Cogmind - Beta 11 *** ADVENTURER MODE // 2022.04.08 @ 21:18:06 Player: Owlsley Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (164) 820 Value Destroyed (6448) 6448 Prototype IDs (24) 480 Alien Tech Used (1) 200 Bonus (1039) 1039 TOTAL SCORE: 15287 Bonus ------- Follower Combat Kills 586 Met Data Miner 300 Met Imprinter 300 Friendly Fire -147 Cogmind --------- Core Integrity 731/1000 Matter 259/300 Energy 200/200 System Corruption 4% Temperature Hot (209) Movement Treading (160) Location -5/Upper Caves Parts ------- > --- POWER (2) -------- Micro Fission Core Micro Fission Core > --- PROPULSION (3) --- Improved Medium Treads Heavy Treads > --- UTILITY (9) ------ Advanced Cooling System Large Storage Unit Experimental Optical Array Experimental Targeting Computer Core Analyzer Armor Integrity Analyzer Layered Medium Armor Plating Improved Thermal Shield > --- WEAPON (3) ------- Heavy Plasma Cannon > --- INVENTORY (15) --- Light Antimatter Reactor Improved Treads Medium Treads Medium Treads Medium Treads Advanced Sensor Array Improved Target Analyzer Insulated Plating EM Disruption Field Improved System Restoration Module Hacking Drone Bay Neutron Cannon Heavy Mace Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Improved Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Cooling System Large Storage Unit Experimental Optical Array Experimental Targeting Computer Core Analyzer Armor Integrity Analyzer Advanced Particle Charger Hardened Medium Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Heavy Plasma Cannon Cooled Plasma Cannon Neutron Cannon > --- INVENTORY -------- Light Antimatter Reactor Improved Treads Medium Treads Medium Treads Medium Treads Advanced Sensor Array Improved Target Analyzer Insulated Plating Improved Thermal Shield EM Disruption Field Improved System Restoration Module Hacking Drone Bay Wave Gun Proton Cannon Heavy Mace [Rating: 98] Favorites ----------- Power Micro Nuclear Core Engine Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Core Analyzer Hackware Authchip [R/Combat] Protection Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Heavy Mace Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 . Power 1 | . . . . . . . . . . . . . . . . . . 1 . Propulsion 1 | . . . . . . . 1 . . . . . . . . . . . . Utility 7 | . . . 2 . . . 1 2 . . . . 2 . . . . . . Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . Parts Attached 164 | 2 18 2 9 . . 5 19 12 4 . 9 8 36 11 1 2 9 14 3 Power 14 | . 2 . 1 . . 1 2 . . . . 1 3 . 1 . . 3 . Engine 10 | . 2 . 1 . . 1 1 . . . . 1 3 . . . . 1 . Core 3 | . . . . . . . 1 . . . . . . . . . . 2 . Reactor 1 | . . . . . . . . . . . . . . . 1 . . . . Propulsion 31 | 2 3 2 2 . . . 9 . . . 1 . 6 . . . 3 3 . Treads 30 | 2 3 2 2 . . . 9 . . . 1 . 5 . . . 3 3 . Leg . | . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . . . . . . . . . . . 1 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 62 | . 3 . 3 . . 2 5 10 . . 8 1 12 7 . . 3 7 1 Device 19 | . . . . . . 1 2 3 . . 1 . 4 2 . . 3 2 1 Storage 3 | . 2 . . . . . . 1 . . . . . . . . . . . Processor 15 | . 1 . 1 . . . 1 3 . . 6 . 2 . . . . 1 . Hackware 1 | . . . . . . . . . . . . . 1 . . . . . . Protection 24 | . . . 2 . . 1 2 3 . . 1 1 5 5 . . . 4 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 57 | . 10 . 3 . . 2 3 2 4 . . 6 15 4 . 2 3 1 2 Energy Gun 12 | . 1 . 2 . . . 1 . . . . 2 3 1 . 1 . . 1 Energy Cannon 34 | . 2 . . . . 2 2 2 3 . . 2 12 3 . 1 3 1 1 Ballistic Gun 3 | . 