Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.03 @ 20:55:44 Player: Scared Dad Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (103) 515 Value Destroyed (3601) 3601 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (596) 596 TOTAL SCORE: 8792 Bonus ------- High Alert Combat Kills 402 Follower Combat Kills 421 Friendly Fire -227 Cogmind --------- Core Integrity 651/850 Matter 38/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Flying (35) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Improved VTOL Module > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Micro Nuclear Core Cold Fusion Reactor Hardened Heavy Armor Plating Improved Hardlight Generator Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Improved Weapon Shielding Hardened Heavy Armor Plating Hacking Suite > --- WEAPON ----------- Gauss Rifle Dirty Datajack Dirty Datajack > --- INVENTORY -------- Improved VTOL Module Improved VTOL Module Improved VTOL Module Advanced Weight Redist. System Hardened Heavy Armor Plating Flak Gun Flak Gun [Rating: 50] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Hover Unit Airjet Flight Unit Improved VTOL Module Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Hardened Heavy Armor Plating Weapon Flak Gun Energy Gun Improved Medium Laser Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Impact Weapon Shock Maul Special Melee Weapon Dirty Datajack Build | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Fac Slots Evolved 8 | . . . 2 2 . 2 . . 2 Power 1 | . . . . . . 1 . . . Propulsion 2 | . . . . 1 . . . . 1 Utility 4 | . . . 2 . . 1 . . 1 Weapon 1 | . . . . 1 . . . . . Parts Attached 158 | 7 16 10 21 23 44 12 7 8 10 Power 17 | 1 2 2 3 1 4 2 . . 2 Engine 12 | 1 2 1 3 1 2 2 . . . Core 4 | . . 1 . . 2 . . . 1 Reactor 1 | . . . . . . . . . 1 Propulsion 36 | 4 4 2 4 7 9 . . 4 2 Treads 6 | 2 2 . . . 2 . . . . Leg 15 | . . . 4 6 3 . . 1 1 Wheel 2 | 2 . . . . . . . . . Hover 1 | . . . . . 1 . . . . Flight 12 | . 2 2 . 1 3 . . 3 1 Utility 49 | . 4 4 6 8 14 6 1 2 4 Device 21 | . 2 3 . 4 8 1 . 1 2 Storage 7 | . 1 1 1 . 1 3 . . . Processor 3 | . 1 . . 2 . . . . . Hackware 2 | . . . . . 1 . . . 1 Protection 16 | . . . 5 2 4 2 1 1 1 Artifact . | . . . . . . . . . . Weapon 56 | 2 6 2 8 7 17 4 6 2 2 Energy Gun 8 | . 2 . 3 1 . . . . 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 38 | 2 4 2 5 6 11 4 3 1 . Ballistic Cannon 3 | . . . . . 3 . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . . 3 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . 3 1 . Unidentified Prototypes 7 | . 2 . . 1 2 . . . 2 Parts Lost 45 | . . 4 3 7 12 . 1 11 7 Power 8 | . . 1 1 1 2 . 1 1 1 Propulsion 14 | . . 3 1 . 4 . . 3 3 Utility 13 | . . . 1 4 2 . . 4 2 Weapon 10 | . . . . 2 4 . . 3 1 Highest Loss Streak 10 | . . 2 1 4 7 . 1 10 7 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 87 | . 96 94 95 93 88 91 85 32 43 Engine 7 | . 14 5 10 8 4 7 7 1 . Core 3 | . . 7 . . 2 7 6 . 3 Treads 5 | . 28 . . . 6 . . . . Leg 15 | . . . 20 25 11 23 23 5 2 Flight 2 | . . 25 . . 1 . . 6 22 Device 9 | . 5 24 22 13 11 6 . . 3 Storage 7 | . 13 2 8 9 7 7 7 2 . Processor 2 | . 5 . . 4 4 . . . . Hackware 2 | . . . . . 1 7 7 1 5 Protection 6 | . . . 12 6 8 7 8 3 1 Energy Gun 4 | . 14 . 4 7 2 . . . 1 Ballistic Gun 17 | . 13 26 16 18 16 18 21 9 . Ballistic Cannon 1 | . . . . . 4 4 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 56 | 5 19 16 22 28 31 56 52 49 27 Greatest Support 51 | 40 40 16 31 51 51 45 45 45 30 Greatest Overweight (x) 3 | . . . . 