Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.28 @ 12:44:08 Player: F4LK5 Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (82) 410 Value Destroyed (1972) 1972 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (199) 199 TOTAL SCORE: 5401 Bonus ------- High Alert Combat Kills 199 Cogmind --------- Core Integrity 596/700 Matter 195/300 Energy 210/210 System Corruption 0% Temperature Cool (0) Movement Hovering (108) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core Micro Nuclear Core > --- PROPULSION (3) --- Aerolev Unit Gravmag System Gravmag System > --- UTILITY (4) ------ Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON (4) ------- Heavy Battle Rifle Heavy Battle Rifle Heavy Battle Rifle Gauss Cannon > --- INVENTORY (5) ---- Improved Heat Sink Spear Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Aerolev Unit Gravmag System Gravmag System > --- UTILITY ---------- Visual Processing Unit Improved Sensor Array Improved Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Heavy Battle Rifle Heavy Battle Rifle Heavy Battle Rifle Heavy Battle Rifle > --- INVENTORY -------- Improved Heat Sink Gauss Cannon Spear [Rating: 47] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Airjet Treads Light Treads Wheel Compact Wheel Hover Unit Improved Airjet Flight Unit Flight Unit Utility Visual Processing Unit Device Improved Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Weapon Heavy Battle Rifle Energy Gun Improved Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Slots Evolved 6 | . . 2 2 2 . . Power 1 | . . 1 . . . . Propulsion 1 | . . . 1 . . . Utility 2 | . . 1 1 . . . Weapon 2 | . . . . 2 . . Parts Attached 74 | 7 5 12 38 5 4 3 Power 11 | 1 . 4 5 . . 1 Engine 8 | 1 . 4 3 . . . Core 3 | . . . 2 . . 1 Reactor . | . . . . . . . Propulsion 17 | 2 2 2 9 1 . 1 Treads 4 | 2 . 2 . . . . Leg . | . . . . . . . Wheel 2 | . 2 . . . . . Hover 8 | . . . 6 1 . 1 Flight 3 | . . . 3 . . . Utility 19 | 1 1 4 11 2 . . Device 8 | . . 1 6 1 . . Storage 2 | 1 . 1 . . . . Processor 9 | . 1 2 5 1 . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 27 | 3 2 2 13 2 4 1 Energy Gun 4 | 1 1 1 1 . . . Energy Cannon 3 | . 1 . 2 . . . Ballistic Gun 17 | 2 . 1 8 2 4 . Ballistic Cannon 2 | . . . 1 . . 1 Launcher 1 | . . . 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . 2 4 . . . Parts Lost 8 | . 2 3 2 . . 1 Power 1 | . . . 1 . . . Propulsion 3 | . 1 1 . . . 1 Utility 3 | . . 2 1 . . . Weapon 1 | . 1 . . . . . Highest Loss Streak 3 | . 2 3 1 . . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 95 93 94 100 98 97 Engine 12 | . 14 22 16 . . . Core 5 | . . . . 15 15 15 Treads 6 | . 24 9 4 . . . Wheel 3 | . 2 12 . . . . Hover 11 | . . . 15 23 23 20 Flight 1 | . . . 5 . . . Device 6 | . . 5 11 7 7 7 Storage 4 | . 14 11 . . . . Processor 18 | . 12 11 22 23 23 23 Energy Gun 4 | . 11 8 2 . . . Energy Cannon 2 | . 1 2 3 7 2 . Ballistic Gun 16 | . 14 11 10 23 26 29 Naked Turns . | . . . . . . . Heaviest Build 42 | 12 12 42 28 25 29 31 Greatest Support 40 | 40 40 40 40 26 26 26 Greatest Overweight (x) 2 | . . 2 1 . 1 1 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 15 | 8 8 15 15 5 5 5 Average Capacity 7 | 6 8 12 5 5 5 5 Most Carried 6 | 2 3 6 5 3 2 5 Average Carried 2 | . 1 3 2 . . 1 Final Capacity 15 | 8 8 15 5 5 5 5 Final Carried 6 | 1 2 6 4 . . 2 Class Distribution -------------------- 32% | Mutant 28% | Scavenger-Skirmisher 26% | Scavenger-Mutant 12% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Scout | -7/Factory Scavenger-Skirmisher | -7/Waste Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Matter Collected 1597 | 151 97 336 718 77 90 128 Remotely . | . . . . . . . Salvage Created 2590 | . 