Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.30 @ 09:02:42 Player: ID-34L Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (73) 365 Value Destroyed (1659) 1659 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3604 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 295/300 Energy 265/265 System Corruption 1% Temperature Warning (347) Movement Core (850) Ox16 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ High-capacity Storage Unit > --- WEAPON (3) ------- Gatling Laser > --- INVENTORY (20) --- Improved Ion Engine Improved Titanium Leg Sensor Array Signal Interpreter EM Disruption Field Spread Laser Spread Laser Particle Cannon Advanced Beam Cannon Faulty Advanced Beam Cannon Remote Datajack Axe Axe Axe GAL Module Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Melee Analysis Suite > --- WEAPON ----------- Spread Laser Wave Gun Axe > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Sensor Array Signal Interpreter Medium Armor Plating Medium Insulated Plating EM Disruption Field Heavy EM Pulse Gun EM Shotgun Spread Laser Particle Cannon Particle Cannon Advanced Beam Cannon Advanced Beam Cannon EMP Blaster Remote Datajack Axe Axe GAL Module [Rating: 25] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Melee Analysis Suite Protection Medium Armor Plating Weapon Particle Cannon Energy Gun Spread Laser Energy Cannon Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Axe Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility . | . . . . . . Weapon 1 | . . 1 . . . Parts Attached 45 | 6 11 14 1 2 11 Power 5 | 1 1 2 . . 1 Engine 5 | 1 1 2 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 10 | 2 2 3 1 2 . Treads 10 | 2 2 3 1 2 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | 1 4 3 . . 2 Device 3 | . 2 1 . . . Storage 3 | 1 1 1 . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 3 | . 1 . . . 2 Artifact . | . . . . . . Weapon 20 | 2 4 6 . . 8 Energy Gun 6 | 1 . 1 . . 4 Energy Cannon 2 | . . 1 . . 1 Ballistic Gun 3 | 1 . 2 . . . Ballistic Cannon 2 | . 2 . . . . Launcher 3 | . 1 1 . . 1 Special Weapon 2 | . 1 . . . 1 Impact Weapon . | . . . . . . Slashing Weapon 2 | . . 1 . . 1 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 26 | . 4 8 1 . 13 Power 3 | . 1 1 . . 1 Propulsion 7 | . 2 1 1 . 3 Utility 4 | . . 1 . . 3 Weapon 12 | . 1 5 . . 6 Highest Loss Streak 6 | . 3 3 1 . 6 To Critical Strikes 1 | . . . . . 1 Average Backups 14 | 2 7 15 19 19 15 Power 1 | . . 1 2 2 1 Propulsion 1 | 1 1 1 2 . . Utility 3 | . 2 4 4 4 4 Weapon 7 | . 2 7 11 11 9 Tool/Special . | . . . . . . Unused Backups 23 | . 5 5 . 4 9 Power 3 | . . 2 . . 1 Propulsion 4 | . 3 . . . 1 Utility 5 | . 1 . . 2 2 Weapon 11 | . 1 3 . 2 5 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 97 92 100 100 79 Engine 11 | . 13 10 11 11 10 Treads 28 | . 27 30 33 33 17 Device 4 | . 10 4 . . . Storage 11 | . 14 11 11 11 11 Processor 5 | . . 5 11 11 3 Protection 1 | . 2 . . . 7 Energy Gun 7 | . 1 5 11 11 17 Energy Cannon 7 | . . 9 11 11 9 Ballistic Gun 4 | . 14 2 . . . Ballistic Cannon 2 | . 3 5 . . . Launcher 2 | . 9 1 . . . Slashing Weapon 5 | . . 5 11 11 3 Peak Build Rating 25 | 6 11 19 19 21 25 Average Rating 15 | 4 8 14 18 20 19 On Entrance 12 | . 6 10 19 19 21 Naked Turns . | . . . . . . Heaviest Build 66 | 13 31 57 57 57 66 Greatest Support 60 | 40 40 60 60 60 60 Greatest Overweight (x) 16 | . 8 1 . . 16 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 20 | 8 15 20 20 20 20 Average Capacity 17 | 6 12 18 20 20 20 Most Carried 20 | 4 11 20 20 20 20 Average Carried 14 | 3 7 15 19 19 16 Final Capacity 20 | 8 15 20 20 20 20 Final Carried 20 | 4 7 20 20 20 15 Class Distribution -------------------- 80% | Mutant 10% | Tank 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1433 | 196 587 503 21 37 89 Remotely . | . . . . . . Salvage Created 1971 | . 648 909 154 . 260 Parts 135 | . 49 70 9 . 7 Haulers Intercepted 8 | . 2 6 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 6 | . . . . 