Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.13 @ 01:06:04 Player: Runagate Result: Destroyed by Y-72 Warden with Railgun Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (268) 1340 Value Destroyed (12574) 12574 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (992) 992 TOTAL SCORE: 21826 Bonus ------- High Alert Combat Kills 992 Cogmind --------- Core Integrity 0/1600 Matter 0/300 Energy 99/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Light Quantum Reactor Energy Well (350) Heavy Machine Gun Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Quantum Reactor Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Improved Cooling System Advanced Cooling System Advanced Cooling System Advanced Cooling System Advanced Cooling System High-capacity Storage Unit Improved Energy Well Advanced Sensor Array Core Analyzer Advanced Weapon Cycler Advanced Transmission Jammer Advanced Force Field > --- WEAPON ----------- Enhanced Quantum Rifle Enhanced Quantum Rifle Multirail Enhanced Hardcell Cannon > --- INVENTORY -------- Micro Fission Core Particle Reactor Micro Antimatter Reactor Quantum Reactor Reinforced Quantum Reactor Advanced Medium Treads Biometal Medium Treads Biometal Medium Treads Advanced Heavy Siege Treads Advanced VSS Leg Centrium Leg Advanced Heat Sink Energy Well Enhanced Quantum Rifle Enhanced Quantum Rifle Enhanced Nova Cannon Missile Launcher Improved Plasma Cutter Plasma Sword [Rating: 198] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Enhanced Nuclear Core Reactor Quantum Reactor Propulsion Enhanced Armored Leg Treads Armored Heavy Treads Leg Enhanced Armored Leg Utility Advanced Cooling System Device Advanced Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Improved Heavy Laser Energy Gun Improved Heavy Laser Energy Cannon Enhanced Nova Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Hardcell Cannon Launcher Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Plasma Sword Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power 2 | . . . . 1 . . . . . 1 Propulsion 4 | . . 2 . 1 . 1 . . . . Utility 10 | . . . 1 . 2 . 2 2 2 1 Weapon 2 | . . . 1 . . 1 . . . . Parts Attached 221 | 8 20 15 28 15 27 28 1 10 23 46 Power 35 | 1 3 3 1 4 4 2 . 4 6 7 Engine 13 | 1 3 2 1 2 3 . . 1 . . Core 10 | . . 1 . 2 1 2 . 3 . 1 Reactor 12 | . . . . . . . . . 6 6 Propulsion 71 | 2 7 4 11 3 11 13 . . 5 15 Treads 10 | . . . . . . . . . . 10 Leg 61 | 2 7 4 11 3 11 13 . . 5 5 Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 53 | 2 5 5 4 4 6 6 1 4 7 9 Device 34 | 1 3 3 2 3 4 4 . 3 4 7 Storage 9 | 1 1 2 2 . . . . 1 1 1 Processor 6 | . . . . . 1 1 1 . 2 1 Hackware . | . . . . . . . . . . . Protection 4 | . 1 . . 1 1 1 . . . . Artifact . | . . . . . . . . . . . Weapon 62 | 3 5 3 12 4 6 7 . 2 5 15 Energy Gun 48 | . 4 3 11 4 6 7 . 1 4 8 Energy Cannon 2 | . . . . . . . . . 1 1 Ballistic Gun 7 | 3 1 . . . . . . . . 3 Ballistic Cannon 2 | . . . . . . . . . . 2 Launcher 1 | . . . . . . . . 1 . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . 1 . . . . . . . Slashing Weapon 1 | . . . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 16 | . . 2 . 2 4 3 . 1 2 2 Parts Lost 43 | . 1 1 1 . . 3 . 1 10 26 Power 4 | . . 1 1 . . . . . . 