Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.29 @ 16:44:25 Player: Jezoensis Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (82) 410 Value Destroyed (2497) 2497 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (451) 451 TOTAL SCORE: 7158 Bonus ------- Follower Combat Kills 151 Aligned with FarCom 300 Cogmind --------- Core Integrity 454/700 Matter 168/300 Energy 290/290 System Corruption 2% Temperature Cool (435) Movement Core (1200) Ox23 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Improved Terrain Scan Processor Hardened Medium Armor Plating > --- WEAPON (3) ------- Lightning Gun Battle Rifle > --- INVENTORY (18) --- Improved Deuterium Engine Improved Cooling System High-capacity Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scanner Weapon Cycler Hardened Medium Armor Plating Improved Light Armor Plating Layered Light Armor Plating System Backup Module High-powered Electrolaser Gauss Rifle Gauss Rifle Flak Gun Missile Launcher Missile Launcher Longsword +1 Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit High-capacity Storage Unit Advanced Visual Processing Unit Improved Terrain Scan Processor Medium Reactive Plating > --- WEAPON ----------- Flak Gun Flak Gun Longsword +1 > --- INVENTORY -------- Improved Heat Sink High-capacity Storage Unit Enhanced Optical Array Advanced Terrain Scanner Kinecellerator Weapon Cycler Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Improved Light Armor Plating System Backup Module Arc Projector Arc Projector Plasma Cannon Gauss Rifle Gauss Rifle Missile Launcher Missile Launcher [Rating: 41] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Heavy Assault Rifle Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Slots Evolved 6 | . . . 2 . . . 2 2 . Power . | . . . . . . . . . . Propulsion 2 | . . . 1 . . . . 1 . Utility 3 | . . . 1 . . . 1 1 . Weapon 1 | . . . . . . . 1 . . Parts Attached 124 | 7 10 2 15 4 1 2 15 62 6 Power 7 | 1 1 . 1 . . . 1 3 . Engine 7 | 1 1 . 1 . . . 1 3 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 19 | 2 2 . 5 1 . . 3 6 . Treads 19 | 2 2 . 5 1 . . 3 6 . Leg . | . . . . . . . . . . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 51 | 2 3 2 6 2 1 1 7 24 3 Device 22 | 1 1 1 1 1 . . 3 13 1 Storage 6 | 1 2 1 . . 1 . . 1 . Processor 4 | . . . 1 . . . 2 1 . Hackware 2 | . . . 2 . . . . . . Protection 17 | . . . 2 1 . 1 2 9 2 Artifact . | . . . . . . . . . . Weapon 47 | 2 4 . 3 1 . 1 4 29 3 Energy Gun 15 | 1 3 . 1 . . . 1 8 1 Energy Cannon . | . . . . . . . . . . Ballistic Gun 23 | 1 1 . 2 1 . 1 2 13 2 Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 9 | . . . . . . . 1 8 . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . . . 1 . Parts Lost 26 | . 2 . 1 . . . 7 11 5 Power 2 | . . . . . . . 1 1 . Propulsion 12 | . . . . . . . 3 5 4 Utility 3 | . . . . . . . 1 2 . Weapon 9 | . 2 . 1 . . . 2 3 1 Highest Loss Streak 4 | . 2 . 1 . . . 4 4 4 Average Slot Usage (%) 96 | . 91 100 97 100 100 99 92 96 95 Engine 9 | . 14 14 11 11 11 11 8 6 7 Treads 28 | . 28 28 33 33 33 33 25 27 25 Device 8 | . 12 12 3 10 11 10 5 7 2 Storage 13 | . 15 15 11 11 11 11 9 13 15 Processor 9 | . . . . 11 11 11 17 15 15 Hackware 1 | . . . 15 . . . . . . Protection 1 | . . . . . . . 2 1 4 Energy Gun 9 | . 15 14 14 11 11 11 4 5 . Ballistic Gun 12 | . 4 14 6 11 11 10 18 13 21 Naked Turns . | . . . . . . . . . . Heaviest Build 89 | 12 25 25 30 30 44 47 52 89 77 Greatest Support 83 | 40 40 40 63 60 60 60 63 83 80 Greatest Overweight (x) 1 | . . . . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 18 | 6 12 14 10 10 12 12 12 18 18 Average Capacity 12 | 5 7 10 10 10 11 12 12 16 18 Most Carried 18 | 6 10 11 10 10 12 12 11 18 18 Average Carried 11 | 2 6 9 9 9 11 11 9 14 17 Final Capacity 18 | 6 12 10 10 10 12 12 12 18 18 Final Carried 18 | 4 10 9 10 10 12 12 7 18 18 Class Distribution -------------------- 28% | Mutant 21% | Scavenger-Skirmisher 14% | Scavenger-Mutant 13% | Skirmisher 9% | Scavenger-Assassin 4% | Hacker-Mutant 3% | Scavenger-Tank 3% | Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Scavenger-Skirmisher | -8/Materials Skirmisher | -7/Factory Scavenger-Tank | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Matter Collected 2491 | 281 117 100 178 41 . 65 187 1190 332 Remotely . | . . . . . . . . . . Salvage Created 3653 | 207 407 149 228 51 . 286 551 1351 423 Parts 191 | 17 18 5 14 . . 18 28 75 16 Haulers Intercepted 4 | . 2 . . . . . . 2 . Recyclers Shooed 2 | . . . . . . . . 2 . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 12 | . . . . . . . . . 12 Prevented 3 | . . . . . . . . . 3 Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Combat Hostiles Destroyed 57 | . 5 2 4 1 . 1 12 23 9 Melee 1 | . . . . . . . . . 1 Guns 51 | . 2 2 4 1 . 1 12 22 7 AOE 5 | . 3 . . . . . . 1 1 Classes Destroyed 13 | 2 4 . 2 . . 1 1 3 . Worker 1 | . . . . . . . . 1 . Builder 3 | . 1 . 1 . . 1 . . . Tunneler 8 | 5 . . . . . 3 . . . Hauler 4 | . 2 . . . . . . 2 . Recycler 7 | 1 . 1 . . . 2 . 3 . Watcher 7 | . 3 . 1 . . . . 3 . Swarmer 10 | . . . . . . . 3 6 1 Grunt 26 | . 5 2 1 . . . 7 4 7 Duelist 1 | . . . 1 . . . . . . Sentry 8 | . . . 2 . . . 2 4 . Hunter 2 | . . . . . . 1 . . 1 Programmer 4 | . . . . . . . . 4 . Assembled 5 | . . . . . . . . 5 . Best Kill Streak 6 | 6 2 2 2 1 . 5 6 5 4 Combat Bots Only 6 | . 2 2 2 1 . 1 6 5 4 Max Kills in Single Turn 2 | 1 2 1 1 1 . 2 1 1 2 Gunslinging 1 | . . . . . . . . . 1 Exploded 2 | . 2 . . . . . . 1 1 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . 1 . . . . . YI-UF0 (-9/Mines) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Damage Taken 4861 | . 551 138 301 98 . 152 992 1727 902 Core 596 | . 129 34 26 17 . 20 124 162 84 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 73 | 100 . 34 . . . 84 77 . . Volleys Fired 244 | 8 45 9 17 2 . 10 36 99 18 Largest 3 | 2 2 2 2 2 . 2 3 3 3 Hottest 133 | 60 80 60 85 68 . 68 96 133 108 Shots Fired 576 | 16 76 18 29 4 . 20 86 275 52 Gun 576 | 16 76 18 29 4 . 20 86 275 52 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 355 | 8 29 9 13 2 . 10 75 165 44 Thermal . | . . . . . . . . . . Explosive . | . . . . . . . . . . Electromagnetic 221 | 8 47 9 16 2 . 10 11 110 8 Robot Hit Streak 20 | 12 6 3 19 20 . 7 13 12 10 Robot Miss Streak 11 | . 4 3 3 1 . 2 3 11 4 Penetration Max . | . . . . . . . . . . Secondary Targets 9 | . 1 . . . . . 4 2 2 Max Gunslinging Chain 1 | . 1 . . . . . 1 1 1 Shots Hit Robots 405 | 12 45 9 23 4 . 12 56 196 48 Core Hits 203 | 6 17 6 11 2 . 11 24 95 31 Critical Hits 2 | . 1 . . . . . . 1 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 2 | . 1 . . . . . . 1 . Melee Attacks 22 | . . . . . . . 2 20 . Impact . | . . . . . . . . . . Slashing 22 | . . . . . . . 2 20 . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5955 | 164 814 71 423 111 . 199 930 2513 730 Guns 5412 | 164 629 65 357 63 . 