1 3 1 1 1 2 Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 25 | 5 8 8 8 8 8 25 8 8 5 Average Capacity 7 | 5 7 5 7 8 7 8 8 5 5 Most Carried 8 | 5 8 8 8 8 8 8 8 8 5 Average Carried 6 | 3 6 5 5 7 6 7 7 5 4 Final Capacity 8 | 5 8 5 8 8 8 8 8 5 5 Final Carried 8 | 5 8 5 7 7 7 8 8 4 5 Class Distribution -------------------- 38% | Scavenger-Tank 32% | Mutant 6% | Scavenger-Mutant 5% | Commander-Tank 5% | Gunner 4% | Scavenger-Gunner 4% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Mutant | -7/Lower Caves Sprinter | -6/Factory Resources | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ----------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Fac Matter Collected 3601 | 214 272 230 349 603 1293 386 90 164 . Remotely . | . . . . . . . . . . Salvage Created 4161 | . 419 111 492 728 1889 280 65 177 . Parts 187 | . 17 3 32 35 73 16 2 9 . Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 4 | . . . . . 3 1 . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 2 8 . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Fac Combat Hostiles Destroyed 92 | . 12 4 11 16 35 4 3 7 . Melee 2 | . . . . . 2 . . . . Guns 76 | . 11 4 11 15 23 3 3 6 . Cannons 10 | . . . . . 9 1 . . . AOE 2 | . . . . . 1 . . 1 . Classes Destroyed 11 | . 2 1 2 2 4 . . . . Worker 6 | . . . . 1 3 2 . . . Hauler 1 | . . . . . 1 . . . . Recycler 3 | . . . . 1 1 1 . . . Operator 1 | . . . . . 1 . . . . Watcher 1 | . . . . . 1 . . . . Swarmer 18 | . 3 . 2 6 . . 3 4 . Grunt 46 | . 9 2 4 4 23 1 . 3 . Brawler 4 | . . . 1 1 2 . . . . Duelist 1 | . . . . . 1 . . . . Sentry 22 | . . . 4 5 10 3 . . . Assembled 2 | . . 2 . . . . . . . Best Kill Streak 12 | . 4 2 3 6 12 2 2 6 . Combat Bots Only 6 | . 4 2 3 4 6 1 2 6 . Max Kills in Single Turn 2 | . 1 1 1 2 2 2 1 1 . Gunslinging 1 | . . . . . 1 . . . . Exploded 1 | . . . . . 1 . . 1 . Melee 1 | . . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Fac Damage Taken 8151 | . 558 418 715 1166 2231 557 710 998 798 Core 1209 | . 104 48 101 109 341 52 78 177 199 Absorbed by Shields 113 | . . . . . . . . . 113 Redirected to Shielding 188 | . . . 9 . 64 10 46 59 . Regen/Repaired (Parts) 189 | . . . . 112 77 . . . . Core Remaining (%) 57 | 100 . 39 74 . 18 . . 56 . Volleys Fired 267 | . 33 14 34 61 77 13 9 19 7 Largest 3 | . 2 2 2 3 3 3 3 3 1 Hottest 116 | . 112 46 79 102 113 116 84 84 70 Shots Fired 671 | . 67 29 68 155 234 39 27 45 7 Gun 641 | . 67 29 68 155 210 33 27 45 7 Cannon 30 | . . . . . 24 6 . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 573 | . 39 29 58 119 217 39 27 45 . Thermal 98 | . 28 . 10 36 17 . . . 7 Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 16 | . 10 9 10 16 12 7 4 5 1 Robot Miss Streak 14 | . 3 4 5 3 6 7 9 14 3 Penetration Max 1 | . . . . . . 1 . . . Secondary Targets 9 | . 1 . . 2 3 . 1 2 . Max Gunslinging Chain 1 | . 1 . . 1 1 . 1 1 . Shots Hit Robots 466 | . 49 19 40 107 161 36 20 32 2 Core Hits 254 | . 23 11 19 34 98 33 9 27 . Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 5 | . . . . . 5 . . . . Critical Strikes 17 | . 3 . 3 5 5 . 1 . . Burn 11 | . 3 . 3 5 . . . . . Destroy 2 | . . . . . 1 . 1 . . Smash 4 | . . . . . 4 . . . . Melee Attacks 8 | . . . . . 6 . . 2 . Impact 6 | . . . . . 6 . . . . Slashing . | . . . . . . . . . . Piercing 2 | . . . . . . . . 2 . Sneak Attacks 3 | . . . . . 3 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 7994 | . 616 315 676 1598 3435 603 180 528 43 Guns 6881 | . 615 315 667 1582 2441 514 180 524 43 Cannons 442 | . . . . . 