Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.11 @ 17:33:44 Player: GGOBC-006 Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (178) 890 Value Destroyed (4186) 4186 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (758) 758 TOTAL SCORE: 9674 Bonus ------- High Alert Combat Kills 193 Entered Garrisons 200 Used RIF Installer 500 Friendly Fire -135 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Light Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION ------- Armored Wheel Improved Hover Unit Gravmag System Gravmag System > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink Improved Light Armor Plating Improved Medium Armor Plating Hardlight Generator > --- WEAPON ----------- EM Pulse Cannon Flak Gun > --- INVENTORY -------- Titanium Leg Plasma Cannon Advanced Assault Cannon Rocket Launcher [Rating: 44] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Titanium Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Xenon Bombardment Thruster Utility Improved Heat Sink Device Improved Heat Sink Processor Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Flak Gun Energy Gun Medium Laser Energy Cannon Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Mass Driver Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Gar Slots Evolved 8 | . . 2 . 2 2 . . 2 . Power 1 | . . . . 1 . . . . . Propulsion 3 | . . 2 . . . . . 1 . Utility 4 | . . . . 1 2 . . 1 . Weapon . | . . . . . . . . . . Parts Attached 163 | 12 13 20 8 37 29 2 28 . 14 Power 24 | 1 . 5 . 6 4 . 4 . 4 Engine 17 | 1 . 4 . 3 2 . 4 . 3 Core 7 | . . 1 . 3 2 . . . 1 Reactor . | . . . . . . . . . . Propulsion 38 | 5 4 5 1 9 6 . 8 . . Treads . | . . . . . . . . . . Leg 3 | . . . . . . . 3 . . Wheel 15 | 5 1 . . 5 2 . 2 . . Hover 17 | . 3 5 1 4 4 . . . . Flight 3 | . . . . . . . 3 . . Utility 52 | 4 5 3 3 13 8 . 10 . 6 Device 26 | 3 3 1 1 8 6 . 3 . 1 Storage . | . . . . . . . . . . Processor 2 | 1 . . . . . . 1 . . Hackware 1 | . 1 . . . . . . . . Protection 23 | . 1 2 2 5 2 . 6 . 5 Artifact . | . . . . . . . . . . Weapon 49 | 2 4 7 4 9 11 2 6 . 4 Energy Gun 21 | 2 2 4 2 3 4 . 2 . 2 Energy Cannon 10 | . 1 1 1 2 3 . 1 . 1 Ballistic Gun 5 | . . . 1 2 . . 1 . 1 Ballistic Cannon 3 | . . . . . 2 1 . . . Launcher 9 | . 1 2 . 2 2 1 1 . . Special Weapon 1 | . . . . . . . 1 . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . 1 . 1 . . . . . Parts Lost 53 | . 3 . 1 6 12 6 5 . 20 Power 7 | . . . . . . 1 1 . 5 Propulsion 17 | . 1 . 1 3 6 2 1 . 3 Utility 14 | . . . . 1 4 2 . . 7 Weapon 15 | . 2 . . 2 2 1 3 . 5 Highest Loss Streak 12 | . 2 . 1 3 8 6 3 . 12 Average Slot Usage (%) 83 | . 92 95 92 92 84 51 64 73 60 Engine 11 | . 14 6 11 10 14 9 10 13 10 Core 2 | . . 4 . 7 . . . . . Leg 1 | . . . . . . . 8 6 . Wheel 9 | . 19 . . 14 4 8 4 13 6 Hover 13 | . 7 42 39 16 16 3 . . . Flight 1 | . . . . . . . 7 . . Device 12 | . 13 11 11 10 19 19 9 6 10 Protection 11 | . 5 7 9 15 13 . 8 20 16 Energy Gun 9 | . 25 16 11 8 4 . 1 . 3 Energy Cannon 3 | . . 4 8 6 2 4 2 . 1 Ballistic Gun 2 | . . . 1 2 6 . . 6 3 Naked Turns 48 | . . . . . . 29 . . 19 Heaviest Build 53 | 9 12 15 21 35 53 43 45 38 44 Greatest Support 44 | 32 20 24 24 40 30 28 44 44 44 Greatest Overweight (x) 5 | . 1 4 1 5 5 2 3 . 3 Average Overweight (x) . | . . . . . 2 . . . . Largest Inventory Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Most Carried 4 | 4 4 4 4 4 4 4 4 4 4 Average Carried 3 | 3 4 3 4 3 3 3 3 3 2 Final Capacity 4 | 4 4 4 4 4 4 4 4 4 4 Final Carried 4 | 4 4 4 4 4 3 4 3 4 1 Class Distribution -------------------- 69% | Scavenger-Mutant 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Gar Matter Collected 2652 | 320 160 300 . 462 553 . 464 181 212 Remotely 70 | 70 . . . . . . . . . Salvage Created 5744 | 306 1203 777 . 1488 1006 . 657 . 307 Parts 325 | 30 52 60 . 