Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.09.07 @ 20:34:39 Player: Deppong Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (47) 235 Value Destroyed (1565) 1565 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4860 Bonus ------- None Cogmind --------- Core Integrity 653/850 Matter 26/300 Energy 290/290 System Corruption 2% Temperature Cool (0) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (4) -------- Improved Deuterium Engine > --- PROPULSION (3) --- Improved Gravmag System Improved Gravmag System > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- Gauss Rifle Assault Cannon > --- INVENTORY (4) ---- Light Angular Momentum Engine Improved Heat Shielding Long-range Tractor Beam Minigun Peak State ------------ > --- POWER ------------ Heavy Ion Engine Nuclear Core Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster > --- UTILITY ---------- Improved Cooling System Improved ECM Suite Improved Medium Armor Plating EM Shield > --- WEAPON ----------- Gatling Laser Gauss Rifle Gauss Rifle Advanced Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Medium Treads Improved Heat Shielding Minigun [Rating: 63] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Gravmag System Flight Unit Nuclear Pulse Thruster Utility Small Storage Unit Device Improved ECM Suite Storage Small Storage Unit Protection Propulsion Shielding Weapon Gauss Rifle Energy Gun Beam Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 3 | . . 1 . 1 1 Propulsion 1 | . . 1 . . . Utility 2 | . . . 1 . 1 Weapon 2 | . . . 1 1 . Parts Attached 77 | 6 2 9 27 15 18 Power 14 | 1 . 4 3 3 3 Engine 11 | 1 . 4 3 1 2 Core 3 | . . . . 2 1 Reactor . | . . . . . . Propulsion 22 | 2 . 3 5 4 8 Treads 1 | . . . . . 1 Leg 15 | 2 . 2 5 4 2 Wheel 1 | . . 1 . . . Hover 2 | . . . . . 2 Flight 3 | . . . . . 3 Utility 18 | 1 2 . 9 4 2 Device 13 | . 1 . 7 4 1 Storage 1 | 1 . . . . . Processor . | . . . . . . Hackware . | . . . . . . Protection 4 | . 1 . 2 . 1 Artifact . | . . . . . . Weapon 23 | 2 . 2 10 4 5 Energy Gun 8 | 1 . . 5 1 1 Energy Cannon . | . . . . . . Ballistic Gun 11 | 1 . 2 3 2 3 Ballistic Cannon 4 | . . . 2 1 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 1 . Parts Lost 34 | . . 4 11 4 15 Power 9 | . . 2 1 1 5 Propulsion 7 | . . 1 3 1 2 Utility 8 | . . . 4 . 4 Weapon 10 | . . 1 3 2 4 Highest Loss Streak 7 | . . 2 7 4 5 Average Slot Usage (%) 93 | . 92 95 96 96 88 Engine 18 | . 14 21 17 19 16 Core 2 | . . . . 2 5 Treads 1 | . . . . . 3 Leg 18 | . 28 23 25 21 7 Wheel 1 | . . 6 . . . Hover 1 | . . . . . 3 Device 11 | . . . 10 16 18 Storage 6 | . 14 11 9 5 . Protection 5 | . 5 11 7 . 5 Energy Gun 5 | . 14 4 10 3 1 Ballistic Gun 15 | . 14 16 13 19 13 Ballistic Cannon 4 | . . . 2 7 8 Naked Turns . | . . . . . . Heaviest Build 70 | 10 11 16 35 56 70 Greatest Support 40 | 20 20 33 36 40 40 Greatest Overweight (x) 8 | 2 . . 1 3 8 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 6 | 6 6 6 6 6 4 Average Capacity 5 | 5 6 6 6 5 4 Most Carried 6 | 3 2 6 6 6 4 Average Carried 3 | 1 1 2 5 5 3 Final Capacity 6 | 6 6 6 6 4 4 Final Carried 6 | 1 2 6 6 4 4 Class Distribution -------------------- 30% | Mutant 19% | Generator-Tank 19% | Scavenger-Gunner 12% | Tank 8% | Scavenger-Tank 5% | Skirmisher 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Generator-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1666 | 262 2 164 521 335 382 Remotely 119 | . . . 119 . . Salvage Created 1691 | . 31 340 665 256 399 Parts 92 | . 2 24 34 11 21 Haulers Intercepted 3 | . . 1 1 1 . Recyclers Shooed 2 | . . . . 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 34 | . . 6 13 5 10 Guns 26 | . . 6 12 2 6 Cannons 5 | . . . 1 1 3 AOE 3 | . . . . 2 1 Classes Destroyed 14 | . 