Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.27 @ 11:56:03 Player: Miles Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (99) 495 Value Destroyed (3060) 3060 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (23) 23 TOTAL SCORE: 7098 Bonus ------- High Alert Combat Kills 23 Cogmind --------- Core Integrity 0/850 Matter 164/300 Energy 34/100 System Corruption 6% Temperature Cool (18) Movement Hovering (60) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Gravmag System > --- UTILITY (6) ------ Advanced Visual Processing Unit Improved Sensor Array Signal Interpreter > --- WEAPON (3) ------- Katana > --- INVENTORY (5) ---- Micro Nuclear Core Improved Signal Interpreter Improved Light Armor Plating Shock Absorption System System Restoration Module Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Titanium Leg Improved Titanium Leg Wheel Wheel Wheel > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Sensor Array Signal Interpreter Hardened Light Armor Plating System Restoration Module > --- WEAPON ----------- Improved Medium Laser Gatling Laser Powered Hammer > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Micro Nuclear Core Improved Signal Interpreter Improved Signal Interpreter Transport Network Coupler Advanced Targeting Computer Improved Light Armor Plating Shock Absorption System System Restoration Module Gatling Laser Rocket Launcher Katana [Rating: 44] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag System Flight Unit Improved Flight Unit Utility Transport Network Coupler Device Improved Sensor Array Storage Large Storage Unit Processor Transport Network Coupler Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Slots Evolved 8 | . . 2 . 2 . 2 2 Power . | . . . . . . . . Propulsion 3 | . . 2 . 1 . . . Utility 4 | . . . . 1 . 2 1 Weapon 1 | . . . . . . . 1 Parts Attached 132 | 7 9 17 8 3 20 43 25 Power 10 | 1 1 2 1 . 2 1 2 Engine 7 | 1 1 2 1 . 2 . . Core 3 | . . . . . . 1 2 Reactor . | . . . . . . . . Propulsion 43 | 2 3 9 4 2 6 10 7 Treads 2 | . . . . . . 2 . Leg 31 | 2 3 4 4 2 6 8 2 Wheel 8 | . . 4 . . . . 4 Hover 1 | . . . . . . . 1 Flight 1 | . . 1 . . . . . Utility 18 | 2 1 1 . 1 1 9 3 Device 7 | 1 . . . . 1 2 3 Storage 3 | 1 . 1 . . . 1 . Processor 4 | . 1 . . 1 . 2 . Hackware . | . . . . . . . . Protection 4 | . . . . . . 4 . Artifact . | . . . . . . . . Weapon 61 | 2 4 5 3 . 11 23 13 Energy Gun 24 | 2 3 1 1 . 4 8 5 Energy Cannon . | . . . . . . . . Ballistic Gun 11 | . . 1 1 . 4 5 . Ballistic Cannon 2 | . . . 1 . . 1 . Launcher 14 | . 1 3 . . 3 4 3 Special Weapon . | . . . . . . . . Impact Weapon 5 | . . . . . . 3 2 Slashing Weapon 3 | . . . . . . . 3 Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 6 | . . 3 . . 2 1 . Parts Lost 48 | . 1 6 3 . 7 16 15 Power 5 | . 1 1 . . . 2 1 Propulsion 24 | . . 2 3 . 5 9 5 Utility 5 | . . . . . . 2 3 Weapon 14 | . . 3 . . 2 3 6 Highest Loss Streak 15 | . 1 4 3 . 5 4 15 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 89 | . 97 93 97 100 94 83 87 Engine 4 | . 12 10 10 9 9 1 . Core 2 | . . . . . . 3 4 Treads 1 | . . . . . . . 9 Leg 25 | . 28 13 42 45 39 26 11 Wheel 3 | . . 26 . . . . 4 Device 4 | . 6 . . . 2 6 6 Storage 9 | . 14 11 11 9 9 9 6 Processor 15 | . 7 11 11 18 15 17 18 Protection 1 | . . . . . . 1 5 Energy Gun 10 | . 26 11 6 9 8 7 12 Ballistic Gun 3 | . . 1 9 . 7 2 . Ballistic Cannon 1 | . . . 3 9 1 2 . Launcher 1 | . 1 5 2 . . . 1 Naked Turns . | . . . . . . . . Heaviest Build 48 | 12 14 34 34 31 35 42 48 Greatest Support 73 | 20 20 64 40 50 55 73 40 Greatest Overweight (x) 8 | . . 4 2 . 