Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.13 @ 21:57:44

Player: Vectis

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (27)       5400
Robots Destroyed (127)     635
Value Destroyed (5626)     5626
Prototype IDs (64)         1280
Alien Tech Used (4)        800
Bonus (11137)              11137
              TOTAL SCORE: 29378

 Bonus
-------
High Alert Combat Kills    121
Entered Garrisons          200
Aligned with FarCom        300
Met Data Miner             300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Found Hidden Lab           3000
Used Core Reset Matrix     3000
Met Warlord at Research    2000
Pursued by Intercept       1000
Friendly Fire              -84

 Cogmind 
---------
Core Integrity             0/1600
Matter                     300/300
Energy                     100/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>              --- POWER (2) --------
                   (None)
>              --- PROPULSION (5) ---
                   (None)
>              --- UTILITY (16) -----
      Advanced Signal Interpreter
      Improved Targeting Computer
      Improved Targeting Computer
  Experimental Targeting Computer
      Advanced Target Analyzer
  Experimental Target Analyzer
      Advanced Core Analyzer
      Advanced Armor Integrity Analyzer
      Improved Hacking Suite
      Advanced System Shield
      Advanced System Shield
               Ghost Barrier
>              --- WEAPON (2) -------
                   (None)
>              --- INVENTORY (4) ----
  Experimental Terrain Scanner
               System Backup Module

 Peak State 
------------
>              --- POWER ------------
         Light Fission Core
         Light Quantum Reactor
>              --- PROPULSION -------
      Improved Hover Unit
      Improved Hover Unit
               Nuclear Pulse Thruster
               Nuclear Pulse Thruster
      Improved Q-thruster
>              --- UTILITY ----------
      Advanced Signal Interpreter
      Improved Targeting Computer
      Improved Targeting Computer
  Experimental Targeting Computer
  Experimental Targeting Computer
  Experimental Target Analyzer
      Advanced Core Analyzer
      Advanced Armor Integrity Analyzer
      Improved Stasis Canceller
      Improved Maneuvering Thrusters
               Hacking Suite
      Improved Hacking Suite
               Deep Network Scanner
      Improved System Shield
      Advanced System Shield
               Ghost Barrier
>              --- WEAPON -----------
         Heavy Pick
>              --- INVENTORY --------
  Experimental Terrain Scanner
               Transdimensional Reconstructor
[Rating: 140]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Heavy Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Enhanced Flexi-carbon Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              VTOL Module
Utility                    Improved Targeting Computer
  Device                   Advanced Sensor Array
  Storage                  Humpback
  Processor                Improved Targeting Computer
  Hackware                 Improved Hacking Suite
  Protection               Improved Propulsion Shielding
Weapon                     Hypervelocity Gauss Rifle
  Energy Gun               Hypervelocity EM Gauss Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Guided Remote Datajack
  Impact Weapon            Power Maul
  Piercing Weapon          Heavy Pick

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc 
Slots Evolved              18   | .   .   .   .   .   4   .   .   2   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Utility                  14   | .   .   .   .   .   3   .   .   1   .   .   .   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             228  | 7   .   .   1   .   15  14  13  7   1   26  24  23  7   .   1   7   2   16  2   .   4   .   10  13  4   18  13  
  Power                    17   | 1   .   .   .   .   1   1   1   .   .   .   1   1   1   .   .   .   .   5   .   .   1   .   1   1   .   2   .   
    Engine                 6    | 1   .   .   .   .   1   1   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Core                   3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   .   1   1   .   1   .   
  Propulsion               47   | 2   .   .   .   .   1   6   1   2   .   5   2   7   1   .   .   2   .   1   .   .   .   .   .   5   .   8   4   
    Treads                 19   | 2   .   .   .   .   1   6   1   2   .   4   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   
    Flight                 20   | .   .   .   .   .   .   .   .   .   .   .   .   7   1   .   .   2   .   1   .   .   .   .   .   5   .   4   .   
  Utility                  89   | 2   .   .   1   .   5   3   4   5   1   12  9   8   3   .   1   3   2   5   2   .   3   .   4   3   1   5   7   
    Device                 26   | .   .   .   .   .   1   1   1   .   1   5   5   2   1   .   .   1   2   .   .   .   1   .   .   .   .   .   5   
    Storage                9    | 2   .   .   1   .   .   .   .   1   .   3   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              22   | .   .   .   .   .   1   .   1   .   .   .   1   5   1   .   .   1   .   2   1   .   .   .   3   1   .   4   1   
    Hackware               17   | .   .   .   .   .   .   .   .   2   .   .   .   1   1   .   1   1   .   3   1   .   1   .   1   2   1   1   1   
    Protection             15   | .   .   .   .   .   3   2   2   2   .   4   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   75   | 2   .   .   .   .   8   4   7   .   .   9   12  7   2   .   .   2   .   5   .   .   .   .   5   4   3   3   2   
    Energy Gun             9    | .   .   .   .   .   .   .   2   .   .   2   3   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   
    Energy Cannon          24   | .   .   .   .   .   6   2   3   .   .   3   7   2   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Ballistic Gun          30   | 2   .   .   .   .   2   .   2   .   .   2   1   5   2   .   .   1   .   5   .   .   .   .   5   3   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               4    | .   .   .   .   .   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   
    Impact Weapon          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  24   | .   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   5   .   1   .   .   4   .   1   .   6   3   .   
Parts Lost                 78   | .   .   .   .   .   .   4   6   .   .   24  14  1   .   .   .   .   .   1   .   1   .   .   .   10  2   2   13  
  Power                    8    | .   .   .   .   .   .   1   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   2   
  Propulsion               25   | .   .   .   .   .   .   2   .   .   .   6   5   .   .   .   .   .   .   .   .   .   .   .   .   5   2   .   5   
  Utility                  25   | .   .   .   .   .   .   .   2   .   .   10  3   1   .   .   .   .   .   1   .   1   .   .   .   1   .   1   5   
  Weapon                   20   | .   .   .   .   .   .   1   4   .   .   6   5   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   
  Highest Loss Streak      20   | .   .   .   .   .   .   3   3   .   .   20  10  1   .   .   .   .   .   1   .   1   .   .   .   5   2   1   7   
Average Slot Usage (%)     86   | .   100 100 87  85  83  89  89  91  92  70  62  92  97  100 100 100 100 98  100 97  95  100 97  95  76  89  81  
  Engine                   3    | .   14  14  14  14  9   9   9   7   7   .   .   .   1   5   5   5   5   1   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   5   5   4   5   4   3   .   3   1   
  Treads                   12   | .   28  28  28  28  22  26  27  30  30  18  11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Flight                   8    | .   .   .   .   .   .   .   .   .   .   .   .   24  23  23  23  23  23  21  21  21  21  21  19  17  5   8   8   
  Device                   5    | .   .   .   .   .   4   10  7   7   14  6   12  15  11  11  5   3   9   2   .   .   .   .   .   .   .   .   1   
  Storage                  8    | .   28  28  16  14  9   9   9   8   15  21  15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Processor                16   | .   .   .   .   .   8   9   9   7   7   7   5   27  33  35  35  35  24  27  31  31  31  31  31  33  33  30  32  
  Hackware                 10   | .   .   .   .   .   .   .   .   7   .   .   .   4   10  11  16  18  23  31  31  28  27  31  33  32  30  27  25  
  Protection               2    | .   .   .   .   .   11  7   10  5   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cannon            3    | .   .   .   .   .   11  17  9   15  15  1   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            7    | .   28  28  28  28  6   .   2   .   .   5   .   12  10  11  11  11  11  9   10  10  10  10  8   7   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             119  | 14  14  14  86  86  103 101 99  114 114 115 119 20  23  23  23  22  25  31  30  30  32  32  32  32  8   31  27  
  Greatest Support         82   | 40  40  40  40  40  60  62  62  82  82  82  68  20  24  24  24  36  36  41  41  41  41  41  51  51  11  33  32  
  Greatest Overweight (x)  6    | .   .   .   2   2   2   2   1   1   1   2   4   4   .   .   .   .   .   4   .   .   .   .   .   2   2   6   .   
  Average Overweight (x)   .    | .   .   .   1   2   1   1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 50   | 8   8   8   24  24  24  24  24  30  30  50  30  4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Average Capacity         15   | 5   8   8   20  24  24  24  24  24  30  30  20  4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Most Carried             30   | 4   8   8   15  15  24  24  24  30  30  30  22  4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   3   
  Average Carried          12   | 2   5   7   11  15  20  22  23  24  30  19  14  3   3   4   4   3   3   3   4   4   3   4   3   3   3   3   2   
  Final Capacity           30   | 8   8   8   24  24  24  24  24  30  30  30  4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   
  Final Carried            30   | 4   8   8   15  15  23  23  24  30  30  17  4   4   4   4   4   4   4   4   4   4   4   4   4   3   4   3   2   