199 930 2364 641 Cannons . | . . . . . . . . . . Explosions 528 | . 185 . 66 48 . . . 149 80 Melee . | . . . . . . . . . . Ramming 15 | . . 6 . . . . . . 9 Kinetic 3450 | 53 182 28 141 33 . 84 766 1664 499 Thermal 528 | . 185 . 66 48 . . . 149 80 Explosive . | . . . . . . . . . . Electromagnetic 1962 | 111 447 37 216 30 . 115 164 700 142 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 2 | . . . . . . . . 2 2 Average Corruption 1 | . . . . . . . . 1 2 Corruption Purged . | . . . . . . . . . . Effects 13 | . . . . . . . . 9 4 Message Errors 3 | . . . . . . . . 2 1 Heat Flow Errors 3 | . . . . . . . . 2 1 Energy Discharges 1 | . . . . . . . . 1 . Data Loss (minor) 2 | . . . . . . . . 1 1 Targeting Errors 3 | . . . . . . . . 2 1 Weapon Failures 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 29 | . 3 . 26 . . . . . . Projectiles . | . . . . . . . . . . Explosions 29 | . 3 . 26 . . . . . . Melee . | . . . . . . . . . . Knockbacks 1 | . . . . . . . . . 1 Impact 1 | . . . . . . . . . 1 Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 181 | . 48 . . 35 . 31 . 67 . Shots 5 | . 1 . . 1 . 1 . 2 . Rammed 4 | . . . . . . . . . 4 Targets Rammed 6 | . . 1 . . . . . . 5 Kicked . | . . . . . . . . . . Crushed 2 | . . 1 . . . . . . 1 Highest Temperature 455 | 20 156 103 42 11 . 15 204 342 455 Average Temperature 90 | 15 63 45 14 6 . 8 85 106 133 Received Heat Transfer 1317 | . 273 78 102 . . . 405 162 297 Effects 2 | . . . . . . . . 1 1 Shutdowns 1 | . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 8 | . 2 . . . . . . 6 . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . . Heat Transferred 550 | . 200 . 100 50 . . . 100 100 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 10 | . 3 . 2 2 . 1 . 1 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Peak Influence 281 | 30 172 84 233 24 . 81 271 281 . Initial 34 | . 19 34 24 24 . . 31 32 . Average 90 | 9 59 53 139 24 . 28 145 115 . Maximum Alert Level 1 | . . . 1 . . . 1 1 . Low Security (%) 82 | 100 100 100 65 100 . 100 73 70 . Level 1 17 | . . . 34 . . . 26 29 . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 1 . 1 . . . 3 10 . Investigation 1 | . . . . . . . . 1 . Extermination 4 | . . . . . . . . 4 . Reinforcement 4 | . 1 . 1 . . . 1 1 . Assault 1 | . . . . . . . . 1 . Garrison 5 | . . . . . . . 2 3 . Intercept . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Distress Signals 3 | . 1 . . . . . . 2 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 97 | . 13 4 9 1 . 1 18 37 14 Peak Tracking Total 6 | . 3 2 3 1 . 1 5 6 6 Tactical Retreats 4 | . 1 . . . . . . 2 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Traps Triggered 2 | . . . . 1 . . . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Machines Disabled 6 | . . . 1 . . . . 5 . Max in Single Turn 4 | . . . 1 . . . . 4 . Garrison Access 1 | . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . 1 . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Machines Accessed 14 | . 6 . 1 1 1 . 1 4 . Terminals 11 | . 6 . 1 . . . 1 3 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 38 | . 20 . 4 1 1 . 4 8 . Successful 19 | . 11 . 3 1 1 . 1 2 . Failed 19 | . 9 . 1 . . . 3 6 . Catastrophic 2 | . . . . . . . . 2 . Database Lockouts . | . . . . . . . . . . Manual 24 | . 12 . 4 . 1 . 4 3 . Terminals 33 | . 20 . 4 . . . 4 5 . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . . . . . 3 . Terminal Hacks 13 | . 8 . 1 1 1 . . 2 . Part Schematic 1 | . 1 . . . . . . . . Open Door 1 | . . . . 1 . . . . . Branch Access Points 1 | . 1 . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . Alert Level 1 | . 1 . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 3 | . 2 . . . . . . 1 . Zone Layout 2 | . 1 . . . . . . 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 6 | . 3 . 2 . . . 1 . . Terminals 6 | . 3 . 2 . . . 1 . . Assimilate 1 | . . . . . . . 1 . . Botnet 3 | . 2 . 1 . . . . . . Operators 2 | . 1 . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 11 | . 6 . 1 . . . . 4 . Full Trace Events 1 | . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . 1 . . . . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . 1 . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Total Allies 4 | . . 3 . . . . 1 . . Largest Group 3 | . . 3 3 . . . 1 . . Highest-Rated Group 40 | . . 40 40 . . . 10 . . Highest-Rated Ally 16 | . . 16 16 . . . 10 . . Total Orders . | . . . . . . . . . . Ally Attacks 25 | . . 7 18 . . . . . . Total Damage 308 | . . 77 231 . . . . . . Kills 5 | . . 2 3 . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Turns Passed 5958 | 95 691 670 429 295 485 391 436 2155 311 Spaces Moved 3014 | 42 339 398 216 176 299 223 179 1006 136 Core 12 | 12 . . . . . . . . . Treads 3002 | 30 339 398 216 176 299 223 179 1006 136 Legs . | . . . . . . . . . . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 160 Average Speed 162 | 128 160 160 160 160 160 160 162 165 170 Slowest Speed 180 | 160 160 160 160 160 160 160 180 180 180 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 46 | 6 71 98 22 50 68 65 25 40 23 Regions Visited 9 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 3 | . 1 1 . . . . 1 . . Unknown Exits Taken 6 | 1 . . 1 1 1 1 . 1 . Scrap Searched 7 | . . 2 . . . 2 . . 3 Spaces Dug 23 | . . . . . . . 2 21 . Terrain Destroyed 105 | . 14 . 10 7 . 6 2 61 5 Melee 22 | . . . . . . . 2 20 . Projectile 1 | . . . . . . . . 1 . AOE 82 | . 14 . 10 7 . 6 . 40 5 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Total 3594 | 67 416 416 276 185 307 237 242 1275 173 Wait 52 | . 4 3 . . 1 . 11 28 5 Move 3005 | 41 338 397 215 175 298 222 178 1005 136 Hop . | . . . . . . . . . . Pick Up 83 | 10 11 1 15 2 4 1 . 38 1 Fast Attach 14 | 2 1 . . . . 1 3 6 1 Attach 38 | 5 3 1 7 1 . . 5 16 . Detach 2 | . . . 1 . . . . 1 . Swap 72 | . 6 1 8 3 1 1 7 40 5 Drop 53 | 1 8 3 13 2 3 2 . 19 2 Fire 244 | 8 45 9 17 2 . 10 36 99 18 Melee 22 | . . . . . . . 2 20 . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush 6 | . . 1 . . . . . . 5 Escape Stasis . | . . . . . . . . . . Rewire 3 | . . . . . . . . 3 . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x3 / [*Low]) -7/Lower Caves History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 96 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Core integrity fell below 50% 288 | -10/Materials | Identified exit to Mines 302 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 6) 787 | -10/Materials | Entered Mines 789 | -10/Mines | Met a Derelict bent on vengeance 906 | -10/Mines | Identified exit to Materials 948 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1037 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1100 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1282 | -10/Mines | Discovered exit to Materials (range 14) 1457 | -10/Mines | Entered Materials 1457 | -9/Materials | Accompanied by 3 allies 1457 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1801 | -9/Materials | Discovered new exit (range 6) 1886 | -9/Materials | Entered Mines 1923 | -9/Mines | Discovered new exit (range 16) 1938 | -9/Mines | Found a hidden stash of uninstalled traps 2072 | -9/Mines | Destroyed YI-UF0 2116 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2144 | -9/Mines | Build established: Scavenger-Mutant 2169 | -9/Mines | Discovered new exit (range 8) 2175 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2181 | -9/Mines | Entered Exiles 2220 | -9/Exiles | Met 8R-AWN 2249 | -9/Exiles | Met EX-HEX 2292 | -9/Exiles | Met EX-BIN 2337 | -9/Exiles | Met EX-DEC 2470 | -9/Exiles | Aligned with FarCom system 2471 | -9/Exiles | Given EX-Vault access code 2508 | -9/Exiles | Opened EX-Vault 2518 | -9/Exiles | Found Longsword +1 2550 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2653 | -9/Exiles | Discovered new exit (range 10) 2666 | -9/Exiles | Left Exiles lab with Longsword +1 2666 | -9/Exiles | Entered Mines 2960 | -8/Mines | Build established: Scavenger-Skirmisher 3025 | -8/Mines | Discovered new exit (range 7) 3057 | -8/Mines | Entered Materials 3057 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3058 | -8/Materials | Identified exit to Factory 3333 | -8/Materials | Garrison activated, responded to threat 3377 | -8/Materials | Lost 4 parts (1p2n1w) 3445 | -8/Materials | Lost 3 parts (1n1u1w) 3493 | -8/Materials | Entered Factory 3493 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4175 | -7/Factory | Discovered new exit (range 15) 4334 | -7/Factory | Identified exit to Factory 4430 | -7/Factory | Lost 4 parts (2n1u1w) 4435 | -7/Factory | Build established: Skirmisher 4668 | -7/Factory | Discovered exit to Factory (range 18) 5079 | -7/Factory | Garrison activated, responded to threat 5242 | -7/Factory | Discovered exit to Factory (range 17) 5431 | -7/Factory | Discovered new exit (range 19) 5648 | -7/Factory | Entered Lower Caves 5935 | -7/Lower Caves | Attracted the attention of an 0b10 base 5959 | -7/Lower Caves | Self-destructed Last Messages --------------- 05877_ Found 17 Matter. 05878_ Acquired 17 matter. 05879_ Dropped Autogun. 05881_ Acquired Battle Rifle. 05933_ G-47 Trooper springs to life. 05941_ Lgt. Treads destroyed. 05942_ S-27 Virus springs to life. 05944_ Destroyed Particle Gun. 05944_ G-47 Trooper destroyed. 05950_ S-27 Virus destroyed. 05950_ Switching to secondary target: G-47 Trooper. 05952_ Flak Gun destroyed. 05953_ G-47 Trooper destroyed. 05954_ Lgt. Treads destroyed. 05955_ Lgt. Nuclear Core fries itself beyond repair. 05956_ Chain reaction triggered in Lgt. Nuclear Core. 05956_ G-47 Trooper destroyed. 05958_ Power failure, Imp. Deuterium Engine shutdown. 05959_ Aluminum Leg fries itself beyond repair. 05959_ Lgt. Treads destroyed. 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Storage Unit | -10/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldFluxDoomcannon Manual? 0 Play Time 01:02:27 Cumulative 201.1 hours Start 2021.08.29 @ 15:44:38 End 2021.08.29 @ 16:44:25 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 85 Rogue 6 Adventurer 77 Explorer 2 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 68 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/TerminusFine Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 92e810f5-21c1-44ba-8add-080a4d057b83