Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.01 @ 20:00:24 Player: ktur Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (207) 1035 Value Destroyed (5705) 5705 Prototype IDs (55) 1100 Alien Tech Used (5) 1000 Bonus (18549) 18549 TOTAL SCORE: 37689 Bonus ------- High Alert Combat Kills 74 Follower Combat Kills 1608 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Pursued by Intercept 500 Met MAIN.C 5000 Win 3000 Friendly Fire -33 Cogmind --------- Core Integrity 174/1600 Matter 220/300 Energy 99/100 System Corruption 12% Temperature Cool (0) Movement Core (150) Ox2 Location To Fleet Rendezvous Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (9) ------ Advanced Targeting Computer Ghost Barrier > --- WEAPON (6) ------- Heavy Rocket Launcher > --- INVENTORY (5) ---- Transdimensional Reconstructor Peak State ------------ > --- POWER ------------ Improved Fusion Compressor Light Quantum Reactor > --- PROPULSION ------- Improved VTOL Module Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Improved Diametric Drive Cooled Impulse Thruster Impulse Thruster Array > --- UTILITY ---------- Experimental Power Amplifier Medium Storage Unit Advanced Targeting Computer Experimental Reaction Control System Advanced Phase Shifter Improved Medium Armor Plating Experimental System Shield Ghost Barrier Quantum Router > --- WEAPON ----------- BFG-9k Vortex Edition > --- INVENTORY -------- Transdimensional Reconstructor Heavy Rocket Launcher Power Sword [Rating: 218] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Biometal Leg Flight Unit Improved VTOL Module Utility Huge Storage Unit Device Experimental Sensor Array Storage Huge Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Guided Remote Datajack Impact Weapon Heavy Mace Slashing Weapon Phasing Sabre Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc Com Slots Evolved 18 | . . . 2 . 2 . 2 . . . 4 . . . . . . 2 . . . . 2 . . 2 . 2 . Power 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . Propulsion 6 | . . . 1 . . . 2 . . . 3 . . . . . . . . . . . . . . . . . . Utility 7 | . . . 1 . 2 . . . . . . . . . . . . 2 . . . . 2 . . . . . . Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 . Parts Attached 258 | 6 17 4 35 5 32 28 16 2 3 7 6 . 2 2 1 6 4 7 3 . 6 1 2 5 14 6 4 8 26 Power 39 | 1 2 1 3 1 7 1 1 . . . 1 . . . 1 . . 5 1 . . 1 1 1 . 5 1 . 5 Engine 18 | 1 2 1 3 1 3 1 . . . . 1 . . . . . . 1 . . . . 1 1 . 2 . . . Core 13 | . . . . . 4 . 1 . . . . . . . . . . 2 1 . . 1 . . . 2 . . 2 Reactor 8 | . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . 1 1 . 3 Propulsion 51 | 2 1 1 8 3 7 11 5 . . . 2 . 1 . . 2 . . . . 2 . . . 1 . . 2 3 Treads 32 | 2 1 1 8 3 7 10 . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 18 | . . . . . . 1 5 . . . 2 . 1 . . 2 . . . . 2 . . . 1 . . 2 2 Utility 99 | 1 5 . 11 1 7 6 8 2 2 5 3 . 1 . . 4 . 2 . . 4 . 1 4 10 1 3 5 13 Device 40 | . 2 . . . 3 3 2 1 2 2 1 . 1 . . 2 . 2 . . 3 . 1 2 9 . 1 1 2 Storage 11 | 1 3 . 3 . . . 1 . . . . . . . . . . . . . . . . . . 1 . . 2 Processor 9 | . . . 2 . 1 . 1 . . . . . . . . 1 . . . . . . . . . . . 1 3 Hackware 14 | . . . . . 1 . 3 . . . . . . . . . . . . . . . . 1 . . 1 3 5 Protection 25 | . . . 6 1 2 3 1 1 . 3 2 . . . . 1 . . . . 1 . . 1 1 . 1 . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 69 | 2 9 2 13 . 11 10 2 . 1 2 . . . 2 . . 4 . 2 . . . . . 3 . . 1 5 Energy Gun 14 | . . . 3 . 5 6 . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 5 | . 2 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 Ballistic Gun 17 | 2 2 . 9 . 3 1 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 6 | . 5 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 10 | . . 1 1 . . 2 . . . 1 . . . . . . 2 . 1 . . . . . . . . 1 1 Special Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Impact Weapon 4 | . . . . . 3 1 . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . . 2 Piercing Weapon 4 | . . . . . . . . . . . . . . 1 . . 2 . 1 . . . . . . . . . . Special Melee Weapon 4 | . . . . . . . 2 . . . . . . 1 . . . . . . . . . . 1 . . . . Unidentified Prototypes 27 | . . . . . 2 1 . . 1 1 . . . . . 3 . . . . 4 . . 1 7 . . 3 4 Corrupted Parts 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 1 System Corruption 9 | . . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . 1 Parts Lost 38 | . 1 2 2 . 2 1 . . . . . . . . . . . . 1 . . . . . . 3 1 4 21 Power 9 | . 1 1 1 . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 3 Propulsion 11 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 8 Utility 15 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . 2 . 2 8 Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Highest Loss Streak 10 | . 1 2 1 . 1 1 . . . . . . . . . . . . 1 . . . . . . 3 4 3 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 94 99 99 100 99 98 96 100 99 100 88 94 98 100 100 99 100 90 88 89 92 95 90 96 96 83 72 67 52 Engine 8 | . 13 13 10 11 4 9 . . . . . 5 5 5 5 5 5 1 . . . . 2 4 4 4 2 . . Core 1 | . . . . . 4 . 6 7 7 7 5 5 5 5 2 . . . . 5 5 5 5 4 4 4 4 . . Treads 22 | . 27 27 32 33 27 26 . . . . . . . . . . . . . . . . . . . . . . . Flight 8 | . . . . . . . 37 38 38 38 41 41 45 47 47 47 47 42 42 42 42 42 38 38 36 33 33 29 20 Device 7 | . 9 14 1 . 9 16 7 4 6 5 5 5 5 11 11 11 11 14 15 15 17 21 19 23 24 20 16 9 5 Storage 9 | . 14 14 11 11 9 9 7 7 7 7 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 2 Processor 6 | . . . 10 11 9 9 7 7 7 7 5 5 5 5 5 5 5 5 5 5 5 5 4 4 4 4 4 3 2 Hackware 2 | . . . . . 4 . 12 15 15 15 5 . . . . . . . . . . . . 1 . . 2 10 13 Protection 6 | . . . 9 11 13 9 1 2 . 1 5 11 10 5 5 4 5 5 5 5 6 5 4 4 5 8 4 3 . Energy Gun 5 | . . . 6 11 8 16 . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 2 | . 7 14 . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 7 | . 