 Class Distribution 
--------------------
 42% | Hauler-Mutant
 21% | Wizard-Sprinter
  9% | Scavenger-Scout
  7% | Mutant
  6% | Scavenger-Mutant
  5% | Wizard-Mutant
  3% | Hacker-Scout

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
    Hauler-Mutant | -10/Exiles
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -8/Materials
    Hauler-Mutant | -8/Garrison
    Hauler-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
    Hauler-Mutant | -7/Lower Caves
    Hauler-Mutant | -7/Data Miner
    Hauler-Mutant | -6/Proximity Caves
  Scavenger-Scout | -6/Factory
  Scavenger-Scout | -5/Factory
  Scavenger-Scout | -5/Upper Caves
     Hacker-Scout | -5/Upper Caves
     Hacker-Scout | -5/Warlord
  Hacker-Sprinter | -4/Proximity Caves
  Wizard-Sprinter | -4/Factory
  Wizard-Sprinter | -4/Upper Caves
  Wizard-Sprinter | -4/Upper Caves
  Wizard-Sprinter | -4/Zhirov
  Wizard-Sprinter | -3/Proximity Caves
  Wizard-Sprinter | -3/Research
  Wizard-Sprinter | -3/Armory
    Wizard-Mutant | -3/Lab
    Wizard-Mutant | -2/Research
    Wizard-Mutant | -1/Access

