Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.15 @ 15:06:56 Player: Xight Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (54) 270 Value Destroyed (1505) 1505 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3595 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 242/300 Energy 85/100 System Corruption 1% Temperature Cool (0) Movement Walking (120) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (4) ------ Signal Interpreter > --- WEAPON (2) ------- Advanced Beam Cannon > --- INVENTORY (5) ---- Structural Scanner Terrain Scanner Improved Light Armor Plating Rocket Launcher Peak State ------------ > --- POWER ------------ Reinforced Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Sensor Array Signal Interpreter > --- WEAPON ----------- Beam Rifle Improved Light Cannon > --- INVENTORY -------- Light Ion Engine Aluminum Leg Structural Scanner Terrain Scanner Improved Light Armor Plating Heavy EM Pulse Gun Rocket Launcher [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Visual Processing Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Weapon Improved Light Cannon Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved 4 | . . 2 . 2 Power . | . . . . . Propulsion 2 | . . 2 . . Utility 2 | . . . . 2 Weapon . | . . . . . Parts Attached 43 | 6 6 17 1 13 Power 8 | 2 2 1 1 2 Engine 8 | 2 2 1 1 2 Core . | . . . . . Reactor . | . . . . . Propulsion 12 | 2 . 6 . 4 Treads . | . . . . . Leg 12 | 2 . 6 . 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 4 | . 2 . . 2 Device 1 | . . . . 1 Storage 1 | . 1 . . . Processor 2 | . 1 . . 1 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 19 | 2 2 10 . 5 Energy Gun 7 | 2 1 2 . 2 Energy Cannon 1 | . . . . 1 Ballistic Gun 2 | . 1 . . 1 Ballistic Cannon 6 | . . 5 . 1 Launcher 3 | . . 3 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 1 | . . . . 1 System Corruption 1 | . . . . 1 Parts Lost 24 | . 3 4 . 17 Power 4 | . 1 . . 3 Propulsion 8 | . . 2 . 6 Utility 3 | . . . . 3 Weapon 9 | . 2 2 . 5 Highest Loss Streak 9 | . 2 3 . 9 To Critical Strikes . | . . . . . Average Slot Usage (%) 90 | . 94 91 100 76 Engine 10 | . 12 11 11 7 Leg 32 | . 28 37 44 20 Device 1 | . . . . 8 Storage 10 | . 13 11 11 4 Processor 12 | . 11 11 11 17 Energy Gun 9 | . 25 2 11 9 Ballistic Gun 2 | . 1 3 . 1 Ballistic Cannon 9 | . . 14 11 6 Peak Build Rating 18 | 5 8 15 16 18 Average Rating 11 | 3 7 12 15 13 On Entrance 8 | . 5 7 15 16 Naked Turns . | . . . . . Heaviest Build 23 | 7 12 18 22 23 Greatest Support 46 | 20 20 46 46 46 Greatest Overweight (x) 2 | . . 1 . 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 5 8 8 8 8 Average Capacity 7 | 5 7 8 8 6 Most Carried 8 | 2 8 8 8 8 Average Carried 7 | . 6 7 8 5 Final Capacity 8 | 5 8 8 8 5 Final Carried 8 | 2 8 8 8 4 Class Distribution -------------------- 45% | Scavenger-Mutant 39% | Mutant 14% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 1008 | 260 132 453 21 142 Remotely . | . . . . . Salvage Created 1799 | 50 528 685 . 536 Parts 116 | 3 45 46 . 22 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . 1 . . 1 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 40 | 1 12 17 . 10 Guns 25 | 1 10 5 . 9 Cannons 10 | . . 9 . 1 AOE 5 | . 2 3 . . Classes Destroyed 9 | 1 5 2 . 1 Worker 2 | . 1 1 . . Builder 2 | . 2 . . . Recycler 3 | . 1 . . 2 Operator 2 | . . 2 . . Watcher 5 | . 2 3 . . Swarmer 10 | . 6 2 . 2 Grunt 22 | 1 6 12 . 3 Sentry 7 | . . 3 . 4 Hunter 1 | . . . . 1 Best Kill Streak 4 | 1 4 4 . 4 Combat Bots Only 4 | 1 3 4 . 4 Max Kills in Single Turn 2 | 1 2 1 . 1 Gunslinging 1 | . 1 . . . Exploded 1 | . 1 1 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 290 | 3 57 80 . 150 Missed 73 | . 18 20 . 35 Damage Taken 3018 | 34 444 829 . 