Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.11 @ 10:17:43 Player: Mathewnd Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (103) 515 Value Destroyed (3559) 3559 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (499) 499 TOTAL SCORE: 7933 Bonus ------- High Alert Combat Kills 199 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 285/300 Energy 98/100 System Corruption 4% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Treads Medium Treads Medium Battery (150) Large Battery (200) Improved Signal Interpreter Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Advanced Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Cryofiber Web Improved Heat Sink High-capacity Storage Unit Improved Signal Interpreter System Restoration Module > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Heavy Ion Engine Heavy Ion Engine Light Treads Medium Treads Wheel Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Large Battery Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer Authchip [R/Combat] Authchip [Device] Authchip [Armor] Authchip [Weapon] Beam Rifle Beam Rifle Rocket Launcher Katana [Rating: 47] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Particle Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 3 | . . 1 1 1 . . . . Utility 3 | . . 1 1 1 . . . . Weapon . | . . . . . . . . . Parts Attached 106 | 4 7 16 22 41 5 11 . . Power 9 | 1 . 3 2 2 . 1 . . Engine 8 | 1 . 2 2 2 . 1 . . Core 1 | . . 1 . . . . . . Reactor . | . . . . . . . . . Propulsion 36 | 2 . 6 8 18 1 1 . . Treads 32 | 2 . 6 8 14 1 1 . . Leg 2 | . . . . 2 . . . . Wheel 2 | . . . . 2 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 40 | 1 3 5 6 19 3 3 . . Device 26 | . 2 2 4 14 2 2 . . Storage 4 | 1 1 . . 1 . 1 . . Processor 2 | . . . . 1 1 . . . Hackware . | . . . . . . . . . Protection 8 | . . 3 2 3 . . . . Artifact . | . . . . . . . . . Weapon 21 | . 4 2 6 2 1 6 . . Energy Gun 9 | . 2 2 2 . . 3 . . Energy Cannon 8 | . 1 . 4 2 1 . . . Ballistic Gun 1 | . 1 . . . . . . . Ballistic Cannon . | . . . . . . . . . Launcher 3 | . . . . . . 3 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . Parts Lost 40 | . 1 6 6 14 1 12 . . Power 3 | . . 2 . . . 1 . . Propulsion 19 | . . 1 2 10 . 6 . . Utility 9 | . . 3 2 3 . 1 . . Weapon 9 | . 1 . 2 1 1 4 . . Highest Loss Streak 9 | . 1 5 2 5 1 9 . . To Critical Strikes 1 | . . . . 1 . . . . Average Slot Usage (%) 93 | . 96 90 97 97 100 70 . . Engine 8 | . 14 10 9 7 7 4 . . Treads 32 | . 28 31 35 32 38 26 . . Device 17 | . 10 9 21 21 23 16 . . Storage 8 | . 14 11 9 7 7 5 . . Processor 3 | . . . . 7 7 5 . . Protection 2 | . . 5 3 1 . . . . Energy Gun 5 | . 20 10 3 . . 1 . . Energy Cannon 11 | . 2 11 14 14 15 8 . . Peak Build Rating 47 | 4 11 19 26 43 47 46 1 1 Average Rating 24 | 2 9 13 22 31 43 31 1 1 On Entrance 16 | . 4 11 12 26 43 46 1 1 Naked Turns 171 | . . . . . . 113 38 20 Heaviest Build 74 | 8 50 57 70 74 69 69 . . Greatest Support 126 | 40 40 63 83 124 126 126 3 3 Greatest Overweight (x) 3 | 2 1 2 . 3 . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 5 5 Average Capacity 18 | 7 14 20 20 20 20 15 5 5 Most Carried 20 | 8 15 20 20 20 20 20 5 5 Average Carried 16 | 6 9 18 19 17 19 15 5 5 Final Capacity 20 | 8 20 20 20 20 20 5 5 5 Final Carried 20 | 8 15 16 20 20 19 5 5 5 Class Distribution -------------------- 67% | Scavenger-Mutant 32% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Matter Collected 1251 | 226 98 187 186 285 154 115 . . Remotely . | . . . . . . . . . Salvage Created 4227 | . 