Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.15 @ 15:06:56

Player: Xight

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (54)      270
Value Destroyed (1505)     1505
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3595

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     242/300
Energy                     85/100
System Corruption          1%
Temperature                Cool (0)
Movement                   Walking (120)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
           Aluminum Leg
>          --- UTILITY (4) ------
           Signal Interpreter
>          --- WEAPON (2) -------
  Advanced Beam Cannon
>          --- INVENTORY (5) ----
           Structural Scanner
           Terrain Scanner
  Improved Light Armor Plating
           Rocket Launcher

 Peak State 
------------
>            --- POWER ------------
  Reinforced Ion Engine
>            --- PROPULSION -------
             Aluminum Leg
             Aluminum Leg
    Improved Aluminum Leg
    Improved Aluminum Leg
>            --- UTILITY ----------
       Small Storage Unit
             Visual Processing Unit
             Sensor Array
             Signal Interpreter
>            --- WEAPON -----------
             Beam Rifle
    Improved Light Cannon
>            --- INVENTORY --------
       Light Ion Engine
             Aluminum Leg
             Structural Scanner
             Terrain Scanner
    Improved Light Armor Plating
       Heavy EM Pulse Gun
             Rocket Launcher
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Visual Processing Unit
  Device                   Sensor Array
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
Weapon                     Improved Light Cannon
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Slots Evolved              4    | .   .   2   .   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   2   .   .   
  Utility                  2    | .   .   .   .   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             43   | 6   6   17  1   13  
  Power                    8    | 2   2   1   1   2   
    Engine                 8    | 2   2   1   1   2   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   .   6   .   4   
    Treads                 .    | .   .   .   .   .   
    Leg                    12   | 2   .   6   .   4   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | .   2   .   .   2   
    Device                 1    | .   .   .   .   1   
    Storage                1    | .   1   .   .   .   
    Processor              2    | .   1   .   .   1   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   19   | 2   2   10  .   5   
    Energy Gun             7    | 2   1   2   .   2   
    Energy Cannon          1    | .   .   .   .   1   
    Ballistic Gun          2    | .   1   .   .   1   
    Ballistic Cannon       6    | .   .   5   .   1   
    Launcher               3    | .   .   3   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
  Corrupted Parts          1    | .   .   .   .   1   
    System Corruption      1    | .   .   .   .   1   
Parts Lost                 24   | .   3   4   .   17  
  Power                    4    | .   1   .   .   3   
  Propulsion               8    | .   .   2   .   6   
  Utility                  3    | .   .   .   .   3   
  Weapon                   9    | .   2   2   .   5   
  Highest Loss Streak      9    | .   2   3   .   9   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     90   | .   94  91  100 76  
  Engine                   10   | .   12  11  11  7   
  Leg                      32   | .   28  37  44  20  
  Device                   1    | .   .   .   .   8   
  Storage                  10   | .   13  11  11  4   
  Processor                12   | .   11  11  11  17  
  Energy Gun               9    | .   25  2   11  9   
  Ballistic Gun            2    | .   1   3   .   1   
  Ballistic Cannon         9    | .   .   14  11  6   
Peak Build Rating          18   | 5   8   15  16  18  
  Average Rating           11   | 3   7   12  15  13  
  On Entrance              8    | .   5   7   15  16  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             23   | 7   12  18  22  23  
  Greatest Support         46   | 20  20  46  46  46  
  Greatest Overweight (x)  2    | .   .   1   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 5   8   8   8   8   
  Average Capacity         7    | 5   7   8   8   6   
  Most Carried             8    | 2   8   8   8   8   
  Average Carried          7    | .   6   7   8   5   
  Final Capacity           8    | 5   8   8   8   5   
  Final Carried            8    | 2   8   8   8   4   

 Class Distribution 
--------------------
 45% | Scavenger-Mutant
 39% | Mutant
 14% | Scavenger-Skirmisher