3 3 Prevented 6 | . . . . . 6 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 44 | . 19 16 5 . 4 Melee 7 | . . 3 2 . 2 Guns 10 | . 8 . 2 . . Cannons 11 | . 1 8 1 . 1 AOE 15 | . 10 5 . . . Classes Destroyed 14 | . 8 4 . . 2 Worker 5 | . 2 2 1 . . Builder 6 | . 3 3 . . . Tunneler 1 | . . 1 . . . Hauler 8 | . 2 6 . . . Recycler 2 | . . 2 . . . Mechanic 1 | . 1 . . . . Operator 1 | . 1 . . . . Watcher 5 | . 2 3 . . . Swarmer 14 | . 6 6 2 . . Grunt 20 | . 13 4 3 . . Duelist 1 | . . 1 . . . Sentry 6 | . . 5 . . 1 Hunter 2 | . . . . . 2 Programmer 1 | . . . . . 1 Best Kill Streak 8 | . 7 8 3 . 1 Combat Bots Only 4 | . 4 4 3 . 1 Max Kills in Single Turn 3 | . 3 3 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . 2 1 . . . Melee 1 | . . 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 357 | . 87 121 36 . 113 Missed 100 | . 32 29 14 . 25 Hits 257 | . 55 92 22 . 88 Melee 1 | . . 1 . . . Projectile 256 | . 55 91 22 . 88 Critical Strikes 6 | . . 3 . . 3 Damage Taken 3625 | . 721 1205 211 . 1488 Core 501 | . 88 163 21 . 229 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 121 | . . 121 . . . Core Remaining (%) 82 | 100 64 . . . . Volleys Fired 127 | . 56 51 6 . 14 Largest 3 | . 2 3 2 . 3 Hottest 194 | . 60 133 133 . 194 Shots Fired 259 | . 107 110 12 . 30 Gun 101 | . 64 12 6 . 19 Cannon 123 | . 24 85 6 . 8 Launcher 35 | . 19 13 . . 3 Special . | . . . . . . Kinetic 145 | . 80 65 . . . Thermal 74 | . 8 32 12 . 22 Explosive 32 | . 19 13 . . . Electromagnetic 8 | . . . . . 8 Robot Hit Streak 12 | . 12 7 4 . 12 Robot Miss Streak 10 | . 3 9 6 . 10 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 166 | . 57 64 19 . 26 Core Hits 112 | . 46 45 11 . 10 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 2 | . . 2 . . . Blast 1 | . . 1 . . . Sever 1 | . . 1 . . . Melee Attacks 34 | . . 17 12 . 5 Impact . | . . . . . . Slashing 34 | . . 17 12 . 5 Piercing . | . . . . . . Sneak Attacks 5 | . . 4 1 . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5056 | . 1693 2167 524 . 672 Guns 936 | . 475 85 84 . 292 Cannons 1206 | . 183 831 80 . 112 Explosions 1691 | . 983 583 . . 125 Melee 1130 | . . 627 360 . 143 Ramming 93 | . 52 41 . . . Kinetic 1160 | . 580 580 . . . Thermal 917 | . 78 336 164 . 339 Explosive 1546 | . 983 563 . . . Electromagnetic 210 | . . 20 . . 190 Impact . | . . . . . . Slashing 1130 | . . 627 360 . 143 Piercing . | . . . . . . Highest Corruption 1 | . . 1 1 1 1 Average Corruption 1 | . . 1 1 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 15 | . . 6 4 1 4 Message Errors 1 | . . 1 . . . Matter Fused 5 | . . . 2 1 2 Heat Flow Errors 3 | . . 2 1 . . Energy Discharges 2 | . . 1 . . 1 Data Loss (minor) 1 | . . . . . 1 Data Loss (major) 2 | . . 1 1 . . Alerts 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 214 | . 26 128 54 . 6 Projectiles 23 | . 1 22 . . . Explosions 53 | . 25 22 . . 6 Melee 138 | . . 84 54 . . Knockbacks 6 | . 4 2 . . . Impact 2 | . 1 1 . . . Kinetic 4 | . 3 1 . . . Secondary . | . . . . . . Self-Inflicted Damage 302 | . 160 138 . . 4 Shots 13 | . 6 6 . . 1 Rammed 21 | . 11 10 . . . Targets Rammed 22 | . 11 11 . . . Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 492 | . 24 338 243 . 492 Average Temperature 89 | . 13 77 71 . 166 Received Heat Transfer 816 | . 240 330 84 . 162 Effects 2 | . . . . . 2 Energy Bleed 1 | . . . . . 1 Interference 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Fried 2 | . . . . . 2 Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . . . 3 Heat Transferred 1590 | . 175 602 248 . 565 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 94 | 100 100 87 100 . . Level 1 5 | . . 12 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 237 | . 148 237 95 . . Initial 35 | . . 27 35 . . Average 82 | . 73 127 17 . . Influence Increases 1658 | . 687 716 155 . 100 Destroy 0b10 Robot/C 880 | . 380 320 100 . 80 Destroy 0b10 Robot/NC 145 | . 