Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.10.31 @ 11:12:06

Player: Hexahedron

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (8)        1600
Robots Destroyed (114)     570
Value Destroyed (2646)     2646
Prototype IDs (35)         700
Alien Tech Used (0)        0
Bonus (588)                588
              TOTAL SCORE: 7604

 Bonus
-------
High Alert Combat Kills    111
Follower Combat Kills      177
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             599/700
Matter                     315/500
Energy                     290/290
System Corruption          0%
Temperature                Cool (0)
Location                   -7/Factory

 Parts 
-------
Power (1)
  Improved Deuterium Engine
Propulsion (4)
  Light Treads
  Advanced Treads
  Advanced Treads
  Medium Treads
Utility (6)
  Humpback
  High-capacity Matter Pod
  Improved Targeting Computer
  Improved Light Armor Plating
  Long-range Tractor Beam
Weapon (2)
  Heavy Assault Rifle
  Heavy Assault Rifle
Inventory (24)
  Nuclear Core
  Light Treads
  Light Treads
  Light Treads
  Improved Cooling System
  High-capacity Storage Unit
  Light Armor Plating
  Improved Shield Generator
  System Backup Module
  Autogun
  Autogun
  Improved Assault Rifle
  AWS/Gauss
  Improved Light Cannon
  Heavy Missile Launcher
  Improved Datajack
  Heavy Flail

 Peak State 
------------
Power
  Improved Deuterium Engine
Propulsion
  Improved Treads
  Armored Treads
  Advanced Treads
  Advanced Treads
Utility
  Humpback
  High-capacity Matter Pod
  Improved Targeting Computer
  Recoil Stabilizer
  Improved Light Armor Plating
Weapon
  Heavy Assault Rifle
  Heavy Assault Rifle
Inventory
  Nuclear Core
  Light Treads
  Light Treads
  Light Treads
  Light Treads
  Light Treads
  Improved Heat Sink
  High-capacity Storage Unit
  Humpback
  Light Armor Plating
  Improved Light Armor Plating
  Improved Shield Generator
  System Backup Module
  Long-range Tractor Beam
  Heavy Assault Rifle
  Improved Assault Rifle
  AWS/Gauss
  Improved Light Cannon
  Heavy Missile Launcher
  Improved Datajack
  Heavy Flail
[Rating: 36]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Recoil Stabilizer
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Small Laser
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   2   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   .   .   .   1   .   
  Utility                  4    | .   .   .   1   .   .   .   1   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             65   | 3   4   1   20  1   3   .   17  16  
  Power                    6    | .   .   .   5   .   .   .   .   1   
    Engine                 5    | .   .   .   4   .   .   .   .   1   
    Core                   1    | .   .   .   1   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               27   | 2   .   .   8   1   .   .   10  6   
    Treads                 25   | 2   .   .   6   1   .   .   10  6   
    Leg                    2    | .   .   .   2   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  21   | .   3   .   5   .   2   .   4   7   
    Device                 5    | .   1   .   2   .   .   .   .   2   
    Storage                6    | .   2   .   .   .   1   .   1   2   
    Processor              1    | .   .   .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             9    | .   .   .   3   .   1   .   3   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   11   | 1   1   1   2   .   1   .   3   2   
    Energy Gun             .    | .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          6    | 1   1   .   .   .   1   .   1   2   
    Ballistic Cannon       5    | .   .   1   2   .   .   .   2   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   .   .   .   .   
Parts Lost                 13   | .   .   1   6   .   .   .   .   6   
  Power                    1    | .   .   .   1   .   .   .   .   .   
  Propulsion               5    | .   .   .   2   .   .   .   .   3   
  Utility                  3    | .   .   .   1   .   .   .   .   2   
  Weapon                   4    | .   .   1   2   .   .   .   .   1   
  Highest Loss Streak      4    | .   .   1   2   .   .   .   .   4   
Average Slot Usage (%)     91   | .   96  99  98  99  86  77  88  90  
  Engine                   4    | .   14  14  10  .   .   .   .   4   
  Core                     5    | .   .   .   .   11  11  11  9   2   
  Treads                   31   | .   28  28  27  32  33  33  36  28  
  Leg                      1    | .   .   .   4   .   .   .   .   .   
  Device                   1    | .   2   .   1   .   .   .   .   7   
  Storage                  18   | .   22  28  22  22  12  11  17  15  
  Protection               8    | .   .   .   9   11  10  11  9   6   
  Ballistic Gun            7    | .   28  24  4   .   2   11  4   11  
  Ballistic Cannon         12   | .   .   3   17  22  16  .   12  2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             133  | 12  41  42  50  50  100 100 104 133 
  Greatest Support         92   | 40  40  40  63  63  63  63  83  92  
  Greatest Overweight (x)  2    | .   1   1   2   .   1   1   1   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   1   1   1   
Largest Inventory Capacity 32   | 6   16  16  16  16  30  24  24  32  
  Average Capacity         20   | 6   11  16  16  16  22  24  24  24  
  Most Carried             25   | 6   16  16  16  16  23  24  24  25  
  Average Carried          19   | 6   10  15  15  15  19  23  23  21  
  Final Capacity           24   | .   .   .   .   .   .   .   .   24  
  Final Carried            18   | .   .   .   .   .   .   .   .   18  

