Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.12 @ 01:05:15 Player: Red Box Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (3) 600 Robots Destroyed (53) 265 Value Destroyed (1320) 1320 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2845 Bonus ------- None Cogmind --------- Core Integrity 281/400 Matter 300/300 Energy 265/265 System Corruption 1% Temperature Cool (69) Movement Walking (260) Ox2 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink High-capacity Storage Unit Light Armor Plating > --- WEAPON (3) ------- Improved Medium Laser Improved Medium Laser Improved Medium Laser > --- INVENTORY (20) --- Improved Ion Engine Heavy Ion Engine Wheel Wheel Wheel Wheel Compact Wheel Improved Heat Sink Large Battery (200) Targeting Computer Hardened Light Armor Plating Improved EM Shotgun Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Shock Bomb Launcher Shock Bomb Launcher Rocket Launcher Hammer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser Improved Medium Laser > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Wheel Wheel Wheel Wheel Compact Wheel Improved Heat Sink Large Battery Light Armor Plating Hardened Light Armor Plating Improved EM Shotgun Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Heavy Particle Cannon Shock Bomb Launcher Shock Bomb Launcher Rocket Launcher Hammer [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Protection Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Assault Rifle Launcher EMP Blaster Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Slots Evolved 2 | . . . 2 Power . | . . . . Propulsion . | . . . . Utility 1 | . . . 1 Weapon 1 | . . . 1 Parts Attached 56 | 7 15 5 29 Power 7 | 1 3 . 3 Engine 7 | 1 3 . 3 Core . | . . . . Reactor . | . . . . Propulsion 10 | 2 1 1 6 Treads . | . . . . Leg 10 | 2 1 1 6 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 10 | 2 2 1 5 Device 3 | 1 1 . 1 Storage 3 | 1 1 1 . Processor . | . . . . Hackware . | . . . . Protection 4 | . . . 4 Artifact . | . . . . Weapon 29 | 2 9 3 15 Energy Gun 11 | . 1 . 10 Energy Cannon . | . . . . Ballistic Gun 10 | 2 4 1 3 Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon 5 | . 3 2 . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . 1 . . Unidentified Prototypes 3 | . . . 3 Parts Lost 12 | . 3 . 9 Power 2 | . 1 . 1 Propulsion 3 | . 1 . 2 Utility 1 | . . . 1 Weapon 6 | . 1 . 5 Highest Loss Streak 3 | . 3 . 3 To Critical Strikes . | . . . . Average Slot Usage (%) 98 | . 97 100 98 Engine 12 | . 13 14 10 Leg 24 | . 26 28 21 Device 13 | . 12 14 13 Storage 12 | . 14 14 11 Protection 4 | . . . 7 Energy Gun 18 | . 1 4 29 Ballistic Gun 8 | . 19 14 2 Special Weapon 3 | . 5 9 . Naked Turns . | . . . . Heaviest Build 60 | 11 21 50 60 Greatest Support 26 | 20 20 20 26 Greatest Overweight (x) 4 | . 2 2 4 Average Overweight (x) 1 | . . 1 2 Largest Inventory Capacity 20 | 8 10 20 20 Average Capacity 16 | 7 9 16 20 Most Carried 20 | 8 10 11 20 Average Carried 14 | 5 9 10 17 Final Capacity 20 | 8 10 20 20 Final Carried 20 | 8 10 11 20 Class Distribution -------------------- 34% | Tank 27% | Scavenger-Mutant 21% | Mutant 9% | Scavenger-Skirmisher 5% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Tank | -9/Materials Resources | -11 -10 -10 -9 ----------- Run | Scr Mat Min Mat Matter Collected 1033 | 286 270 46 431 Remotely . | . . . . Salvage Created 2031 | 101 391 33 1506 Parts 118 | 8 22 3 85 Haulers Intercepted 3 | . . . 3 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Combat Hostiles Destroyed 39 | . 11 2 26 Guns 38 | . 11 2 25 AOE 1 | . . . 1 Classes Destroyed 9 | 2 2 . 5 Builder 1 | . . . 1 Tunneler 2 | 2 . . . Hauler 3 | . . . 3 Recycler 4 | 1 . . 3 Mechanic 1 | . . . 1 Watcher 3 | . . . 3 Swarmer 12 | . 3 2 7 Grunt 17 | . 8 . 9 Sentry 10 | . . . 10 Best Kill Streak 7 | 3 5 2 7 Combat Bots Only 5 | . 5 2 3 Max Kills in Single Turn 2 | 1 2 1 2 Gunslinging 1 | . 1 . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Damage Taken 1784 | . 444 62 1278 Core 193 | . 68 6 119 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 11 | . 11 . . Core Remaining (%) 85 | 100 . 