Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.07 @ 17:01:02

Player: MOPO3

Result: Self-destructed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (9)        1800
Robots Destroyed (26)      130
Value Destroyed (645)      645
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (1074)               1074
              TOTAL SCORE: 6709

 Bonus
-------
Pacifist                   834
High Alert Combat Kills    40
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             1106/1150
Matter                     264/300
Energy                     38/100
System Corruption          3%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -4/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (7) ------
               (None)
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
           Neutrino Core
  Improved Medium Armor Plating
           Hacking Suite
           Greatsword

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Micro Nuclear Core
>          --- PROPULSION -------
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Xenon Bombardment Thruster
           Nuclear Pulse Thruster
           Biomechanical Wings
           Biomechanical Wings
           Biomechanical Wings
>          --- UTILITY ----------
  Advanced Cooling System
     Small Storage Unit
  Advanced Signal Interpreter
   Layered Light Armor Plating
           Force Field
           Hacking Suite
  Improved Hacking Suite
>          --- WEAPON -----------
           Powered Hammer
>          --- INVENTORY --------
           Neutrino Core
           Nuclear Pulse Thruster
  Improved Medium Armor Plating
           Hacking Suite
  Advanced System Shield
           Greatsword
[Rating: 78]

 Favorites 
-----------
Power                      Micro Nuclear Core
  Power Core               Micro Nuclear Core
Propulsion                 Improved Titanium Leg
  Treads                   Light Treads
  Leg                      Improved Titanium Leg
  Hover Unit               Airjet
  Flight Unit              Xenon Bombardment Thruster
Utility                    Terrain Scan Processor
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Terrain Scan Processor
  Hackware                 Improved Hacking Suite
  Protection               Layered Light Armor Plating
Weapon                     Powered Hammer
  Launcher                 Missile Launcher
  Impact Weapon            Powered Hammer

 Build                          | -11 -10 -9  -8  -8  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Fac Fac 
Slots Evolved              12   | .   .   2   2   .   2   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   
  Propulsion               6    | .   .   2   .   .   1   .   1   1   1   
  Utility                  5    | .   .   .   2   .   1   .   1   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             76   | 2   2   6   6   5   20  .   22  6   7   
  Power                    4    | .   .   .   .   .   .   .   3   1   .   
    Engine                 .    | .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   .   .   3   1   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               33   | 2   .   5   .   2   8   .   13  1   2   
    Treads                 11   | 2   .   2   .   2   2   .   3   .   .   
    Leg                    9    | .   .   3   .   .   4   .   2   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   1   .   .   .   .   
    Flight                 12   | .   .   .   .   .   1   .   8   1   2   
  Utility                  27   | .   2   .   3   2   6   .   6   4   4   
    Device                 11   | .   2   .   2   2   .   .   1   1   3   
    Storage                1    | .   .   .   .   .   .   .   1   .   .   
    Processor              11   | .   .   .   1   .   6   .   4   .   .   
    Hackware               2    | .   .   .   .   .   .   .   .   2   .   
    Protection             2    | .   .   .   .   .   .   .   .   1   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   12   | .   .   1   3   1   6   .   .   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   .   .   3   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          9    | .   .   1   3   1   3   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   .   .   .   2   .   .   
Parts Lost                 20   | .   .   .   .   2   10  3   .   .   5   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               15   | .   .   .   .   2   5   3   .   .   5   
  Utility                  5    | .   .   .   .   .   5   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      7    | .   .   .   .   2   7   2   .   .   5   
  To Critical Strikes      1    | .   .   .   .   1   .   .   .   .   .   
Average Slot Usage (%)     67   | .   40  67  61  59  57  69  77  88  84  
  Core                     1    | .   .   .   .   .   .   .   1   11  10  
  Treads                   11   | .   28  22  18  24  8   .   6   .   .   
  Leg                      14   | .   .   22  18  6   16  28  17  .   .   
  Flight                   7    | .   .   .   .   .   2   2   10  41  37  
  Device                   7    | .   12  22  18  18  .   .   .   2   10  
  Processor                18   | .   .   .   5   9   22  30  36  10  5   
  Impact Weapon            2    | .   .   1   .   1   3   7   4   .   .   
Peak Build Rating          78   | 2   4   9   13  15  32  32  59  66  78  
  Average Rating           27   | 1   2   6   10  12  21  30  43  65  70  
  On Entrance              21   | .   2   4   7   11  12  32  22  55  66  
Naked Turns                4    | .   .   .   .   .   .   .   .   .   4   
Heaviest Build             32   | .   2   4   5   5   6   3   11  27  32  
  Greatest Support         42   | 20  3   23  3   3   40  3   36  41  42  
  Greatest Overweight (x)  2    | .   .   1   1   1   1   .   2   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   5   5   5   5   5   5   8   8   8   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   8   7   
  Most Carried             8    | 2   2   5   5   5   5   5   6   8   8   
  Average Carried          4    | .   2   2   4   4   4   5   4   7   7   
  Final Capacity           8    | 5   5   5   5   5   5   5   8   8   5   
  Final Carried            8    | 2   2   5   5   5   5   5   6   8   5   

