Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.25 @ 10:08:10

Player: Happytimes

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (59)      295
Value Destroyed (2107)     2107
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (214)                214
              TOTAL SCORE: 5436

 Bonus
-------
High Alert Combat Kills    129
Follower Combat Kills      85

 Cogmind 
---------
Core Integrity             452/700
Matter                     227/300
Energy                     100/100
System Corruption          3%
Temperature                Cool (9)
Movement                   Core (200) Ox3
Location                   -7/Factory

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (4) ------
    Medium Storage Unit
           Microactuators
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (10) ---
           Gravmag System
           Xenon Bombardment Thruster
     Small Storage Unit
           Hacking Suite
  Advanced EMP Blaster
           Remote Datajack
           Plasma Cutter
           Scythe

 Peak State 
------------
>              --- POWER ------------
               Nuclear Core
>              --- PROPULSION -------
               Aluminum Leg
               Aluminum Leg
               VSS Leg
>              --- UTILITY ----------
        Medium Storage Unit
      Improved Sensor Array
               Microactuators
      Improved Medium Armor Plating
>              --- WEAPON -----------
      Improved Spread Laser
  High-powered Shotgun
  High-powered Shotgun
      Enhanced Autogun
>              --- INVENTORY --------
               Gravmag System
               Xenon Bombardment Thruster
         Small Storage Unit
               Hacking Suite
      Advanced EMP Blaster
               Remote Datajack
               Plasma Cutter
         Heavy Hammer
     Makeshift Axe
[Rating: 37]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Small Storage Unit
  Device                   Microactuators
  Storage                  Small Storage Unit
  Hackware                 Makeshift System Shield
  Protection               Improved Medium Armor Plating
Weapon                     Makeshift Axe
  Energy Gun               Arc Projector
  Ballistic Gun            High-powered Shotgun
  Launcher                 Grenade Launcher
  Special Weapon           Remote Datajack
  Impact Weapon            Heavy Hammer
  Slashing Weapon          Makeshift Axe

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  2    | .   .   .   .   .   2   .   
  Weapon                   2    | .   .   .   .   .   1   1   
Parts Attached             70   | 6   9   3   6   3   27  16  
  Power                    13   | 1   1   1   .   2   7   1   
    Engine                 3    | 1   .   .   .   1   1   .   
    Core                   10   | .   1   1   .   1   6   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               19   | 2   3   2   2   .   7   3   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    9    | .   .   .   .   .   6   3   
    Wheel                  3    | 2   1   .   .   .   .   .   
    Hover                  7    | .   2   2   2   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  11   | 1   1   .   .   .   6   3   
    Device                 4    | .   1   .   .   .   3   .   
    Storage                3    | 1   .   .   .   .   1   1   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               1    | .   .   .   .   .   1   .   
    Protection             3    | .   .   .   .   .   1   2   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   27   | 2   4   .   4   1   7   9   
    Energy Gun             2    | .   .   .   .   .   1   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          9    | 2   2   .   .   .   .   5   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               2    | .   .   .   .   1   .   1   
    Special Weapon         2    | .   .   .   1   .   1   .   
    Impact Weapon          4    | .   .   .   .   .   3   1   
    Slashing Weapon        8    | .   2   .   3   .   2   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   .   .   1   3   
Parts Lost                 24   | .   2   1   .   .   11  10  
  Power                    5    | .   .   1   .   .   3   1   
  Propulsion               9    | .   1   .   .   .   5   3   
  Utility                  3    | .   .   .   .   .   1   2   
  Weapon                   7    | .   1   .   .   .   2   4   
  Highest Loss Streak      9    | .   2   1   .   .   6   9   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     90   | .   83  99  96  100 91  85  
  Engine                   2    | .   13  .   .   3   1   .   
  Core                     7    | .   .   13  14  10  6   6   
  Leg                      11   | .   .   .   .   .   13  22  
  Wheel                    1    | .   12  .   .   .   .   .   
  Hover                    11   | .   15  28  28  28  9   .   
  Device                   14   | .   3   14  14  14  18  13  
  Storage                  10   | .   14  14  14  14  9   7   
  Hackware                 2    | .   .   .   .   .   7   .   
  Protection               2    | .   .   .   .   .   .   6   
  Ballistic Gun            10   | .   17  28  6   .   .   15  
  Impact Weapon            4    | .   .   .   .   .   12  3   
  Slashing Weapon          9    | .   5   .   15  14  11  7   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             39   | 13  16  16  16  20  26  39  
  Greatest Support         45   | 26  26  18  24  24  45  36  
  Greatest Overweight (x)  4    | .   1   .   .   .   2   4   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   8   8   8   8   10  
  Average Capacity         8    | 6   8   8   8   8   8   9   
  Most Carried             10   | 5   8   8   8   8   8   10  
  Average Carried          7    | 1   3   7   7   7   7   8   
  Final Capacity           10   | 8   8   8   8   8   8   10  
  Final Carried            8    | .   8   8   7   8   8   8   