70 . Volleys Fired 145 | 8 44 15 78 Largest 3 | 2 2 2 3 Hottest 180 | 40 100 100 180 Shots Fired 315 | 16 75 17 207 Gun 282 | 16 62 4 200 Cannon . | . . . . Launcher 7 | . . . 7 Special 26 | . 13 13 . Kinetic 101 | 16 59 2 24 Thermal 191 | . 16 15 160 Explosive 3 | . . . 3 Electromagnetic 20 | . . . 20 Robot Hit Streak 9 | 8 9 4 9 Robot Miss Streak 6 | 1 4 1 6 Penetration Max . | . . . . Secondary Targets 3 | . 1 1 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 159 | 10 38 3 108 Core Hits 82 | 6 18 2 56 Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Critical Strikes 8 | . . . 8 Burn 7 | . . . 7 Corrupt 1 | . . . 1 Melee Attacks 1 | . 1 . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks 1 | . 1 . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2548 | 79 463 43 1963 Guns 2310 | 79 463 43 1725 Cannons . | . . . . Explosions 238 | . . . 238 Melee . | . . . . Ramming . | . . . . Kinetic 764 | 79 428 26 231 Thermal 1363 | . 35 17 1311 Explosive 189 | . . . 189 Electromagnetic 232 | . . . 232 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 1 | . . . 1 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 13 | . . . 13 Message Errors 4 | . . . 4 Matter Fused 3 | . . . 3 Heat Flow Errors 2 | . . . 2 Energy Discharges 1 | . . . 1 Data Loss (minor) 2 | . . . 2 Data Loss (major) 1 | . . . 1 Overload Shots . | . . . . Overflow Damage 25 | . . . 25 Projectiles . | . . . . Explosions 25 | . . . 25 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 36 | . . . 36 Shots 2 | . . . 2 Rammed . | . . . . Targets Rammed . | . . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 423 | . 45 102 423 Average Temperature 80 | . 12 40 110 Received Heat Transfer 789 | . 225 . 564 Effects 4 | . . . 4 Shutdowns 1 | . . . 1 Interference 2 | . . . 2 Damage (minor) 1 | . . . 1 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 13 | . . . 13 Heat Transferred 3589 | . 74 37 3478 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Peak Influence 339 | 15 331 177 339 Initial 85 | . 9 85 . Average 153 | 5 99 56 215 Maximum Alert Level 1 | . 1 . 1 Low Security (%) 60 | 100 84 100 36 Level 1 39 | . 15 . 63 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 3 . 4 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 5 | . 2 . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Distress Signals 10 | . 4 . 6 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 83 | . 28 3 52 Peak Tracking Total 7 | . 7 3 7 Tactical Retreats 7 | . 5 . 2 Traps | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Traps Triggered 1 | . 1 . . Indirectly . | . . . . Trap Hack Attempts 21 | . 21 . . Triggered . | . . . . Disarmed 2 | . 2 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -9 ---------- Run | Scr Mat Min Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Machines Accessed 20 | . 9 1 10 Terminals 14 | . 6 1 7 Fabricators . | . . . . Repair Stations 2 | . 1 . 1 Recycling Units 3 | . 2 . 1 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 58 | . 25 5 28 Successful 30 | . 11 2 17 Failed 28 | . 14 3 11 Catastrophic 4 | . 1 . 3 Database Lockouts . | . . . . Manual 39 | . 18 5 16 Terminals 43 | . 17 5 21 Fabricators . | . . . . Repair Stations 5 | . 2 . 3 Recycling Units 8 | . 6 . 2 Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 13 | . 3 2 8 Robot Analysis 8 | . 3 2 3 Prototype ID Bank 2 | . . . 2 Locate Traps 3 | . . . 3 Fabricator Hacks . | . . . . Repair Station Hacks 3 | . 2 . 1 Scan Component 2 | . 1 . 1 Repair 1 | . 1 . . Recycling Unit Hacks 2 | . 1 . 1 Retrieve Components 2 | . 1 . 1 Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks 10 | . 5 . 5 Terminals 7 | . 2 . 5 Assimilate 2 | . . . 2 Botnet 3 | . 1 . 2 Operators 2 | . 1 . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 3 . . Reject 2 | . 2 . . Mask 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 19 | . 8 1 10 Full Trace Events 1 | . . . 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 38 | . 38 . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 20 | . 10 . 10 Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -9 ------------ Run | Scr Mat Min Mat Used RIF Installer . | . . . . Robots Hacked 1 | . 