Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 19:36:50

Player: Bt-7274

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (33)      165
Value Destroyed (845)      845
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (81)                 81
              TOTAL SCORE: 2611

 Bonus
-------
High Alert Combat Kills    40
Follower Combat Kills      41

 Cogmind 
---------
Core Integrity             0/400
Matter                     274/300
Energy                     88/100
System Corruption          3%
Temperature                Cool (18)
Movement                   Walking (120)
Location                   -8/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
           Aluminum Leg
           Aluminum Leg
>          --- UTILITY (4) ------
  Improved Heat Sink
     Small Storage Unit
           Signal Interpreter
           Weapon Shielding
>          --- WEAPON (2) -------
           Particle Gun
>          --- INVENTORY (8) ----
           Aluminum Leg
           Signal Interpreter
           Signal Interpreter
           Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Wheel
           Wheel
>          --- UTILITY ----------
     Small Storage Unit
           Signal Interpreter
  Improved Terrain Scanner
     Light Armor Plating
>          --- WEAPON -----------
     Light Assault Rifle
     Heavy Assault Rifle
>          --- INVENTORY --------
           Ion Engine
           Wheel
           Signal Interpreter
           Signal Interpreter
           Assault Rifle
           Datajack
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Small Storage Unit
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
  Protection               Weapon Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Particle Gun
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Slots Evolved              2    | .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   2   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             30   | 10  .   16  3   1   .   
  Power                    5    | 1   .   4   .   .   .   
    Engine                 5    | 1   .   4   .   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               10   | 4   .   5   .   1   .   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    7    | 2   .   4   .   1   .   
    Wheel                  3    | 2   .   1   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 2   .   4   2   .   .   
    Device                 3    | 1   .   1   1   .   .   
    Storage                1    | 1   .   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             3    | .   .   2   1   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   7    | 3   .   3   1   .   .   
    Energy Gun             2    | 1   .   .   1   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          5    | 2   .   3   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   
Parts Lost                 14   | .   .   12  2   .   .   
  Power                    3    | .   .   2   1   .   .   
  Propulsion               3    | .   .   3   .   .   .   
  Utility                  4    | .   .   4   .   .   .   
  Weapon                   4    | .   .   3   1   .   .   
  Highest Loss Streak      10   | .   .   10  2   .   .   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     78   | .   100 77  67  77  77  
  Engine                   5    | .   14  8   5   .   .   
  Leg                      14   | .   .   5   22  22  22  
  Wheel                    7    | .   28  12  .   .   .   
  Device                   9    | .   14  7   5   11  11  
  Storage                  11   | .   14  11  11  11  11  
  Processor                9    | .   .   11  11  11  11  
  Protection               6    | .   .   3   2   11  11  
  Energy Gun               5    | .   .   .   5   11  11  
  Ballistic Gun            9    | .   28  17  5   .   .   
Peak Build Rating          12   | 7   7   12  10  10  10  
  Average Rating           8    | 5   7   8   8   10  10  
  On Entrance              7    | .   7   7   8   10  10  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             18   | 14  14  18  15  10  10  
  Greatest Support         20   | 20  20  20  20  20  20  
  Greatest Overweight (x)  4    | 3   .   4   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   8   
  Most Carried             6    | 6   6   6   5   5   4   
  Average Carried          4    | 3   4   4   5   5   4   
  Final Capacity           8    | 8   8   8   8   8   8   
  Final Carried            6    | 3   6   5   5   4   4   

 Class Distribution 
--------------------
 89% | Mutant
 10% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -9/Exiles
 Mutant | -8/Mines