91 51 . 28 . 13 Haulers Intercepted 6 | . 1 3 . 1 . . 1 . . Recyclers Shooed 10 | . 3 1 . 1 3 . 2 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Gar Combat Hostiles Destroyed 89 | . 14 15 . 23 19 . 11 . 7 Guns 29 | . 9 3 . 4 8 . . . 5 Cannons 23 | . . 2 . 10 3 . 6 . 2 AOE 36 | . 5 10 . 8 8 . 5 . . Classes Destroyed 14 | 3 6 2 . 2 1 . . . . Worker 21 | 2 8 2 . 5 1 . 3 . . Builder 13 | . 6 1 . 2 3 . 1 . . Tunneler 17 | 9 3 1 . 2 1 . 1 . . Hauler 6 | . 1 3 . 1 . . 1 . . Recycler 17 | 1 5 2 . 3 3 . 3 . . Mechanic 1 | . . . . 1 . . . . . Operator 4 | . 3 1 . . . . . . . Watcher 9 | . 3 3 . 2 . . 1 . . Swarmer 26 | . 6 7 . 6 3 . . . 4 Grunt 45 | . 8 5 . 13 10 . 8 . 1 Brawler 4 | . . 1 . 1 2 . . . . Sentry 9 | . . 2 . 2 1 . 2 . 2 Hunter 2 | . . . . 1 1 . . . . Programmer 3 | . . . . . 2 . 1 . . Thug 1 | . . . . 1 . . . . . Best Kill Streak 14 | 4 14 11 . 9 7 . 3 . 4 Combat Bots Only 7 | . 7 5 . 4 7 . 3 . 4 Max Kills in Single Turn 5 | 1 3 4 . 3 5 . 3 . 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . 2 4 . 3 2 . 3 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Gar Damage Taken 7349 | . 337 320 41 729 1882 227 886 202 2725 Core 1568 | . 109 19 . 31 290 130 129 53 807 Absorbed by Shields 151 | . . . . . 105 . . . 46 Core Remaining (%) 73 | 100 56 . 95 94 . . 21 . . Volleys Fired 500 | 24 129 41 . 80 96 7 72 . 51 Largest 2 | 2 2 2 . 2 2 2 2 . 2 Hottest 128 | 90 100 112 . 124 128 128 122 . 98 Shots Fired 776 | 48 251 68 . 133 128 10 84 . 54 Gun 521 | 48 240 40 . 60 79 . 12 . 42 Cannon 213 | . 7 17 . 69 42 9 57 . 12 Launcher 38 | . 4 11 . 4 7 1 11 . . Special 4 | . . . . . . . 4 . . Kinetic 128 | . . . . 7 64 3 42 . 12 Thermal 437 | 48 240 34 . 44 13 6 22 . 30 Explosive 38 | . 4 11 . 4 7 1 11 . . Electromagnetic 169 | . 7 23 . 78 44 . 5 . 12 Robot Hit Streak 15 | 7 10 9 . 15 10 6 9 . 13 Robot Miss Streak 7 | 4 5 4 . 4 7 1 5 . 4 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 435 | 20 133 40 . 81 84 8 34 . 35 Core Hits 304 | 13 64 41 . 53 71 2 37 . 23 Critical Hits 1 | . . . . . . . 1 . . Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12467 | 272 2036 1416 . 2572 2591 451 2376 5 748 Guns 4218 | 272 1583 439 . 395 1020 . 70 . 439 Cannons 3561 | . . 174 . 1358 538 205 989 . 297 Explosions 4662 | . 444 803 . 819 1033 246 1317 . . Melee . | . . . . . . . . . . Ramming 26 | . 9 . . . . . . 5 12 Kinetic 2362 | . . . . 47 1122 77 917 . 199 Thermal 5146 | 272 1583 568 . 914 519 128 922 . 240 Explosive 2935 | . 444 588 . 658 615 246 384 . . Electromagnetic 1998 | . . 260 . 953 335 . 153 . 297 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 17 | . . . . . 10 16 17 1 3 Average Corruption 9 | . . . . . 4 15 16 1 1 Corruption Purged . | . . . . . . . . . . Effects 106 | . . . . . 29 8 67 . 2 Message Errors 21 | . . . . . 8 1 10 . 2 Matter Fused 12 | . . . . . 3 1 8 . . Heat Flow Errors 10 | . . . . . 3 . 7 . . Energy Discharges 9 | . . . . . 2 2 5 . . Parts Rejected 1 | . . . . . . . 1 . . Data Loss (minor) 8 | . . . . . 3 . 5 . . Data Loss (major) 4 | . . . . . 1 . 3 . . Misfires 2 | . . . . . . . 2 . . Misdirections 15 | . . . . . . . 15 . . Targeting Errors 21 | . . . . . 7 3 11 . . Weapon Failures 3 | . . . . . 2 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 381 | . 24 8 . 28 110 . 207 . 4 Projectiles 77 | . . . . 28 28 . 17 . 4 Explosions 304 | . 24 8 . . 82 . 190 . . Melee . | . . . . . . . . . . Knockbacks 8 | . . . . . 3 . 5 . . Impact . | . . . . . . . . . . Kinetic 8 | . . . . . 3 . 5 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 454 | . 3 112 . 14 291 18 9 2 5 Shots 13 | . . 4 . 1 6 1 1 . . Rammed 9 | . 3 . . . . . . 1 5 Targets Rammed 9 | . 3 . . . . . . 1 5 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 396 | 180 218 121 . 396 186 . 