2 Propulsion 7 | . . . . . . . . . 4 3 Utility 19 | . . . . . . 1 . 1 3 14 Weapon 13 | . 1 . . . . 2 . . 3 7 Highest Loss Streak 14 | . 1 1 1 . . 1 . 1 3 14 To Critical Strikes 1 | . . . . . . . . . . 1 Average Backups 17 | 1 7 13 17 19 19 19 18 19 19 17 Power 1 | . 1 1 . . 1 1 1 1 2 4 Propulsion 4 | . 1 2 7 5 4 3 5 7 6 5 Utility 6 | . 3 7 8 10 8 8 5 4 3 2 Weapon 4 | . 1 2 2 3 5 6 6 5 6 5 Tool/Special . | . . . . . . . . . . . Unused Backups 32 | . 2 3 6 10 1 . 1 . 5 4 Power 4 | . 1 1 . . . . . . 1 1 Propulsion 9 | . 1 . 3 3 . . 1 . 1 . Utility 16 | . . 2 3 5 1 . . . 3 2 Weapon 2 | . . . . 2 . . . . . . Tool/Special 1 | . . . . . . . . . . 1 Average Slot Usage (%) 97 | . 100 99 99 99 99 99 99 98 98 84 Engine 6 | . 14 9 8 11 6 6 . . 1 . Core 2 | . . 1 . 2 5 4 10 8 3 . Reactor 1 | . . . . . . . . . 3 10 Treads 1 | . . . . . . . . . . 8 Leg 29 | . 28 43 35 38 33 34 31 28 25 6 Device 17 | . 12 11 17 14 13 11 16 19 22 29 Storage 8 | . 14 11 9 7 6 5 5 6 8 7 Processor 5 | . . . . . 5 6 13 14 14 6 Protection 1 | . 1 . . . 5 3 . . . . Energy Gun 18 | . 12 22 26 22 19 22 21 18 15 8 Ballistic Gun 1 | . 15 . . . . . . . . 3 Peak Build Rating 198 | 7 8 16 37 52 68 103 112 125 158 198 Average Rating 81 | 5 7 14 30 48 62 86 109 120 150 173 On Entrance 61 | . 7 8 16 37 52 62 101 112 119 158 Naked Turns 102 | . . . . . . . . . . 102 Heaviest Build 169 | 15 19 36 60 72 83 95 86 109 130 169 Greatest Support 200 | 20 20 40 80 98 96 123 120 120 130 200 Greatest Overweight (x) 2 | 2 . 1 . 1 1 1 . . 1 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 20 | 8 10 15 20 20 20 20 20 20 20 20 Average Capacity 18 | 7 9 14 18 20 20 20 20 20 20 19 Most Carried 20 | 3 10 15 20 20 20 20 20 20 20 20 Average Carried 17 | 1 7 13 17 19 19 19 18 19 19 18 Final Capacity 20 | 8 10 15 20 20 20 20 20 20 20 5 Final Carried 20 | 3 10 15 20 20 20 20 20 19 16 5 Class Distribution -------------------- 45% | Gunner 21% | Scavenger-Gunner 15% | Mutant 8% | Scavenger-Tank 4% | Scavenger-Mutant 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Gunner | -5/Factory Gunner | -4/Factory Gunner | -3/Research Gunner | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 4842 | 309 555 214 340 254 535 529 33 20 614 1439 Remotely . | . . . . . . . . . . . Salvage Created 12972 | 89 703 1019 1662 669 991 1931 . 212 2644 3052 Parts 589 | 9 40 58 67 29 23 75 . 8 138 142 Haulers Intercepted 11 | . 2 4 2 2 1 . . . . . Recyclers Shooed 6 | . 1 . . 1 . 1 . . 2 1 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed 208 | . 17 24 29 9 15 31 . 5 36 42 Guns 162 | . 17 24 29 7 14 28 . 4 22 17 Cannons 31 | . . . . . . . . . 13 18 AOE 2 | . . . . . . . . . . 2 Classes Destroyed 17 | 2 5 2 3 1 . . . . 3 1 Worker 12 | . 1 1 . . . 1 . . 4 5 Builder 7 | . . . 2 . . . . . 1 4 Tunneler 5 | 2 . . 1 . . 1 . . 1 . Hauler 11 | . 2 4 2 2 1 . . . . . Recycler 6 | 1 . 1 . 1 . 2 . . 1 . Operator 2 | . . 1 1 . . . . . . . Watcher 17 | . 2 1 3 2 1 3 . . 3 2 Swarmer 29 | . 6 7 . . . 5 . 4 7 . Cutter 2 | . . . . . . . . . 2 . Grunt 74 | . 11 8 20 . 9 8 . . 1 17 Duelist 4 | . . . 1 . 2 . . . . 1 Sentry 34 | . . 9 7 6 2 3 . 1 5 1 Specialist 4 | . . . . . . . . . 2 2 Hunter 12 | . . . 1 . . 5 . . . 6 Programmer 46 | . . . . 3 2 10 . . 