Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.25 @ 17:03:45 Player: toydarian Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (150) 750 Value Destroyed (4565) 4565 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (627) 627 TOTAL SCORE: 10822 Bonus ------- High Alert Combat Kills 157 Follower Combat Kills 210 Met Imprinter 300 Friendly Fire -40 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 209/350 System Corruption 9% Temperature Critical (779) Movement Walking (112) Location -5/Factory Parts ------- > --- POWER (1) -------- Enhanced Fission Core > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg VSS Leg Flexi-carbon Leg > --- UTILITY (9) ------ Structural Scanner Advanced Signal Interpreter Improved Terrain Scanner Targeting Computer Improved Target Analyzer Improved Weapon Cycler Advanced ECM Suite Hacking Suite > --- WEAPON (3) ------- Heavy Laser Gauss Rifle > --- INVENTORY (5) ---- Neutrino Core Rocket Launcher Mini Smartbomb Launcher Plasma Sword Peak State ------------ > --- POWER ------------ Enhanced Fission Core > --- PROPULSION ------- VSS Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Signal Interpreter Improved Terrain Scanner Targeting Computer Advanced Melee Analysis Suite Improved Weapon Cycler Advanced ECM Suite Phase Shifter Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Gauss Rifle Gauss Rifle Plasma Sword > --- INVENTORY -------- Neutrino Core Enhanced Gauss Cannon Rocket Launcher Mini Smartbomb Launcher [Rating: 78] Favorites ----------- Power Micro Nuclear Core Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Huge Storage Unit Device Advanced Sensor Array Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gauss Rifle Energy Gun Small Laser Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Flail Slashing Weapon Plasma Sword Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Was Fac Slots Evolved 10 | . . 2 . 2 2 . . . 4 . . Power . | . . . . . . . . . . . . Propulsion 2 | . . . . . 1 . . . 1 . . Utility 7 | . . 2 . 1 1 . . . 3 . . Weapon 1 | . . . . 1 . . . . . . . Parts Attached 184 | 9 5 23 32 30 11 . 6 17 5 1 45 Power 12 | 1 1 3 2 2 1 . . . . . 2 Engine 9 | 1 1 3 2 2 . . . . . . . Core 3 | . . . . . 1 . . . . . 2 Reactor . | . . . . . . . . . . . . Propulsion 53 | 4 1 9 10 8 4 . . 4 1 . 12 Treads 20 | . . 5 7 8 . . . . . . . Leg 22 | . . . 2 . 4 . . 4 1 . 11 Wheel 11 | 4 1 4 1 . . . . . . . 1 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Utility 54 | 2 2 7 3 8 2 . 4 5 3 . 18 Device 20 | 1 . 2 1 1 . . 3 2 1 . 9 Storage 5 | 1 2 . . . . . . 1 . . 1 Processor 8 | . . . . 1 1 . 1 . 1 . 4 Hackware 2 | . . . . 1 . . . . . . 1 Protection 19 | . . 5 2 5 1 . . 2 1 . 3 Artifact . | . . . . . . . . . . . . Weapon 65 | 2 1 4 17 12 4 . 2 8 1 1 13 Energy Gun 2 | 1 . . . . . . . . . . 1 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 35 | 1 1 4 10 8 3 . 1 4 1 . 2 Ballistic Cannon 7 | . . . . . 1 . . 1 . . 5 Launcher 11 | . . . 4 3 . . . 2 . . 2 Special Weapon . | . . . . . . . . . . . . Impact Weapon 4 | . . . 3 1 . . . . . . . Slashing Weapon 6 | . . . . . . . 1 1 . 1 3 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 9 | . . . 2 . . . 1 3 . . 