1 6 4 1 2 Worker 2 | . . 1 . 1 . Builder 1 | . . . . 1 . Tunneler 1 | . . . 1 . . Hauler 3 | . . 1 1 1 . Recycler 2 | . . . 1 . 1 Mechanic 1 | . 1 . . . . Operator 1 | . . . 1 . . Watcher 2 | . . 2 . . . Swarmer 9 | . . 2 . . 7 Grunt 14 | . . 1 9 4 . Duelist 1 | . . . 1 . . Sentry 8 | . . 3 3 1 1 Hunter 1 | . . . . . 1 Programmer 1 | . . . . . 1 Best Kill Streak 4 | . 1 2 4 4 4 Combat Bots Only 4 | . . 2 4 2 4 Max Kills in Single Turn 4 | . 1 1 1 4 2 Gunslinging . | . . . . . . Exploded 2 | . . . . 2 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 4691 | . . 664 1363 474 2190 Core 483 | . . 107 163 16 197 Absorbed by Shields 74 | . . . 74 . . Core Remaining (%) 88 | 100 100 73 70 97 . Volleys Fired 165 | 2 2 57 56 16 32 Largest 4 | 1 2 2 3 4 4 Hottest 184 | 20 70 70 165 178 184 Shots Fired 430 | 2 4 97 150 62 115 Gun 369 | 2 4 97 142 46 78 Cannon 61 | . . . 8 16 37 Launcher . | . . . . . . Special . | . . . . . . Kinetic 341 | 2 2 75 99 58 105 Thermal 87 | . 2 22 51 2 10 Explosive . | . . . . . . Electromagnetic 2 | . . . . 2 . Robot Hit Streak 17 | 2 5 17 7 6 7 Robot Miss Streak 5 | . . 4 5 5 5 Penetration Max 1 | . . . . 1 . Secondary Targets 3 | . . . 3 . . Max Gunslinging Chain 1 | . . . 1 . . Shots Hit Robots 266 | 2 3 71 100 32 58 Core Hits 110 | 1 2 21 45 14 27 Critical Hits 2 | . . 1 1 . . Critical Kills 1 | . . . 1 . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4323 | 15 35 615 1375 1044 1239 Guns 3264 | 15 35 615 1331 376 892 Cannons 490 | . . . 44 206 240 Explosions 560 | . . . . 462 98 Melee . | . . . . . . Ramming 9 | . . . . . 9 Kinetic 2866 | 15 9 400 843 582 1017 Thermal 888 | . 26 215 532 . 115 Explosive 560 | . . . . 462 98 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . . . . . 2 Average Corruption 2 | . . . . . 2 Corruption Purged . | . . . . . . Effects 4 | . . . . . 4 Message Errors 2 | . . . . . 2 Energy Discharges 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 88 | . . . . 87 1 Projectiles 14 | . . . . 13 1 Explosions 74 | . . . . 74 . Melee . | . . . . . . Knockbacks 6 | . . . 1 3 2 Impact . | . . . . . . Kinetic 6 | . . . 1 3 2 Secondary . | . . . . . . Self-Inflicted Damage 309 | . . . . 309 . Shots 3 | . . . . 3 . Rammed . | . . . . . . Targets Rammed 1 | . . . . . 1 Kicked 1 | . . . . . 1 Crushed . | . . . . . . Highest Temperature 521 | . 40 245 458 134 521 Average Temperature 127 | . 20 54 161 37 166 Received Heat Transfer 927 | . . 159 648 84 36 Effects 19 | . . . 10 . 9 Shutdowns 7 | . . . 2 . 5 Energy Bleed 3 | . . . 2 . 1 Interference 9 | . . . 6 . 3 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . 2 . . . Heat Transferred 2174 | . 74 629 1221 . 250 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 315 | . 5 222 230 276 315 Initial 104 | . . 1 33 104 63 Average 134 | . 2 104 128 144 182 Maximum Alert Level 1 | . . 1 1 1 1 Low Security (%) 77 | 100 100 88 77 83 60 Level 1 22 | . . 11 22 16 39 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . 1 2 2 2 Investigation . | . . . . . . Extermination 2 | . . . . . 2 Reinforcement 4 | . . 1 1 2 . Assault . | . . . . . . Garrison 1 | . . . 1 . . Intercept . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 1 | . . . . . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 76 | . 1 12 22 10 31 Peak Tracking Total 5 | . . 3 5 3 5 Tactical Retreats 11 | . . . 3 1 7 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 6 | . . . . 4 2 Max in Single Turn 4 | . . . . 4 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 1 | . . 1 . . . Terminals 1 | . . 1 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 3 | . . 3 . . . Successful 3 | . . 3 . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 3 | . . 