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Acc  
Matter Collected           5062 | 307  23   .    10   .    162  113  238  70   .    344  267  965  115  34   46   70   90   357  108  175  .    72   628  361  .    407  100  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7313 | 90   47   .    .    .    231  571  563  280  .    344  517  814  213  .    .    .    .    536  76   175  .    .    1090 1296 .    348  122  
  Parts                    306  | 3    7    .    .    .    11   25   32   12   .    12   14   50   8    .    .    .    .    24   .    9    .    .    47   27   .    19   6    
Haulers Intercepted        4    | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    
Recyclers Shooed           4    | .    .    .    .    .    2    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      53   | .    .    .    .    .    .    .    .    .    2    .    12   .    .    .    .    7    .    .    12   20   .    .    .    .    .    .    .    
  Prevented                11   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    .    .    2    .    3    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc 
Combat Hostiles Destroyed  90   | .   .   .   .   .   5   11  9   5   .   4   14  6   1   .   .   .   .   3   .   2   .   .   11  18  .   1   .   
  Melee                    2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     56   | .   .   .   .   .   1   .   8   .   .   2   7   6   1   .   .   .   .   3   .   2   .   .   11  15  .   .   .   
  Cannons                  25   | .   .   .   .   .   4   8   1   5   .   1   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      5    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   
Classes Destroyed          16   | 2   2   .   .   .   3   1   2   1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  Worker                   7    | 1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   3   .   
  Builder                  3    | .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   4    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   
  Recycler                 8    | 1   .   .   .   .   .   .   .   .   .   .   .   3   1   .   .   .   .   2   .   .   .   .   .   .   .   1   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 6    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   
  Watcher                  7    | .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   3   .   
  Swarmer                  18   | .   .   .   .   .   3   .   .   .   .   .   5   4   .   .   .   .   .   .   .   .   .   .   .   5   .   1   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Grunt                    38   | .   .   .   .   .   2   8   5   3   .   .   6   .   1   .   .   .   .   .   .   1   .   .   9   3   .   .   .   
  Brawler                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   
  Duelist                  2    | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Sentry                   18   | .   .   .   .   .   .   3   3   1   .   .   1   2   .   .   .   .   .   3   .   1   .   .   1   3   .   .   .   
  Specialist               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hunter                   3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Programmer               1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Packrat                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Best Kill Streak           12   | 1   2   .   .   .   3   3   3   3   .   2   8   4   1   .   .   .   .   2   .   1   .   .   8   12  .   2   1   
  Combat Bots Only         11   | .   .   .   .   .   3   3   2   3   .   2   8   4   1   .   .   .   .   1   .   1   .   .   7   11  .   1   .   
Max Kills in Single Turn   3    | 1   1   .   .   .   1   1   1   1   .   1   1   2   1   .   .   .   .   1   1   1   .   .   1   3   .   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   
  Melee                    1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Acc  
Damage Taken               12367 | .    .    .    .    38   255  735  883  221  .    2042 2292 401  140  .    158  .    .    61   51   270  .    245  232  1193 371  218  2561 
  Core                     3498  | .    .    .    .    .    .    93   131  36   .    46   576  119  71   .    51   .    .    24   .    76   .    67   89   308  241  21   1549 
  Absorbed by Shields      95    | .    .    .    .    .    .    .    .    .    .    .    .    89   .    .    .    .    .    6    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         76    | 100  .    .    .    100  .    .    59   .    .    .    6    86   .    .    .    .    87   .    .    .    .    85   .    .    70   98   .    
Volleys Fired              536   | 12   3    .    .    .    20   35   45   16   .    84   57   52   9    .    .    .    .    15   4    15   .    .    49   55   .    65   .    
  Largest                  2     | 2    2    .    .    .    2    2    2    2    .    2    2    2    2    .    .    .    .    2    2    2    .    .    2    2    .    1    .    
  Hottest                  160   | 40   40   .    .    .    120  120  136  136  .    148  160  123  66   .    .    .    .    80   80   80   .    .    80   80   .    40   .    
Shots Fired                882   | 24   6    .    .    .    38   66   90   32   .    110  99   104  18   .    .    .    .    31   8    30   .    .    98   63   .    65   .    
  Gun                      590   | 24   6    .    .    .    3    .    72   .    .    42   28   102  18   .    .    .    .    31   8    30   .    .    98   63   .    65   .    
  Cannon                   281   | .    .    .    .    .    35   64   18   32   .    63   67   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 11    | .    .    .    .    .    .    2    .    .    .    5    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  454   | 24   6    .    .    .    3    .    32   .    .    29   10   102  18   .    .    .    .    31   8    30   .    .    98   63   .    .    .    
  Thermal                  349   | .    .    .    .    .    35   64   58   32   .    76   82   2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                11    | .    .    .    .    .    .    2    .    .    .    5    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          68    | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    65   .    
  Robot Hit Streak         64    | 11   3    .    .    .    16   29   14   10   .    48   61   44   8    .    .    .    .    24   11   19   .    .    64   28   .    21   .    
  Robot Miss Streak        5     | 2    1    .    .    .    5    2    3    2    .    1    5    2    2    .    .    .    .    3    .    1    .    .    1    1    .    2    .    
  Penetration Max          4     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    2    4    .    1    .    
  Secondary Targets        2     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           668   | 20   3    .    .    .    27   53   61   24   .    63   69   83   12   .    .    .    .    27   8    16   .    .    92   50   .    55   5    
  Core Hits                317   | 4    3    .    .    .    9    19   23   12   .    30   46   34   5    .    .    .    .    10   2    7    .    .    28   53   .    24   8    
  Critical Hits            153   | .    .    .    .    .    .    .    .    4    .    5    3    24   3    .    .    .    .    11   2    6    .    .    39   50   .    4    2    
  Critical Kills           52    | .    .    .    .    .    .    .    .    1    .    1    .    10   2    .    .    .    .    5    .    2    .    .    14   15   .    2    .    
  Critical Parts Destroyed 72    | .    .    .    .    .    .    .    .    3    .    1    3    12   1    .    .    .    .    5    1    3    .    .    22   20   .    1    .    
Melee Attacks              39    | .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    15   10   
  Impact                   15    | .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    1    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 24    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   10   
  Sneak Attacks            3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    2    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           10706 | 211  94   .    .    .    583  1191 1131 566  .    1044 1917 485  52   .    .    .    .    382  55   122  .    .    501  1121 .    879  372  
  Guns                     4314  | 211  26   .    .    .    17   .    874  .    .    729  376  485  52   .    .    .    .    153  55   122  .    .    501  670  .    43   .    
  Cannons                  3815  | .    .    .    .    .    566  1032 257  566  .    307  1087 .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               1974  | .    68   .    .    .    .    .    .    .    .    .    454  .    .    .    .    .    .    229  .    .    .    .    .    451  .    772  .    
  Melee                    566   | .    .    .    .    .    .    141  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   361  
  Ramming                  37    | .    .    .    .    .    .    18   .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   
  Kinetic                  3263  | 211  26   .    .    .    17   .    380  .    .    467  124  485  52   .    .    .    .    153  55   122  .    .    501  670  .    .    .    
  Thermal                  6098  | .    68   .    .    .    566  1032 751  566  .    569  1323 .    .    .    .    .    .    .    .    .    .    .    .    451  .    772  .    
  Explosive                683   | .    .    .    .    .    .    .    .    .    .    .    454  .    .    .    .    .    .    229  .    .    .    .    .    .    .    .    .    
  Electromagnetic          59    | .    .    .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    .    .    .    .    .    .    .    .    .    43   .    
  Impact                   205   | .    .    .    .    .    .    141  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 361   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    361  
Highest Corruption         10    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    6    6    6    6    6    .    3    4    .    10   
  Average Corruption       4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    5    6    6    6    6    .    3    2    .    4    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  44    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    25   4    9    2    1    .    1    .    .    1    
    Message Errors         12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    1    2    .    1    .    .    .    .    1    
    Matter Fused           12    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    2    1    .    .    .    .    .    .    
    Heat Flow Errors       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    .    .    .    .    .    
    Energy Discharges      4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    1    .    .    .    1    .    .    .    
    Data Loss (minor)      7     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    2    1    2    1    .    .    .    .    .    .    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Targeting Errors       4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    2    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            94    | .    .    .    .    .    16   22   .    8    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    11   .    28   .    
  Projectiles              55    | .    .    .    .    .    16   22   .    8    .    .    9    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               30    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   .    19   .    
  Melee                    9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      97    | .    .    .    .    .    .    9    .    .    .    .    22   .    .    .    .    .    .    .    .    .    .    .    .    61   .    .    5    