394 . 50 Average Temperature 72 | 68 69 31 . 86 55 . 99 . 27 Received Heat Transfer 1739 | . 180 51 21 297 548 . 348 . 294 Effects 5 | . 1 . . 3 . . 1 . . Shutdowns 4 | . . . . 3 . . 1 . . Energy Bleed 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . Combat Hostiles 1 | . . . . 1 . . . . . Parts Fried 5 | . . 1 . 4 . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 13 | 1 6 3 . 1 1 . 1 . . Heat Transferred 9275 | 672 4133 1127 . 1321 550 250 700 . 522 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 7 | . . 4 . 2 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Gar Peak Influence 539 | 60 479 415 135 539 532 155 377 90 128 Average Influence 214 | 28 193 228 130 288 271 135 221 52 79 Maximum Alert Level 2 | . 2 2 . 2 2 . 1 . . Low Security (%) 53 | 100 59 40 100 40 24 100 48 100 100 Level 1 36 | . 31 53 . 40 50 . 51 . . Level 2 10 | . 8 5 . 18 24 . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 21 | . 3 4 . 4 4 . 6 . . Investigation 6 | . . 2 . 1 1 . 2 . . Extermination 3 | . . . . . 2 . 1 . . Reinforcement 8 | . 3 2 . . 1 . 2 . . Assault 1 | . . . . 1 . . . . . Garrison 3 | . . . . 2 . . 1 . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Gar Distress Signals 9 | . 4 1 . 3 . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 175 | . 29 26 3 33 26 5 26 2 25 Peak Tracking Total 7 | . 4 5 3 4 4 5 6 2 7 Tactical Retreats 18 | . 2 1 . 1 3 . 5 . 6 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Gar Traps Triggered 9 | . . 2 1 . 1 . 1 . 4 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Gar Machines Disabled 24 | . 1 1 . 4 10 . 8 . . Max in Single Turn 5 | . 1 1 . 2 5 . 4 . . Garrison Access 1 | . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Gar Machines Accessed 22 | . 3 2 1 8 3 . 4 1 . Terminals 13 | . 3 2 . 4 1 . 3 . . Fabricators 1 | . . . . . 1 . . . . Repair Stations 3 | . . . . 2 1 . . . . Recycling Units 2 | . . . . 1 . . 1 . . Scanalyzers 1 | . . . . 1 . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 69 | . 13 7 1 28 7 . 12 1 . Successful 46 | . 7 5 1 22 4 . 6 1 . Failed 23 | . 6 2 . 6 3 . 6 . . Catastrophic 5 | . . 1 . 1 1 . 2 . . Database Lockouts . | . . . . . . . . . . Manual 45 | . 12 7 1 13 2 . 10 . . Terminals 45 | . 13 7 . 13 2 . 10 . . Fabricators 3 | . . . . . 3 . . . . Repair Stations 8 | . . . . 6 2 . . . . Recycling Units 5 | . . . . 3 . . 2 . . Scanalyzers 6 | . . . . 6 . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 6 | . 1 1 1 2 . . 1 . . Open Door 1 | . . . 1 . . . . . . Unreport Threat 4 | . . 1 . 2 . . 1 . . Locate Traps 1 | . 1 . . . . . . . . Fabricator Hacks 1 | . . . . . 1 . . . . Load Schematic 1 | . . . . . 1 . . . . Repair Station Hacks 7 | . . . . 5 2 . . . . Scan Component 4 | . . . . 3 1 . . . . Repair 3 | . . . . 2 1 . . . . Recycling Unit Hacks 5 | . . . . 3 . . 2 . . Process 2 | . . . . 1 . . 1 . . Report Inventory 1 | . . . . 1 . . . . . Retrieve Matter 2 | . . . . 1 . . 1 . . Scanalyzer 6 | . . . . 6 . . . . . Insert Component 3 | . . . . 3 . . . . . Analyze 3 | . . . . 3 . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks 20 | . 6 4 . 6 1 . 3 . . Terminals 20 | . 6 4 . 6 1 . 3 . . Track 12 | . 3 2 . 4 1 . 2 . . Assimilate 2 | . 1 . . . . . 1 . . Botnet 2 | . 1 1 . . . . . . . Detonate 1 | . . . . 1 . . . . . Operators 3 | . 1 1 . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 3 2 . 7 3 . 3 . . Full Trace Events 3 | . . . . 1 1 . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . 2 1 . . . . Time 74 | . . . . 58 16 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter 253 | . . . . 115 . . 138 . . Retrieved Matter 253 | . . . . 115 . . 138 . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . . 3 . . . . . Part Schematics Acquired 3 | . . . . 3 . . . . . Parts Damaged 1 | . . . . 