8 . 14 11 8 1 . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 2 | . 11 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . 5 7 7 7 5 5 5 5 5 5 5 5 5 5 5 5 4 4 3 . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 107 | 14 93 94 100 98 107 107 91 21 21 25 28 28 28 28 34 34 34 35 38 29 32 45 45 38 50 60 50 47 61 Greatest Support 62 | 40 40 40 60 60 60 62 25 25 25 25 35 30 30 30 41 44 44 34 44 34 46 46 46 46 47 47 62 52 53 Greatest Overweight (x) 3 | . 2 2 2 1 1 2 3 . . . . . . . . . . 1 . . . . . . 1 1 1 . 3 Average Overweight (x) . | . 1 2 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 20 | 6 21 25 25 25 25 25 13 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 9 Most Carried 25 | 6 23 23 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 9 10 10 10 10 10 10 10 10 10 Average Carried 20 | 2 18 22 24 24 24 24 11 10 9 9 8 9 9 9 10 9 10 9 9 9 9 10 10 9 9 10 10 9 7 Final Capacity 25 | 8 25 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 5 Final Carried 25 | 6 23 22 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 9 9 10 10 10 9 10 10 10 10 1 Class Distribution -------------------- 41% | Mutant 34% | Scavenger-Mutant 9% | Sprinter 7% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -8/Storage Commander-Sprinter | -7/Factory Commander-Sprinter | -7/Lower Caves Hacker-Sprinter | -6/Zion Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Sprinter | -5/Waste Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Sprinter | -5/Warlord Sprinter | -4/Proximity Caves Sprinter | -4/Factory Sprinter | -4/Upper Caves Sprinter | -4/Upper Caves Sprinter | -4/Zhirov Sprinter | -3/Proximity Caves Sprinter | -3/Research Sprinter | -3/Armory Sprinter | -3/Lab Alien-Sprinter | -2/Research Alien-Sprinter | -2/DSF Hacker-Sprinter | -1/Access Wizard-Sprinter | -1/Command Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ----------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc Com Matter Collected 5272 | 218 961 100 1019 68 595 376 170 20 17 136 60 10 10 28 12 . 70 . 139 88 . 111 190 21 70 148 . 174 461 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7443 | . 949 236 1544 175 1731 1387 39 43 . 211 189 . 23 . . . 98 . 80 88 . 80 211 21 70 148 . 109 11 Parts 451 | . 73 21 98 3 93 73 4 3 . 2 15 . 1 . . . 7 . 9 7 . 3 11 3 8 7 . 8 2 Haulers Intercepted 17 | . 2 . 6 . 2 5 . . . 1 1 . . . . . . . . . . . . . . . . . . Recyclers Shooed 8 | . 1 . 1 . 3 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . 3 . . . . . 8 . . 2 . 5 1 . . . . . . . . . Prevented 11 | . . . . . . . . . . 9 . . . . . . . . 2 . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc Com Combat Hostiles Destroyed 140 | . 21 10 32 3 30 18 . 1 . 3 . . . . . . 8 . 7 . . . . . 1 . . 6 . Melee 3 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . Guns 77 | . . . 26 3 30 18 . . . . . . . . . . . . . . . . . . . . . . . Cannons 29 | . 21 7 1 . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 31 | . . 3 5 . . . . . . 2 . . . . . . 8 . 7 . . . . . . . . 6 . Classes Destroyed 14 | . 8 . 2 1 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . Worker 10 | . 2 1 2 . . 2 . . . . 2 . . . . . . . . . . . . . . . . . 1 Builder 5 | . 1 . . . . . . . . . 2 . . . . . . . . . . . 2 . . . . . . Tunneler 4 | . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . 1 . 1 . Hauler 17 | . 2 . 6 . 2 5 . . . 1 1 . . . . . . . . . . . . . . . . . . Recycler 10 | . 1 . 1 1 3 2 . . . . . . . . . . . . . . . . 1 . . 1 . . . Minesweeper 2 | . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . Operator 6 | . 4 . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . Watcher 13 | . 3 . 4 . 3 1 1 . . . . . . . . . . . . . . . 1 . . . . . . Swarmer 47 | . 3 6 10 . 5 2 . . . . . . . . . . 8 . 7 . . . . . . . . 6 . Grunt 68 | . 18 4 15 2 17 9 . . . 3 . . . . . . . . . . . . . . . . . . . Sentry 20 | . . . 7 . 7 6 . . . . . . . . . . . . . . . . . . . . . . . Demolisher 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Programmer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Decomposer 6 | . . . . . . . . . . . . . . . . . . . . 3 . 3 . . . . . . . Best Kill Streak 7 | . 3 4 7 2 5 5 1 1 . 2 4 . 1 . . . 4 . 7 1 . . 2 1 1 1 . 7 1 Combat Bots Only 7 | . 3 3 7 2 3 5 . 1 . 2 . . . . . . 4 . 7 . . . . . 1 . . 6 . Max Kills in Single Turn 4 | . 1 3 3 1 1 1 1 1 . 2 1 . 1 . . . 4 . 3 1 . 1 1 1 1 1 . 3 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 3 . . . . . . 2 . . . . . . 4 . 3 . . . . . . . . 3 . Melee 1 | . . . . . . . . 1 . 1 . . . . . . . . . . . . . . 1 . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . A5 (-3/Lab) Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc Com Damage Taken 9771 | . 598 261 1085 108 1409 608 16 77 . 78 . . 80 . . . 141 . 310 20 . 17 . . 215 313 157 780 3498 Core 2268 | . 161 67 169 21 105 50 5 16 . . . . . . . . 52 . 169 . . . . . 27 . . 50 1376 Absorbed by Shields 723 | . . . . . 479 232 . . . . . . . . . . . . . . . . . . . . . . 12 Redirected to Shielding 227 | . . . . . . . . 19 . 24 . . 52 . . . 34 . 14 . . 15 . . 69 . . . . Regen/Repaired (Parts) 417 | . 82 . 209 . . 22 . . . . . . . . . . . . . . . . . . . . 3 101 . Core Remaining (%) 70 | 100 . 8 . 52 . 71 . . . 97 . . . . . . 94 . . . . 85 . . 90 . 100 . 10 Volleys Fired 405 | . 87 16 109 6 103 62 . . . 4 . . . . . . 4 . 5 . . . . . . . . 3 6 Largest 2 | . 2 2 2 2 2 2 . . . 1 . . . . . . 1 . 1 . . . . . . . . 1 1 Hottest 300 | . 95 95 95 79 84 122 . . . 39 . . . . . . 39 . 39 . . . . . . . . 39 300 Shots Fired 768 | . 169 30 211 12 202 121 . . . 4 . . . . . . 4 . 5 . . . . . . . . 3 7 Gun 575 | . 42 . 201 12 202 118 . . . . . . . . . . . . . . . . . . . . . . . Cannon 165 | . 127 28 8 . . . . . . . . . . . . . . . . . . . . . . . . . 2 Launcher 28 | . . 2 2 . . 