Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.08 @ 16:42:44 Player: mathSq Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (38) 190 Value Destroyed (1578) 1578 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (270) 270 TOTAL SCORE: 5518 Bonus ------- Pacifist 200 Follower Combat Kills 70 Cogmind --------- Core Integrity 0/850 Matter 272/300 Energy 99/100 System Corruption 6% Temperature Cool (0) Movement Core (50) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Wheel Enhanced Optical Array Tractor Beam Heavy Laser Faulty Rocket Array Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Signal Interpreter Hardened Medium Armor Plating Reactive Plating > --- WEAPON ----------- Beam Rifle Heavy Assault Rifle Minigun Heavy Flak Cannon > --- INVENTORY -------- Aluminum Leg Enhanced Optical Array Thermal Shield Riot Gun Heavy Laser Grenade Launcher Rocket Array [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Protection Reactive Plating Weapon Medium Laser Energy Gun Medium Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Slots Evolved 8 | . . 2 2 . . 4 . Power 1 | . . . . . . 1 . Propulsion 2 | . . 1 1 . . . . Utility 3 | . . 1 . . . 2 . Weapon 2 | . . . 1 . . 1 . Parts Attached 64 | 7 2 6 24 8 1 5 11 Power 16 | 2 . 1 9 1 . 1 2 Engine 7 | 2 . 1 3 . . . 1 Core 9 | . . . 6 1 . 1 1 Reactor . | . . . . . . . . Propulsion 16 | 2 . 2 8 2 . 1 1 Treads 1 | . . . 1 . . . . Leg 15 | 2 . 2 7 2 . 1 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 11 | 1 1 2 3 1 . 2 1 Device 3 | . 1 . 1 . . . 1 Storage 1 | 1 . . . . . . . Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 6 | . . 2 2 1 . 1 . Artifact . | . . . . . . . . Weapon 21 | 2 1 1 4 4 1 1 7 Energy Gun 7 | 1 . . 3 1 . 1 1 Energy Cannon . | . . . . . . . . Ballistic Gun 9 | 1 1 1 1 2 1 . 2 Ballistic Cannon 1 | . . . . . . . 1 Launcher 4 | . . . . 1 . . 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . 1 . . . . 1 Parts Lost 31 | . . 1 8 1 1 . 20 Power 7 | . . . 3 . . . 4 Propulsion 6 | . . . . . 1 . 5 Utility 7 | . . . 2 . . . 5 Weapon 11 | . . 1 3 1 . . 6 Highest Loss Streak 12 | . . 1 3 1 1 . 12 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 95 | . 98 95 99 99 100 99 83 Engine 4 | . 14 11 4 . . . 2 Core 5 | . . . 4 9 9 12 7 Treads 1 | . . . 5 . . . . Leg 29 | . 28 33 30 35 36 25 22 Device 9 | . 12 11 10 9 9 6 6 Storage 8 | . 14 11 9 9 9 6 5 Processor 2 | . . . . . . 6 6 Protection 8 | . . 6 6 9 9 13 10 Energy Gun 11 | . 14 11 13 17 9 13 6 Ballistic Gun 11 | . 14 11 13 6 18 13 6 Ballistic Cannon 1 | . . . . . . . 4 Peak Build Rating 42 | 6 7 12 26 31 30 39 42 Average Rating 23 | 4 6 10 20 28 29 38 34 On Entrance 18 | . 6 7 12 26 29 27 39 Naked Turns 1 | . . . . . . . 1 Heaviest Build 56 | 14 16 22 32 33 31 49 56 Greatest Support 60 | 20 20 30 54 60 60 53 53 Greatest Overweight (x) 3 | 3 . . . . . . 2 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 8 8 8 Average Carried 6 | 4 7 7 7 7 8 4 4 Final Capacity 8 | 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 8 6 5 Class Distribution -------------------- 32% | Scavenger-Tank 30% | Tank 28% | Mutant 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Tank | -8/Materials Tank | -8/Storage Tank | -8/Recycling Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Lower Caves Resources | -11 -10 -9 -8 -8 -8 -6 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Matter Collected 1365 | 245 . 122 438 111 . 