Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.10 @ 15:02:14 Player: BionicBot Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (10) 2000 Robots Destroyed (4) 20 Value Destroyed (31) 31 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (834) 834 TOTAL SCORE: 7485 Bonus ------- Pacifist 834 Cogmind --------- Core Integrity 0/1600 Matter 294/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (150) Ox2 Location -1/Access Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (16) ----- (None) > --- WEAPON (2) ------- Enhanced Force Lance > --- INVENTORY (5) ---- Nova Cannon Enhanced Nova Cannon Gamma Bomb Array Peak State ------------ > --- POWER ------------ Light Quantum Reactor > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array Electron Diverter > --- UTILITY ---------- Enhanced Optical Array Long-range Sensor Array Advanced Terrain Scan Processor Improved Melee Analysis Suite Improved Melee Analysis Suite Advanced Melee Analysis Suite Improved Actuator Array Hacking Suite Improved Corruption Screen > --- WEAPON ----------- Great Axe > --- INVENTORY -------- Experimental Thermal Shield System Restoration Module Nova Cannon Enhanced Force Lance [Rating: 93] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Reactor Light Quantum Reactor Propulsion Nuclear Pulse Thruster Flight Unit Nuclear Pulse Thruster Utility Improved Melee Analysis Suite Device Improved Actuator Array Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Scythe Energy Cannon Advanced Plasma Cannon Slashing Weapon Scythe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 2 2 2 Power . | . . . . . . . . . . . Propulsion 4 | . . 1 1 . . . . 1 . 1 Utility 14 | . . 1 1 2 2 2 2 1 2 1 Weapon . | . . . . . . . . . . . Parts Attached 55 | 1 . . 1 14 8 10 . 6 10 5 Power 6 | 1 . . . 1 1 . . . 2 1 Engine 3 | 1 . . . 1 1 . . . . . Core . | . . . . . . . . . . . Reactor 3 | . . . . . . . . . 2 1 Propulsion 20 | . . . 1 3 5 2 . 2 6 1 Treads . | . . . . . . . . . . . Leg . | . . . . . . . . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 20 | . . . 1 3 5 2 . 2 6 1 Utility 21 | . . . . 7 2 7 . 1 2 2 Device 4 | . . . . . . 2 . . 2 . Storage . | . . . . . . . . . . . Processor 11 | . . . . 2 2 5 . 1 . 1 Hackware 3 | . . . . 2 . . . . . 1 Protection 3 | . . . . 3 . . . . . . Artifact . | . . . . . . . . . . . Weapon 8 | . . . . 3 . 1 . 3 . 1 Energy Gun . | . . . . . . . . . . . Energy Cannon 1 | . . . . . . 1 . . . . Ballistic Gun . | . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 5 | . . . . 3 . . . 2 . . Piercing Weapon 2 | . . . . . . . . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . 1 . . 3 . Parts Lost 34 | . . 1 1 . 4 3 . 4 6 15 Power 4 | . . 1 . . . 1 . . . 2 Propulsion 13 | . . . 1 . 2 1 . 4 2 3 Utility 15 | . . . . . 1 1 . . 4 9 Weapon 2 | . . . . . 1 . . . . 1 Highest Loss Streak 9 | . . 1 1 . 3 2 . 3 4 9 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 46 | . 14 7 4 38 48 76 68 63 53 25 Engine 1 | . 14 7 . . . 4 . . . . Flight 9 | . . . 4 6 5 23 21 15 7 4 Device 2 | . . . . . . 3 10 9 7 2 Processor 15 | . . . . 2 16 24 26 24 25 11 Hackware 8 | . . . . 15 13 11 10 9 4 3 Protection 2 | . . . . 5 6 4 . . . . Slashing Weapon 2 | . . . . 7 5 . . 3 4 1 Peak Build Rating 93 | 1 1 1 4 24 40 73 62 69 93 84 Average Rating 41 | . 1 . 1 15 26 56 62 64 77 47 On Entrance 30 | . 1 1 . 1 19 40 62 62 61 84 Naked Turns 96 | . . 15 59 . . . . . . 22 Heaviest Build 27 | 3 3 3 . 5 6 22 7 15 27 20 Greatest Support 31 | 3 3 3 5 5 24 25 12 19 31 31 Greatest Overweight (x) 2 | . . . . . 1 . . . . 2 Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | . . 1 5 4 4 5 5 5 5 5 Average Carried 3 | . . . 3 2 3 4 5 4 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . . 1 5 4 3 5 5 5 5 3 Class Distribution -------------------- 36% | Mutant 26% | Hacker-Mutant 20% | Hacker-Scout 16% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Sprinter | -5/Factory Hacker-Sprinter | -4/Factory Hacker-Scout | -3/Research Mutant | -2/Research Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Matter Collected 599 | 160 . . . 