Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.12 @ 00:25:09 Player: OG DANIEL Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (178) 890 Value Destroyed (4500) 4500 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 9970 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 421/450 System Corruption 28% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Energy Well Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heavy Assault Rifle Dirty Bomb Trap Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Flexi-carbon Leg > --- UTILITY ---------- Cryofiber Web Advanced Heat Sink Advanced Cooling System Energy Well Energy Well Machine Analyzer Enhanced Optical Array Advanced Signal Interpreter > --- WEAPON ----------- Pulse Rifle Gatling Laser > --- INVENTORY -------- Micro Nuclear Core Wheel Wheel Heavy Assault Rifle [Rating: 66] Favorites ----------- Power Micro Nuclear Core Engine Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Machine Analyzer Device Advanced Heat Sink Storage Energy Well Processor Machine Analyzer Hackware Advanced System Shield Protection Improved Light Armor Plating Weapon Proton Cannon Energy Gun Pulse Rifle Energy Cannon Proton Cannon Ballistic Gun Flak Gun Ballistic Cannon Hypervelocity Gauss Cannon Impact Weapon Great Maul Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Slots Evolved 10 | . . 2 2 2 2 . . 2 . . Power 1 | . . . . 1 . . . . . . Propulsion 1 | . . 1 . . . . . . . . Utility 6 | . . 1 1 1 2 . . 1 . . Weapon 2 | . . . 1 . . . . 1 . . Parts Attached 131 | 7 3 18 30 24 7 . 24 12 3 3 Power 29 | 2 1 5 5 7 3 . 4 2 . . Engine 15 | 2 . 5 1 2 3 . 1 1 . . Core 14 | . 1 . 4 5 . . 3 1 . . Reactor . | . . . . . . . . . . . Propulsion 40 | 2 . 7 8 9 2 . 5 6 1 . Treads 8 | 2 . 4 2 . . . . . . . Leg 17 | . . . 2 6 2 . 5 2 . . Wheel 14 | . . 3 4 2 . . . 4 1 . Hover 1 | . . . . 1 . . . . . . Flight . | . . . . . . . . . . . Utility 34 | 1 2 2 9 6 1 . 9 1 1 2 Device 11 | . 1 1 4 3 . . 1 1 . . Storage 4 | 1 . . . 1 . . 2 . . . Processor 11 | . 1 1 2 2 . . 4 . . 1 Hackware 1 | . . . . . . . . . . 1 Protection 7 | . . . 3 . 1 . 2 . 1 . Artifact . | . . . . . . . . . . . Weapon 28 | 2 . 4 8 2 1 . 6 3 1 1 Energy Gun 19 | 1 . 3 7 . . . 5 2 . 1 Energy Cannon 2 | . . . . . 1 . 1 . . . Ballistic Gun 5 | 1 . 1 1 2 . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 4 | . . 2 1 . 1 . . . . . Corrupted Parts 2 | . . . . . . . 1 . 1 . System Corruption 11 | . . . . . . . 1 . 10 . Parts Lost 68 | . . 2 11 16 . . 12 19 . 8 Power 11 | . . 1 . 3 . . 2 4 . 1 Propulsion 24 | . . 1 5 7 . . 2 7 . 2 Utility 15 | . . . 4 2 . . 3 3 . 3 Weapon 18 | . . . 2 4 . . 5 5 . 2 Highest Loss Streak 10 | . . 1 5 10 . . 3 8 . 3 To Critical Strikes . | . . . . . . . . . . . Average Backups 3 | 3 5 4 4 4 4 5 4 4 1 1 Power . | . 1 . 1 1 . 1 1 1 . . Propulsion 1 | 1 2 1 1 1 3 3 1 1 . . Utility . | . . . . 1 1 1 . . . . Weapon 1 | 1 1 2 1 . . . 1 . 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 16 | . 1 4 6 . . . 2 2 . 1 Power 3 | . . 1 1 . . . 1 . . . Propulsion 3 | . . . 1 . . . . 2 . . Utility 1 | . . . 1 . . . . . . . Weapon 9 | . 1 3 3 . . . 1 . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 86 | . 91 96 91 87 96 100 97 74 52 42 Engine 5 | . 7 5 2 4 11 13 10 3 . . Core 4 | . 6 5 6 6 1 . 2 6 5 . Treads 5 | . 28 21 11 . . . . . . . Leg 10 | . . . 2 17 20 20 19 11 . . Wheel 3 | . . 9 9 2 . . . 1 8 1 Device 7 | . 6 17 7 6 6 6 6 12 . . Storage 4 | . 8 . . 2 . . 5 11 11 6 Processor 21 | . 5 15 23 26 26 26 24 17 17 21 Protection 3 | . . . 2 . 10 13 5 . 3 . Energy Gun 11 | . 14 19 23 14 . . 8 4 . . Energy Cannon 2 | . . . . . 