Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.08.28 @ 05:08:06 Player: Exp. Geonium Core Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (7) 1400 Robots Destroyed (61) 305 Value Destroyed (2034) 2034 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (506) 506 TOTAL SCORE: 5705 Bonus ------- High Alert Combat Kills 206 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 72/300 Energy 96/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Salvage Targeting Computer Hacking Suite > --- WEAPON (3) ------- Great Maul > --- INVENTORY (5) ---- Light Angular Momentum Engine Datajack Field Lobotomy Kit (5) Plasma Flamer Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- Medium Storage Unit Salvage Targeting Computer Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Light Angular Momentum Engine Large Matter Pod Gauss Cannon Grenade Launcher Mini Grenade Launcher Datajack Field Lobotomy Kit Plasma Flamer Great Maul Katana [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Medium Armor Plating Storage Small Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Medium Armor Plating Weapon Light Assault Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Grenade Launcher Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Slots Evolved 4 | . . . 2 . . . 2 Power . | . . . . . . . . Propulsion 1 | . . . 1 . . . . Utility 2 | . . . . . . . 2 Weapon 1 | . . . 1 . . . . Parts Attached 39 | . 1 4 4 . 1 . 29 Power 3 | . . 1 . . . . 2 Engine 1 | . . 1 . . . . . Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 7 | . . 2 1 . . . 4 Treads 7 | . . 2 1 . . . 4 Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 7 | . . . 1 . 1 . 5 Device . | . . . . . . . . Storage 1 | . . . . . 1 . . Processor 1 | . . . . . . . 1 Hackware 1 | . . . . . . . 1 Protection 4 | . . . 1 . . . 3 Artifact . | . . . . . . . . Weapon 22 | . 1 1 2 . . . 18 Energy Gun . | . . . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 7 | . . 1 1 . . . 5 Ballistic Cannon 6 | . . . . . . . 6 Launcher 6 | . 1 . 1 . . . 4 Special Weapon . | . . . . . . . . Impact Weapon 2 | . . . . . . . 2 Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 14 | . . . . . . . 14 Power 2 | . . . . . . . 2 Propulsion 4 | . . . . . . . 4 Utility 2 | . . . . . . . 2 Weapon 6 | . . . . . . . 6 Highest Loss Streak 9 | . . . . . . . 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 85 85 90 100 100 100 90 Engine 9 | . 14 14 11 11 11 11 4 Core 1 | . . . . . . . 3 Treads 27 | . . 25 29 33 33 33 23 Leg 1 | . 28 2 . . . . . Storage 10 | . 14 14 11 11 11 11 8 Processor 2 | . . . . . . . 6 Hackware 2 | . . . . . . . 9 Protection 7 | . . . 4 11 11 11 8 Ballistic Gun 21 | . 26 26 24 22 22 22 17 Ballistic Cannon 2 | . . . . . . . 6 Launcher 5 | . 1 1 8 11 11 11 . Naked Turns . | . . . . . . . . Heaviest Build 40 | 11 13 13 22 22 27 27 40 Greatest Support 60 | 20 20 40 60 60 60 60 60 Greatest Overweight (x) 1 | . . . . . . . 1 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | . 8 8 8 8 10 10 10 Average Capacity 8 | . 8 8 8 8 8 10 9 Most Carried 10 | . 8 8 6 7 10 10 10 Average Carried 7 | . 7 6 3 6 7 10 9 Final Capacity 10 | 8 8 8 8 8 10 10 5 Final Carried 10 | 6 8 5 6 7 10 10 4 Class Distribution -------------------- 70% | Mutant 21% | Scavenger-Skirmisher 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -9 -9 -8 -8 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Matter Collected 1363 | 200 . 58 134 104 84 . 783 Remotely . | . . . . . . . . Salvage Created 1730 | . . 33 267 36 . 39 1355 Parts 105 | . . 3 27 2 . 8 65 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Combat Hostiles Destroyed 50 | . . . 10 2 . 8 30 Guns 14 | . . . . . . . 14 Cannons 6 | . . . . . . . 6 AOE 29 | . . . 10 2 . 8 9 Classes Destroyed 13 | . . 1 3 . . 2 7 Worker 2 | . . . . . . 1 1 Builder 3 | . . . . . . . 3 Hauler 1 | . . . . . . . 1 Recycler 2 | . . 1 . . . . 