 Class Distribution 
--------------------
 84% | Mutant
  8% | Hacker-Sprinter
  6% | Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -8/Materials
          Mutant | -8/Storage
          Mutant | -7/Factory
          Mutant | -7/Garrison
          Mutant | -6/Factory
 Hacker-Sprinter | -5/Factory
 Hacker-Sprinter | -4/Factory

 Resources                      | -11 -10 -9  -8  -8  -7  -7  -6  -5  -4  
-----------                Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Fac Fac 
Matter Collected           920  | 220 .   .   .   51  135 72  332 .   110 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   
Salvage Created            1014 | .   .   .   .   .   203 72  739 .   .   
  Parts                    26   | .   .   .   .   .   11  1   14  .   .   
Haulers Intercepted        5    | .   .   .   .   .   1   .   4   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -8  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Fac Fac 
Combat Hostiles Destroyed  9    | .   .   .   .   .   8   1   .   .   .   
  AOE                      8    | .   .   .   .   .   8   .   .   .   .   
Classes Destroyed          8    | .   .   .   .   .   6   1   1   .   .   
  Worker                   6    | .   .   .   .   .   4   .   2   .   .   
  Builder                  2    | .   .   .   .   .   1   .   1   .   .   
  Tunneler                 2    | .   .   .   .   .   2   .   .   .   .   
  Hauler                   5    | .   .   .   .   .   1   .   4   .   .   
  Recycler                 2    | .   .   .   .   .   .   .   2   .   .   
  Swarmer                  7    | .   .   .   .   .   7   .   .   .   .   
  Sentry                   1    | .   .   .   .   .   .   1   .   .   .   
  Programmer               1    | .   .   .   .   .   1   .   .   .   .   
Best Kill Streak           8    | .   .   .   .   .   8   1   7   .   .   
  Combat Bots Only         3    | .   .   .   .   .   3   1   .   .   .   
Max Kills in Single Turn   5    | .   .   .   .   .   5   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -8   -7   -7   -6   -5   -4   
--------                   Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Gar  Fac  Fac  Fac  
Hostile Shots Fired        369  | .    10   21   14   43   111  81   33   8    48   
  Missed                   171  | .    3    9    6    22   43   41   14   5    28   
Damage Taken               3347 | .    96   163  177  316  1525 405  222  32   411  
  Core                     709  | .    22   28   16   87   347  94   62   9    44   
  Absorbed by Shields      161  | .    .    .    25   26   11   .    .    33   66   
Core Remaining (%)         84   | 100  91   93   .    81   .    37   92   99   .    
Volleys Fired              7    | .    .    .    .    .    7    .    .    .    .    
  Largest                  1    | .    .    .    .    .    1    .    .    .    .    
  Hottest                  36   | .    .    .    .    .    36   .    .    .    .    
Shots Fired                7    | .    .    .    .    .    7    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 7    | .    .    .    .    .    7    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                7    | .    .    .    .    .    7    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         2    | .    .    .    .    .    2    .    .    .    .    
  Robot Miss Streak        2    | .    .    .    .    .    2    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           21   | .    .    .    .    .    10   2    9    .    .    
  Core Hits                19   | .    .    .    .    .    15   .    4    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 4    | .    .    .    .    .    2    1    1    .    .    
  Critical Strikes         4    | .    .    .    .    .    2    1    1    .    .    
    Smash                  4    | .    .    .    .    .    2    1    1    .    .    
Melee Attacks              51   | .    .    4    4    4    19   3    15   .    2    
  Impact                   51   | .    .    4    4    4    19   3    15   .    2    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            13   | .    .    .    .    .    4    .    9    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           2275 | .    23   10   10   2    1199 78   953  .    .    
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               759  | .    .    .    .    .    759  .    .    .    .    
  Melee                    1451 | .    .    .    .    .    429  75   947  .    .    
  Ramming                  65   | .    23   10   10   2    11   3    6    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosive                759  | .    .    .    .    .    759  .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   1451 | .    .    .    .    .    429  75   947  .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         24   | .    .    .    3    4    24   24   .    .    3    
  Average Corruption       16   | .    .    .    3    3    23   24   .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  28   | .    .    .    .    3    19   5    .    .    1    
    Message Errors         6    | .    .    .    .    .    6    .    .    .    .    
    Matter Fused           5    | .    .    .    .    1    2    1    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    .    1    1    .    .    .    
    Energy Discharges      3    | .    .    .    .    .    3    .    .    .    .    
    Parts Rejected         2    | .    .    .    .    2    .    .    .    .    .    
    Data Loss (minor)      4    | .    .    .    .    .    2    2    .    .    .    
    Data Loss (major)      1    | .    .    .    .    .    1    .    .    .    .    
    Misdirections          5    | .    .    .    .    .    4    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            827  | .    .    .    .    .    369  41   417  .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               77   | .    .    .    .    .    77   .    .    .    .    
  Melee                    750  | .    .    .    .    .    292  41   417  .    .    
Knockbacks                 3    | .    .    .    .    .    2    .    1    .    .    
  Impact                   3    | .    .    .    .    .    2    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      228  | .    10   5    4    1    204  1    3    .    .    
  Shots                    5    | .    .    .    .    .    5    .    .    .    .    
  Rammed                   15   | .    4    1    4    1    3    1    1    .    .    
Targets Rammed             15   | .    4    1    4    1    3    1    1    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        215  | .    .    .    .    .    215  165  .    2    .    
  Average Temperature      96   | .    .    .    .    .    123  97   .    1    .    
  Received Heat Transfer   540  | .    48   60   49   109  42   105  96   8    23   
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           7    | .    .    .    .    .    4    1    2    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    1    .    .    .    
  Parts Fried              14   | .    .    .    .    .    6    .    8    .    .    
  Impact Corruptions       17   | .    .    .    .    .    9    1    7    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -8  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Fac Fac 
Peak Influence             673  | .   95  230 317 360 673 447 499 289 265 
  Initial                  298  | .   .   39  96  133 163 298 218 189 141 
  Average                  283  | .   31  126 184 241 403 397 360 204 191 
Maximum Alert Level        2    | .   .   1   1   1   2   2   2   1   1   
  Low Security (%)         31   | 100 100 87  51  40  6   .   .   70  52  
  Level 1                  43   | .   .   12  48  59  48  32  61  29  47  
  Level 2                  24   | .   .   .   .   .   45  67  38  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   1   3   3   2   4   .   .   1   3   
  Investigation            8    | .   1   2   1   2   1   .   .   1   .   
  Extermination            1    | .   .   .   .   .   1   .   .   .   .   
  Reinforcement            8    | .   .   1   2   .   2   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         2    | .   .   .   .   .   1   .   1   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   1   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -8  -7  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Fac Fac 
Distress Signals           7    | .   .   .   1   .   4   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              135  | .   9   13  10  14  34  11  22  8   14  
  Peak Tracking Total      12   | .   5   7   6   10  9   12  7   7   12  
  Tactical Retreats        29   | .   2   2   4   2   6   .   10  1   2   

