Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.13 @ 21:57:44 Player: Vectis Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (9) 4500 Regions Visited (27) 5400 Robots Destroyed (127) 635 Value Destroyed (5626) 5626 Prototype IDs (64) 1280 Alien Tech Used (4) 800 Bonus (11137) 11137 TOTAL SCORE: 29378 Bonus ------- High Alert Combat Kills 121 Entered Garrisons 200 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Found Hidden Lab 3000 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Pursued by Intercept 1000 Friendly Fire -84 Cogmind --------- Core Integrity 0/1600 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (16) ----- Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Experimental Target Analyzer Advanced Core Analyzer Advanced Armor Integrity Analyzer Improved Hacking Suite Advanced System Shield Advanced System Shield Ghost Barrier > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Experimental Terrain Scanner System Backup Module Peak State ------------ > --- POWER ------------ Light Fission Core Light Quantum Reactor > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit Nuclear Pulse Thruster Nuclear Pulse Thruster Improved Q-thruster > --- UTILITY ---------- Advanced Signal Interpreter Improved Targeting Computer Improved Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Target Analyzer Advanced Core Analyzer Advanced Armor Integrity Analyzer Improved Stasis Canceller Improved Maneuvering Thrusters Hacking Suite Improved Hacking Suite Deep Network Scanner Improved System Shield Advanced System Shield Ghost Barrier > --- WEAPON ----------- Heavy Pick > --- INVENTORY -------- Experimental Terrain Scanner Transdimensional Reconstructor [Rating: 140] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Flexi-carbon Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Improved Targeting Computer Device Advanced Sensor Array Storage Humpback Processor Improved Targeting Computer Hackware Improved Hacking Suite Protection Improved Propulsion Shielding Weapon Hypervelocity Gauss Rifle Energy Gun Hypervelocity EM Gauss Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Hypervelocity Gauss Rifle Launcher Grenade Launcher Special Weapon Guided Remote Datajack Impact Weapon Power Maul Piercing Weapon Heavy Pick Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Slots Evolved 18 | . . . . . 4 . . 2 . . . 2 2 . . . . 2 . . . . 2 . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 3 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . 1 . Utility 14 | . . . . . 3 . . 1 . . . 2 2 . . . . 2 . . . . 2 . . . 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 228 | 7 . . 1 . 15 14 13 7 1 26 24 23 7 . 1 7 2 16 2 . 4 . 10 13 4 18 13 Power 17 | 1 . . . . 1 1 1 . . . 1 1 1 . . . . 5 . . 1 . 1 1 . 2 . Engine 6 | 1 . . . . 1 1 1 . . . . . 1 . . . . 1 . . . . . . . . . Core 3 | . . . . . . . . . . . 1 1 . . . . . . . . . . . . . 1 . Reactor 8 | . . . . . . . . . . . . . . . . . . 4 . . 1 . 1 1 . 1 . Propulsion 47 | 2 . . . . 1 6 1 2 . 5 2 7 1 . . 2 . 1 . . . . . 5 . 8 4 Treads 19 | 2 . . . . 1 6 1 2 . 4 1 . . . . . . . . . . . . . . . 2 Leg 2 | . . . . . . . . . . 1 1 . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 4 2 Flight 20 | . . . . . . . . . . . . 7 1 . . 2 . 1 . . . . . 5 . 4 . Utility 89 | 2 . . 1 . 5 3 4 5 1 12 9 8 3 . 1 3 2 5 2 . 3 . 4 3 1 5 7 Device 26 | . . . . . 1 1 1 . 1 5 5 2 1 . . 1 2 . . . 1 . . . . . 5 Storage 9 | 2 . . 1 . . . . 1 . 3 2 . . . . . . . . . . . . . . . . Processor 22 | . . . . . 1 . 1 . . . 1 5 1 . . 1 . 2 1 . . . 3 1 . 4 1 Hackware 17 | . . . . . . . . 2 . . . 1 1 . 1 1 . 3 1 . 1 . 1 2 1 1 1 Protection 15 | . . . . . 3 2 2 2 . 4 1 . . . . . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 75 | 2 . . . . 8 4 7 . . 9 12 7 2 . . 2 . 5 . . . . 5 4 3 3 2 Energy Gun 9 | . . . . . . . 2 . . 2 3 . . . . . . . . . . . . . 1 1 . Energy Cannon 24 | . . . . . 6 2 3 . . 3 7 2 . . . . . . . . . . . . 1 . . Ballistic Gun 30 | 2 . . . . 2 . 2 . . 2 1 5 2 . . 1 . 5 . . . . 5 3 . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . . . . . 1 . . . 2 1 . . . . . . . . . . . . . . . . Special Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 2 Impact Weapon 3 | . . . . . . 1 . . . . . . . . . . . . . . . . . 1 . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . . . . . . 1 . . 3 . . . . . 5 . 1 . . 4 . 1 . 6 3 . Parts Lost 78 | . . . . . . 4 6 . . 24 14 1 . . . . . 1 . 1 . . . 10 2 2 13 Power 8 | . . . . . . 1 . . . 2 1 . . . . . . . . . . . . 2 . . 2 Propulsion 25 | . . . . . . 2 . . . 6 5 . . . . . . . . . . . . 5 2 . 5 Utility 25 | . . . . . . . 2 . . 10 3 1 . . . . . 1 . 1 . . . 1 . 1 5 Weapon 20 | . . . . . . 1 4 . . 6 5 . . . . . . . . . . . . 2 . 1 1 Highest Loss Streak 20 | . . . . . . 3 3 . . 20 10 1 . . . . . 1 . 1 . . . 5 2 1 7 Average Slot Usage (%) 86 | . 100 100 87 85 83 89 89 91 92 70 62 92 97 100 100 100 100 98 100 97 95 100 97 95 76 89 81 Engine 3 | . 14 14 14 14 9 9 9 7 7 . . . 1 5 5 5 5 1 . . . . . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . 3 5 5 4 5 4 3 . 3 1 Treads 12 | . 28 28 28 28 22 26 27 30 30 18 11 . . . . . . . . . . . . . . . 1 Flight 8 | . . . . . . . . . . . . 24 23 23 23 23 23 21 21 21 21 21 19 17 5 8 8 Device 5 | . . . . . 4 10 7 7 14 6 12 15 11 11 5 3 9 2 . . . . . . . . 1 Storage 8 | . 28 28 16 14 9 9 9 8 15 21 15 . . . . . . . . . . . . . . . . Processor 16 | . . . . . 8 9 9 7 7 7 5 27 33 35 35 35 24 27 31 31 31 31 31 33 33 30 32 Hackware 10 | . . . . . . . . 