . . . Launcher 2 | . . . . . . 1 . . . 1 Special Weapon 1 | . . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . . . . Parts Lost 59 | . . 2 14 . 11 6 . . 6 20 Power 9 | . . 1 1 . 3 . . . 1 3 Propulsion 17 | . . . 4 . 4 2 . . 1 6 Utility 12 | . . . 3 . 1 1 . . 2 5 Weapon 21 | . . 1 6 . 3 3 . . 2 6 Highest Loss Streak 9 | . . 1 5 . 4 5 . . 3 9 To Critical Strikes . | . . . . . . . . . . . Average Backups 6 | . 3 6 6 8 6 6 7 7 7 4 Power 1 | . 1 . . 1 . 1 3 1 1 . Propulsion 1 | . . 1 1 2 1 1 1 1 1 1 Utility 2 | . 1 2 2 3 2 2 2 2 2 2 Weapon 1 | . . 1 1 2 2 1 1 2 2 1 Tool/Special . | . . . . . . . . . . . Unused Backups 8 | . . 1 2 . . 1 . 3 1 . Power 1 | . . . . . . . . 1 . . Propulsion . | . . . . . . . . . . . Utility 3 | . . . 1 . . 1 . . 1 . Weapon 3 | . . 1 . . . . . 2 . . Tool/Special 1 | . . . 1 . . . . . . . Average Slot Usage (%) 92 | . 96 99 91 84 78 92 99 100 97 64 Engine 8 | . 14 14 8 7 2 . . 12 12 4 Reactor 2 | . . . . . 1 15 6 . . . Leg 22 | . 12 28 22 23 19 20 26 26 25 20 Wheel 1 | . 15 . . . . . . . . . Device 12 | . 12 14 10 7 9 7 12 13 17 8 Storage 8 | . 14 14 9 7 7 7 6 6 6 6 Processor 8 | . . . 8 7 7 15 13 13 10 8 Protection 3 | . . . 6 7 7 6 6 6 2 . Energy Gun 8 | . . . 4 15 12 4 6 13 18 6 Energy Cannon 1 | . . . 4 7 4 . . . . . Ballistic Gun 9 | . 26 27 12 . . 12 5 . . 1 Peak Build Rating 65 | 6 7 9 24 24 40 46 60 60 65 65 Average Rating 33 | 4 6 7 16 24 24 40 47 54 59 42 On Entrance 30 | . 6 7 8 24 24 40 42 60 54 65 Avg Prop Armor Cover (%) 24 | . . . . . . . . . . 24 Naked Turns . | . . . . . . . . . . . Heaviest Build 54 | 14 15 15 27 27 49 54 51 49 51 51 Greatest Support 68 | 26 26 20 33 33 33 30 58 58 68 68 Greatest Overweight (x) 2 | . . . 2 . 2 2 1 . . 1 Average Overweight (x) . | . . . . . . 1 . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 8 15 15 Average Capacity 8 | 6 8 8 8 8 8 8 8 8 8 15 Most Carried 8 | 1 6 8 8 8 8 8 8 8 8 8 Average Carried 6 | . 3 6 6 8 6 6 7 7 7 4 Final Capacity 15 | 8 8 8 8 8 8 8 8 8 15 15 Final Carried 8 | 1 5 7 8 8 8 7 8 8 8 3 Class Distribution -------------------- 36% | Mutant 18% | Skirmisher 15% | Gunner 11% | Scavenger-Gunner 11% | Scavenger-Mutant 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Garrison Scavenger-Mutant | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -6/Garrison Skirmisher | -6/Factory Mutant | -6/Garrison Resources | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Yrd Mat Sub Mat Fac Gar Fac Fac Gar Fac Gar Matter Collected 1897 | 217 237 130 392 . 85 95 75 . 518 148 Remotely . | . . . . . . . . . . . Salvage Created 3677 | . 183 130 1072 . 549 128 68 . 1374 173 Parts 129 | . 8 12 40 . 18 5 2 . 42 2 Haulers Intercepted 2 | . 1 . . . . . . . 1 . Recyclers Shooed 3 | . . . 1 . . . 1 . 1 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 10 | . . 10 . . . . . . . . Prevented . | . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Gar Fac Fac Gar Fac Gar Combat Hostiles Destroyed 68 | . 4 3 23 . 11 3 1 . 19 4 Melee 1 | . . . . . . . . . . 1 Guns 44 | . 4 3 10 . 5 3 1 . 16 2 Cannons 15 | . . . 11 . 4 . . . . . AOE 2 | . . . . . 1 . . . 1 . Classes Destroyed 11 | . 4 1 3 . 2 . . . . 1 Builder 2 | . . . 1 . . . . . 1 . Hauler 2 | . 1 . . . . . . . 1 . Recycler 2 | . . . 1 . . . . . 1 . Watcher 5 | . 1 . 1 . . . . . 3 . Swarmer 13 | . 2 . 8 . . . . . 3 . Grunt 37 | . 2 . 13 . 8 2 . . 9 3 Sentry 7 | . . . 2 . 1 1 1 . 