Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 15:02:14

Player: BionicBot

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (10)       2000
Robots Destroyed (4)       20
Value Destroyed (31)       31
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (834)                834
              TOTAL SCORE: 7485

 Bonus
-------
Pacifist                   834

 Cogmind 
---------
Core Integrity             0/1600
Matter                     294/300
Energy                     100/100
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -1/Access

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (6) ---
               (None)
>          --- UTILITY (16) -----
               (None)
>          --- WEAPON (2) -------
  Enhanced Force Lance
>          --- INVENTORY (5) ----
           Nova Cannon
  Enhanced Nova Cannon
           Gamma Bomb Array

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
>              --- PROPULSION -------
               Nuclear Pulse Array
               Field Propulsion Array
               Electron Diverter
>              --- UTILITY ----------
      Enhanced Optical Array
    Long-range Sensor Array
      Advanced Terrain Scan Processor
      Improved Melee Analysis Suite
      Improved Melee Analysis Suite
      Advanced Melee Analysis Suite
      Improved Actuator Array
               Hacking Suite
      Improved Corruption Screen
>              --- WEAPON -----------
               Great Axe
>              --- INVENTORY --------
  Experimental Thermal Shield
               System Restoration Module
               Nova Cannon
      Enhanced Force Lance
[Rating: 93]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Reactor                  Light Quantum Reactor
Propulsion                 Nuclear Pulse Thruster
  Flight Unit              Nuclear Pulse Thruster
Utility                    Improved Melee Analysis Suite
  Device                   Improved Actuator Array
  Processor                Improved Melee Analysis Suite
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Scythe
  Energy Cannon            Advanced Plasma Cannon
  Slashing Weapon          Scythe
  Piercing Weapon          Enhanced Force Lance

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Slots Evolved              18   | .   .   2   2   2   2   2   2   2   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   1   1   .   .   .   .   1   .   1   
  Utility                  14   | .   .   1   1   2   2   2   2   1   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             55   | 1   .   .   1   14  8   10  .   6   10  5   
  Power                    6    | 1   .   .   .   1   1   .   .   .   2   1   
    Engine                 3    | 1   .   .   .   1   1   .   .   .   .   .   
    Core                   .    | .   .   .   .   .   .   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   2   1   
  Propulsion               20   | .   .   .   1   3   5   2   .   2   6   1   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 20   | .   .   .   1   3   5   2   .   2   6   1   
  Utility                  21   | .   .   .   .   7   2   7   .   1   2   2   
    Device                 4    | .   .   .   .   .   .   2   .   .   2   .   
    Storage                .    | .   .   .   .   .   .   .   .   .   .   .   
    Processor              11   | .   .   .   .   2   2   5   .   1   .   1   
    Hackware               3    | .   .   .   .   2   .   .   .   .   .   1   
    Protection             3    | .   .   .   .   3   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   8    | .   .   .   .   3   .   1   .   3   .   1   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   .   1   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        5    | .   .   .   .   3   .   .   .   2   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   1   .   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   .   1   .   1   .   .   3   .   
Parts Lost                 34   | .   .   1   1   .   4   3   .   4   6   15  
  Power                    4    | .   .   1   .   .   .   1   .   .   .   2   
  Propulsion               13   | .   .   .   1   .   2   1   .   4   2   3   
  Utility                  15   | .   .   .   .   .   1   1   .   .   4   9   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   1   
  Highest Loss Streak      9    | .   .   1   1   .   3   2   .   3   4   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     46   | .   14  7   4   38  48  76  68  63  53  25  
  Engine                   1    | .   14  7   .   .   .   4   .   .   .   .   
  Flight                   9    | .   .   .   4   6   5   23  21  15  7   4   
  Device                   2    | .   .   .   .   .   .   3   10  9   7   2   
  Processor                15   | .   .   .   .   2   16  24  26  24  25  11  
  Hackware                 8    | .   .   .   .   15  13  11  10  9   4   3   
  Protection               2    | .   .   .   .   5   6   4   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   7   5   .   .   3   4   1   
Peak Build Rating          93   | 1   1   1   4   24  40  73  62  69  93  84  
  Average Rating           41   | .   1   .   1   15  26  56  62  64  77  47  
  On Entrance              30   | .   1   1   .   1   19  40  62  62  61  84  
Naked Turns                96   | .   .   15  59  .   .   .   .   .   .   22  
Heaviest Build             27   | 3   3   3   .   5   6   22  7   15  27  20  
  Greatest Support         31   | 3   3   3   5   5   24  25  12  19  31  31  
  Greatest Overweight (x)  2    | .   .   .   .   .   1   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             5    | .   .   1   5   4   4   5   5   5   5   5   
  Average Carried          3    | .   .   .   3   2   3   4   5   4   4   3   
  Final Capacity           5    | 5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            5    | .   .   1   5   4   3   5   5   5   5   3   