4 6 7 . . . Ballistic Gun 3 | . 14 2 1 3 13 13 2 . . . Peak Build Rating 66 | 6 13 22 31 45 58 57 65 66 34 44 Average Rating 39 | 4 9 19 25 35 55 57 61 57 32 31 On Entrance 31 | . 6 13 20 31 45 57 57 60 24 34 Avg Prop Armor Cover (%) 5 | . . 4 6 3 3 . 5 8 . . Naked Turns . | . . . . . . . . . . . Heaviest Build 56 | 7 10 15 27 29 54 54 56 43 25 25 Greatest Support 55 | 40 40 40 40 55 55 50 53 50 20 20 Greatest Overweight (x) 5 | 1 . . 5 3 1 1 2 5 2 2 Average Overweight (x) . | . . . . . . 1 . . 1 1 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 5 5 5 5 5 5 5 1 2 Average Carried 3 | 3 4 4 4 4 4 5 4 4 1 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 5 4 2 1 2 Class Distribution -------------------- 46% | Scavenger-Gunner 27% | Scavenger-Mutant 18% | Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Waste Scavenger-Gunner | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Mutant | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Matter Collected 2922 | 344 57 239 571 520 245 . 548 250 73 75 Remotely . | . . . . . . . . . . . Salvage Created 7167 | 117 278 634 2033 936 338 . 2482 328 . 21 Parts 349 | 7 19 45 92 34 15 . 123 11 . 3 Haulers Intercepted 1 | . . . 1 . . . . . . . Recyclers Shooed 17 | 1 . 1 . 4 2 . 8 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 2 | . . . . . . . . . . 2 Prevented 2 | . . . . . . . . . 1 1 Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Combat Hostiles Destroyed 91 | . 5 8 30 14 3 . 25 6 . . Guns 73 | . 5 8 27 14 2 . 15 2 . . Cannons 10 | . . . . . . . 7 3 . . AOE 3 | . . . . . 1 . 2 . . . Classes Destroyed 16 | 3 4 2 4 2 . . . . . 1 Worker 28 | 1 1 3 3 3 2 . 15 . . . Builder 17 | . 1 2 3 . 2 . 8 1 . . Tunneler 2 | 1 . . . . . . 1 . . . Hauler 1 | . . . 1 . . . . . . . Recycler 23 | 1 1 1 8 3 1 . 8 . . . Minesweeper 1 | . . . . . . . . . . 1 Mechanic 5 | . 1 1 . 1 . . 2 . . . Operator 1 | . . . 1 . . . . . . . Watcher 9 | . . 4 4 . . . 1 . . . Swarmer 23 | . 3 . 10 . . . 10 . . . Grunt 35 | . 2 3 12 9 2 . 3 4 . . Brawler 4 | . . . . 1 . . 2 1 . . Duelist 1 | . . . 1 . . . . . . . Sentry 13 | . . 5 4 1 1 . 2 . . . Hunter 8 | . . . 3 1 . . 4 . . . Programmer 7 | . . . . 2 . . 4 1 . . Best Kill Streak 10 | 2 5 7 5 6 2 . 10 3 . 1 Combat Bots Only 4 | . 3 2 4 4 2 . 4 3 . . Max Kills in Single Turn 3 | 1 2 1 1 2 1 . 3 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 2 | . . . . . 1 . 2 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Hostile Shots Fired 770 | . 32 69 131 161 37 . 188 97 . 55 Missed 240 | . 8 23 38 49 22 . 57 22 . 21 Hits 530 | . 24 46 93 112 15 . 131 75 . 34 Melee 10 | . . . 2 1 . . 5 2 . . Projectile 520 | . 24 46 91 111 15 . 126 73 . 34 AOE 2 | . . . 1 . . . . 1 . . Critical Strikes 22 | . . . 4 11 . . 2 3 . 2 Part Disruptions 3 | . . . 1 2 . . . . . . Damage Taken 9085 | . 224 652 1619 1609 146 . 2090 1805 . 940 Core 2242 | . 37 147 465 326 22 . 244 534 . 467 Absorbed by Shields 35 | . . . 35 . . . . . . . Ignored by Resistances 13 | . . . . . 13 . . . . . Core Remaining (%) 64 | 100 85 63 15 53 . . 68 . . . Volleys Fired 407 | 9 20 58 122 53 20 . 92 33 . . Largest 3 | 2 2 2 3 3 3 . 3 2 . . Hottest 230 | 60 60 119 201 203 131 . 230 143 . . Shots Fired 892 | 18 40 102 275 124 44 . 239 49 . 1 Gun 800 | 18 40 102 275 124 27 . 180 33 . 1 Cannon 92 | . . . . . 17 . 59 16 . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 171 | 9 20 13 23 42 27 . 21 16 . . Thermal 625 | 9 20 89 252 82 . . 141 31 . 1 Explosive . | . . . . . . . . . . . Electromagnetic 96 | . . . . . 17 . 77 2 . . Robot Hit Streak 19 | 6 12 14 19 9 18 . 17 11 . . Robot Miss Streak 8 | 2 4 3 4 8 5 . 