17 14 Heavy 2 | . . . . . . . . . 2 . Behemoth 1 | . . . . . . . . . . 1 Best Kill Streak 15 | 2 3 5 9 3 3 7 . 3 5 15 Combat Bots Only 11 | . 3 4 9 3 3 7 . 3 5 11 Max Kills in Single Turn 2 | 1 1 2 2 1 1 2 . 1 2 2 Gunslinging 1 | . . 1 1 . . 1 . . . 1 Exploded 1 | . . . . . . . . . . 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 1500 | . 103 78 114 110 94 144 . 13 233 611 Missed 490 | . 35 25 40 52 31 50 . 3 79 175 Hits 1010 | . 68 53 74 58 63 94 . 10 154 436 Melee 3 | . . . 2 . 1 . . . . . Projectile 1007 | . 68 53 72 58 62 94 . 10 154 436 AOE 1 | . . . . . . . . . 1 . Critical Strikes 46 | . 1 2 6 . 2 2 . . 9 24 Part Disruptions 2 | . . . . . . . . . 1 1 Damage Taken 18448 | . 797 707 1219 472 789 1742 . 276 3607 8839 Core 3158 | . 136 181 270 105 139 129 . 56 534 1608 Absorbed by Shields 510 | . . . . . . . . 20 334 156 Reduced by Siege Mode 408 | . . . . . . . . . . 408 Regen/Repaired (Parts) 263 | . 22 57 85 . . 99 . . . . Core Remaining (%) 76 | 100 45 54 50 85 83 87 100 95 63 . Volleys Fired 585 | 8 83 68 81 31 47 66 1 10 83 107 Largest 4 | 2 2 2 3 3 3 4 4 4 4 4 Hottest 359 | 40 80 130 186 206 201 306 306 306 359 345 Shots Fired 1782 | 16 163 136 243 92 137 251 4 40 320 380 Gun 1633 | 16 163 136 243 92 137 251 4 38 276 277 Cannon 137 | . . . . . . . . . 44 93 Launcher 12 | . . . . . . . . 2 . 10 Special . | . . . . . . . . . . . Kinetic 256 | 16 99 . . . . . . . . 141 Thermal 1497 | . 64 136 243 92 137 251 4 38 310 222 Explosive 12 | . . . . . . . . 2 . 10 Electromagnetic 17 | . . . . . . . . . 10 7 Robot Hit Streak 28 | 6 15 18 15 21 26 17 . 25 28 24 Robot Miss Streak 12 | 1 4 12 4 8 3 6 . 6 8 9 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 26 | . . 3 11 . 1 6 . . 2 3 Max Gunslinging Chain 2 | . . 1 1 . 1 2 . . 1 1 Shots Hit Robots 1205 | 13 109 112 182 65 97 160 . 22 208 237 Core Hits 770 | 3 37 140 116 40 39 104 . 17 128 146 Critical Kills 3 | . 1 . . . . . . . . 2 Critical Parts Destroyed 2 | . 1 . . . . . . . . 1 Critical Strikes 49 | . 2 . 7 5 7 8 . 2 2 16 Burn 40 | . . . 7 5 7 8 . 2 2 9 Meltdown 1 | . . . . . . . . . . 1 Destroy 4 | . 2 . . . . . . . . 2 Blast 4 | . . . . . . . . . . 4 Melee Attacks 9 | . . . 2 . 3 2 . . . 2 Impact 7 | . . . 2 . 3 2 . . . . Slashing 2 | . . . . . . . . . . 2 Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 29802 | 163 1279 1577 2622 1375 2238 4782 . 475 6409 8882 Guns 24149 | 163 1266 1462 2562 1375 2238 4308 . 475 5124 5176 Cannons 3407 | . . . . . . . . . 1209 2198 Explosions 1924 | . . . . . . 434 . . . 1490 Melee . | . . . . . . . . . . . Ramming 322 | . 13 115 60 . . 40 . . 76 18 Kinetic 4016 | 163 747 . . . . . . . . 3106 Thermal 23754 | . 519 1462 2562 1375 2238 4742 . 475 6242 4139 Explosive 1490 | . . . . . . . . . . 1490 Electromagnetic 220 | . . . . . . . . . 91 129 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 29 | . . . . 1 . 3 . 5 25 29 Average Corruption 8 | . . . . 1 . 2 . 2 15 12 Corruption Purged 3 | . . . . . . 3 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 191 | . . . . 8 . 32 . 5 65 81 Message Errors 40 | . . . . 3 . 7 . . 19 11 Matter Fused 48 | . . . . 5 . 8 . 2 15 18 Heat Flow Errors 17 | . . . . . . 5 . 1 4 7 Energy Discharges 18 | . . . . . . 1 . . 