 Class Distribution 
--------------------
 36% | Mutant
 26% | Hacker-Mutant
 20% | Hacker-Scout
 16% | Hacker-Sprinter

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -8/Materials
   Hacker-Mutant | -7/Factory
   Hacker-Mutant | -6/Factory
 Hacker-Sprinter | -5/Factory
 Hacker-Sprinter | -4/Factory
    Hacker-Scout | -3/Research
          Mutant | -2/Research
          Mutant | -1/Access

 Resources                      | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-----------                Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Matter Collected           599  | 160 .   .   .   171 .   99  .   70  75  24  
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            394  | .   .   .   .   97  .   .   .   297 .   .   
  Parts                    9    | .   .   .   .   2   .   .   .   7   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   1   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Combat Hostiles Destroyed  .    | .   .   .   .   .   .   .   .   .   .   .   
Classes Destroyed          2    | .   .   .   .   1   .   .   .   1   .   .   
  Builder                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 3    | .   .   .   .   1   .   .   .   2   .   .   
Best Kill Streak           2    | .   .   .   .   1   .   .   .   2   .   .   
  Combat Bots Only         .    | .   .   .   .   .   .   .   .   .   .   .   
Max Kills in Single Turn   1    | .   .   .   .   1   .   .   .   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   -5   -4   -3   -2   -1   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  Res  Acc  
Hostile Shots Fired        455  | .    16   30   46   18   22   39   .    19   97   168  
  Missed                   221  | .    10   10   21   10   12   21   .    12   49   76   
Damage Taken               4648 | .    74   248  311  59   299  290  .    163  1088 2116 
  Core                     2759 | .    74   205  279  27   169  56   .    49   278  1622 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         81   | 100  70   48   49   96   80   94   100  96   80   .    
Volleys Fired              2    | .    .    .    .    .    .    2    .    .    .    .    
  Largest                  1    | .    .    .    .    .    .    1    .    .    .    .    
  Hottest                  98   | .    .    .    .    .    .    98   .    .    .    .    
Shots Fired                2    | .    .    .    .    .    .    2    .    .    .    .    
  Gun                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   2    | .    .    .    .    .    .    2    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  2    | .    .    .    .    .    .    2    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        .    | .    .    .    .    .    .    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           10   | .    .    .    .    1    .    .    .    9    .    .    
  Core Hits                2    | .    .    .    .    1    .    .    .    1    .    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              20   | .    .    .    .    6    .    .    .    10   2    2    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 18   | .    .    .    .    6    .    .    .    10   2    .    
  Piercing                 2    | .    .    .    .    .    .    .    .    .    .    2    
  Sneak Attacks            5    | .    .    .    .    1    .    .    .    4    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           676  | .    .    .    .    67   .    .    .    600  .    9    
  Guns                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    667  | .    .    .    .    67   .    .    .    600  .    .    
  Ramming                  9    | .    .    .    .    .    .    .    .    .    .    9    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 667  | .    .    .    .    67   .    .    .    600  .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       6    | .    .    .    .    .    .    1    .    2    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            276  | .    .    .    .    .    .    .    .    276  .    .    