353 89 . . . Explosions 136 | . . . . . 136 . . . . Melee 509 | . . . . . 505 . . 4 . Ramming 26 | . 1 . 9 16 . . . . . Kinetic 6135 | . 237 315 567 1089 2620 603 180 524 . Thermal 1188 | . 378 . 100 493 174 . . . 43 Explosive 136 | . . . . . 136 . . . . Electromagnetic . | . . . . . . . . . . Impact 505 | . . . . . 505 . . . . Slashing . | . . . . . . . . . . Piercing 4 | . . . . . . . . 4 . Highest Corruption 6 | . 5 6 . 3 4 1 1 2 . Average Corruption 2 | . 3 5 . 3 3 1 1 1 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 76 | . 12 6 . 10 36 6 4 2 . Message Errors 16 | . 1 1 . 3 9 2 . . . Matter Fused 19 | . 6 2 . 2 4 2 1 2 . Heat Flow Errors 7 | . . 1 . 1 4 1 . . . Energy Discharges 9 | . 1 . . . 5 . 3 . . Parts Rejected 1 | . . . . 1 . . . . . Parts Fused 2 | . . . . . 2 . . . . Data Loss (minor) 9 | . 1 1 . 1 6 . . . . Data Loss (major) 2 | . . . . . 1 1 . . . Misfires 7 | . 2 1 . 1 3 . . . . Alerts 2 | . . . . . 2 . . . . Weapon Failures 2 | . 1 . . 1 . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 386 | . . . . . 386 . . . . Projectiles . | . . . . . . . . . . Explosions 5 | . . . . . 5 . . . . Melee 381 | . . . . . 381 . . . . Knockbacks 13 | . . . . . 12 1 . . . Impact 1 | . . . . . 1 . . . . Kinetic 11 | . . . . . 10 1 . . . Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 136 | . . . . . 136 . . . . Shots 2 | . . . . . 2 . . . . Rammed 1 | . 1 . . . . . . . . Targets Rammed 8 | . 1 . 3 4 . . . . . Kicked 7 | . . . 3 4 . . . . . Crushed . | . . . . . . . . . . Highest Temperature 464 | . 260 190 165 464 357 221 201 151 286 Average Temperature 95 | . 116 65 53 140 87 45 119 84 82 Received Heat Transfer 2680 | . 267 63 204 405 1116 195 48 171 211 Effects 8 | . . . . 5 1 . . . 2 Shutdowns 1 | . . . . 1 . . . . . Energy Bleed 2 | . . . . 2 . . . . . Interference 2 | . . . . . . . . . 2 Matter Decay 1 | . . . . 1 . . . . . Short Circuit 2 | . . . . 1 1 . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . 3 . . . . Impact Corruptions 8 | . . . . . 8 . . . . Robots Melted 2 | . 1 . . 1 . . . . . Combat Hostiles 2 | . 1 . . 1 . . . . . Parts Melted 12 | . 6 . 2 3 1 . . . . Heat Transferred 3441 | . 1036 . 444 1443 444 . . . 74 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Fac Peak Influence 768 | . 316 189 422 322 768 545 . . 360 Initial 349 | . . 63 69 108 135 349 . . 135 Average 297 | . 141 123 257 175 501 399 . . 192 Maximum Alert Level 3 | . 1 . 2 1 3 2 . . 1 Low Security (%) 38 | 100 82 100 14 62 10 . . . 66 Level 1 34 | . 17 . 83 37 15 55 . . 33 Level 2 22 | . . . 2 . 55 44 . . . Level 3 4 | . . . . . 17 . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 15 | . 2 . . . 8 4 . . 1 Investigation 3 | . . . . . 1 1 . . 1 Extermination 2 | . . . . . . 2 . . . Reinforcement 6 | . 2 . . . 3 1 . . . Assault 1 | . . . . . 1 . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Fac Distress Signals 11 | . 1 . . 4 6 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 190 | . 26 16 16 29 51 18 5 15 14 Peak Tracking Total 9 | . 6 6 4 6 9 4 4 5 9 Tactical Retreats 17 | . 1 2 1 3 3 . 2 3 2 Traps | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Fac Traps Triggered 9 | . 4 . . . 1 1 . . 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . Machines | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ---------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Fac Machines Disabled 4 | . . . . 1 3 . . . . Max in Single Turn 1 | . . . . 1 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Fac Machines Accessed 43 | . 