107 342 Remotely . | . . . . . . . . Salvage Created 1471 | . . 97 869 142 . 60 303 Parts 67 | . . 6 35 15 . 4 7 Haulers Intercepted . | . . . . . . . . Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 7 Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Combat Hostiles Destroyed 38 | . . 2 18 6 . 1 11 Guns 24 | . . 2 18 3 . 1 . Cannons 8 | . . . . . . . 8 AOE 6 | . . . . 3 . . 3 Classes Destroyed 4 | . . 2 1 1 . . . Swarmer 8 | . . . . 4 . . 4 Grunt 21 | . . 1 14 . . . 6 Brawler 2 | . . . 1 . . . 1 Sentry 7 | . . 1 3 2 . 1 . Best Kill Streak 5 | . . 1 4 5 . 1 4 Combat Bots Only 5 | . . 1 4 5 . 1 4 Max Kills in Single Turn 3 | . . 1 1 3 . 1 2 Gunslinging . | . . . . . . . . Exploded 3 | . . . . 3 . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Hostile Shots Fired 350 | . . 12 104 11 10 36 177 Missed 95 | . . 8 25 4 3 9 46 Damage Taken 4046 | . . 60 1298 84 93 182 2329 Core 976 | . . 15 85 . 14 30 832 Absorbed by Shields . | . . . . . . . . Ignored by Resistances 193 | . . . . 15 . 22 156 Regen/Repaired (Parts) 19 | . . 19 . . . . . Core Remaining (%) 94 | 100 100 96 . . 82 . . Volleys Fired 93 | . . 3 46 8 . 6 30 Largest 4 | . . 2 3 3 . 4 4 Hottest 189 | . . 73 184 184 . 173 189 Shots Fired 268 | . . 6 138 17 . 24 83 Gun 233 | . . 6 138 15 . 24 50 Cannon 26 | . . . . . . . 26 Launcher 9 | . . . . 2 . . 7 Special . | . . . . . . . . Kinetic 142 | . . 3 72 4 . 12 51 Thermal 101 | . . 3 58 10 . 12 18 Explosive 9 | . . . . 2 . . 7 Electromagnetic 16 | . . . 8 1 . . 7 Robot Hit Streak 14 | . . 2 13 8 . 14 7 Robot Miss Streak 16 | . . 1 3 4 . 1 16 Penetration Max . | . . . . . . . . Secondary Targets 2 | . . . 2 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 184 | . . 3 107 8 . 16 50 Core Hits 109 | . . 3 47 7 . 5 47 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 5 | . . . 1 . . 3 1 Burn 5 | . . . 1 . . 3 1 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3642 | . . 37 1505 306 . 262 1532 Guns 2255 | . . 37 1505 123 . 262 328 Cannons 476 | . . . . . . . 476 Explosions 899 | . . . . 183 . . 716 Melee . | . . . . . . . . Ramming 12 | . . . . . . . 12 Kinetic 1643 | . . . 813 34 . 128 668 Thermal 969 | . . 37 620 89 . 134 89 Explosive 899 | . . . . 183 . . 716 Electromagnetic 119 | . . . 72 . . . 47 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 6 | . . . . . . . 6 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 34 | . . . . 11 . . 23 Projectiles . | . . . . . . . . Explosions 34 | . . . . 11 . . 23 Melee . | . . . . . . . . Knockbacks 12 | . . . . . . . 12 Impact . | . . . . . . . . Kinetic 12 | . . . . . . . 12 Secondary . | . . . . . . . . Self-Inflicted Damage 85 | . . . . 24 . . 61 Shots 4 | . . . . 1 . . 3 Rammed 2 | . . . . . . . 2 Targets Rammed 3 | . 1 . . . . . 2 Kicked 1 | . 1 . . . . . . Crushed . | . . . . . . . . Highest Temperature 593 | . . 15 324 168 . 279 593 Average Temperature 139 | . . 5 115 58 . 118 200 Received Heat Transfer 1383 | . . 27 648 9 18 66 615 Effects 8 | . . . . . . . 8 Shutdowns 4 | . . . . . . . 4 Matter Decay 1 | . . . . . . . 1 Damage (minor) 2 | . . . . . . . 2 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . 2 . . 1 . Heat Transferred 2886 | . . 111 1776 185 . 518 296 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Peak Influence 350 | . 41 121 241 350 128 132 . Initial 128 | . . 14 50 74 128 49 . Average 95 | . 22 66 107 171 127 104 . Maximum Alert Level 1 | . . . 1 1 . . . Low Security (%) 90 | 100 100 100 87 60 100 100 . Level 1 9 | . . . 