 Class Distribution 
--------------------
 65% | Mutant
 19% | Tank
 15% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Mutant | -8/Materials
   Tank | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           1251 | 227  159  113  73   43   250  386  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            2310 | .    261  94   209  78   1227 441  
  Parts                    95   | .    13   5    14   2    42   19   
Haulers Intercepted        2    | .    2    .    .    .    .    .    
Recyclers Shooed           2    | .    .    .    .    2    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  49   | .   4   2   .   2   31  10  
  Melee                    20   | .   .   .   .   .   19  1   
  Guns                     14   | .   4   2   .   .   .   8   
  Cannons                  1    | .   .   .   .   .   1   .   
  AOE                      3    | .   .   .   .   2   1   .   
Classes Destroyed          12   | .   2   .   .   .   5   5   
  Worker                   1    | .   .   .   .   .   .   1   
  Tunneler                 1    | .   .   .   .   .   .   1   
  Hauler                   2    | .   2   .   .   .   .   .   
  Operator                 4    | .   .   .   .   .   3   1   
  Watcher                  2    | .   .   .   .   .   1   1   
  Swarmer                  10   | .   .   .   .   .   7   3   
  Grunt                    27   | .   4   2   .   2   19  .   
  Duelist                  1    | .   .   .   .   .   1   .   
  Sentry                   6    | .   .   .   .   .   4   2   
  Hunter                   2    | .   .   .   .   .   .   2   
  Programmer               2    | .   .   .   .   .   .   2   
  Heavy                    1    | .   .   .   .   .   .   1   
Best Kill Streak           8    | .   2   1   .   2   8   3   
  Combat Bots Only         8    | .   2   1   .   2   8   3   
Max Kills in Single Turn   2    | .   1   1   .   2   1   2   
  Gunslinging              1    | .   .   .   .   .   .   1   
  Exploded                 2    | .   .   .   .   2   1   .   
  Melee                    1    | .   .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               3218 | .    241  179  .    95   1257 1446 
  Core                     644  | .    56   49   .    48   243  248  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         64   | 100  .    .    .    38   55   .    
Volleys Fired              58   | .    18   10   1    1    2    26   
  Largest                  4    | .    2    2    1    1    1    4    
  Hottest                  98   | .    46   46   5    30   55   98   
Shots Fired                129  | .    30   20   1    1    2    75   
  Gun                      126  | .    30   20   .    .    1    75   
  Cannon                   .    | .    .    .    .    .    .    .    
  Launcher                 1    | .    .    .    .    1    .    .    
  Special                  2    | .    .    .    1    .    1    .    
  Kinetic                  125  | .    30   20   .    .    .    75   
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                1    | .    .    .    .    1    .    .    
  Electromagnetic          1    | .    .    .    .    .    1    .    
  Robot Hit Streak         14   | .    14   5    4    5    1    7    
  Robot Miss Streak        3    | .    1    3    .    .    1    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    1    .    .    .    2    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    1    
Shots Hit Robots           200  | .    23   14   15   4    74   70   
  Core Hits                70   | .    12   4    3    4    22   25   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed 10   | .    .    .    .    .    9    1    
  Critical Strikes         11   | .    .    .    .    .    10   1    
    Smash                  10   | .    .    .    .    .    9    1    
    Sever                  1    | .    .    .    .    .    1    .    
Melee Attacks              156  | .    .    .    20   4    103  29   
  Impact                   92   | .    .    .    .    .    73   19   
  Slashing                 64   | .    .    .    20   4    30   10   
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            4    | .    .    .    .    .    3    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        33   | .    .    .    1    .    22   10   
Damage Inflicted           5835 | .    253  200  736  206  2802 1638 
  Guns                     1354 | .    250  200  .    .    .    904  
  Cannons                  .    | .    .    .    .    .    .    .    
  Explosions               110  | .    .    .    .    110  .    .    
  Melee                    4368 | .    .    .    736  96   2802 734  
  Ramming                  3    | .    3    .    .    .    .    .    
  Kinetic                  1354 | .    250  200  .    .    .    904  
  Thermal                  .    | .    .    .    .    .    .    .    
  Explosive                110  | .    .    .    .    110  .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Impact                   2625 | .    .    .    .    .    2135 490  
  Slashing                 1743 | .    .    .    736  96   667  244  
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    .    3    
  Average Corruption       2    | .    .    .    .    .    .    2    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  15   | .    .    .    .    .    .    15   
    Message Errors         3    | .    .    .    .    .    .    3    
    Matter Fused           7    | .    .    .    .    .    .    7    
    Heat Flow Errors       3    | .    .    .    .    .    .    3    
    Parts Rejected         1    | .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            991  | .    .    .    176  9    605  201  
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               9    | .    .    .    .    9    .    .    
  Melee                    982  | .    .    .    176  .    605  201  
Knockbacks                 15   | .    .    .    .    .    14   1    
  Impact                   9    | .    .    .    .    .    8    1    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                6    | .    .    .    .    .    6    .    
Self-Inflicted Damage      1    | .    1    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   1    | .    1    .    .    .    .    .    
Targets Rammed             1    | .    1    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        237  | .    26   138  .    .    25   237  
  Average Temperature      50   | .    8    73   .    .    11   57   
  Received Heat Transfer   942  | .    72   99   .    42   588  141  
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              22   | .    .    .    .    .    17   5    
  Impact Corruptions       34   | .    .    .    .    .    23   11   
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Peak Influence             561  | .   114 84  .   246 561 273 
  Initial                  186  | .   .   44  .   .   95  186 
  Average                  199  | .   44  80  .   137 324 185 
Maximum Alert Level        2    | .   .   .   .   1   2   1   
  Low Security (%)         56   | 100 100 100 .   57  18  63  
  Level 1                  35   | .   .   .   .   42  56  36  
  Level 2                  7    | .   .   .   .   .   24  .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   .   .   1   9   4   