 Class Distribution 
--------------------
 58% | Hauler-Mutant
 20% | Mutant
 20% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
           Mutant | -9/Mines
    Hauler-Mutant | -9/Exiles
    Hauler-Mutant | -8/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-----------                Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           2362 | 230  374  76   819  90   10   20   633  110  
  Remotely                 19   | .    .    .    .    .    .    .    .    19   
Salvage Created            3182 | .    251  81   1319 72   .    95   1244 120  
  Parts                    200  | .    20   7    77   9    .    10   69   8    
Haulers Intercepted        10   | .    .    .    6    .    .    .    4    .    
Recyclers Shooed           2    | .    .    .    1    .    .    .    1    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  79   | .   7   5   29  5   .   5   22  6   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
  Guns                     31   | .   7   4   .   .   .   5   10  5   
  Cannons                  47   | .   .   1   29  5   .   .   12  .   
Classes Destroyed          12   | .   3   .   6   1   .   .   .   2   
  Worker                   7    | .   .   .   3   .   .   .   4   .   
  Builder                  3    | .   .   .   1   .   .   .   2   .   
  Tunneler                 2    | .   .   .   1   .   .   .   1   .   
  Hauler                   10   | .   .   .   6   .   .   .   4   .   
  Recycler                 6    | .   .   .   3   .   .   .   3   .   
  Watcher                  7    | .   1   .   4   .   .   .   2   .   
  Swarmer                  30   | .   3   5   7   3   .   4   4   4   
  Grunt                    30   | .   4   .   15  1   .   1   9   .   
  Duelist                  3    | .   .   .   .   1   .   .   2   .   
  Sentry                   14   | .   .   .   7   .   .   .   7   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   1   
  Assembled                1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           11   | .   5   3   9   3   .   4   11  4   
  Combat Bots Only         7    | .   4   3   4   3   .   4   7   4   
Max Kills in Single Turn   2    | .   2   2   2   1   .   1   2   1   
  Gunslinging              1    | .   1   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   
--------                   Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               4692 | .    314  196  1182 226  .    29   1258 1487 
  Core                     572  | .    17   23   191  33   .    .    207  101  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    
Core Remaining (%)         72   | 100  .    84   .    .    .    44   62   .    
Volleys Fired              279  | .    29   13   133  10   .    .    73   21   
  Largest                  2    | .    2    2    2    2    .    .    2    2    
  Hottest                  78   | .    40   40   78   78   .    .    78   46   
Shots Fired                498  | .    58   23   163  20   .    11   181  42   
  Gun                      202  | .    58   21   .    .    .    11   70   42   
  Cannon                   296  | .    .    2    163  20   .    .    111  .    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  498  | .    58   23   163  20   .    11   181  42   
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         32   | .    12   3    19   4    .    3    32   12   
  Robot Miss Streak        4    | .    2    3    4    2    .    1    4    2    
  Penetration Max          1    | .    .    .    .    .    .    1    .    .    
  Secondary Targets        2    | .    1    1    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    
  Autonomous               47   | .    .    .    .    .    .    11   36   .    
Shots Hit Robots           339  | .    39   12   103  12   .    8    136  29   
  Core Hits                147  | .    13   5    56   6    .    5    50   12   
  Critical Hits            9    | .    .    1    3    1    .    .    4    .    
  Critical Kills           3    | .    .    .    2    .    .    .    1    .    
  Critical Parts Destroyed 6    | .    .    1    1    1    .    .    3    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           7218 | .    461  183  2519 238  .    224  3144 449  
  Guns                     2681 | .    461  144  .    .    .    224  1454 398  
  Cannons                  3943 | .    .    39   2114 238  .    .    1552 .    
  Explosions               394  | .    .    .    394  .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  200  | .    .    .    11   .    .    .    138  51   
  Kinetic                  6624 | .    461  183  2114 238  .    224  3006 398  
  Thermal                  .    | .    .    .    .    .    .    .    .    .    
  Explosive                394  | .    .    .    394  .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            180  | .    .    .    156  .    .    .    24   .    
  Projectiles              57   | .    .    .    39   .    .    .    18   .    
  Explosions               117  | .    .    .    117  .    .    .    .    .    
  Melee                    6    | .    .    .    .    .    .    .    6    .    
Knockbacks                 31   | .    .    1    16   2    .    .    12   .    
