Cogmind - Beta 11 X11 @@@ ROGUE MODE // 2022.03.10 @ 16:17:15 Player: Stryker Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (50) 250 Value Destroyed (952) 952 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (253) 253 TOTAL SCORE: 4015 Bonus ------- High Alert Combat Kills 17 Follower Combat Kills 293 Friendly Fire -57 Cogmind --------- Core Integrity 509/550 Matter 87/300 Energy 100/100 System Corruption 0% Temperature Warning (370) Movement Treading (400) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Light Treads Wheel Compact Wheel > --- UTILITY (4) ------ High-capacity Storage Unit Heavy Armor Plating Hardlight Generator > --- WEAPON (2) ------- Flak Cannon > --- INVENTORY (20) --- Improved Treads Improved Treads Improved Treads Compact Wheel Huge Storage Unit Huge Storage Unit Medium Matter Pod (100) Sensor Array Improved Terrain Scanner Heavy Armor Plating Hardened Medium Armor Plating Hacking Suite System Shield Advanced Beam Rifle Advanced Beam Rifle EM Pulse Cannon Heavy Assault Rifle Grenade Launcher Scythe Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Wheel > --- UTILITY ---------- High-capacity Storage Unit Bomb Drone Bay > --- WEAPON ----------- Spread Laser Heavy Assault Rifle > --- INVENTORY -------- Improved Treads Improved Treads Improved Treads Wheel Compact Wheel Huge Storage Unit Huge Storage Unit Medium Matter Pod Sensor Array Improved Terrain Scanner Light Armor Plating Light Armor Plating Light Armor Plating Hardened Medium Armor Plating Hacking Suite Beam Rifle Beam Cannon Heavy Assault Rifle Grenade Launcher Mace [Rating: 28] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Hackware Hacking Suite Protection Heavy Armor Plating Weapon Heavy Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 2 | . . . 1 . . . 1 Utility 2 | . . . 1 . . . 1 Weapon . | . . . . . . . . Parts Attached 60 | 2 10 4 31 . 1 . 12 Power 3 | . 2 . 1 . . . . Engine 3 | . 2 . 1 . . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 19 | 1 2 1 12 . . . 3 Treads 12 | . 1 1 9 . . . 1 Leg . | . . . . . . . . Wheel 7 | 1 1 . 3 . . . 2 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 22 | 1 3 . 11 . 1 . 6 Device 8 | 1 . . 3 . . . 4 Storage 5 | . 2 . . . 1 . 2 Processor . | . . . . . . . . Hackware 1 | . . . 1 . . . . Protection 8 | . 1 . 7 . . . . Artifact . | . . . . . . . . Weapon 16 | . 3 3 7 . . . 3 Energy Gun 6 | . 1 1 4 . . . . Energy Cannon 1 | . 1 . . . . . . Ballistic Gun 4 | . 1 1 1 . . . 1 Ballistic Cannon 2 | . . . 1 . . . 1 Launcher 3 | . . 1 1 . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . 1 . 2 . . . . Parts Lost 2 | . 1 . . . . . 1 Power 1 | . . . . . . . 1 Propulsion . | . . . . . . . . Utility 1 | . 1 . . . . . . Weapon . | . . . . . . . . Highest Loss Streak 1 | . 1 . . . . . 1 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 92 | . 93 100 97 88 88 88 89 Engine 11 | . 13 14 11 11 11 11 9 Treads 18 | . 13 14 22 22 22 22 18 Wheel 12 | . 14 14 11 11 11 11 18 Device 1 | . 2 . 2 . . . 8 Storage 11 | . 14 14 11 11 11 11 9 Protection 11 | . 6 14 16 11 11 11 9 Energy Gun 11 | . 14 11 9 11 11 11 8 Energy Cannon 1 | . 5 . . . . . . Ballistic Gun 9 | . 7 13 4 11 11 11 8 Ballistic Cannon 1 | . . . 6 . . . . Naked Turns . | . . . . . . . . Heaviest Build 88 | 14 88 54 68 67 67 67 76 Greatest Support 26 | 20 16 16 16 10 10 10 26 Greatest Overweight (x) 8 | 1 8 3 6 6 6 6 3 Average Overweight (x) 4 | . 3 3 4 6 6 6 2 Largest Inventory Capacity 25 | 8 25 20 20 20 20 20 25 Average Capacity 19 | 8 17 20 20 20 20 20 20 Most Carried 20 | 8 20 20 20 20 20 20 20 Average Carried 18 | 7 15 19 19 20 20 20 19 Final Capacity 20 | 8 20 20 20 20 20 20 20 Final Carried 20 | 8 20 20 20 20 20 20 20 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 1060 | 220 207 100 373 81 . . 79 Remotely 30 | 20 10 . . . . . . Salvage Created 1511 | 108 439 111 604 89 . . 160 Parts 106 | 7 17 10 51 6 . . 15 Haulers Intercepted 5 | . . . 