7 3 . . Penetration Max . | . . . . . . . . . . . Secondary Targets 9 | . 2 . 3 2 . . 1 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 1 . . Shots Hit Robots 618 | 11 28 71 177 93 38 . 164 35 . 1 Core Hits 383 | 5 17 28 69 72 39 . 128 25 . . Critical Kills 3 | . . . . . . . . 3 . . Critical Parts Destroyed 6 | . . . . . . . . 5 . 1 Critical Strikes 29 | . . 4 11 1 . . 4 8 . 1 Burn 18 | . . 4 11 1 . . 2 . . . Destroy 8 | . . . . . . . . 8 . . Corrupt 2 | . . . . . . . 2 . . . Smash 1 | . . . . . . . . . . 1 Melee Attacks 1 | . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . 1 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 12434 | 117 297 1082 3093 1731 941 . 4309 747 . 117 Guns 10287 | 117 297 1082 3093 1719 437 . 2974 568 . . Cannons 1550 | . . . . . 460 . 911 179 . . Explosions 467 | . . . . . 43 . 424 . . . Melee 117 | . . . . . . . . . . 117 Ramming 13 | . . . . 12 1 . . . . . Kinetic 2126 | 42 113 170 194 712 437 . 279 179 . . Thermal 8513 | 75 184 912 2899 1007 43 . 2834 559 . . Explosive . | . . . . . . . . . . . Electromagnetic 1665 | . . . . . 460 . 1196 9 . . Impact 117 | . . . . . . . . . . 117 Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 28 | . 2 . 1 7 4 4 8 17 27 28 Average Corruption 8 | . 1 . 1 6 4 4 5 9 23 27 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 205 | . 1 . 21 20 8 3 66 21 36 29 Message Errors 44 | . . . 4 2 2 1 16 3 10 6 Matter Fused 49 | . . . 7 3 1 . 16 8 6 8 Heat Flow Errors 19 | . . . 2 1 1 . 9 1 3 2 Energy Discharges 24 | . . . 3 4 1 1 5 2 4 4 Parts Rejected 2 | . . . . 1 . . . 1 . . Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 26 | . . . 2 4 1 . 5 2 9 3 Data Loss (major) 11 | . 1 . . . 2 1 4 . 2 1 Misfires 6 | . . . 1 1 . . 2 1 . 1 Alerts 4 | . . . . 1 . . . . 2 1 Misdirections 4 | . . . . . . . . 1 . 3 Weapon Failures 15 | . . . 2 3 . . 8 2 . . Overload Shots . | . . . . . . . . . . . Overflow Damage 170 | . . . . . 17 . 36 . . 117 Projectiles 32 | . . . . . 17 . 15 . . . Explosions 21 | . . . . . . . 21 . . . Melee 117 | . . . . . . . . . . 117 Knockbacks 1 | . . . . . 1 . . . . . Impact 1 | . . . . . 1 . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 67 | . . . . . . . 67 . . . Shots 2 | . . . . . . . 2 . . . Rammed 1 | . . . 1 . . . . . . . Targets Rammed 11 | . . . 1 8 1 . . 1 . . Kicked 10 | . . . . 8 1 . . 1 . . Crushed . | . . . . . . . . . . . Highest Temperature 1047 | 40 73 168 1047 748 93 . 577 47 162 309 Average Temperature 150 | 20 35 31 198 189 38 . 127 33 77 136 Received Heat Transfer 2367 | . 48 240 630 489 60 . 192 318 . 390 Effects 84 | . . . 53 18 . . 13 . . . Shutdowns 17 | . . . 8 6 . . 3 . . . Energy Bleed 4 | . . . 3 1 . . . . . . Interference 13 | . . . 7 . . . 6 . . . Matter Decay 8 | . . . 5 3 . . . . . . Short Circuit 6 | . . . 3 . . . 3 . . . Damage (minor) 10 | . . . 5 5 . . . . . . Damage (major) 23 | . . . 19 3 . . 1 . . . Damage (core) 3 | . . . 3 . . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 12 | . . . . . 3 . 9 . . . Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted 6 | . . . 3 . . . 2 1 . . Combat Hostiles 5 | . . . 3 . . . 1 1 . . Parts Melted 30 | . . 5 9 5 . . 8 3 . . Heat Transferred 19524 | 175 425 2516 7104 2146 50 . 5873 1235 . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . . . . 1 . 4 . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Maximum Alert Level 1 | . . . 1 . . . 1 . . . Low Security (%) 90 | 100 100 100 76 100 100 100 85 100 . . Level 1 9 | . . . 23 . . . 14 . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 319 | 5 75 99 319 137 93 1 302 146 . . Initial 144 | . . 