 Resources                      | -11 -10 -9  -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Exi Min 
Matter Collected           861  | 360 36  315 150 .   .   
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1177 | 168 85  821 65  .   38  
  Parts                    87   | 14  8   58  4   .   3   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           2    | .   .   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Combat Hostiles Destroyed  28   | .   4   19  4   .   1   
  Guns                     28   | .   4   19  4   .   1   
Classes Destroyed          11   | 2   2   5   1   .   1   
  Worker                   1    | .   .   1   .   .   .   
  Tunneler                 4    | 4   .   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   .   
  Operator                 1    | .   .   1   .   .   .   
  Watcher                  1    | .   .   1   .   .   .   
  Swarmer                  6    | .   3   3   .   .   .   
  Grunt                    13   | .   1   11  1   .   .   
  Brawler                  1    | .   .   1   .   .   .   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   4    | .   .   4   .   .   .   
  Assembled                3    | .   .   .   3   .   .   
Best Kill Streak           5    | 3   3   5   3   .   1   
  Combat Bots Only         5    | .   3   5   3   .   1   
Max Kills in Single Turn   1    | 1   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Exi  Min  
Hostile Shots Fired        174  | .    19   132  21   .    2    
  Missed                   44   | .    6    30   8    .    .    
Damage Taken               1657 | .    126  1199 282  .    50   
  Core                     437  | .    37   328  55   .    17   
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         92   | 100  85   .    .    .    .    
Volleys Fired              155  | 15   9    111  16   .    4    
  Largest                  2    | 2    2    2    1    .    1    
  Hottest                  65   | 40   40   43   65   .    65   
Shots Fired                232  | 30   18   164  16   .    4    
  Gun                      232  | 30   18   164  16   .    4    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  225  | 30   18   164  13   .    .    
  Thermal                  7    | .    .    .    3    .    4    
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         13   | 13   4    12   4    .    2    
  Robot Miss Streak        4    | 3    1    4    2    .    1    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        1    | .    1    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           163  | 19   11   120  11   .    2    
  Core Hits                67   | 8    7    46   5    .    1    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         1    | .    .    1    .    .    .    
    Destroy                1    | .    .    1    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1807 | 204  133  1269 172  .    29   
  Guns                     1807 | 204  133  1269 172  .    29   
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1732 | 204  133  1269 126  .    .    
  Thermal                  75   | .    .    .    46   .    29   
  Explosive                .    | .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    3    3    3    3    
  Average Corruption       3    | .    .    3    3    3    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  19   | .    .    5    4    8    2    
    Message Errors         4    | .    .    1    .    3    .    
    Matter Fused           4    | .    .    1    2    .    1    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      2    | .    .    .    1    1    .    
    Data Loss (minor)      4    | .    .    .    .    4    .    
    Data Loss (major)      1    | .    .    1    .    .    .    
    Misfires               1    | .    .    1    .    .    .    
    Alerts                 2    | .    .    1    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        185  | .    6    16   34   .    185  
  Average Temperature      12   | .    6    5    15   .    104  
  Received Heat Transfer   665  | .    42   492  113  .    18   
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         185  | .    .    .    111  .    74   
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Peak Influence             441  | 25  176 441 216 .   64  
  Initial                  171  | .   16  74  171 .   .   
  Average                  180  | 12  124 292 189 .   13  
Maximum Alert Level        2    | .   .   2   1   .   .   
  Low Security (%)         61   | 100 100 24  64  .   100 
  Level 1                  29   | .   .   53  35  .   .   
  Level 2                  9    | .   .   21  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          8    | .   2   5   1   .   .   
  Investigation            4    | .   .   3   1   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   2   2   .   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min 
Distress Signals           3    | .   .   3   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              51   | .   8   32  7   .   4   
  Peak Tracking Total      5    | .   4   5   5   .   3   
  Tactical Retreats        5    | .   1   3   1   .   .   

 Traps                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Traps Triggered            1    | .   .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min 
Machines Accessed          6    | .   1   4   1   .   .   
  Terminals                6    | .   1   4   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                21   | .   3   14  4   .   .   
  Successful               4    | .   .   4   .   .   .   
  Failed                   17   | .   3   10  4   .   .   
    Catastrophic           4    | .   1   1   2   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   14   | .   .   10  4   .   .   
  Terminals                21   | .   3   14  4   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             4    | .   .   4   .   .   .   
  Terminal Index           1    | .   .   1   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   
  Locate Traps             1    | .   .   1   .   .   .   
  Recall Investigation     1    | .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   1   3   1   .   .   
  Full Trace Events        3    | .   .   2   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Exi Min 
Total Allies               3    | .   .   .   3   .   .   
  Largest Group            3    | .   .   .   3   2   2   
  Highest-Rated Group      40   | .   .   .   40  24  24  
  Highest-Rated Ally       16   | .   .   .   16  16  16  
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               35   | .   .   .   15  .   20  
  Total Damage             359  | .   .   .   168 .   191 
  Kills                    3    | .   .   .   2   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -9  -8  
-------------              Run  | Yrd Mat Mat Min Exi Min 
Turns Passed               2102 | 241 203 618 282 636 122 
Spaces Moved               1384 | 149 198 295 196 450 96  
  Core                     16   | 6   .   10  .   .   .   
  Treads                   .    | .   .   .   .   .   .   
  Legs                     952  | 127 .   83  196 450 96  
  Wheels                   416  | 16  198 202 .   .   .   
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            50   | 50  80  80  120 120 120 
  Average Speed            108  | 117 80  95  120 120 120 
  Slowest Speed            250  | 200 80  250 120 120 120 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       38   | 7   33  34  39  87  30  
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   1   1   1   .   
  Unknown Exits Taken      2    | 1   1   .   .   .   .   
Scrap Searched             1    | .   .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Exi Min 
Total                      1767 | 185 226 485 225 546 100 
  Wait                     184  | .   17  61  11  95  .   
  Move                     1379 | 148 197 294 195 449 96  
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  10   | 6   3   1   .   .   .   
  Fast Attach              21   | 10  .   8   3   .   .   
  Attach                   5    | .   .   5   .   .   .   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     4    | .   .   3   .   1   .   
  Drop                     9    | 6   .   2   .   1   .   
  Fire                     155  | 15  9   111 16  .   4   
  Melee                    .    | .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-9/Exiles
-8/Mines