323 914 1434 1113 61 382 . . Parts 211 | . 28 50 64 46 1 22 . . Haulers Intercepted 5 | . . 1 2 2 . . . . Recyclers Shooed 3 | . 1 1 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 18 | . . . . . 1 17 . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 85 | . 8 22 27 18 1 9 . . Guns 18 | . 8 8 1 . . 1 . . Cannons 62 | . . 14 25 18 1 4 . . AOE 4 | . . . . . . 4 . . Classes Destroyed 11 | . 4 2 2 3 . . . . Worker 1 | . . . . 1 . . . . Builder 2 | . 1 . 1 . . . . . Hauler 5 | . . 1 2 2 . . . . Mechanic 2 | . . . 1 . . 1 . . Operator 1 | . . . . 1 . . . . Watcher 7 | . 2 2 1 2 . . . . Swarmer 21 | . 3 6 4 4 . 4 . . Grunt 41 | . 5 11 15 7 . 3 . . Brawler 4 | . . . 2 . . 2 . . Sentry 17 | . . 5 6 5 1 . . . Programmer 2 | . . . . 2 . . . . Best Kill Streak 7 | . 5 7 5 4 1 4 . . Combat Bots Only 7 | . 5 7 5 4 1 4 . . Max Kills in Single Turn 2 | . 1 1 1 1 1 2 . . Gunslinging . | . . . . . . . . . Exploded 2 | . . . . . . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 727 | . 45 112 153 266 18 127 . 6 Missed 214 | . 14 16 37 107 5 33 . 2 Damage Taken 7298 | . 406 1314 1753 1705 108 1931 . 81 Core 1385 | . 100 357 211 100 6 530 . 81 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 134 | . . 134 . . . . . . Core Remaining (%) 57 | 100 60 10 61 . . . . . Volleys Fired 314 | . 37 57 104 85 3 28 . . Largest 2 | . 2 2 2 2 2 2 . . Hottest 150 | . 125 125 150 140 140 130 . . Shots Fired 613 | . 74 104 206 173 5 51 . . Gun 168 | . 69 57 33 . . 9 . . Cannon 440 | . 5 47 173 173 5 37 . . Launcher 5 | . . . . . . 5 . . Special . | . . . . . . . . . Kinetic 17 | . 17 . . . . . . . Thermal 591 | . 57 104 206 173 5 46 . . Explosive 5 | . . . . . . 5 . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 13 | . 13 11 11 12 3 7 . . Robot Miss Streak 5 | . 3 3 4 5 1 3 . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 375 | . 48 61 131 102 3 30 . . Core Hits 166 | . 16 37 52 38 2 21 . . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 7 | . 2 3 1 . . 1 . . Burn 7 | . 2 3 1 . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8874 | . 593 1116 3020 2782 82 1281 . . Guns 1566 | . 541 576 347 . . 102 . . Cannons 6558 | . 52 520 2626 2678 82 600 . . Explosions 665 | . . . . 86 . 579 . . Melee . | . . . . . . . . . Ramming 85 | . . 20 47 18 . . . . Kinetic 125 | . 125 . . . . . . . Thermal 8085 | . 468 1096 2973 2764 82 702 . . Explosive 579 | . . . . . . 579 . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . 1 . . 3 3 4 4 4 Average Corruption 2 | . 1 . . 1 2 3 4 4 Corruption Purged 3 | . . . . . 3 . . . Corruption Blocked . | . . . . . . . . . Effects 32 | . 5 . . 13 11 2 1 . Message Errors 5 | . 2 . . 2 1 . . . Matter Fused 5 | . . . . . 5 . . . Heat Flow Errors 4 | . . . . 2 1 1 . . Energy Discharges 6 | . 2 . . 3 . . 1 . Data Loss (minor) 5 | . . . . 3 1 1 . . Data Loss (major) 1 | . . . . . 1 . . . Misfires 4 | . 1 . . 3 . . . . Alerts 1 | . . . . . 1 . . . Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 73 | . . . 22 48 . 3 . . Projectiles 54 | . . . 22 32 . . . . Explosions 19 | . . . . 16 . 3 . . Melee . | . . . . . . . . . Knockbacks 2 | . . . 2 . . . . . Impact 2 | . . . 2 . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 210 | . . . . 82 . 128 . . Shots 5 | . . . . 1 . 4 . . Rammed 10 | . . 4 4 2 . . . . Targets Rammed 11 | . . 4 5 2 . . . . Kicked . | . . . . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 677 | . 123 677 548 104 . 239 . . Average Temperature 113 | . 29 153 138 15 . 171 . . Received Heat Transfer 2688 | . 