3 . . . . . . . . . . . . . . . . . . Ballistic Cannon 5 | . 4 . 1 . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . . . . . 1 . . 2 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . 1 . . . . . . . 4 . 2 2 . . 1 1 . Corrupted Parts 8 | . . 2 . . . 1 . . . . . . . 1 . . 4 . . System Corruption 30 | . . 7 . . . 1 . . . . . . . 6 . . 16 . . Parts Lost 26 | . . . . . . 3 2 1 1 . . . 13 1 . . . 1 4 Power 3 | . . . . . . 1 . . . . . . 2 . . . . . . Propulsion 5 | . . . . . . . . . . . . . 4 . . . . 1 . Utility 10 | . . . . . . 1 1 1 . . . . 5 . . . . . 2 Weapon 8 | . . . . . . 1 1 . 1 . . . 2 1 . . . . 2 Highest Loss Streak 3 | . . . . . . 2 1 1 1 . . . 3 1 . . . 1 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 98 | . 97 100 99 100 100 99 99 98 100 100 99 100 96 100 100 87 100 98 94 Engine 6 | . 13 14 11 11 11 10 8 . . . . 5 5 6 2 . . 1 . Core 2 | . . . . . . . . 7 7 7 7 1 . . . . . 7 11 Treads 22 | . 27 28 22 22 22 22 26 23 23 23 23 23 18 20 20 20 20 16 11 Device 8 | . . . . . . . 9 10 15 15 9 7 20 18 13 13 13 10 11 Storage 8 | . 15 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 Processor 23 | . 11 14 22 22 22 22 18 21 30 30 31 30 25 26 26 26 26 23 23 Protection 6 | . . . 10 11 11 11 8 12 . . 3 7 4 7 13 13 13 10 11 Energy Gun 3 | . 3 . 2 11 11 10 5 . . . . 4 3 5 6 . 3 . 1 Energy Cannon 7 | . 6 . . . . 6 12 15 7 7 7 7 8 6 6 . 9 16 15 Ballistic Cannon 4 | . 9 28 19 11 11 5 . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 6 7 7 2 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 86 | 11 31 31 40 40 40 44 47 54 41 38 44 56 58 64 63 63 73 86 80 Greatest Support 100 | 40 40 40 40 40 40 40 78 78 78 78 78 70 76 68 68 68 76 100 100 Greatest Overweight (x) 2 | . . . . . . 1 . . . . . . 2 . . . 1 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 8 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 6 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 14 | 6 11 14 14 15 15 14 14 14 14 15 14 14 14 14 15 15 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 15 15 15 15 15 14 15 15 15 15 15 15 15 15 15 15 15 15 13 Class Distribution -------------------- 51% | Mutant 29% | Scavenger-Mutant 10% | Assassin 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Assassin | -7/Lower Caves Assassin | -7/Lower Caves Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Mutant | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -5/Upper Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Matter Collected 2344 | 200 139 65 460 85 . 56 170 125 55 . 42 120 347 115 29 . 117 170 49 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 8202 | . 359 46 519 148 . 397 1711 142 260 . . 342 2480 256 249 . 82 1153 58 Parts 346 | . 28 11 26 4 . 17 72 7 5 . . 19 85 14 5 . 4 48 1 Haulers Intercepted 14 | . 2 . 4 . . . 4 . . . . . 2 . . . . 2 . Recyclers Shooed 3 | . . . . . . . . . . . . . 2 . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . . . . . . . . 7 . . 16 . 15 10 . 13 . 1 Prevented 15 | . . . . . . . . . 4 . . 3 . 8 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Combat Hostiles Destroyed 133 | . 8 4 11 4 . 7 27 2 5 . . 8 34 5 3 . 3 11 1 Guns 27 | . 5 . 2 1 . 1 10 . . . . 2 3 2 1 . . . . Cannons 96 | . 3 4 9 3 . 6 14 2 3 . . 6 27 2 2 . 3 11 1 Classes Destroyed 17 | . 4 1 2 1 . 1 1 . . . . 1 2 1 1 . . 2 . Worker 2 | . . . . . . . . . . . . . 2 . . . . . . Builder 1 | . . . . . . . . . . . . . . . . . . 1 . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . Hauler 14 | . 