Cogmind - Beta 15 @@@ ROGUE MODE // 2025.10.12 @ 22:35:29 Player: iromakkem Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (83) 415 Value Destroyed (2132) 2132 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (427) 427 TOTAL SCORE: 4934 Bonus ------- High Alert Combat Kills 227 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 251/300 Energy 145/265 System Corruption 0% Temperature Cool (75) Movement Core (1000) Ox19 Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Coolant Injector High-capacity Storage Unit Terrain Scan Processor Advanced Targeting Computer > --- WEAPON (2) ------- Cooled Pulse Rifle Plasma Cannon > --- INVENTORY (20) --- Light Ion Engine Coolant Injector Coolant Injector Large Storage Unit Compact Battery (200) Large Matter Pod (150) Visual Processing Unit Improved Sensor Array Improved Terrain Scanner Improved Terrain Scanner Hardened Heavy Armor Plating Hacking Suite Cooled Pulse Rifle Heavy Mace Heavy Mace Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Improved Treads Improved Treads Improved Treads Spiked Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Cooled Pulse Rifle Assault Cannon > --- INVENTORY -------- Ion Engine Light Deuterium Engine Light Treads Improved Treads Improved Treads Armored Treads Coolant Injector Coolant Injector Coolant Injector Large Matter Pod Visual Processing Unit Improved Sensor Array Improved Terrain Scanner Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Barrage Gun Flak Cannon Flak Cannon Flak Cannon [Rating: 37] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Propulsion Shielding Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Slots Evolved 4 | . . . 4 . Power . | . . . . . Propulsion 2 | . . . 2 . Utility 2 | . . . 2 . Weapon . | . . . . . Parts Attached 56 | 7 6 3 28 12 Power 9 | 1 1 2 3 2 Engine 8 | 1 1 2 2 2 Core 1 | . . . 1 . Reactor . | . . . . . Propulsion 22 | 2 1 1 12 6 Treads 18 | 2 1 1 11 3 Leg 3 | . . . . 3 Wheel . | . . . . . Hover 1 | . . . 1 . Flight . | . . . . . Utility 12 | 2 2 . 7 1 Device 4 | 1 . . 2 1 Storage 2 | 1 1 . . . Processor 2 | . . . 2 . Hackware . | . . . . . Protection 4 | . 1 . 3 . Artifact . | . . . . . Weapon 13 | 2 2 . 6 3 Energy Gun 3 | 1 . . 1 1 Energy Cannon 2 | . . . 1 1 Ballistic Gun 3 | 1 1 . 1 . Ballistic Cannon 5 | . 1 . 3 1 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 2 . Parts Lost 19 | . 4 . 2 13 Power 3 | . 1 . 1 1 Propulsion 10 | . . . 1 9 Utility 1 | . 1 . . . Weapon 5 | . 2 . . 3 Highest Loss Streak 11 | . 2 . 1 11 To Critical Strikes 1 | . . . . 1 Average Backups 16 | 4 10 17 19 18 Power 2 | 1 2 4 1 . Propulsion 2 | 1 1 2 4 1 Utility 6 | . 3 5 7 11 Weapon 4 | . 3 4 5 5 Tool/Special . | . . . . . Unused Backups 38 | . 3 2 21 12 Power 5 | . . 1 4 . Propulsion 7 | . 2 . 5 . Utility 16 | . 1 1 5 9 Weapon 10 | . . . 7 3 Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 98 100 97 95 Engine 10 | . 12 14 5 8 Core 1 | . . . 3 . Treads 31 | . 28 28 35 30 Device 4 | . 10 . 1 9 Storage 11 | . 14 14 9 9 Processor 3 | . . . 5 18 Protection 11 | . 3 14 17 . Energy Gun 10 | . 14 14 8 . Ballistic Gun 3 | . 11 . . 7 Ballistic Cannon 7 | . 2 14 8 1 Peak Build Rating 37 | 9 10 10 37 35 Average Rating 17 | 6 9 9 27 30 On Entrance 11 | . 9 9 9 31 Naked Turns . | . . . . . Heaviest Build 76 | 12 51 51 76 59 Greatest Support 89 | 40 40 40 89 86 Greatest Overweight (x) 19 | . 1 1 2 19 Average Overweight (x) . | . . 