171 528 927 495 36 495 . 36 Effects 19 | . . 15 4 . . . . . Shutdowns 1 | . . . 1 . . . . . Energy Bleed 3 | . . 2 1 . . . . . Interference 2 | . . 1 1 . . . . . Matter Decay 1 | . . 1 . . . . . . Short Circuit 3 | . . 3 . . . . . . Damage (minor) 1 | . . . 1 . . . . . Damage (major) 5 | . . 5 . . . . . . Damage (core) 3 | . . 3 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . 1 . . . . . Combat Hostiles 1 | . . . 1 . . . . . Parts Melted 27 | . 1 6 8 12 . . . . Heat Transferred 14278 | . 1204 2738 5143 3935 111 1147 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Peak Influence 628 | . 191 391 628 457 . . . . Initial 285 | . . 33 122 285 . . . . Average 272 | . 47 257 382 317 . . . . Maximum Alert Level 2 | . . 1 2 2 . . . . Low Security (%) 28 | 100 100 23 20 3 . . . . Level 1 50 | . . 76 29 72 . . . . Level 2 20 | . . . 50 23 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 1 5 8 4 . 1 . 1 Investigation 3 | . . 3 . . . . . . Extermination 1 | . . . . 1 . . . . Reinforcement 8 | . 1 2 2 3 . . . . Assault 2 | . . . . . . 1 . 1 Garrison 6 | . . . 6 . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 2 | . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Distress Signals 14 | . . . 10 4 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 161 | . 13 28 58 31 1 23 . 7 Peak Tracking Total 9 | . 4 4 9 7 1 8 . 8 Tactical Retreats 15 | . . 1 5 6 . 3 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 3 | . 1 1 . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 10 | . . 1 3 6 . . . . Max in Single Turn 4 | . . 1 1 4 . . . . Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 24 | . 4 2 7 6 1 . 4 . Terminals 13 | . 2 . 6 5 . . . . Fabricators . | . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . Recycling Units 3 | . 2 1 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . Total Hacks 76 | . 9 8 20 7 1 . 31 . Successful 50 | . 5 6 6 1 1 . 31 . Failed 26 | . 4 2 14 6 . . . . Catastrophic 8 | . . . 4 4 . . . . Database Lockouts . | . . . . . . . . . Manual 11 | . 1 . 7 3 . . . . Terminals 29 | . 5 . 19 5 . . . . Fabricators . | . . . . . . . . . Repair Stations 5 | . . 5 . . . . . . Recycling Units 7 | . 4 3 . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 1 2 . . . . Terminal Hacks 39 | . 2 . 5 . 1 . 31 . Record 12 | . . . . . 1 . 11 . Part Schematic 12 | . . . . . . . 12 . Robot Schematic 5 | . . . . . . . 5 . Prototype ID Bank 4 | . 1 . . . . . 3 . Alert Level 1 | . . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . Registered Components 1 | . . . 1 . . . . . Zone Layout 3 | . 1 . 2 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . 4 . . . . . . Scan Component 2 | . . 2 . . . . . . Repair 2 | . . 2 . . . . . . Recycling Unit Hacks 5 | . 3 2 . . . . . . Report Inventory 3 | . 2 1 . . . . . . Retrieve Components 2 | . 1 1 . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks 1 | . . . 1 . . . . . Terminals 1 | . . . 1 . . . . . Botnet 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . . Used . | . . . . . . . . . Hacking Detections 18 | . 3 2 7 6 . . . . Full Trace Events 2 | . . 2 . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . 12 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . 2 . . . . . . Time 58 | . . 58 . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 14 | . 4 10 . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 96 | . . . . . . . . 96 Highest-Rated Ally 96 | . . . . . . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 3 | . . . . . . . . 