7 10 Parts Fused 3 | . . . . . . . . 1 . 2 Data Loss (minor) 20 | . . . . . . 6 . . 6 8 Data Loss (major) 8 | . . . . . . 3 . 1 1 3 Misfires 12 | . . . . . . . . . 7 5 Alerts 1 | . . . . . . . . . 1 . Misdirections 4 | . . . . . . . . . . 4 Weapon Failures 20 | . . . . . . 2 . . 5 13 Overload Shots . | . . . . . . . . . . . Overflow Damage 125 | . . . . . . 64 . . 20 41 Projectiles 56 | . . . . . . . . . 20 36 Explosions 69 | . . . . . . 64 . . . 5 Melee . | . . . . . . . . . . . Knockbacks 12 | . 1 1 . . . 1 . . . 9 Impact 3 | . 1 1 . . . 1 . . . . Kinetic 9 | . . . . . . . . . . 9 Secondary . | . . . . . . . . . . . Self-Inflicted Damage 40 | . . . . . . . . . . 40 Shots 1 | . . . . . . . . . . 1 Rammed 1 | . . . . . . . . . . 1 Targets Rammed 40 | . 6 15 4 . . 6 . . 6 3 Kicked 39 | . 6 15 4 . . 6 . . 6 2 Crushed . | . . . . . . . . . . . Highest Temperature 669 | . 172 18 25 395 480 270 51 200 669 220 Average Temperature 85 | . 66 4 10 105 152 71 34 64 114 81 Received Heat Transfer 2392 | . 402 264 630 120 321 138 . 27 75 415 Effects 13 | . . . . . 4 . . . 9 . Shutdowns 6 | . . . . . 3 . . . 3 . Interference 2 | . . . . . . . . . 2 . Matter Decay 3 | . . . . . 1 . . . 2 . Damage (minor) 1 | . . . . . . . . . 1 . Damage (core) 1 | . . . . . . . . . 1 . Siege Activations 10 | . . . . . . . . . . 10 Total Turns 146 | . . . . . . . . . . 146 Longest Duration 30 | . . . . . . . . . . 30 Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . Impact Corruptions . | . . . . . . . . . . . Robots Melted 14 | . . . . 3 1 3 . 1 1 5 Combat Hostiles 13 | . . . . 2 1 3 . 1 1 5 Parts Melted 130 | . 2 . 13 9 12 26 . 2 44 22 Heat Transferred 39635 | . 1175 1980 6384 3038 4235 6804 . 874 8864 6281 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Maximum Alert Level 3 | . . 1 2 . . 2 1 . 2 3 Low Security (%) 60 | 100 100 59 18 100 100 61 40 100 67 . Level 1 22 | . . 40 14 . . 21 59 . 14 77 Level 2 15 | . . . 67 . . 17 . . 17 14 Level 3 1 | . . . . . . . . . . 8 Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 838 | 10 115 308 482 182 160 632 301 61 567 838 Initial 338 | . . 24 113 182 25 48 301 61 7 338 Average 183 | 1 55 138 346 51 61 189 215 20 175 385 Influence Increases 6659 | 15 535 748 904 300 484 1019 15 142 1125 1372 Destroy 0b10 Robot/C 4160 | . 340 480 580 180 300 620 . 100 720 840 Destroy 0b10 Robot/NC 300 | 15 25 40 45 25 10 35 . . 50 55 Destroy Leader 1096 | . 98 150 160 78 74 146 . 20 196 174 Successful Hack 145 | . 25 48 10 . 36 26 . . . . Disable Machine 180 | . 15 . . . 45 75 15 . 15 15 Destroy Structure 343 | . 2 . 4 2 4 72 . 22 99 138 Partial Spotted 15 | . . . . 15 . . . . . . Lose Combat Pursuer 420 | . 30 30 105 . 15 45 . . 45 150 Influence Decreases 5821 | 15 478 536 771 650 437 502 513 246 574 1099 Entered New Map 1093 | . . 33 156 220 27 51 315 57 7 227 Time Decay 4298 | 15 468 493 605 430 410 421 198 179 467 612 Lost Part 430 | . 10 10 10 . . 30 . 10 100 260 Squads Dispatched 55 | . 5 1 5 7 5 8 . 1 11 12 Investigation 5 | . 3 1 . . . 1 . . . . Extermination 25 | . . . . 3 2 6 . 1 6 7 Reinforcement 18 | . 2 . 3 1 2 1 . . 4 5 Assault 3 | . . . 2 . . . . . 1 . Garrison 4 | . . . . 3 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 3 | . . . . 