8 . 5 5 13 10 1 . 1 Terminals 33 | . 6 . 4 4 9 9 . . 1 Fabricators . | . . . . . . . . . . Repair Stations 4 | . 1 . . 1 2 . . . . Recycling Units 3 | . 1 . . . 1 1 . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 123 | . 28 . 13 14 40 25 1 . 2 Successful 73 | . 23 . 5 10 21 13 1 . . Failed 50 | . 5 . 8 4 19 12 . . 2 Catastrophic 5 | . . . 1 1 1 2 . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . . . . . 2 1 . . . Terminals 99 | . 24 . 11 12 26 24 . . 2 Fabricators . | . . . . . . . . . . Repair Stations 13 | . 2 . . 2 9 . . . . Recycling Units 5 | . 2 . . . 2 1 . . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access 3 | . . . . . 3 . . . . Terminal Hacks 61 | . 21 . 4 8 15 12 1 . . Record 13 | . 6 . . 3 1 3 . . . Prototype ID Bank 4 | . 1 . 1 . 1 1 . . . Open Door 6 | . . . . . 5 . 1 . . Open DSF 1 | . . . . . . 1 . . . Branch Access Points 3 | . 1 . . 1 . 1 . . . Emergency Access Points 3 | . 1 . . . . 2 . . . Terminal Index 1 | . . . 1 . . . . . . Alert Level 1 | . 1 . . . . . . . . Locate Traps 5 | . 1 . . 1 2 1 . . . Dispatch Records 4 | . 2 . . 1 1 . . . . Security Status 1 | . 1 . . . . . . . . Surveillance Status 1 | . 1 . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . Reinforcement Status 1 | . . . . . 1 . . . . Hauler Manifests 4 | . 1 . 1 1 1 . . . . Zone Layout 11 | . 3 . 1 1 3 3 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 7 | . . . . 2 5 . . . . Scan Component 4 | . . . . 1 3 . . . . Repair 3 | . . . . 1 2 . . . . Recycling Unit Hacks 4 | . 2 . . . 1 1 . . . Process 1 | . 1 . . . . . . . . Report Inventory 2 | . 1 . . . . 1 . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer 1 | . . . 1 . . . . . . Insert Component 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 37 | . 7 . 5 5 10 9 . . 1 Full Trace Events 3 | . . . . . 1 1 . . 1 Feedback Events 1 | . . . . . . 1 . . . Corruption 1 | . . . . . . 1 . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . 1 2 . . . . Time 136 | . . . . 38 98 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 127 | . 127 . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 1 | . . . . . 1 . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------------ Run | Jun Mat Min Mat Mat Sto Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 -------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Fac Total Allies 10 | . . . . . 10 . . . . Largest Group 10 | . . . . . 10 9 1 . . Highest-Rated Group 173 | . . . . . 173 157 16 . . Highest-Rated Ally 29 | . . . . . 29 29 16 . . Total Orders 2 | . . . . . 2 . . . . FOLLOW 1 | . . . . . 1 . . . . EXPLORE 1 | . . . . . 1 . . . . Ally Attacks 108 | . . . . . 6 102 . . . Total Damage 1346 | . . . . . 83 1263 . . . Kills 12 | . . . . . . 12 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . 1 . . Drone Launches 4 | . . . . . 4 . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 ------------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Fac Turns Passed 7087 | 70 994 300 550 1088 1365 1277 931 270 242 Spaces Moved 4784 | 45 501 560 319 530 760 658 469 383 559 Core 157 | 11 . . . . 136 . . 10 . Treads 745 | 19 501 . . . 225 . . . . Legs 2299 | . . . 287 530 314 658 469 41 . Wheels 15 | 15 . . . . . . . . . Hover . | . . . . . . . . . . Flight 1568 | . . 560 32 . 85 . . 332 559 Fastest Speed 27 | 50 160 37 40 120 35 120 190 32 27 Average Speed 114 | 109 160 37 111 137 118 179 190 47 33 Slowest Speed 200 | 160 160 40 120 190 200 190 190 190 45 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 18 | . . 