Cogmind - Beta 15 @@@ ROGUE MODE // 2025.09.06 @ 02:15:30 Player: odium reigns Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (73) 365 Value Destroyed (2188) 2188 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (400) 400 TOTAL SCORE: 5993 Bonus ------- Follower Combat Kills 200 Entered Garrisons 200 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 270/290 System Corruption 2% Temperature Cool (59) Movement Treading (160) Location -7/Garrison Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (4) ------ Machine Analyzer Improved Targeting Computer Hacking Suite Hacking Suite > --- WEAPON (4) ------- Gatling Laser > --- INVENTORY (5) ---- Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Sensor Array Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Large Storage Unit Advanced Weight Redist. System Improved Targeting Computer Hacking Suite > --- WEAPON ----------- Greatsword Greatsword > --- INVENTORY -------- Nuclear Core Aerolev Unit Improved Airjet Improved Airjet Improved Airjet Improved Heat Sink Improved Heat Sink Improved Targeting Computer Weapon Cycler Advanced ECM Suite Graphene Brace Hacking Suite Hacking Suite Heavy Laser Mining Laser [Rating: 49] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Weapon Improved Assault Rifle Energy Gun Heavy Particle Gun Ballistic Gun Improved Assault Rifle Special Weapon Mining Laser Slashing Weapon Greatsword Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Slots Evolved 6 | . . . 2 . 2 2 . Power 1 | . . . . . . 1 . Propulsion 1 | . . . . . . 1 . Utility 2 | . . . . . 2 . . Weapon 2 | . . . 2 . . . . Parts Attached 78 | 6 6 9 8 10 10 21 8 Power 14 | 1 2 2 1 1 1 4 2 Engine 9 | 1 2 2 . 1 . 1 2 Core 5 | . . . 1 . 1 3 . Reactor . | . . . . . . . . Propulsion 23 | 2 2 3 1 3 2 8 2 Treads 12 | 2 . 2 1 3 1 1 2 Leg 3 | . 2 1 . . . . . Wheel . | . . . . . . . . Hover 8 | . . . . . 1 7 . Flight . | . . . . . . . . Utility 15 | 1 . 2 . . 6 5 1 Device 4 | . . 1 . . 2 1 . Storage 2 | 1 . . . . 1 . . Processor 6 | . . 1 . . 3 1 1 Hackware 3 | . . . . . . 3 . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 26 | 2 2 2 6 6 1 4 3 Energy Gun 7 | 1 . . 2 . 1 1 2 Energy Cannon . | . . . . . . . . Ballistic Gun 16 | 1 2 2 3 6 . 1 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . 1 . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 1 2 1 1 . Parts Lost 27 | . . . . . 4 17 6 Power 5 | . . . . . . 4 1 Propulsion 9 | . . . . . . 6 3 Utility 7 | . . . . . 3 4 . Weapon 6 | . . . . . 1 3 2 Highest Loss Streak 10 | . . . . . 3 10 4 To Critical Strikes . | . . . . . . . . Average Backups 8 | 3 6 7 7 8 10 12 4 Power . | 1 . . . 1 1 . . Propulsion 2 | 1 2 3 . . 2 3 . Utility 4 | . 1 2 5 6 6 6 4 Weapon 1 | 1 1 2 1 1 1 1 . Tool/Special . | . . . . . . . . Unused Backups 20 | . . 8 1 . . 6 5 Power . | . . . . . . . . Propulsion 4 | . . 4 . . . . . Utility 12 | . . 2 . . . 5 5 Weapon 4 | . . 2 1 . . 1 . Tool/Special . | . . . . . . . . Average Slot Usage (%) 90 | . 85 86 99 100 98 84 59 Engine 6 | . 14 14 2 6 8 . 6 Core 4 | . . . 8 4 . 10 . Treads 13 | . 25 4 22 22 18 2 4 Leg 3 | . 2 23 . . . . . Hover 4 | . . . . . . 19 6 Device 3 | . . . . . 8 5 . Storage 9 | . 14 14 11 11 9 5 . Processor 10 | . . 1 11 11 17 10 14 Hackware 2 | . . . . . . 4 15 Energy Gun 4 | . 10 . 15 4 . 4 4 Ballistic Gun 25 | . 17 28 27 36 34 13 5 Peak Build Rating 49 | 6 7 11 20 20 31 49 30 Average Rating 21 | 5 6 7 17 18 23 37 26 On Entrance 13 | . 