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 3 | . . 3 . . . Record 3 | . . 3 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 3267 | 53 168 634 786 650 976 Spaces Moved 1708 | 37 131 391 406 319 424 Core 14 | 14 . . . . . Treads 182 | . . . . . 182 Legs 1442 | 23 131 391 406 319 172 Wheels . | . . . . . . Hover 65 | . . . . . 65 Flight 5 | . . . . . 5 Fastest Speed 50 | 50 120 120 120 123 153 Average Speed 141 | 101 120 120 125 152 179 Slowest Speed 680 | 150 120 120 150 210 680 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 3 30 32 38 8 9 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 51 | . . . . 25 26 Melee . | . . . . . . Projectile 12 | . . . . 3 9 AOE 39 | . . . . 22 17 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 2243 | 51 137 471 573 451 560 Wait 194 | . 1 1 48 77 67 Move 1703 | 36 130 390 405 318 424 Hop . | . . . . . . Pick Up 60 | 7 2 12 20 11 8 Fast Attach 17 | . . . 5 4 8 Attach 42 | 6 1 6 13 7 9 Detach 1 | . . . . . 1 Swap 18 | . 1 3 9 4 1 Drop 42 | . . 2 17 14 9 Fire 165 | 2 2 57 56 16 32 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . . 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 26 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 169 | -10/Materials | Discovered new exit (range 16) 222 | -10/Materials | Entered another Materials area 222 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 314 | -9/Materials | Build established: Mutant 790 | -9/Materials | Discovered new exit (range 9) 856 | -9/Materials | Entered another Materials area 856 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1260 | -8/Materials | Lost 7 parts (1p2n2u2w) 1470 | -8/Materials | Garrison activated, responded to threat 1637 | -8/Materials | Discovered new exit (range 4) 1642 | -8/Materials | Entered Factory 1642 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1759 | -7/Factory | Build established: Scavenger-Gunner 1801 | -7/Factory | Lost 4 parts (1p1n2w) 2150 | -7/Factory | Discovered new exit (range 17) 2292 | -7/Factory | Entered another Factory area 2292 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2801 | -6/Factory | Lost 4 parts (2p2w) 2810 | -6/Factory | Build established: Generator-Tank 3198 | -6/Factory | Lost 5 parts (2p2u1w) 3268 | -6/Factory | Self-destructed Last Messages --------------- Penetrated by Slug. K-01 Serf cleans the Matter Pump. Slug penetrates Wall. K-01 Serf cleans the Matter Pump. Hpw. Shotgun destroyed. Slug penetrates Wall. K-01 Serf cleans the Matter Pump. Slug penetrates Wall. EM Shield destroyed. Acquired Lrn. Tractor Beam. Penetrated by Slug. Lgt. Nuclear Core destroyed. W-25 Informer sends out distress signal. Imp. ECM Suite destroyed. Slug penetrates Wall. Matter Pump disabled. Slug penetrates Wall. Acquired 2 matter. Slug penetrates Wall. Med. Treads destroyed. 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""" ?# """" * | | ?????????????????????? ??????????????" ?# | | ?????????????????????? ?????????????? ?####+### | | ??????????????????????????????????????" ????????? | | ??????????????????????????????????????" ????????? | | ??????????????????????????????????????? ????????? | | ??????????????????????????????????????? ????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 49 Energy Capacity 660 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 225 Resistance: EM 25 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MappingGravitonDriver Manual? 0 Play Time 00:46:59 Cumulative 8.7 hours Start 2021.08.23 @ 13:19:34 End 2021.09.07 @ 20:34:39 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 3 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 20 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 327c2c0c-4705-4507-8de9-bb458b22a64d