12 39 . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 14 | . 1 1 8 3 . 1 . Investigation 2 | . . 1 1 . . . . Extermination . | . . . . . . . . Reinforcement 5 | . 1 . 2 1 . 1 . Assault 2 | . . . . 2 . . . Garrison 5 | . . . 5 . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Distress Signals 3 | . . 1 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 82 | . 3 8 33 7 1 3 27 Peak Tracking Total 8 | . 1 3 5 4 1 1 8 Tactical Retreats 16 | . . 2 10 . . . 4 Traps | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Traps Triggered 2 | . 1 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Machines Disabled 1 | . . . . 1 . . . Max in Single Turn 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Machines Accessed 14 | . 4 4 3 1 1 1 . Terminals 10 | . 4 1 2 1 1 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 2 | . . 1 1 . . . . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 55 | . 13 16 18 3 2 3 . Successful 33 | . 9 9 10 2 1 2 . Failed 22 | . 4 7 8 1 1 1 . Catastrophic 2 | . 1 1 . . . . . Database Lockouts . | . . . . . . . . Manual 1 | . . . . 1 . . . Terminals 42 | . 13 6 15 3 2 3 . Fabricators . | . . . . . . . . Repair Stations 4 | . . 4 . . . . . Recycling Units 4 | . . 1 3 . . . . Scanalyzers 5 | . . 5 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 26 | . 9 4 8 2 1 2 . Record 7 | . 1 . 4 2 . . . Robot Analysis 1 | . 1 . . . . . . Prototype ID Bank 1 | . . 1 . . . . . Level Access Points 1 | . . . 1 . . . . Emergency Access Points 1 | . . 1 . . . . . Alert Level 1 | . 1 . . . . . . Unreport Threat 1 | . 1 . . . . . . Dispatch Records 2 | . 1 . 1 . . . . Maintenance Status 1 | . . . . . 1 . . Surveillance Status 1 | . . . . . . 1 . Patrol Status 1 | . 1 . . . . . . Transport Status 2 | . 1 1 . . . . . Reinforcement Status 1 | . . . 1 . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 4 | . 2 1 . . . 1 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . Scan Component 1 | . . 1 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 2 | . . . 2 . . . . Retrieve Matter 1 | . . . 1 . . . . Retrieve Components 1 | . . . 1 . . . . Scanalyzer 3 | . . 3 . . . . . Insert Component 2 | . . 2 . . . . . Analyze 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 3 4 3 1 1 1 . Full Trace Events 1 | . . 1 . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 26 | . . 26 . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . 2 . . . . . Part Schematics Acquired 1 | . . 1 . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Total Allies 2 | . . . . 2 . . . Largest Group 2 | . . . . 2 . . . Highest-Rated Group 62 | . . . . 62 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 22 | . . . . 22 . . . Total Damage 291 | . . . . 291 . . . Kills 4 | . . . . 4 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 2 | . . . . . . . 2 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Turns Passed 2928 | 77 289 323 855 266 151 324 643 Spaces Moved 1833 | 49 218 215 384 178 108 225 456 Core 130 | 10 . . . . . . 120 Treads . | . . . . . . . . Legs 1703 | 39 218 215 384 178 108 225 336 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 125 123 122 50 Average Speed 121 | 127 120 120 124 125 124 122 116 Slowest Speed 200 | 200 120 120 126 130 125 123 192 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 3 39 21 24 26 29 5 54 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . 1 Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 1 | . . . . . . . 