7 . . . 4 10 11 16 18 23 31 31 28 27 31 33 32 30 27 25 Protection 2 | . . . . . 11 7 10 5 . 1 . . . . . . . . . . . . . . . . . Energy Cannon 3 | . . . . . 11 17 9 15 15 1 8 . . . . . . . . . . . . . . . . Ballistic Gun 7 | . 28 28 28 28 6 . 2 . . 5 . 12 10 11 11 11 11 9 10 10 10 10 8 7 . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 119 | 14 14 14 86 86 103 101 99 114 114 115 119 20 23 23 23 22 25 31 30 30 32 32 32 32 8 31 27 Greatest Support 82 | 40 40 40 40 40 60 62 62 82 82 82 68 20 24 24 24 36 36 41 41 41 41 41 51 51 11 33 32 Greatest Overweight (x) 6 | . . . 2 2 2 2 1 1 1 2 4 4 . . . . . 4 . . . . . 2 2 6 . Average Overweight (x) . | . . . 1 2 1 1 1 1 1 1 . . . . . . . . . . . . . . . . . Largest Inventory Capacity 50 | 8 8 8 24 24 24 24 24 30 30 50 30 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Average Capacity 15 | 5 8 8 20 24 24 24 24 24 30 30 20 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Most Carried 30 | 4 8 8 15 15 24 24 24 30 30 30 22 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 3 Average Carried 12 | 2 5 7 11 15 20 22 23 24 30 19 14 3 3 4 4 3 3 3 4 4 3 4 3 3 3 3 2 Final Capacity 30 | 8 8 8 24 24 24 24 24 30 30 30 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 4 Final Carried 30 | 4 8 8 15 15 23 23 24 30 30 17 4 4 4 4 4 4 4 4 4 4 4 4 4 3 4 3 2 Class Distribution -------------------- 42% | Hauler-Mutant 21% | Wizard-Sprinter 9% | Scavenger-Scout 7% | Mutant 6% | Scavenger-Mutant 5% | Wizard-Mutant 3% | Hacker-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Garrison Hauler-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -5/Factory Scavenger-Scout | -5/Upper Caves Hacker-Scout | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Zhirov Wizard-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Armory Wizard-Mutant | -3/Lab Wizard-Mutant | -2/Research Wizard-Mutant | -1/Access Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Matter Collected 5062 | 307 23 . 10 . 162 113 238 70 . 344 267 965 115 34 46 70 90 357 108 175 . 72 628 361 . 407 100 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7313 | 90 47 . . . 231 571 563 280 . 344 517 814 213 . . . . 536 76 175 . . 1090 1296 . 348 122 Parts 306 | 3 7 . . . 11 25 32 12 . 12 14 50 8 . . . . 24 . 9 . . 47 27 . 19 6 Haulers Intercepted 4 | . . . . . 1 . 1 . . . . . . . . . . . . . . . 1 . . . 1 Recyclers Shooed 4 | . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . . . . 2 . 12 . . . . 7 . . 12 20 . . . . . . . Prevented 11 | . . . . . . . . . . . . . . . . 6 . . . 2 . 3 . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Combat Hostiles Destroyed 90 | . . . . . 5 11 9 5 . 4 14 6 1 . . . . 3 . 2 . . 11 18 . 1 . Melee 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . Guns 56 | . . . . . 1 . 8 . . 2 7 6 1 . . . . 3 . 2 . . 11 15 . . . Cannons 25 | . . . . . 4 8 1 5 . 1 6 . . . . . . . . . . . . . . . . AOE 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . 3 . 1 . Classes Destroyed 16 | 2 2 . . . 3 1 2 1 . . 1 1 . . . . . . . . . . 1 2 . . . Worker 7 | 1 . . . . . . . . . . . 1 . . . . . 1 . . . . 1 . . 3 . Builder 3 | . 1 . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Hauler 4 | . . . . . 1 . 1 . . . . . . . . . . . . . . . 1 . . . 1 Recycler 8 | 1 . . . . . . . . . . . 3 1 . . . . 2 . . . . . . . 1 . Mechanic 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Operator 6 | . . . . . . . 1 1 . . . . . . . . . . . . . . . 2 . 1 1 Watcher 7 | . 2 . . . . . . . . . . 1 . . . . . . . . . . 1 . . 3 . Swarmer 18 | . . . . . 3 . . . . . 5 4 . . . . . . . . . . . 5 . 1 . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Grunt 38 | . . . . . 2 8 5 3 . . 6 . 1 . . . . . . 1 . . 9 3 . . . Brawler 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 . . . Duelist 2 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . Sentry 18 | . . . . . . 3 3 1 . . 1 2 . . . . . 3 . 1 . . 1 3 . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Hunter 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . 2 . . . Programmer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Enhanced Grunt 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Packrat 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 12 | 1 2 . . . 3 3 3 3 . 2 8 4 1 . . . . 2 . 1 . . 8 12 . 2 1 Combat Bots Only 11 | . . . . . 3 3 2 3 . 2 8 4 1 . . . . 1 . 1 . . 7 11 . 1 . Max Kills in Single Turn 3 | 1 1 . . . 1 1 1 1 . 1 1 2 1 . . . . 1 1 1 . . 1 3 . 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . 3 . 1 . Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Damage Taken 12367 | . . . . 38 255 735 883 221 . 2042 2292 401 140 . 158 . . 61 51 270 . 245 232 1193 371 218 2561 Core 3498 | . . . . . . 93 131 36 . 46 576 119 71 . 51 . . 24 . 76 . 67 89 308 241 21 1549 Absorbed by Shields 95 | . . . . . . . . . . . . 89 . . . . . 6 . . . . . . . . . Core Remaining (%) 76 | 100 . . . 100 . . 59 . . . 6 86 . . . . 87 . . . . 85 . . 70 98 . Volleys Fired 536 | 12 3 . . . 20 35 45 16 . 84 57 52 9 . . . . 15 4 15 . . 49 55 . 65 . Largest 2 | 2 2 . . . 2 2 2 2 . 2 2 2 2 . . . . 2 2 2 . . 2 2 . 1 . Hottest 160 | 40 40 . . . 120 120 136 136 . 148 160 123 66 . . . . 80 80 80 . . 80 80 . 40 . Shots Fired 882 | 24 6 . . . 38 66 90 32 . 110 99 104 18 . . . . 31 8 30 . . 98 63 . 65 . Gun 590 | 24 6 . . . 3 . 72 . . 42 28 102 18 . . . . 31 8 30 . . 98 63 . 65 . Cannon 281 | . . . . . 35 64 18 32 . 63 67 2 . . . . . . . . . . . . . . . Launcher 11 | . . . . . . 