171 . 99 . 70 75 24 Remotely . | . . . . . . . . . . . Salvage Created 394 | . . . . 97 . . . 297 . . Parts 9 | . . . . 2 . . . 7 . . Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Combat Hostiles Destroyed . | . . . . . . . . . . . Classes Destroyed 2 | . . . . 1 . . . 1 . . Builder 1 | . . . . . . . . 1 . . Recycler 3 | . . . . 1 . . . 2 . . Best Kill Streak 2 | . . . . 1 . . . 2 . . Combat Bots Only . | . . . . . . . . . . . Max Kills in Single Turn 1 | . . . . 1 . . . 1 . . Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Hostile Shots Fired 455 | . 16 30 46 18 22 39 . 19 97 168 Missed 221 | . 10 10 21 10 12 21 . 12 49 76 Damage Taken 4648 | . 74 248 311 59 299 290 . 163 1088 2116 Core 2759 | . 74 205 279 27 169 56 . 49 278 1622 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 81 | 100 70 48 49 96 80 94 100 96 80 . Volleys Fired 2 | . . . . . . 2 . . . . Largest 1 | . . . . . . 1 . . . . Hottest 98 | . . . . . . 98 . . . . Shots Fired 2 | . . . . . . 2 . . . . Gun . | . . . . . . . . . . . Cannon 2 | . . . . . . 2 . . . . Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Thermal 2 | . . . . . . 2 . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak . | . . . . . . . . . . . Robot Miss Streak . | . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Shots Hit Robots 10 | . . . . 1 . . . 9 . . Core Hits 2 | . . . . 1 . . . 1 . . Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes . | . . . . . . . . . . . Melee Attacks 20 | . . . . 6 . . . 10 2 2 Impact . | . . . . . . . . . . . Slashing 18 | . . . . 6 . . . 10 2 . Piercing 2 | . . . . . . . . . . 2 Sneak Attacks 5 | . . . . 1 . . . 4 . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 676 | . . . . 67 . . . 600 . 9 Guns . | . . . . . . . . . . . Cannons . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 667 | . . . . 67 . . . 600 . . Ramming 9 | . . . . . . . . . . 9 Kinetic . | . . . . . . . . . . . Thermal . | . . . . . . . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing 667 | . . . . 67 . . . 600 . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . . . . . . . . . . 1 Average Corruption 1 | . . . . . . . . . . 1 Corruption Purged . | . . . . . . . . . . . Corruption Blocked 6 | . . . . . . 1 . 2 . 3 Overload Shots . | . . . . . . . . . . . Overflow Damage 276 | . . . . . . . . 276 . . Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 276 | . . . . . . . . 276 . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 4 | . . . . . . . . . . 4 Shots . | . . . . . . . . . . . Rammed 1 | . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 56 | . 13 . 9 . . 56 . . . . Average Temperature 24 | . 13 . 9 . . 27 . . . . Received Heat Transfer 576 | . 63 63 153 18 54 36 . 18 63 108 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred . | . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Peak Influence 546 | . 8 39 261 214 201 546 215 281 284 305 Initial 215 | . . 3 16 118 104 88 215 112 146 170 Average 186 | . 5 25 97 158 155 311 215 180 165 212 Maximum Alert Level 2 | . . . 1 1 1 2 1 1 1 1 Low Security (%) 71 | 100 100 100 88 92 99 34 . 63 88 40 Level 1 20 | . . . 11 7 . 21 100 36 11 59 Level 2 8 | . . . . . . 43 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . . . 1 1 3 5 . 2 2 3 Investigation 5 | . . . . 1 . 1 . . 2 1 Extermination 1 | . . . . . . 1 . . . . Reinforcement 11 | . . . 1 . 3 3 . 2 . 2 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered 1 | . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Distress Signals 6 | . 1 . 3 . . . . 1 1 . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 137 | . 5 5 20 4 8 35 . 14 21 25 Peak Tracking Total 16 | . 6 5 16 2 4 10 . 8 12 12 Tactical Retreats 25 | . . . 2 1 2 9 . 2 3 6 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Traps Triggered 5 | . . . . 2 1 . . . 2 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Machines Accessed 31 | . 3 2 3 5 2 6 . 2 5 3 Terminals 29 | . 3 2 3 4 2 5 . 2 5 3 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . . . . Total Hacks 70 | . 