2 . 4 . . . 4 . . . . . 2 . . . . 2 . Recycler 2 | . . . . . . . . . . . . . 1 . . . . 1 . Mechanic 1 | . . . . . . . . . . . . . . . . . . 1 . Operator 3 | . . . . . . . 2 . . . . . . . . . . 1 . Watcher 7 | . 1 . . . . . 3 1 . . . . . . . . . 2 . Swarmer 16 | . 3 4 . . . . . . . . . 4 . 2 . . 3 . . Grunt 77 | . 5 . 8 3 . 6 17 . 5 . . 2 22 1 3 . . 4 1 Brawler 5 | . . . 1 . . . 1 . . . . 1 1 . . . . 1 . Duelist 5 | . . . . 1 . . 1 . . . . . 2 1 . . . . . Sentry 15 | . . . 2 . . . 8 1 . . . . 3 . . . . 1 . Specialist 1 | . . . . . . . . . . . . . . . 1 . . . . Hunter 8 | . . . . . . 1 . 1 . . . . 3 . . . . 3 . Programmer 6 | . . . . . . . . . . . . 1 3 . . . . 2 . Behemoth 1 | . . . . . . . . . . . . . . 1 . . . . . Best Kill Streak 7 | . 3 3 3 1 . 3 6 1 2 . . 4 6 2 2 . 3 7 1 Combat Bots Only 6 | . 3 3 3 1 . 3 6 1 2 . . 4 5 2 2 . 3 5 1 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 1 1 1 . . 2 2 1 1 . 1 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Damage Taken 7107 | . 157 85 167 195 . 254 918 144 373 . . 661 2241 394 153 . . 514 851 Core 973 | . 36 11 43 36 . 33 46 8 40 . . 99 307 31 14 . . 15 254 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 636 | . 100 . 29 . . . 28 44 . . 435 . . . . . . . . Core Remaining (%) 80 | 100 . 81 . . . 72 91 . . . . 79 . . . . 58 . . Volleys Fired 380 | . 32 8 36 14 . 19 81 8 9 2 . 24 93 16 8 . 3 20 7 Largest 3 | . 2 2 2 2 . 2 2 2 2 1 . 2 2 2 2 . 1 3 3 Hottest 261 | . 112 70 110 110 . 131 143 143 143 75 . 144 150 150 104 . 35 215 261 Shots Fired 755 | . 64 16 71 28 . 30 162 16 16 2 . 33 184 32 15 . 4 61 21 Gun 201 | . 43 . 10 14 . 10 68 . . . . 4 31 9 8 . . . 4 Cannon 554 | . 21 16 61 14 . 20 94 16 16 2 . 29 153 23 7 . 4 61 17 Launcher . | . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 140 | . 45 16 61 14 . 4 . . . . . . . . . . . . . Thermal 519 | . . . 10 14 . 10 150 12 11 2 . 28 162 20 15 . 4 61 20 Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 96 | . 19 . . . . 16 12 4 5 . . 5 22 12 . . . . 1 Robot Hit Streak 52 | . 13 2 8 12 . 22 33 34 49 . . 52 39 13 11 . 14 24 13 Robot Miss Streak 4 | . 2 4 2 1 . 1 3 . . . . 1 2 2 1 . . 2 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 614 | . 51 5 49 23 . 27 138 13 20 . . 22 166 25 13 . 3 42 17 Core Hits 259 | . 18 5 17 6 . 13 55 5 6 . . 11 74 6 11 . 3 26 3 Critical Kills 4 | . . . . . . . 2 . . . . . 1 . . . . 1 . Critical Parts Destroyed 3 | . . . . . . . . . 3 . . . . . . . . . . Critical Strikes 26 | . 1 . 2 2 . 2 8 1 3 . . . 4 1 1 . . 1 . Burn 13 | . . . . 2 . 2 6 . . . . . 2 . 1 . . . . Meltdown 4 | . . . . . . . 2 . . . . . 1 . . . . 1 . Blast 3 | . 1 . 2 . . . . . . . . . . . . . . . . Corrupt 3 | . . . . . . . . 1 . . . . 1 1 . . . . . Smash 3 | . . . . . . . . . 3 . . . . . . . . . . Melee Attacks 20 | . . . . . . . . . 6 4 . 10 . . . . . . . Impact 20 | . . . . . . . . . 6 4 . 10 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 15636 | . 767 141 982 467 . 593 3119 347 582 . . 574 4512 623 344 . 95 1918 572 Guns 3427 | . 382 . 204 235 . 212 1419 . . . . 58 556 135 152 . . . 74 Cannons 11849 | . 299 141 778 232 . 381 1700 347 360 . . 516 3956 436 192 . 95 1918 498 Explosions 138 | . 86 . . . . . . . . . . . . 52 . . . . . Melee 222 | . . . . . . . . . 222 . . . . . . . . . . Ramming . | . . . . . . . . . . . . . . . . . . . . Kinetic 1578 | . 373 141 778 232 . 54 . . . . . . . . . . . . . Thermal 11747 | . 86 . 204 235 . 212 2807 248 257 . . 