3 Parts Lost 48 | . . 5 6 11 . . . 9 . 3 14 Power 3 | . . . 1 1 . . . . . 1 . Propulsion 12 | . . 1 1 2 . . . 2 . 1 5 Utility 19 | . . 3 3 4 . . . 2 . . 7 Weapon 14 | . . 1 1 4 . . . 5 . 1 2 Highest Loss Streak 6 | . . 2 3 6 . . . 6 . 3 3 To Critical Strikes 1 | . . . . . . . . 1 . . . Average Slot Usage (%) 93 | . 100 98 84 97 99 100 100 99 87 52 65 Engine 3 | . 14 11 10 9 1 . . . . . . Core 4 | . . . . . 5 7 7 7 5 2 4 Treads 4 | . . 2 17 17 . . . . . . . Leg 14 | . . . 1 . 23 23 23 22 20 13 14 Wheel 2 | . 28 19 2 . . . . . . . 2 Device 9 | . 14 11 14 14 7 7 7 4 3 2 13 Storage 8 | . 14 11 11 9 7 7 7 9 5 2 . Processor 9 | . . . . 3 14 15 15 15 16 9 11 Hackware 4 | . . . . 3 7 7 7 7 5 2 2 Protection 8 | . . 19 4 12 7 7 7 7 9 5 5 Ballistic Gun 19 | . 24 22 18 23 18 23 23 19 15 5 2 Peak Build Rating 78 | 9 11 16 23 27 44 44 55 64 68 70 78 Average Rating 39 | 7 10 14 15 24 39 44 49 58 64 39 47 On Entrance 28 | . 9 11 15 22 23 44 44 51 56 68 1 Naked Turns 66 | . . . . . . . . . . 63 3 Heaviest Build 114 | 12 88 105 106 111 106 106 106 114 108 108 38 Greatest Support 78 | 26 20 40 40 40 45 45 45 68 78 78 72 Greatest Overweight (x) 6 | . 4 5 6 2 2 2 2 3 1 1 3 Average Overweight (x) 1 | . 3 4 2 2 2 2 2 1 1 . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 5 Average Capacity 22 | 7 23 25 25 25 25 25 25 25 25 16 5 Most Carried 25 | 8 19 25 25 25 21 20 21 23 19 19 5 Average Carried 19 | 5 13 23 23 23 16 19 19 22 18 12 3 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 5 5 Final Carried 25 | 8 19 23 25 17 19 19 20 18 19 5 4 Class Distribution -------------------- 22% | Scavenger-Mutant 16% | Skirmisher 14% | Scavenger-Skirmisher 13% | Mutant 12% | Gunner 10% | Scavenger-Gunner 9% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Skirmisher | -6/Zion Scavenger-Skirmisher | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Was Fac Matter Collected 5166 | 311 133 621 661 910 585 22 60 677 115 . 1071 Remotely . | . . . . . . . . . . . . Salvage Created 5960 | 108 133 886 944 1437 673 55 . 330 115 . 1279 Parts 353 | 9 17 52 70 88 31 2 . 17 5 . 62 Haulers Intercepted 4 | . . . 3 1 . . . . . . . Recyclers Shooed 6 | 1 . 1 . 2 . . . . 1 . 1 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . 5 4 30 . . . Prevented . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Was Fac Combat Hostiles Destroyed 105 | . 6 19 19 25 8 1 . 9 2 . 16 Melee 2 | . . . . . . . . . . . 2 Guns 84 | . 6 19 13 22 7 1 . 8 2 . 6 Cannons 4 | . . . . . 1 . . . . . 3 AOE 15 | . . . 6 3 . . . 1 . . 5 Classes Destroyed 16 | 3 2 3 2 3 1 . . 2 . . . Worker 15 | 1 1 . 3 3 3 . . . . . 4 Builder 7 | . . . 3 2 . . . . . . 2 Tunneler 2 | 1 . . . 1 . . . . . . . Hauler 4 | . . . 3 1 . . . . . . . Recycler 13 | 1 . 3 . 2 3 . . . . . 4 Operator 3 | . . . . 2 . . . . . . 1 Drone 1 | . . . . . . . . 1 . . . Watcher 1 | . 1 . . . . . . . . . . Swarmer 27 | . 6 10 3 . . . . 3 . . 5 Grunt 31 | . . 2 8 11 4 . . 1 2 . 3 Brawler 5 | . . 1 2 2 . . . . . . . Sentry 19 | . . 6 6 4 2 . . 1 . . . Specialist 6 | . . . . 6 . . . . . . . Hunter 11 | . . . . 2 . 1 . 2 . . 6 Programmer 4 | . . . . . 2 . . . . . 2 Behemoth 1 | . . . . . . . . 1 . . . Best Kill Streak 10 | 1 4 5 10 6 4 1 . 