143 749 1193 77 . 428 Parts 193 | . 15 60 77 4 . 37 Haulers Intercepted 3 | . . . 3 . . . Recyclers Shooed 2 | . 1 . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Combat Hostiles Destroyed 50 | . 6 12 27 1 . 4 Guns 42 | . 5 12 20 1 . 4 Cannons 7 | . . . 7 . . . AOE 1 | . 1 . . . . . Classes Destroyed 13 | . 3 5 3 1 . 1 Worker 10 | . . 5 2 1 . 2 Builder 4 | . . . 1 . . 3 Hauler 3 | . . . 3 . . . Recycler 3 | . . 1 . . . 2 Operator 2 | . . . 2 . . . Watcher 10 | . 1 5 3 . . 1 Swarmer 17 | . 3 3 11 . . . Grunt 21 | . 3 5 10 . . 3 Brawler 2 | . . 2 . . . . Duelist 2 | . . 1 1 . . . Sentry 6 | . . 1 5 . . . Hunter 1 | . . . . 1 . . Programmer 1 | . . . . . . 1 Best Kill Streak 8 | . 3 8 6 1 . 5 Combat Bots Only 5 | . 3 3 5 1 . 3 Max Kills in Single Turn 2 | . 1 2 2 1 . 2 Gunslinging 1 | . . 1 1 . . . Exploded 1 | . 1 . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Hostile Shots Fired 272 | . 61 51 148 4 . 8 Missed 79 | . 19 13 44 . . 3 Damage Taken 2385 | . 537 342 1063 52 . 391 Core 508 | . 143 53 208 16 . 88 Absorbed by Shields . | . . . . . . . Ignored by Resistances 683 | . 157 102 307 14 . 103 Core Remaining (%) 72 | 100 42 86 62 . . . Volleys Fired 191 | . 28 46 97 6 . 14 Largest 4 | . 2 2 2 4 . 4 Hottest 135 | . 80 80 104 135 . 132 Shots Fired 399 | . 50 92 181 20 . 56 Gun 341 | . 49 89 129 18 . 56 Cannon 58 | . 1 3 52 2 . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 275 | . 28 46 127 18 . 56 Thermal 124 | . 22 46 54 2 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 30 | . 11 30 26 8 . 14 Robot Miss Streak 6 | . 1 4 3 1 . 6 Penetration Max . | . . . . . . . Secondary Targets 7 | . 1 3 2 . . 1 Max Gunslinging Chain 1 | . 1 1 1 . . 1 Shots Hit Robots 287 | . 43 65 140 14 . 25 Core Hits 135 | . 15 28 72 4 . 16 Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 4 | . 1 2 . . . 1 Burn 2 | . . 2 . . . . Destroy 2 | . 1 . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4521 | . 400 1055 2238 188 . 640 Guns 3660 | . 382 1002 1534 152 . 590 Cannons 804 | . 18 53 697 36 . . Explosions 50 | . . . . . . 50 Melee . | . . . . . . . Ramming 7 | . . . 7 . . . Kinetic 2909 | . 185 411 1571 152 . 590 Thermal 1605 | . 215 644 660 36 . 50 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . 1 3 . . . . Average Corruption 2 | . 1 3 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 6 | . 1 5 . . . . Message Errors 3 | . 1 2 . . . . Matter Fused 1 | . . 1 . . . . Data Loss (minor) 2 | . . 2 . . . . Overload Shots . | . . . . . . . Overflow Damage 27 | . . . 15 . . 12 Projectiles 15 | . . . 15 . . . Explosions 12 | . . . . . . 12 Melee . | . . . . . . . Knockbacks 6 | . . . 6 . . . Impact . | . . . . . . . Kinetic 6 | . . . 6 . . . Secondary . | . . . . . . . Self-Inflicted Damage 335 | . . . 3 . . 332 Shots 5 | . . . . . . 5 Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 335 | . 111 335 261 320 . 322 Average Temperature 91 | . 50 125 59 137 . 107 Received Heat Transfer 1047 | . 234 165 612 . . 36 Effects 6 | . . 3 . 3 . . Energy Bleed 2 | . . 2 . . . . Interference 3 | . . . . 3 . . Damage (minor) 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . 2 2 . . . Heat Transferred 3571 | . 487 1554 1406 74 . 50 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Peak Influence 752 | . 179 313 752 347 101 328 Initial 293 | . . 64 86 293 101 61 Average 224 | . 60 174 455 322 101 140 Maximum Alert Level 3 | . . 1 3 1 . 1 Low Security (%) 55 | 100 100 56 10 . 100 70 Level 1 27 | . . 43 26 100 . 29 Level 2 14 | . . . 