 Traps                          | -11 -10 -9  -8  -8  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Fac Fac 
Traps Triggered            8    | .   1   1   3   1   .   .   1   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -8  -7  -7  -6  -5  -4  
----------                 Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Fac Fac 
Machines Disabled          4    | .   .   .   .   1   2   1   .   .   .   
  Max in Single Turn       1    | .   .   .   .   1   1   1   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -8  -7  -7  -6  -5  -4  
---------                  Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Fac Fac 
Machines Accessed          45   | .   1   5   2   5   10  1   12  7   2   
  Terminals                28   | .   1   2   1   3   7   1   9   3   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          11   | .   .   2   1   2   2   .   3   1   .   
  Scanalyzers              2    | .   .   1   .   .   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   .   1   .   .   1   1   
Total Hacks                106  | .   3   12  7   11  24  2   29  15  3   
  Successful               44   | .   1   7   4   4   10  1   8   7   2   
  Failed                   62   | .   2   5   3   7   14  1   21  8   1   
    Catastrophic           18   | .   .   1   1   1   4   1   8   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   
  Manual                   78   | .   3   9   6   9   16  .   24  9   2   
  Terminals                73   | .   3   7   5   7   15  2   23  9   2   
  Fabricators              2    | .   .   .   .   .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          22   | .   .   4   2   4   5   .   6   1   .   
  Scanalyzers              2    | .   .   1   .   .   .   .   .   1   .   
  Garrison Access          7    | .   .   .   .   .   4   .   .   2   1   
Terminal Hacks             6    | .   .   1   1   1   1   1   .   1   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     3    | .   .   1   1   .   1   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       11   | .   .   2   1   1   3   .   3   1   .   
  Retrieve Components      11   | .   .   2   1   1   3   .   3   1   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   1   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   .   .   .   1   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         24   | .   1   4   2   2   5   .   5   4   1   
  Terminals                19   | .   1   2   1   1   4   .   5   4   1   
    Assimilate             2    | .   .   .   .   .   1   .   .   1   .   
    Botnet                 17   | .   1   2   1   1   3   .   5   3   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   .   1   1   1   1   .   .   .   .   
    Tunnel                 4    | .   .   1   1   1   1   .   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   .   .   .   .   .   
    Extract                1    | .   .   1   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   1   3   1   5   9   1   11  5   1   
  Full Trace Events        3    | .   .   .   .   1   .   1   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   3   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     11   | .   .   2   .   .   1   .   6   2   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -8  -7  -7  -6  -5  -4  
------------               Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   5   .   .   .   
  Machine Destruction      5    | .   .   .   .   .   .   5   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -8  -7  -7  -6  -5  -4  
--------                   Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Fac Fac 
Total Allies               1    | .   .   .   .   .   1   .   .   .   .   
  Largest Group            1    | .   .   .   .   .   1   .   .   .   .   
  Highest-Rated Group      10   | .   .   .   .   .   10  .   .   .   .   
  Highest-Rated Ally       10   | .   .   .   .   .   10  .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -8  -7  -7  -6  -5  -4  
-------                    Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -8  -7  -7  -6  -5  -4  
-------------              Run  | Yrd Mat Mat Mat Sto Fac Gar Fac Fac Fac 
Turns Passed               1993 | 26  93  222 189 166 499 77  522 126 73  
Spaces Moved               3689 | 31  172 384 303 271 746 136 993 429 224 
  Core                     2585 | 26  172 381 303 271 731 136 557 .   8   
  Treads                   7    | 5   .   1   .   .   1   .   .   .   .   
  Legs                     16   | .   .   2   .   .   14  .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   
  Flight                   1081 | .   .   .   .   .   .   .   436 429 216 
  Fastest Speed            21   | 50  50  50  50  50  50  50  25  21  22  
  Average Speed            44   | 67  50  50  50  52  52  50  43  24  25  
  Slowest Speed            160  | 160 50  160 100 100 160 50  150 25  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            13   | .   .   .   .   .   .   .   2   8   3   
