Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.21 @ 21:43:24

Player: Hexahedron

Result: Destroyed by as-46343 with Assembled Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (23)      115
Value Destroyed (181)      181
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1096

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     94/100
System Corruption          2%
Temperature                Cool (0)
Location                   -9/Mines

 Parts 
-------
Power (1)
Propulsion (2)
Utility (2)
Weapon (2)
Inventory (4)
  Ion Engine
  Heat Sink
  ECM Suite
  Beam Cannon

 Peak State 
------------
Power
  Ion Engine
Propulsion
  Wheel
  Wheel
Utility
  Large Storage Unit
  Large Storage Unit
Weapon
  Assault Rifle
  Assault Rifle
Inventory
  Ion Engine
  Ion Engine
  Wheel
  Wheel
  Wheel
  Wheel
  Heat Sink
  Large Storage Unit
  High-capacity Battery
  High-capacity Matter Pod
  Improved Terrain Scanner
  Seismic Analyzer
  ECM Suite
  Makeshift System Shield
  Beam Cannon
  Grenade Launcher
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Wheel
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Heat Sink
  Storage                  Large Storage Unit
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             30   | 8   13  2   2   5   
  Power                    3    | 1   .   .   1   1   
    Engine                 3    | 1   .   .   1   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   1   .   1   3   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  7    | 2   1   .   1   3   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  11   | 3   8   .   .   .   
    Device                 5    | 1   4   .   .   .   
    Storage                6    | 2   4   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | 2   4   2   .   1   
    Energy Gun             2    | 2   .   .   .   .   
    Energy Cannon          1    | .   1   .   .   .   
    Ballistic Gun          3    | .   2   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               3    | .   1   1   .   1   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 10   | .   2   .   .   8   
  Power                    1    | .   .   .   .   1   
  Propulsion               5    | .   .   .   .   5   
  Utility                  .    | .   .   .   .   .   
  Weapon                   4    | .   2   .   .   2   
  Highest Loss Streak      8    | .   2   .   .   8   
Average Slot Usage (%)     95   | .   91  100 100 67  
  Engine                   13   | .   14  14  14  10  
  Wheel                    27   | .   28  28  28  14  
  Device                   2    | .   7   .   .   .   
  Storage                  25   | .   20  28  28  21  
  Energy Gun               2    | .   6   .   .   .   
  Energy Cannon            1    | .   3   .   .   .   
  Ballistic Gun            19   | .   4   26  28  17  
  Launcher                 2    | .   6   1   .   3   
Naked Turns                2    | .   .   .   .   2   
Heaviest Build             43   | 17  43  42  41  41  
  Greatest Support         20   | 20  20  20  20  20  
  Greatest Overweight (x)  2    | 2   2   2   2   2   
  Average Overweight (x)   1    | .   1   2   2   1   
Largest Inventory Capacity 16   | 8   16  16  16  16  
  Average Capacity         13   | 6   10  16  16  15  
  Most Carried             16   | 8   13  13  16  16  
  Average Carried          11   | 4   9   13  15  15  
  Final Capacity           4    | .   .   .   .   4   
  Final Carried            4    | .   .   .   .   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           780  | 280 350 15  .   135 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            371  | 177 135 15  .   44  
  Parts                    24   | 14  5   5   .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | 2   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  17   | .   3   3   .   11  
  Melee                    1    | .   1   .   .   .   
  Guns                     2    | .   2   .   .   .   
  AOE                      14   | .   .   3   .   11  
Classes Destroyed          6    | 3   1   1   .   1   
  Worker                   2    | 2   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Swarmer                  3    | .   .   3   .   .   
  Grunt                    3    | .   3   .   .   .   
  Assembled                11   | .   .   .   .   11  
Best Kill Streak           11   | 5   3   3   .   11  
  Combat Bots Only         11   | .   3   3   .   11  
Max Kills in Single Turn   4    | 1   1   3   .   4   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 4    | .   .   3   .   4   
  Melee                    1    | .   1   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Damage Taken               961  | .   260 49  .   652 
  Core                     260  | .   56  .   .   204 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              29   | 12  11  2   .   4   
  Largest                  2    | 2   2   1   .   1   
  Hottest                  100  | 100 100 30  .   30  
Shots Fired                48   | 24  18  2   .   4   
  Gun                      41   | 24  17  .   .   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 7    | .   1   2   .   4   