4 . . . 1 Recyclers Shooed 2 | . . . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 33 | . 9 4 9 3 . . 8 Guns 19 | . 8 1 4 3 . . 3 Cannons 4 | . 1 . 1 . . . 2 AOE 10 | . . 3 4 . . . 3 Classes Destroyed 9 | 2 3 . 3 1 . . . Tunneler 3 | 1 . . 2 . . . . Hauler 5 | . . . 4 . . . 1 Recycler 3 | 1 1 . 1 . . . . Operator 1 | . . . 1 . . . . Watcher 5 | . 1 . 4 . . . . Swarmer 17 | . 3 2 3 2 . . 7 Grunt 13 | . 6 2 5 . . . . Brawler 1 | . . . . 1 . . . Sentry 2 | . . . 1 . . . 1 Best Kill Streak 7 | 2 3 2 7 2 . . 5 Combat Bots Only 5 | . 2 2 3 2 . . 5 Max Kills in Single Turn 2 | 1 1 1 2 1 . . 2 Gunslinging . | . . . . . . . . Exploded 2 | . . 1 2 . . . 2 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 1622 | . 348 124 521 25 . 34 570 Core 171 | . 81 9 40 . . . 41 Absorbed by Shields 232 | . . . . . . . 232 Core Remaining (%) 84 | 100 . 64 . . . 90 . Volleys Fired 115 | 6 34 8 30 4 . . 33 Largest 2 | 2 2 2 2 2 . . 2 Hottest 105 | 90 105 68 100 84 . . 84 Shots Fired 210 | 12 68 13 51 8 . . 58 Gun 161 | 12 61 10 26 8 . . 44 Cannon 40 | . 7 . 21 . . . 12 Launcher 9 | . . 3 4 . . . 2 Special . | . . . . . . . . Kinetic 86 | . 17 5 23 4 . . 37 Thermal 83 | 12 46 . 2 4 . . 19 Explosive 9 | . . 3 4 . . . 2 Electromagnetic 32 | . 5 5 22 . . . . Robot Hit Streak 17 | 2 17 9 7 5 . . 13 Robot Miss Streak 8 | 3 8 1 5 2 . . 6 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . . 1 . . . Max Gunslinging Chain 1 | . . . . 1 . . . Shots Hit Robots 134 | 5 45 10 34 5 . . 35 Core Hits 97 | 3 19 9 40 3 . . 23 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . 3 . 1 1 . . 2 Burn 6 | . 3 . . 1 . . 2 Blast 1 | . . . 1 . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 2896 | 56 540 239 1110 94 . . 857 Guns 1611 | 56 434 156 409 94 . . 462 Cannons 474 | . 106 . 180 . . . 188 Explosions 811 | . . 83 521 . . . 207 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 820 | . 92 62 214 34 . . 418 Thermal 1024 | 56 378 22 276 60 . . 232 Explosive 534 | . . 61 266 . . . 207 Electromagnetic 518 | . 70 94 354 . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 13 | . . . 1 . . . 12 Projectiles . | . . . . . . . . Explosions 13 | . . . 1 . . . 12 Melee . | . . . . . . . . Knockbacks 13 | . . . 1 . . . 12 Impact . | . . . . . . . . Kinetic 13 | . . . 1 . . . 12 Secondary . | . . . . . . . . Self-Inflicted Damage 127 | . 25 31 48 . . . 23 Shots 5 | . 1 1 2 . . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 370 | 120 360 138 171 72 . . 370 Average Temperature 98 | 51 118 71 40 38 . . 182 Received Heat Transfer 463 | . 111 51 186 . . . 115 Effects 5 | . 1 . . . . . 4 Shutdowns 2 | . 1 . . . . . 1 Energy Bleed 1 | . . . . . . . 1 Interference 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . 1 . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 1 . 2 . . . . Heat Transferred 2436 | 161 1210 . 325 185 . . 555 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 6 | . 1 1 4 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 590 | 10 199 132 590 188 . . 185 Initial 125 | . 6 18 51 125 . . . Average 129 | 5 93 66 316 95 . . 47 Maximum Alert Level 2 | . . . 2 . . . . Low Security (%) 83 | 100 100 100 28 100 . 100 100 Level 1 10 | . . . 44 . . . . Level 2 6 | . . . 26 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . 1 1 2 . . . . Investigation 3 | . 1 1 1 . . . . Extermination . | . . . . . . . . Reinforcement 1 | . . . 1 . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 5 | . 1 . 3 . . . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 79 | . 21 5 30 5 . 3 15 Peak Tracking Total 8 | . 3 3 6 2 . 3 8 Tactical Retreats 4 | . 2 . 1 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered 2 | . 1 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 3 | . . 1 2 . . . . Max in Single Turn 2 | . . 1 2 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 20 | . 7 2 6 . 1 . 4 Terminals 15 | . 6 . 5 . . . 4 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 52 | . 