2 1 . 6 Combat Bots Only 6 | . 3 5 3 6 2 1 . 2 1 . 5 Max Kills in Single Turn 5 | 1 1 1 4 3 2 1 . 1 1 . 5 Gunslinging . | . . . . . . . . . . . . Exploded 5 | . . . 2 1 . . . 1 . . 5 Melee 1 | . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Was Fac Hostile Shots Fired 823 | . 21 115 106 227 51 2 . 123 5 4 169 Missed 235 | . 1 31 38 75 15 . . 32 2 1 40 Damage Taken 9369 | . 164 1158 957 2129 435 29 . 1699 56 148 2594 Core 1908 | . 54 166 227 236 39 . . 183 . 96 907 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 131 | . . 14 . . . . . . . 17 100 Ignored by Resistances 62 | . . . . 62 . . . . . . . Core Remaining (%) 60 | 100 78 . 1 57 . . . 68 . . . Volleys Fired 351 | 7 18 61 50 80 24 1 . 42 6 . 62 Largest 3 | 2 2 2 2 3 3 3 . 3 3 . 3 Hottest 154 | 60 60 46 66 93 87 84 . 106 79 . 154 Shots Fired 840 | 14 36 122 95 227 72 3 . 121 18 . 132 Gun 771 | 14 36 122 88 221 65 3 . 107 18 . 97 Cannon 49 | . . . . . 6 . . 9 . . 34 Launcher 20 | . . . 7 6 1 . . 5 . . 1 Special . | . . . . . . . . . . . . Kinetic 791 | 7 35 122 88 221 71 3 . 116 18 . 110 Thermal 29 | 7 1 . . . . . . . . . 21 Explosive 20 | . . . 7 6 1 . . 5 . . 1 Electromagnetic . | . . . . . . . . . . . . Robot Hit Streak 17 | 3 5 13 11 17 8 4 . 6 12 . 14 Robot Miss Streak 7 | 2 5 6 5 5 3 . . 6 1 . 7 Penetration Max 1 | . . . . . 1 . . 1 . . 1 Secondary Targets 7 | . . . 2 4 . . . 1 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . 1 . . . Shots Hit Robots 540 | 6 16 81 61 159 44 3 . 65 15 . 90 Core Hits 282 | 4 10 33 47 77 25 2 . 27 6 . 51 Critical Kills 6 | . 1 . . 2 1 . . . . . 2 Critical Parts Destroyed 4 | . . . 1 . 2 . . 1 . . . Critical Strikes 23 | . 1 . 1 2 3 . . 1 . . 15 Burn 1 | . . . . . . . . . . . 1 Destroy 10 | . 1 . 1 2 3 . . 1 . . 2 Blast 10 | . . . . . . . . . . . 10 Sever 2 | . . . . . . . . . . . 2 Melee Attacks 24 | . . . 10 3 . . . . . 2 9 Impact 13 | . . . 10 3 . . . . . . . Slashing 11 | . . . . . . . . . . 2 9 Piercing . | . . . . . . . . . . . . Sneak Attacks 1 | . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . . 2 Damage Inflicted 11720 | 73 223 1207 1569 2949 924 44 . 1369 287 . 3075 Guns 8209 | 73 223 1118 804 2252 796 44 . 981 287 . 1631 Cannons 908 | . . . . . 99 . . 58 . . 751 Explosions 2195 | . . 89 722 691 29 . . 330 . . 334 Melee 402 | . . . 43 . . . . . . . 359 Ramming 6 | . . . . 6 . . . . . . . Kinetic 8851 | 27 211 1118 804 2252 895 44 . 1039 287 . 2174 Thermal 355 | 46 12 89 . . . . . . . . 208 Explosive 2030 | . . . 722 691 29 . . 330 . . 258 Electromagnetic 76 | . . . . . . . . . . . 76 Impact 43 | . . . 43 . . . . . . . . Slashing 359 | . . . . . . . . . . . 359 Piercing . | . . . . . . . . . . . . Highest Corruption 18 | . . . . . 1 1 1 . . 18 18 Average Corruption 6 | . . . . . 1 1 1 . . 11 13 Corruption Purged 12 | . . . . . . . . . . . 12 Corruption Blocked . | . . . . . . . . . . . . Effects 68 | . . . . . 2 7 2 . . 8 49 Message Errors 12 | . . . . . . 1 . . . 4 7 Matter Fused 13 | . . . . . 1 2 . . . . 10 Heat Flow Errors 11 | . . . . . . 2 . . . . 9 Energy Discharges 10 | . . . . . . . . . . 2 8 Parts Rejected 1 | . . . . . . . . . . . 1 Parts Fused 1 | . . . . . . . 1 . . . . Data Loss (minor) 12 | . . . . . 