  Special                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  41   | 24  17  .   .   .   
  Explosive                7    | .   1   2   .   4   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         11   | 7   8   8   .   11  
  Robot Miss Streak        4    | 2   4   .   .   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        1    | .   1   .   .   .   
    Max Gunslinging Chain  1    | .   1   .   .   .   
Shots Hit Robots           31   | 16  11  1   .   3   
  Core Hits                47   | 7   8   6   .   26  
  Critical Hits            .    | .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1253 | 189 160 142 .   762 
  Guns                     336  | 189 147 .   .   .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               904  | .   .   142 .   762 
  Melee                    .    | .   .   .   .   .   
  Ramming                  13   | .   13  .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  336  | 189 147 .   .   .   
  Explosive                904  | .   .   142 .   762 
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         2    | .   2   2   2   2   
  Average Corruption       2    | .   2   2   2   2   
  Corruption Purged        .    | .   .   .   .   .   
  Effects                  10   | .   3   .   7   .   
    Message Errors         3    | .   1   .   2   .   
    Heat Flow Errors       3    | .   2   .   1   .   
    Energy Discharges      2    | .   .   .   2   .   
    Data Loss (minor)      2    | .   .   .   2   .   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            18   | .   .   4   .   14  
  Projectiles              .    | .   .   .   .   .   
  Explosions               18   | .   .   4   .   14  
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      4    | .   4   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   5    | .   5   .   .   .   
Targets Rammed             5    | .   5   .   .   .   
  Kicked                   .    | .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        263  | 117 263 .   164 15  
  Average Temperature      85   | 43  127 .   84  10  
  Received Heat Transfer   158  | .   138 .   .   20  
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             3    | 1   2   .   .   .   
  Heat Transferred         999  | 555 444 .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             113  | 30  113 113 .   15  
  Average Influence        60   | 7   80  85  .   3   
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | .   .   .   .   .   
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   1   .   .   .   
  Investigation            1    | .   1   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              33   | .   8   3   .   22  
  Peak Tracking Total      20   | .   5   3   .   20  
  Tactical Retreats        1    | .   1   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             4    | .   4   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          2    | .   1   .   .   1   
  Max in Single Turn       1    | .   1   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          7    | .   3   .   4   .   
  Terminals                3    | .   3   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                58   | .   10  .   48  .   
  Successful               55   | .   7   .   48  .   
  Failed                   3    | .   3   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                10   | .   10  .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             55   | .   7   .   48  .   
  Record                   48   | .   .   .   48  .   
  Locate Traps             2    | .   2   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   
  Reprogram Traps          1    | .   1   .   .   .   
  Recall Investigation     1    | .   1   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             2    | .   .   .   2   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               2    | .   .   .   2   .   
  Largest Group            2    | .   .   .   2   2   
  Highest-Rated Group      29   | .   .   .   29  29  
  Highest-Rated Ally       21   | .   .   .   21  21  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               3    | .   .   .   .   3   
  Total Damage             79   | .   .   .   .   79  
  Kills                    4    | .   .   .   .   4   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               1290 | 169 390 139 554 38  
Spaces Moved               1126 | 128 337 126 507 28  
  Core                     22   | 16  .   .   .   6   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   1104 | 112 337 126 507 22  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  80  100 100 50  
  Average Speed            94   | 82  90  100 100 88  
  Slowest Speed            150  | 150 100 100 100 100 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       37   | 4   46  31  92  16  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1    | .   .   .   1   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 9    | .   9   .   .   .   
Terrain Destroyed          36   | .   9   10  .   17  
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      36   | .   9   10  .   17  