1 Spaces Dug . | . . . . . . . . Terrain Destroyed 27 | . . . . 14 . . 13 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 27 | . . . . 14 . . 13 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Low Total 2349 | 60 245 276 666 208 123 260 511 Wait 285 | . 19 43 180 . 15 22 6 Move 1826 | 48 217 214 383 177 107 224 456 Hop . | . . . . . . . . Pick Up 46 | 5 4 4 19 6 . 3 5 Fast Attach 15 | 6 2 3 . 4 . . . Attach 24 | . . 2 10 1 . 5 6 Detach . | . . . . . . . . Swap 26 | 1 . 2 14 3 1 . 5 Drop 31 | . 2 5 14 9 . . 1 Fire 93 | . . 3 46 8 . 6 30 Melee . | . . . . . . . . Ram 2 | . . . . . . . 2 Kick 1 | . 1 . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials (discovered 4 exits: Fac x3 / *Sto) -8/Storage -8/Recycling -6/Factory -6/Lower Caves (discovered 1 exit: Low) History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 330 | -10/Materials | Discovered new exit (range 8) 367 | -10/Materials | Entered another Materials area 367 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 524 | -9/Materials | Repaired Lgt. Armor Plating 647 | -9/Materials | Discovered new exit (range 5) 690 | -9/Materials | Entered another Materials area 690 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 808 | -8/Materials | Identified exit to Factory 982 | -8/Materials | Garrison activated, responded to threat 1017 | -8/Materials | Build established: Tank 1364 | -8/Materials | Garrison activated, responded to threat 1490 | -8/Materials | Lost 3 parts (1p2w) 1538 | -8/Materials | Discovered new exit (range 6) 1545 | -8/Materials | Entered Storage 1749 | -8/Storage | Met a pair of Derelict thieves 1806 | -8/Storage | Used back door to open Recycling access 1806 | -8/Storage | Discovered new exit (range 5) 1811 | -8/Storage | Entered Recycling 1812 | -8/Recycling | Met a Zionite searching for Scraptown 1909 | -8/Recycling | Discovered new exit (range 15) 1962 | -8/Recycling | Entered Factory 1962 | -6/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 2125 | -6/Factory | Found Prototype Launcher 2232 | -6/Factory | Discovered new exit (range 5) 2258 | -6/Factory | Build established: Scavenger-Tank 2284 | -6/Factory | Identified exit to Lower Caves 2286 | -6/Factory | Entered Lower Caves 2286 | -6/Lower Caves | Identified Rocket Array 2657 | -6/Lower Caves | Lost 4 parts (1n3w) 2755 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2863 | -6/Lower Caves | Ambushed by research squad 2865 | -6/Lower Caves | Identified exit to Lower Caves 2868 | -6/Lower Caves | Core integrity fell below 50% 2897 | -6/Lower Caves | Core integrity fell below 20% 2898 | -6/Lower Caves | Lost 12 parts (2p4n4u2w) 2929 | -6/Lower Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 02866_ Penetrated by Slug. 02866_ Dropped Sml. Storage Unit. 02867_ Penetrated by Slug. 02867_ Thermal Shield destroyed. 02867_ Penetrated by Slug. 02869_ Slug penetrates Wall. 02870_ Penetrated by Slug. 02875_ Slammed into G-50 Soldier. 02875_ Imp. Signal Interpreter broken. 02875_ Destabilizing: Short circuit. 02881_ Slug penetrates Earth. 02881_ Slug penetrates Wall. 02889_ Acquired 18 matter. 02890_ Acquired Tractor Beam. 02891_ Acquired 15 matter. 02892_ Acquired Wheel. 02926_ Penetrated by Slug. 02928_ Slammed into B-48 Gladiator. 02928_ Broken Imp. Signal Interpreter destroyed. 02928_ System corrupted by crushing effect (+4). 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