53 . . . Level 3 2 | . . . 9 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 4 | . . . 4 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison 3 | . . . 3 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 71 | . 12 19 34 1 . 5 Peak Tracking Total 6 | . 6 4 6 1 . 2 Tactical Retreats 1 | . 1 . . . . . Traps | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Traps Triggered 2 | . 1 . . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Disabled 7 | . . . 1 . . 6 Max in Single Turn 5 | . . . 1 . . 5 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Machines Accessed 10 | . 1 4 3 1 . 1 Terminals 10 | . 1 4 3 1 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 32 | . 3 8 13 6 . 2 Successful 24 | . 3 3 11 5 . 2 Failed 8 | . . 5 2 1 . . Catastrophic 2 | . . 2 . . . . Database Lockouts . | . . . . . . . Manual 26 | . 3 7 10 4 . 2 Terminals 32 | . 3 8 13 6 . 2 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 5 | . . . 3 2 . . Branch Access Points 1 | . . . 1 . . . Alert Level 1 | . . . . 1 . . Locate Traps 1 | . . . . 1 . . Surveillance Status 1 | . . . 1 . . . Investigation Status 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 19 | . 3 3 8 3 . 2 Terminals 19 | . 3 3 8 3 . 2 Track 4 | . 1 . 2 1 . . Assimilate 8 | . 1 2 3 1 . 1 Botnet 7 | . 1 1 3 1 . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 9 | . 1 4 2 1 . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Turns Passed 2522 | 68 337 615 691 111 241 459 Spaces Moved 1981 | 35 169 313 598 190 315 361 Core 2 | 2 . . . . . . Treads 326 | 33 139 87 67 . . . Legs . | . . . . . . . Wheels 256 | . 30 226 . . . . Hover 1250 | . . . 384 190 315 361 Flight 147 | . . . 147 . . . Fastest Speed 34 | 50 100 100 34 42 45 105 Average Speed 88 | 153 149 141 53 42 69 106 Slowest Speed 240 | 160 160 240 160 45 105 111 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . 1 . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 4 38 35 51 6 96 14 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 2 | . . 1 1 . . . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 62 | . . . . . . 62 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 61 | . . . . . . 61 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Fac Total 2430 | 50 210 398 817 216 339 400 Wait 58 | . 1 5 20 11 6 15 Move 1974 | 34 168 312 595 190 314 361 Hop 1 | . . . 1 . . . Pick Up 69 | 8 6 15 30 1 4 5 Fast Attach 3 | . . . 3 . . . Attach 61 | 7 5 11 26 5 4 3 Detach 5 | . . 2 3 . . . Swap 10 | . . 1 9 . . . Drop 50 | 1 2 6 32 3 4 2 Fire 191 | . 28 46 97 6 . 14 Melee . | . . . . . . . Ram 1 | . . . 1 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 7 | . . . . . 7 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory (discovered 1 exit: *Low) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 69 | -11/Scrapyard | Entered Materials 185 | -10/Materials | Discovered new exit (range 12) 306 | -10/Materials | Build established: Mutant 348 | -10/Materials | Core integrity fell below 50% 397 | -10/Materials | Discovered new exit (range 10) 406 | -10/Materials | Entered another Materials area 406 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 652 | -9/Materials | Discovered new exit (range 15) 755 | -9/Materials | Lost 3 parts (1n2u) 979 | -9/Materials | Discovered new exit (range 16) 1018 | -9/Materials | Identified exit to Materials 1021 | -9/Materials | Entered another Materials area 1021 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1338 | -8/Materials | Discovered new exit (range 18) 1341 | -8/Materials | Garrison activated, responded to threat 1682 | -8/Materials | Discovered new exit (range 9) 1700 | -8/Materials | Identified exit to Factory 1712 | -8/Materials | Entered Factory 1712 | -7/Factory | Evolved 2 slots: Weapon x2 1791 | -7/Factory | Discovered new exit (range 10) 1798 | -7/Factory | Identified exit to Lower Caves 1823 | -7/Factory | Sucked down chute 1823 | -7/Factory | Entered Waste 1823 | -7/Waste | The area was eerily silent 1992 | -7/Waste | Discovered new exit (range 17) 2063 | -7/Waste | Identified exit to Factory 2064 | -7/Waste | Entered Factory 2205 | -7/Factory | Build established: Scavenger-Skirmisher 2359 | -7/Factory | Discovered exit to Lower Caves (range 6) 2523 | -7/Factory | Self-destructed Last Messages --------------- 02443_ U-05 Engineer destroyed. 02443_ Switching to secondary target: P-60 Hacker. 02444_ Door malfunctions. 02444_ K-01 Serf collects debris. 02447_ P-60 Hacker destroyed. 02449_ K-01 Serf collects debris. 02452_ Acquired 22 matter. 02452_ K-01 Serf collects debris. 02454_ U-05 Engineer repairs door. 02454_ K-01 Serf collects debris. 02457_ Acquired Mic. Nuclear Core. 02458_ K-01 Serf collects debris. 02459_ Acquired Gravmag System. 02460_ K-01 Serf collects debris. 02461_ Dropped Nuclear Core. 02463_ Dropped Hvy. Battle Rifle. 02463_ K-01 Serf collects debris. 02480_ R-06 Scavenger collects Particle Gun. 02484_ R-06 Scavenger collects Aluminum Leg. 02495_ R-06 Scavenger collects Imp. Heat Sink. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ???????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? w????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? #?????????????????????????? | | ??????????????######## #?????????????????????????? | | ??????????????# ## #?????????????????????????? | | ??????????????# ## #########?????????????????? | | ??????????????# ## ## #?????????????????? | | ???????######## ## ## #?????????????????? | | ?????? ####+###! # ! #?????????????????? | | ????? #??# /@ #?????????????????? | | ?????? #??# ### # #?????????????????? | | ??????? #??# #?## ## #?????????????????? | | ??????"""""" #??# #??# #########?????????????????? | | ??????"""""" #??# #??#+#?????????????????????????? | | ??????"""""" #??# #??????????????????????????????? | | ??????"""""" #??# #??????????????????????????????? | | ??????######+#??# #??????????????????????????????? | | ???????????# #??# #??????????????????????????????? | | ???######### #??# #??????????????????????????????? | | ???# ## #### #??????????????????????????????? | | ???# """ # #??????????????????????????????? | | ???# """ + #??????????????????????????????? | | ???# """ # #??????????????????????????????? | | ???# ## #??????????????????????????????? | | ???# ## #??????????????????????????????? | | ???#####+###*[ #??????????????????????????????? | | ???????# #?#% ##+##+#????????????????????????? | | ?????### ###=|[ #????????????????????????? | | ###### [! ! ! #????????????????????????? | | = =% * *% ???????????????????? | | T % = #??????????????????? | | ### ???????????????????? | | ## ### #?# ???????????????????? | | ?# #?###+###?# ???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 24 Energy Capacity 450 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 63 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChipGlidesysBeam Manual? 0 Play Time 00:37:03 Cumulative 29.3 hours Start 2024.03.27 @ 22:40:21 End 2024.04.28 @ 12:44:08 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 78 Rogue 54 Adventurer 24 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 32 Achievement% 26 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c1000bf-c733-4d14-8327-0d70d05fa5f0