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11 -10 -9  -9  -8  
-----------                Run  | Yrd Mat Mat Min Mat 
Matter Collected           1008 | 260 132 453 21  142 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1799 | 50  528 685 .   536 
  Parts                    116  | 3   45  46  .   22  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   .   1   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Combat Hostiles Destroyed  40   | 1   12  17  .   10  
  Guns                     25   | 1   10  5   .   9   
  Cannons                  10   | .   .   9   .   1   
  AOE                      5    | .   2   3   .   .   
Classes Destroyed          9    | 1   5   2   .   1   
  Worker                   2    | .   1   1   .   .   
  Builder                  2    | .   2   .   .   .   
  Recycler                 3    | .   1   .   .   2   
  Operator                 2    | .   .   2   .   .   
  Watcher                  5    | .   2   3   .   .   
  Swarmer                  10   | .   6   2   .   2   
  Grunt                    22   | 1   6   12  .   3   
  Sentry                   7    | .   .   3   .   4   
  Hunter                   1    | .   .   .   .   1   
Best Kill Streak           4    | 1   4   4   .   4   
  Combat Bots Only         4    | 1   3   4   .   4   
Max Kills in Single Turn   2    | 1   2   1   .   1   
  Gunslinging              1    | .   1   .   .   .   
  Exploded                 1    | .   1   1   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  
Hostile Shots Fired        290  | 3    57   80   .    150  
  Missed                   73   | .    18   20   .    35   
Damage Taken               3018 | 34   444  829  .    1711 
  Core                     871  | 11   53   222  .    585  
  Absorbed by Shields      .    | .    .    .    .    .    
  Regen/Repaired (Parts)   60   | .    23   37   .    .    
Core Remaining (%)         71   | 95   74   .    44   .    
Volleys Fired              149  | 2    38   52   .    57   
  Largest                  2    | 2    2    2    .    2    
  Hottest                  101  | 80   80   95   .    101  
Shots Fired                265  | 4    62   93   .    106  
  Gun                      179  | 4    62   36   .    77   
  Cannon                   82   | .    .    53   .    29   
  Launcher                 4    | .    .    4    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  135  | .    15   73   .    47   
  Thermal                  50   | .    .    1    .    49   
  Explosive                4    | .    .    4    .    .    
  Electromagnetic          76   | 4    47   15   .    10   
  Robot Hit Streak         17   | 4    6    6    .    17   
  Robot Miss Streak        6    | .    2    4    .    6    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        2    | .    1    1    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    
Shots Hit Robots           157  | 4    38   48   .    67   
  Core Hits                82   | 2    23   29   .    28   
  Critical Kills           1    | .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         4    | .    .    2    .    2    
    Burn                   2    | .    .    .    .    2    
    Destroy                1    | .    .    1    .    .    
    Blast                  1    | .    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           2958 | 51   735  1085 .    1087 
  Guns                     1668 | 51   555  355  .    707  
  Cannons                  870  | .    .    505  .    365  
  Explosions               400  | .    179  221  .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  20   | .    1    4    .    15   
  Kinetic                  1248 | .    136  655  .    457  
  Thermal                  785  | .    179  43   .    563  
  Explosive                193  | .    .    193  .    .    
  Electromagnetic          712  | 51   419  190  .    52   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         4    | .    .    4    4    1    
  Average Corruption       3    | .    .    3    4    1    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  15   | .    .    14   .    1    
    Message Errors         2    | .    .    2    .    .    
    Matter Fused           3    | .    .    3    .    .    
    Heat Flow Errors       2    | .    .    2    .    .    
    Energy Discharges      2    | .    .    2    .    .    
    Parts Rejected         1    | .    .    1    .    .    
    Data Loss (minor)      2    | .    .    2    .    .    
    Data Loss (major)      1    | .    .    1    .    .    
    Misfires               1    | .    .    1    .    .    
    Weapon Failures        1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            8    | .    4    .    .    4    
  Projectiles              4    | .    .    .    .    4    
  Explosions               4    | .    4    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 3    | .    .    2    .    1    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  3    | .    .    2    .    1    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      119  | .    77   42   .    .    
  Shots                    7    | .    3    4    .    .    
  Rammed                   1    | .    .    .    .    1    
Targets Rammed             18   | .    1    6    .    11   
  Kicked                   17   | .    1    6    .    10   
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        283  | 48   90   153  .    283  
  Average Temperature      46   | 26   33   19   .    77   
  Received Heat Transfer   744  | 18   84   309  .    333  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             4    | .    .    .    .    4    
  Heat Transferred         1928 | .    250  87   .    1591 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      4    | .    3    1    .    .    