1711 Core 871 | 11 53 222 . 585 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 60 | . 23 37 . . Core Remaining (%) 71 | 95 74 . 44 . Volleys Fired 149 | 2 38 52 . 57 Largest 2 | 2 2 2 . 2 Hottest 101 | 80 80 95 . 101 Shots Fired 265 | 4 62 93 . 106 Gun 179 | 4 62 36 . 77 Cannon 82 | . . 53 . 29 Launcher 4 | . . 4 . . Special . | . . . . . Kinetic 135 | . 15 73 . 47 Thermal 50 | . . 1 . 49 Explosive 4 | . . 4 . . Electromagnetic 76 | 4 47 15 . 10 Robot Hit Streak 17 | 4 6 6 . 17 Robot Miss Streak 6 | . 2 4 . 6 Penetration Max . | . . . . . Secondary Targets 2 | . 1 1 . . Max Gunslinging Chain 1 | . 1 1 . . Shots Hit Robots 157 | 4 38 48 . 67 Core Hits 82 | 2 23 29 . 28 Critical Kills 1 | . . 1 . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | . . 2 . 2 Burn 2 | . . . . 2 Destroy 1 | . . 1 . . Blast 1 | . . 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2958 | 51 735 1085 . 1087 Guns 1668 | 51 555 355 . 707 Cannons 870 | . . 505 . 365 Explosions 400 | . 179 221 . . Melee . | . . . . . Ramming 20 | . 1 4 . 15 Kinetic 1248 | . 136 655 . 457 Thermal 785 | . 179 43 . 563 Explosive 193 | . . 193 . . Electromagnetic 712 | 51 419 190 . 52 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 4 | . . 4 4 1 Average Corruption 3 | . . 3 4 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 15 | . . 14 . 1 Message Errors 2 | . . 2 . . Matter Fused 3 | . . 3 . . Heat Flow Errors 2 | . . 2 . . Energy Discharges 2 | . . 2 . . Parts Rejected 1 | . . 1 . . Data Loss (minor) 2 | . . 2 . . Data Loss (major) 1 | . . 1 . . Misfires 1 | . . 1 . . Weapon Failures 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 8 | . 4 . . 4 Projectiles 4 | . . . . 4 Explosions 4 | . 4 . . . Melee . | . . . . . Knockbacks 3 | . . 2 . 1 Impact . | . . . . . Kinetic 3 | . . 2 . 1 Secondary . | . . . . . Self-Inflicted Damage 119 | . 77 42 . . Shots 7 | . 3 4 . . Rammed 1 | . . . . 1 Targets Rammed 18 | . 1 6 . 11 Kicked 17 | . 1 6 . 10 Crushed . | . . . . . Highest Temperature 283 | 48 90 153 . 283 Average Temperature 46 | 26 33 19 . 77 Received Heat Transfer 744 | 18 84 309 . 333 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | . . . . 4 Heat Transferred 1928 | . 250 87 . 1591 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . 3 1 . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Peak Influence 324 | 20 218 324 126 194 Initial 126 | . 13 66 126 48 Average 121 | 2 94 146 126 90 Maximum Alert Level 1 | . 1 1 . . Low Security (%) 91 | 100 94 87 100 100 Level 1 8 | . 5 12 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 7 | . 2 3 . 2 Investigation 4 | . 2 2 . . Extermination . | . . . . . Reinforcement 3 | . . 1 . 2 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 7 | . . 3 . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 84 | 1 17 44 . 22 Peak Tracking Total 8 | 1 3 8 . 5 Tactical Retreats 6 | . . 4 . 2 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 4 | . 1 3 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled 8 | . 2 3 . 3 Max in Single Turn 1 | . 1 1 . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 13 | . 7 5 . 1 Terminals 8 | . 4 3 . 1 Fabricators . | . . . . . Repair Stations 2 | . 1 1 . . Recycling Units 2 | . 2 . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 39 | . 23 14 . 2 Successful 20 | . 10 9 . 1 Failed 19 | . 13 5 . 1 Catastrophic 5 | . 2 2 . 1 Database Lockouts . | . . . . . Manual 12 | . 7 4 . 1 Terminals 25 | . 14 9 . 2 Fabricators . | . . . . . Repair Stations 7 | . 4 3 . . Recycling Units 5 | . 5 . . . Scanalyzers 2 | . . 2 . . Garrison Access . | . . . . . Terminal Hacks 9 | . 3 5 . 1 Record 2 | . . 2 . . Robot Analysis 1 | . . 1 . . Locate Traps 1 | . 1 . . . Dispatch Records 1 | . 1 . . . Investigation Status 1 | . . 