1 1 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 17 | . 7 . 4 . . 2 . . 1 3 Communications Jammed 35 | . . . . . . . . . 9 26 Distress Signals 30 | . . . . . . . . . 4 26 Times Spotted 333 | . 31 40 60 11 20 44 . 5 49 73 Peak Tracking Total 13 | . 5 5 13 3 4 7 1 1 6 10 Tactical Retreats 18 | . 1 1 5 . 1 3 . . 2 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 14 | . 2 2 1 . . 3 . 2 2 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled 12 | . 1 . . . 3 5 1 . 1 1 Max in Single Turn 5 | . 1 . . . 1 5 1 . 1 1 Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 38 | . 6 10 8 1 6 6 . . 1 . Terminals 29 | . 5 9 6 . 5 3 . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations 5 | . 1 1 1 . . 2 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . 1 1 1 1 . . . . Total Hacks 83 | . 13 24 22 2 9 11 . . 2 . Successful 50 | . 9 16 13 . 7 5 . . . . Failed 33 | . 4 8 9 2 2 6 . . 2 . Catastrophic 3 | . . . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . . Manual 40 | . 9 15 7 . 7 2 . . . . Terminals 55 | . 10 22 10 . 8 3 . . 2 . Fabricators . | . . . . . . . . . . . Repair Stations 18 | . 3 2 7 . . 6 . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 10 | . . . 5 2 1 2 . . . . Terminal Hacks 10 | . 2 5 2 . 1 . . . . . Prototype ID Bank 3 | . . 2 1 . . . . . . . Locate Traps 5 | . 2 1 1 . 1 . . . . . Zone Layout 2 | . . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 13 | . 2 2 5 . . 4 . . . . Scan Component 8 | . 1 1 3 . . 3 . . . . Repair 5 | . 1 1 2 . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . Seal Access 1 | . . . . . 1 . . . . . Unauthorized Hacks 25 | . 5 8 6 . 5 1 . . . . Terminals 25 | . 5 8 6 . 5 1 . . . . Skim 25 | . 5 8 6 . 5 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . Used 1 | . . 1 . . . . . . . . Hacking Detections 28 | . 5 7 7 1 3 4 . . 1 . Full Trace Events 3 | . 1 1 . . . 1 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 5 | . 1 1 2 . . 1 . . . . Time 188 | . 26 26 76 . . 60 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . 4 . Programmers 4 | . . . . . . . . . 4 . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Active Infowar (turns) 7191 | 62 908 . . 679 500 . 404 592 2149 1897 Sensors 5670 | . . . . 677 453 . 404 592 2149 1395 Structural 278 | . . . . . . . . . . 278 Seismic 2251 | 62 908 . . 675 492 . 114 . . . Jamming 3046 | . . . . . . . . 129 1020 1897 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 15886 | 114 1381 1388 2008 1442 1622 2766 404 592 2150 2019 Spaces Moved 9769 | 63 839 855 1133 970 892 1942 328 385 1241 1121 Core 211 | 10 . . . . . . . . . 201 Treads 603 | . . . . . . . . . . 603 Legs 8955 | 53 839 855 1133 970 892 1942 328 385 1241 317 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 126 122 100 120 120 120 50 Average Speed 127 | 118 120 120 127 127 149 120 120 120 136 129 Slowest Speed 330 | 190 120 190 130 200 192 192 120 120 190 330 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins 1 | . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 5 97 81 69 25 20 43 6 11 34 29 Regions Visited 10 Branch Regions . Pre-discovered Areas 6 | . 2 1 2 . 1 . . . . . Known Exits Taken 7 | . . 1 1 1 1 . 1 1 1 . Unknown Exits Taken 3 | 1 1 . . . . 