 Alert                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Peak Influence             324  | 20  218 324 126 194 
  Initial                  126  | .   13  66  126 48  
  Average                  121  | 2   94  146 126 90  
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         91   | 100 94  87  100 100 
  Level 1                  8    | .   5   12  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          7    | .   2   3   .   2   
  Investigation            4    | .   2   2   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            3    | .   .   1   .   2   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Distress Signals           7    | .   .   3   .   4   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              84   | 1   17  44  .   22  
  Peak Tracking Total      8    | 1   3   8   .   5   
  Tactical Retreats        6    | .   .   4   .   2   

 Traps                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Traps Triggered            4    | .   1   3   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  
----------                 Run  | Yrd Mat Mat Min Mat 
Machines Disabled          8    | .   2   3   .   3   
  Max in Single Turn       1    | .   1   1   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  
---------                  Run  | Yrd Mat Mat Min Mat 
Machines Accessed          13   | .   7   5   .   1   
  Terminals                8    | .   4   3   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   1   1   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              1    | .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                39   | .   23  14  .   2   
  Successful               20   | .   10  9   .   1   
  Failed                   19   | .   13  5   .   1   
    Catastrophic           5    | .   2   2   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   12   | .   7   4   .   1   
  Terminals                25   | .   14  9   .   2   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          7    | .   4   3   .   .   
  Recycling Units          5    | .   5   .   .   .   
  Scanalyzers              2    | .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             9    | .   3   5   .   1   
  Record                   2    | .   .   2   .   .   
  Robot Analysis           1    | .   .   1   .   .   
  Locate Traps             1    | .   1   .   .   .   
  Dispatch Records         1    | .   1   .   .   .   
  Investigation Status     1    | .   .   1   .   .   
  Zone Layout              3    | .   1   1   .   1   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       6    | .   4   2   .   .   
  Scan Component           3    | .   2   1   .   .   
  Repair                   3    | .   2   1   .   .   
Recycling Unit Hacks       3    | .   3   .   .   .   
  Report Inventory         2    | .   2   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 2    | .   .   2   .   .   
  Insert Component         1    | .   .   1   .   .   
  Analyze                  1    | .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   .   
  Used                     1    | .   .   1   .   .   
Hacking Detections         12   | .   6   5   .   1   
  Full Trace Events        3    | .   1   2   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   1    | .   .   1   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             3    | .   2   1   .   .   
  Time                     78   | .   52  26  .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     9    | .   9   .   .   .   
Parts Scanalyzed           1    | .   .   1   .   .   
  Part Schematics Acquired 1    | .   .   1   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  
------------               Run  | Yrd Mat Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  
--------                   Run  | Yrd Mat Mat Min Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  
-------                    Run  | Yrd Mat Mat Min Mat 
Robot Analysis Total       1    | .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   
-------------              Run  | Yrd  Mat  Mat  Min  Mat  
Turns Passed               3909 | 113  904  2175 145  572  
Spaces Moved               2067 | 91   573  1120 104  179  
  Core                     43   | 27   .    .    .    16   
  Treads                   .    | .    .    .    .    .    
  Legs                     2024 | 64   573  1120 104  163  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  100  
  Average Speed            119  | 99   120  120  120  126  
  Slowest Speed            190  | 120  120  190  120  190  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       29   | 5    49   47   28   16   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             1    | .    .    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          44   | .    12   27   .    5    
  Melee                    .    | .    .    .    .    .    
  Projectile               6    | .    .    1    .    5    
  AOE                      38   | .    12   26   .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   
---------                  Run  | Yrd  Mat  Mat  Min  Mat  
Total                      3224 | 108  725  1851 125  415  
  Wait                     917  | 5    97   646  18   151  
  Move                     2063 | 90   572  1119 103  179  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  21   | 4    9    4    1    3    
  Fast Attach              24   | 3    5    8    .    8    
  Attach                   10   | 3    1    2    .    4    
  Detach                   3    | 1    .    2    .    .    
  Swap                     9    | .    .    7    1    1    
  Drop                     10   | .    2    5    2    1    
  Fire                     149  | 2    38   52   .    57   
  Melee                    .    | .    .    .    .    .    
  Ram                      1    | .    .    .    .    1    
  Kick                     17   | .    1    6    .    10   
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-9/Mines
-8/Materials (discovered 1 exit: [Sto])