  Impact                   3    | .    .    .    .    .    .    .    3    .    
  Kinetic                  27   | .    .    1    16   2    .    .    8    .    
  Secondary                1    | .    .    .    .    .    .    .    1    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    
  Rammed                   17   | .    .    .    2    .    .    .    8    7    
Targets Rammed             23   | .    .    .    2    .    .    .    13   8    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    
  Crushed                  6    | .    .    .    .    .    .    .    5    1    
Highest Temperature        189  | .    9    .    189  162  .    .    156  .    
  Average Temperature      41   | .    8    .    32   74   .    .    45   .    
  Received Heat Transfer   1011 | .    135  .    429  42   .    .    405  .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1    | .    .    .    .    .    .    .    1    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Peak Influence             579  | .   260 138 579 315 .   196 336 172 
  Average Influence        217  | .   105 91  371 295 .   135 167 107 
Maximum Alert Level        2    | .   1   .   2   1   .   .   1   .   
  Low Security (%)         52   | .   .   .   .   .   .   .   .   .   
  Level 1                  34   | .   .   .   .   .   .   .   .   .   
  Level 2                  12   | .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          11   | .   1   1   4   1   .   .   4   .   
  Investigation            3    | .   .   .   1   1   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   
  Reinforcement            4    | .   1   .   3   .   .   .   .   .   
  Assault                  1    | .   .   1   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   2   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Distress Signals           10   | .   1   .   6   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              130  | .   14  6   51  5   .   5   37  12  
  Peak Tracking Total      6    | .   4   3   6   3   .   3   5   6   
  Tactical Retreats        12   | .   1   1   6   .   .   .   4   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Traps Triggered            2    | .   .   .   .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Exploded                 1    | .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Machines Disabled          3    | .   .   .   2   .   .   .   1   .   
  Max in Single Turn       2    | .   .   .   2   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Machines Accessed          17   | .   3   .   7   1   1   .   5   .   
  Terminals                13   | .   3   .   6   .   .   .   4   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   1   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Total Hacks                33   | .   7   .   14  1   1   .   10  .   
  Successful               17   | .   4   .   5   1   1   .   6   .   
  Failed                   15   | .   3   .   8   .   .   .   4   .   
    Catastrophic           3    | .   .   .   2   .   .   .   1   .   
  Database Lockouts        1    | .   .   .   1   .   .   .   .   .   
  Manual                   14   | .   5   .   7   .   1   .   1   .   
  Terminals                27   | .   7   .   12  .   .   .   8   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   2   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Terminal Hacks             14   | .   4   .   3   1   1   .   5   .   
  Prototype ID Bank        6    | .   1   .   2   .   .   .   3   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   
  Branch Access Points     4    | .   1   .   1   .   .   .   2   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   .   .   1   .   
  Scan Component           1    | .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   2   .   .   .   .   .   
  Insert Component         1    | .   .   .   1   .   .   .   .   .   
  Analyze                  1    | .   .   .   1   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         12   | .   3   .   5   .   .   .   4   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   1   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Total Allies               4    | .   .   1   .   3   .   .   .   .   
  Largest Group            3    | .   .   1   1   3   3   3   .   .   
  Highest-Rated Group      40   | .   .   31  31  40  40  40  .   .   
  Highest-Rated Ally       31   | .   .   31  31  16  16  16  .   .   
Total Orders               4    | .   .   .   .   .   .   4   .   .   
  GOTO                     3    | .   .   .   .   .   .   3   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   1   .   .   
Ally Attacks               33   | .   .   .   8   .   .   25  .   .   
  Total Damage             397  | .   .   .   125 .   .   272 .   .   
  Kills                    7    | .   .   .   3   .   .   4   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   -8   -8   -7   
-------------              Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               6550 | 7    426  220  1652 289  795  389  2288 484  
Spaces Moved               2822 | 2    178  98   749  152  438  182  818  205  