6 7 9 18 20 31 20 Naked Turns . | . . . . . . . . Heaviest Build 53 | 14 14 15 24 25 41 53 24 Greatest Support 60 | 40 40 40 40 40 40 60 20 Greatest Overweight (x) 6 | . . . . . 1 6 4 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 15 15 5 Average Capacity 9 | 7 8 8 8 8 13 13 5 Most Carried 15 | 6 8 8 8 8 15 15 5 Average Carried 8 | 4 6 7 7 8 10 12 4 Final Capacity 15 | 8 8 8 8 8 15 5 5 Final Carried 15 | 5 8 8 8 8 15 5 5 Class Distribution -------------------- 25% | Mutant 25% | Gunner 22% | Scavenger-Gunner 12% | Commander-Skirmisher 9% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Storage Commander-Skirmisher | -8/Materials Gunner | -7/Factory Hacker-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Matter Collected 2336 | 335 149 303 125 488 294 456 186 Remotely . | . . . . . . . . Salvage Created 2916 | 218 235 134 143 923 353 714 196 Parts 174 | 16 14 8 12 56 22 37 9 Haulers Intercepted 3 | . . . . 3 . . . Recyclers Shooed 4 | . . . . 1 1 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Combat Hostiles Destroyed 48 | . 7 5 3 15 5 10 3 Melee 3 | . . . . . . 3 . Guns 45 | . 7 5 3 15 5 7 3 Classes Destroyed 13 | 3 2 . 2 3 1 2 . Worker 5 | 2 . . . 3 . . . Builder 1 | . . . . 1 . . . Tunneler 5 | 5 . . . . . . . Hauler 3 | . . . . 3 . . . Recycler 5 | 1 . . . 1 1 2 . Mechanic 1 | . . . . . . 1 . Operator 3 | . . . . 1 . 2 . Watcher 2 | . . . 1 1 . . . Swarmer 11 | . 3 3 1 4 . . . Grunt 22 | . 4 2 . 7 2 7 . Sentry 13 | . . . 2 4 2 2 3 Programmer 1 | . . . . . . 1 . Heavy 1 | . . . . . 1 . . Best Kill Streak 10 | 6 4 3 2 10 2 3 1 Combat Bots Only 8 | . 4 3 2 8 2 3 1 Max Kills in Single Turn 2 | 1 2 1 1 2 1 2 1 Gunslinging 1 | . 1 . . 1 . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Hostile Shots Fired 555 | . 40 30 7 48 28 228 174 Missed 187 | . 7 7 2 16 5 79 71 Hits 368 | . 33 23 5 32 23 149 103 Projectile 368 | . 33 23 5 32 23 149 103 Critical Strikes 9 | . . . . 2 3 4 . Damage Taken 4539 | . 384 254 72 362 698 1973 796 Core 1043 | . 51 46 15 41 186 444 260 Absorbed by Shields 33 | . . . . . . . 33 Core Remaining (%) 78 | 100 . 61 . 86 66 . . Volleys Fired 197 | 25 20 17 6 52 18 28 31 Largest 4 | 2 2 2 4 4 4 4 2 Hottest 156 | 70 70 40 156 124 134 134 108 Shots Fired 491 | 50 39 34 21 151 64 96 36 Gun 475 | 50 39 34 20 138 63 95 36 Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special 16 | . . . 1 13 1 1 . Kinetic 372 | 25 20 34 12 119 61 74 27 Thermal 119 | 25 19 . 9 32 3 22 9 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | 7 5 5 4 9 13 12 11 Robot Miss Streak 8 | 3 2 4 1 8 1 3 2 Penetration Max . | . . . . . . . . Secondary Targets 9 | . 4 . . 3 . 1 1 Max Gunslinging Chain 1 | . 1 . . 1 . 1 1 Shots Hit Robots 304 | 31 27 17 13 75 46 72 23 Core Hits 126 | 9 11 8 7 36 15 29 11 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . 1 . Critical Strikes 8 | 3 1 . . 1 . 3 . Burn 4 | 3 1 . . . . . . Destroy 2 | . . . . 1 . 1 . Sever 2 | . . . . . . 2 . Melee Attacks 11 | . . . . . . 11 . Impact . | . . . . . . . . Slashing 11 | . . . . . . 11 . Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks 1 | . . . . . . 1 . Damage Inflicted 5220 | 396 344 229 199 1365 698 1476 513 Guns 4746 | 396 344 227 199 1355 686 1026 513 Cannons . | . . . . . . . . Explosions . | . . . . . . . . Melee 450 | . . . . . . 450 . Ramming 24 | . . 2 . 10 12 . . Kinetic 3510 | 170 194 227 110 1070 658 811 270 Thermal 1236 | 226 150 . 