  Shots                    3     | .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Rammed                   5     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
Targets Rammed             6     | .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        468   | .    .    .    .    .    354  468  303  72   .    66   208  45   .    .    .    .    .    261  265  9    .    .    .    .    .    .    .    
  Average Temperature      106   | .    .    .    .    .    162  202  119  27   .    20   49   19   .    .    .    .    .    127  104  4    .    .    .    .    .    .    .    
  Received Heat Transfer   2003  | .    .    .    .    21   81   405  432  54   .    264  513  12   27   .    18   .    .    .    29   54   .    .    9    48   .    18   18   
  Effects                  12    | .    .    .    .    .    5    6    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    1    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           7     | .    .    .    .    .    3    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Robots Melted              2     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          2     | .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             25    | .    .    .    .    .    4    3    4    3    .    5    6    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         10266 | .    50   .    .    .    962  1606 1665 925  .    1677 2581 .    .    .    .    .    .    .    .    .    .    .    .    200  .    600  .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    5    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc 
Peak Influence             560  | 10  100 39  .   .   78  382 297 132 .   .   .   476 298 .   .   .   .   192 .   .   .   .   254 560 .   174 208 
  Average Influence        105  | 1   81  39  .   .   31  240 223 62  .   .   .   154 238 .   .   .   .   62  .   .   .   .   39  125 .   53  122 
Maximum Alert Level        2    | .   .   .   .   .   .   1   1   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   1   2   .   .   1   
  Low Security (%)         81   | 100 100 100 .   100 100 31  32  100 .   .   .   80  15  .   .   .   .   100 .   .   .   .   97  75  .   100 98  
  Level 1                  16   | .   .   .   .   .   .   68  67  .   .   .   .   10  84  .   .   .   .   .   .   .   .   .   2   8   .   .   1   
  Level 2                  2    | .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   .   .   .   .   .   .   15  .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          37   | .   .   .   .   .   .   .   3   3   .   .   .   5   1   .   .   .   .   4   .   .   .   .   3   2   .   5   11  
  Investigation            6    | .   .   .   .   .   .   .   .   1   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Extermination            12   | .   .   .   .   .   .   .   .   1   .   .   .   2   1   .   .   .   .   3   .   .   .   .   3   1   .   .   1   
  Reinforcement            8    | .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Intercept                8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   6   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc 
Distress Signals           15   | .   2   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   2   .   5   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              270  | .   4   .   .   2   6   13  17  8   .   4   28  24  8   11  5   .   .   6   7   1   .   7   18  37  1   25  38  
  Peak Tracking Total      24   | .   1   .   .   2   3   4   6   4   .   2   7   5   6   9   5   .   .   4   4   1   .   7   6   24  1   8   21  
  Tactical Retreats        54   | .   .   .   .   .   2   3   3   .   .   .   7   5   .   4   .   .   .   3   2   .   .   1   6   8   .   7   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc 
Traps Triggered            18   | .   .   .   .   .   1   2   .   .   .   .   .   4   1   .   .   .   .   6   .   .   .   .   2   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                17   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   6   .   .   8   .   .   2   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
----------                 Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc 
Machines Disabled          16   | .   5   .   .   .   .   1   2   .   .   1   2   1   .   .   .   .   .   2   .   .   .   .   .   1   1   .   .   
  Max in Single Turn       5    | .   5   .   .   .   .   1   1   .   .   1   1   .   .   .   .   .   .   2   .   .   .   .   .   1   1   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Relay           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
---------                  Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc 
Machines Accessed          89   | .   1   .   2   .   3   .   2   7   .   4   1   14  6   1   .   3   .   10  .   .   5   1   9   13  2   2   3   
  Terminals                49   | .   1   .   .   .   1   .   2   4   .   .   1   10  4   .   .   .   .   7   .   .   .   1   6   9   .   2   1   
  Fabricators              10   | .   .   .   .   .   .   .   .   2   .   .   .   1   1   .   .   .   .   2   .   .   .   .   1   3   .   .   .   
  Repair Stations          6    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   2   
Total Hacks                305  | .   2   .   2   .   7   .   3   20  .   25  5   33  16  1   .   4   .   45  .   .   18  5   30  44  20  12  13  
  Successful               217  | .   .   .   2   .   5   .   .   14  .   25  5   14  9   1   .   4   .   21  .   .   18  2   24  39  20  8   6   
  Failed                   88   | .   2   .   .   .   2   .   3   6   .   .   .   19  7   .   .   .   .   24  .   .   .   3   6   5   .   4   7   
    Catastrophic           9    | .   .   .   .   .   .   .   1   .   .   .   .   4   .   .   .   .   .   2   .   .   .   .   .   1   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   139  | .   2   .   1   .   2   .   3   7   .   .   .   16  11  .   .   1   .   32  .   .   .   4   14  29  2   2   13  
  Terminals                160  | .   2   .   .   .   2   .   3   9   .   .   5   19  11  .   .   .   .   38  .   .   .   5   21  29  .   12  4   
  Fabricators              36   | .   .   .   .   .   .   .   .   9   .   .   .   4   3   .   .   .   .   6   .   .   .   .   3   11  .   .   .   
  Repair Stations          19   | .   .   .   .   .   .   .   .   .   .   .   .   7   2   .   .   .   .   .   .   .   .   .   6   4   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              6    | .   .   .   .   .   4   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          14   | .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   9   
Terminal Hacks             140  | .   .   .   2   .   .   .   .   4   .   25  5   4   3   1   .   4   .   14  .   .   18  2   14  17  20  7   .   
  Record                   54   | .   .   .   1   .   .   .   .   .   .   11  5   .   .   .   .   2   .   2   .   .   6   1   1   3   20  2   .   
  Part Schematic           17   | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   1   .   .   4   .   2   1   .   2   .   
  Robot Schematic          4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   4   1   .   .   .   1   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Open Door                4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   .   .   1   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Branch Access Points     6    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   2   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Fabricator Index         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   1   .   
  Repair Station Index     4    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
  Recycling Unit Index     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Alert Level              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
  Unreport Threat          4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   
  Locate Traps             5    | .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
  Recall Extermination     6    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              7    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           16   | .   .   .   .   .   .   .   .   4   .   .   .   1   2   .   .   .   .   2   .   .   .   .   2   5   .   .   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Load Schematic           8    | .   .   .   .   .   .   .   .   2   .   .   .   1   1   .   .   .   .   1   .   .   .   .   1   2   .   .   .   
  Build                    7    | .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   2   .   .   .   
Repair Station Hacks       15   | .   .   .   .   .   .   .   .   .   .   .   .   3   2   .   .   .   .   .   .   .   .   .   6   4   .   .   .   
  Scan Component           8    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   3   2   .   .   .   
  Repair                   7    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   3   2   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   .   4   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         39   | .   .   .   .   .   .   .   .   4   .   .   .   6   2   .   .   .   .   5   .   .   .   .   2   13  .   1   6   
  Terminals                22   | .   .   .   .   .   .   .   .   1   .   .   .   5   2   .   .   .   .   2   .   .   .   .   1   9   .   1   1   
    Assimilate             2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Botnet                 15   | .   .   .   .   .   .   .   .   .   .   .   .   5   2   .   .   .   .   2   .   .   .   .   1   4   .   1   .   
    Disrupt                5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   1   
  Fabricators              10   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   4   .   .   .   
    Report                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
    Prioritize             2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Siphon                 5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   5   
    Redirect               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Reprogram              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   
    Intercept              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Jam                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         49   | .   1   .   .   .   3   .   2   5   .   .   1   12  4   .   .   .   .   7   .   .   .   1   6   5   .   .   2   
  Full Trace Events        5    | .   .   .   .   .   .   .   1   1   .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   20   | .   .   .   .   .   2   .   .   1   .   7   .   .   .   .   .   .   .   1   .   .   4   .   2   1   .   2   .   
  Parts Built              7    | .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   2   .   .   .   
    Matter                 1395 | .   .   .   .   .   .   .   .   204 .   .   .   .   285 .   .   .   .   192 .   .   .   .   213 501 .   .   .   
    Time                   558  | .   .   .   .   .   .   .   .   76  .   .   .   .   50  .   .   .   .   128 .   .   .   .   50  254 .   .   .   
  Total Part Build Rating  40   | .   .   .   .   .   .   .   .   1   .   .   .   .   5   .   .   .   .   16  .   .   .   .   5   13  .   .   .   
Parts Repaired             7    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   3   2   .   .   .   
  Time                     221  | .   .   .   .   .   .   .   .   .   .   .   .   25  50  .   .   .   .   .   .   .   .   .   78  68  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 3    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
------------               Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    7    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
  Machine Destruction      3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   