1 2 1 . . 1 7 Data Loss (major) 2 | . . . . . . . . . . . 2 Misfires 2 | . . . . . . . . . . . 2 Alerts 2 | . . . . . . . . . . . 2 Misdirections 2 | . . . . . . . . . . 1 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 73 | . . . 10 11 1 . . . . . 51 Projectiles 41 | . . . . . 1 . . . . . 40 Explosions 22 | . . . 10 11 . . . . . . 1 Melee 10 | . . . . . . . . . . . 10 Knockbacks 7 | . . . . . 2 . . . . . 5 Impact . | . . . . . . . . . . . . Kinetic 7 | . . . . . 2 . . . . . 5 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 456 | . . 153 65 72 . . . . . . 166 Shots 9 | . . 2 2 2 . . . . . . 3 Rammed 1 | . . . . 1 . . . . . . . Targets Rammed 1 | . . . . 1 . . . . . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 895 | 20 . 86 61 112 128 202 . 292 12 . 895 Average Temperature 73 | 20 . 29 19 33 33 71 . 90 6 . 208 Received Heat Transfer 1332 | . . 228 285 441 165 . . 99 27 . 87 Effects 24 | . . . . . . . . . . . 24 Shutdowns 2 | . . . . . . . . . . . 2 Energy Bleed 4 | . . . . . . . . . . . 4 Interference 5 | . . . . . . . . . . . 5 Matter Decay 1 | . . . . . . . . . . . 1 Short Circuit 1 | . . . . . . . . . . . 1 Damage (minor) 3 | . . . . . . . . . . . 3 Damage (major) 5 | . . . . . . . . . . . 5 Damage (core) 3 | . . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . Heat Transferred 756 | 100 25 150 . . . . . . . . 481 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Was Fac Peak Influence 526 | 15 220 394 526 491 196 . . . 525 185 378 Initial 468 | . 9 92 166 51 172 . . . 468 183 106 Average 236 | 5 96 209 324 287 123 . . . 499 162 227 Maximum Alert Level 2 | . 1 1 2 2 . . . . 2 . 1 Low Security (%) 43 | 100 75 38 15 29 100 . . . . 100 30 Level 1 46 | . 24 61 68 47 . . . . . . 69 Level 2 10 | . . . 16 22 . . . . 100 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 16 | . 1 . . 8 2 . . . . . 5 Investigation 2 | . . . . 1 . . . . . . 1 Extermination 2 | . . . . . 1 . . . . . 1 Reinforcement 9 | . 1 . . 5 1 . . . . . 2 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . 2 . . . . . . 1 Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Was Fac Distress Signals 11 | . 1 2 2 3 2 . . . . . 1 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 168 | . 12 25 31 34 16 1 . 13 3 6 27 Peak Tracking Total 7 | . 6 5 7 5 5 1 . 5 2 6 5 Tactical Retreats 10 | . . 3 2 1 2 . . . 1 . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Was Fac Traps Triggered 3 | . . . . . . . . . 1 . 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . Reprogrammed 1 | . . . . . . . . . . . 1 Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . 1 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Was Fac Machines Disabled 11 | . . 3 . 2 . . . . . . 6 Max in Single Turn 3 | . . 3 . 1 . . . . . . 2 Garrison Access 1 | . . . . 1 . . . . . . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Was Fac Machines Accessed 19 | . 2 3 6 2 2 . . . . . 4 Terminals 16 | . 2 3 6 1 2 . . . . . 2 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . 1 Total Hacks 47 | . 5 4 15 3 8 . . . . . 12 Successful 19 | . 3 1 7 1 2 . . . . . 5 Failed 28 | . 2 3 8 2 6 . . . . . 7 Catastrophic 11 | . 1 2 3 1 2 . . . . . 