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    276  | .    .    .    .    .    .    .    .    276  .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      4    | .    .    .    .    .    .    .    .    .    .    4    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   1    | .    .    .    .    .    .    .    .    .    .    1    
Targets Rammed             1    | .    .    .    .    .    .    .    .    .    .    1    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        56   | .    13   .    9    .    .    56   .    .    .    .    
  Average Temperature      24   | .    13   .    9    .    .    27   .    .    .    .    
  Received Heat Transfer   576  | .    63   63   153  18   54   36   .    18   63   108  
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Peak Influence             546  | .   8   39  261 214 201 546 215 281 284 305 
  Initial                  215  | .   .   3   16  118 104 88  215 112 146 170 
  Average                  186  | .   5   25  97  158 155 311 215 180 165 212 
Maximum Alert Level        2    | .   .   .   1   1   1   2   1   1   1   1   
  Low Security (%)         71   | 100 100 100 88  92  99  34  .   63  88  40  
  Level 1                  20   | .   .   .   11  7   .   21  100 36  11  59  
  Level 2                  8    | .   .   .   .   .   .   43  .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          17   | .   .   .   1   1   3   5   .   2   2   3   
  Investigation            5    | .   .   .   .   1   .   1   .   .   2   1   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            11   | .   .   .   1   .   3   3   .   2   .   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         1    | .   .   .   .   .   .   1   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Distress Signals           6    | .   1   .   3   .   .   .   .   1   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              137  | .   5   5   20  4   8   35  .   14  21  25  
  Peak Tracking Total      16   | .   6   5   16  2   4   10  .   8   12  12  
  Tactical Retreats        25   | .   .   .   2   1   2   9   .   2   3   6   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Traps Triggered            5    | .   .   .   .   2   1   .   .   .   2   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Machines Accessed          31   | .   3   2   3   5   2   6   .   2   5   3   
  Terminals                29   | .   3   2   3   4   2   5   .   2   5   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   .   .   .   
Total Hacks                70   | .   5   5   7   15  8   10  .   3   9   8   
  Successful               10   | .   2   1   .   2   1   2   .   1   1   .   
  Failed                   60   | .   3   4   7   13  7   8   .   2   8   8   
    Catastrophic           23   | .   .   3   3   4   4   3   .   2   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   45   | .   4   4   7   8   3   6   .   1   9   3   
  Terminals                67   | .   5   5   7   14  8   8   .   3   9   8   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   1   .   2   .   .   .   .   
Terminal Hacks             7    | .   2   1   .   1   1   1   .   1   .   .   
  Level Access Points      3    | .   1   .   .   .   .   1   .   1   .   .   
  Branch Access Points     2    | .   .   1   .   1   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   .   
Unauthorized Hacks         2    | .   .   .   .   .   .   1   .   .   1   .   
  Terminals                2    | .   .   .   .   .   .   1   .   .   1   .   
    Assimilate             2    | .   .   .   .   .   .   1   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   1   2   3   4   2   6   .   2   5   3   
