Cogmind - Beta 9 --- EXPLORER MODE // 2019.10.21 @ 21:55:12 Player: MS-07B Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (39) 195 Value Destroyed (940) 940 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 3135 Bonus ------- Met Imprinter 300 Cogmind --------- Core Integrity 0/400 Matter 242/300 Energy 53/100 System Corruption 0% Temperature Cool (241) Location -6/Proximity Caves Parts ------- Power (2) Propulsion (2) Utility (3) Large Storage Unit Visual Processing Unit Weapon (3) Particle Cannon Assault Rifle Inventory (10) Improved Treads Improved Treads Large Storage Unit Peak State ------------ Power Ion Engine Improved Ion Engine Propulsion Aluminum Leg Aluminum Leg Utility Large Storage Unit Large Storage Unit Visual Processing Unit Weapon Particle Gun Particle Gun Particle Gun Inventory Improved Treads Improved Treads Medium Laser Beamcaster Beam Cannon Particle Cannon Assault Rifle Assault Rifle [Rating: 16] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Core Shielding Weapon Assault Rifle Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 3 | . 1 . 2 . . . Power 1 | . 1 . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 33 | 7 3 3 13 1 1 5 Power 6 | 1 . 1 3 . 1 . Engine 5 | 1 . 1 3 . . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 5 | 2 . . 2 1 . . Treads 2 | 2 . . . . . . Leg 3 | . . . 2 1 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 2 2 . 2 . . . Device 1 | . . . 1 . . . Storage 3 | 1 1 . 1 . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 1 | 1 . . . . . . Artifact . | . . . . . . . Weapon 16 | 2 1 2 6 . . 5 Energy Gun 6 | . . . 5 . . 1 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 8 | 2 1 2 1 . . 2 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 12 | . . 1 . . . 11 Power 3 | . . 1 . . . 2 Propulsion 2 | . . . . . . 2 Utility 1 | . . . . . . 1 Weapon 6 | . . . . . . 6 Highest Loss Streak 11 | . . 1 . . . 11 Average Slot Usage (%) 93 | . 87 86 94 100 99 83 Engine 12 | . 12 11 17 20 10 6 Core 3 | . . . . . 9 8 Treads 10 | . 25 25 . . . . Leg 11 | . . . 19 20 20 14 Device 4 | . . . 3 10 10 8 Storage 11 | . 12 12 15 10 10 10 Processor 10 | . 9 12 10 10 10 10 Energy Gun 12 | . . . 25 20 20 13 Ballistic Gun 15 | . 25 25 3 10 10 10 Naked Turns . | . . . . . . . Heaviest Build 53 | 15 23 25 53 37 32 32 Greatest Support 40 | 40 40 40 20 20 20 20 Greatest Overweight (x) 2 | . . . 2 1 1 1 Average Overweight (x) . | . . . 1 1 1 1 Largest Inventory Capacity 16 | 8 10 10 16 10 10 10 Average Capacity 10 | 6 9 10 13 10 10 10 Most Carried 10 | 6 10 8 10 9 8 8 Average Carried 7 | 3 6 6 7 7 7 7 Final Capacity 10 | . . . . . . 10 Final Carried 3 | . . . . . . 3 Class Distribution -------------------- 46% | Mutant 46% | Scavenger-Skirmisher 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Skirmisher | -7/Zion Scavenger-Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 764 | 267 110 210 145 22 10 . Remotely . | . . . . . . . Salvage Created 1115 | . 187 215 445 118 . 150 Parts 79 | . 22 12 28 6 . 11 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 30 | . 7 6 11 2 . 4 Guns 29 | . 7 6 11 2 . 3 Cannons 1 | . . . . . . 1 Classes Destroyed 8 | . 4 . 4 . . . Worker 1 | . 1 . . . . . Builder 2 | . . . 1 1 . . Mechanic 1 | . . . 1 . . . Watcher 5 | . 3 . 2 . . . Swarmer 13 | . 6 2 3 . . 2 Grunt 15 | . 1 4 6 2 . 2 Brawler 1 | . . . 1 . . . Sentry 1 | . . . 1 . . . Best Kill Streak 7 | . 7 2 6 2 . 4 Combat Bots Only 5 | . 5 2 5 2 . 4 Max Kills in Single Turn 2 | . 2 1 2 1 . 2 Gunslinging 1 | . 1 . . . . 1 Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1849 | . 145 293 316 49 . 1046 Core 467 | . 17 46 108 8 . 288 Absorbed by Shields . | . . . . . . . Core Remaining (%) 87 | 100 . 74 . . . . Volleys Fired 93 | . 20 24 24 4 . 21 Largest 3 | . 2 2 3 3 . 3 Hottest 195 | . 40 40 195 135 . 135 Shots Fired 194 | . 40 48 60 12 . 34 Gun 189 | . 40 48 60 12 . 29 Cannon 5 | . . . . . . 5 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 117 | . 