2 . Hunter 4 | . . . . . 1 . . . 3 . Programmer 3 | . . . . . 1 . . . 2 . Behemoth 1 | . . . . . . . . . . 1 Subdweller 3 | . . 3 . . . . . . . . Best Kill Streak 6 | . 2 1 6 . 3 2 1 . 5 3 Combat Bots Only 5 | . 2 1 5 . 3 2 1 . 5 3 Max Kills in Single Turn 2 | . 1 1 1 . 1 1 1 . 2 1 Gunslinging 1 | . . . . . . . . . 1 . Exploded 1 | . . . . . 1 . . . 1 . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Gar Fac Fac Gar Fac Gar Hostile Shots Fired 923 | . 37 27 188 . 159 120 18 . 203 171 Missed 284 | . 14 9 49 . 53 34 10 . 68 47 Hits 639 | . 23 18 139 . 106 86 8 . 135 124 Projectile 639 | . 23 18 139 . 106 86 8 . 135 124 Critical Strikes 17 | . . 1 7 . 1 1 . . 2 5 Part Disruptions 1 | . . . . . . . . . . 1 Damage Taken 8988 | . 204 358 1705 . 1244 894 64 . 2144 2375 Core 1564 | . 55 57 246 . 211 130 5 . 350 510 Absorbed by Shields 284 | . . . . . . . . . 137 147 Regen/Repaired (Parts) 513 | . 84 . . . . . . . 429 . Core Remaining (%) 65 | 100 . 55 55 . . 51 . . . . Volleys Fired 271 | . 24 24 90 . 34 15 6 . 58 20 Largest 3 | . 2 2 3 . 3 3 3 . 3 3 Hottest 230 | . 40 120 190 . 190 83 153 . 230 230 Shots Fired 589 | . 48 42 165 . 83 37 18 . 156 40 Gun 492 | . 48 41 125 . 53 29 12 . 150 34 Cannon 90 | . . . 40 . 30 8 6 . 6 . Launcher 6 | . . . . . . . . . . 6 Special 1 | . . 1 . . . . . . . . Kinetic 265 | . 48 41 108 . . 36 10 . 6 16 Thermal 229 | . . 1 40 . 69 . . . 101 18 Explosive . | . . . . . . . . . . . Electromagnetic 95 | . . . 17 . 14 1 8 . 49 6 Robot Hit Streak 21 | . 3 7 20 . 12 12 6 . 15 21 Robot Miss Streak 6 | . 3 4 4 . 2 4 6 . 6 3 Penetration Max . | . . . . . . . . . . . Secondary Targets 5 | . 1 . 1 . . . . . 3 . Max Gunslinging Chain 1 | . 1 . 1 . . . . . 1 . Shots Hit Robots 387 | . 25 24 111 . 57 20 10 . 106 34 Core Hits 183 | . 9 6 47 . 22 10 3 . 62 24 Critical Kills 1 | . . . 1 . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . . . Critical Strikes 11 | . . . 4 . 1 . . . 5 1 Burn 9 | . . . 2 . 1 . . . 5 1 Destroy 2 | . . . 2 . . . . . . . Melee Attacks 6 | . . . 6 . . . . . . . Impact . | . . . . . . . . . . . Slashing 6 | . . . 6 . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7949 | . 325 299 1823 . 1154 420 306 . 2787 835 Guns 5724 | . 325 287 907 . 559 355 137 . 2512 642 Cannons 1500 | . . . 819 . 533 65 44 . 39 . Explosions 502 | . . . 25 . 62 . 101 . 211 103 Melee 72 | . . . 72 . . . . . . . Ramming 139 | . . . . . . . 24 . 25 90 Kinetic 2179 | . 325 287 729 . . 420 83 . 39 296 Thermal 4088 | . . 12 622 . 1034 . 101 . 1973 346 Explosive . | . . . . . . . . . . . Electromagnetic 1471 | . . . 400 . 120 . 98 . 750 103 Impact . | . . . . . . . . . . . Slashing 72 | . . . 72 . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 3 | . . . 3 . 1 2 . . 1 1 Average Corruption 1 | . . . 2 . 1 1 . . 1 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 30 | . . . 9 . 2 12 . . 7 . Message Errors 4 | . . . 1 . 1 2 . . . . Matter Fused 9 | . . . 1 . 1 3 . . 4 . Heat Flow Errors 3 | . . . 1 . . 1 . . 1 . Energy Discharges 6 | . . . 3 . . 2 . . 1 . Parts Rejected 1 | . . . . . . 1 . . . . Parts Fused 1 | . . . . . . . . . 1 . Data Loss (minor) 2 | . . . 1 . . 1 . . . . Data Loss (major) 1 | . . . . . . 1 . . . . Misfires 1 | . . . . . . 1 . . . . Weapon Failures 2 | . . . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 26 | . . . 15 . . . 11 . . . Projectiles 3 | . . . 3 . . . . . . . Explosions 11 | . . . . . . . 