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 Average Capacity 18 | 7 15 20 20 20 Most Carried 20 | 7 18 20 20 20 Average Carried 16 | 4 10 19 19 19 Final Capacity 20 | 8 20 20 20 20 Final Carried 20 | 7 18 20 20 16 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -8 -8 ----------- Run | Yrd Mat Sub Mat Gar Matter Collected 1635 | 279 316 70 753 217 Remotely . | . . . . . Salvage Created 2402 | 94 633 114 1163 398 Parts 149 | 11 25 7 79 27 Haulers Intercepted 2 | . 1 . 1 . Recyclers Shooed 4 | 1 1 . 2 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 5 | . . 5 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Combat Hostiles Destroyed 62 | . 12 3 30 17 Guns 33 | . 11 3 13 6 Cannons 29 | . 1 . 17 11 Classes Destroyed 14 | 2 5 1 5 1 Worker 4 | . 1 . 3 . Builder 1 | . . . 1 . Tunneler 3 | 2 . . 1 . Hauler 2 | . 1 . 1 . Recycler 4 | 1 3 . . . Operator 2 | . . . 2 . Watcher 5 | . 2 . 3 . Swarmer 24 | . 6 . 8 10 Grunt 24 | . 6 . 15 3 Brawler 1 | . . . 1 . Protector 1 | . . . 1 . Sentry 7 | . . . 5 2 Hunter 2 | . . . . 2 Subdweller 3 | . . 3 . . Best Kill Streak 7 | 2 3 2 7 7 Combat Bots Only 7 | . 3 2 6 7 Max Kills in Single Turn 2 | 1 1 1 2 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Hostile Shots Fired 541 | . 95 11 185 250 Missed 122 | . 23 5 43 51 Hits 419 | . 72 6 142 199 Projectile 419 | . 72 6 142 199 Critical Strikes 15 | . . 1 4 10 Damage Taken 5158 | . 691 143 1917 2407 Core 650 | . 97 . 143 410 Absorbed by Shields . | . . . . . Redirected to Shielding 25 | . 5 15 5 . Regen/Repaired (Parts) 106 | . 106 . . . Core Remaining (%) 80 | 100 . 61 . . Volleys Fired 222 | 9 70 10 87 46 Largest 2 | 2 2 2 2 2 Hottest 117 | 70 80 80 108 117 Shots Fired 431 | 18 136 20 167 90 Gun 279 | 18 133 10 80 38 Cannon 152 | . 3 10 87 52 Launcher . | . . . . . Special . | . . . . . Kinetic 215 | 9 69 10 87 40 Thermal 216 | 9 67 10 80 50 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 25 | 10 8 6 25 9 Robot Miss Streak 9 | 2 4 1 7 9 Penetration Max . | . . . . . Secondary Targets 4 | . 4 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 303 | 13 92 11 119 68 Core Hits 191 | 5 32 7 90 57 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 14 | . 6 . 7 1 Burn 11 | . 6 . 4 1 Blast 3 | . . . 3 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 5757 | 145 1117 187 2715 1593 Guns 2942 | 145 1053 87 1133 524 Cannons 2729 | . 35 100 1526 1068 Explosions . | . . . . . Melee . | . . . . . Ramming 86 | . 29 . 56 1 Kinetic 2715 | 58 436 100 1501 620 Thermal 2956 | 87 652 87 1158 972 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 2 | . . . 2 . Projectiles 2 | . . . 2 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 43 | . 1 1 33 8 Impact 3 | . 1 . 2 . Kinetic 37 | . . 1 28 8 Secondary 3 | . . . 3 . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 13 | . 9 . 4 . Targets Rammed 18 | . 9 . 7 2 Kicked 2 | . . . . 2 Crushed 3 | . . . 3 . Highest Temperature 353 | 110 248 285 288 353 Average Temperature 72 | 49 58 170 64 96 Received Heat Transfer 2336 | . 201 335 918 882 Effects 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 16 | 1 5 3 4 3 Heat Transferred 7265 | 259 2368 259 2509 1870 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Maximum Alert Level 3 | . . . 2 3 Low Security (%) 75 | 100 100 . 72 . Level 1 5 | . . . 8 7 Level 2 16 | . . . 18 68 Level 3 2 | . . . . 23 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 794 | 10 96 . 617 794 Initial 399 | . . . . 399 Average 138 | 1 17 . 140 585 Influence Increases 1782 | 15 384 . 888 495 Destroy 0b10 Robot/C 1160 | . 240 . 580 340 Destroy 0b10 Robot/NC 110 | 15 35 . 60 . Destroy Leader 224 | . 