40 48 5 4 . 20 Thermal 77 | . . . 55 8 . 14 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 34 | . 20 34 23 27 . 31 Robot Miss Streak 2 | . 2 1 2 . . 1 Penetration Max . | . . . . . . . Secondary Targets 5 | . 1 3 . . . 1 Max Gunslinging Chain 1 | . 1 1 . . . 1 Shots Hit Robots 160 | . 31 41 45 11 . 32 Core Hits 65 | . 14 11 21 6 . 13 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2120 | . 361 461 657 170 . 471 Guns 2005 | . 361 461 657 148 . 378 Cannons 93 | . . . . . . 93 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 22 | . . . . 22 . . Kinetic 1180 | . 361 461 68 40 . 250 Thermal 918 | . . . 589 108 . 221 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . 2 2 2 . Average Corruption 1 | . . . 1 2 2 . Corruption Purged . | . . . . . . . Effects 8 | . . . 2 5 1 . Message Errors 4 | . . . . 4 . . Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 1 | . . . . . 1 . Targeting Errors 2 | . . . 2 . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 2 | . . . . 2 . . Shots . | . . . . . . . Rammed 2 | . . . . 2 . . Targets Rammed 4 | . . . . 4 . . Kicked 2 | . . . . 2 . . Crushed . | . . . . . . . Highest Temperature 597 | . . 10 597 267 . 295 Average Temperature 183 | . . 3 215 137 . 206 Received Heat Transfer 1137 | . 78 264 120 45 . 630 Effects 25 | . . . 20 . . 5 Shutdowns 5 | . . . 5 . . . Energy Bleed 1 | . . . 1 . . . Interference 10 | . . . 5 . . 5 Matter Decay 3 | . . . 3 . . . Damage (major) 4 | . . . 4 . . . Damage (core) 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 3 . . . Heat Transferred 2257 | . . . 1443 296 . 518 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 261 | . 221 105 261 89 . . Average Influence 44 | . 63 34 46 56 . . Maximum Alert Level 1 | . 1 . 1 . . . Low Security (%) 97 | . . . . . . . Level 1 2 | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . 1 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 3 | . 2 . 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 44 | . 14 6 15 2 . 7 Peak Tracking Total 7 | . 3 2 3 2 . 7 Tactical Retreats 2 | . 2 . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 4 | . . . 4 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 2 | . . 1 1 . . . Terminals 2 | . . 1 1 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 5 | . . 2 3 . . . Successful 4 | . . 2 2 . . . Failed 1 | . . . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 5 | . . 2 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . 2 2 . . . Record 3 | . . 1 2 . . . Dispatch Records 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . 1 1 . . . Full Trace Events 1 | . . . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . . 1 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 3772 | 81 461 1086 498 322 1194 130 Spaces Moved 2201 | 47 240 630 239 200 795 50 Core 10 | 10 . . . . . . Treads 907 | 37 240 630 . . . . Legs 1284 | . . . 239 200 795 50 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 150 150 150 150 Average Speed 155 | 136 160 160 166 150 150 150 Slowest Speed 180 | 160 160 160 180 150 150 150 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 44 | 3 45 99 19 51 86 11 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 4 | . . 2 . . 2 . Known Exits Taken 5 | 1 1 1 1 . 1 . Unknown Exits Taken 1 | . . . . 1 . . Scrap Searched 2 | . . . . . 2 . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 2378 | 63 278 661 292 211 797 76 Wait 8 | . 6 2 . . . . Move 2195 | 46 239 629 238 199 794 50 Hop . | . . . . . . . Pick Up 31 | 10 7 1 10 2 1 . Fast Attach 1 | 1 . . . . . . Attach 26 | 6 1 3 10 . 1 5 Detach 1 | . . . 1 . . . Swap 6 | . 2 . 3 1 . . Drop 13 | . 3 2 6 1 1 . Fire 93 | . 20 24 24 4 . 21 Melee . | . . . . . . . Ram . | . . . . . . . Kick 4 | . . . . 4 . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Identified exit to Materials 8 | -11/Scrapyard | Discovered exit to Materials (range 16) 82 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Evolved 1 slot: Power x1 187 | -10/Materials | Identified exit to Mines 187 | -10/Materials | Discovered exit to Mines (range 13) 312 | -10/Materials | Build established: Mutant 543 | -10/Materials | Entered Mines 553 | -10/Mines | Identified exit to Materials 553 | -10/Mines | Discovered exit to Materials (range 8) 617 | -10/Mines | Met a Derelict bent on vengeance 1115 | -10/Mines | Discovered exit to Materials (range 7) 1288 | -10/Mines | Learned location of Storage (-8) 1629 | -10/Mines | Entered Materials 1629 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2115 | -9/Materials | Identified exit to Mines 2115 | -9/Materials | Discovered exit to Mines (range 7) 2127 | -9/Materials | Entered Mines 2154 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 2337 | -9/Mines | Build established: Scavenger-Skirmisher 2406 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2428 | -9/Mines | Identified exit to Materials 2428 | -9/Mines | Discovered exit to Materials (range 5) 2449 | -9/Mines | Entered Zion 2491 | -7/Zion | Identified exit to Proximity Caves 2491 | -7/Zion | Discovered exit to Proximity Caves (range 18) 2542 | -7/Zion | System corruption cleaned by Quarantine Array 2695 | -7/Zion | Learned location of Warlord (-5) 2870 | -7/Zion | Learned Factory stockpile data 3112 | -7/Zion | Given A8's code to call for help 3643 | -7/Zion | Entered Proximity Caves 3714 | -6/Proximity Caves | Attracted the attention of an 0b10 base 3738 | -6/Proximity Caves | Core integrity fell below 50% 3762 | -6/Proximity Caves | Core integrity fell below 20% 3773 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03741_ Aluminum Leg destroyed. 03743_ Slug penetrates G-50 Soldier. 03744_ Overheating: System interference. 03744_ Visual Processing Unit temporarily disabled. 03744_ Heat Sink temporarily disabled. 03745_ Overheating: System interference. 03745_ Gauss Rifle temporarily disabled. 03750_ Gauss Rifle destroyed. 03750_ Slug penetrates Wall. 03751_ Lgt. Nuclear Core destroyed. 03751_ Assault Rifle destroyed. 03753_ Penetrated by Slug. 03755_ G-50 Soldier destroyed. 03755_ Heat Sink destroyed. 03755_ Penetrated by Slug. 03757_ Beam Cannon destroyed. 03758_ Penetrated by Slug. 03769_ Beamcaster destroyed. 03769_ Penetrated by Slug. 03772_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????####????????????????????????????????? | | ?????????????# ????????????????????????????????? | | ?????????????# ????????????????????????????????? | | ????????????? #??#+######??????????????????????? | | ????????????? #??" "#??????????????????????? | | ?????????????# #??" 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"???? ?????????????????? | | ?? ? ##??# ######+####[ #???????????????????? | | ????? ?# =%*@%[*#???????????????????? | | # ## [gg=!Y% #???????????????????? | | ????? ## ###### #####???????????????????? | | ????#???????# ###??# ?????????????????????? | | ????# ?????# ##?# ??????????????????? | | ????# ???## #?######## ????????????????? | | ????# ### #####??????? #???????????????? | | ?????# #????????????????????????? | | ?????## #????????????????????????? | | ??????## ##### #????????????????????????? | | ???????###### ##???? #????????????????????????? | | ?????######## ##?????? #????????????????????????? | | ????## #????????#????????????????????????? | | ##### ###### #?????????????????????????????????? | | # #????# ???????????????????????????????? | | ##????# ????????????????????????????? | | ## ####?????######### ??????????????????????????? | | ?###???????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 19 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite Tourist Challenges ------------ None Game ------ Seed VisualGuidanceAutogun Manual? 0 Play Time 00:30:28 Cumulative 17.3 hours Start 2019.10.21 @ 21:22:33 End 2019.10.21 @ 21:55:12 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 5 Gallery% 20 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb0a0e60-679a-497d-9540-3dddbad3b6bf