1 . . Zone Layout 3 | . 1 1 . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 4 2 . . Scan Component 3 | . 2 1 . . Repair 3 | . 2 1 . . Recycling Unit Hacks 3 | . 3 . . . Report Inventory 2 | . 2 . . . Retrieve Components 1 | . 1 . . . Scanalyzer 2 | . . 2 . . Insert Component 1 | . . 1 . . Analyze 1 | . . 1 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . 1 . . Used 1 | . . 1 . . Hacking Detections 12 | . 6 5 . 1 Full Trace Events 3 | . 1 2 . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . 1 . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 2 1 . . Time 78 | . 52 26 . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 9 | . 9 . . . Parts Scanalyzed 1 | . . 1 . . Part Schematics Acquired 1 | . . 1 . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 3909 | 113 904 2175 145 572 Spaces Moved 2067 | 91 573 1120 104 179 Core 43 | 27 . . . 16 Treads . | . . . . . Legs 2024 | 64 573 1120 104 163 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 100 Average Speed 119 | 99 120 120 120 126 Slowest Speed 190 | 120 120 190 120 190 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 29 | 5 49 47 28 16 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . . 1 . Spaces Dug . | . . . . . Terrain Destroyed 44 | . 12 27 . 5 Melee . | . . . . . Projectile 6 | . . 1 . 5 AOE 38 | . 12 26 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 3224 | 108 725 1851 125 415 Wait 917 | 5 97 646 18 151 Move 2063 | 90 572 1119 103 179 Hop . | . . . . . Pick Up 21 | 4 9 4 1 3 Fast Attach 24 | 3 5 8 . 8 Attach 10 | 3 1 2 . 4 Detach 3 | 1 . 2 . . Swap 9 | . . 7 1 1 Drop 10 | . 2 5 2 1 Fire 149 | 2 38 52 . 57 Melee . | . . . . . Ram 1 | . . . . 1 Kick 17 | . 1 6 . 10 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines -8/Materials (discovered 1 exit: [Sto]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 89 | -11/Scrapyard | Discovered new exit (range 8) 114 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 454 | -10/Materials | Repaired EM Pulse Gun 481 | -10/Materials | Repaired Lgt. Ion Engine 806 | -10/Materials | Discovered new exit (range 5) 1018 | -10/Materials | Entered another Materials area 1018 | -9/Materials | Evolved 2 slots: Propulsion x2 1705 | -9/Materials | Lost 3 parts (1n2w) 1869 | -9/Materials | Build established: Scavenger-Mutant 2035 | -9/Materials | Repaired Lgt. Ion Engine? 2654 | -9/Materials | Discovered new exit (range 17) 2822 | -9/Materials | Discovered new exit (range 18) 3105 | -9/Materials | Core integrity fell below 50% 3193 | -9/Materials | Entered Mines 3306 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3328 | -9/Mines | Discovered new exit (range 6) 3338 | -9/Mines | Entered Materials 3338 | -8/Materials | Evolved 2 slots: Utility x2 3785 | -8/Materials | Lost 9 parts (2p3n1u3w) 3844 | -8/Materials | Discovered new exit (range 17) 3873 | -8/Materials | Core integrity fell below 50% 3898 | -8/Materials | Core integrity fell below 20% 3910 | -8/Materials | Destroyed by H-61 Shepherd with Heavy Assault Cannon Last Messages --------------- 03872_ Penetrated by Slug. 03874_ K-01 Serf collects debris. 03874_ Knocked back. 03876_ K-01 Serf collects debris. 03876_ Processing Tank disabled. 03877_ K-01 Serf collects debris. 03878_ Knocked back. 03878_ K-01 Serf collects debris. 03882_ Lgt. Ion Engine destroyed. 03882_ Knocked back. 03882_ U-05 Engineer builds a Wall. 03883_ Acquired 2 matter. 03895_ Beam Rifle destroyed. 03895_ Visual Processing Unit destroyed. 03895_ Critical hit (Blast). 03904_ Sensor Array destroyed. 03908_ U-05 Engineer builds a Wall. 03908_ Assault Cannon destroyed. 03909_ Identified Adv. Beam Cannon. 03910_ Penetrated by Slug. 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