2 . . . 5 4 . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 454 | 24 6 . . . 3 . 32 . . 29 10 102 18 . . . . 31 8 30 . . 98 63 . . . Thermal 349 | . . . . . 35 64 58 32 . 76 82 2 . . . . . . . . . . . . . . . Explosive 11 | . . . . . . 2 . . . 5 4 . . . . . . . . . . . . . . . . Electromagnetic 68 | . . . . . . . . . . . 3 . . . . . . . . . . . . . . 65 . Robot Hit Streak 64 | 11 3 . . . 16 29 14 10 . 48 61 44 8 . . . . 24 11 19 . . 64 28 . 21 . Robot Miss Streak 5 | 2 1 . . . 5 2 3 2 . 1 5 2 2 . . . . 3 . 1 . . 1 1 . 2 . Penetration Max 4 | . . . . . . . . . . . . 2 . . . . . . . . . . 2 4 . 1 . Secondary Targets 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 668 | 20 3 . . . 27 53 61 24 . 63 69 83 12 . . . . 27 8 16 . . 92 50 . 55 5 Core Hits 317 | 4 3 . . . 9 19 23 12 . 30 46 34 5 . . . . 10 2 7 . . 28 53 . 24 8 Critical Hits 153 | . . . . . . . . 4 . 5 3 24 3 . . . . 11 2 6 . . 39 50 . 4 2 Critical Kills 52 | . . . . . . . . 1 . 1 . 10 2 . . . . 5 . 2 . . 14 15 . 2 . Critical Parts Destroyed 72 | . . . . . . . . 3 . 1 3 12 1 . . . . 5 1 3 . . 22 20 . 1 . Melee Attacks 39 | . . . . . . 7 . . . . . . . . . . . . . . . . . 1 6 15 10 Impact 15 | . . . . . . 7 . . . . . . . . . . . . . . . . . 1 6 1 . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 24 | . . . . . . . . . . . . . . . . . . . . . . . . . . 14 10 Sneak Attacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 10706 | 211 94 . . . 583 1191 1131 566 . 1044 1917 485 52 . . . . 382 55 122 . . 501 1121 . 879 372 Guns 4314 | 211 26 . . . 17 . 874 . . 729 376 485 52 . . . . 153 55 122 . . 501 670 . 43 . Cannons 3815 | . . . . . 566 1032 257 566 . 307 1087 . . . . . . . . . . . . . . . . Explosions 1974 | . 68 . . . . . . . . . 454 . . . . . . 229 . . . . . 451 . 772 . Melee 566 | . . . . . . 141 . . . . . . . . . . . . . . . . . . . 64 361 Ramming 37 | . . . . . . 18 . . . 8 . . . . . . . . . . . . . . . . 11 Kinetic 3263 | 211 26 . . . 17 . 380 . . 467 124 485 52 . . . . 153 55 122 . . 501 670 . . . Thermal 6098 | . 68 . . . 566 1032 751 566 . 569 1323 . . . . . . . . . . . . 451 . 772 . Explosive 683 | . . . . . . . . . . . 454 . . . . . . 229 . . . . . . . . . Electromagnetic 59 | . . . . . . . . . . . 16 . . . . . . . . . . . . . . 43 . Impact 205 | . . . . . . 141 . . . . . . . . . . . . . . . . . . . 64 . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 361 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 361 Highest Corruption 10 | . . . . . . . . . . . . 1 . . . 1 . 6 6 6 6 6 . 3 4 . 10 Average Corruption 4 | . . . . . . . . . . . . 1 . . . 1 . 5 6 6 6 6 . 3 2 . 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 44 | . . . . . . . . . . . . 1 . . . . . 25 4 9 2 1 . 1 . . 1 Message Errors 12 | . . . . . . . . . . . . . . . . . . 7 1 2 . 1 . . . . 1 Matter Fused 12 | . . . . . . . . . . . . . . . . . . 9 . 2 1 . . . . . . Heat Flow Errors 4 | . . . . . . . . . . . . . . . . . . 3 1 . . . . . . . . Energy Discharges 4 | . . . . . . . . . . . . . . . . . . 1 1 1 . . . 1 . . . Data Loss (minor) 7 | . . . . . . . . . . . . 1 . . . . . 2 1 2 1 . . . . . . Misfires 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Targeting Errors 4 | . . . . . . . . . . . . . . . . . . 2 . 2 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 94 | . . . . . 16 22 . 8 . . 9 . . . . . . . . . . . . 11 . 28 . Projectiles 55 | . . . . . 16 22 . 8 . . 9 . . . . . . . . . . . . . . . . Explosions 30 | . . . . . . . . . . . . . . . . . . . . . . . . 11 . 19 . Melee 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 97 | . . . . . . 9 . . . . 22 . . . . . . . . . . . . 61 . . 5 Shots 3 | . . . . . . 1 . . . . 1 . . . . . . . . . . . . 1 . . . Rammed 5 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . 3 Targets Rammed 6 | . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Highest Temperature 468 | . . . . . 354 468 303 72 . 66 208 45 . . . . . 261 265 9 . . . . . . . Average Temperature 106 | . . . . . 162 202 119 27 . 20 49 19 . . . . . 127 104 4 . . . . . . . Received Heat Transfer 2003 | . . . . 21 81 405 432 54 . 264 513 12 27 . 18 . . . 29 54 . . 9 48 . 18 18 Effects 12 | . . . . . 5 6 1 . . . . . . . . . . . . . . . . . . . . Energy Bleed 4 | . . . . . 1 3 . . . . . . . . . . . . . . . . . . . . . Interference 7 | . . . . . 3 3 1 . . . . . . . . . . . . . . . . . . . . Short Circuit 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Impact Corruptions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Robots Melted 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Parts Melted 25 | . . . . . 4 3 4 3 . 5 6 . . . . . . . . . . . . . . . . Heat Transferred 10266 | . 50 . . . 962 1606 1665 925 . 1677 2581 . . . . . . . . . . . . 200 . 600 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 5 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Peak Influence 560 | 10 100 39 . . 78 382 297 132 . . . 476 298 . . . . 192 . . . . 254 560 . 174 208 Average Influence 105 | 1 81 39 . . 31 240 223 62 . . . 154 238 . . . . 62 . . . . 39 125 . 53 122 Maximum Alert Level 2 | . . . . . . 1 1 . . . . 2 1 . . . . . . . . . 1 2 . . 1 Low Security (%) 81 | 100 100 100 . 100 100 31 32 100 . . . 80 15 . . . . 100 . . . . 97 75 . 100 98 Level 1 16 | . . . . . . 68 67 . . . . 10 84 . . . . . . . . . 2 8 . . 1 Level 2 2 | . . . . . . . . . . . . 9 . . . . . . . . . . . 15 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 37 | . . . . . . . 3 3 . . . 5 1 . . . . 4 . . . . 