1 8 7 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 15 15 15 15 15 Most Carried 15 | 8 8 11 15 15 15 15 15 Average Carried 12 | 4 7 7 13 13 14 14 13 Final Capacity 15 | 8 8 15 15 15 15 15 5 Final Carried 15 | 8 8 11 15 15 15 15 5 Class Distribution -------------------- 31% | Scavenger-Skirmisher 25% | Mutant 25% | Scavenger-Mutant 14% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Skirmisher | -7/Factory Scavenger-Assassin | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Matter Collected 2046 | 28 327 363 167 49 319 651 142 Remotely . | . . . . . . . . Salvage Created 3970 | 89 477 382 151 110 788 1412 561 Parts 188 | 3 26 19 5 7 37 64 27 Haulers Intercepted 13 | . 2 3 . . 3 5 . Recyclers Shooed 9 | 1 1 4 . . . 3 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Combat Hostiles Destroyed 59 | . 4 6 5 3 13 18 10 Melee 2 | . . . . . . . 2 Guns 34 | . 3 1 3 . 8 15 4 Cannons 7 | . . . 2 3 2 . . AOE 13 | . 1 5 . . 3 2 2 Classes Destroyed 12 | 2 4 2 1 . . 3 . Worker 6 | . 2 1 . . . 2 1 Builder 4 | . . . . . . 1 3 Tunneler 1 | 1 . . . . . . . Hauler 13 | . 2 3 . . 3 5 . Recycler 11 | 1 2 2 . . 1 5 . Watcher 5 | . 2 . . . 1 2 . Swarmer 4 | . . 3 . . . 1 . Grunt 37 | . 4 2 4 2 10 8 7 Duelist 1 | . . . 1 . . . . Sentry 9 | . . 1 . 1 3 3 1 Specialist 2 | . . . . . . 2 . Programmer 6 | . . . . . . 4 2 Best Kill Streak 8 | 2 8 8 3 3 7 6 5 Combat Bots Only 6 | . 2 5 3 3 6 3 4 Max Kills in Single Turn 3 | 1 2 3 1 1 2 2 2 Gunslinging 1 | . . . . . 1 . . Exploded 2 | . 1 2 . . 1 1 1 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Hostile Shots Fired 723 | . 39 49 44 15 80 291 205 Missed 216 | . 10 14 8 8 27 106 43 Damage Taken 7124 | . 365 458 615 104 825 2510 2247 Core 2010 | . 93 124 147 43 138 605 860 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 40 | . . . . . . 40 . Core Remaining (%) 54 | 100 62 . 32 . 67 13 . Volleys Fired 249 | 6 34 24 29 10 31 93 22 Largest 3 | 2 2 2 2 2 2 2 3 Hottest 169 | 90 90 90 100 100 130 134 169 Shots Fired 431 | 12 62 35 40 11 59 168 44 Gun 354 | 12 60 25 33 1 49 136 38 Cannon 45 | . . . 6 10 5 24 . Launcher 32 | . 2 10 1 . 5 8 6 Special . | . . . . . . . . Kinetic 130 | . . 2 25 10 26 67 . Thermal 260 | 12 52 23 14 1 28 93 37 Explosive 32 | . 2 10 1 . 5 8 6 Electromagnetic 9 | . 8 . . . . . 1 Robot Hit Streak 17 | 5 10 6 9 10 13 11 17 Robot Miss Streak 7 | 1 3 2 7 4 4 4 3 Penetration Max . | . . . . . . . . Secondary Targets 6 | . 1 . . . 2 2 1 Max Gunslinging Chain 1 | . 1 . . . 1 1 1 Shots Hit Robots 317 | 8 37 23 34 11 43 115 46 Core Hits 202 | 3 22 20 19 6 38 61 33 Critical Kills 1 | . . . . . . . 1 Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 13 | 1 2 . . . 2 4 4 Burn 7 | 1 1 . . . 2 3 . Blast 1 | . . . . . . 1 . Corrupt 1 | . 1 . . . . . . Smash 3 | . . . . . . . 3 Sever 1 | . . . . . . . 1 Melee Attacks 29 | . . . . . . 12 17 Impact 20 | . . . . . . 9 11 Slashing 6 | . . . . . . . 6 Piercing 3 | . . . . . . 3 . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8040 | 94 628 827 478 175 1124 3083 1631 Guns 4151 | 94 474 187 366 3 601 1699 727 Cannons 732 | . . . 76 172 85 399 . Explosions 2408 | . 154 632 36 . 437 718 431 Melee 698 | . . . . . . 225 473 Ramming 51 | . . 8 . . 1 42 . Kinetic 1784 | . . 14 311 172 313 974 . Thermal 3001 | 94 396 173 131 3 373 1124 707 Explosive 2408 | . 154 632 36 . 437 718 431 Electromagnetic 98 | . 78 . . . . . 20 Impact 616 | . . . . . . 200 416 Slashing 57 | . . . . . . . 57 Piercing 25 | . . . . . . 25 . Highest Corruption 6 | . . 2 2 . 6 3 6 Average Corruption 2 | . . 2 2 . 5 2 3 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 28 | . . 