1 Operator 2 | . . . 1 . . . 1 Watcher 1 | . . . 1 . . . . Swarmer 8 | . . . . . . 8 . Grunt 32 | . . . 10 2 . . 20 Brawler 1 | . . . . . . . 1 Duelist 2 | . . . . . . . 2 Protector 1 | . . . . . . . 1 Sentry 5 | . . . . . . . 5 Hunter 1 | . . . . . . . 1 Best Kill Streak 15 | . . 1 7 2 . 5 15 Combat Bots Only 12 | . . . 6 2 . 4 12 Max Kills in Single Turn 5 | . . 1 2 1 . 3 5 Gunslinging . | . . . . . . . . Exploded 4 | . . . 2 1 . 2 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Damage Taken 3013 | . . 154 243 33 . 76 2507 Core 659 | . . 44 33 . . 28 554 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 88 | 100 . 82 . . . 84 . Volleys Fired 97 | . 1 . 19 4 . 7 66 Largest 3 | . 1 . 1 1 . 1 3 Hottest 144 | . 30 . 30 30 . 30 144 Shots Fired 202 | . 1 . 19 4 . 7 171 Gun 116 | . . . . . . . 116 Cannon 42 | . . . . . . . 42 Launcher 44 | . 1 . 19 4 . 7 13 Special . | . . . . . . . . Kinetic 158 | . . . . . . . 158 Thermal . | . . . . . . . . Explosive 44 | . 1 . 19 4 . 7 13 Electromagnetic . | . . . . . . . . Robot Hit Streak 14 | . . . 3 3 . 3 14 Robot Miss Streak 5 | . . . 2 2 . 1 5 Penetration Max 1 | . . . . . . . 1 Secondary Targets 2 | . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 121 | . . . 5 2 . 4 110 Core Hits 123 | . . . 21 4 . 16 82 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 2 Critical Strikes 6 | . . . . . . . 6 Destroy 1 | . . . . . . . 1 Blast 4 | . . . . . . . 4 Smash 1 | . . . . . . . 1 Melee Attacks 9 | . . . . . . . 9 Impact 5 | . . . . . . . 5 Slashing 4 | . . . . . . . 4 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5390 | . . 13 834 183 . 541 3819 Guns 1280 | . . . . . . . 1280 Cannons 715 | . . . . . . . 715 Explosions 3276 | . . . 834 183 . 536 1723 Melee 62 | . . . . . . . 62 Ramming 57 | . . 13 . . . 5 39 Kinetic 1995 | . . . . . . . 1995 Thermal . | . . . . . . . . Explosive 3276 | . . . 834 183 . 536 1723 Electromagnetic . | . . . . . . . . Impact 62 | . . . . . . . 62 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 196 | . . . 25 . . 5 166 Projectiles 24 | . . . . . . . 24 Explosions 110 | . . . 25 . . 5 80 Melee 62 | . . . . . . . 62 Knockbacks 13 | . . . . . . . 13 Impact . | . . . . . . . . Kinetic 13 | . . . . . . . 13 Secondary . | . . . . . . . . Self-Inflicted Damage 307 | . . . 21 . . 16 270 Shots 12 | . . . 1 . . 1 10 Rammed 11 | . . 3 . . . 1 7 Targets Rammed 12 | . . 4 . . . 1 7 Kicked . | . . . . . . . . Crushed 1 | . . 1 . . . . . Highest Temperature 326 | . . 9 1 1 . . 326 Average Temperature 91 | . . 9 1 1 . . 93 Received Heat Transfer 1266 | . . 105 72 18 . . 1071 Effects 2 | . . . . . . . 2 Energy Bleed 1 | . . . . . . . 1 Interference 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted . | . . . . . . . . Heat Transferred . | . . . . . . . . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Peak Influence 741 | . 21 52 602 304 . 290 741 Initial 234 | . . 7 20 234 . . 113 Average 254 | . 2 27 331 267 . 180 369 Maximum Alert Level 3 | . . . 2 1 . 1 3 Low Security (%) 41 | . 100 100 30 3 . 92 17 Level 1 37 | . . . 27 96 . 7 42 Level 2 19 | . . . 42 . . . 37 Level 3 . | . . . . . . . 2 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . . 4 . . 1 5 Investigation 3 | . . . 2 . . . 1 Extermination . | . . . . . . . . Reinforcement 5 | . . . 2 . . 1 2 Assault 2 | . . . . . . . 2 Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 3 | . . . . . . 1 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Distress Signals 10 | . . . 1 . . . 9 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 82 | . . 2 16 3 . 8 53 Peak Tracking Total 15 | . . 2 5 3 . 4 15 Tactical Retreats 5 | . . . 1 . . . 4 Traps | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused 5 | . . 3 2 . . . . Traps Extracted . | . . . . . . . . Installed 5 | . . 3 2 . . . . Triggered 6 | . . 4 2 . . . . Most Traps Carried 5 | . . 5 2 . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Disabled 8 | . . . 1 . . 5 2 Max in Single Turn 2 | . . . 1 . . 2 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Machines Accessed 12 | . 3 . 2 . 2 . 5 Terminals 10 | . 3 . 2 . . . 5 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 30 | . 7 . 8 . 2 . 13 Successful 14 | . 5 . 3 . 2 . 4 Failed 16 | . 2 . 5 . . . 9 Catastrophic 3 | . . . 1 . . . 2 Database Lockouts . | . . . . . . . . Manual 20 | . 7 . 5 . 1 . 7 Terminals 28 | . 7 . 8 . . . 13 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 9 | . 3 . 1 . 2 . 3 Record 1 | . . . . . 1 . . Robot Analysis 3 | . 2 . . . . . 1 Branch Access Points 2 | . 1 . 1 . . . . Zone Layout 2 | . . . . . . . 2 EX-Prototype ID Bank 1 | . . . . . 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 5 | . 2 . 2 . . . 1 Terminals 5 | . 2 . 2 . . . 1 Botnet 4 | . 1 . 2 . . . 1 Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . 1 Used . | . . . . . . . . Hacking Detections 8 | . 1 . 2 . . . 5 Full Trace Events 3 | . . . 2 . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -------- Run | Scr Mat Min Mat Min Exi Min Mat Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 ------- Run | Scr Mat Min Mat Min Exi Min Mat Robot Analysis Total 3 | . 2 . . . . . 1 Derelict Logs Recovered 2 | . . 1 . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Turns Passed 2841 | . 106 389 265 414 483 245 939 Spaces Moved 1544 | 1 84 236 135 254 300 144 390 Core 67 | . . . . . . . 67 Treads 1365 | . . 209 135 254 300 144 323 Legs 112 | 1 84 27 . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 120 120 120 160 160 160 160 50 Average Speed 152 | 120 120 155 160 160 160 160 141 Slowest Speed 160 | 120 120 160 160 160 160 160 160 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 39 | 2 23 59 23 49 69 43 46 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . . Known Exits Taken 2 | . 1 . 1 . . . . Unknown Exits Taken 5 | 1 . 1 . 1 1 1 . Scrap Searched 2 | . . . . 2 . . . Spaces Dug 40 | . 7 . 18 . . 8 7 Terrain Destroyed 290 | . 7 . 111 11 . 35 126 Melee 7 | . . . . . . . 7 Projectile 23 | . . . . . . . 23 AOE 260 | . 7 . 111 11 . 35 96 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 --------- Run | Scr Mat Min Mat Min Exi Min Mat Total 1851 | . 87 259 165 258 304 151 627 Wait 101 | . . . . . . . 101 Move 1537 | . 83 235 134 253 299 143 390 Hop . | . . . . . . . . Pick Up 23 | . 2 5 4 1 3 . 8 Fast Attach 12 | . . . 2 . . . 10 Attach 12 | . . 3 1 . . . 8 Detach . | . . . . . . . . Swap 15 | . 1 1 1 . 1 . 11 Drop 28 | . . 8 2 . 1 . 17 Fire 97 | . 1 . 19 4 . 7 66 Melee 9 | . . . . . . . 9 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 12 | . . 4 . . . 1 7 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 5 | . . 3 2 . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: [*Fac] / *Sto) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 35 | -10/Materials | Identified exit to Mines 107 | -10/Materials | Entered Mines 139 | -10/Mines | Found a hidden stash of uninstalled traps 330 | -10/Mines | Build established: Mutant 353 | -10/Mines | Discovered new exit (range 8) 480 | -10/Mines | Discovered new exit (range 7) 496 | -10/Mines | Entered Materials 496 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 521 | -9/Materials | Identified exit to Mines 707 | -9/Materials | Discovered new exit (range 10) 761 | -9/Materials | Entered Mines 814 | -9/Mines | Met a Derelict bent on vengeance 992 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1166 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1166 | -9/Mines | Discovered new exit (range 5) 1175 | -9/Mines | Entered Exiles 1199 | -9/Exiles | Discovered new exit (range 15) 1215 | -9/Exiles | Met 8R-AWN 1241 | -9/Exiles | Met EX-HEX 1284 | -9/Exiles | Met EX-BIN 1307 | -9/Exiles | Aligned with FarCom system 1308 | -9/Exiles | Given EX-Vault access code 1348 | -9/Exiles | Opened EX-Vault 1359 | -9/Exiles | Found Field Lobotomy Kit 1396 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1508 | -9/Exiles | Met EX-DEC 1556 | -9/Exiles | Learned location of Zion (-6) 1646 | -9/Exiles | Discovered new exit (range 10) 1658 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 1658 | -9/Exiles | Entered Mines 1884 | -8/Mines | Discovered new exit (range 10) 1903 | -8/Mines | Entered Materials 1903 | -8/Materials | Evolved 2 slots: Utility x2 1904 | -8/Materials | Identified exit to Storage 2384 | -8/Materials | Build established: Scavenger-Skirmisher 2451 | -8/Materials | Discovered new exit (range 8) 2703 | -8/Materials | First assault squad dispatched 2758 | -8/Materials | Core integrity fell below 50% 2771 | -8/Materials | Core integrity fell below 20% 2794 | -8/Materials | Destroyed 12 combat bots 2814 | -8/Materials | Lost 9 parts (1p2n1u5w) 2842 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02791_ Gauss Cannon temporarily disabled. 02791_ U-05 Engineer lays Concrete. 02791_ K-01 Serf collects debris. 02791_ U-05 Engineer lays Concrete. 02792_ U-05 Engineer builds a Wall. 02792_ Dropped Med. Storage Unit. 02792_ U-05 Engineer lays Concrete. 02793_ K-01 Serf collects debris. 02793_ U-05 Engineer builds a Wall. 02793_ U-05 Engineer lays Concrete. 02793_ Dropped Gauss Cannon. 02793_ U-05 Engineer lays Concrete. 02796_ K-01 Serf collects debris. 02825_ Connecting with Terminal... >>Layout(Zone) Retrieving Zone 8J layout... Downloaded map data. 02827_ K-01 Serf collects debris. 02831_ Katana destroyed. 02839_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | #??# #?????????# #??????????????? | | #??# ######????# #??????????????? | | #??# ###### #??????????????? | | #??# + #??????????????? | | #??# ######+####### #??????????????? | | #??# #?# #?# #??????????????? | | #??#####?# " ] #?#####??????????????? | | ?????????# T #????????????????????? | | ?????????# " #????????????????????? | | ?????????# /#????????????????????? | | ?????????#! """ #????????????????????? | | ?????????# """ ##???????????????????? | | ?????????# """ "#???????????????????? | | ?????????# ##???????????????????? | | ?????????#######+##????????????????????? | | ???????????????# #???????????#+#???????? | | ???????????????# #??????????? ???????? | | #####??????????# ########### #?????? | | [[#??????????# +?????? | | [[#??????????# ##/###### #?????? | | **#??????????# # Y #?? ???????? | | [**#??????????# #g !% #??# #???????? | | [ [#??????????# # ! #??# #???????? | | [ #????####### # ! #??# #???????? | | #####????# # #??# #???????? | | #????????# # [ @#### #???????? | | ########## g#######;###+##??????? | | / ! #??????? | | ########## #####+####### #??????? | | ?????????# #]! #?# """" #??????? | | ????????## #]! #?#w"""" #??????? | | ???????### #!! #?# """" #??????? | | ??????## # #?# #??????? | | ??????# # ############+#####??????? | | ????### #=!] ## ??????????? | | ##########* % ??????????? | | % % ??????????? | | %% " ######?????????????? | | % = #??????????????????? | | ######## "**! = #??????????????????? | | %# #!%* %% #?????????????????? | | %#####% #?????????????????? | | % ! % ##?????????????????? | | % !##### [% #??????????????????? | | *## #### ### ??????????????????? | | ## ###?##?? # "#?????????????????? | | ## ##???????" # #??????????????????? | | ##%##??????? + #??????????????????? | | ## ##???????? ?? ??????????????????? | | ?# ##???????? ???? ?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FieldDeuteriumCharge Manual? 0 Play Time 00:22:11 Cumulative 312.0 hours Start 2022.08.28 @ 04:35:35 End 2022.08.28 @ 05:08:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 358 Rogue 358 Adventurer 0 Explorer 0 Win Type - Total 11 Types 8/0/2/1/0/0/0/0/0 Lore% 75 Gallery% 88 Achievement% 76 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5e5e0e7d-8065-460a-a10d-71e58e137787