1 . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Fac Gar Used RIF Installer 1 | . . . . . . . . . 1 Robots Hacked 1 | . . . . . . . 1 . . Non-combat 1 | . . . . . . . 1 . . Combat . | . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . 2 . . parse_system 1 | . . . . . . . 1 . . no_distress 1 | . . . . . . . 1 . . Relay Couplers Released 1 | . . . . 1 . . . . . Machine Destruction 1 | . . . . 1 . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Gar Total Allies 2 | . 1 . . . . . 1 . . Largest Group 1 | . 1 1 . . . . 1 . . Highest-Rated Group 10 | . 10 10 . . . . 10 . . Highest-Rated Ally 10 | . 10 10 . . . . 10 . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Gar Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Gar Turns Passed 5981 | 263 965 675 99 1470 858 109 921 195 426 Spaces Moved 3970 | 195 380 586 126 795 444 114 872 192 266 Core 133 | 3 . 1 . 2 . 63 . . 64 Treads . | . . . . . . . . . . Legs 149 | . . . . . . . 149 . . Wheels 1511 | 192 206 . . 231 198 51 239 192 202 Hover 1693 | . 174 585 126 562 246 . . . . Flight 484 | . . . . . . . 484 . . Fastest Speed 44 | 50 56 48 48 80 100 50 44 100 50 Average Speed 86 | 85 70 48 66 114 118 76 78 100 93 Slowest Speed 310 | 100 120 250 112 310 245 150 300 100 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 7 54 36 26 47 13 85 27 4 34 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 1 | . . . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 415 | . 34 81 . 58 104 9 129 . . Melee . | . . . . . . . . . . Projectile 17 | . . . . 1 4 . 12 . . AOE 398 | . 34 81 . 57 100 9 117 . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Gar Total 5716 | 245 826 912 140 1228 640 124 1033 195 373 Wait 925 | . 291 241 2 283 59 . 42 2 5 Move 3962 | 194 379 585 125 794 444 113 871 191 266 Hop . | . . . . . . . . . . Pick Up 30 | 7 1 7 . 6 1 2 5 1 . Fast Attach 90 | 8 9 7 7 19 15 1 18 . 6 Attach 16 | . . . . 3 3 1 6 . 3 Detach 3 | . . . . 1 1 . 1 . . Swap 57 | 4 4 13 1 15 11 . 4 . 5 Drop 93 | 8 10 18 5 27 10 . 12 . 3 Fire 500 | 24 129 41 . 80 96 7 72 . 51 Melee . | . . . . . . . . . . Ram 9 | . 3 . . . . . . 1 5 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 29 | . . . . . . . . . 29 Rewire 2 | . . . . . . . 2 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Min / [*Sto]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Waste -7/Factory -6/Factory -6/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 14) 264 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 871 | -10/Materials | Destroyed 7 combat bots 1120 | -10/Materials | Discovered new exit (range 16) 1137 | -10/Materials | Discovered new exit (range 11) 1229 | -10/Materials | Entered another Materials area 1229 | -9/Materials | Accompanied by 1 ally 1229 | -9/Materials | Evolved 2 slots: Propulsion x2 1392 | -9/Materials | Discovered new exit (range 12) 1547 | -9/Materials | Build established: Scavenger-Mutant 1790 | -9/Materials | Discovered new exit (range 9) 1904 | -9/Materials | Entered Mines 1906 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1930 | -9/Mines | Met a Derelict bent on vengeance 1943 | -9/Mines | Discovered new exit (range 4) 2003 | -9/Mines | Entered Materials 2003 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2122 | -8/Materials | Repaired Lgt. Armor Plating 2146 | -8/Materials | Garrison activated, responded to threat 2367 | -8/Materials | Lost 3 parts (1n1u1w) 2372 | -8/Materials | Discovered new exit (range 16) 3215 | -8/Materials | Repaired Imp. Hover Unit 3363 | -8/Materials | Discovered new exit (range 8) 3473 | -8/Materials | Entered Factory 3473 | -7/Factory | Evolved 2 slots: Utility x2 3582 | -7/Factory | Lost 3 parts (2n1u) 3599 | -7/Factory | Destroyed 7 combat bots 3919 | -7/Factory | Repaired