1 . . . . Scrap Searched . | . . . . . . . . . . . Spaces Dug 18 | . . . 2 . 3 2 . 8 . 3 Terrain Destroyed 126 | . . . 2 . 3 31 . 15 26 49 Melee 9 | . . . 2 . 3 2 . . . 2 Projectile 61 | . . . . . . . . . 26 35 AOE 55 | . . . . . . 29 . 15 . 11 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 11982 | 82 1054 1079 1524 1118 1065 2225 341 490 1494 1510 Wait 959 | 2 73 99 220 58 41 130 . 79 102 155 Move 9759 | 62 838 854 1132 969 891 1941 327 384 1240 1121 Hop . | . . . . . . . . . . . Pick Up 100 | 2 9 8 17 16 6 12 6 3 8 13 Fast Attach 42 | 7 . 4 2 2 1 5 . 1 6 14 Attach 50 | . 1 2 3 1 2 7 2 4 9 19 Detach 9 | . . . . . . . . 2 . 7 Swap 240 | 1 27 17 30 18 53 31 1 5 19 38 Drop 183 | . 17 12 33 23 21 25 4 2 16 30 Fire 585 | 8 83 68 81 31 47 66 1 10 83 107 Melee 9 | . . . 2 . 3 2 . . . 2 Ram 2 | . . . . . . . . . . 2 Kick 39 | . 6 15 4 . . 6 . . 6 2 Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . 5 . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / Sub) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 4 exits: *Fac x3 / Sto) -7/Factory (discovered 2 exits: *Fac / Low) -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -5/Factory -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 13) 242 | -10/Materials | Discovered new exit (range 16) 310 | -10/Materials | Build established: Mutant 554 | -10/Materials | Discovered new exit (range 3) 756 | -10/Materials | Repaired Ion Engine 911 | -10/Materials | Discovered new exit (range 5) 1063 | -10/Materials | Discovered new exit (range 12) 1086 | -10/Materials | Learned location of Mines (-10) 1152 | -10/Materials | Learned Storage non-interactive machine intel 1208 | -10/Materials | Learned location of Subcaves (-10) 1234 | -10/Materials | Core integrity fell below 50% 1256 | -10/Materials | Learned location of 1 exit from Storage 1322 | -10/Materials | Learned location of 2 exits from Mines 1357 | -10/Materials | Learned Storage emergency access door positions 1404 | -10/Materials | Identified exit to Subcaves 1443 | -10/Materials | Build established: Scavenger-Mutant 1496 | -10/Materials | Entered another Materials area 1496 | -9/Materials | Evolved 2 slots: Propulsion x2 2008 | -9/Materials | Repaired Aluminum Leg 2011 | -9/Materials | Identified exit to Materials 2052 | -9/Materials | Learned Storage trap positions 2124 | -9/Materials | Loaded intel: 62 machine locations 2124 | -9/Materials | Build established: Mutant 2148 | -9/Materials | Learned 4 Recycling zone layouts 2184 | -9/Materials | Learned Storage security intel 2798 | -9/Materials | Discovered new exit (range 8) 2884 | -9/Materials | Entered another Materials area 2884 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3204 | -8/Materials | Build established: Scavenger-Gunner 3278 | -8/Materials | Destroyed 9 combat bots 3402 | -8/Materials | Discovered new exit (range 8) 3942 | -8/Materials | Repaired Cooling System 3988 | -8/Materials | Repaired Imp. Titanium Leg 4239 | -8/Materials | Learned Storage stockpile data 4288 | -8/Materials | Learned location of Recycling (-8) 4327 | -8/Materials | Learned location of 2 exits from Factory 4354 | -8/Materials | Learned location of Zion (-6) 4369 | -8/Materials | Learned 2 Storage