20 20 137 65 1 . 144 . . Average 65 | 1 15 23 114 33 40 . 82 77 . . Influence Increases 3099 | 15 140 298 873 408 187 . 881 202 . 95 Destroy 0b10 Robot/C 1820 | . 100 160 600 280 60 . 500 120 . . Destroy 0b10 Robot/NC 435 | 15 20 55 100 35 25 . 175 5 . 5 Destroy Leader 490 | . 20 78 150 60 20 . 132 30 . . Successful Hack 14 | . . 2 . . . . 12 . . . Disable Machine 75 | . . . 15 . 30 . 30 . . . Destroy Structure 55 | . . 3 8 3 22 . 17 2 . . Lose Combat Pursuer 210 | . . . . 30 30 . 15 45 . 90 Influence Decreases 3099 | 15 92 296 619 579 316 4 585 498 . 95 Entered New Map 448 | . . 28 30 167 68 3 . 152 . . Time Decay 2202 | 15 92 258 489 333 248 1 465 236 . 65 Lost Part 449 | . . 10 100 79 . . 120 110 . 30 Squads Dispatched 19 | . . 1 4 4 1 . 6 3 . . Investigation 1 | . . . 1 . . . . . . . Extermination 7 | . . . . 2 . . 4 1 . . Reinforcement 10 | . . 1 3 2 . . 2 2 . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 1 1 . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Distress Signals 7 | . . 1 6 . . . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 147 | . 6 18 42 20 8 1 32 13 . 7 Peak Tracking Total 6 | . 3 3 3 5 5 1 4 3 . 6 Tactical Retreats 10 | . . . . 1 2 . 1 3 . 3 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Traps Triggered 8 | . 2 . 1 . 1 . 2 . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Most Traps Carried 1 | . . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Machines Disabled 5 | . . . 1 . 2 . 2 . . . Max in Single Turn 2 | . . . 1 . 2 . 1 . . . Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Machines Accessed 8 | . . 2 3 1 . . 1 1 . . Terminals 2 | . . 1 1 . . . . . . . Fabricators 1 | . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 4 | . . 1 2 . . . 1 . . . Garrison Access 1 | . . . . 1 . . . . . . Total Hacks 23 | . . 6 9 4 . . 2 2 . . Successful 12 | . . 4 5 1 . . 1 1 . . Failed 8 | . . 1 3 3 . . . 1 . . Catastrophic 1 | . . . 1 . . . . . . . Database Lockouts 3 | . . 1 1 . . . 1 . . . Manual . | . . . . . . . . . . . Terminals 4 | . . 2 2 . . . . . . . Fabricators 2 | . . . . . . . . 2 . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers 13 | . . 4 7 . . . 2 . . . Garrison Access 4 | . . . . 4 . . . . . . Terminal Hacks 1 | . . 1 . . . . . . . . Zone Layout 1 | . . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . Network Status 1 | . . . . . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer 9 | . . 3 5 . . . 1 . . . Retrieve Study 9 | . . 3 5 . . . 1 . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 6 | . . 2 1 1 . . 1 1 . . Full Trace Events 1 | . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 5 | . . 3 1 . . . 1 . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Active Infowar (turns) 9954 | . 208 972 1934 1459 586 161 2639 587 866 542 Optics 6033 | . . 370 1773 . . . 1895 587 866 542 Machine Analysis 9259 | . 208 972 1918 1459 586 161 1960 587 866 542 Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . 1 2 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Turns Passed 10411 | 143 494 972 1962 1459 586 161 2639 587 866 542 Spaces Moved 4837 | 67 132 452 913 698 302 84 1059 322 547 261 Core 140 | 5 . . 1 6 . . . 1 . 127 Treads 1081 | 62 132 412 475 . . . . . . . Legs 2360 | . . . 50 617 302 84 1059 248 . . Wheels 1191 | . . 40 387 10 . . . 73 547 134 Hover 65 | . . . . 65 . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 90 90 60 123 193 123 80 95 95 Average Speed 142 | 153 160 154 136 138 168 193 158 139 95 122 Slowest Speed 300 | 160 160 160 300 200 200 193 270 300 110 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 31 | 4 26 38 59 18 9 64 23 9 65 31 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 3 | . . . . . . . 