 Allies                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Acc  
Total Allies               19   | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    .    .    .    3    12   
  Largest Group            3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    1    .    .    .    .    .    .    .    2    3    
  Highest-Rated Group      207  | .    .    .    .    .    .    .    .    .    .    .    .    93   .    .    .    .    .    91   .    .    .    .    .    .    .    92   207  
  Highest-Rated Ally       91   | .    .    .    .    .    .    .    .    .    .    .    .    31   .    .    .    .    .    91   .    .    .    .    .    .    .    69   69   
Total Orders               3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    
  STAY                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
  DROP                     1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Ally Attacks               64   | .    .    .    .    .    .    .    .    .    .    .    .    31   .    .    .    .    .    1    .    .    .    .    .    .    .    3    29   
  Total Damage             1971 | .    .    .    .    .    .    .    .    .    .    .    .    492  .    .    .    .    .    31   .    .    .    .    .    .    .    194  1254 
  Kills                    7    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -3  -2  -1  
-------                    Run  | Scr Mat Min Exi Min Mat Gar Mat Fac Low Dat Pro Fac Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Arm Lab Res Acc 
Robot Analysis Total       11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   4   1   .   .   .   1   .   
Derelict Logs Recovered    6    | .   .   2   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Acc  
Turns Passed               16449 | 179  258  302  732  127  688  673  787  1092 329  3176 1067 992  476  182  324  315  134  1000 198  207  73   76   1099 714  120  765  364  
Spaces Moved               16071 | 87   148  183  378  59   298  221  328  572  166  689  599  1836 797  403  514  747  262  1857 415  370  162  271  1517 1161 188  1092 751  
  Core                     935   | 8    .    .    .    .    .    .    .    .    .    .    338  32   .    .    .    .    .    1    .    .    .    .    .    7    150  95   304  
  Treads                   3369  | 79   148  183  378  59   298  221  328  572  166  689  248  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     13    | .    .    .    .    .    .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    299   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    299  .    
  Flight                   11455 | .    .    .    .    .    .    .    .    .    .    .    .    1804 797  403  514  747  262  1856 415  370  162  271  1517 1154 38   698  447  
  Fastest Speed            20    | 50   160  160  160  200  180  175  175  176  176  176  50   31   31   31   31   28   28   28   28   28   28   28   21   20   35   32   32   
  Average Speed            64    | 149  160  160  190  200  188  176  175  176  176  193  112  32   31   31   31   30   28   28   28   28   28   28   27   28   48   49   39   
  Slowest Speed            350   | 160  160  160  200  200  200  192  175  176  176  200  250  280  31   31   31   31   28   250  28   28   28   28   28   150  150  350  95   
  Overloaded Moves         44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   33   .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            69    | .    .    .    .    .    .    .    .    .    .    .    .    18   16   2    1    2    1    13   1    .    .    1    7    1    .    6    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    
Exploration Rate (%)       48    | 5    33   49   70   14   30   32   29   20   39   99   76   35   24   68   85   92   56   26   52   54   62   55   23   68   99   29   25   
  Regions Visited          27
    Branch Regions         16
  Pre-discovered Areas     5     | .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    
  Known Exits Taken        12    | .    .    .    .    .    1    .    .    1    .    .    .    1    1    1    1    1    1    1    .    .    .    .    1    .    1    1    .    
  Unknown Exits Taken      14    | 1    1    1    1    1    .    .    1    .    1    1    1    .    .    .    .    .    .    .    1    1    1    1    .    1    .    .    .    
Scrap Searched             18    | .    .    1    .    .    .    .    .    .    .    .    4    .    .    2    1    .    5    .    2    1    .    2    .    .    .    .    .    
Spaces Dug                 30    | .    .    .    .    .    .    16   .    .    .    8    .    2    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    
Terrain Destroyed          171   | .    13   .    .    .    1    16   2    .    .    35   6    2    .    .    .    .    .    42   .    .    .    .    .    9    .    45   .    
  Melee                    4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    
  Projectile               5     | .    .    .    .    .    1    .    2    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      162   | .    13   .    .    .    .    16   .    .    .    35   6    .    .    .    .    .    .    42   .    .    .    .    .    8    .    42   .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -3   -2   -1   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Low  Dat  Pro  Fac  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Arm  Lab  Res  Acc  
Total                      21173 | 111  164  194  390  69   387  430  455  627  203  2416 898  2100 989  457  676  835  322  2289 486  442  188  269  2082 1476 208  1215 795  
  Wait                     4043  | 2    8    8    .    11   30   126  48   13   37   1593 189  161  187  55   161  69   53   384  67   58   18   .    500  241  .    16   8    
  Move                     15911 | 86   147  182  377  58   298  220  327  571  165  688  598  1800 764  398  511  743  259  1830 412  369  161  268  1502 1158 187  1081 751  
  Hop                      65    | .    .    .    .    .    .    .    .    .    .    .    .    17   16   2    1    1    1    13   1    .    .    1    7    1    .    4    .    
  Pick Up                  130   | 4    5    2    10   .    15   13   12   14   .    21   8    4    2    1    .    4    3    5    .    .    1    .    2    2    1    1    .    
  Fast Attach              127   | 7    .    .    1    .    6    2    4    .    .    2    5    14   7    .    1    6    1    14   .    .    4    .    9    8    7    17   12   
  Attach                   63    | .    .    .    .    .    5    5    7    3    .    14   15   2    .    .    .    .    1    2    .    .    1    .    1    3    1    1    2    
  Detach                   10    | .    .    .    .    .    .    .    .    .    .    2    4    .    .    .    .    .    .    .    .    .    .    .    .    1    2    .    1    
  Swap                     44    | .    .    .    .    .    4    7    2    4    1    10   4    7    .    .    .    1    .    .    2    .    .    .    .    2    .    .    .    
  Drop                     130   | .    1    2    2    .    9    13   10   6    .    1    18   6    4    1    1    11   4    11   .    .    3    .    2    4    4    9    8    
  Fire                     536   | 12   3    .    .    .    20   35   45   16   .    84   57   52   9    .    .    .    .    15   4    15   .    .    49   55   .    65   .    
  Melee                    39    | .    .    .    .    .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    6    15   10   