11 . . . Melee 12 | . . . 12 . . . . . . . Knockbacks 4 | . . . . . . 2 . . 2 . Impact 1 | . . . . . . . . . 1 . Kinetic 3 | . . . . . . 2 . . 1 . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 163 | . . . 22 . 38 . . . 63 40 Shots 7 | . . . 1 . 1 . . . 1 4 Rammed 2 | . . . . . . . . . . 2 Targets Rammed 45 | . . . . . . . 2 . 3 40 Kicked 43 | . . . . . . . 2 . 3 38 Crushed . | . . . . . . . . . . . Highest Temperature 742 | . . . 449 . 425 268 183 . 742 353 Average Temperature 135 | . . . 113 . 138 55 99 . 156 138 Received Heat Transfer 2737 | . 48 78 693 . 450 402 24 . 455 587 Effects 26 | . . . 2 . 6 . . . 16 2 Shutdowns 7 | . . . . . 3 . . . 3 1 Energy Bleed 3 | . . . . . 2 . . . . 1 Interference 12 | . . . 2 . . . . . 10 . Matter Decay 1 | . . . . . . . . . 1 . Short Circuit 1 | . . . . . . . . . 1 . Damage (minor) 1 | . . . . . 1 . . . . . Damage (core) 1 | . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 2 | . . . 1 . . . . . 1 . Combat Hostiles 2 | . . . 1 . . . . . 1 . Parts Fried 12 | . . . 3 . 1 . 1 . 7 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 4 | . . . 1 . 1 . . . 1 1 Combat Hostiles 4 | . . . 1 . 1 . . . 1 1 Parts Melted 24 | . . . 2 . 8 . . . 12 2 Heat Transferred 8899 | . . 80 1308 . 2011 . 100 . 4525 875 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . 1 . 1 . 1 . 2 . Alert | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Gar Fac Fac Gar Fac Gar Maximum Alert Level 1 | . . . . . 1 . . . . . Low Security (%) 96 | 100 100 . 100 100 58 100 100 100 100 100 Level 1 3 | . . . . . 41 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 237 | . 35 . 168 84 237 123 33 100 183 188 Initial 123 | . . . . 70 58 123 6 . 52 114 Average 67 | . 7 . 85 71 170 25 2 94 66 128 Influence Increases 2258 | . 156 . 737 14 289 105 33 100 655 169 Destroy 0b10 Robot/C 1300 | . 80 . 460 . 220 60 20 . 380 80 Destroy 0b10 Robot/NC 55 | . 10 . 15 . . . . . 30 . Destroy Leader 224 | . 4 . 82 . 20 20 10 . 78 10 Successful Hack 149 | . 17 . 44 14 . 24 . . 36 14 Disable Machine 75 | . . . . . . . . . 75 . Anti-Garrison Action 150 | . . . . . . . . 100 . 50 Destroy Structure 35 | . . . 16 . 4 1 3 . 11 . Lose Combat Pursuer 270 | . 45 . 120 . 45 . . . 45 15 Influence Decreases 2175 | . 156 . 581 86 136 329 46 . 592 249 Entered New Map 330 | . . . . 86 26 114 7 . 48 49 Time Decay 1290 | . 156 . 441 . . 180 39 . 474 . Lost Part 545 | . . . 140 . 110 35 . . 60 200 Lost Ally 10 | . . . . . . . . . 10 . Squads Dispatched 16 | . . . 4 . . 4 . . 8 . Investigation 5 | . . . 1 . . 2 . . 2 . Extermination 5 | . . . . . . 1 . . 4 . Reinforcement 5 | . . . 2 . . 1 . . 2 . Assault . | . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Gar Fac Fac Gar Fac Gar Distress Signals 1 | . . . . . . . 1 . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 120 | . 14 3 39 . 12 7 4 . 29 12 Peak Tracking Total 9 | . 3 1 6 . 5 4 2 . 4 9 Tactical Retreats 12 | . 2 . 5 . 2 . . . 2 1 Traps | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Gar Fac Fac Gar Fac Gar Traps Triggered 7 | . . . 2 . 1 . 1 . 2 1 Indirectly 1 | . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Yrd Mat Sub Mat Fac Gar Fac Fac Gar Fac Gar Machines Disabled 6 | . . . . . . . . . 5 1 Max in Single Turn 1 | . . . . . . . . . 1 1 Garrison Access 1 | . . . 1 . . . . . . . Garrison Relay 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Gar Fac Fac Gar Fac Gar Machines Accessed 35 | . 