3 . . . 4 . . . . . . 4 . 5 . . . . . . . . 3 5 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 432 | . 118 14 171 6 103 20 . . . . . . . . . . . . . . . . . . . . . . . Thermal 306 | . 51 14 38 6 99 98 . . . . . . . . . . . . . . . . . . . . . . . Explosive 28 | . . 2 2 . . 3 . . . 4 . . . . . . 4 . 5 . . . . . . . . 3 5 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Robot Hit Streak 37 | . 13 15 37 5 19 10 . . . 1 . . . . . . 4 . 1 . . . . . . . . . 3 Robot Miss Streak 7 | . 7 2 5 1 2 2 . . . 1 . . . . . . . . 4 . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 12 | . . . 2 . 6 4 . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 567 | . 101 21 152 9 152 79 2 2 . 9 7 . 2 . . . 3 1 1 5 . 3 7 1 6 2 . . 2 Core Hits 293 | . 43 13 63 5 68 43 1 1 . 8 2 . 1 . . . 5 . 8 4 . 3 3 1 4 2 . 13 2 Critical Kills 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 25 | . 2 . 5 1 6 9 1 . . . . . . . . . . . . . . . 1 . . . . . . Burn 18 | . . . 2 1 6 9 . . . . . . . . . . . . . . . . . . . . . . . Destroy 3 | . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Blast 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Melee Attacks 177 | . . . . . 4 1 26 3 . 14 9 . 3 2 2 1 19 16 16 5 . 12 18 4 12 8 . . 2 Impact 33 | . . . . . 4 1 25 3 . . . . . . . . . . . . . . . . . . . . . Slashing 30 | . . . . . . . . . . 14 9 . 3 2 . . . . . . . . . . . . . . 2 Piercing 113 | . . . . . . . . . . . . . . . 2 1 19 16 16 5 . 12 18 4 12 8 . . . Sneak Attacks 22 | . . . . . . . 1 . . 1 6 . 1 . . . . 1 . 4 . 3 3 . . 2 . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 16465 | . 1724 557 3048 197 2658 1710 158 68 . 939 587 . 141 . . . 722 66 496 404 . 250 590 61 543 164 . 389 993 Guns 7065 | . 350 . 2364 147 2601 1603 . . . . . . . . . . . . . . . . . . . . . . . Cannons 2676 | . 1350 342 86 . . . . . . . . . . . . . . . . . . . . . . . . . 898 Explosions 2980 | . . 210 570 . . 21 . . . 477 . . . . . . 722 . 496 . . . . . . . . 389 95 Melee 3494 | . . . . . . . 158 68 . 462 587 . 141 . . . . 66 . 404 . 250 590 61 543 164 . . . Ramming 250 | . 24 5 28 50 57 86 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4850 | . 1171 165 1983 75 1253 203 . . . . . . . . . . . . . . . . . . . . . . . Thermal 3993 | . 529 177 467 72 1348 1400 . . . . . . . . . . . . . . . . . . . . . . . Explosive 2980 | . . 210 570 . . 21 . . . 477 . . . . . . 722 . 496 . . . . . . . . 389 95 Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 226 | . . . . . . . 158 68 . . . . . . . . . . . . . . . . . . . . . Slashing 1190 | . . . . . . . . . . 462 587 . 141 . . . . . . . . . . . . . . . . Piercing 2078 | . . . . . . . . . . . . . . . . . . 66 . 404 . 250 590 61 543 164 . . . Entropic 898 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 898 Highest Corruption 12 | . . . . . . . . 2 2 . . . . . . . . . . . . 8 . . . 7 7 1 12 Average Corruption 3 | . . . . . . . . 1 2 . . . . . . . . . . . . 8 . . . 7 7 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 88 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 88 Effects 16 | . . . . . . . . 1 1 . . . . . . . . . . . . . . . . . 1 1 12 Message Errors 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Matter Fused 4 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Data Loss (minor) 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Misfires 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 988 | . 26 14 11 . . 7 89 . . 80 189 . 48 . . . 112 31 41 27 . . 135 . . . . 2 176 Projectiles 185 | . 26 . . . . . . . . . . . . . . . . . . . . . . . . . . . 159 Explosions 197 | . . 14 11 . . . . . . . . . . . . . 112 . 41 . . . . . . . . 2 17 Melee 606 | . . . . . . 7 89 . . 80 189 . 48 . . . . 31 . 27 . . 135 . . . . . . Knockbacks 14 | . 8 3 . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Impact 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 11 | . 8 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 208 | . . . 80 . . . . . . . . . . . . . . . 30 . . . . . . . . 29 69 Shots 5 | . . . 1 . . . . . . . . . . . . . . . 1 . . . . . . . . 1 2 Rammed 34 | . 7 1 4 4 9 9 . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 36 | . 7 1 4 4 10 10 . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 368 | . 150 16 115 129 264 242 4 4 4 6 78 252 176 202 117 318 66 6 281 115 82 59 236 134 60 11 64 368 202 Average Temperature 51 | . 35 9 26 59 85 46 2 2 2 2 46 130 57 61 36 89 19 6 82 45 42 24 53 70 21 5 26 109 45 Received Heat Transfer 1918 | . 306 117 417 42 603 220 . . . 18 . . . . . . 33 . 9 . . 9 . . . . . 27 117 Effects 8 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . 3 . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Interference 7 | . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . 2 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 4 | . . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 12 | . . . 1 . 5 6 . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 9176 | . 1073 370 1184 222 3182 3145 . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc Com Peak Influence 1512 | . 329 212 532 171 378 692 377 . . . 63 22 236 . . . . 370 . . . . 256 163 . 42 24 695 1512 Initial 432 | . . 88 24 171 . 159 208 . . . 32 22 15 . . . . 132 . . . . 40 134 . . 24 8 432 Average 215 | . 189 114 264 37 187 383 258 . . . 51 22 147 . . . . 314 . . . . 132 151 . 22 18 229 979 Maximum Alert Level 4 | . 1 1 2 . 1 2 1 . . . . . 1 . . . . 1 . . . . 1 . . . . 2 4 Low Security (%) 50 | 100 42 85 33 100 59 1 4 . . . 100 100 48 . . . . 15 . . . . 90 100 . 100 100 51 . Level 1 40 | . 57 14 54 . 40 65 95 . . . . . 51 . . . . 84 . . . . 9 . . . . 22 . Level 2 6 | . . . 11 . . 33 . . . . . . . . . . . . . . . . . . . . . 26 29 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32 Level 4 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 44 | . 