3 8 . 3 13 1 Message Errors 9 | . . 3 2 . 2 2 . Matter Fused 3 | . . . 1 . . 2 . Heat Flow Errors 4 | . . . 2 . . 2 . Energy Discharges 5 | . . . . . 1 3 1 Parts Fused 2 | . . . . . . 2 . Data Loss (minor) 3 | . . . 1 . . 2 . Data Loss (major) 2 | . . . 2 . . . . Overload Shots . | . . . . . . . . Overflow Damage 161 | . . 10 . . 8 16 127 Projectiles . | . . . . . . . . Explosions 80 | . . 10 . . 8 2 60 Melee 81 | . . . . . . 14 67 Knockbacks 10 | . . . 1 1 . 5 3 Impact 6 | . . . . . . 3 3 Kinetic 4 | . . . 1 1 . 2 . Secondary . | . . . . . . . . Self-Inflicted Damage 288 | . 29 86 . . 15 110 48 Shots 13 | . 1 6 . . 1 4 1 Rammed 2 | . . 2 . . . . . Targets Rammed 8 | . . 2 . . 1 5 . Kicked 6 | . . . . . 1 5 . Crushed . | . . . . . . . . Highest Temperature 439 | 90 304 90 186 21 177 356 439 Average Temperature 86 | 37 105 38 70 13 60 78 150 Received Heat Transfer 2373 | . 222 135 216 72 450 531 747 Effects 4 | . . . . . . 1 3 Shutdowns 3 | . . . . . . 1 2 Energy Bleed 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions 3 | . . . . . . 1 2 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 14 | . 3 . . . 1 6 4 Heat Transferred 6738 | 322 1151 424 155 5 769 2368 1544 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Peak Influence 514 | 10 493 347 200 85 514 285 153 Initial 233 | . 6 130 57 . 35 233 105 Average 176 | 3 235 212 81 58 355 191 106 Maximum Alert Level 2 | . 2 1 1 . 2 1 . Low Security (%) 64 | 100 54 62 97 100 12 49 100 Level 1 28 | . 12 37 2 . 28 50 . Level 2 7 | . 32 . . . 59 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 1 . . 1 2 8 5 Investigation 3 | . . . . . 1 . 2 Extermination 4 | . . . . . . 3 1 Reinforcement 10 | . 1 . . 1 1 5 2 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 2 | . . . . . . 2 . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Distress Signals 8 | . 2 3 . 1 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 95 | . 10 10 6 6 18 29 16 Peak Tracking Total 7 | . 4 5 3 3 7 4 6 Tactical Retreats 4 | . . 1 . . 1 1 1 Traps | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Traps Triggered 15 | . 1 . . . 4 6 4 Indirectly . | . . . . . . . . Trap Hack Attempts 20 | . . . . . . 20 . Triggered . | . . . . . . . . Disarmed 2 | . . . . . . 2 . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Machines Disabled 15 | . . 4 2 . 6 3 . Max in Single Turn 2 | . . 2 1 . 2 2 . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Machines Accessed 6 | . 1 . . . 2 . 3 Terminals 4 | . 1 . . . 2 . 1 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 8 | . 1 . . . 3 . 4 Successful 1 | . . . . . 1 . . Failed 7 | . 1 . . . 2 . 4 Catastrophic 2 | . . . . . . . 2 Database Lockouts . | . . . . . . . . Manual 5 | . . . . . 2 . 3 Terminals 6 | . 1 . . . 3 . 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Terminal Hacks 1 | . . . . . 1 . . Open Door 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 . . . 1 . 2 Full Trace Events 2 | . . . . . 1 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Turns Passed 5063 | 112 436 429 559 62 387 2170 908 Spaces Moved 2803 | 69 247 248 385 30 203 1227 394 Core 41 | 14 . 2 . . . 21 4 Treads 125 | . . . . . . 35 90 Legs 2341 | 55 247 84 385 30 203 1171 166 Wheels 292 | . . 159 . . . . 133 Hover 1 | . . . . . . . 1 Flight 3 | . . 3 . . . . . Fastest Speed 50 | 50 120 100 120 120 120 120 95 Average Speed 131 | 105 120 109 120 120 121 137 152 Slowest Speed 450 | 120 120 250 260 120 190 450 400 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 4 44 24 74 3 35 35 8 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched 2 | . . . 