11 . . 1 . . 2 4 Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 3 84 71 39 49 77 20 58 44 12 Regions Visited 9 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 5 | . 1 1 . 1 1 1 . . . Unknown Exits Taken 4 | 1 . . 1 . . . 1 1 . Scrap Searched 3 | . . 1 . . . . 2 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 35 | . . . . . 32 . 1 2 . Melee . | . . . . . . . . . . Projectile 3 | . . . . . . . 1 2 . AOE 32 | . . . . . 32 . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 -7 -6 --------- Run | Jun Mat Min Mat Mat Sto Fac Low Low Fac Total 5922 | 66 635 617 446 791 1113 728 487 434 605 Wait 406 | 1 51 23 35 114 157 8 . 14 3 Move 4740 | 44 500 537 318 529 757 657 468 378 552 Hop 17 | . . 11 . . 1 . . 2 3 Pick Up 166 | 12 19 10 21 35 36 19 2 4 8 Fast Attach . | . . . . . . . . . . Attach 100 | 5 3 8 14 13 35 3 2 8 9 Detach 26 | . 1 1 2 1 11 1 . 5 4 Swap 58 | 2 13 2 7 10 9 9 5 . 1 Drop 108 | 2 14 11 12 24 22 18 1 2 2 Fire 267 | . 33 14 34 61 77 13 9 19 7 Melee 8 | . . . . . 6 . . 2 . Ram . | . . . . . . . . . . Kick 7 | . . . 3 4 . . . . . Crush 1 | . 1 . . . . . . . . Escape Stasis 16 | . . . . . . . . . 16 Rewire 2 | . . . . . 2 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [Min]) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 21 | -11/Junkyard | Discovered new exit (range 15) 71 | -11/Junkyard | Entered Materials 311 | -10/Materials | Build established: Mutant 504 | -10/Materials | Discovered new exit (range 15) 522 | -10/Materials | Identified exit to Mines 635 | -10/Materials | Discovered new exit (range 15) 680 | -10/Materials | Identified exit to Materials 1065 | -10/Materials | Entered Mines 1098 | -10/Mines | Learned Materials emergency access door positions 1099 | -10/Mines | Discovered exit to Materials (range 8) 1129 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1158 | -10/Mines | Discovered exit to Materials (range 7) 1189 | -10/Mines | Assembled infested the area 1334 | -10/Mines | Core integrity fell below 50% 1365 | -10/Mines | Entered Materials 1365 | -9/Materials | Evolved 2 slots: Utility x2 1648 | -9/Materials | Discovered new exit (range 18) 1881 | -9/Materials | Discovered new exit (range 16) 1915 | -9/Materials | Entered another Materials area 1915 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1915 | -8/Materials | Discovered new exit (range 8) 2323 | -8/Materials | Discovered new exit (range 5) 2327 | -8/Materials | Identified exit to Factory 2629 | -8/Materials | Lost 4 parts (1p2u1w) 2849 | -8/Materials | Repaired Titanium Leg 2907 | -8/Materials | Identified exit to Storage 3003 | -8/Materials | Entered Storage 3004 | -8/Storage | Identified exit to Recycling 3006 | -8/Storage | Build established: Scavenger-Gunner 3068 | -8/Storage | Repaired Imp. Heat Sink 3311 | -8/Storage | Build established: Gunner 3360 | -8/Storage | Core integrity fell below 50% 3426 | -8/Storage | Lost 7 parts (1p3n3w) 3591 | -8/Storage | Repaired Imp. VTOL Module? 