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1299 | 166 406 136 554 37  
  Wait                     28   | .   17  7   4   .   
  Move                     1122 | 127 336 125 506 28  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  30   | 13  11  .   6   .   
  Fast Attach              12   | 8   4   .   .   .   
  Attach                   4    | .   .   .   .   4   
  Detach                   2    | .   2   .   .   .   
  Swap                     14   | .   9   2   2   1   
  Drop                     21   | 6   11  .   4   .   
  Fire                     29   | 12  11  2   .   4   
  Melee                    .    | .   .   .   .   .   
  Ram                      5    | .   5   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   32   | .   .   .   32  .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: [*Mat] / *Exi)
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 16)
  170 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  357 | -10/Materials | Discovered new exit (range 8)
  560 | -10/Materials | Entered Mines
  564 | -10/Mines     | Met a Derelict bent on vengeance
  619 | -10/Mines     | Discovered new exit (range 7)
  695 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  695 | -10/Mines     | Discovered new exit (range 5)
  699 | -10/Mines     | Entered Exiles
  699 | -10/Exiles    | Found Exiles lab destroyed
  713 | -10/Exiles    | Discovered new exit (range 15)
  891 | -10/Exiles    | Learned location of Zion (-6)
 1236 | -10/Exiles    | Discovered new exit (range 14)
 1253 | -10/Exiles    | Entered Mines
 1253 | -9/Mines      | Accompanied by 2 allies
 1254 | -9/Mines      | Assembled infested the area
 1282 | -9/Mines      | Core integrity fell below 50%
 1285 | -9/Mines      | Core integrity fell below 20%
 1289 | -9/Mines      | Released all parts (3)
 1291 | -9/Mines      | Destroyed by as-46343 with Assembled Rifle

 Last Messages 
---------------
01279_ as-79025 destroyed.
01280_ as-44886 destroyed.
01280_ as-20577 destroyed.
01280_ as-44943 destroyed.
01282_ Destroyed Asb. Hover Unit.
01282_ as-78012 destroyed.
01282_ Grenade Launcher destroyed.
01282_ Assault Rifle destroyed.
01283_ The unstable cave ceiling collapses.
01283_ as-58151 destroyed.
01285_ Wheel destroyed.
01286_ The unstable cave ceiling collapses. <x2>
01287_ Ion Engine destroyed.
01288_ Wheel destroyed. <x2>
01289_ Released Lrg. Storage Unit. <x2>
01289_ Released Ion Engine.
01289_ Extracted 135 matter.
01290_ The unstable cave ceiling collapses.
01290_ Seismic Analyzer crushed.
01291_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ???????????????????????????   ???????????????????? |
| ???????????????????????????  ????????????????????? |
| ??????????????????????????  ?????????????????????? |
| ???????????????????####??#  ?????????????????????? |
| ????????#?????????##  ###  ??????????????????????? |
| ???????#  ##?????##       ???????????????????????? |
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| ????????              %  ????????????????????????? |
| ???????                 ?????????? ??????????????? |
| ????????               ??????????    ????????????? |
| ????????????         %#??????????   #????????????? |
| ????????????????      #?????????    ##???????????? |
| ???????????????????# =#????????      #???????????? |
| ???????????????????#*%#???????        ???????????? |
| ?????????????????### !##?????#       ????????????? |
| ????????????????## #%% ##??##        ????????????? |
| ????????????????#       ###       #??????????????? |
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| ???????????????#    a         #??????????????????? |
| ???????????????#      %     ###??????????????????? |
| ????????????????#        @ ##????????????????????? |
| ????????????????#         ##?????????????????????? |
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| ???????????????##   !!!   #??????????????????????? |
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| ???????????????#    [!!   #??????????????????????? |
| ???????????????#     /   ##??????????????????????? |
| ??????????????#          #???????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           35
Coolant Potential          50
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            400
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend

 Challenges 
------------
None

 Game 
------
Seed              GatlingShockTendrils
  Manual?         0
Play Time         00:17:43
  Cumulative      70.2 hours
  Start           2019.10.21 @ 21:26:18
  End             2019.10.21 @ 21:43:24
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          76
  Rogue           76
  Adventurer      0
  Explorer        0
Win Type          -
  Total           5
  Types           5/0/0/0/0/0/0
Lore%             58
Gallery%          66
Achievement%      46
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: faa75fcd-a9e1-4e83-bd41-e1b1de093312