  Ram                      3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    .    .    .    2    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            62    | .    .    .    .    .    .    .    .    .    .    .    .    37   .    .    .    .    .    15   .    .    .    .    10   .    .    .    .    
  Rewire                   6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 2 exits: Mat / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-8/Garrison
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 3 exits: *Fac x2 / Ext)
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 3 exits: *Arm / Tes x2)
-3/Armory (discovered 3 exits: *Res x2 / *Lab)
-3/Lab
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
     3 | -11/Scrapyard      | Discovered new exit (range 15)
   180 | -11/Scrapyard      | Entered Materials
   282 | -10/Materials      | Met 8R-AWN
   314 | -10/Materials      | Build established: Mutant
   346 | -10/Materials      | Discovered new exit (range 16)
   438 | -10/Materials      | Entered Mines
   439 | -10/Mines          | Followed 8R-AWN into the Mines
   459 | -10/Mines          | Learned Materials garrison access intel
   545 | -10/Mines          | Assembled infested the area
   550 | -10/Mines          | Assisted by a Guerilla fighting off Assembled
   599 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
   624 | -10/Mines          | Identified exit to Materials
   733 | -10/Mines          | Discovered new exit (range 5)
   740 | -10/Mines          | Entered Exiles
   780 | -10/Exiles         | Welcomed by 8R-AWN
   808 | -10/Exiles         | Met EX-HEX
   965 | -10/Exiles         | Met EX-DEC
  1003 | -10/Exiles         | Learned location of Zion (-6)
  1160 | -10/Exiles         | Met EX-BIN
  1168 | -10/Exiles         | Build established: Hauler-Mutant
  1188 | -10/Exiles         | Aligned with FarCom system
  1190 | -10/Exiles         | Given EX-Vault access code
  1238 | -10/Exiles         | Opened EX-Vault
  1252 | -10/Exiles         | Found Gui. Plasma Cannon
  1297 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1454 | -10/Exiles         | Discovered new exit (range 10)
  1472 | -10/Exiles         | Left Exiles lab with Gui. Plasma Cannon
  1472 | -10/Exiles         | Entered Mines
  1479 | -9/Mines           | Met a Derelict bent on vengeance
  1581 | -9/Mines           | Discovered new exit (range 10)
  1599 | -9/Mines           | Entered Materials
  1599 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  1600 | -8/Materials       | Loaded intel: 1 garrison access location
  2287 | -8/Materials       | Identified exit to Garrison
  2287 | -8/Materials       | Entered Garrison
  2468 | -8/Garrison        | Triggered checkpoint
  2541 | -8/Garrison        | Lost 3 parts (2n1w)
  2696 | -8/Garrison        | Garrison Relay disabled
  2766 | -8/Garrison        | Triggered checkpoint
  2939 | -8/Garrison        | Discovered new exit (range 13)
  2960 | -8/Garrison        | Entered Materials
  3582 | -8/Materials       | Lost 3 parts (1u2w)
  3657 | -8/Materials       | Discovered new exit (range 4)
  3747 | -8/Materials       | Entered Factory
  3747 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4044 | -7/Factory         | Build established: Scavenger-Mutant
  4354 | -7/Factory         | Identified exit to Lower Caves
  4760 | -7/Factory         | Fabricated Humpback?
  4839 | -7/Factory         | Entered Lower Caves
  4968 | -7/Lower Caves     | Build established: Hauler-Mutant
  5161 | -7/Lower Caves     | A Derelict revealed a hidden shortcut to meet someone special
  5168 | -7/Lower Caves     | Entered Data Miner
  5168 | -7/Data Miner      | Discovered new exit (range 6)
  5202 | -7/Data Miner      | Met Data Miner
  5235 | -7/Data Miner      | Learned location of Section 7 (-2)
  5235 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  5262 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  5281 | -7/Data Miner      | Data Conduit disabled
  5404 | -7/Data Miner      | Found Prototype Device
  5415 | -7/Data Miner      | Lost 20 parts (2p4n9u5w)
  5446 | -7/Data Miner      | Found Prototype Device
  5454 | -7/Data Miner      | Found Prototype Device
  5527 | -7/Data Miner      | Identified Exp. Thermal Shield (x3)
  5927 | -7/Data Miner      | Lost 4 parts (2n1u1w)
  5937 | -7/Data Miner      | Found Exp. Thermal Shield
  8344 | -7/Data Miner      | Entered Proximity Caves
  8602 | -6/Proximity Caves | Learned Factory security intel
  8711 | -6/Proximity Caves | Spotted B-75 Beast
  8939 | -6/Proximity Caves | Attracted the attention of an 0b10 base
  9003 | -6/Proximity Caves | Core integrity fell below 50%
  9039 | -6/Proximity Caves | Destroyed 8 combat bots
  9048 | -6/Proximity Caves | Lost 10 parts (1p2n2u5w)
  9291 | -6/Proximity Caves | Build established: Mutant
  9403 | -6/Proximity Caves | Core integrity fell below 20%
  9409 | -6/Proximity Caves | Discovered new exit (range 5)
  9411 | -6/Proximity Caves | Entered Factory
  9411 | -6/Factory         | Evolved 2 slots: Utility x2
  9412 | -6/Factory         | Identified exit to Extension
  9624 | -6/Factory         | Discovered new exit (range 5)
  9638 | -6/Factory         | Identified exit to Factory
  9774 | -6/Factory         | Build established: Scavenger-Scout
 10255 | -6/Factory         | Repaired Hyp. Gauss Rifle
 10269 | -6/Factory         | Discovered exit to Factory (range 8)
 10289 | -6/Factory         | Allied Derelicts emerged from ambush trap array
 10313 | -6/Factory         | Spotted B-75 Beast
 10403 | -6/Factory         | Entered another Factory area
 10403 | -5/Factory         | Evolved 2 slots: Utility x2
 10443 | -5/Factory         | Identified exit to Upper Caves
 10499 | -5/Factory         | Fabricated Exp. Targeting Computer (x1)
 10622 | -5/Factory         | Repaired Hyp. Gauss Rifle
 10670 | -5/Factory         | Discovered new exit (range 18)
 10879 | -5/Factory         | Entered Upper Caves
 10961 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11047 | -5/Upper Caves     | Discovered new exit (range 8)
 11049 | -5/Upper Caves     | Identified exit to Upper Caves
 11061 | -5/Upper Caves     | Entered another Upper Caves area
 11087 | -5/Upper Caves     | Discovered new exit (range 7)
 11089 | -5/Upper Caves     | Identified exit to Factory
 11124 | -5/Upper Caves     | Encountered a Warlord checkpoint
 11376 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11380 | -5/Upper Caves     | Build established: Hacker-Scout
 11381 | -5/Upper Caves     | Discovered new exit (range 15)
 11384 | -5/Upper Caves     | Identified exit to Warlord
 11385 | -5/Upper Caves     | Entered Warlord
 11393 | -5/Warlord         | Discovered new exit (range 15)
 11404 | -5/Warlord         | System corruption cleaned by Quarantine Array
 11496 | -5/Warlord         | Visited the Vortex Lab
 11504 | -5/Warlord         | Found Prototype Piercing Weapon
 11504 | -5/Warlord         | Identified Vortex Lance
 11518 | -5/Warlord         | Warlord's base attacked by MAIN.C
 11602 | -5/Warlord         | Met Warlord
 11605 | -5/Warlord         | Opened Warlord's prototype stash
 11614 | -5/Warlord         | Found Prototype Reactor
 11623 | -5/Warlord         | Found Prototype Device
 11623 | -5/Warlord         | Identified Thermal Barrier
 11625 | -5/Warlord         | Found Prototype Processor
 11625 | -5/Warlord         | Identified Exp. Target Analyzer
 11628 | -5/Warlord         | Found Prototype Hackware
 11628 | -5/Warlord         | Identified Ghost Barrier
 11690 | -5/Warlord         | Opened side exit
 11700 | -5/Warlord         | Identified exit to Proximity Caves
 11700 | -5/Warlord         | Entered Proximity Caves