3946 | -8/Storage | Build established: Scavenger-Tank 4203 | -8/Storage | First assault squad dispatched 4265 | -8/Storage | Core integrity fell below 20% 4293 | -8/Storage | Discovered exit to Factory (range 16) 4303 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 4368 | -8/Storage | Entered Factory 4368 | -7/Factory | Accompanied by 9 allies 4368 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4429 | -7/Factory | Discovered new exit (range 12) 4572 | -7/Factory | Build established: Commander-Tank 4625 | -7/Factory | Discovered new exit (range 16) 4991 | -7/Factory | Build established: Scavenger-Tank 5083 | -7/Factory | Discovered new exit (range 17) 5162 | -7/Factory | Discovered new exit (range 16) 5302 | -7/Factory | Identified exit to Lower Caves 5645 | -7/Factory | Entered Lower Caves 5645 | -7/Lower Caves | Accompanied by 1 ally 5940 | -7/Lower Caves | Learned Factory emergency access door positions 6103 | -7/Lower Caves | Spotted B-75 Beast 6526 | -7/Lower Caves | Discovered new exit (range 9) 6576 | -7/Lower Caves | Entered another Lower Caves area 6615 | -7/Lower Caves | Discovered new exit (range 9) 6689 | -7/Lower Caves | Lost 10 parts (1p3n4u2w) 6846 | -7/Lower Caves | Entered Factory 6846 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7088 | -6/Factory | Self-destructed Last Messages --------------- 07078_ Field strength at 90. 07079_ Field strength at 80. 07080_ Xenon Bombardment Thruster destroyed. 07080_ Field strength at 66. 07081_ Field strength at 56. 07082_ Field strength at 51. 07083_ U-05 Engineer lays Concrete. 07083_ Hpw. Field Laser destroyed. 07083_ Field strength at 30. 07084_ Hacking Suite destroyed. 07084_ Field strength at 20. 07084_ U-05 Engineer builds a Door. 07085_ Lgt. Fission Core destroyed. 07085_ Critical hit (Burn: +26). 07085_ Field strength at 10. 07086_ Stasis field depleted. 07086_ Triggered Stasis Trap. 07086_ A bubble of rippling energy engulfs the area. 07086_ Field strength at 95. 07087_ Field strength at 90. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????####????????????????? | | ???????????????????????????? #??????????????? | | ???????????????????????????? ###########????? | | ??????????????????????????? # #????? | | ???????????????????????? # """ #????? | | ??????????????????????? # """"" #????? | | ???????????????????????"""" """# """"" #????? | | ????????????????????????""" R"# #????? | | ?????????????????????? """" """# #????? | | ???????????????????? # #????? | | ???????????????????? + #????? | | ??????????????????####### g #####+########## | | ??????????????????#! # | | ??????????????????# #@ g | | ??????????????????# " " # | | ??????????????????# " " #u | | ??????????????????# " " + g | | ??????????????????# " " # ########+########### | | ??????????????????# " " # #?# #???? | | ??????????????????# " " ## #?# "" #???? | | ??????????????????# " " ## ### """ #???? | | ??????????????????# " " ## + [ S" #???? | | ??????????????????# " " ## #### """ #???? | | ??????????????????# + #??# """ #???? | | ??????????????????############??# #???? | | ????????????????????????????????# """"""""" ##### | | ????????????????????????????????# + | | ????????????????????????????????# """"""""" ##### | | ????????????????????????????????# #???? | | ????????????????????????????????# #???? | | ????????????????????????????????##############???? | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 27 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 600 Resistance: EM 15 Propulsion Shielding 66 Weapon Shielding 66 Evasion (%) 64 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Error 47 Challenges ------------ None Game ------ Seed ElectronLauncherGuard Manual? 0 Play Time 01:41:57 Cumulative 70.7 hours Start 2023.03.03 @ 19:12:24 End 2023.03.03 @ 20:55:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 88 Rogue 88 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 45 Achievement% 38 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3faad049-6a32-4263-9ea1-cc1507b3e625