 History 
---------
 Turn | Location      | Event
   10 | -11/Scrapyard | Discovered new exit (range 16)
  242 | -11/Scrapyard | Entered Materials
  310 | -10/Materials | Build established: Mutant
  418 | -10/Materials | Discovered new exit (range 15)
  445 | -10/Materials | Entered another Materials area
  445 | -9/Materials  | Evolved 2 slots: Utility x2
  896 | -9/Materials  | Core integrity fell below 50%
  906 | -9/Materials  | Lost 10 parts (2p3n3u2w)
  997 | -9/Materials  | Core integrity fell below 20%
 1051 | -9/Materials  | Discovered new exit (range 11)
 1062 | -9/Materials  | Identified exit to Mines
 1063 | -9/Materials  | Entered Mines
 1151 | -9/Mines      | Assembled infested the area
 1169 | -9/Mines      | Learned Materials interactive machine intel
 1200 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 1336 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 1336 | -9/Mines      | Discovered new exit (range 5)
 1340 | -9/Mines      | Identified exit to Exiles
 1345 | -9/Mines      | Entered Exiles
 1345 | -9/Exiles     | Accompanied by 2 allies
 1374 | -9/Exiles     | Met 8R-AWN
 1397 | -9/Exiles     | Met EX-HEX
 1435 | -9/Exiles     | Met EX-BIN
 1476 | -9/Exiles     | Met EX-DEC
 1565 | -9/Exiles     | Visited The Gauntlet
 1872 | -9/Exiles     | Discovered new exit (range 10)
 1883 | -9/Exiles     | Identified exit to Mines
 1981 | -9/Exiles     | Entered Mines
 1981 | -8/Mines      | Accompanied by 2 allies
 2103 | -8/Mines      | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
  move in here and I'll invert your atomic
  chain!
01478_ EX-DEC: "Oops, I hope HEX didn't hear
  that..."
01681_ System corrupted: Component data lost.
01727_ J4IYF8GOKJIOEL%Y6BQENGCNPI/PGE7%VR291J
01819_ System corrupted: Component data lost.
01835_ System corrupted: Energy discharge (-38).
01872_ EXIT=FOUND
01883_ EXIT=IDENTIFIED: MINES
01961_ System corrupted: Component data lost.
01981_ Dropped Aluminum Leg.
LOCATION=MINES
GOAL=ESCAPE
02048_ Penetrated by Slug.
02054_ System corrupted: Matter fused (-6).
02069_ System corrupted: Heat flow error (+225).
02098_ L-31 Rogue destroyed.
02101_ Trooper 2b suffers critical hit (Burn).
02101_ Trooper 2b destroyed.

 Map 
-----
+----------------------------------------------------+
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|            ??????????????????????????????????????? |
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|            ?????????#  ##?  ?????????????????????? |
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|            ??##    ##????#  #????????????????????? |
|            ??#      ##???#  #????????????????????? |
|            ??#       ##??#  #??###???????????????? |
|            ??#        #### g###  ##??????????????? |
|            ??##        ##         ##?????????????? |
|            ???#####      @         ###???????????? |
|            ???????###     g%* """"   ##??????????? |
|            ?????????##     !  """"    #??????????? |
|            ??????????##    %= """"    #??????????? |
|            ???????????##   ##        #???????????? |
|            ????????????#######      ##???????????? |
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|            ?????????????#  ###?# ##### #####?##    |
|            ?????????????#    ###           ##      |
|            ?????????????#     ##                   |
|            ??????????????#    ##########           |
|            ???????????????#    #???????#      ##   |
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|            ???????????????#                  #???? |
|            ???????????????##                ##???? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           42
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Weapon Shielding           33
Evasion (%)                55

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              IonFortressThermoblaster
  Manual?         0
Play Time         00:16:18
  Cumulative      42.1 hours
  Start           2024.08.21 @ 19:10:36
  End             2024.08.21 @ 19:36:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          55
  Rogue           55
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             17
Gallery%          43
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 628d7eb2-df78-4a40-af42-029c0251bb42