  Cave-ins Triggered       2    | .   .   .   .   .   2   .   .   .   .   
Exploration Rate (%)       30   | 4   44  46  32  64  33  26  33  13  8   
  Regions Visited          9
    Branch Regions         1
  Pre-discovered Areas     4    | .   .   1   1   1   1   .   .   .   .   
  Known Exits Taken        4    | .   .   .   1   .   1   .   1   1   .   
  Unknown Exits Taken      4    | 1   1   1   .   1   .   .   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 24   | .   .   3   3   1   9   .   6   .   2   
Terrain Destroyed          72   | .   .   3   3   1   57  .   6   .   2   
  Melee                    24   | .   .   3   3   1   9   .   6   .   2   
  Projectile               .    | .   .   .   .   .   .   .   .   .   .   
  AOE                      48   | .   .   .   .   .   48  .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11  -10  -9   -8   -8   -7   -7   -6   -5   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Sto  Fac  Gar  Fac  Fac  Fac  
Total                      3912 | 34   177  401  331  288  811  139  1055 443  233  
  Wait                     19   | .    .    2    8    1    4    .    4    .    .    
  Move                     3654 | 30   171  383  302  270  744  135  988  412  219  
  Hop                      12   | .    .    .    .    .    .    .    2    8    2    
  Pick Up                  32   | 2    .    4    1    2    5    .    6    10   2    
  Fast Attach              45   | 2    2    2    2    4    13   .    17   .    3    
  Attach                   28   | .    .    3    4    1    7    .    3    6    4    
  Detach                   14   | .    .    1    4    1    5    .    2    .    1    
  Swap                     3    | .    .    1    .    .    .    .    2    .    .    
  Drop                     31   | .    .    .    2    4    3    .    15   7    .    
  Fire                     7    | .    .    .    .    .    7    .    .    .    .    
  Melee                    51   | .    .    4    4    4    19   3    15   .    2    
  Ram                      15   | .    4    1    4    1    3    1    1    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            1    | .    .    .    .    .    1    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials (discovered 3 exits: *Fac / *Sto x2)
-8/Storage
-7/Factory (discovered 3 exits: *Low x2 / Gar)
-7/Garrison (discovered 3 exits: *Fac x3)
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   27 | -11/Scrapyard | Entered Materials
   51 | -10/Materials | Discovered new exit (range 7)
  102 | -10/Materials | Discovered new exit (range 10)
  120 | -10/Materials | Entered another Materials area
  120 | -9/Materials  | Evolved 2 slots: Propulsion x2
  234 | -9/Materials  | Discovered new exit (range 15)
  264 | -9/Materials  | Identified exit to Mines
  340 | -9/Materials  | Discovered new exit (range 5)
  342 | -9/Materials  | Entered another Materials area
  342 | -8/Materials  | Evolved 2 slots: Utility x2
  371 | -8/Materials  | Build established: Mutant
  522 | -8/Materials  | Identified exit to Storage
  530 | -8/Materials  | Discovered new exit (range 16)
  531 | -8/Materials  | Entered Storage
  685 | -8/Storage    | Discovered new exit (range 16)
  697 | -8/Storage    | Entered Factory
  697 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  760 | -7/Factory    | Lost 3 parts (1n2u)
  805 | -7/Factory    | Identified exit to Lower Caves
  881 | -7/Factory    | Crushed by falling debris
  881 | -7/Factory    | System corruption reached 10%
  885 | -7/Factory    | Crushed by falling debris
  916 | -7/Factory    | Lost 7 parts (4n3u)
 1097 | -7/Factory    | Search patrols dispatched
 1196 | -7/Factory    | Identified exit to Garrison
 1196 | -7/Factory    | Entered Garrison
 1210 | -7/Garrison   | Triggered checkpoint
 1211 | -7/Garrison   | Core integrity fell below 50%
 1214 | -7/Garrison   | Garrison Relay disabled
 1221 | -7/Garrison   | Discovered new exit (range 68)
 1221 | -7/Garrison   | Discovered new exit (range 25)
 1221 | -7/Garrison   | Discovered new exit (range 73)
 1273 | -7/Garrison   | Identified exit to Factory
 1273 | -7/Garrison   | Entered Factory
 1273 | -6/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1400 | -6/Factory    | Discovered new exit (range 11)
 1407 | -6/Factory    | Identified exit to Lower Caves
 1534 | -6/Factory    | Found Prototype Processor
 1534 | -6/Factory    | Identified Exp. Targeting Computer
 1623 | -6/Factory    | Search patrols dispatched
 1783 | -6/Factory    | Discovered new exit (range 13)
 1786 | -6/Factory    | Identified exit to Factory
 1795 | -6/Factory    | Entered another Factory area
 1795 | -5/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 1859 | -5/Factory    | Identified exit to Factory
 1921 | -5/Factory    | Entered another Factory area
 1921 | -4/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 1983 | -4/Factory    | Spotted B-86 Titan
 1990 | -4/Factory    | Released all parts (13)
 1994 | -4/Factory    | Self-destructed