4 2 8 1 . 5 4 . 10 1 Terminals 15 | . 3 . 5 . . 1 . . 5 1 Fabricators 3 | . . . . . . . 1 . 2 . Repair Stations 3 | . 1 . . . . 1 . . 1 . Recycling Units 5 | . . . 1 . . 2 2 . . . Scanalyzers 2 | . . . 1 . . 1 . . . . Garrison Access 5 | . . . 1 1 . . 1 . 2 . Total Hacks 87 | . 14 3 20 1 . 15 10 . 23 1 Successful 44 | . 6 3 9 1 . 7 4 . 13 1 Failed 43 | . 8 . 11 . . 8 6 . 10 . Catastrophic 10 | . 3 . 3 . . 2 . . 2 . Database Lockouts . | . . . . . . . . . . . Manual 3 | . . . . . . 1 2 . . . Terminals 36 | . 8 . 14 . . 4 . . 9 1 Fabricators 9 | . . . . . . . 3 . 6 . Repair Stations 16 | . 6 . . . . 4 . . 6 . Recycling Units 12 | . . . 2 . . 5 5 . . . Scanalyzers 5 | . . . 3 . . 2 . . . . Garrison Access 6 | . . . 1 1 . . 2 . 2 . Terminal Hacks 13 | . 2 3 4 . . 1 . . 2 1 Record 1 | . . 1 . . . . . . . . Robot Analysis 2 | . . . 1 . . . . . 1 . Open Door 1 | . . 1 . . . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . Hauler Manifests 2 | . 1 . 1 . . . . . . . Zone Layout 3 | . 1 . 1 . . . . . 1 . Patrol Navigation 1 | . . . . . . . . . . 1 Release Object 1 | . . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . . . . 3 . Load Schematic 1 | . . . . . . . . . 1 . Build 2 | . . . . . . . . . 2 . Repair Station Hacks 11 | . 4 . . . . 1 . . 6 . Scan Component 6 | . 2 . . . . 1 . . 3 . Repair 5 | . 2 . . . . . . . 3 . Recycling Unit Hacks 7 | . . . 2 . . 3 2 . . . Process 1 | . . . 1 . . . . . . . Report Inventory 2 | . . . 1 . . 1 . . . . Retrieve Matter 1 | . . . . . . 1 . . . . Retrieve Components 3 | . . . . . . 1 2 . . . Scanalyzer 3 | . . . 2 . . 1 . . . . Insert Component 1 | . . . 1 . . . . . . . Analyze 1 | . . . 1 . . . . . . . Retrieve Study 1 | . . . . . . 1 . . . . Garrison Access Hacks 6 | . . . 1 1 . . 2 . 2 . Unlock Access 3 | . . . . 1 . . 1 . 1 . Seal Access 1 | . . . 1 . . . . . . . Coupler Status 2 | . . . . . . . 1 . 1 . Unauthorized Hacks 1 | . . . . . . 1 . . . . Terminals 1 | . . . . . . 1 . . . . Track 1 | . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 28 | . 4 . 7 1 . 5 2 . 8 1 Full Trace Events 5 | . . . 1 . . 2 . . 2 . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 1 | . . . . . . . . . 1 . Authchips . | . . . . . . . . . . . Time 116 | . . . . . . . . . 116 . Total Robot Build Rating 3 | . . . . . . . . . 3 . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time 73 | . . . . . . . . . 73 . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 1 | . . . . . . 1 . . . . Parts Repaired 5 | . 2 . . . . . . . 3 . Time 202 | . 52 . . . . . . . 150 . Parts Recycled . | . . . . . . . . . . . Recycled Matter 72 | . . . 72 . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 4 | . . . . . . 1 3 . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Yrd Mat Sub Mat Fac Gar Fac Fac Gar Fac Gar Used RIF Installer 3 | . . . . . 1 . . 1 . 1 Structural Interface 1 | . . . . . . . . 1 . . Program Shield 1 | . . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . 3 Attached 1 | . . . . . . . . . . 1 Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 -------- Run | Yrd Mat Sub Mat Fac Gar Fac Fac Gar Fac Gar Total Allies 1 | . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . 1 . Highest-Rated Group 23 | . . . . . . . . . 23 . Highest-Rated Ally 23 | . . . . . . . . . 23 . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 ------- Run | Yrd Mat Sub Mat Fac Gar Fac Fac Gar Fac Gar Active Infowar (turns) 2827 | . 