zone layouts 4394 | -8/Materials | Learned 12 Factory zone layouts 4428 | -8/Materials | Identified exit to Factory 4428 | -8/Materials | Identified exit to Storage 4884 | -8/Materials | First assault squad dispatched 4892 | -8/Materials | Entered Factory 4892 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 4893 | -7/Factory | Identified exit to Factory 4893 | -7/Factory | Identified exit to Lower Caves 5283 | -7/Factory | Garrison activated, responded to threat 5342 | -7/Factory | Build established: Gunner 5877 | -7/Factory | Build established: Skirmisher 6334 | -7/Factory | Entered another Factory area 6334 | -6/Factory | Evolved 2 slots: Utility x2 6631 | -6/Factory | Garrison activated, responded to threat 6865 | -6/Factory | Build established: Gunner 7251 | -6/Factory | Build established: Scavenger-Gunner 7658 | -6/Factory | Discovered new exit (range 16) 7779 | -6/Factory | Learned Hub_04(d) garrison access intel 7817 | -6/Factory | Learned Extension machine intel 7844 | -6/Factory | Learned location of 1 exit from Proximity Caves 7859 | -6/Factory | Learned location of 2 exits from Lower Caves 7864 | -6/Factory | Learned location of 2 exits from Lower Caves 7867 | -6/Factory | Learned location of 1 exit from Proximity Caves 7868 | -6/Factory | Learned location of 1 exit from Extension 7877 | -6/Factory | Identified exit to Factory 7895 | -6/Factory | Learned Extension emergency access door positions 7913 | -6/Factory | Build established: Gunner 7956 | -6/Factory | Entered another Factory area 7956 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 8085 | -5/Factory | Repaired Adv. Beam Rifle 8449 | -5/Factory | Discovered new exit (range 9) 9097 | -5/Factory | Destroyed 7 combat bots 10722 | -5/Factory | Entered another Factory area 10722 | -4/Factory | Evolved 2 slots: Utility x2 10769 | -4/Factory | Discovered new exit (range 6) 10861 | -4/Factory | Identified exit to Research 11126 | -4/Factory | Entered Research 11126 | -3/Research | Evolved 2 slots: Utility x2 11464 | -3/Research | Discovered new exit (range 15) 11717 | -3/Research | Identified exit to Research 11718 | -3/Research | Entered another Research area 11718 | -2/Research | Evolved 2 slots: Utility x2 12568 | -2/Research | System corruption reached 10% 12860 | -2/Research | Found Prototype Processor 12860 | -2/Research | Identified Exp. Core Analyzer 13560 | -2/Research | Lost 3 parts (1n2u) 13718 | -2/Research | First assault squad dispatched 13836 | -2/Research | Discovered new exit (range 4) 13866 | -2/Research | Identified exit to Access 13868 | -2/Research | Entered Access 13868 | -1/Access | Evolved 2 slots: Power x1, Utility x1 13876 | -1/Access | Lost 3 parts (3n) 13890 | -1/Access | Build established: Scavenger-Gunner 14201 | -1/Access | Spotted B-99 Colossus 14250 | -1/Access | System corruption reached 10% 14336 | -1/Access | Destroyed B-99 Colossus 14366 | -1/Access | Lost 4 parts (1u3w) 14393 | -1/Access | Found Prototype Ballistic Gun 14393 | -1/Access | Identified Multirail 14624 | -1/Access | Build established: Scavenger-Tank 15718 | -1/Access | Spotted B-99 Colossus 15758 | -1/Access | Destroyed 11 combat bots 15785 | -1/Access | Released all parts (14) 15791 | -1/Access | Core integrity fell below 50% 15812 | -1/Access | Lost 14 parts (2p3n6u3w) 15868 | -1/Access | Core integrity fell below 20% 15887 | -1/Access | Destroyed by Y-72 Warden with Railgun Last Messages --------------- 15789_ U-05 Engineer lays Concrete. 