15 2 15 . 4 . 16 Successful 34 | . 6 2 11 . 4 . 11 Failed 18 | . 9 . 4 . . . 5 Catastrophic 1 | . 1 . . . . . . Database Lockouts . | . . . . . . . . Manual 27 | . 11 . 5 . . . 11 Terminals 43 | . 14 . 13 . . . 16 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . 1 . . . . . . Scanalyzers 2 | . . . 2 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 20 | . 1 2 6 . 4 . 7 Record 4 | . . . . . 4 . . Robot Analysis 1 | . . . . . . . 1 Prototype ID Bank 3 | . . . 1 . . . 2 Open Door 2 | . . 2 . . . . . Branch Access Points 1 | . . . . . . . 1 Alert Level 2 | . . . 1 . . . 1 Unreport Threat 1 | . . . 1 . . . . Locate Traps 4 | . 1 . 3 . . . . Hauler Manifests 1 | . . . . . . . 1 Zone Layout 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . Report Inventory 1 | . 1 . . . . . . Scanalyzer 2 | . . . 2 . . . . Insert Component 1 | . . . 1 . . . . Analyze 1 | . . . 1 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 11 | . 4 . 3 . . . 4 Terminals 11 | . 4 . 3 . . . 4 Track 6 | . 1 . 3 . . . 2 Botnet 5 | . 3 . . . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 16 | . 6 . 6 . . . 4 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies 3 | . . 2 . 1 . . . Largest Group 2 | . . 2 2 2 1 . . Highest-Rated Group 62 | . . 42 42 62 31 . . Highest-Rated Ally 31 | . . 31 31 31 31 . . Total Orders . | . . . . . . . . Ally Attacks 44 | . . 5 37 2 . . . Total Damage 609 | . . 43 524 42 . . . Kills 11 | . . 1 9 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total 1 | . . . . . . . 1 Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches 1 | . . . 1 . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 4867 | 56 862 734 968 946 612 172 517 Spaces Moved 2764 | 31 491 471 520 541 360 102 248 Core . | . . . . . . . . Treads . | . . . . . . . . Legs 14 | 14 . . . . . . . Wheels 2750 | 17 491 471 520 541 360 102 248 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 95 | 95 95 145 145 170 170 170 120 Average Speed 152 | 106 136 145 155 170 170 170 122 Slowest Speed 200 | 120 200 145 170 170 170 170 125 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 60 | 4 81 90 58 98 81 37 31 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . 1 . 1 1 . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . Spaces Dug 3 | . . . . . . . 3 Terrain Destroyed 76 | . 8 17 39 . . . 12 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 76 | . 8 17 39 . . . 12 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 3242 | 44 623 511 640 560 361 101 402 Wait 202 | . 52 23 16 16 . . 95 Move 2757 | 30 490 470 519 540 359 101 248 Hop . | . . . . . . . . Pick Up 44 | 4 19 2 12 . . . 7 Fast Attach 14 | 1 7 . 6 . . . . Attach 17 | 1 2 2 10 . . . 2 Detach 12 | . 4 1 7 . . . . Swap 29 | . 1 2 15 . 1 . 10 Drop 52 | 2 14 3 25 . 1 . 7 Fire 115 | 6 34 8 30 4 . . 33 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 3 exits: *Mat / *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 57 | -11/Scrapyard | Entered Materials 156 | -10/Materials | Discovered new exit (range 10) 302 | -10/Materials | Build established: Mutant 490 | -10/Materials | Discovered new exit (range 3) 791 | -10/Materials | Discovered new exit (range 3) 884 | -10/Materials | Discovered new exit (range 9) 919 | -10/Materials | Entered Mines 929 | -10/Mines | Met a Derelict shopkeep closing up shop 969 | -10/Mines | Learned location of Zion (-7) 1187 | -10/Mines | Found the Drone Emporium 1198 | -10/Mines | Found Prototype Device 1520 | -10/Mines | Discovered new exit (range 15) 1603 | -10/Mines | Discovered new exit (range 12) 1653 | -10/Mines | Entered Materials 1653 | -9/Materials | Accompanied by 2 allies 1653 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1657 | -9/Materials | Identified Bomb Drone Bay 1658 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1855 | -9/Materials | Discovered new exit (range 15) 2413 | -9/Materials | Build established: Scavenger-Mutant 