470 3946 388 344 . 95 1918 537 Explosive . | . . . . . . . . . . . . . . . . . . . . Electromagnetic 2089 | . 308 . . . . 327 312 99 103 . . 104 566 235 . . . . 35 Impact 222 | . . . . . . . . . 222 . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 22 | . . 7 . . . 1 . . . . . 1 . 6 6 6 22 4 4 Average Corruption 3 | . . 6 . . . 1 . . . . . 1 . 6 6 6 6 4 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 41 | . . . . . . . . . . . . 4 . 7 5 2 13 6 4 Message Errors 12 | . . . . . . . . . . . . 1 . 3 . 1 4 2 1 Matter Fused 12 | . . . . . . . . . . . . 1 . 3 2 1 3 1 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . . . . . . . . . . 2 . . Parts Rejected 1 | . . . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . . . . . 1 . 1 2 . 1 1 . Data Loss (major) 3 | . . . . . . . . . . . . 1 . . . . 2 . . Misfires 2 | . . . . . . . . . . . . . . . . . 1 1 . Alerts 1 | . . . . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 266 | . . . . . . 10 44 . 120 . . . 38 . . . . 54 . Projectiles 146 | . . . . . . 10 44 . . . . . 38 . . . . 54 . Explosions . | . . . . . . . . . . . . . . . . . . . . Melee 120 | . . . . . . . . . 120 . . . . . . . . . . Knockbacks 12 | . 1 . 4 6 . . . . 1 . . . . . . . . . . Impact 1 | . . . . . . . . . 1 . . . . . . . . . . Kinetic 11 | . 1 . 4 6 . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 540 | . 62 45 231 357 . 386 225 84 40 . . 108 120 100 14 . 15 406 540 Average Temperature 84 | . 24 19 54 134 . 180 60 35 13 . . 55 30 44 7 . 10 117 227 Received Heat Transfer 3274 | . 60 . 111 66 . 171 549 24 270 . . 207 1116 36 75 . . 36 553 Effects 13 | . . . . 3 . 2 . . . . . . . . . . . 2 6 Shutdowns 3 | . . . . . . 1 . . . . . . . . . . . 1 1 Interference 2 | . . . . 2 . . . . . . . . . . . . . . . Matter Decay 1 | . . . . . . . . . . . . . . . . . . . 1 Short Circuit 3 | . . . . . . . . . . . . . . . . . . 1 2 Damage (minor) 3 | . . . . 1 . 1 . . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . 1 . . . . . Parts Fried 16 | . 2 . . . . 2 2 . 2 . . . 7 1 . . . . . Impact Corruptions 4 | . . . . . . . . . 4 . . . . . . . . . . Robots Melted 8 | . . . . . . . 3 . . . . . 4 . . . . 1 . Combat Hostiles 7 | . . . . . . . 3 . . . . . 4 . . . . . . Parts Melted 38 | . . . . . . . 17 1 1 . . 2 10 . 2 . 1 4 . Heat Transferred 18356 | . 100 . 333 555 . 518 5291 407 407 . . 703 6302 609 670 . 150 1750 561 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . 2 . . . . . . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Peak Influence 410 | . 184 184 410 294 . 105 382 227 . . . . 308 . . . . 278 . Initial 135 | . . 26 . 135 . . 34 122 . . . . 49 . . . . . . Average 131 | . 58 61 232 236 . 37 189 125 . . . . 163 . . . . 86 . Maximum Alert Level 2 | . . . 2 1 . . 1 1 . . . . 1 . . . . 1 . Low Security (%) 72 | 100 100 100 30 38 . 100 56 75 . . . . 65 . . . . 81 . Level 1 26 | . . . 63 61 . . 43 25 . . . . 34 . . . . 18 . Level 2 . | . . . 6 . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 20 | . 4 . 3 . . . 4 . . . . . 7 . . . . 2 . Investigation 8 | . 4 . 1 . . . 2 . . . . . 1 . . . . . . Extermination 3 | . . . . . . . . . . . . . 2 . . . . 1 . Reinforcement 7 | . . . 2 . . . 2 . . . . . 2 . . . . 1 . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison 2 | . . . . . . . . . . . . . 2 . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Distress Signals 10 | . . . 6 . . . 1 . . . . . 3 . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 193 | . 