2 Database Lockouts . | . . . . . . . . . . . . Manual 30 | . 1 2 1 2 8 . 9 . . . 7 Terminals 43 | . 5 4 15 2 8 . . . . . 9 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . 1 Terminal Hacks 17 | . 3 1 7 . 2 . . . . . 4 Open Door 2 | . . . 2 . . . . . . . . Level Access Points 2 | . 1 . . . 1 . . . . . . Branch Access Points 2 | . . . . . 1 . . . . . 1 Alert Level 5 | . 1 1 2 . . . . . . . 1 Unreport Threat 1 | . . . 1 . . . . . . . . Locate Traps 3 | . 1 . 1 . . . . . . . 1 Disarm Traps 1 | . . . 1 . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . 1 Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 Mask 1 | . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 16 | . 2 3 4 1 2 . . . . . 4 Full Trace Events 1 | . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Was Fac Total Allies 3 | . . . . . . . 2 . . 1 . Largest Group 2 | . . . . . . . 2 2 . 1 . Highest-Rated Group 192 | . . . . . . . 192 192 . 31 . Highest-Rated Ally 96 | . . . . . . . 96 96 . 31 . Total Orders 4 | . . . 4 . . . . . . . . ROAM 4 | . . . 4 . . . . . . . . Ally Attacks 34 | . . . . . . . . 26 . 8 . Total Damage 914 | . . . . . . . . 812 . 102 . Kills 6 | . . . . . . . . 6 . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Was Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 3 . . . Drone Launches 4 | . . . 4 . . . . . . . . Drone Recoveries 2 | . . . 2 . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Was Fac Turns Passed 13109 | 110 373 1033 1622 1234 1130 913 2278 2863 193 147 1213 Spaces Moved 5758 | 85 227 492 490 285 379 346 862 1389 83 168 952 Core 299 | 1 . . . . . . . . . 127 171 Treads 656 | . . 14 357 285 . . . . . . . Legs 3821 | . . . . . 379 346 862 1389 83 41 721 Wheels 982 | 84 227 478 133 . . . . . . . 60 Hover . | . . . . . . . . . . . . Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 80 135 135 320 260 263 263 186 186 50 50 Average Speed 200 | 81 131 154 276 320 262 263 263 194 186 83 100 Slowest Speed 330 | 90 140 320 320 320 263 263 263 330 187 187 200 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 45 | 4 38 46 70 32 13 47 86 99 4 78 25 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 3 | . . . . . . . 2 1 . . . Known Exits Taken 2 | . 1 . . . 1 . . . . . . Unknown Exits Taken 7 | 1 . 1 1 1 . 1 1 1 . . . Scrap Searched 6 | . . . . . . 2 3 1 . . . Spaces Dug 12 | . . . 8 1 . . . . . 2 1 Terrain Destroyed 230 | . . 39 69 46 6 . . 28 1 2 39 Melee 11 | . . . 8 1 . . . . . 2 . Projectile 21 | . . . . . . . . 9 1 . 11 AOE 198 | . . 39 61 45 6 . . 19 . . 28 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Sto Mat Fac Low Zio Pro Fac Was Fac Total 6611 | 106 265 653 652 425 463 348 875 1452 109 170 1093 Wait 150 | . 3 38 50 . 34 . 2 . 10 . 13 Move 5748 | 84 226 491 489 284 378 345 861 1388 83 167 952 Hop . | . . . . . . . . . . . . Pick Up 71 | 6 10 23 8 11 4 1 . 3 4 . 1 Fast Attach 63 | 7 . . 6 5 5 . 3 2 2 . 33 Attach 43 | . . 7 2 12 2 . 1 8 2 . 9 Detach 20 | . . . 1 2 5 . 4 1 . . 7 Swap 78 | 2 5 16 24 13 4 . 2 7 1 1 3 Drop 64 | . 3 17 12 14 7 1 2 1 1 . 6 Fire 351 | 7 18 61 50 80 24 1 . 42 6 . 62 Melee 21 | . . . 10 3 . . . . . 2 6 Ram . | . . . . . . . . . . . . Kick . | . . . . . . . . . . . . Crush 1 | . . . . 