7 . 7 1 3 4 5 . . . . . 4 . . . . 2 . . . . 1 2 . 1 1 3 3 Investigation 22 | . 3 . 3 1 2 2 4 . . . . . 3 . . . . . . . . . 1 2 . 1 . . . Extermination 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Reinforcement 14 | . 4 . 4 . 1 1 . . . . . . . . . . . 1 . . . . . . . . 1 . 2 Assault 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 Garrison 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . Intercept 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc Com Distress Signals 10 | . . . 1 1 1 2 . . . . . . . . . . . . . . . . . . . . . 2 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 339 | . 34 10 46 4 42 35 4 1 . 15 . . . . . 3 11 2 21 5 . 4 9 1 1 2 5 46 38 Peak Tracking Total 28 | . 4 3 5 2 5 6 4 1 . 5 . . 1 . . 5 7 2 12 4 . 4 6 . 1 3 5 28 11 Tactical Retreats 34 | . 1 . 1 . 2 . . . . 3 . . 1 . . . 2 . 6 1 . 2 3 . . . . 4 8 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc Com Traps Triggered 10 | . 2 . . . . 4 . . . . 1 . . . . . . . . . . . . . . . 1 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Triggered 16 | . . . . . . . . . . 5 . . . . 1 8 . . 2 . . . . . . . . . . Most Traps Carried 2 | . . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ---------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc Com Machines Disabled 15 | . . . 4 . 2 3 . . . . . . . . . 1 . 1 . . . . . 1 1 . . . 2 Max in Single Turn 1 | . . . 1 . 1 1 . . . . . . . . . 1 . 1 . . . . . 1 1 . . . 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc Com Machines Accessed 64 | . 9 . 12 1 10 7 7 . . . 1 . 1 1 . 2 . 1 . . 4 . . . . 2 . 3 3 Terminals 37 | . 6 . 7 1 7 5 4 . . . . . . . . . . . . . . . . . . 1 . 3 3 Fabricators 4 | . . . . . . . 2 . . . 1 . 1 . . . . . . . . . . . . . . . . Repair Stations 6 | . 1 . 1 . . 2 1 . . . . . . . . . . . . . . . . . . 1 . . . Recycling Units 5 | . 2 . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Total Hacks 201 | . 31 . 43 6 39 14 20 . . . 3 . 4 1 . 2 . 4 . . 17 . . . . 4 . 7 6 Successful 115 | . 19 . 25 2 27 5 6 . . . 1 . 2 1 . 2 . . . . 17 . . . . 2 . 3 3 Failed 86 | . 12 . 18 4 12 9 14 . . . 2 . 2 . . . . 4 . . . . . . . 2 . 4 3 Catastrophic 9 | . . . 1 1 . 2 1 . . . . . . . . . . 2 . . . . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 144 | . 27 . 14 5 21 9 16 . . . 8 . 11 . . . . 5 . . . . . 3 1 . . 11 13 Terminals 121 | . 27 . 18 6 30 10 15 . . . . . . . . . . . . . . . . . . 2 . 7 6 Fabricators 11 | . . . . . . . 4 . . . 3 . 4 . . . . . . . . . . . . . . . . Repair Stations 17 | . 2 . 8 . . 4 1 . . . . . . . . . . . . . . . . . . 2 . . . Recycling Units 7 | . 2 . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 21 | . . . 15 . 6 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . . . Terminal Hacks 63 | . 11 . 5 2 14 2 2 . . . . . . 1 . 2 . . . . 17 . . . . 1 . 3 3 Record 5 | . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . . Part Schematic 7 | . 2 . . . . . 1 . . . . . . . . . . . . . 4 . . . . . . . . Robot Analysis 8 | . 2 . . 1 1 . . . . . . . . . . . . . . . 4 . . . . . . . . Prototype ID Bank 12 | . 4 . 2 . 2 . . . . . . . . . . . . . . . 4 . . . . . . . . Open Door 8 | . . . . . . 1 . . . . . . . 1 . 2 . . . . . . . . . . . 3 1 Open DSF 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 6 | . . . 1 . 5 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 3 | . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Patrol Status 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Disengage Seal 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Fabricator Hacks 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Load Schematic 2 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . . . . . Repair Station Hacks 11 | . 2 . 5 . . 3 . . . . . . . . . . . . . . . . . . . 1 . . . Scan Component 6 | . 1 . 3 . . 2 . . . . . . . . . . . . . . . . . . . . . . . Repair 4 | . 1 . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Recycling Unit Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Retrieve Components 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 18 | . . . 13 . 5 . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 9 | . . . 7 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Analyze 9 | . . . 6 . 3 . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 20 | . 6 . 2 . 7 . 3 . . . 1 . 1 . . . . . . . . . . . . . . . . Terminals 12 | . 4 . . . 7 . 1 . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Botnet 8 | . 3 . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . Operators 3 | . 1 . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 4 | . . . . . . . 2 . . . 1 . 1 . . . . . . . . . . . . . . . . Haulers 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Recompile 3 | . . . . . . . 2 . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 4 | . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 45 | . 7 . 10 1 10 7 6 . . . 1 . 1 . . . . 1 . . . . . . . 1 . . . Full Trace Events 7 | . . . 1 1 2 . 2 . . . . . . . . . . . . . . . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . 2 . 5 . 1 . 1 . . . . . . . . . . . . . 4 . . . . . . . 20 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . 1 . 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Time 116 | . 26 . 52 . . 38 . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . 10 . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 7 | . . . 6 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . 5 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------ Run | Scr Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc Com Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked 3 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . 1 . Hacks Repelled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 -------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc Com Total Allies 98 | . . . . 3 . 10 1 . 4 . . 20 . . . . . . . . . . . 11 . . . 2 47 Largest Group 20 | . . . . 3 3 10 7 . 4 4 . 20 20 4 2 . . . . . . . . 11 . . . 2 17 Highest-Rated Group 1530 | . . . . 40 40 173 135 . 152 152 . 731 731 100 50 . . . . . . . . 587 . . . 296 1530 Highest-Rated Ally 269 | . . . . 16 16 29 29 . 41 41 . 46 46 25 25 . . . . . . . . 106 . . . 269 269 Zionite Dispatches 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 2 . Experimental 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hero 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Total Orders 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . STAY 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 432 | . . . . 3 16 63 30 . . 32 . . 42 23 13 . . . . . . . . . . . . 4 206 Total Damage 16924 | . . . . 31 127 888 435 . . 717 . . 1011 367 129 . . . . . . . . . . . . 588 12631 Kills 76 | . . . . 1 . 10 5 . . 4 . . 7 2 . . . . . . . . . . . . . 3 44 Allies Corrupted 5 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 3 Allies Melted 2 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc Com Robot Analysis Total 8 | . 2 . . 1 1 . . . . . . . . . . . . . . . 4 . . . . . . . . Derelict Logs Recovered 9 | . . . . 1 . . . . 1 1 . . . 2 1 . 2 . 1 . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Guards 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Zionite Intel Received 9 | . . . . . . . . . . . 1 . 2 . . . . 1 . . . . . . . . . 2 3 Branch Access 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Guard Positions 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Component Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Prototype Schematics 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Unaware Analyses 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Trap Installations 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 ------------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc Com Turns Passed 18816 | 93 3600 932 2903 2508 2966 1624 417 30 409 667 103 90 127 167 80 210 250 183 187 58 47 122 121 38 114 62 17 230 461 Spaces Moved 15208 | 53 1210 275 1011 983 1034 542 742 80 1141 647 298 167 372 419 201 589 638 459 628 200 151 292 392 121 203 145 81 859 1275 Core 65 | 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 60 Treads 5103 | 48 1210 275 1011 983 1034 542 . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 10040 | . . . . . . . 742 80 1141 647 298 167 372 419 201 589 638 459 628 200 151 292 392 121 203 145 81 859 1215 Fastest Speed 5 | 50 160 320 240 240 240 235 23 23 23 23 17 20 20 20 14 14 14 20 14 20 14 14 14 14 14 14 5 7 14 Average Speed 97 | 149 259 320 240 240 240 237 32 23 23 23 22 20 20 20 17 16 19 26 18 20 17 18 14 14 21 16 12 13 23 Slowest Speed 320 | 160 320 320 320 240 240 320 233 23 23 23 23 20 20 20 20 20 20 90 20 20 23 23 14 14 84 84 84 24 237 Overloaded Moves 239 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 143 51 Propulsion Burnouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Robots Hopped 39 | . . . . . . . . . . . . . . . . . 5 . . . . . 4 . . . 1 16 13 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration Rate (%) 50 | 4 100 52 85 100 60 84 25 7 89 59 9 87 12 51 43 69 64 12 80 43 60 52 14 7 94 6 86 23 28 Regions Visited 29 Branch Regions 17 Pre-discovered Areas 10 | . 2 . 2 . . . . . . . . . . . 1 . 1 . 1 . 3 . . . . . . . . Known Exits Taken 20 | . . . . . 1 . 1 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 16 | . . 1 . 3 . . . 1 3 1 . . . 2 1 . 1 . 1 2 . . . . . . . . . Spaces Dug 133 | . . . . . 4 1 23 . . 14 2 . 1 2 1 . 19 14 16 . . 9 7 2 . 3 . 7 8 Terrain Destroyed 360 | . . 25 17 . 4 33 23 . . 55 2 . 1 2 1 . 46 14 73 . . 9 7 2 . 3 . 23 20 Melee 108 | . . . . . 4 1 23 . . 4 2 . 1 2 1 . 19 14 16 . . 9 7 2 . 3 . . . Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 252 | . . 25 17 . . 32 . . . 51 . . . . . . 27 . 57 . . . . . . . . 23 20 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -2 -1 -1 --------- Run | Scr Mat Min Mat Min Mat Sto Fac Low Zio Pro Fac Was Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res DSF Acc Com Total 18171 | 64 1498 295 1305 1120 1307 748 883 84 1288 1142 319 223 419 499 241 704 720 495 670 209 170 341 425 133 254 170 83 950 1412 Wait 1743 | . 136 . 77 109 75 72 64 . 136 449 . 55 38 71 37 88 61 5 19 5 5 37 16 1 2 5 . 79 101 Move 15103 | 52 1209 274 1010 982 1033 541 741 79 1140 646 298 166 371 418 200 588 627 458 627 199 150 291 383 120 202 144 78 827 1249 Hop 37 | . . . . . . . . . . . . . . . . . 5 . . . . . 4 . . . 1 15 12 Pick Up 141 | 6 27 . 32 5 19 11 9 . 3 8 5 1 2 2 . 5 . . . . 2 . . . 4 . . . . Fast Attach 131 | 6 7 1 7 . 8 12 2 . 3 2 1 . 2 2 1 6 . 7 . . 7 1 2 4 16 5 4 6 19 Attach 49 | . 3 1 5 1 8 3 13 . . 1 2 . . . . . . . 1 . . . . 1 1 . . 2 7 Detach 13 | . 2 . 1 . . . 2 . . . . . . . . . . 2 . . . . . . . . . 2 4 Swap 83 | . 7 2 23 4 16 13 1 2 . 4 3 . . . . . 4 . 2 . . . . 1 . 1 . . . Drop 239 | . 13 . 37 9 31 23 25 . 6 10 1 1 3 4 1 16 . 7 . . 6 . 2 2 17 7 . 6 12 Fire 405 | . 87 16 109 6 103 62 . . . 4 . . . . . . 4 . 5 . . . . . . . . 3 6 Melee 177 | . . . . . 4 1 26 3 . 14 9 . 3 2 2 1 19 16 16 5 . 12 18 4 12 8 . . 2 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 36 | . 7 1 4 4 10 10 . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10 . Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / *Sto x2) -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Armory -3/Lab -2/Research -2/DSF -1/Access -1/Command To Fleet Rendezvous History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 511 | -10/Materials | Discovered new exit (range 4) 1129 | -10/Materials | Discovered new exit (range 13) 1534 | -10/Materials | Core integrity fell below 50% 1566 | -10/Materials | Discovered new exit (range 16) 1722 | -10/Materials | Discovered new exit (range 9) 3462 | -10/Materials | Repaired Lgt. Treads 3694 | -10/Materials | Entered Mines 4265 | -10/Mines | Core integrity fell below 20% 4416 | -10/Mines | Discovered new exit (range 8) 4626 | -10/Mines | Entered Materials 4626 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5375 | -9/Materials | Destroyed 7 combat bots 5487 | -9/Materials | Discovered new exit (range 5) 5658 | -9/Materials | Repaired Lgt. Treads 5684 | -9/Materials | Repaired Lgt. Treads 6079 | -9/Materials | Discovered new exit (range 7) 6241 | -9/Materials | Build established: Scavenger-Mutant 6559 | -9/Materials | Discovered new exit (range 16) 7099 | -9/Materials | Discovered new exit (range 9) 7399 | -9/Materials | Discovered new exit (range 9) 7529 | -9/Materials | Entered Mines 7626 | -9/Mines | Assembled infested the area 7631 | -9/Mines | Assisted by a Guerilla fighting off Assembled 8118 | -9/Mines | Discovered new exit (range 9) 8457 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 8571 | -9/Mines | Learned Materials emergency access door positions 8672 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 8682 | -9/Mines | Found Prototype Device 8758 | -9/Mines | Discovered new exit (range 9) 9406 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 10037 | -9/Mines | Entered Materials 10037 | -8/Materials | Accompanied by 3 allies 10037 | -8/Materials | Evolved 2 slots: Utility x2 10106 | -8/Materials | Discovered new exit (range 13) 10489 | -8/Materials | Build established: Mutant 10637 | -8/Materials | Identified exit to Storage 10905 | -8/Materials | Discovered new exit (range 12) 11442 | -8/Materials | Build established: Scavenger-Mutant 11651 | -8/Materials | Identified Exp. Sensor Array 13003 | -8/Materials | Entered Storage 13041 | -8/Storage | Build established: Mutant 13195 | -8/Storage | Repaired Hardlight Generator 13403 | -8/Storage | Build established: Scavenger-Mutant 13927 | -8/Storage | Build established: Mutant 14213 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 14547 | -8/Storage | Build established: Commander-Mutant 14556 | -8/Storage | Garrison activated, responded to threat 14619 | -8/Storage | Discovered new exit (range 3) 14627 | -8/Storage | Entered Factory 14627 | -7/Factory | Accompanied by 6 allies 14627 | -7/Factory | Evolved 2 slots: Propulsion x2 14903 | -7/Factory | Discovered new exit (range 13) 14906 | -7/Factory | Identified exit to Factory 14930 | -7/Factory | Identified exit to Lower Caves 14983 | -7/Factory | Discovered exit to Factory (range 5) 14990 | -7/Factory | P-60 Hacker assimilated allied Trooper 3i 15044 | -7/Factory | Entered Lower Caves 15067 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 15074 | -7/Lower Caves | Identified exit to Zion 15074 | -7/Lower Caves | Entered Zion 15095 | -6/Zion | System corruption cleaned by Quarantine Array 15105 | -6/Zion | Discovered new exit (range 10) 15120 | -6/Zion | Identified exit to Proximity Caves 15154 | -6/Zion | Learned Factory emergency access door positions 15199 | -6/Zion | Learned Factory emergency access door positions 15233 | -6/Zion | Imprinted 15235 | -6/Zion | Declared Zion's savior 15247 | -6/Zion | Found CR-A16's Pointy Stick 15266 | -6/Zion | Given the Hacking Drone Bay 15268 | -6/Zion | Found Prototype Device 15268 | -6/Zion | Identified Hacking Drone Bay 15291 | -6/Zion | Build established: Hacker-Sprinter 15483 | -6/Zion | Entered Proximity Caves 15483 | -5/Proximity Caves | Accompanied by 4 allies 15490 | -5/Proximity Caves | Learned 12 Factory zone layouts 15928 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 16095 | -5/Proximity Caves | Discovered new exit (range 16) 16150 | -5/Proximity Caves | Identified exit to Factory 16150 | -5/Proximity Caves | Entered Factory 16150 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x3 16252 | -5/Factory | Retrieved Zion intel report: Trap Installations 16253 | -5/Factory | Manually triggered Chute Trap 16253 | -5/Factory | Sucked down chute 16253 | -5/Factory | Entered Waste 16254 | -5/Waste | Joined by Warlord forces that had cleared the area 16282 | -5/Waste | Discovered new exit (range 16) 16288 | -5/Waste | Identified exit to Factory 16343 | -5/Waste | Entered Factory 16343 | -5/Factory | Accompanied by 20 allies 16373 | -5/Factory | Garrison activated, responded to threat 16374 | -5/Factory | Retrieved Zion intel report: Guard Positions 16430 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 16460 | -5/Factory | Discovered new exit (range 15) 16463 | -5/Factory | Identified exit to Upper Caves 16470 | -5/Factory | Entered Upper Caves 16470 | -5/Upper Caves | Accompanied by 4 allies 16478 | -5/Upper Caves | Learned location of 1 exit from Factory 16492 | -5/Upper Caves | Encountered a Warlord checkpoint 16508 | -5/Upper Caves | Build established: Sprinter 16590 | -5/Upper Caves | Discovered new exit (range 11) 16592 | -5/Upper Caves | Identified exit to Upper Caves 16594 | -5/Upper Caves | Learned Factory trap positions 16637 | -5/Upper Caves | Entered another Upper Caves area 16637 | -5/Upper Caves | Accompanied by 2 allies 16666 | -5/Upper Caves | Learned location of Armory (-3) 16716 | -5/Upper Caves | Discovered new exit (range 5) 16717 | -5/Upper Caves | Identified exit to Warlord 16717 | -5/Upper Caves | Entered Warlord 16765 | -5/Warlord | Visited the Vortex Lab 16766 | -5/Warlord | Met EX-DEC 16769 | -5/Warlord | Found Prototype Energy Cannon 16787 | -5/Warlord | Warlord's base attacked by MAIN.C 16828 | -5/Warlord | Rebuked by Warlord 16842 | -5/Warlord | Found Prototype Device 16842 | -5/Warlord | Identified Exp. Focal Shield 