3 Total Damage 139 | . . . . . . . . 139 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Turns Passed 5746 | 69 768 946 1131 1812 571 391 38 20 Spaces Moved 2866 | 45 314 385 449 893 335 329 76 40 Core 371 | 28 . . . . . 227 76 40 Treads 2363 | 17 314 385 449 761 335 102 . . Legs . | . . . . . . . . . Wheels 132 | . . . . 132 . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 125 157 50 50 50 Average Speed 150 | 118 198 170 161 156 159 83 50 50 Slowest Speed 320 | 160 240 320 162 240 160 160 50 50 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 38 | 4 51 31 53 25 46 59 68 13 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 2 | . . . . 1 1 . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched 3 | . . . . . 2 1 . . Spaces Dug 3 | . . . . 3 . . . . Terrain Destroyed 115 | . . . 34 59 . 22 . . Melee . | . . . . . . . . . Projectile 49 | . . . 34 11 . 4 . . AOE 66 | . . . . 48 . 18 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total 3673 | 60 390 574 646 1132 364 392 75 40 Wait 275 | 1 17 81 48 86 20 22 . . Move 2858 | 44 313 384 448 892 334 328 75 40 Hop . | . . . . . . . . . Pick Up 60 | 11 12 15 8 11 1 2 . . Fast Attach 23 | 1 1 6 7 7 . 1 . . Attach 38 | 3 3 7 6 13 1 5 . . Detach 6 | . . 3 1 2 . . . . Swap 45 | . 3 3 9 21 4 5 . . Drop 43 | . 4 14 10 13 1 1 . . Fire 314 | . 37 57 104 85 3 28 . . Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 11 | . . 4 5 2 . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Fac] / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 5) 821 | -10/Materials | Discovered new exit (range 8) 838 | -10/Materials | Entered another Materials area 838 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1134 | -9/Materials | Destroyed 7 combat bots 1280 | -9/Materials | Build established: Scavenger-Mutant 1315 | -9/Materials | Repaired Particle Gun 1342 | -9/Materials | Repaired Lgt. Armor Plating 1410 | -9/Materials | Discovered new exit (range 8) 1508 | -9/Materials | Core integrity fell below 50% 1525 | -9/Materials | Lost 5 parts (2p3u) 1525 | -9/Materials | Core integrity fell below 20% 1713 | -9/Materials | Build established: Mutant 1784 | -9/Materials | Entered another Materials area 1784 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2089 | -8/Materials | Build established: Scavenger-Mutant 2127 | -8/Materials | Garrison activated, responded to threat 2613 | -8/Materials | Garrison activated, responded to threat 2860 | -8/Materials | Discovered new exit (range 16) 2915 | -8/Materials | Entered Factory 2915 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4254 | -7/Factory | Discovered new exit (range 12) 4429 | -7/Factory | Lost 5 parts (3n1u1w) 4687 | -7/Factory | Discovered new exit (range 7) 4695 | -7/Factory | Identified exit to Lower Caves 4727 | -7/Factory | Entered Lower Caves 4767 | -7/Lower Caves | Encountered a Warlord checkpoint 5147 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5246 | -7/Lower Caves | Discovered new exit (range 13) 5259 | -7/Lower Caves | Identified exit to Lower Caves 5298 | -7/Lower Caves | Entered another Lower Caves area 5509 | -7/Lower Caves | Lost 3 parts (1p1n1w) 5541 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5573 | -7/Lower Caves | Core integrity fell below 50% 5576 | -7/Lower Caves | Released all parts (5) 5579 | -7/Lower Caves | Core integrity fell below 20% 5584 | -7/Lower Caves | Spotted B-75 Beast 5605 | -7/Lower Caves | Lost 9 parts (5n1u3w) 5686 | -7/Lower Caves | Discovered new exit (range 