1 . . Non-combat 1 | . 1 . . Combat . | . . . . Robot Hacks Applied 1 | . 1 . . parse_system 1 | . 1 . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -9 -------- Run | Scr Mat Min Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -9 ------- Run | Scr Mat Min Mat Robot Analysis Total 8 | . 3 2 3 Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -9 ------------- Run | Scr Mat Min Mat Turns Passed 6255 | 108 1259 1356 3532 Spaces Moved 2480 | 55 680 579 1166 Core 7 | 7 . . . Treads . | . . . . Legs 2473 | 48 680 579 1166 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 260 Average Speed 211 | 111 128 220 260 Slowest Speed 400 | 120 260 260 400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 70 | 5 98 99 81 Regions Visited 3 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug 24 | . 12 12 . Terrain Destroyed 59 | . 12 13 34 Melee . | . . . . Projectile 25 | . 12 13 . AOE 34 | . . . 34 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -9 --------- Run | Scr Mat Min Mat Total 3161 | 85 964 613 1499 Wait 371 | 8 189 10 164 Move 2477 | 54 679 578 1166 Hop . | . . . . Pick Up 54 | 8 8 3 35 Fast Attach 14 | 7 3 . 4 Attach 12 | . 2 . 10 Detach 2 | . 1 . 1 Swap 30 | . 10 5 15 Drop 34 | . 6 2 26 Fire 145 | 8 44 15 78 Melee 1 | . 1 . . Ram . | . . . . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 21 | . 21 . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: [*Mat x2] / [*Min] / [*Sto x2]) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 109 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 13) 319 | -10/Materials | Build established: Mutant 452 | -10/Materials | Discovered new exit (range 7) 657 | -10/Materials | Discovered new exit (range 7) 881 | -10/Materials | Repaired Imp. Terrain Scanner 888 | -10/Materials | Discovered new exit (range 6) 1270 | -10/Materials | Lost 3 parts (1p1n1w) 1311 | -10/Materials | Discovered new exit (range 8) 1368 | -10/Materials | Entered Mines 1445 | -10/Mines | Learned location of Zion (-7) 1473 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1638 | -10/Mines | Build established: Scavenger-Mutant 1878 | -10/Mines | Discovered new exit (range 6) 2067 | -10/Mines | Discovered new exit (range 16) 2260 | -10/Mines | Learned location of Storage (-9) 2724 | -10/Mines | Entered Materials 2724 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3391 | -9/Materials | Discovered new exit (range 7) 3483 | -9/Materials | Lost 3 parts (1p1n1w) 3669 | -9/Materials | Discovered new exit (range 15) 4047 | -9/Materials | Build established: Scavenger-Tank 4409 | -9/Materials | Build established: Tank 4437 | -9/Materials | Discovered new exit (range 8) 5052 | -9/Materials | Discovered new exit (range 13) 5562 | -9/Materials | Discovered new exit (range 9) 6256 | -9/Materials | Self-destructed Last Messages --------------- 05538_ Dropped Imp. Aluminum Leg. 05539_ Dropped Aluminum Leg. 05540_ Acquired Imp. Aluminum Leg. 05541_ Acquired 20 matter. 05553_ System corrupted: Matter fused (-10). 05562_ EXIT=FOUND 05630_ Identified Imp. EM Shotgun. 05633_ Dropped Imp. EM Shotgun. 05633_ Acquired Targeting Computer. 05695_ Dropped Lgt. Armor Plating. 05695_ Acquired Imp. EM Shotgun. 05848_ TNNER/=BBTO7 FRYXGKGC0L&5 HY:>0 G 05909_ Acquired 40 matter. 05964_ System corrupted: Matter fused (-10). 06008_ Acquired 10 matter. 06253_ O-16 Technician uses terminal to summon reinforcements. 06253_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M009. 06253_ O-16 Technician locks terminal. 06255_ K-01 Serf cleans the Terminal. 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Ion Engine | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TachyonThermoelectricMachine Manual? 0 Play Time 00:33:48 Cumulative 429.8 hours Start 2023.02.12 @ 00:21:11 End 2023.02.12 @ 01:05:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 327 Rogue 327 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 64 Gallery% 73 Achievement% 55 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bdc8be85-6d0a-46da-93df-4d52d228d9c8