3 2 . 5 11 Investigation 6 | . . . . . . . . 1 . . . 3 . . . . . 1 . . . . . 1 . . . Extermination 12 | . . . . . . . . 1 . . . 2 1 . . . . 3 . . . . 3 1 . . 1 Reinforcement 8 | . . . . . . . 3 1 . . . . . . . . . . . . . . . . . 3 1 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Intercept 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Distress Signals 15 | . 2 . . . 1 . . . . . . 1 . . . . . 2 . . . . 1 2 . 5 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 270 | . 4 . . 2 6 13 17 8 . 4 28 24 8 11 5 . . 6 7 1 . 7 18 37 1 25 38 Peak Tracking Total 24 | . 1 . . 2 3 4 6 4 . 2 7 5 6 9 5 . . 4 4 1 . 7 6 24 1 8 21 Tactical Retreats 54 | . . . . . 2 3 3 . . . 7 5 . 4 . . . 3 2 . . 1 6 8 . 7 3 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Traps Triggered 18 | . . . . . 1 2 . . . . . 4 1 . . . . 6 . . . . 2 . . . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 17 | . . . . . . . . . . . . . . . 1 6 . . 8 . . 2 . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Machines Disabled 16 | . 5 . . . . 1 2 . . 1 2 1 . . . . . 2 . . . . . 1 1 . . Max in Single Turn 5 | . 5 . . . . 1 1 . . 1 1 . . . . . . 2 . . . . . 1 1 . . Garrison Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Garrison Relay 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Machines Accessed 89 | . 1 . 2 . 3 . 2 7 . 4 1 14 6 1 . 3 . 10 . . 5 1 9 13 2 2 3 Terminals 49 | . 1 . . . 1 . 2 4 . . 1 10 4 . . . . 7 . . . 1 6 9 . 2 1 Fabricators 10 | . . . . . . . . 2 . . . 1 1 . . . . 2 . . . . 1 3 . . . Repair Stations 6 | . . . . . . . . . . . . 2 1 . . . . . . . . . 2 1 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . . . . . 1 . . . . . 1 . . . . . . . . 2 Total Hacks 305 | . 2 . 2 . 7 . 3 20 . 25 5 33 16 1 . 4 . 45 . . 18 5 30 44 20 12 13 Successful 217 | . . . 2 . 5 . . 14 . 25 5 14 9 1 . 4 . 21 . . 18 2 24 39 20 8 6 Failed 88 | . 2 . . . 2 . 3 6 . . . 19 7 . . . . 24 . . . 3 6 5 . 4 7 Catastrophic 9 | . . . . . . . 1 . . . . 4 . . . . . 2 . . . . . 1 . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 139 | . 2 . 1 . 2 . 3 7 . . . 16 11 . . 1 . 32 . . . 4 14 29 2 2 13 Terminals 160 | . 2 . . . 2 . 3 9 . . 5 19 11 . . . . 38 . . . 5 21 29 . 12 4 Fabricators 36 | . . . . . . . . 9 . . . 4 3 . . . . 6 . . . . 3 11 . . . Repair Stations 19 | . . . . . . . . . . . . 7 2 . . . . . . . . . 6 4 . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 6 | . . . . . 4 . . 2 . . . . . . . . . . . . . . . . . . . Garrison Access 14 | . . . . . 1 . . . . . . 3 . . . . . 1 . . . . . . . . 9 Terminal Hacks 140 | . . . 2 . . . . 4 . 25 5 4 3 1 . 4 . 14 . . 18 2 14 17 20 7 . Record 54 | . . . 1 . . . . . . 11 5 . . . . 2 . 2 . . 6 1 1 3 20 2 . Part Schematic 17 | . . . . . . . . . . 7 . . . . . . . 1 . . 4 . 2 1 . 2 . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robot Analysis 11 | . . . . . . . . . . . . . . . . . . 5 . . 4 1 . . . 1 . Prototype ID Bank 7 | . . . . . . . . . . 3 . . . . . . . . . . 4 . . . . . . Open Door 4 | . . . . . . . . . . . . . . 1 . 2 . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 6 | . . . . . . . . 1 . . . . 1 . . . . 1 . . . . 1 2 . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Fabricator Index 3 | . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . 1 . Repair Station Index 4 | . . . . . . . . . . . . 1 . . . . . 1 . . . . 1 1 . . . Recycling Unit Index 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Alert Level 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 . Unreport Threat 4 | . . . . . . . . 1 . . . . . . . . . 1 . . . . 2 . . . . Locate Traps 5 | . . . . . . . . 1 . . . 1 . . . . . . . . . . 2 1 . . . Recall Extermination 6 | . . . . . . . . . . . . . 1 . . . . 2 . . . . 2 1 . . . Recall Reinforcements 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Zone Layout 7 | . . . . . . . . . . . . 2 1 . . . . . . . . . . 4 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 16 | . . . . . . . . 4 . . . 1 2 . . . . 2 . . . . 2 5 . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Load Schematic 8 | . . . . . . . . 2 . . . 1 1 . . . . 1 . . . . 1 2 . . . Build 7 | . . . . . . . . 2 . . . . 1 . . . . 1 . . . . 1 2 . . . Repair Station Hacks 15 | . . . . . . . . . . . . 3 2 . . . . . . . . . 6 4 . . . Scan Component 8 | . . . . . . . . . . . . 2 1 . . . . . . . . . 3 2 . . . Repair 7 | . . . . . . . . . . . . 1 1 . . . . . . . . . 3 2 . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . . 4 . . 2 . . . . . . . . . . . . . . . . . . . Insert Component 3 | . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . Analyze 3 | . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 39 | . . . . . . . . 4 . . . 6 2 . . . . 5 . . . . 2 13 . 1 6 Terminals 22 | . . . . . . . . 1 . . . 5 2 . . . . 2 . . . . 1 9 . 1 1 Assimilate 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Botnet 15 | . . . . . . . . . . . . 5 2 . . . . 2 . . . . 1 4 . 1 . Disrupt 5 | . . . . . . . . . . . . . . . . . . . . . . . . 4 . . 1 Fabricators 10 | . . . . . . . . 3 . . . . . . . . . 2 . . . . 1 4 . . . Report 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Prioritize 2 | . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . . . Siphon 5 | . . . . . . . . 2 . . . . . . . . . 1 . . . . 1 1 . . . Overload 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 7 | . . . . . . . . . . . . 1 . . . . . 1 . . . . . . . . 