89 285 28 215 243 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 450 | . . . . . . 450 . Piercing . | . . . . . . . . Highest Corruption 2 | . 2 2 . . . 2 2 Average Corruption 1 | . 2 2 . . . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 19 | . 1 7 . . . 5 6 Message Errors 2 | . . . . . . 1 1 Matter Fused 5 | . . 1 . . . 2 2 Heat Flow Errors 3 | . . 1 . . . . 2 Parts Fused 1 | . . 1 . . . . . Data Loss (minor) 6 | . 1 3 . . . 1 1 Data Loss (major) 1 | . . . . . . 1 . Alerts 1 | . . 1 . . . . . Overload Shots . | . . . . . . . . Overflow Damage 77 | . . . . . . 77 . Projectiles . | . . . . . . . . Explosions . | . . . . . . . . Melee 77 | . . . . . . 77 . Knockbacks 1 | . . 1 . . . . . Impact 1 | . . 1 . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed 4 | . . . . 3 1 . . Targets Rammed 5 | . . 1 . 3 1 . . Kicked 1 | . . 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 515 | 153 345 196 195 420 157 515 211 Average Temperature 107 | 72 168 67 66 82 34 176 96 Received Heat Transfer 1522 | . 192 81 27 129 126 699 268 Effects 14 | . 3 . . 4 . 7 . Shutdowns 4 | . . . . 1 . 3 . Energy Bleed 2 | . 2 . . . . . . Interference 3 | . . . . 3 . . . Matter Decay 2 | . 1 . . . . 1 . Short Circuit 1 | . . . . . . 1 . Damage (minor) 1 | . . . . . . 1 . Damage (core) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | 3 . . . . . . . Heat Transferred 3288 | 888 518 . 185 555 74 518 550 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Maximum Alert Level 1 | . . . . 1 . . 1 Low Security (%) 95 | 100 100 100 100 71 100 100 98 Level 1 4 | . . . . 28 . . 1 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 250 | 10 130 121 40 250 80 159 203 Initial 93 | . . 36 . 5 . 21 93 Average 56 | 3 53 50 10 131 15 44 140 Influence Increases 1940 | 40 175 135 107 449 353 526 155 Destroy 0b10 Robot/C 1080 | . 140 100 60 300 220 200 60 Destroy 0b10 Robot/NC 125 | 40 . . 5 50 5 25 . Destroy Leader 280 | . 30 20 22 88 70 50 . Allied During Kill 52 | . . . . . 52 . . Successful Hack 54 | . 5 . 5 5 4 25 10 Disable Machine 45 | . . 15 15 . . 15 . Anti-Garrison Action 50 | . . . . . . . 50 Destroy Structure 29 | . . . . 6 2 1 20 Lose Combat Pursuer 225 | . . . . . . 210 15 Influence Decreases 1752 | 40 80 230 92 464 304 442 100 Entered New Map 137 | . . 59 . 10 . 28 40 Time Decay 1033 | 40 80 171 92 249 157 244 . Lost Part 234 | . . . . . 4 170 60 Lost Ally 143 | . . . . . 143 . . Purge Threat 205 | . . . . 205 . . . Squads Dispatched 10 | . 2 . . 2 3 3 . Investigation 3 | . . . . 1 1 1 . Extermination 1 | . . . . . . 1 . Reinforcement 5 | . 2 . . . 2 1 . Assault . | . . . . . . . . Garrison 1 | . . . . 1 . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Distress Signals 5 | . 1 . 1 2 1 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 76 | . 8 6 4 20 7 27 4 Peak Tracking Total 6 | . 4 3 2 6 2 5 3 Tactical Retreats 7 | . . . . . . 6 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Traps Triggered 8 | . 1 . . 1 1 4 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Machines Disabled 4 | . . 1 1 . . 1 1 Max in Single Turn 1 | . . 1 1 . . 1 1 Garrison Relay 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Machines Accessed 15 | . 1 . 1 5 2 5 1 Terminals 12 | . 1 . 1 5 1 3 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . . . . 1 1 . Garrison Access 1 | . . . . . . 1 . Total Hacks 40 | . 3 . 2 17 4 12 2 Successful 18 | . 2 . 2 3 2 8 1 Failed 22 | . 1 . . 14 2 4 1 Catastrophic 2 | . . . . 