55 85 5 . . Destroy Leader 236 | . 78 118 20 . 20 Successful Hack 51 | . 12 39 . . . Disable Machine 120 | . 45 75 . . . Destroy Structure 196 | . 117 79 . . . Lose Combat Pursuer 30 | . . . 30 . . Influence Decreases 1658 | . 621 691 246 . 100 Entered New Map 95 | . . 39 56 . . Time Decay 1403 | . 581 582 180 . 60 Lost Part 160 | . 40 70 10 . 40 Squads Dispatched 4 | . 3 1 . . . Investigation 2 | . 2 . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . . 4 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 79 | . 31 30 8 . 10 Peak Tracking Total 7 | . 4 6 3 . 7 Tactical Retreats 2 | . . . 2 . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 8 | . 3 5 . . . Max in Single Turn 3 | . 1 3 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 16 | . 8 8 . . . Terminals 11 | . 7 4 . . . Fabricators . | . . . . . . Repair Stations 1 | . . 1 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 44 | . 22 22 . . . Successful 20 | . 8 12 . . . Failed 24 | . 14 10 . . . Catastrophic 4 | . 2 2 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 33 | . 21 12 . . . Fabricators . | . . . . . . Repair Stations 4 | . . 4 . . . Recycling Units 2 | . 1 1 . . . Scanalyzers 5 | . . 5 . . . Garrison Access . | . . . . . . Terminal Hacks 12 | . 7 5 . . . Prototype ID Bank 2 | . . 2 . . . Level Access Points 1 | . 1 . . . . Locate Traps 4 | . 3 1 . . . Patrol Status 1 | . 1 . . . . Hauler Manifests 2 | . 1 1 . . . Zone Layout 2 | . 1 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . 2 . . . Scan Component 1 | . . 1 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks 2 | . 1 1 . . . Report Inventory 2 | . 1 1 . . . Scanalyzer 4 | . . 4 . . . Insert Component 2 | . . 2 . . . Analyze 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 11 | . 7 4 . . . Full Trace Events 5 | . 3 2 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . 2 . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . 2 . . . Part Schematics Acquired 2 | . . 2 . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 1280 | . 451 829 . . . Sensors 1280 | . 451 829 . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 2 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 6976 | 75 1871 1842 895 1194 1099 Spaces Moved 3485 | 46 904 962 524 692 357 Core 16 | 12 3 . . . 1 Treads 3469 | 34 901 962 524 692 356 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 173 | 131 161 160 160 160 285 Slowest Speed 850 | 160 450 240 160 160 850 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 62 | 5 86 67 91 76 49 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 2 | . . . 1 1 . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 4 | 1 . 1 1 1 . Scrap Searched 4 | . . . 1 2 1 Spaces Dug . | . . . . . . Terrain Destroyed 189 | . 114 75 . . . Melee . | . . . . . . Projectile . | . . . . . . AOE 189 | . 114 75 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4126 | 61 1200 1137 548 780 400 Wait 310 | . 196 25 5 74 10 Move 3480 | 45 903 961 523 691 357 Hop . | . . . . . . Pick Up 71 | 10 15 37 1 6 2 Fast Attach . | . . . . . . Attach 32 | 6 6 12 1 . 7 Detach 1 | . . 1 . . . Swap 23 | . 6 9 . 3 5 Drop 26 | . 7 13 . 6 . Fire 127 | . 56 51 6 . 14 Melee 34 | . . 17 12 . 5 Ram . | . . . . . . Kick . | . . . . . . Crush 22 | . 11 11 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 3 exits: [*Mat] / [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Discovered new exit (range 8) 310 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 9) 432 | -10/Materials | Discovered new exit (range 11) 432 | -10/Materials | Identified exit to Materials 1579 | -10/Materials | Lost 3 parts (1p1n1w) 1947 | -10/Materials | Entered another Materials area 1947 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2383 | -9/Materials | Repaired Lgt. Treads 2453 | -9/Materials | Lost 3 parts (1n2w) 2793 | -9/Materials | Discovered new exit (range 15) 3217 | -9/Materials | Discovered new exit (range 15) 3696 | -9/Materials | Discovered