5 Redirect 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Reprogram 4 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 3 Intercept 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Jam 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 49 | . 1 . . . 3 . 2 5 . . 1 12 4 . . . . 7 . . . 1 6 5 . . 2 Full Trace Events 5 | . . . . . . . 1 1 . . . 2 . . . . . 1 . . . . . . . . . Feedback Events 2 | . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Hackware Fried 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . . . . . 2 . . 1 . 7 . . . . . . . 1 . . 4 . 2 1 . 2 . Parts Built 7 | . . . . . . . . 1 . . . . 1 . . . . 2 . . . . 1 2 . . . Matter 1395 | . . . . . . . . 204 . . . . 285 . . . . 192 . . . . 213 501 . . . Time 558 | . . . . . . . . 76 . . . . 50 . . . . 128 . . . . 50 254 . . . Total Part Build Rating 40 | . . . . . . . . 1 . . . . 5 . . . . 16 . . . . 5 13 . . . Parts Repaired 7 | . . . . . . . . . . . . 1 1 . . . . . . . . . 3 2 . . . Time 221 | . . . . . . . . . . . . 25 50 . . . . . . . . . 78 68 . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 3 | . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . . 3 . . . . . . . . . . . 4 . . . . . . . . . Machine Destruction 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 -------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Total Allies 19 | . . . . . . . . . . . . 3 . . . . . 1 . . . . . . . 3 12 Largest Group 3 | . . . . . . . . . . . . 3 . . . . . 1 . . . . . . . 2 3 Highest-Rated Group 207 | . . . . . . . . . . . . 93 . . . . . 91 . . . . . . . 92 207 Highest-Rated Ally 91 | . . . . . . . . . . . . 31 . . . . . 91 . . . . . . . 69 69 Total Orders 3 | . . . . . . . . . . . . . . . 2 . . . . . . . . . . 1 . STAY 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . FOLLOW 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Ally Attacks 64 | . . . . . . . . . . . . 31 . . . . . 1 . . . . . . . 3 29 Total Damage 1971 | . . . . . . . . . . . . 492 . . . . . 31 . . . . . . . 194 1254 Kills 7 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . 4 Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Robot Analysis Total 11 | . . . . . . . . . . . . . . . . . . 5 . . 4 1 . . . 1 . Derelict Logs Recovered 6 | . . 2 . . . . . . . . 2 . . . . . 2 . . . . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Turns Passed 16449 | 179 258 302 732 127 688 673 787 1092 329 3176 1067 992 476 182 324 315 134 1000 198 207 73 76 1099 714 120 765 364 Spaces Moved 16071 | 87 148 183 378 59 298 221 328 572 166 689 599 1836 797 403 514 747 262 1857 415 370 162 271 1517 1161 188 1092 751 Core 935 | 8 . . . . . . . . . . 338 32 . . . . . 1 . . . . . 7 150 95 304 Treads 3369 | 79 148 183 378 59 298 221 328 572 166 689 248 . . . . . . . . . . . . . . . . Legs 13 | . . . . . . . . . . . 13 . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 299 | . . . . . . . . . . . . . . . . . . . . . . . . . . 299 . Flight 11455 | . . . . . . . . . . . . 1804 797 403 514 747 262 1856 415 370 162 271 1517 1154 38 698 447 Fastest Speed 20 | 50 160 160 160 200 180 175 175 176 176 176 50 31 31 31 31 28 28 28 28 28 28 28 21 20 35 32 32 Average Speed 64 | 149 160 160 190 200 188 176 175 176 176 193 112 32 31 31 31 30 28 28 28 28 28 28 27 28 48 49 39 Slowest Speed 350 | 160 160 160 200 200 200 192 175 176 176 200 250 280 31 31 31 31 28 250 28 28 28 28 28 150 150 350 95 Overloaded Moves 44 | . . . . . . . . . . . . . . . . . . . . . . . 11 33 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 69 | . . . . . . . . . . . . 18 16 2 1 2 1 13 1 . . 1 7 1 . 6 . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Exploration Rate (%) 48 | 5 33 49 70 14 30 32 29 20 39 99 76 35 24 68 85 92 56 26 52 54 62 55 23 68 99 29 25 Regions Visited 27 Branch Regions 16 Pre-discovered Areas 5 | . . . 1 . . . . . . 1 . . . . . . . . . . 3 . . . . . . Known Exits Taken 12 | . . . . . 1 . . 1 . . . 1 1 1 1 1 1 1 . . . . 1 . 1 1 . Unknown Exits Taken 14 | 1 1 1 1 1 . . 1 . 1 1 1 . . . . . . . 1 1 1 1 . 1 . . . Scrap Searched 18 | . . 1 . . . . . . . . 4 . . 2 1 . 5 . 2 1 . 2 . . . . . Spaces Dug 30 | . . . . . . 16 . . . 8 . 2 . . . . . . . . . . . 1 . 3 . Terrain Destroyed 171 | . 13 . . . 1 16 2 . . 35 6 2 . . . . . 42 . . . . . 9 . 45 . Melee 4 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . 3 . Projectile 5 | . . . . . 1 . 2 . . . . 2 . . . . . . . . . . . . . . . AOE 162 | . 13 . . . . 16 . . . 35 6 . . . . . . 42 . . . . . 8 . 42 . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -2 -1 --------- Run | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc Total 21173 | 111 164 194 390 69 387 430 455 627 203 2416 898 2100 989 457 676 835 322 2289 486 442 188 269 2082 1476 208 1215 795 Wait 4043 | 2 8 8 . 11 30 126 48 13 37 1593 189 161 187 55 161 69 53 384 67 58 18 . 500 241 . 16 8 Move 15911 | 86 147 182 377 58 298 220 327 571 165 688 598 1800 764 398 511 743 259 1830 412 369 161 268 1502 1158 187 1081 751 Hop 65 | . . . . . . . . . . . . 17 16 2 1 1 1 13 1 . . 1 7 1 . 4 . Pick Up 130 | 4 5 2 10 . 15 13 12 14 . 21 8 4 2 1 . 4 3 5 . . 1 . 2 2 1 1 . Fast Attach 127 | 7 . . 1 . 6 2 4 . . 2 5 14 7 . 1 6 1 14 . . 4 . 9 8 7 17 12 Attach 63 | . . . . . 5 5 7 3 . 14 15 2 . . . . 1 2 . . 1 . 1 3 1 1 2 Detach 10 | . . . . . . . . . . 2 4 . . . . . . . . . . . . 1 2 . 1 Swap 44 | . . . . . 4 7 2 4 1 10 4 7 . . . 1 . . 2 . . . . 2 . . . Drop 130 | . 1 2 2 . 9 13 10 6 . 1 18 6 4 1 1 11 4 11 . . 3 . 2 4 4 9 8 Fire 536 | 12 3 . . . 20 35 45 16 . 84 57 52 9 . . . . 15 4 15 . . 49 55 . 65 . Melee 39 | . . . . . . 