562 604 225 . . . . . 1303 133 Sensors 1436 | . . . . . . . . . 1303 133 Structural 1391 | . 562 604 225 . . . . . . . Robot Analysis Total 2 | . . . 1 . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Yrd Mat Sub Mat Fac Gar Fac Fac Gar Fac Gar Turns Passed 6589 | 38 641 604 1283 11 503 826 431 217 1648 387 Spaces Moved 3813 | 34 501 414 673 10 250 396 241 181 937 176 Core 5 | 5 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 3435 | . 157 414 673 10 250 396 241 181 937 176 Wheels 373 | 29 344 . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 120 120 120 120 175 108 116 116 120 Average Speed 130 | 84 99 120 130 120 139 191 161 116 118 132 Slowest Speed 260 | 100 120 120 260 120 260 260 175 116 120 190 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 28 | 3 76 24 49 . 32 7 6 41 25 23 Regions Visited 10 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 5 | . . . 1 1 . 1 1 . 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 2 | . . 2 . . . . . . . . Spaces Dug 3 | . . . 3 . . . . . . . Terrain Destroyed 30 | . . . 15 . 4 . 2 . 9 . Melee 3 | . . . 3 . . . . . . . Projectile 7 | . . . 7 . . . . . . . AOE 20 | . . . 5 . 4 . 2 . 9 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -6 -6 -6 -6 --------- Run | Yrd Mat Sub Mat Fac Gar Fac Fac Gar Fac Gar Total 4882 | 40 594 478 926 9 332 434 268 190 1342 269 Wait 569 | . 57 31 114 . 29 3 . . 310 25 Move 3801 | 33 500 413 672 9 248 395 240 179 936 176 Hop . | . . . . . . . . . . . Pick Up 55 | 1 6 5 15 . 6 7 3 5 7 . Fast Attach 37 | 6 3 . 8 . 5 3 4 . 5 3 Attach 39 | . . 2 13 . 7 6 1 . 5 5 Detach 4 | . . . 3 . . 1 . . . . Swap 23 | . 2 1 1 . 2 1 6 1 9 . Drop 29 | . 2 1 4 . 1 3 6 5 7 . Fire 271 | . 24 24 90 . 34 15 6 . 58 20 Melee 6 | . . . 6 . . . . . . . Ram 2 | . . . . . . . . . . 2 Kick 43 | . . . . . . . 2 . 3 38 Crush . | . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . 2 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous 1 | . . 1 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat] / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: *Mat / [Rec] / [*Scr]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Garrison -7/Factory -6/Factory -6/Garrison -6/Factory -6/Garrison History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 15) 39 | -11/Scrapyard | Entered Materials 40 | -10/Materials | Met a group of wandering Federalists 111 | -10/Materials | Discovered new exit (range 14) 152 | -10/Materials | Discovered new exit (range 11) 199 | -10/Materials | Discovered new exit (range 12) 310 | -10/Materials | Build established: Mutant 462 | -10/Materials | Repaired Assault Rifle 490 | -10/Materials | Repaired Assault Rifle 680 | -10/Materials | Entered Subcaves 680 | -10/Subcaves | Discovered new exit (range 10) 681 | -10/Subcaves | Continued accompanying wandering Federalists (5) 681 | -10/Subcaves | Approached by a straggling Scientist 742 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 751 | -10/Subcaves | Shifting Twisted Machinery released Multitool 752 | -10/Subcaves | Shifting Twisted Machinery released Multitool 786 | -10/Subcaves | Shifting Twisted Machinery released Sub. Optics 827 | -10/Subcaves | Shifting Twisted Machinery released Hvy. Battle Rifle 833 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 981 | -10/Subcaves | Disturbed a concealed