11 5 24 6 . 7 42 6 5 . . 8 41 10 6 . 3 14 5 Peak Tracking Total 6 | . 3 3 4 3 . 3 6 2 4 . . 4 4 4 3 . 2 3 5 Tactical Retreats 5 | . . . . 1 . . 2 . . . . . 2 . . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Traps Triggered 8 | . 6 . . . . . 1 . . . . . 1 . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . 1 . . . . . . . . . 2 Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Machines Disabled 6 | . . 1 . 1 . . 1 . 1 . . . 1 . . . . 1 . Max in Single Turn 1 | . . 1 . 1 . . 1 . 1 . . . 1 . . . . 1 . Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Machines Accessed 34 | . 8 1 5 . . . 6 4 2 . . . 4 . . 4 . . . Terminals 14 | . 5 . 3 . . . 4 2 . . . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . . . . 1 . . . . . . Repair Stations 4 | . 1 . 1 . . . 1 1 . . . . . . . . . . . Recycling Units 5 | . 2 . 1 . . . 1 . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . 2 . . . . . . Total Hacks 101 | . 29 1 11 . . . 15 8 2 . . . 7 . . 28 . . . Successful 78 | . 19 1 8 . . . 11 4 2 . . . 5 . . 28 . . . Failed 23 | . 10 . 3 . . . 4 4 . . . . 2 . . . . . . Catastrophic 2 | . . . . . . . . 1 . . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 32 | . 18 . 6 . . . 2 3 . . . . 3 . . . . . . Terminals 42 | . 21 . 7 . . . 10 4 . . . . . . . . . . . Fabricators 2 | . . . . . . . . 1 . . . . 1 . . . . . . Repair Stations 10 | . 2 . 2 . . . 3 3 . . . . . . . . . . . Recycling Units 13 | . 6 . 2 . . . 2 . . . . . 3 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . . . . . 3 . . . . . . Terminal Hacks 53 | . 11 1 2 . . . 7 2 2 . . . . . . 28 . . . Record 13 | . . . . . . . 1 . 1 . . . . . . 11 . . . Part Schematic 12 | . 2 . . . . . . . . . . . . . . 10 . . . Robot Schematic 4 | . . . . . . . . . . . . . . . . 4 . . . Robot Analysis 6 | . 4 . 2 . . . . . . . . . . . . . . . . Prototype ID Bank 5 | . 1 . . . . . 1 . . . . . . . . 3 . . . Open Door 2 | . . 1 . . . . . . 1 . . . . . . . . . . Branch Access Points 2 | . 1 . . . . . 1 . . . . . . . . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . 1 . . . . . . . . . . . . Unreport Threat 2 | . . . . . . . 1 1 . . . . . . . . . . . Locate Traps 1 | . . . . . . . 1 . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . 1 . . . . . . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . . . Repair Station Hacks 8 | . 2 . 2 . . . 2 2 . . . . . . . . . . . Scan Component 4 | . 1 . 1 . . . 1 1 . . . . . . . . . . . Repair 4 | . 1 . 1 . . . 1 1 . . . . . . . . . . . Recycling Unit Hacks 4 | . 1 . 1 . . . 1 . . . . . 1 . . . . . . Retrieve Components 4 | . 1 . 1 . . . 1 . . . . . 1 . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 11 | . 5 . 3 . . . 1 . . . . . 2 . . . . . . Terminals 5 | . 3 . 2 . . . . . . . . . . . . . . . . Track 2 | . 1 . 1 . . . . . . . . . . . . . . . . Botnet 1 | . 1 . . . . . . . . . . . . . . . . . . Disrupt 1 | . . . 1 . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 6 | . 2 . 1 . . . 1 . . . . . 2 . . . . . . Reject 1 | . . . . . . . . . . . . . 1 . . . . . . Mask 1 | . . . . . . . . . . . . . 1 . . . . . . Tunnel 4 | . 2 . 1 . . . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . 7 . 4 . . . 5 2 . . . . 1 . . . . . . Full Trace Events 2 | . 1 . . . . . . . . . . . 1 . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . . . . . . 4 . . . Robots Built 2 | . . . . . . . . . . . . . 2 . . . . . . Authchips 1 | . . . . . . . . . . . . . 1 . . . . . . Time 50 | . . . . . . . . . . . . . 