new exit (range 8) 3789 | -9/Materials | Entered Mines 3860 | -9/Mines | Discovered new exit (range 12) 3862 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3889 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3929 | -9/Mines | Learned location of Storage (-8) 3977 | -9/Mines | Learned location of 1 exit from Materials 4684 | -9/Mines | Entered Zion 4730 | -7/Zion | Found GAL Module 4752 | -7/Zion | System corruption cleaned by Quarantine Array 5636 | -7/Zion | Discovered new exit (range 12) 5878 | -7/Zion | Entered Proximity Caves 6134 | -6/Proximity Caves | Core integrity fell below 50% 6226 | -6/Proximity Caves | Lost 6 parts (1p2n1u2w) 6549 | -6/Proximity Caves | Build established: Tank 6954 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6965 | -6/Proximity Caves | Core integrity fell below 20% 6977 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06799_ Acquired Gatling Laser. 06918_ System corrupted: Component data lost. 06940_ System corrupted: Matter fused (-10). 06951_ S-27 Virus springs to life. 06951_ G-50 Soldier springs to life. 06956_ Penetrated by Slug. 06956_ Lgt. Treads destroyed. 06959_ Storage Shell breached. 06959_ Penetrated by Slug. 06962_ Med. Armor Plating destroyed. 06962_ Slug penetrates Wall. 06962_ Wave Gun destroyed. 06963_ Overheating: System interference. 06963_ Hvy. EM Pulse Gun temporarily disabled. 06963_ Hvy. EM Pulse Gun destroyed. 06965_ Adv. Heat Sink melted. 06965_ Y-64 Sentinel destroyed. 06967_ Overheating: Energy bleed (-28). 06967_ Particle Cannon destroyed. 06969_ Med. Insulated Plating destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????##?????????????????????????????? | | ?????????????????? ????????????????????????????? | | ?????????????????# ????????????????????????????? | | ?????????????????# ######+###???????????????????? | | ?????????????????# #""""" ""???????????????????? | | ????####????????? # ""#??????????????????? | | ???## #????????? # T"#??????????????????? | | ?### #????????? # ""#??????????????????? | | ?# #??#####??# #? #??????????????????? | | ?# #?## #??# #?? * #??????????????????? | | ## ### #??# #"""% "#??????????????????? | | # #### #[[" "#??????????????????? | | # #?[ "#??????????????????? | | ####g###/## #????????????? | | ### s@ sg #???????????? | | #?#### g #???????????????? | | ####### ## ########???????????????? | | ########## #?????????????????????? | | # ####????# #????????????????????? | | ## #????## ??????????????????? | | ?### #?????###### ?????????????????? | | ???## ##??????????## ????????????????? | | ##??##### #????????????? #???????????????? | | #?????## #?????????????## ##???????????????? | | #" #?????# #??????####?????# ##????????????????? | | "" ###### #?????## ##?????# #?????????????????? | | % #???### ##????? #?????????????????? | | "" #??## #????????????????????????? | | #" #######??# #????????????????????????? | | ## ##?????## ## ##???????????????????????? | | ?## #??????## ### ###?????????????????????? | | ??## ##??????###### ###???????????????????? | | ???# #?????????## ##??????????????????? | | ???# ## #??######## #??????????????????? | | ???# ## ##### ## #??????????????????? | | ???# ## #??????????????????? | | ???# ###### ### #??????????????????? | | ???########### ##????####?# #??????????????????? | | ?????????????###??????"???# ##?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 50 Melee Accuracy 5 Recoil Reduction 3 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 13% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Oops Robot Respite Tourist Challenges ------------ None Game ------ Seed RagnarokCommInverter Manual? 0 Play Time 00:53:13 Cumulative 3.2 hours Start 2025.08.30 @ 07:56:42 End 2025.08.30 @ 09:02:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 5 Achievement% 7 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 20/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fe73c97b-f247-40e7-a323-c2a6968e9cb1