56 . 148 20 Successful Hack 49 | . 21 . 28 . Disable Machine 30 | . . . 15 15 Destroy Structure 14 | . 2 . 12 . Lose Combat Pursuer 195 | . 30 . 45 120 Influence Decreases 1018 | 15 384 . 274 345 Entered New Map 215 | . . . . 215 Time Decay 553 | 15 290 . 248 . Lost Part 180 | . 30 . 20 130 Purge Threat 70 | . 64 . 6 . Squads Dispatched 10 | . 2 . 8 . Investigation 2 | . 1 . 1 . Extermination . | . . . . . Reinforcement 3 | . 1 . 2 . Assault 1 | . . . 1 . Garrison 4 | . . . 4 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Distress Signals 5 | . 2 . 3 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 102 | . 27 3 49 23 Peak Tracking Total 7 | . 5 2 7 6 Tactical Retreats 7 | . 1 . 2 4 Traps | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Traps Triggered 3 | . 1 . . 2 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -8 -8 ---------- Run | Yrd Mat Sub Mat Gar Machines Disabled 2 | . . . 1 1 Max in Single Turn 1 | . . . 1 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Machines Accessed 14 | . 6 1 7 . Terminals 10 | . 5 . 5 . Fabricators . | . . . . . Repair Stations 2 | . 1 . 1 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Total Hacks 37 | . 17 3 17 . Successful 18 | . 8 3 7 . Failed 19 | . 9 . 10 . Catastrophic 3 | . 2 . 1 . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 27 | . 14 . 13 . Fabricators . | . . . . . Repair Stations 6 | . 3 . 3 . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . 1 . Terminal Hacks 14 | . 6 3 5 . Record 3 | . . 3 . . Prototype ID Bank 3 | . 2 . 1 . Unreport Threat 2 | . 1 . 1 . Locate Traps 1 | . . . 1 . Patrol Status 1 | . . . 1 . Recall Investigation 1 | . 1 . . . Registered Components 1 | . 1 . . . Registered Prototypes 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 3 | . 2 . 1 . Scan Component 2 | . 1 . 1 . Repair 1 | . 1 . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections 10 | . 5 . 5 . Full Trace Events 1 | . . . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 1 | . 1 . . . Time 26 | . 26 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -8 ------------ Run | Yrd Mat Sub Mat Gar Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Active Infowar (turns) 1676 | 55 992 . 345 284 Terrain 1676 | 55 992 . 345 284 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -8 ------------- Run | Yrd Mat Sub Mat Gar Turns Passed 5131 | 125 1369 1307 1926 404 Spaces Moved 2175 | 56 508 523 947 141 Core 7 | 6 . . . 1 Treads 2165 | 50 508 523 947 137 Legs 3 | . . . . 3 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 240 160 160 Average Speed 190 | 148 203 240 161 173 Slowest Speed 1000 | 160 240 240 360 1000 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 37 | 6 70 37 57 18 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 8 | . . . 8 . Melee . | . . . . . Projectile 8 | . . . 8 . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Total 2754 | 78 708 559 1198 211 Wait 134 | . 92 9 29 4 Move 2172 | 55 507 522 947 141 Hop . | . . . . . Pick Up 80 | 7 19 8 43 3 Fast Attach 17 | 7 . . 6 4 Attach 29 | . 4 2 15 8 Detach 2 | . . . 1 1 Swap 14 | . 2 1 11 . Drop 66 | . 5 7 52 2 Fire 222 | 9 70 10 87 46 Melee . | . . . . . Ram . | . . . . . Kick 2 | . . . . 2 Crush 16 | . 9 . 7 . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: [*Mat x2] / [*Min x2] / *Sub) -10/Subcaves -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 126 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 7) 302 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 8) 647 | -10/Materials | Discovered new exit (range 7) 702 | -10/Materials | Repaired Lgt. Treads 886 | -10/Materials | Discovered new exit (range 4) 1170 | -10/Materials | Discovered new exit (range 5) 1495 | -10/Materials | Entered Subcaves 1931 | -10/Subcaves | Discovered new exit (range 8) 2006 | -10/Subcaves | Visited Clippyterm 2013 | -10/Subcaves | Learned 40 Factory zone layouts 2044 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 2107 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 2127 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 2159 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2293 | -10/Subcaves | Learned Materials garrison access intel 2802 | -10/Subcaves | Entered Materials 2802 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2803 | -8/Materials | Loaded intel: 1 garrison access location 3278 | -8/Materials | Discovered new exit (range 3) 4116 | -8/Materials | Discovered new exit (range 16) 4334 | -8/Materials | Garrison activated, responded to threat 4402 | -8/Materials | First assault squad dispatched 4439 | -8/Materials | Garrison activated, responded to threat 4692 | -8/Materials | Build established: Scavenger-Mutant 4728 | -8/Materials | Identified exit to Garrison 4728 | -8/Materials | Entered Garrison 4778 | -8/Garrison | Triggered checkpoint 5034 | -8/Garrison | Triggered checkpoint 5041 | -8/Garrison | Triggered checkpoint 5052 | -8/Garrison | Triggered checkpoint 5060 | -8/Garrison | Core integrity fell below 50% 5079 | -8/Garrison | Destroyed 7 combat bots 5105 | -8/Garrison | Core integrity fell below 20% 5132 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05082_ Aluminum Leg destroyed. 05087_ Acquired Aluminum Leg. 05088_ G-47 Trooper knocked back. 05089_ Lgt. Ion Engine destroyed. 05091_ G-47 Trooper knocked back. 05092_ Critical hit (Burn: +37). 05099_ Acquired Aluminum Leg. 05100_ Flak Cannon destroyed. 05101_ Plasma Cannon destroyed. 05102_ Arm. Treads destroyed. 05102_ Kicked S-10 Pest. 05105_ Kicked S-10 Pest out of the way. 05106_ Critical hit (Burn: +37). 05111_ S-10 Pest suffers critical hit (Burn). 05111_ S-10 Pest destroyed. 05116_ Acquired Lgt. Ion Engine. 05117_ Destroyed Flight Unit. 05117_ S-10 Pest destroyed. 05118_ Aluminum Leg destroyed. 05120_ Critical hit (Burn: +37). 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"%#???????????????? | | ????????????????# ## ## ###???????????????? | | ????????????????# ?# ## #?????????????????? | | ????????????????# ? ^ #?????????????????? | | ????????????????# ^ #?????????????????? | | ????????????????#? ^ #?????????????????? | | ?????????????????? ## ## ##?????????????????? | | ?????????????????? ??# ?# #??????????????????? | | ?????????????????????#####?# ???????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ???????????????????????????? ???????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Coolant Potential 65 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 600 Core Shielding 20 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 40 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 24% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SuperchargedGhostRouter Manual? 0 Play Time 00:45:53 Cumulative 51.1 hours Start 2025.10.12 @ 21:29:51 End 2025.10.12 @ 22:35:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 70 Rogue 70 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 24 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 25x20 Zoom Use 60% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: c2c812e0-28a4-466d-ba5a-ec9257d7203e