Subdweller 1127 | -10/Subcaves | Discovered new exit (range 5) 1241 | -10/Subcaves | Released subatomizers from SUBCON Basin 1284 | -10/Subcaves | Entered Materials 1284 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 1682 | -8/Materials | Lost 5 parts (2n3w) 1707 | -8/Materials | Garrison activated, responded to threat 2045 | -8/Materials | Discovered new exit (range 3) 2047 | -8/Materials | Identified exit to Factory 2192 | -8/Materials | Lost 3 parts (2n1w) 2428 | -8/Materials | Lost 3 parts (2u1w) 2556 | -8/Materials | Discovered exit to Factory (range 8) 2567 | -8/Materials | Entered Factory 2567 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2577 | -7/Factory | Identified exit to Garrison 2578 | -7/Factory | Entered Garrison 2692 | -7/Garrison | Build established: Scavenger-Tank 2708 | -7/Garrison | Lost 4 parts (1p3n) 2832 | -7/Garrison | Triggered checkpoint 2946 | -7/Garrison | Lost 4 parts (1p1n2w) 2955 | -7/Garrison | Installed Relay Interface Framework 2989 | -7/Garrison | Discovered new exit (range 15) 3013 | -7/Garrison | Identified exit to Factory 3081 | -7/Garrison | Entered Factory 3205 | -7/Factory | Found Prototype Launcher 3350 | -7/Factory | Lost 5 parts (1n1u3w) 3554 | -7/Factory | Identified Scatter Rocket Array 3858 | -7/Factory | Discovered new exit (range 10) 3905 | -7/Factory | Identified exit to Factory 3907 | -7/Factory | Entered another Factory area 3907 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4159 | -6/Factory | Build established: Scavenger-Gunner 4337 | -6/Factory | Identified exit to Garrison 4338 | -6/Factory | Entered Garrison 4338 | -6/Garrison | Discovered recently destroyed garrison 4401 | -6/Garrison | Expanded RIF knowledge: Structural Interface 4504 | -6/Garrison | Discovered new exit (range 9) 4553 | -6/Garrison | Identified exit to Factory 4555 | -6/Garrison | Entered Factory 4567 | -6/Factory | Build established: Gunner 4723 | -6/Factory | Fabricated M-28 Smith (x1) 5063 | -6/Factory | Lost 3 parts (1n1u1w) 5329 | -6/Factory | Repaired Arm. Leg 5393 | -6/Factory | Repaired Plasma Rifle 5444 | -6/Factory | Repaired Plasma Rifle 5810 | -6/Factory | Build established: Skirmisher 6202 | -6/Factory | Identified exit to Garrison 6203 | -6/Factory | Entered Garrison 6236 | -6/Garrison | Expanded RIF knowledge: Program Shield 6248 | -6/Garrison | Spotted B-75 Beast 6275 | -6/Garrison | Triggered checkpoint 6331 | -6/Garrison | Garrison Relay disabled 6367 | -6/Garrison | Lost 6 parts (1p3u2w) 6392 | -6/Garrison | Core integrity fell below 50% 6433 | -6/Garrison | Destroyed B-75 Beast 6453 | -6/Garrison | Lost 9 parts (2p3n4w) 6583 | -6/Garrison | Core integrity fell below 20% 6590 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- 06461_ Acquired Carbon-fiber Leg. 06462_ Acquired 26 matter. 06463_ Acquired 66 matter. 06467_ Acquired Adv. Heat Sink. 06524_ RIF reveals location of phase wall. Garrison Door activated. 06541_ Kicked S-27 Virus. 06542_ Arm. Leg destroyed. 06543_ Kicked S-27 Virus. 06549_ Kicked S-27 Virus out of the way. 06551_ Kicked S-27 Virus. 06569_ Adv. Heat Sink destroyed. 06570_ Kicked S-27 Virus out of the way. 06582_ Arm. Leg destroyed. 06583_ Kicked S-27 Virus out of the way. 06584_ Carbon-fiber Leg destroyed. 06585_ Slammed into S-27 Virus. 06586_ Relay Coupler [Behemoth] destroyed. 06587_ S-27 Virus destroyed. 06588_ Slammed into S-27 Virus. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ???????????????????====??????????????????????????? | | ??????????????????" "?????????????????????????? | | ?????????????????? ?????????????????????????? | | ?????????????????? ?????????????????????????? | | ?????????????????? ?????????????????????????? | | ?????????????????? ??????????????????????????? | | ????????????????"?" ??????????????????????????? | | ????????????????# ??????????????????????????? | | ????????????????? # ??????????????????????????? | | ????????????????? " ?????######????????????????? | | ??????????????????" !?????# #????????????????? | | ??????????????????# ?????# #????????????????? | | ??????????????????? ?????# #????????????????? | | ???????????????????# #?????# ###????????????????? | | ???????????#####???# ####### #??????????????????? | | ???????????#"""#???# + #??????????????????? | | ???????????#" "#???# ####### #??????????????????? | | ???????????#" "#???# #?????# #??????????????????? | | ???????????#" "#???# #?????# #??????????????????? | | ???????????# #???# #?????# #??????????????????? | | ???????????## ######+####### #??????????????????? | | ????????????# ###????????????????? | | ????????????# s + #????????????????? | | ????????????# #####+####ss#### #????????????????? | | ????????????# #???# #??#@%#??# #????????????????? | | ????????????# #???# #??#ss#??# #????????????????? | | ????????????# ##### ####;s#??# #????????????????? | | ????????????# + %% + #?##+##???????????????? | | ????????????# #####%####" ;## #?############### | | ????????????# #???#%#??## ;"# %###""""# # | | ????### "## #???#%#???# ^ ^ | | ?# ####%#???# #;""#"""""## ## "### | | ? + #??## ###########"""""#####?? | | ? ######??#" #?????????#######?????? | | ?# ## ## ????????#T #?????????????????????? | | ??????# ?# #???????#""#?????????????????????? | | ???????? ? "???????####?????????????????????? | | ??????? "????????????????????????????????? | | ?????? "????????????????????????????????? | | ?????? ?????????????????????????????????? | | ??????? ## ?????????????????????????????????? | | ??????# ?? ?????????????????????????????????? | | ?????? ???????????????????????????????????????? | | ????? ????????????????????????????????????????? | | ??????? ????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 65 Energy Generation 45 Energy Capacity 330 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Relay Coupler Types 1 Relay Coupler Value 9 Item Schematics ----------------- Cryofiber Web | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ M-28 Smith | x1 | -6/Factory | Preloaded Repaired ---------- Assault Rifle | 58% | -10/Materials Assault Rifle | 58% | -10/Materials Arm. Leg | 18% | -6/Factory Plasma Rifle | 6% | -6/Factory Plasma Rifle | 15% | -6/Factory Studied --------- Aluminum Leg | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Item+ Join The Dark Side Let Me Out Of Here My Command Is Your Wish Organ Harvest Strength In Numbers Throw Away The Key Well Done You Will Be Upgraded Challenges ------------ None Game ------ Seed StorageBladeHammerchucker Manual? 0 Play Time 01:48:13 Cumulative 27.2 hours Start 2025.11.11 @ 19:41:17 End 2025.11.27 @ 20:27:16 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 16 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 19 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8776ad31-e948-45ff-b573-b110b0cc9c81