15801_ Slammed into K-01 Serf. 15801_ K-01 Serf destroyed. 15819_ IUOL CBHOJC/BMEX:2ZR6C>R=YN X2L6=%8 15830_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 15836_ GRC%7LBC6MOL I<0UP4E6 M/H5IFHWH T 15856_ System corrupted: Heat flow error (+152). 15862_ C-30 ARC bursts open, deploying its payload. 15862_ H-88 Terminator unfolds itself. 15862_ Penetrated by Slug. 15863_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 5Q. 15874_ Penetrated by Slug. 15874_ Slug penetrates Garrison Access. 15877_ Penetrated by Slug. 15877_ Slug penetrates Garrison Access. 15887_ System corrupted: Matter fused (-2). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????#+#??????????????????????????????????????? | | ????????# #??????????????????????????????????????? | | ????????# #??????????????????????????????????????? | | ????????# #?###########??????????????????????????? | | ????????# #?# " #??????????????????????????? | | #####???# #?# """ #??????????????????????????? | | #?### ### """ #??????????????????????????? | | #?# # " #??????????????????????????? | | ### # #??????????????????????????? | | " " #??????????????????????????? | | " ### # #??????????????????????????? | | G #?# # #??????????????????????????? | | " #?## #######/####??????????????????????????? | | " #??# ##### #???????????????????????????? | | #??# ########????????????????????? | | #??# Y @ +????????????????????? | | #??# ########????????????????????? | | ############ #???????????????????????????? | | # #### ###???????????????????????????? | | #[ #??# #?????????????????????????????? | | # #??# #?????????????????????????????? | | # #??# ??????????????????????????????? | | #####/######## ??????????????????????????????? | | #?????????????????????????????? | | #### #?????????????????????????????? | | #??# #?????????????????????????????? | | #??# "/% ???????????????????????????? | | #??########## # ??????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | * #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | | #???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 203 Coolant Potential 100 Energy Generation 65 Energy Capacity 1600 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 225 Weapon Cycling 25 Phase Shifting 15 Evasion (%) 70 Targeting Accuracy 8 Core Analysis 11 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 63% | -10/Materials Aluminum Leg | 36% | -9/Materials Cooling System | 22% | -8/Materials Imp. Titanium Leg | 72% | -8/Materials Adv. Beam Rifle | 10% | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HugeSniperChip Manual? 0 Play Time 01:47:15 Cumulative 158.3 hours Start 2025.10.12 @ 23:12:21 End 2025.10.13 @ 01:06:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 277 Rogue 275 Adventurer 0 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 55 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x49 Zoom Use 1% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a3eb721-4e87-4496-9164-aa8ab3cf8f23