2 . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 33 | . 3 . 2 17 3 6 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 5 | . . . . . 1 4 . Garrison Access 2 | . . . . . . 2 . Terminal Hacks 13 | . 2 . 2 3 2 3 1 Prototype ID Bank 1 | . . . 1 . . . . Open DSF 1 | . . . . . . 1 . Emergency Access Points 2 | . . . . . 1 . 1 Alert Level 2 | . 1 . 1 . . . . Unreport Threat 2 | . . . . 2 . . . Dispatch Records 1 | . . . . . 1 . . Recall Reinforcements 1 | . . . . . . 1 . Zone Layout 3 | . 1 . . 1 . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . . . 4 . Insert Component 2 | . . . . . . 2 . Analyze 2 | . . . . . . 2 . Garrison Access Hacks 1 | . . . . . . 1 . Unlock Access 1 | . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . . 1 . 1 . Used . | . . . . . . . . Hacking Detections 11 | . 1 . 1 5 2 2 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . . 2 . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . . 2 . Part Schematics Acquired 2 | . . . . . . 2 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Gar Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Machine Destruction 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Total Allies 10 | . . . . 10 . . . Largest Group 10 | . . . . 10 10 . . Highest-Rated Group 88 | . . . . 88 88 . . Highest-Rated Ally 16 | . . . . 16 16 . . Total Orders . | . . . . . . . . Ally Attacks 51 | . . . . . 51 . . Total Damage 461 | . . . . . 461 . . Kills 6 | . . . . . 6 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Active Infowar (turns) 586 | . . 8 . . 520 58 . Sensors 520 | . . . . . 520 . . Terrain 8 | . . 8 . . . . . Machine Analysis 58 | . . . . . . 58 . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Turns Passed 3492 | 140 250 474 358 575 692 752 251 Spaces Moved 1897 | 39 111 314 197 230 281 627 98 Core 18 | 12 . . . . . . 6 Treads 984 | 27 99 35 197 230 281 39 76 Legs 291 | . 12 279 . . . . . Wheels . | . . . . . . . . Hover 604 | . . . . . . 588 16 Flight . | . . . . . . . . Fastest Speed 42 | 50 120 120 160 160 160 42 46 Average Speed 134 | 126 155 124 160 160 202 84 154 Slowest Speed 430 | 160 160 160 160 160 240 430 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 4 26 58 17 35 27 14 10 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . . . Spaces Dug 8 | . . . . 7 1 . . Terrain Destroyed 9 | . . . . 7 1 . 1 Melee . | . . . . . . . . Projectile 9 | . . . . 7 1 . 1 AOE . | . . . . . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Gar Total 2418 | 80 149 371 225 306 361 765 161 Wait 86 | . . . . . 33 37 16 Move 1891 | 38 110 313 196 229 280 627 98 Hop . | . . . . . . . . Pick Up 71 | 11 7 11 5 . 12 18 7 Fast Attach 22 | . 1 4 4 3 3 5 2 Attach 34 | 6 . 1 2 . 3 16 6 Detach . | . . . . . . . . Swap 33 | . 5 5 4 9 7 3 . Drop 65 | . 6 19 8 10 4 17 1 Fire 197 | 25 20 17 6 52 18 28 31 Melee 10 | . . . . . . 10 . Ram . | . . . . . . . . Kick 1 | . . 1 . . . . . Crush 4 | . . . . 3 1 . . Escape Stasis 4 | . . . . . . 