  Investigation            3    | .   .   .   .   1   2   .   
  Extermination            1    | .   .   .   .   .   .   1   
  Reinforcement            6    | .   .   .   .   .   3   3   
  Assault                  1    | .   .   .   .   .   1   .   
  Garrison                 3    | .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Distress Signals           4    | .   .   .   .   .   3   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              81   | .   6   1   .   6   49  19  
  Peak Tracking Total      8    | .   2   1   .   5   8   5   
  Tactical Retreats        6    | .   .   .   .   1   4   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Traps Triggered            3    | .   .   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac 
Machines Disabled          1    | .   .   .   .   1   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Machines Accessed          12   | .   2   .   2   1   3   4   
  Terminals                6    | .   2   .   .   .   2   2   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   
  Scanalyzers              1    | .   .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                34   | .   6   .   4   1   15  8   
  Successful               22   | .   4   .   4   1   10  3   
  Failed                   12   | .   2   .   .   .   5   5   
    Catastrophic           1    | .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                19   | .   6   .   .   .   9   4   
  Fabricators              2    | .   .   .   .   .   .   2   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   2   
  Scanalyzers              6    | .   .   .   .   .   6   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             14   | .   4   .   4   1   4   1   
  Record                   4    | .   .   .   4   .   .   .   
  Prototype ID Bank        1    | .   .   .   .   .   1   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   .   .   1   .   
  Zone Layout              2    | .   2   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   
  Report Inventory         1    | .   .   .   .   .   .   1   
Scanalyzer                 6    | .   .   .   .   .   6   .   
  Insert Component         3    | .   .   .   .   .   3   .   
  Analyze                  3    | .   .   .   .   .   3   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         7    | .   1   .   .   .   3   3   
  Full Trace Events        1    | .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   3   .   
  Part Schematics Acquired 3    | .   .   .   .   .   3   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   
  Non-combat               1    | .   .   .   .   .   1   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   1   .   
  parse_system             1    | .   .   .   .   .   1   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   3   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac 
Total Allies               3    | .   .   .   3   .   .   .   
  Largest Group            3    | .   .   .   3   3   1   .   
  Highest-Rated Group      37   | .   .   .   37  37  21  .   
  Highest-Rated Ally       21   | .   .   .   21  21  21  .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   10  4   .   
  Total Damage             446  | .   .   .   .   365 81  .   
  Kills                    7    | .   .   .   .   7   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               3072 | 39   326  165  510  121  814  1097 
Spaces Moved               2335 | 36   282  214  615  121  460  607  
  Core                     17   | 12   .    .    .    .    4    1    
  Treads                   .    | .    .    .    .    .    .    .    
  Legs                     838  | .    .    .    .    .    232  606  
  Wheels                   100  | 24   76   .    .    .    .    .    
  Hover                    1380 | .    206  214  615  121  224  .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   56   56   56   56   52   110  
  Average Speed            91   | 76   69   56   56   56   103  150  
  Slowest Speed            270  | 90   116  56   56   56   150  270  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       37   | 3    46   37   92   26   42   16   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          11   | .    .    .    .    11   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    
  AOE                      11   | .    .    .    .    11   .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Total                      3022 | 46  386 241 748 168 708 725 
  Wait                     316  | .   54  13  69  34  122 24  
  Move                     2329 | 35  281 213 614 120 459 607 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  52   | 5   15  1   3   3   15  10  
  Fast Attach              13   | 1   2   1   .   1   4   4   
  Attach                   32   | 5   4   .   1   .   16  6   
  Detach                   5    | .   2   .   .   .   2   1   
  Swap                     25   | .   3   2   5   2   7   6   
  Drop                     36   | .   6   1   6   3   8   12  
  Fire                     58   | .   18  10  1   1   2   26  
  Melee                    115  | .   .   .   19  4   73  19  
  Ram                      1    | .   1   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            10   | .   .   .   .   .   .   10  
  Rewire                   30   | .   .   .   30  .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [*Mat] / [*Min])
-10/Mines
-10/Exiles (discovered 2 exits: *Min x2)
-9/Mines
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 16)
   40 | -11/Scrapyard | Entered Materials
  191 | -10/Materials | Discovered new exit (range 15)
  309 | -10/Materials | Build established: Mutant
  328 | -10/Materials | Discovered new exit (range 17)
  366 | -10/Materials | Entered Mines
  527 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  527 | -10/Mines     | Discovered new exit (range 5)
  531 | -10/Mines     | Entered Exiles
  531 | -10/Exiles    | Found Exiles lab destroyed
  907 | -10/Exiles    | Discovered new exit (range 15)
  969 | -10/Exiles    | Learned location of Zion (-6)
  992 | -10/Exiles    | Discovered new exit (range 14)
 1041 | -10/Exiles    | Entered Mines
 1041 | -9/Mines      | Accompanied by 3 allies
 1043 | -9/Mines      | Met a Derelict shopkeep closing up shop
 1070 | -9/Mines      | Met a Derelict bent on vengeance
 1083 | -9/Mines      | Core integrity fell below 50%
 1143 | -9/Mines      | Discovered new exit (range 15)
 1149 | -9/Mines      | Assembled infested the area
 1162 | -9/Mines      | Entered Materials
 1162 | -8/Materials  | Accompanied by 1 ally
 1162 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
 1174 | -8/Materials  | Garrison activated, responded to threat
 1901 | -8/Materials  | Destroyed 8 combat bots
 1909 | -8/Materials  | Lost 6 parts (1p3n1u1w)
 1953 | -8/Materials  | Discovered new exit (range 16)
 1962 | -8/Materials  | First assault squad dispatched
 1976 | -8/Materials  | Entered Factory
 1976 | -7/Factory    | Evolved 2 slots: Power x1, Weapon x1
 2154 | -7/Factory    | Build established: Scavenger-Mutant
 2741 | -7/Factory    | Build established: Tank
 3073 | -7/Factory    | Self-destructed