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . Scrap Searched 2 | . . . . . . . . . 1 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 47 | . . . . . 28 . 19 . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE 47 | . . . . . 28 . 19 . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Upp Upp Total 7544 | 88 379 630 1381 1071 340 83 1804 402 886 480 Wait 1996 | . 221 71 273 271 . . 590 21 335 214 Move 4828 | 66 131 451 912 697 302 83 1058 321 546 261 Hop . | . . . . . . . . . . . Pick Up 47 | 5 1 8 13 2 . . 11 6 . 1 Fast Attach 95 | 7 2 14 19 17 8 . 14 8 3 3 Attach 34 | . . 4 8 7 1 . 9 4 1 . Detach 16 | . . 2 5 3 1 . 5 . . . Swap 27 | . 1 3 5 7 1 . 8 2 . . Drop 81 | 1 3 19 23 6 6 . 17 6 . . Fire 407 | 9 20 58 122 53 20 . 92 33 . . Melee 1 | . . . . . . . . . . 1 Ram 1 | . . . 1 . . . . . . . Kick 10 | . . . . 8 1 . . 1 . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 1 | . . . . . . . . . 1 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Sto]) -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves (discovered 1 exit: Zhi) History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 144 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 577 | -10/Materials | Discovered new exit (range 16) 638 | -10/Materials | Entered another Materials area 638 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 767 | -9/Materials | Discovered new exit (range 15) 943 | -9/Materials | Build established: Scavenger-Mutant 1058 | -9/Materials | Discovered new exit (range 16) 1343 | -9/Materials | Central database locked down 1354 | -9/Materials | Discovered new exit (range 14) 1610 | -9/Materials | Entered another Materials area 1610 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2056 | -8/Materials | Build established: Scavenger-Gunner 2743 | -8/Materials | Core integrity fell below 50% 2779 | -8/Materials | Lost 3 parts (2n1u) 3064 | -8/Materials | Central database locked down 3119 | -8/Materials | Core integrity fell below 20% 3147 | -8/Materials | Lost 5 parts (2n1u2w) 3385 | -8/Materials | Build established: Scavenger-Mutant 3534 | -8/Materials | Discovered new exit (range 15) 3572 | -8/Materials | Entered Factory 3572 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3747 | -7/Factory | Build established: Scavenger-Gunner 4576 | -7/Factory | Lost 10 parts (2p3n1u4w) 4806 | -7/Factory | Build established: Mutant 4859 | -7/Factory | Discovered new exit (range 9) 5031 | -7/Factory | Entered another Factory area 5031 | -6/Factory | Evolved 2 slots: Utility x2 5372 | -6/Factory | Garrison activated, responded to threat 5508 | -6/Factory | Build established: Scavenger-Gunner 5617 | -6/Factory | Sucked down chute 5617 | -6/Factory | Entered Waste 5617 | -6/Waste | The area was eerily silent 5747 | -6/Waste | A Compactor rumbled back to life 5747 | -6/Waste | Spotted C-40 Crusher 5749 | -6/Waste | Discovered new exit (range 15) 5778 | -6/Waste | Entered Factory 5965 | -6/Factory | Central database locked down 6357 | -6/Factory | Lost 3 parts (2u1w) 8406 | -6/Factory | Discovered new exit (range 8) 8415 | -6/Factory | Identified exit to Factory 8417 | -6/Factory | Entered another Factory area 8417 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8519 | -5/Factory | Lost 3 parts (2n1w) 8643 | -5/Factory | Build established: Scavenger-Mutant 8788 | -5/Factory | Discovered new exit (range 11) 8816 | -5/Factory | Identified exit to Upper Caves 8884 | -5/Factory | System corruption reached 10% 8920 | -5/Factory | Lost 6 parts (2n1u3w) 9004 | -5/Factory | Entered Upper Caves 9005 | -5/Upper Caves | Core integrity fell below 50% 9024 | -5/Upper Caves | Lost 8 parts (4p3n1u) 9083 | -5/Upper Caves | Learned Factory security intel 9247 | -5/Upper Caves | Encountered a Warlord checkpoint 9253 | -5/Upper Caves | Build established: Mutant 9561 | -5/Upper Caves | Build established: Scavenger-Mutant 9865 | -5/Upper Caves | Discovered new exit (range 6) 9869 | -5/Upper Caves | Identified exit to Upper Caves 9870 | -5/Upper Caves | Entered another Upper Caves area 9892 | -5/Upper Caves | Spotted B-75 Beast 9915 | -5/Upper Caves | Learned location of 1 exit from Factory 9950 | -5/Upper Caves | Lost 3 parts (1p1n1u) 9999 | -5/Upper Caves | Identified exit to Zhirov 10034 | -5/Upper Caves | Lost 3 parts (1n1u1w) 10215 | -5/Upper Caves | Build established: Mutant 10365 | -5/Upper Caves | Core integrity fell below 20% 10412 | -5/Upper Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 10312_ Acquired Dirty Bomb Trap. 10321_ System corrupted: Matter fused (-10). 10339_ Acquired 15 matter. 10354_ System corrupted: Energy discharge (-139). 10361_ Acquired 12 matter. 10364_ Slug penetrates Wall. 10364_ Penetrated by Slug. 10377_ System corrupted: Energy discharge (-143). 10392_ System corrupted: Matter fused (-7). 10395_ Penetrated by Slug. 10395_ Slug penetrates Wall. 10399_ Penetrated by Slug. 10406_ Adv. System Shield destroyed. 10406_ Penetrated by Slug. 10407_ FXU UZ=N/HNFBJ/VD1X1Y 10409_ Penetrated by Slug. 10409_ Great Maul destroyed. 10409_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????###?????????????????????????###### | | ????????????#####"#####???????#####????????## # | | ???????????## ""##????### ##??????## | | ??????????## ; " #????# # ######## | | ??????????#; ;####### ## | | ???########; ; h@ ## "# | | ???# ##### ### #### ## "" | | ???# #######; #???# #####?## """ | | ???# #????# ; #??## #???### """ | | ???# ##???##" "#?## ##### ## """ | | ?### ##???###" " "##### ## #?# """ | | ?# #####?## ## ### #?# #??## """ | | ?# #??# !##### #??# #???# "" | | ?# # #??# %#???# #??# #??## "" | | ?# ##### #### ##### #?# #### #### ###" | | ## #???# # #### ## #### | | # ##???# #?## | | ####????# ### #??## ## ### | | ???????## ###### ### #???## #### ## ##### | | ??????## ##???# #??### #??## ####???? | | ?????## ##??# ### #### ####?# #??????? | | ????## #??# #?# ## #??##??????? | | ##### ##### #?# #??????????? | | #&##! ### #?## #### #????????? | | && & ### #?#### ##???# ???? | | #&&&& #?## #???## ##?????# ## | | #### #??##### #???####??????? ## | | ???###### #??????### #?????????????? ### | | ????????###?????????# #????????????? ##?# | | ????????????????????? #????????????? #??# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Energy Generation 33 Energy Capacity 910 Matter Stores 399 Matter Capacity 400 Sight Range 22 Terrain Scan Density 210 Base Temperature (-) 100 Armor Coverage 300 Resistance: KI 20 Evasion (%) 55 Targeting Accuracy 14 Melee Accuracy 8 Recoil Reduction 2 Defensive Hacking 14 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Beam Rifle | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Field Laser | -8/Materials | Hacked Angular Momentum Engine | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- DIY Cooler Challenges ------------ None Game ------ Seed MobileContainmentStorm Manual? 0 Play Time 01:09:44 Cumulative 42.5 hours Start 2025.12.11 @ 23:16:07 End 2025.12.12 @ 00:25:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 24 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7218477c-16bc-4bb3-893f-f1fd2c361a45