7 . . . . . . . . . . . . . . . . . 1 6 15 10 Ram 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 3 | . . . . . . 2 . . . 1 . . . . . . . . . . . . . . . . . Escape Stasis 62 | . . . . . . . . . . . . 37 . . . . . 15 . . . . 10 . . . . Rewire 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: Mat / *Exi) -10/Exiles -9/Mines -8/Materials -8/Garrison -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Ext) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research (discovered 3 exits: *Arm / Tes x2) -3/Armory (discovered 3 exits: *Res x2 / *Lab) -3/Lab -2/Research -1/Access History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 180 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Met 8R-AWN 314 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 16) 438 | -10/Materials | Entered Mines 439 | -10/Mines | Followed 8R-AWN into the Mines 459 | -10/Mines | Learned Materials garrison access intel 545 | -10/Mines | Assembled infested the area 550 | -10/Mines | Assisted by a Guerilla fighting off Assembled 599 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 624 | -10/Mines | Identified exit to Materials 733 | -10/Mines | Discovered new exit (range 5) 740 | -10/Mines | Entered Exiles 780 | -10/Exiles | Welcomed by 8R-AWN 808 | -10/Exiles | Met EX-HEX 965 | -10/Exiles | Met EX-DEC 1003 | -10/Exiles | Learned location of Zion (-6) 1160 | -10/Exiles | Met EX-BIN 1168 | -10/Exiles | Build established: Hauler-Mutant 1188 | -10/Exiles | Aligned with FarCom system 1190 | -10/Exiles | Given EX-Vault access code 1238 | -10/Exiles | Opened EX-Vault 1252 | -10/Exiles | Found Gui. Plasma Cannon 1297 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1454 | -10/Exiles | Discovered new exit (range 10) 1472 | -10/Exiles | Left Exiles lab with Gui. Plasma Cannon 1472 | -10/Exiles | Entered Mines 1479 | -9/Mines | Met a Derelict bent on vengeance 1581 | -9/Mines | Discovered new exit (range 10) 1599 | -9/Mines | Entered Materials 1599 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 1600 | -8/Materials | Loaded intel: 1 garrison access location 2287 | -8/Materials | Identified exit to Garrison 2287 | -8/Materials | Entered Garrison 2468 | -8/Garrison | Triggered checkpoint 2541 | -8/Garrison | Lost 3 parts (2n1w) 2696 | -8/Garrison | Garrison Relay disabled 2766 | -8/Garrison | Triggered checkpoint 2939 | -8/Garrison | Discovered new exit (range 13) 2960 | -8/Garrison | Entered Materials 3582 | -8/Materials | Lost 3 parts (1u2w) 3657 | -8/Materials | Discovered new exit (range 4) 3747 | -8/Materials | Entered Factory 3747 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4044 | -7/Factory | Build established: Scavenger-Mutant 4354 | -7/Factory | Identified exit to Lower Caves 4760 | -7/Factory | Fabricated Humpback? 4839 | -7/Factory | Entered Lower Caves 4968 | -7/Lower Caves | Build established: Hauler-Mutant 5161 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 5168 | -7/Lower Caves | Entered Data Miner 5168 | -7/Data Miner | Discovered new exit (range 6) 5202 | -7/Data Miner | Met Data Miner 5235 | -7/Data Miner | Learned location of Section 7 (-2) 5235 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5262 | -7/Data Miner | Received God Mode back door access code from Data Miner 5281 | -7/Data Miner | Data Conduit disabled 5404 | -7/Data Miner | Found Prototype Device 5415 | -7/Data Miner | Lost 20 parts (2p4n9u5w) 5446 | -7/Data Miner | Found Prototype Device 5454 | -7/Data Miner | Found Prototype Device 5527 | -7/Data Miner | Identified Exp. Thermal Shield (x3) 5927 | -7/Data Miner | Lost 4 parts (2n1u1w) 5937 | -7/Data Miner | Found Exp. Thermal Shield 8344 | -7/Data Miner | Entered Proximity Caves 8602 | -6/Proximity Caves | Learned Factory security intel 8711 | -6/Proximity Caves | Spotted B-75 Beast 8939 | -6/Proximity Caves | Attracted the attention of an 0b10 base 9003 | -6/Proximity Caves | Core integrity fell below 50% 9039 | -6/Proximity Caves | Destroyed 8 combat bots 9048 | -6/Proximity Caves | Lost 10 parts (1p2n2u5w) 9291 | -6/Proximity Caves | Build established: Mutant 9403 | -6/Proximity Caves | Core integrity fell below 20% 9409 | -6/Proximity Caves | Discovered new exit (range 5) 9411 | -6/Proximity Caves | Entered Factory 9411 | -6/Factory | Evolved 2 slots: Utility x2 9412 | -6/Factory | Identified exit to Extension 9624 | -6/Factory | Discovered new exit (range 5) 9638 | -6/Factory | Identified exit to Factory 9774 | -6/Factory | Build established: Scavenger-Scout 10255 | -6/Factory | Repaired Hyp. Gauss Rifle 10269 | -6/Factory | Discovered exit to Factory (range 8) 10289 | -6/Factory | Allied Derelicts emerged from ambush trap array 10313 | -6/Factory | Spotted B-75 Beast 10403 | -6/Factory | Entered another Factory area 10403 | -5/Factory | Evolved 2 slots: Utility x2 10443 | -5/Factory | Identified exit to Upper Caves 10499 | -5/Factory | Fabricated Exp. Targeting Computer (x1) 10622 | -5/Factory | Repaired Hyp. Gauss Rifle 10670 | -5/Factory | Discovered new exit (range 18) 10879 | -5/Factory | Entered Upper Caves 10961 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11047 | -5/Upper Caves | Discovered new exit (range 8) 11049 | -5/Upper Caves | Identified exit to Upper Caves 11061 | -5/Upper Caves | Entered another Upper Caves area 11087 | -5/Upper Caves | Discovered new exit (range 7) 11089 | -5/Upper Caves | Identified exit to Factory 11124 | -5/Upper Caves | Encountered a Warlord checkpoint 