4 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 15) 141 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 340 | -10/Materials | Discovered new exit (range 15) 391 | -10/Materials | Entered Mines 436 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 748 | -10/Mines | Learned Materials interactive machine intel 767 | -10/Mines | Discovered new exit (range 13) 783 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 865 | -10/Mines | Entered Materials 865 | -9/Materials | Evolved 2 slots: Weapon x2 866 | -9/Materials | Loaded intel: 18 interactive machine locations 1092 | -9/Materials | Build established: Scavenger-Gunner 1160 | -9/Materials | Discovered new exit (range 9) 1223 | -9/Materials | Entered Storage 1229 | -9/Storage | Garrison activated, responded to threat 1466 | -9/Storage | Destroyed 8 combat bots 1733 | -9/Storage | Discovered new exit (range 15) 1752 | -9/Storage | Build established: Gunner 1774 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1798 | -9/Storage | Entered Materials 1798 | -8/Materials | Accompanied by 10 allies 1798 | -8/Materials | Evolved 2 slots: Utility x2 1986 | -8/Materials | Lost 6 allies 2098 | -8/Materials | Build established: Commander-Skirmisher 2268 | -8/Materials | Lost 4 allies 2318 | -8/Materials | Discovered new exit (range 8) 2351 | -8/Materials | Lost 3 parts (3u) 2490 | -8/Materials | Entered Factory 2490 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2855 | -7/Factory | Build established: Gunner 3127 | -7/Factory | Core integrity fell below 50% 3192 | -7/Factory | Lost 10 parts (2p4n2u2w) 3242 | -7/Factory | Identified exit to Garrison 3242 | -7/Factory | Entered Garrison 3388 | -7/Garrison | Garrison Relay disabled 3402 | -7/Garrison | Triggered checkpoint 3416 | -7/Garrison | Build established: Hacker-Mutant 3421 | -7/Garrison | Core integrity fell below 20% 3466 | -7/Garrison | Lost 4 parts (2n2w) 3493 | -7/Garrison | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Switching to secondary target: Y-54 Guardian. Imp. Airjet destroyed. Slug penetrates Y-54 Guardian. Lgt. Treads destroyed. Gatling Laser destroyed. Slug penetrates Y-54 Guardian. Gauss Rifle destroyed. Acquired 71 matter. Acquired Gatling Laser. Y-54 Guardian destroyed. System corrupted: Heat flow error (+238). Acquired Imp. Heat Sink. Acquired Lgt. Treads. Acquired 37 matter. Acquired Imp. Deuterium Engine. Acquired 10 matter. Triggered Stasis Trap. A bubble of rippling energy engulfs the area. Field strength at 70. Imp. Deuterium Engine destroyed. 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"#??????????? | | ????????????# #???#"" """ #??????????? | | ????????????# #???#"" """""#??????????? | | ?+??????????# #???##########??????????? | | ????????????# #???????????????????????? | | ????????????# ????????????????????????? | | ???????????? +???????????????????????? | | ????????????# ????????????????????????? | | ????????????# ????????????????????????? | | ???????+????# ?????+???????+??????????? | | ????????????# ????????????????????????? | | ?????????+??? ????????????????????????? | | ????????????????+???????????????????????? | | ????????????????+???????????????????????? | | ???????????????????++++++???????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Weapon Cycling 15 Evasion (%) 56 Targeting Accuracy 11 Recoil Reduction 3 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -7/Factory | Scanalyzed Aerolev Unit | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssemblyMasterMultitool Manual? 0 Play Time 00:52:49 Cumulative 49.8 hours Start 2025.09.06 @ 01:06:24 End 2025.09.06 @ 02:15:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 35 Rogue 35 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 39 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 38x28 Zoom Use 99% Tactical HUD 0 Map Filters NONE Filters NONE Steam SD RUN: e7d0d666-75c0-4463-8dfa-5238c62b7723