 11721 | -4/Proximity Caves | Learned Research terminal intel
 11731 | -4/Proximity Caves | Learned location of 1 exit from Research
 11829 | -4/Proximity Caves | Discovered exit to Factory (range 14)
 11834 | -4/Proximity Caves | Entered Factory
 11834 | -4/Factory         | Evolved 2 slots: Utility x2
 12292 | -4/Factory         | Build established: Wizard-Sprinter
 12396 | -4/Factory         | Identified exit to Upper Caves
 12455 | -4/Factory         | Fabricated Hyp. Railgun?
 12588 | -4/Factory         | System Shield fried by hacking feedback
 12834 | -4/Factory         | Entered Upper Caves
 13013 | -4/Upper Caves     | Ambushed by wild Derelicts
 13030 | -4/Upper Caves     | Discovered new exit (range 9)
 13032 | -4/Upper Caves     | Entered another Upper Caves area
 13038 | -4/Upper Caves     | Spotted B-86 Titan
 13130 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 13236 | -4/Upper Caves     | Discovered new exit (range 11)
 13239 | -4/Upper Caves     | Entered Zhirov
 13239 | -4/Zhirov          | Discovered new exit (range 3)
 13245 | -4/Zhirov          | Met Zhirov
 13250 | -4/Zhirov          | Learned location of Quarantine (-2)
 13250 | -4/Zhirov          | Learned location of Testing (-3)
 13250 | -4/Zhirov          | Learned location of Command (-1)
 13255 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 13262 | -4/Zhirov          | Found Alien Artifact
 13262 | -4/Zhirov          | Identified Integrated Dissipator
 13262 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 13291 | -4/Zhirov          | Found Alien Artifact
 13312 | -4/Zhirov          | Entered Proximity Caves
 13384 | -3/Proximity Caves | Discovered new exit (range 14)
 13388 | -3/Proximity Caves | Entered Research
 13388 | -3/Research        | Evolved 2 slots: Utility x2
 13389 | -3/Research        | Identified exit to Armory
 13390 | -3/Research        | Loaded intel: 20 terminal locations
 13414 | -3/Research        | Identified exit to Testing
 13607 | -3/Research        | Destroyed 7 combat bots
 13635 | -3/Research        | Repaired Hyp. Railgun
 13658 | -3/Research        | Repaired Hyp. Railgun
 14049 | -3/Research        | Found Prototype Processor
 14049 | -3/Research        | Identified Exp. Melee Analysis Suite
 14223 | -3/Research        | Fabricated Exp. Targeting Computer (x1)
 14390 | -3/Research        | Repaired Hyp. Railgun
 14487 | -3/Research        | Entered Armory
 14590 | -3/Armory          | Fabricated Exp. Terrain Scanner?
 14596 | -3/Armory          | Repaired Hyp. Railgun
 14651 | -3/Armory          | Repaired Hyp. Railgun
 14710 | -3/Armory          | Fabricated Cld. Impulse Thruster (x1)
 14878 | -3/Armory          | Discovered new exit (range 14)
 15023 | -3/Armory          | Spotted B-86 Titan
 15030 | -3/Armory          | Discovered new exit (range 15)
 15058 | -3/Armory          | Identified exit to Research
 15058 | -3/Armory          | Discovered new exit (range 9)
 15097 | -3/Armory          | Lost 5 parts (1p3n1u)
 15132 | -3/Armory          | Destroyed 11 combat bots
 15201 | -3/Armory          | Entered Lab
 15201 | -3/Lab             | Discovered exit to Research (range 9)
 15207 | -3/Lab             | Unable to decrypt terminal
 15207 | -3/Lab             | Opened the door to a hidden lab
 15208 | -3/Lab             | Gained access to the hidden lab's interior
 15211 | -3/Lab             | Detected by scanners
 15213 | -3/Lab             | Found Alien Artifact
 15220 | -3/Lab             | Found Alien Artifact
 15220 | -3/Lab             | Identified Transdimensional Reconstructor (x2)
 15220 | -3/Lab             | Warped through subspace
 15221 | -3/Lab             | Lost 5 parts (1p2n2w)
 15222 | -3/Lab             | Identified Core Reset Matrix
 15222 | -3/Lab             | Used Core Reset Matrix
 15224 | -3/Lab             | Unable to decrypt terminal
 15226 | -3/Lab             | Sensed 2 artifacts in vicinity
 15233 | -3/Lab             | Found Prototype Hackware
 15233 | -3/Lab             | Identified Deep Network Scanner
 15256 | -3/Lab             | Found Prototype Special Weapon
 15256 | -3/Lab             | Identified Gui. Remote Datajack
 15257 | -3/Lab             | Confronted by A5
 15267 | -3/Lab             | Discovered exit to Research (range 11)
 15279 | -3/Lab             | Found Integrated Dissipator
 15279 | -3/Lab             | Installed Integrated Dissipator, increased core heat dissipation (+2%)
 15286 | -3/Lab             | Found Core Regenerator
 15286 | -3/Lab             | Used Core Regenerator, restored core integrity (+325)
 15299 | -3/Lab             | Found Prototype Energy Cannon
 15299 | -3/Lab             | Identified Warp Cannon
 15302 | -3/Lab             | Found Prototype Energy Gun
 15302 | -3/Lab             | Identified Hyp. EM Gauss Rifle
 15318 | -3/Lab             | Unable to decrypt terminal
 15321 | -3/Lab             | Entered Research
 15321 | -2/Research        | Warlord forces began assault on 0b10
 15321 | -2/Research        | Evolved 2 slots: Power x1, Propulsion x1
 15393 | -2/Research        | Borebot progress halted
 15431 | -2/Research        | Research machine network offline
 15489 | -2/Research        | Build established: Wizard-Mutant
 15547 | -2/Research        | Borebot progress halted
 15585 | -2/Research        | Borebot progress halted
 15730 | -2/Research        | Met up with Warlord
 15775 | -2/Research        | Found Prototype Processor
 15775 | -2/Research        | Identified Exp. Core Analyzer
 15839 | -2/Research        | Spotted B-90 Cyclops
 15886 | -2/Research        | Borebot progress halted
 16060 | -2/Research        | Spotted B-90 Cyclops
 16084 | -2/Research        | Discovered new exit (range 7)
 16086 | -2/Research        | Identified exit to Access
 16086 | -2/Research        | Entered Access
 16086 | -1/Access          | Evolved 2 slots: Utility x2
 16121 | -1/Access          | Build established: Wizard-Sprinter
 16197 | -1/Access          | Intercept squad dispatched
 16217 | -1/Access          | Garrison activated, responded to threat
 16223 | -1/Access          | Spotted B-99 Colossus
 16258 | -1/Access          | Lost 6 parts (2p3n1u)
 16406 | -1/Access          | Intercept squad dispatched
 16418 | -1/Access          | Spotted Tracker
 16419 | -1/Access          | Spotted Tracker
 16419 | -1/Access          | Spotted Tracker
 16430 | -1/Access          | Warped through subspace
 16431 | -1/Access          | Core integrity fell below 50%
 16432 | -1/Access          | Emitted hypermatrix ping
 16437 | -1/Access          | Assembled emerged from beneath the floor
 16444 | -1/Access          | Core integrity fell below 20%
 16447 | -1/Access          | Intercept squad dispatched
 16448 | -1/Access          | System corruption reached 10%
 16450 | -1/Access          | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
16432_ Emitted hypermatrix ping.
16432_ Slug penetrates Scanalyzer.
16432_ Slug penetrates H-88 Terminator.
16432_ Slug penetrates P-80 Master.
16432_ Exp. Targeting Computer destroyed.
16433_ Detected hypermatrix ping. <x2>
16433_ Slug penetrates Wall. <x2>
16439_ as-94891 destroyed.
16441_ Imp. Q-thruster destroyed.
16441_ P-80 Master resets P-80 Master, system corruption cleaned.
16445_ AC7KHHZJTGYY&#PQZPOJJNZTF 74
16446_ Slug penetrates Wall.
16447_ ALERT: Reliable intel has pinpointed LRC-V3, intercept squad en
  route.
16447_ Slug penetrates Scanalyzer.
16447_ Deep Network Scanner destroyed.
16447_ Slammed into P-80 Master.
16448_ P-80 Master resets P-80 Master, system corruption cleaned.
16448_ Slug penetrates Wall. <x2>
16448_ Slammed into P-80 Master. <x2>