8) 5689 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5689 | -7/Lower Caves | Entered Data Miner 5689 | -7/Data Miner | Discovered new exit (range 6) 5699 | -7/Data Miner | Met Data Miner 5712 | -7/Data Miner | Learned location of Section 7 (-2) 5712 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5717 | -7/Data Miner | Received God Mode back door access code from Data Miner 5727 | -7/Data Miner | Entered Proximity Caves 5741 | -6/Proximity Caves | Escorted by Enhanced Grunt 5741 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5747 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\L9M4 to gain control via the back door I've installed. Now off with you. LOCATION=UNKNOWN GOAL=ESCAPE 05740_ Slug penetrates Wall. 05741_ Enhanced Grunt: "Protecting LRC-V3." 05741_ Y-64 Sentinel: "DETECTED UNIDENTIFIED DERELICT." 05742_ Enhanced Grunt suffers critical hit (Burn). 05743_ Enhanced Grunt Prototype Storage severed. 05745_ Y-64 Sentinel: "REQUESTING BACKUP." 05745_ Slug penetrates Enhanced Grunt. 05747_ Enhanced Grunt suffers critical hit (Burn). 05747_ Enhanced Grunt critical meltdown. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?############????????????????????????????????????? | | ## #????????????????????????????????????? | | # #????????????????????????????????????? | | # #### #??????????????????????"?????????????? | | ##### #????????????????????? ??????????????? | | ### #?????####??????????? ???????????????? | | ## ###??## ?????????? ????????????????? | | ?# #### ##?# ????????? ?????????????????? | | ## ???## #?# #????##?? #?????????????????? | | ????## ### #???? ## #?????????????????? | | ????# ## ##### # #????## ?????????? | | # ???# ### ### ?????????? | | ## ?## ###??# ????????? | | ?## ## ##????# #????????? | | ??# #????## @ #????????? | | ??### #????# ## ### #?????????? | | ????## ##???# ##?????????????????????? | | ?????# ##??# #??????????????????????? | | ????## #### #??????????????????????? | | #??????????????????????? | | #; = ##g #????????????????????? | | # !!! # #???????????????????? | | # Yl #b #????????????????? | | # ###//### # ## #????????????????? | | # #? # # #?# #????????????????? | | # # # # #?? #???????????????? | | #""""""# ???## #???????????????? | | ## ######## ???? #???????????????? | | ?# ?????? ##???? #???????????????? | | ??# ?????? ##??????????????????????? | | ? ??? ?????? ## #???????????????????????? | | ?????? ? ##??????###??##???????????????????????? | | ??????? ? ??????????????????????????????????????? | | ?????????? ??????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Evasion (%) 50 Recoil Reduction 5 Authchip Count 4 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Scatter Rocket Array | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. Salvage Targeting Computer | -7/Data Miner | Free Imp. Plasma Cutter | -7/Data Miner | Free Tesla Rifle | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Imp. Heavy Treads | -7/Data Miner | Free Lrn. Sensor Array | -7/Data Miner | Free Robot Schematics ------------------ M-28 Smith | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed InsulationFusionSword Manual? 0 Play Time 01:15:00 Cumulative 113.7 hours Start 2025.01.09 @ 21:40:48 End 2025.01.11 @ 10:17:43 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type - Total 3 Types 1/0/1/1/0/0/0/0/0 Lore% 58 Gallery% 52 Achievement% 51 Wizard Run 0 Options --------- Layout 1 ASCII 1 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 09c2eafe-1125-4499-aedd-dc33ff5e67b7