1 . . . . . . . Escape Stasis 1 | . . . . . . . . . . . 1 Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat x2 / *Sto) -9/Storage -8/Materials -7/Factory (discovered 6 exits: Fac x4 / *Low x2) -7/Lower Caves -6/Zion (discovered 2 exits: Dee / [*Pro]) -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 4 exits: *Fac x2 / Upp x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 111 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 426 | -10/Materials | Discovered new exit (range 12) 478 | -10/Materials | Identified exit to Materials 484 | -10/Materials | Entered another Materials area 484 | -9/Materials | Evolved 2 slots: Utility x2 955 | -9/Materials | Build established: Scavenger-Mutant 968 | -9/Materials | Discovered new exit (range 10) 1030 | -9/Materials | Discovered new exit (range 13) 1236 | -9/Materials | Discovered new exit (range 9) 1517 | -9/Materials | Entered Storage 1656 | -9/Storage | Lost 3 parts (1n1u1w) 1688 | -9/Storage | Core integrity fell below 50% 1757 | -9/Storage | Lost 3 parts (1p2u) 1808 | -9/Storage | Core integrity fell below 20% 1936 | -9/Storage | Found Prototype Launcher 1936 | -9/Storage | Identified Scatter Rocket Array 3050 | -9/Storage | Met 01-MTF 3123 | -9/Storage | Discovered new exit (range 6) 3139 | -9/Storage | Entered Materials 3139 | -8/Materials | Accompanied by 1 ally (01-MTF) 3139 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3142 | -8/Materials | 01-MTF left 3761 | -8/Materials | Garrison activated, responded to threat 4067 | -8/Materials | Build established: Scavenger-Tank 4193 | -8/Materials | Lost 6 parts (1p2u3w) 4334 | -8/Materials | Discovered new exit (range 11) 4373 | -8/Materials | Entered Factory 4373 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4717 | -7/Factory | Build established: Scavenger-Gunner 5028 | -7/Factory | Discovered new exit (range 11) 5224 | -7/Factory | Build established: Gunner 5427 | -7/Factory | Identified exit to Factory 5427 | -7/Factory | Identified exit to Lower Caves 5503 | -7/Factory | Entered Lower Caves 5504 | -7/Lower Caves | Encountered a Warlord checkpoint 6325 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6416 | -7/Lower Caves | Entered Zion 6503 | -6/Zion | Given A8's code to call for help 6529 | -6/Zion | Discovered new exit (range 10) 6681 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 6768 | -6/Zion | System corruption cleaned by Quarantine Array 6843 | -6/Zion | Build established: Skirmisher 6954 | -6/Zion | Identified exit to Deep Caves 7383 | -6/Zion | Learned Factory emergency access door positions 7491 | -6/Zion | Given the Hacking Drone Bay 7518 | -6/Zion | Found Prototype Device 7518 | -6/Zion | Identified Hacking Drone Bay 7732 | -6/Zion | Received a hallucinogenic algorithm 7772 | -6/Zion | Enhanced Grunt warped into view, answering call for help 7774 | -6/Zion | Enhanced Grunt warped into view, answering call for help 7819 | -6/Zion | Learned location of Quarantine (-3) 8095 | -6/Zion | Met Imprinter 8694 | -6/Zion | Entered Proximity Caves 8694 | -5/Proximity Caves | Accompanied by 2 allies 8731 | -5/Proximity Caves | Found Prototype Device 8731 | -5/Proximity Caves | Identified Exp. Thermal Shield 8779 | -5/Proximity Caves | Spotter reported a threat 8781 | -5/Proximity Caves | Spotter reported a threat 8832 | -5/Proximity Caves | Spotter reported a threat 8939 | -5/Proximity Caves | Learned Factory emergency access door positions 9020 | -5/Proximity Caves | Build established: Scavenger-Skirmisher 9431 | -5/Proximity Caves | Spotted B-75 Beast 10412 | -5/Proximity Caves | Destroyed B-75 Beast 10670 | -5/Proximity Caves | Build established: Scavenger-Gunner 10884 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11526 | -5/Proximity Caves | Lost 6 parts (2n1u3w) 11527 | -5/Proximity Caves | Discovered new exit (range 6) 11557 | -5/Proximity Caves | Entered Factory 11557 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x3 11558 | -5/Factory | Identified exit to Upper Caves 11750 | -5/Factory | Sucked down chute 11750 | -5/Factory | Entered Waste 11751 | -5/Waste | Met a frightened Derelict 11765 | -5/Waste | EMP discharged 11773 | -5/Waste | Spotted C-40 Crusher 11829 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11832 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11833 | -5/Waste | Spotted C-40 Crusher 11834 | -5/Waste | Released all parts (10) 11835 | -5/Waste | Spotted C-40 Crusher 11851 | -5/Waste | Spotted C-40 Crusher 11863 | -5/Waste | Lost 3 parts (1p1n1w) 11864 | -5/Waste | Spotted C-40 Crusher 11865 | -5/Waste | EMP discharged 11865 | -5/Waste | System corruption reached 10% 11890 | -5/Waste | Spotted C-40 Crusher 11891 | -5/Waste | Discovered new exit (range 11) 11897 | -5/Waste | Entered Factory 12032 | -5/Factory | Spotted B-75 Beast 12091 | -5/Factory | Discovered new exit (range 15) 12101 | -5/Factory | Identified exit to Factory 12165 | -5/Factory | Build established: Mutant 12591 | -5/Factory | Found Prototype Launcher 12591 | -5/Factory | Identified Mni. Smartbomb Launcher 12738 | -5/Factory | Lost 3 parts (1n2u) 12750 | -5/Factory | Garrison activated, responded to threat 12859 | -5/Factory | Discovered exit to Factory (range 14) 13082 | -5/Factory | Core integrity fell below 50% 13108 | -5/Factory | Core integrity fell below 20% 13111 | -5/Factory | Core destroyed Last Messages --------------- 13103_ Penetrated by Slug. 13103_ Broken Enh. Gauss Cannon destroyed. 13103_ Penetrated by Slug. 13104_ Overheating: Hvy. Laser damaged (-17). 13104_ Overheating: Adv. Signal Interpreter damaged (-3). 13104_ Overheating: Carbon-fiber Leg damaged (-22). 13105_ K-01 Serf collects debris. 13106_ Slug penetrates H-66 Slayer. 13106_ H-66 Slayer destroyed. 13107_ Power failure, Enh. Fission Core shutdown. 13107_ Overheating: Matter decay (-27). 13108_ Overheating: Core damaged (-140). 13109_ Overheating: System interference. 13109_ Imp. Terrain Scanner temporarily disabled. 13109_ Structural Scanner temporarily disabled. 13109_ Imp. Weapon Cycler temporarily disabled. 13109_ K-01 Serf collects debris. 13110_ Acquired 112 matter. 13110_ K-01 Serf collects debris. 13111_ Overheating: Core damaged (-130). Map ----- +----------------------------------------------------+ | ????