 Last Messages 
---------------
03053_ Penetrated by Slug.
03053_ Autogun destroyed.
03053_ Knocked back.
03057_ Hvy. Hammer follow-up attack on H-61 Shepherd.
03058_ System corrupted: Heat flow error (+217).
03058_ Penetrated by Slug.
03058_ Enh. Autogun destroyed.
03058_ Aluminum Leg destroyed.
03058_ Knocked back.
03059_ Acquired 4 matter.
03064_ VSS Leg destroyed.
03066_ Mak. Axe follow-up attack on H-61 Shepherd.
03067_ Nuclear Core destroyed.
03068_ Mak. Axe destroyed.
03069_ Destroyed Visual Processing Unit.
03069_ H-61 Shepherd system corrupted by crushing effect.
03069_ Knocked back.
03070_ H-61 Shepherd system terminally corrupted.
03070_ Transmission Jammer fried.
03073_ Hvy. Hammer destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             225
Melee Speed Boost          20
Evasion (%)                55
Defensive Hacking          11

 Item Schematics 
-----------------
           Remote Datajack | -8/Materials | Scanalyzed
             Arc Projector | -8/Materials | Scanalyzed
 Imp. Propulsion Shielding | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              AssemblyCoolantBooster
  Manual?         0
Play Time         00:31:02
  Cumulative      39.9 hours
  Start           2022.03.25 @ 09:40:54
  End             2022.03.25 @ 10:08:10
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          117
  Rogue           117
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             32
Gallery%          45
Achievement%      34
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3e3f5435-58e1-4e68-8238-98e32e22c36e