16844 | -5/Warlord | Found Prototype Processor 16844 | -5/Warlord | Identified Exp. Core Analyzer 16852 | -5/Warlord | Found Prototype Hackware 16854 | -5/Warlord | Found Prototype Processor 16904 | -5/Warlord | Opened side exit 16925 | -5/Warlord | Discovered new exit (range 9) 16927 | -5/Warlord | Identified exit to Proximity Caves 16927 | -5/Warlord | Entered Proximity Caves 16977 | -4/Proximity Caves | Spotted B-86 Titan 17049 | -4/Proximity Caves | Learned Research emergency access door positions 17089 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17148 | -4/Proximity Caves | Learned location of Quarantine (-3) 17174 | -4/Proximity Caves | Discovered new exit (range 7) 17177 | -4/Proximity Caves | Identified exit to Factory 17177 | -4/Proximity Caves | Entered Factory 17177 | -4/Factory | Evolved 2 slots: Utility x2 17178 | -4/Factory | Identified exit to Research 17179 | -4/Factory | Loaded intel: 71 trap records 17258 | -4/Factory | Retrieved Zion intel report: Branch Access 17258 | -4/Factory | Identified exit to Upper Caves 17278 | -4/Factory | Identified Exp. Targeting Computer 17300 | -4/Factory | Identified Ghost Barrier 17319 | -4/Factory | Identified BFG-9k Vortex Edition 17360 | -4/Factory | Entered Upper Caves 17402 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 17408 | -4/Upper Caves | Encountered a Warlord checkpoint 17505 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 17541 | -4/Upper Caves | Discovered new exit (range 8) 17542 | -4/Upper Caves | Identified exit to Upper Caves 17546 | -4/Upper Caves | Destroyed 7 combat bots 17547 | -4/Upper Caves | Entered another Upper Caves area 17592 | -4/Upper Caves | Spotted B-86 Titan 17602 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 17603 | -4/Upper Caves | Discovered new exit (range 13) 17605 | -4/Upper Caves | Identified exit to Zhirov 17605 | -4/Upper Caves | Entered Zhirov 17605 | -4/Zhirov | Discovered new exit (range 3) 17609 | -4/Zhirov | Met Zhirov 17614 | -4/Zhirov | Found Alien Artifact 17614 | -4/Zhirov | Identified Integrated Dissipator 17614 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 17635 | -4/Zhirov | Found Alien Artifact 17641 | -4/Zhirov | Learned location of Testing (-2) 17641 | -4/Zhirov | Learned location of Command (-1) 17642 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17652 | -4/Zhirov | Identified exit to Proximity Caves 17652 | -4/Zhirov | Entered Proximity Caves 17772 | -3/Proximity Caves | Discovered exit to Research (range 14) 17774 | -3/Proximity Caves | Entered Research 17774 | -3/Research | Evolved 2 slots: Utility x2 17886 | -3/Research | Discovered new exit (range 6) 17895 | -3/Research | Identified exit to Armory 17895 | -3/Research | Entered Armory 17898 | -3/Armory | Zion hero teleported in (12-ASH) 17901 | -3/Armory | Assisted by bots powering up and referring to "LRC-V3" 17930 | -3/Armory | Identified Transdimensional Reconstructor 17930 | -3/Armory | Warped through subspace to slip node 17930 | -3/Armory | Discovered new exit (range 1) 17930 | -3/Armory | Identified exit to Lab 17933 | -3/Armory | Entered Lab 17933 | -3/Lab | Discovered new exit (range 9) 17934 | -3/Lab | Identified exit to Research 17935 | -3/Lab | Unable to decrypt terminal 17935 | -3/Lab | Opened the door to a hidden lab 17936 | -3/Lab | Gained access to the hidden lab's interior 17936 | -3/Lab | Detected by scanners 17937 | -3/Lab | Found Alien Artifact 17937 | -3/Lab | Identified Core Reset Matrix 17937 | -3/Lab | Used Core Reset Matrix 17941 | -3/Lab | Sensed 3 artifacts in vicinity 17947 | -3/Lab | Confronted by A5 17968 | -3/Lab | Destroyed A5 17972 | -3/Lab | Found Prototype Hackware 17996 | -3/Lab | Found Integrated Reactor 17996 | -3/Lab | Installed Integrated Reactor, increased core energy generation (+10) 18001 | -3/Lab | Found Core Expander 18001 | -3/Lab | Installed Core Expander, added new Weapon slot 18007 | -3/Lab | Found Prototype Energy Cannon 18007 | -3/Lab | Identified Warp Cannon 18011 | -3/Lab | Found Prototype Protection 18011 | -3/Lab | Identified Med. Regenerative Plating 18013 | -3/Lab | Found Prototype Hackware 18020 | -3/Lab | Found Transdimensional Reconstructor 18026 | -3/Lab | Found Prototype Special Weapon 18026 | -3/Lab | Identified Gui. Remote Datajack 18034 | -3/Lab | Discovered exit to Research (range 15) 18047 | -3/Lab | Entered Research 18047 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 18103 | -2/Research | Crushed by falling debris 18109 | -2/Research | Identified exit to DSF 18109 | -2/Research | Entered DSF 18122 | -2/DSF | Discovered new exit (range 16) 18126 | -2/DSF | Identified exit to Access 18126 | -2/DSF | Entered Access 18126 | -1/Access | Evolved 2 slots: Weapon x2 18131 | -1/Access | Zion Hacking Resupply teleported in 18137 | -1/Access | Found Prototype Hackware 18137 | -1/Access | Identified Exp. System Shield 18148 | -1/Access | Lost 4 parts (1p2u1w) 18263 | -1/Access | Spotted B-99 Colossus 18271 | -1/Access | Retrieved Zion intel report: Branch Access 18271 | -1/Access | Identified exit to Command 18278 | -1/Access | Found Prototype Processor 18278 | -1/Access | Identified Exp. Core Analyzer 18286 | -1/Access | Retrieved Zion intel report: Trap Installations 18287 | -1/Access | Zion Experimental squad teleported in 18316 | -1/Access | Intercept squad dispatched 18325 | -1/Access | Spotted Tracker 18326 | -1/Access | Spotted Tracker 18338 | -1/Access | Spotted Combat Programmer 18356 | -1/Access | Entered Command 18383 | -1/Command | Lost 3 parts (1p1n1u) 18383 | -1/Command | Retrieved Zion intel report: Active Terminals 18390 | -1/Command | Identified Quantum Router 18395 | -1/Command | Disengaged cave seal 18415 | -1/Command | Spotted Striker 18415 | -1/Command | Spotted Alpha 7 18422 | -1/Command | Spotted Executioner 18446 | -1/Command | Retrieved Zion intel report: Component Schematics 18518 | -1/Command | Spotted M Guard 18519 | -1/Command | Spotted M Guard 18560 | -1/Command | Retrieved Zion intel report: Prototype Schematics 18576 | -1/Command | Disengaged cave seal 18576 | -1/Command | Zionites emerged from the dark tunnel 18606 | -1/Command | First assault squad dispatched 18624 | -1/Command | Found Prototype Processor 18624 | -1/Command | Identified Exp. Target Analyzer 18627 | -1/Command | Spotted Executioner 18627 | -1/Command | Spotted Executioner 18627 | -1/Command | Spotted Executioner 18628 | -1/Command | Spotted B-99 Colossus 18654 | -1/Command | Spotted Combat Programmer 18654 | -1/Command | Spotted Combat Programmer 18679 | -1/Command | Build established: Wizard-Sprinter 18698 | -1/Command | Spotted B-99 Colossus 18730 | -1/Command | Met MAIN.C 18742 | -1/Command | Lost 10 parts (1p4n4u1w) 18748 | -1/Command | System corruption reached 10% 18759 | -1/Command | Core integrity fell below 50% 18765 | -1/Command | Emitted hypermatrix ping 18770 | -1/Command | Assembled emerged from beneath the floor 18770 | -1/Command | Core integrity fell below 20% 18799 | -1/Command | Lost 8 parts (1p4n2u1w) 18807 | -1/Command | Discovered new exit (range 8) 18817 | *** | Heading to fleet! Last Messages --------------- 18772_ as-58869 knocked back. 18773_ Slug penetrates B-99 Colossus. 18774_ K-01 Serf collects debris. 18775_ R-10 Processor collects Imp. System Shield. 18776_ Slug penetrates Wall. 18776_ Slug penetrates GA-XSK(p). 18776_ Slug penetrates Z-Experimental. 18778_ K-01 Serf collects debris. 18784_ Access Shell breached. 18785_ EMDS Slug penetrates ZN-TC2(i). 18785_ ZN-TC2(i) destroyed. 18786_ System corrupted: FCS attempts to trigger Hvy. Rocket Launcher. 18786_ System corrupted: Hvy. Rocket Launcher misfires. 18789_ Triggered Stasis Trap. 18789_ A bubble of rippling energy engulfs the area. 18789_ Field strength at 94. 18793_ The unstable cave ceiling collapses. 18807_ EXIT=FOUND 18807_ The Access Shell folds into the floor. 18812_ >NE:3XDSR VES6DIYG43EE%0TR Map ----- +----------------------------------------------------+ | # ""??????????????????????????????????????? | | # ?????????????????????????????????????? | | # *???????????????????????????????????? | | #############???????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | +???????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #?######?????????????????????????????????????????? | | ? #?????????????????????????????????????????? | | ? !#?????????????????????????????????????????? | | "" #?????????????????????????????????????????? | | """ ##????????????????????????????????????????? | | "T ?????????????????????????????????????????? | | """ #??????????##############?????????????????? | | "" #??????????# #?????????????????? | | #??######### #?????????????????? | | #### # # # # ^ ^ #?????????????????? | | #"!"%##"# ^ ^^ ^ #?????????????????? | | =!%!!*= ^ ^ ^ #?????????????????? | | =[]]=%=% "@ #?????????????????? | | !=!/=!%* ^ "" #?????????????????? | | %[[%]=[! #?????????????????? | | %[%= * #?????????????????? | | %[*![ [ #?????????????????? | | [[%* % ## # #?????????????????? | | !=[== ########## #?????????????????? | | % ! "#?????????### #########?????????????????? | | " % %"#???????????#####?????????????????????????? | | % %##?????????????????????????????????????????? | | % #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | #########################?????????????????? | | + #?????????????????? | | = # ""T #?????????????????? | | *= ! # #?????????????????? | | %=!% === + " #?????????????????? | | !##= """#### === # #?????????????????? | | * " # == # #?????????????????? | | # + ########?????????????????? | | # ###" #????????????????????????? | | # " #?## #????????????????????????? | | #" #??# #????????????????????????? | | #" % #??# "#+########?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Energy Generation 85 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Cloak Strength 6 Power Amplification 70 Armor Coverage 300 Propulsion Shielding 66 Utility Shielding 90 Phase Shifting 15 Evasion (%) 95 Targeting Accuracy 12 Melee Accuracy 6 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 85 Authchip Count 2 Item Schematics ----------------- HERF Cannon | -1/Command | Z-intel Adv. Melee Analysis Suite | -1/Command | Z-intel Reaction Control System | -1/Command | Z-intel Adv. Weight Redist. System | -1/Command | Z-intel Fusion Compressor | -1/Command | Z-intel Adv. Medium Treads | -1/Command | Z-intel Point Defense Array | -1/Command | Z-intel Com. HERF Cannon | -1/Command | Z-intel Imp. System Guard | -1/Command | Z-intel Biometal Heavy Treads | -1/Command | Z-intel Triangulator | -1/Command | Z-intel Enh. Quantum Rifle | -1/Command | Z-intel Lgt. Antimatter Cannon | -1/Command | Z-intel Ionic Axe | -1/Command | Z-intel Imp. Matter Neutralizer | -1/Command | Z-intel Exp. ECM Suite | -1/Command | Z-intel Exp. Energy Well | -1/Command | Z-intel Cld. Field Propulsion Drive | -1/Command | Z-intel Exp. Hacking Suite | -1/Command | Z-intel Shock Maul | -1/Command | Z-intel Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Integrated Reactor Core Expander Achievements -------------- None Challenges ------------ None Game ------ Seed GravmagCloakMace Manual? 0 Play Time 02:11:31 Cumulative 583.2 hours Start 2022.09.30 @ 20:24:50 End 2022.10.01 @ 20:00:24 Sessions 17 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 517 Rogue 517 Adventurer 0 Explorer 0 Win Type 2 Total 27 Types 14/2/7/2/0/0/1/1/0 Lore% 94 Gallery% 94 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 59065302-3082-4192-b4fe-6d1f659b24f9