5 5 7 15 8 10 . 3 9 8 Successful 10 | . 2 1 . 2 1 2 . 1 1 . Failed 60 | . 3 4 7 13 7 8 . 2 8 8 Catastrophic 23 | . . 3 3 4 4 3 . 2 2 2 Database Lockouts . | . . . . . . . . . . . Manual 45 | . 4 4 7 8 3 6 . 1 9 3 Terminals 67 | . 5 5 7 14 8 8 . 3 9 8 Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . 1 . 2 . . . . Terminal Hacks 7 | . 2 1 . 1 1 1 . 1 . . Level Access Points 3 | . 1 . . . . 1 . 1 . . Branch Access Points 2 | . . 1 . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . Seal Access 1 | . . . . 1 . . . . . . Unauthorized Hacks 2 | . . . . . . 1 . . 1 . Terminals 2 | . . . . . . 1 . . 1 . Assimilate 2 | . . . . . . 1 . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 28 | . 1 2 3 4 2 6 . 2 5 3 Full Trace Events 6 | . 1 . . 1 . 1 . . 2 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total Allies 5 | . . . . . . 1 . . 4 . Largest Group 3 | . . . . . . 1 . . 3 . Highest-Rated Group 133 | . . . . . . 26 . . 133 . Highest-Rated Ally 46 | . . . . . . 26 . . 46 . Total Orders . | . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . . 17 . Total Damage 414 | . . . . . . . . . 414 . Kills 2 | . . . . . . . . . 2 . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Turns Passed 1627 | 11 35 54 106 242 242 324 7 160 219 227 Spaces Moved 3619 | 19 69 105 239 571 399 913 19 324 479 482 Core 542 | 19 69 105 107 26 147 . . . . 69 Treads . | . . . . . . . . . . . Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 3077 | . . . 132 545 252 913 19 324 479 413 Fastest Speed 31 | 50 50 50 35 35 31 31 37 35 35 39 Average Speed 40 | 50 50 50 41 35 57 32 37 36 38 43 Slowest Speed 150 | 50 50 50 50 50 100 37 37 39 40 150 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 59 | . . . 6 5 1 23 . 4 13 7 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 19 | 3 24 23 36 22 21 33 1 13 21 20 Regions Visited 10 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 4 | . 1 . . 1 . 1 . 1 . . Unknown Exits Taken 6 | 1 . 1 1 . 1 . 1 . 1 . Scrap Searched . | . . . . . . . . . . . Spaces Dug 8 | . . . . 2 . 2 . . 2 2 Terrain Destroyed 8 | . . . . 2 . 2 . . 2 2 Melee 6 | . . . . 2 . . . . 2 2 Projectile 2 | . . . . . . 2 . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Res Acc Total 3679 | 19 68 105 238 591 405 913 18 341 497 484 Wait 11 | . . . . . . 5 . . 6 . Move 3501 | 18 68 104 229 560 396 869 18 317 453 469 Hop 49 | . . . 3 5 1 20 . 2 12 6 Pick Up 18 | . . 1 5 2 . 3 . 3 3 1 Fast Attach 41 | 1 . . . 10 7 7 . 3 10 3 Attach 14 | . . . 1 4 1 3 . 2 1 2 Detach 9 | . . . . 3 . 4 . . 2 . Swap 1 | . . . . . . . . 1 . . Drop 12 | . . . . 1 . . . 3 8 . Fire 2 | . . . . . . 2 . . . . Melee 20 | . . . . 6 . . . 10 2 2 Ram 1 | . . . . . . . . . . 1 Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 3 exits: *Mat / *Min x2) -8/Materials -7/Factory (discovered 5 exits: *Fac / Sto x2 / Low x2) -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research (discovered 3 exits: *Res x3) -2/Research -1/Access History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 12 | -11/Scrapyard | Entered Materials 24 | -10/Materials | Identified exit to Materials 47 | -10/Materials | Entered another Materials area 47 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 58 | -9/Materials | Identified exit to Mines 94 | -9/Materials | Discovered new exit (range 14) 101 | -9/Materials | Core integrity fell below 50% 101 | -9/Materials | Entered another Materials area 101 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 205 | -8/Materials | Discovered new exit (range 4) 207 | -8/Materials | Core integrity fell below 50% 207 | -8/Materials | Entered Factory 207 | -7/Factory | Evolved 2 slots: Utility x2 332 | -7/Factory | Identified exit to Storage 332 | -7/Factory | Identified exit to Lower Caves 444 | -7/Factory | Discovered new exit (range 15) 449 | -7/Factory | Identified exit to Factory 449 | -7/Factory | Entered another Factory area 449 | -6/Factory | Evolved 2 slots: Utility x2 520 | -6/Factory | Build established: Hacker-Mutant 648 | -6/Factory | Spotted B-75 Beast 683 | -6/Factory | Discovered new exit (range 21) 689 | -6/Factory | Lost 3 parts (1n1u1w) 691 | -6/Factory | Entered another Factory area 691 | -5/Factory | Evolved 2 slots: Utility x2 946 | -5/Factory | Identified exit to Factory 991 | -5/Factory | Search patrols dispatched 1015 | -5/Factory | Entered another Factory area 1015 | -4/Factory | Evolved 2 slots: Utility x2 1015 | -4/Factory | Discovered new exit (range 15) 1022 | -4/Factory | Entered Research 1022 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 1043 | -3/Research | Spotted B-86 Titan 1055 | -3/Research | Identified exit to Research 1117 | -3/Research | Spotted B-86 Titan 1182 | -3/Research | Entered another Research area 1182 | -2/Research | Evolved 2 slots: Utility x2 1202 | -2/Research | Lost 3 parts (3n) 1214 | -2/Research | Build established: Hacker-Scout 1232 | -2/Research | Allied Derelicts emerged from ambush trap array 1263 | -2/Research | Lost 4 parts (2n2u) 1263 | -2/Research | Found Prototype Device 1263 | -2/Research | Identified Exp. Thermal Shield 1367 | -2/Research | Found Gamma Bomb Array 1387 | -2/Research | Discovered new exit (range 8) 1401 | -2/Research | Entered Access 1401 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 1449 | -1/Access | Spotted B-99 Colossus 1515 | -1/Access | Build established: Mutant 1522 | -1/Access | Lost 9 parts (1p2n5u1w) 1584 | -1/Access | Spotted B-99 Colossus 1584 | -1/Access | Spotted B-99 Colossus 1591 | -1/Access | Core integrity fell below 50% 1602 | -1/Access | Core integrity fell below 20% 1623 | -1/Access | Lost 6 parts (1p1n4u) 1628 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 01592_ Knocked back. 01592_ Imp. Armor Integrity Analyzer destroyed. 01592_ Critical hit (Blast). 01592_ Slug penetrates Door. 01592_ Slug penetrates Wall. 01592_ Penetrated by Slug. 01592_ Slug penetrates Recycling Unit. 01595_ Slammed into P-80 Master. 01595_ Imp. Corruption Screen intercepted 1% system corruption. 01595_ Imp. Corruption Screen expended. 01595_ Slug penetrates Wall. 01595_ Penetrated by Slug. 01597_ B-99 Colossus activates siege mode. 01598_ U-05 Engineer builds a Wall. 01602_ M-36 Artificer repairs Adv. Heat Sink. 01605_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 01606_ M-36 Artificer repairs G-73 Enforcer. 01609_ ALERT: Security rotation in progress. 01626_ Slug penetrates Earth. 01627_ Acquired 4 matter. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????# | | ??????????????????????????????????????# | | ????????# ???????????????????????????# """Y""" | | ????????+ ???????????????????????????# """"%"" | | ????????# ??????????????????????????# % | | ????????# ?????????????????????????# % % | | ????????# ##########################+#"#"##/### | | ????????# | | ????????# ^ | | ????????# | | ????????# ^ | | #######+######## ############"########### ## | | = # # #?????????# #? | | # # #?????????# #? | | + p ! #????????? | | # #gg #???????? | | | = # #pg #??????? | | %!* # # g #??????? | | == ## ### #??????# | | = ## #?# #??????# | | ################# #?# #??????# | | ????????????????#H#?# #?????????""""""? | | ????????????????# #?# #???????????????? | | ????????????????# #?# #???????????????? | | ????????????????# #?####;;########???????????????? | | ????????????????# #????##@#??????????????????????? | | ????????????????# #?????###??????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ????????????????? ???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 190 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 210 Corruption Block 15 Armor Coverage 150 Evasion (%) 63 Melee Accuracy 26 Armor Integrity Analysis 40 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunTechGreatsword Manual? 0 Play Time 00:46:35 Cumulative 102.8 hours Start 2024.09.10 @ 13:34:51 End 2024.09.10 @ 15:02:14 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 78 Rogue 78 Adventurer 0 Explorer 0 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 47 Achievement% 45 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 148d0f0b-826e-49fd-ac99-d03c68eda76b