  Full Trace Events        6    | .   1   .   .   1   .   1   .   .   2   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
------------               Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
--------                   Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Total Allies               5    | .   .   .   .   .   .   1   .   .   4   .   
  Largest Group            3    | .   .   .   .   .   .   1   .   .   3   .   
  Highest-Rated Group      133  | .   .   .   .   .   .   26  .   .   133 .   
  Highest-Rated Ally       46   | .   .   .   .   .   .   26  .   .   46  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               17   | .   .   .   .   .   .   .   .   .   17  .   
  Total Damage             414  | .   .   .   .   .   .   .   .   .   414 .   
  Kills                    2    | .   .   .   .   .   .   .   .   .   2   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
-------------              Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Turns Passed               1627 | 11  35  54  106 242 242 324 7   160 219 227 
Spaces Moved               3619 | 19  69  105 239 571 399 913 19  324 479 482 
  Core                     542  | 19  69  105 107 26  147 .   .   .   .   69  
  Treads                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Flight                   3077 | .   .   .   132 545 252 913 19  324 479 413 
  Fastest Speed            31   | 50  50  50  35  35  31  31  37  35  35  39  
  Average Speed            40   | 50  50  50  41  35  57  32  37  36  38  43  
  Slowest Speed            150  | 50  50  50  50  50  100 37  37  39  40  150 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Hopped            59   | .   .   .   6   5   1   23  .   4   13  7   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   .   .   .   
Exploration Rate (%)       19   | 3   24  23  36  22  21  33  1   13  21  20  
  Regions Visited          10
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   .   .   .   
  Known Exits Taken        4    | .   1   .   .   1   .   1   .   1   .   .   
  Unknown Exits Taken      6    | 1   .   1   1   .   1   .   1   .   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   .   .   .   .   
Spaces Dug                 8    | .   .   .   .   2   .   2   .   .   2   2   
Terrain Destroyed          8    | .   .   .   .   2   .   2   .   .   2   2   
  Melee                    6    | .   .   .   .   2   .   .   .   .   2   2   
  Projectile               2    | .   .   .   .   .   .   2   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  -2  -1  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc 
Total                      3679 | 19  68  105 238 591 405 913 18  341 497 484 
  Wait                     11   | .   .   .   .   .   .   5   .   .   6   .   
  Move                     3501 | 18  68  104 229 560 396 869 18  317 453 469 
  Hop                      49   | .   .   .   3   5   1   20  .   2   12  6   
  Pick Up                  18   | .   .   1   5   2   .   3   .   3   3   1   
  Fast Attach              41   | 1   .   .   .   10  7   7   .   3   10  3   
  Attach                   14   | .   .   .   1   4   1   3   .   2   1   2   
  Detach                   9    | .   .   .   .   3   .   4   .   .   2   .   
  Swap                     1    | .   .   .   .   .   .   .   .   1   .   .   
  Drop                     12   | .   .   .   .   1   .   .   .   3   8   .   
  Fire                     2    | .   .   .   .   .   .   2   .   .   .   .   
  Melee                    20   | .   .   .   .   6   .   .   .   10  2   2   
  Ram                      1    | .   .   .   .   .   .   .   .   .   .   1   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 3 exits: *Mat / *Min x2)
-8/Materials
-7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2)
-6/Factory
-5/Factory (discovered 4 exits: *Fac x4)
-4/Factory
-3/Research (discovered 3 exits: *Res x3)
-2/Research
-1/Access