2 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 184 | . 4 29 8 . 41 61 41 Melee . | . . . . . . . . Projectile 2 | . . . . . . 2 . AOE 182 | . 4 29 8 . 41 59 41 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Sto Fac Fac Total 3705 | 96 329 372 440 45 285 1515 623 Wait 284 | . 14 54 1 . . 65 150 Move 2796 | 68 246 247 384 29 202 1226 394 Hop . | . . . . . . . . Pick Up 117 | 15 12 19 14 2 18 28 9 Fast Attach 22 | . 3 1 . . 1 8 9 Attach 59 | 7 2 10 6 2 7 14 11 Detach . | . . . . . . . . Swap 52 | . 4 6 2 1 12 22 5 Drop 63 | . 14 9 4 1 13 16 6 Fire 249 | 6 34 24 29 10 31 93 22 Melee 29 | . . . . . . 12 17 Ram 2 | . . 2 . . . . . Kick 6 | . . . . . 1 5 . Crush . | . . . . . . . . Escape Stasis 6 | . . . . . . 6 . Rewire . | . . . . . . . . Trap 20 | . . . . . . 20 . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 521 | -10/Materials | Discovered new exit (range 14) 549 | -10/Materials | Entered another Materials area 549 | -9/Materials | Evolved 2 slots: Propulsion x2 585 | -9/Materials | Discovered new exit (range 16) 851 | -9/Materials | Lost 4 parts (1p1n2w) 978 | -9/Materials | Entered Mines 1005 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1126 | -9/Mines | Build established: Scavenger-Mutant 1188 | -9/Mines | Discovered new exit (range 8) 1198 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1326 | -9/Mines | Core integrity fell below 50% 1383 | -9/Mines | Lost 3 parts (3n) 1491 | -9/Mines | Discovered new exit (range 16) 1537 | -9/Mines | Entered Materials 1537 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1538 | -8/Materials | Identified exit to Storage 1599 | -8/Materials | Entered Storage 1760 | -8/Storage | Lost 5 parts (3n2w) 1927 | -8/Storage | Discovered new exit (range 15) 1967 | -8/Storage | Identified exit to Factory 1986 | -8/Storage | Entered Factory 1986 | -7/Factory | Evolved 2 slots: Utility x2 2408 | -7/Factory | Build established: Scavenger-Skirmisher 2591 | -7/Factory | Discovered new exit (range 15) 2617 | -7/Factory | Identified exit to Lower Caves 3635 | -7/Factory | Lost 4 parts (1p2n1u) 3648 | -7/Factory | Core integrity fell below 50% 3684 | -7/Factory | Lost 3 parts (1n2w) 3939 | -7/Factory | Build established: Mutant 3955 | -7/Factory | Core integrity fell below 20% 4100 | -7/Factory | Discovered new exit (range 15) 4123 | -7/Factory | Identified exit to Factory 4156 | -7/Factory | Entered another Factory area 4156 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4438 | -6/Factory | Build established: Scavenger-Assassin 5041 | -6/Factory | Core integrity fell below 50% 5055 | -6/Factory | Core integrity fell below 20% 5064 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05024_ Gatling Laser destroyed. 05025_ Fission Core destroyed. 05026_ Imp. Titanium Leg destroyed. 05027_ Wheel destroyed. 05028_ Gatling Laser destroyed. 05029_ Critical hit (Burn: +37). 05033_ G-50 Soldier heat short circuits Lgt. Angular Momentum Engine. 05034_ Critical hit (Burn: +37). 05034_ Acquired Shock Rifle. 05036_ G-50 Soldier heat spikes uncontrollably. 05037_ Shock Rifle destroyed. 05038_ G-50 Soldier IFF system glitched. 05039_ Powered Hammer destroyed. 05042_ G-50 Soldier heat damages Carbon-fiber Leg. 05043_ G-50 Soldier heat short circuits Carbon-fiber Leg. 05043_ The unstable cave ceiling collapses. 05061_ Acquired Gravmag System. 05062_ System corrupted: Energy discharge (-30). [Achievement: Universal Adapter] 05064_ Lrg. Storage Unit destroyed. 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