11376 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11380 | -5/Upper Caves | Build established: Hacker-Scout 11381 | -5/Upper Caves | Discovered new exit (range 15) 11384 | -5/Upper Caves | Identified exit to Warlord 11385 | -5/Upper Caves | Entered Warlord 11393 | -5/Warlord | Discovered new exit (range 15) 11404 | -5/Warlord | System corruption cleaned by Quarantine Array 11496 | -5/Warlord | Visited the Vortex Lab 11504 | -5/Warlord | Found Prototype Piercing Weapon 11504 | -5/Warlord | Identified Vortex Lance 11518 | -5/Warlord | Warlord's base attacked by MAIN.C 11602 | -5/Warlord | Met Warlord 11605 | -5/Warlord | Opened Warlord's prototype stash 11614 | -5/Warlord | Found Prototype Reactor 11623 | -5/Warlord | Found Prototype Device 11623 | -5/Warlord | Identified Thermal Barrier 11625 | -5/Warlord | Found Prototype Processor 11625 | -5/Warlord | Identified Exp. Target Analyzer 11628 | -5/Warlord | Found Prototype Hackware 11628 | -5/Warlord | Identified Ghost Barrier 11690 | -5/Warlord | Opened side exit 11700 | -5/Warlord | Identified exit to Proximity Caves 11700 | -5/Warlord | Entered Proximity Caves 11721 | -4/Proximity Caves | Learned Research terminal intel 11731 | -4/Proximity Caves | Learned location of 1 exit from Research 11829 | -4/Proximity Caves | Discovered exit to Factory (range 14) 11834 | -4/Proximity Caves | Entered Factory 11834 | -4/Factory | Evolved 2 slots: Utility x2 12292 | -4/Factory | Build established: Wizard-Sprinter 12396 | -4/Factory | Identified exit to Upper Caves 12455 | -4/Factory | Fabricated Hyp. Railgun? 12588 | -4/Factory | System Shield fried by hacking feedback 12834 | -4/Factory | Entered Upper Caves 13013 | -4/Upper Caves | Ambushed by wild Derelicts 13030 | -4/Upper Caves | Discovered new exit (range 9) 13032 | -4/Upper Caves | Entered another Upper Caves area 13038 | -4/Upper Caves | Spotted B-86 Titan 13130 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 13236 | -4/Upper Caves | Discovered new exit (range 11) 13239 | -4/Upper Caves | Entered Zhirov 13239 | -4/Zhirov | Discovered new exit (range 3) 13245 | -4/Zhirov | Met Zhirov 13250 | -4/Zhirov | Learned location of Quarantine (-2) 13250 | -4/Zhirov | Learned location of Testing (-3) 13250 | -4/Zhirov | Learned location of Command (-1) 13255 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 13262 | -4/Zhirov | Found Alien Artifact 13262 | -4/Zhirov | Identified Integrated Dissipator 13262 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 13291 | -4/Zhirov | Found Alien Artifact 13312 | -4/Zhirov | Entered Proximity Caves 13384 | -3/Proximity Caves | Discovered new exit (range 14) 13388 | -3/Proximity Caves | Entered Research 13388 | -3/Research | Evolved 2 slots: Utility x2 13389 | -3/Research | Identified exit to Armory 13390 | -3/Research | Loaded intel: 20 terminal locations 13414 | -3/Research | Identified exit to Testing 13607 | -3/Research | Destroyed 7 combat bots 13635 | -3/Research | Repaired Hyp. Railgun 13658 | -3/Research | Repaired Hyp. Railgun 14049 | -3/Research | Found Prototype Processor 14049 | -3/Research | Identified Exp. Melee Analysis Suite 14223 | -3/Research | Fabricated Exp. Targeting Computer (x1) 14390 | -3/Research | Repaired Hyp. Railgun 14487 | -3/Research | Entered Armory 14590 | -3/Armory | Fabricated Exp. Terrain Scanner? 14596 | -3/Armory | Repaired Hyp. Railgun 14651 | -3/Armory | Repaired Hyp. Railgun 14710 | -3/Armory | Fabricated Cld. Impulse Thruster (x1) 14878 | -3/Armory | Discovered new exit (range 14) 15023 | -3/Armory | Spotted B-86 Titan 15030 | -3/Armory | Discovered new exit (range 15) 15058 | -3/Armory | Identified exit to Research 15058 | -3/Armory | Discovered new exit (range 9) 15097 | -3/Armory | Lost 5 parts (1p3n1u) 15132 | -3/Armory | Destroyed 11 combat bots 15201 | -3/Armory | Entered Lab 15201 | -3/Lab | Discovered exit to Research (range 9) 15207 | -3/Lab | Unable to decrypt terminal 15207 | -3/Lab | Opened the door to a hidden lab 15208 | -3/Lab | Gained access to the hidden lab's interior 15211 | -3/Lab | Detected by scanners 15213 | -3/Lab | Found Alien Artifact 15220 | -3/Lab | Found Alien Artifact 15220 | -3/Lab | Identified Transdimensional Reconstructor (x2) 15220 | -3/Lab | Warped through subspace 15221 | -3/Lab | Lost 5 parts (1p2n2w) 15222 | -3/Lab | Identified Core Reset Matrix 15222 | -3/Lab | Used Core Reset Matrix 15224 | -3/Lab | Unable to decrypt terminal 15226 | -3/Lab | Sensed 2 artifacts in vicinity 15233 | -3/Lab | Found Prototype Hackware 15233 | -3/Lab | Identified Deep Network Scanner 15256 | -3/Lab | Found Prototype Special Weapon 15256 | -3/Lab | Identified Gui. Remote Datajack 15257 | -3/Lab | Confronted by A5 15267 | -3/Lab | Discovered exit to Research (range 11) 15279 | -3/Lab | Found Integrated Dissipator 15279 | -3/Lab | Installed Integrated Dissipator, increased core heat dissipation (+2%) 15286 | -3/Lab | Found Core Regenerator 15286 | -3/Lab | Used Core Regenerator, restored core integrity (+325) 15299 | -3/Lab | Found Prototype Energy Cannon 15299 | -3/Lab | Identified Warp Cannon 15302 | -3/Lab | Found Prototype Energy Gun 15302 | -3/Lab | Identified Hyp. EM Gauss Rifle 15318 | -3/Lab | Unable to decrypt terminal 15321 | -3/Lab | Entered Research 15321 | -2/Research | Warlord forces began assault on 0b10 15321 | -2/Research | Evolved 2 slots: Power x1, Propulsion x1 15393 | -2/Research | Borebot progress halted 15431 | -2/Research | Research machine network offline 15489 | -2/Research | Build established: Wizard-Mutant 15547 | -2/Research | Borebot progress halted 15585 | -2/Research | Borebot progress halted 15730 | -2/Research | Met up with Warlord 15775 | -2/Research | Found Prototype Processor 15775 | -2/Research | Identified Exp. Core Analyzer 15839 | -2/Research | Spotted B-90 Cyclops 15886 | -2/Research | Borebot progress halted 16060 | -2/Research | Spotted B-90 Cyclops 16084 | -2/Research | Discovered new exit (range 7) 16086 | -2/Research | Identified exit to Access 16086 | -2/Research | Entered Access 16086 | -1/Access | Evolved 2 slots: Utility x2 16121 | -1/Access | Build established: Wizard-Sprinter 16197 | -1/Access | Intercept squad dispatched 16217 | -1/Access | Garrison activated, responded to threat 16223 | -1/Access | Spotted B-99 Colossus 16258 | -1/Access | Lost 6 parts (2p3n1u) 16406 | -1/Access | Intercept squad dispatched 16418 | -1/Access | Spotted Tracker 16419 | -1/Access | Spotted Tracker 16419 | -1/Access | Spotted Tracker 16430 | -1/Access | Warped through subspace 16431 | -1/Access | Core integrity fell below 50% 16432 | -1/Access | Emitted hypermatrix ping 16437 | -1/Access | Assembled emerged from beneath the floor 16444 | -1/Access | Core integrity fell below 20% 16447 | -1/Access | Intercept squad dispatched 16448 | -1/Access | System corruption reached 10% 16450 | -1/Access | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 16432_ Emitted hypermatrix ping. 16432_ Slug penetrates Scanalyzer. 16432_ Slug penetrates H-88 Terminator. 16432_ Slug penetrates P-80 Master. 16432_ Exp. Targeting Computer destroyed. 16433_ Detected hypermatrix ping. 16433_ Slug penetrates Wall. 16439_ as-94891 destroyed. 16441_ Imp. Q-thruster destroyed. 16441_ P-80 Master resets P-80 Master, system corruption cleaned. 16445_ AC7KHHZJTGYY&#PQZPOJJNZTF 74 16446_ Slug penetrates Wall. 16447_ ALERT: Reliable intel has pinpointed LRC-V3, intercept squad en route. 16447_ Slug penetrates Scanalyzer. 16447_ Deep Network Scanner destroyed. 16447_ Slammed into P-80 Master. 16448_ P-80 Master resets P-80 Master, system corruption cleaned. 16448_ Slug penetrates Wall. 16448_ Slammed into P-80 Master. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ??????????######?????????????????????????????????? | | ########### #?????????????????????????????????? | | !///! #?????????????????????????????????? | | //%//* #?????????????????????????????????? | | ########### #?????????????????????????????????? | | ??????????## ##?????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #??????????????????????????????????? | | ???????????# #?###################??????????????? | | ???????????# #?# ! #??????????????? | | ???????????# #?# #??????????????? | | ???????????# #?# """ #??????????????? | | ???????????# #?#! """S"" #??????????????? | | ???????????# #?# """""" #??????????????? | | ???????????# #?# p % s #??????????????? | | ???????????# #?# h@p #??????????????? | | ??????????## ##########p##########??????????????? | | ??????????# ####### h #???????????????????? | | ??????????# !%= % %Yh #???????????????????? | | ??????????# ! ggggp #???????????????????? | | ??????????# ####### gh #???????????????????? | | ??????????##/###?????# #???????????????????? | | ?????????? ???????# p #???????????????????? | | ???????? ???????# #???????????????????? | | ??????# " ???????# #???????????????????? | | ??????# """ ???????# #???????????????????? | | ??????# """ ???????# #?######????????????? | | ??????# ? ??????## ### #????????????? | | ??????# ??? ? ?# #????????????? | | ??????# ??? ? ?# #????????????? | | ???????????????# ###+#+######## #????????????? | | ???????????????# ??????????????## ##????????????? | | ????????????????????????????????#w #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# #?????????????? | | ????????????????????????????????# ############??? | | ????????????????????????????????# ## #??? | | ???????????????????????????????## ## ! #??? | | ???????????????????????????????# # ! #??? | | ???????????????????????????????# "" # #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 92 Coolant Potential 65 Energy Generation 38 Energy Capacity 760 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 450 Resistance: TH 30 Resistance: EM 15 Propulsion Shielding 66 Evasion (%) 73 Targeting Accuracy 44 Melee Accuracy 12 Target Analysis 12 Core Analysis 10 Armor Integrity Analysis 66 Recoil Reduction 4 Matter Filtering 50 Particle Charging 15 Salvage Targeting 4 Offensive Hacking 59 Defensive Hacking 60 Item Schematics ----------------- Lgt. Quantum Reactor | -2/Research | Hacked Adv. Phase Shifter | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Humpback | x1 | -7/Factory Exp. Targeting Computer | x1 | -5/Factory Hyp. Railgun | x2 | -4/Factory Exp. Targeting Computer | x1 | -3/Research Exp. Terrain Scanner | x1 | -3/Armory Cld. Impulse Thruster | x1 | -3/Armory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Core Regenerator Achievements -------------- Anyone Home? Perfect Aim Ride The Lightning Challenges ------------ None Game ------ Seed BattleWeldingBoosters Manual? 0 Play Time 02:47:35 Cumulative 110.5 hours Start 2020.06.13 @ 19:11:59 End 2020.06.13 @ 21:57:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 6 Types 5/0/0/1/0/0/0 Lore% 67 Gallery% 61 Achievement% 54 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 85fd9442-29fe-4b67-83c4-de33f4f5a607