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 15)
   12 | -11/Scrapyard | Entered Materials
   24 | -10/Materials | Identified exit to Materials
   47 | -10/Materials | Entered another Materials area
   47 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
   58 | -9/Materials  | Identified exit to Mines
   94 | -9/Materials  | Discovered new exit (range 14)
  101 | -9/Materials  | Core integrity fell below 50%
  101 | -9/Materials  | Entered another Materials area
  101 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  205 | -8/Materials  | Discovered new exit (range 4)
  207 | -8/Materials  | Core integrity fell below 50%
  207 | -8/Materials  | Entered Factory
  207 | -7/Factory    | Evolved 2 slots: Utility x2
  332 | -7/Factory    | Identified exit to Storage
  332 | -7/Factory    | Identified exit to Lower Caves
  444 | -7/Factory    | Discovered new exit (range 15)
  449 | -7/Factory    | Identified exit to Factory
  449 | -7/Factory    | Entered another Factory area
  449 | -6/Factory    | Evolved 2 slots: Utility x2
  520 | -6/Factory    | Build established: Hacker-Mutant
  648 | -6/Factory    | Spotted B-75 Beast
  683 | -6/Factory    | Discovered new exit (range 21)
  689 | -6/Factory    | Lost 3 parts (1n1u1w)
  691 | -6/Factory    | Entered another Factory area
  691 | -5/Factory    | Evolved 2 slots: Utility x2
  946 | -5/Factory    | Identified exit to Factory
  991 | -5/Factory    | Search patrols dispatched
 1015 | -5/Factory    | Entered another Factory area
 1015 | -4/Factory    | Evolved 2 slots: Utility x2
 1015 | -4/Factory    | Discovered new exit (range 15)
 1022 | -4/Factory    | Entered Research
 1022 | -3/Research   | Evolved 2 slots: Propulsion x1, Utility x1
 1043 | -3/Research   | Spotted B-86 Titan
 1055 | -3/Research   | Identified exit to Research
 1117 | -3/Research   | Spotted B-86 Titan
 1182 | -3/Research   | Entered another Research area
 1182 | -2/Research   | Evolved 2 slots: Utility x2
 1202 | -2/Research   | Lost 3 parts (3n)
 1214 | -2/Research   | Build established: Hacker-Scout
 1232 | -2/Research   | Allied Derelicts emerged from ambush trap array
 1263 | -2/Research   | Lost 4 parts (2n2u)
 1263 | -2/Research   | Found Prototype Device
 1263 | -2/Research   | Identified Exp. Thermal Shield
 1367 | -2/Research   | Found Gamma Bomb Array
 1387 | -2/Research   | Discovered new exit (range 8)
 1401 | -2/Research   | Entered Access
 1401 | -1/Access     | Evolved 2 slots: Propulsion x1, Utility x1
 1449 | -1/Access     | Spotted B-99 Colossus
 1515 | -1/Access     | Build established: Mutant
 1522 | -1/Access     | Lost 9 parts (1p2n5u1w)
 1584 | -1/Access     | Spotted B-99 Colossus
 1584 | -1/Access     | Spotted B-99 Colossus
 1591 | -1/Access     | Core integrity fell below 50%
 1602 | -1/Access     | Core integrity fell below 20%
 1623 | -1/Access     | Lost 6 parts (1p1n4u)
 1628 | -1/Access     | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
01592_ Knocked back.
01592_ Imp. Armor Integrity Analyzer destroyed.
01592_ Critical hit (Blast).
01592_ Slug penetrates Door.
01592_ Slug penetrates Wall.
01592_ Penetrated by Slug.
01592_ Slug penetrates Recycling Unit.
01595_ Slammed into P-80 Master.
01595_ Imp. Corruption Screen intercepted 1% system corruption.
01595_ Imp. Corruption Screen expended.
01595_ Slug penetrates Wall. <x2>
01595_ Penetrated by Slug.
01597_ B-99 Colossus activates siege mode.
01598_ U-05 Engineer builds a Wall.
01602_ M-36 Artificer repairs Adv. Heat Sink.
01605_ P-80 Master resets G-73 Enforcer, system corruption cleaned.
01606_ M-36 Artificer repairs G-73 Enforcer.
01609_ ALERT: Security rotation in progress.
01626_ Slug penetrates Earth. <x2>
01627_ Acquired 4 matter.

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????#            |
| ??????????????????????????????????????#            |
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|                +    p       !    #?????????        |
|                #    #gg          #????????         |
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| %!*            #    # g          #???????          |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           52
Energy Generation          25
Energy Capacity            190
Matter Stores              300
Matter Capacity            300
Sight Range                22
Terrain Scan Density       210
Corruption Block           15
Armor Coverage             150
Evasion (%)                63
Melee Accuracy             26
Armor Integrity Analysis   40
Offensive Hacking          10
Defensive Hacking          12

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AutogunTechGreatsword
  Manual?         0
Play Time         00:46:35
  Cumulative      102.8 hours
  Start           2024.09.10 @ 13:34:51
  End             2024.09.10 @ 15:02:14
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          78
  Rogue           78
  Adventurer      0
  Explorer        0
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             22
Gallery%          47
Achievement%      45
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 148d0f0b-826e-49fd-ac99-d03c68eda76b