2459 | -9/Materials | Discovered new exit (range 18) 2621 | -9/Materials | Entered Mines 2621 | -9/Mines | Accompanied by 1 ally 2724 | -9/Mines | Build established: Mutant 2923 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2956 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3138 | -9/Mines | Received a Mining Laser from a helpful Derelict 3299 | -9/Mines | Discovered new exit (range 10) 3401 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3546 | -9/Mines | Discovered new exit (range 5) 3567 | -9/Mines | Entered Exiles 3567 | -9/Exiles | Accompanied by 1 ally 3597 | -9/Exiles | Led the pair of lost Derelicts to a safe place 3607 | -9/Exiles | Met 8R-AWN 3641 | -9/Exiles | Met EX-HEX 3731 | -9/Exiles | Met EX-DEC 3767 | -9/Exiles | Visited The Gauntlet 4018 | -9/Exiles | Met EX-BIN 4142 | -9/Exiles | Discovered new exit (range 10) 4179 | -9/Exiles | Entered Mines 4334 | -8/Mines | Discovered new exit (range 11) 4351 | -8/Mines | Entered Materials 4351 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4868 | -8/Materials | Self-destructed Last Messages --------------- 04824_ S-10 Pest suffers critical hit (Burn). 04825_ Overheating: System interference. 04825_ Hvy. Assault Rifle temporarily disabled. 04833_ S-10 Pest knocked back. 04837_ S-10 Pest destroyed. 04842_ L-31 Rogue knocked back. 04842_ U-05 Engineer knocked back. 04845_ L-31 Rogue knocked back. 04848_ Overheating: Energy bleed (-3). 04848_ G-47 Trooper knocked back. 04856_ Hardlight Generator broken. 04856_ Overheating: Short circuit. 04857_ G-47 Trooper knocked back. 04860_ S-10 Pest destroyed. 04861_ Acquired 16 matter. 04863_ Power failure, Imp. Ion Engine shutdown. 04863_ Imp. Ion Engine destroyed. 04865_ Hvy. Assault Rifle severed. 04866_ G-47 Trooper knocked back. 04868_ Imp. Treads severed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ??????????????????? | | ??????????????????????????? #?????????????????? | | ??????????????????????????? #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????????????????# #?????????????????? | | ???????????????######??????# #?????????????????? | | ???????????????# ####### +?????????????????? | | ???????????"" # #?????????????????? | | ????????? + #?????????????????? | | ???????????????# Y[% #?????????????????? | | ???????????????# ###g### #??########???????? | | ??????????????????????#=%@=# #? #???????? | | ??????????????????????# l# #? #???????? | | ??????????????????????# # # #???????? | | ??????????????????????# g# # #???????? | | ??????????????????????# + + #???????? | | ??????????????????????# # # [#???????? | | ??????????????????????# ### # #???????? | | ??????????????????????# #?# #? #???????? | | ????????????????? #?# #?# ###############???? | | ????????????????? #?######?# #????# #???? | | ????????????????? ########## ####?# """ #???? | | ???????????????? #?# """ #???? | | ???????????????? #?# """ #???? | | ???????????????? #?# """ #???? | | ?????????????????#+######/##### #?# " """ #???? | | ????????????????? # ## #?# T #???? | | ????????????????? # """ ## #?# " #???? | | ????????????????? # """ ## #?# #??## | | ????????????????? # """ ## #######+####### | | ????????????????? # ## | | ????????????????? # """ ## ##### | | ????????????????? # """ # #??# | | ????????????????? # """ # #??# ##### ### | | ?????????????????#?#### # T ####+#####/#### | | ?????????????????# #??# # ## # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 48 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FluxPropulsionSuite Manual? 0 Play Time 00:58:23 Cumulative 1237.9 hours Start 2022.03.10 @ 12:21:33 End 2022.03.10 @ 16:17:15 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 347 Rogue 347 Adventurer 0 Explorer 0 Win Type - Total 41 Types 25/6/7/3/0/0/0/0/0 Lore% 80 Gallery% 82 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Crisp Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7c24c83b-2450-4631-8135-2aed5e1ce281