Imp. Hover Unit 4278 | -7/Factory | System corruption reached 10% 4312 | -7/Factory | Lost 8 parts (3n3u2w) 4331 | -7/Factory | Sucked down chute 4331 | -7/Factory | Entered Waste 4341 | -7/Waste | Spotted C-40 Crusher 4341 | -7/Waste | Spotted C-40 Crusher 4346 | -7/Waste | EMP discharged 4365 | -7/Waste | Spotted C-40 Crusher 4395 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4398 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4401 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4403 | -7/Waste | Spotted C-40 Crusher 4404 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4405 | -7/Waste | Core integrity fell below 50% 4408 | -7/Waste | Spotted C-40 Crusher 4408 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 4431 | -7/Waste | Discovered new exit (range 11) 4439 | -7/Waste | Lost 6 parts (1p2n2u1w) 4440 | -7/Waste | Entered Factory 4657 | -7/Factory | Garrison activated, responded to threat 5019 | -7/Factory | Lost 3 parts (1p1n1w) 5343 | -7/Factory | Discovered new exit (range 15) 5361 | -7/Factory | Entered another Factory area 5361 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5553 | -6/Factory | Identified exit to Garrison 5556 | -6/Factory | Entered Garrison 5561 | -6/Garrison | Installed Relay Interface Framework 5602 | -6/Garrison | Triggered checkpoint 5652 | -6/Garrison | Lost 4 parts (2n1u1w) 5878 | -6/Garrison | Lost 4 parts (2p2w) 5945 | -6/Garrison | Core integrity fell below 50% 5961 | -6/Garrison | Core integrity fell below 20% 5979 | -6/Garrison | Discovered new exit (range 15) 5982 | -6/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- G-50 Soldier destroyed. Proton Cannon destroyed. Arm. Huge Wheel destroyed. Imp. Heat Sink destroyed. Autogun destroyed. Slammed into S-27 Virus. Lgt. Nuclear Core permanently disabled. Destabilizing: Short circuit. Slammed into S-27 Virus. Destabilizing: System corrupted (+2). Slammed into S-27 Virus. Lyr. Light Armor Plating destroyed. Broken Lgt. Nuclear Core destroyed. Slammed into S-27 Virus. Destabilizing: Core damaged (-8). Lgt. Angular Momentum Engine destroyed. Imp. Heat Sink destroyed. Targeting Computer destroyed. BF5D S0|WK3T&6F#TS/6DPBS#BP2 IOZKNM:5/S EXIT=FOUND Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#####?????????????????????? | | ??????????????????????? #?????????????????????? | | ???????????????????????< #?????????????????????? | | ??????????????????????? #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ ##????????????????????? | | ???????????????????????# #????????????????????? | | ???????????????????????# Y##????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????????###### ###### #??????????????? | | ??????????????????# #??????????????? | | ??????????????????# #### #######???????????????? | | ??????????????????# #??# #?????????????????????? | | ??????????????????# #??# #?????????????????????? | | ??????????????????# #??# #?????????????????????? | | ????????????????# #??# #?????????????????????? | | ##""""########### #### #?????????????????????? | | #?????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 90 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 60 Additional Mass Support 6 Armor Coverage 675 Weapon Cycling 15 Evasion (%) 61 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Hvy. Particle Cannon | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed Rocket Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MomentumCatalystFlail Manual? 0 Play Time 01:19:55 Cumulative 34.5 hours Start 2020.07.11 @ 15:30:28 End 2020.07.11 @ 17:33:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 29 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 42 Gallery% 35 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4862f668-627c-4a20-af9e-1dfb5f61b730