  Core                     .    | .    .    .    .    .    .    .    .    .    
  Treads                   2822 | 2    178  98   749  152  438  182  818  205  
  Legs                     .    | .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            160  | 160  160  180  160  160  160  180  180  172  
  Average Speed            174  | 160  172  180  166  160  176  180  181  176  
  Slowest Speed            200  | 160  180  180  200  160  180  180  182  182  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       43   | 2    29   34   71   40   88   56   63   6    
  Regions Visited          8
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    1    .    1    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    .    1    .    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    1    .    1    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    
Terrain Destroyed          48   | .    .    .    20   .    .    8    20   .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               31   | .    .    .    3    .    .    8    20   .    
  AOE                      17   | .    .    .    17   .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   -8   -8   -7   
---------                  Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  
Total                      4019 | 4    247  121  1003 178  467  244  1477 278  
  Wait                     663  | .    14   3    50   12   .    60   521  3    
  Move                     2814 | 1    177  97   748  151  437  181  817  205  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  94   | .    15   4    24   2    14   2    13   20   
  Fast Attach              9    | .    2    .    4    1    1    .    .    1    
  Attach                   25   | .    .    1    7    .    2    .    5    10   
  Detach                   3    | .    1    .    .    .    2    .    .    .    
  Swap                     31   | 3    2    .    9    .    .    .    12   5    
  Drop                     78   | .    7    3    26   2    11   1    23   5    
  Fire                     279  | .    29   13   133  10   .    .    73   21   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    23   | .    .    .    2    .    .    .    13   8    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat x2 / *Min)
-9/Mines
-9/Exiles
-8/Mines
-8/Materials
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 1)
    8 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  375 | -10/Materials | Discovered new exit (range 16)
  384 | -10/Materials | Identified exit to Mines
  434 | -10/Materials | Entered Mines
  458 | -10/Mines     | Met a Derelict bent on vengeance
  499 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
  507 | -10/Mines     | Found Prototype Device
  606 | -10/Mines     | Discovered new exit (range 8)
  628 | -10/Mines     | Met a Derelict testing a Signal Generator
  654 | -10/Mines     | Entered Materials
  654 | -9/Materials  | Accompanied by 1 ally
  654 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  654 | -9/Materials  | Identified Exp. Sensor Array
 1067 | -9/Materials  | Build established: Scavenger-Mutant
 1749 | -9/Materials  | Discovered new exit (range 12)
 1764 | -9/Materials  | Identified exit to Mines
 2006 | -9/Materials  | Discovered new exit (range 15)
 2282 | -9/Materials  | Central database locked down
 2306 | -9/Materials  | Entered Mines
 2316 | -9/Mines      | Core integrity fell below 50%
 2419 | -9/Mines      | Build established: Mutant
 2452 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2480 | -9/Mines      | Met a Derelict shopkeep closing up shop
 2579 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 2579 | -9/Mines      | Discovered new exit (range 5)
 2595 | -9/Mines      | Entered Exiles
 2595 | -9/Exiles     | Accompanied by 3 allies
 2635 | -9/Exiles     | Met 8R-AWN
 2661 | -9/Exiles     | Met EX-HEX
 2832 | -9/Exiles     | Met EX-DEC
 2867 | -9/Exiles     | Visited The Gauntlet
 3017 | -9/Exiles     | Build established: Hauler-Mutant
 3097 | -9/Exiles     | Met EX-BIN
 3125 | -9/Exiles     | Aligned with FarCom system
 3127 | -9/Exiles     | Given EX-Vault access code
 3169 | -9/Exiles     | Opened EX-Vault
 3181 | -9/Exiles     | Found AWS/Gauss
 3220 | -9/Exiles     | Warned to stay clear of 0b10 Research branches
 3245 | -9/Exiles     | Exiles lab attacked by MAIN.C
 3371 | -9/Exiles     | Discovered new exit (range 14)
 3390 | -9/Exiles     | Left Exiles lab with AWS/Gauss
 3390 | -9/Exiles     | Entered Mines
 3390 | -8/Mines      | Accompanied by 3 allies
 3761 | -8/Mines      | Discovered new exit (range 10)
 3779 | -8/Mines      | Entered Materials
 3779 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3878 | -8/Materials  | Garrison activated, responded to threat
 5385 | -8/Materials  | Destroyed 7 combat bots
 5921 | -8/Materials  | Discovered new exit (range 5)
 6067 | -8/Materials  | Entered Factory
 6067 | -7/Factory    | Evolved 2 slots: Utility x2
 6463 | -7/Factory    | Discovered new exit (range 13)
 6487 | -7/Factory    | Assembled infested ambush trap array
 6550 | -7/Factory    | Lost 4 parts (1n2u1w)
 6551 | -7/Factory    | Self-destructed