 Map 
-----
+----------------------------------------------------+
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| ???????????#  #??????????????????????????????????? |
| ???????????#  #?###################??????????????? |
| ???????????#  #?#               ! #??????????????? |
| ???????????#  #?#                 #??????????????? |
| ???????????#  #?#         """     #??????????????? |
| ???????????#  #?#!        """S""  #??????????????? |
| ???????????#  #?#         """"""  #??????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           92
Coolant Potential          65
Energy Generation          38
Energy Capacity            760
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           16
Terrain Scan Range         20
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             450
Resistance: TH             30
Resistance: EM             15
Propulsion Shielding       66
Evasion (%)                73
Targeting Accuracy         44
Melee Accuracy             12
Target Analysis            12
Core Analysis              10
Armor Integrity Analysis   66
Recoil Reduction           4
Matter Filtering           50
Particle Charging          15
Salvage Targeting          4
Offensive Hacking          59
Defensive Hacking          60

 Item Schematics 
-----------------
 Lgt. Quantum Reactor | -2/Research | Hacked
   Adv. Phase Shifter | -2/Research | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
                Humpback | x1 | -7/Factory  
 Exp. Targeting Computer | x1 | -5/Factory  
            Hyp. Railgun | x2 | -4/Factory  
 Exp. Targeting Computer | x1 | -3/Research 
    Exp. Terrain Scanner | x1 | -3/Armory   
   Cld. Impulse Thruster | x1 | -3/Armory   

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor
Core Reset Matrix
Core Regenerator

 Achievements 
--------------
Anyone Home?
Perfect Aim
Ride The Lightning

 Challenges 
------------
None

 Game 
------
Seed              BattleWeldingBoosters
  Manual?         0
Play Time         02:47:35
  Cumulative      110.5 hours
  Start           2020.06.13 @ 19:11:59
  End             2020.06.13 @ 21:57:44
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          48
  Rogue           48
  Adventurer      0
  Explorer        0
Win Type          -
  Total           6
  Types           5/0/0/1/0/0/0
Lore%             67
Gallery%          61
Achievement%      54
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 85fd9442-29fe-4b67-83c4-de33f4f5a607