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   89 | -11/Scrapyard | Discovered new exit (range 8)
  114 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  454 | -10/Materials | Repaired EM Pulse Gun
  481 | -10/Materials | Repaired Lgt. Ion Engine
  806 | -10/Materials | Discovered new exit (range 5)
 1018 | -10/Materials | Entered another Materials area
 1018 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1705 | -9/Materials  | Lost 3 parts (1n2w)
 1869 | -9/Materials  | Build established: Scavenger-Mutant
 2035 | -9/Materials  | Repaired Lgt. Ion Engine?
 2654 | -9/Materials  | Discovered new exit (range 17)
 2822 | -9/Materials  | Discovered new exit (range 18)
 3105 | -9/Materials  | Core integrity fell below 50%
 3193 | -9/Materials  | Entered Mines
 3306 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3328 | -9/Mines      | Discovered new exit (range 6)
 3338 | -9/Mines      | Entered Materials
 3338 | -8/Materials  | Evolved 2 slots: Utility x2
 3785 | -8/Materials  | Lost 9 parts (2p3n1u3w)
 3844 | -8/Materials  | Discovered new exit (range 17)
 3873 | -8/Materials  | Core integrity fell below 50%
 3898 | -8/Materials  | Core integrity fell below 20%
 3910 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
03872_ Penetrated by Slug.
03874_ K-01 Serf collects debris.
03874_ Knocked back.
03876_ K-01 Serf collects debris.
03876_ Processing Tank disabled.
03877_ K-01 Serf collects debris.
03878_ Knocked back.
03878_ K-01 Serf collects debris. <x3>
03882_ Lgt. Ion Engine destroyed.
03882_ Knocked back.
03882_ U-05 Engineer builds a Wall.
03883_ Acquired 2 matter.
03895_ Beam Rifle destroyed.
03895_ Visual Processing Unit destroyed.
03895_ Critical hit (Blast).
03904_ Sensor Array destroyed.
03908_ U-05 Engineer builds a Wall.
03908_ Assault Cannon destroyed.
03909_ Identified Adv. Beam Cannon.
03910_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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| ==    #  ""%   ##??#   ""      ##  """ ## #??????? |
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| ??????    ??#  ##         ##################?????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          12
Energy Capacity            265
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55

 Item Schematics 
-----------------
 Sensor Array | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Dynamic Key

 Challenges 
------------
None

 Game 
------
Seed              ForceScatterStreamer
  Manual?         0
Play Time         01:06:08
  Cumulative      16.4 hours
  Start           2025.01.15 @ 13:29:30
  End             2025.01.15 @ 15:06:56
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          21
  Rogue           11
  Adventurer      10
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          13
Achievement%      16
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              48/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 171b8e08-6160-4f2f-927f-f878f69408ee