 Last Messages 
---------------
06499_ as-65986 destroyed.
06499_ as-43553 destroyed.
06499_ Manufacturing Mainframe disabled.
06499_ as-01168 destroyed.
06501_ The unstable cave ceiling collapses.
06501_ as-01911 destroyed.
06501_ Crushed as-93403.
06501_ as-93403 destroyed.
06502_ Acquired 18 matter.
06505_ Recoil Stabilizer destroyed.
06509_ L-41 Fighter destroyed.
06510_ Acquired 19 matter.
06517_ Lgt. Treads destroyed.
06519_ Hvy. Assault Rifle destroyed.
06520_ The unstable cave ceiling collapses.
06523_ Destroyed Shock Absorption System.
06523_ D-53 Grenadier destroyed.
06524_ The unstable cave ceiling collapses. <x2>
06529_ D-53 Grenadier destroyed.
06530_ The unstable cave ceiling collapses. <x8>

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|  ????????###??????#??#######?????????????????????? |
|  ????????   ??????# ?       ############?????????? |
|  ????????   ??????#/  """"  #         ###????????? |
|  ???????     ?????#   """"         #  # ########?? |
|  ??  ???     ?????#   """"                         |
|  ?#    """ """ #??#   """"         #   # ##+## #?? |
|  ?#    """ """ #??#!       !             [   # #?? |
|  ?#    """ """ #??#     !@  #      #       ! # #?? |
|  ?#            #??#!        ##          "    # #?? |
|  ?#    """ """ #??##############  #     "    # ### |
|  ?#    """ """ #???????????????## #  ""      +     |
|  ?#    """ """ #????????????????#            #     |
|  ?#            #????????????????#  #=        #     |
|  ######+#+######????????????????####         #     |
|  #!   #     ###############????????#       ###+##  |
|  #    #     #             #????????#            #  |
|  #    #     + """ """ """ #????????## #  """    #  |
|  #    #     # """ """ """ #?????????? ## """    #  |
|  #    +     # """ """ """ #??????????### """  ! #  |
|  #    #     #             #######??????#        +  |
|  #    #     # """ """ """ +     #??????# """    #  |
|  #    #     # """ """ """ ##### #??????# """    #  |
|  #]   #     # """ """ """ #???# #??????# """    #  |
|  ######     #             #???# #??????#       !#  |
|  ?????#     +             #???#+#################  |
|  ?????#     #             #???#      ]  #       +  |
|  ?????#     ###############???#         #       ## |
|  ?????#     #      ???????????#  *      #       #? |
|  ?????#     # """" ?  ????????#         ##+######? |
|  ?????#     # """"    #???????####+##+#+## #?????? |
|  ?????#     # """" [  #??????????#    #    #?????? |
|  ?????#     + """"    #????# #####    #### ####### |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          16
Energy Capacity            290
Matter Stores              500
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         6
Recoil Reduction           6

 Item Schematics 
-----------------
 Imp. Light Cannon | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SkeletonSeismicExtractor
  Manual?         0
Play Time         00:53:05
  Cumulative      74.9 hours
  Start           2019.10.23 @ 15:02:59
  End             2019.10.31 @ 11:12:06
Sessions          6
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          80
  Rogue           80
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0
Lore%             58
Gallery%          66
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4df1cadc-a410-40c8-bf40-4b0f8082ed20