# #################??????????????????????? | | ##### ??????????????????????? | | ?????????????????????? | | ?????????????????????? | | ^ % ?????????????????????? | | ##### ?????????????????????? | | ????## [ *[] ##########????????????????????????? | | ??#??# *[] # # ?????????????????????????? | | ?????# *] + """ # ?????????????????????????? | | ?????# ##### # """ # ??? ?????????????????????? | | ?????# #???# # """ =# ?????????????????????????? | | ?????##+###??# # # ???????????????????????? | | ????? ??????## # # ?? ?? ???????????????????? | | ???????? ????# # % # ? ???????????????????????? | | ??? ???? ???# # "" # ????????#?? ?????????????? | | ?????? ?? ???# # ""%% # ? ? ? ???????????????????? | | ???????? ????? # "" ##??+???????#??????????????? | | ???????? ????? # "" ###??#????##?#?????????????? | | +???????? ???? # ##?#??#????????????????????? | | ??????????#??? # #### ###?#?????????????????? | | ????????????## #####/#####+###?#?????????????????? | | ????? ??????## ##### # ##????#??#???????????? | | ?????????#??## ##### #=%"""k##???#?#?????????????? | | ????????????## +=*"=" ##???????????????????? | | ???? ?? ???###+#####!#%k"="=##???????????????????? | | ??????????? #!#!*!@=[##??#????????????????? | | ???????? #??? ?? #|#%%*!=%##???????????????????? | | ?????????#?? ???? #!####+##########?????????????? | | ????????????? ?? # ####!##########?????????????? | | ????????+?##????#### #### # ?????????????? | | ??????????? ????## =## # """ ??????????????? | | ???????? ???? ??## ## # """ "??????????????? | | ????????????????## < !* + """ "??????????????? | | ??????????????" ## ## # R"????????????? | | ?????????? ?????## ## # """ ##?????????? | | ?????????? ??? ?### = ### + ##?????????? | | ???????#????????### ##################?????????? | | ???? ?????????#??## % ##################?????????? | | ????????????????? # ##????#?????#??????????????? | | ??????????????? # ##???#?????????????????????? | | ????????????????? # ##??????#?#????????????????? | | ????????????????? # ##?????#???????????????????? | | ?????????????? ?? / ##?????????????????????????? | | ??????????????? # ##???"?"???????????????????? | | ??????????#??#?#### ##???? ????????????????????? | | ???????????????### #?????????????????????????? | | ?????????????#???? # ??????#?????????????????? | | ???????????????? T + ????????????????????????? | | ????????????????## # ????"???????????????????? | | ????????????????## # ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 21 Energy Capacity 650 Matter Stores 300 Matter Capacity 450 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 10 Core Shielding 30 Propulsion Shielding 33 Weapon Cycling 20 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 5 Melee Accuracy 8 Target Analysis 6 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Help From High Places I'm Back, Baby! Challenges ------------ None Game ------ Seed ChipSubdwellerReactor Manual? 0 Play Time 01:48:34 Cumulative 49.2 hours Start 2025.02.24 @ 19:31:04 End 2025.02.25 @ 17:03:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 69 Rogue 62 Adventurer 0 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 29 Achievement% 30 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fd61e584-5209-421f-acdd-869eec6c5c95