 Last Messages 
---------------
01989_ Xenon Bombardment Thruster destroyed.
01989_ K-01 Serf cleans the Fusion Modulator.
01989_ Nuclear Pulse Thruster destroyed.
01990_ Released Lyr. Light Armor Plating.
01990_ Released Mic. Nuclear Core.
01990_ Released Lgt. Nuclear Core.
01990_ Released Biomechanical Wings. <x2>
01990_ Released Xenon Bombardment Thruster.
01990_ Released Sml. Storage Unit.
01990_ Released Adv. Signal Interpreter.
01990_ Released Imp. Hacking Suite.
01990_ Released Hacking Suite.
01990_ Released Force Field.
01990_ Released Nuclear Pulse Thruster.
01990_ Released Adv. Cooling System.
01992_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F010.
01992_ Slug penetrates Wall.
01994_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  F007.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           74
Energy Generation          24
Energy Capacity            210
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           14
Terrain Scan Range         14
Terrain Scan Density       260
Armor Coverage             150
Evasion (%)                65
Targeting Accuracy         12
Target Analysis            5
Recoil Reduction           1
Offensive Hacking          22

 Item Schematics 
-----------------
    Power Shielding | -9/Materials | Extracted
  Sml. Storage Unit | -9/Materials | Extracted
 Lgt. Armor Plating | -9/Materials | Extracted

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DirtyPitchforkThruster
  Manual?         0
Play Time         00:47:34
  Cumulative      41.2 hours
  Start           2024.09.07 @ 16:13:25
  End             2024.09.07 @ 17:01:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          59
  Rogue           59
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          35
Achievement%      32
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Cog
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7cd16488-dd29-4ede-9159-31d6ed90cea3