50 . . . . . . Total Robot Build Rating 10 | . . . . . . . . . . . . . 10 . . . . . . Part Schematics Acquired 12 | . 2 . . . . . . . . . . . . . . 10 . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . 1 . 1 . . . 1 1 . . . . . . . . . . . Time 73 | . 26 . 13 . . . 18 16 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components 21 | . 1 . . . . . 10 . . . . . 10 . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Total Allies 8 | . . 5 . . . . . . . . . . 2 . . . 1 . . Largest Group 5 | . . 5 5 1 1 1 . . . . . . 2 2 2 1 2 1 . Highest-Rated Group 139 | . . 89 89 16 16 16 . . . . . . 86 86 86 43 139 43 . Highest-Rated Ally 96 | . . 31 31 16 16 16 . . . . . . 43 43 43 43 96 43 . Total Orders 4 | . . . . . . . . . . . . . . 2 . . . 2 . STAY 2 | . . . . . . . . . . . . . . 1 . . . 1 . FOLLOW 2 | . . . . . . . . . . . . . . 1 . . . 1 . Ally Attacks 129 | . . 6 79 8 . . . . . . . . . 12 12 . 12 . . Total Damage 1998 | . . 64 812 92 . . . . . . . . . 354 349 . 327 . . Kills 24 | . . 2 11 1 . . . . . . . . . 5 3 . 2 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Robot Analysis Total 6 | . 4 . 2 . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 1 . 1 . . . . 2 3 1 1 . 2 . . 2 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Turns Passed 13866 | 3 1096 707 762 357 394 786 1478 600 615 486 1428 954 1549 912 183 148 402 872 134 Spaces Moved 7435 | 1 554 421 364 194 247 374 678 347 364 302 907 533 711 515 98 91 238 430 66 Core . | . . . . . . . . . . . . . . . . . . . . Treads 7382 | 1 554 421 364 194 247 374 678 347 364 302 907 533 658 515 98 91 238 430 66 Legs . | . . . . . . . . . . . . . . . . . . . . Wheels 53 | . . . . . . . . . . . . . 53 . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 130 | 160 160 160 160 160 160 160 152 155 155 155 155 158 130 160 160 160 160 160 160 Average Speed 160 | 160 160 160 160 160 160 192 161 155 155 155 155 158 159 160 160 160 160 162 160 Slowest Speed 240 | 160 160 160 160 160 160 240 163 155 155 155 158 158 165 160 160 160 240 240 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . 1 . . . . . . . Exploration Rate (%) 49 | 2 67 89 35 53 69 59 62 11 48 52 87 67 22 63 33 74 56 11 20 Regions Visited 19 Branch Regions 13 Pre-discovered Areas 9 | . 2 . 1 . . . 1 . . . 1 . . 2 . 1 1 . . Known Exits Taken 9 | . 1 . 1 . . . 1 1 1 1 . 1 1 . . . . 1 . Unknown Exits Taken 10 | 1 . 1 . 1 1 1 . . . . 1 . . 1 1 1 1 . . Scrap Searched 14 | . . 1 . . . 1 . . 2 5 2 1 . . 1 . 1 . . Spaces Dug 16 | . . . . . . . . . . 4 . 12 . . . . . . . Terrain Destroyed 52 | . 5 . . . . . . . . 6 . 16 4 8 1 . 1 7 4 Melee 13 | . . . . . . . . . . 4 . 9 . . . . . . . Projectile 30 | . . . . . . . . . . 2 . 7 4 4 1 . 1 7 4 AOE 9 | . 5 . . . . . . . . . . . . 4 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Total 8650 | 2 703 438 475 213 246 410 906 391 387 311 928 592 982 576 108 94 255 556 77 Wait 456 | . 75 6 51 6 . 11 82 17 2 4 . 15 104 16 1 . . 65 1 Move 7415 | . 553 420 363 193 246 373 677 346 363 301 906 531 710 514 97 90 237 429 66 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 99 | . 17 1 6 . . 2 21 4 2 . 4 1 20 8 . . 1 12 . Fast Attach 59 | . 9 . 5 . . . 6 2 . . 6 1 13 4 1 2 3 7 . Attach 35 | . 3 . 2 . . 3 4 3 1 . . 1 11 2 . . . 3 2 Detach 4 | . . . . . . . 2 1 . . . . 1 . . . . . . Swap 71 | 2 6 2 2 . . 2 9 7 3 . 3 6 12 6 . . 6 4 1 Drop 110 | . 8 1 10 . . . 24 3 1 . 9 2 18 10 1 2 5 16 . Fire 380 | . 32 8 36 14 . 19 81 8 9 2 . 24 93 16 8 . 3 20 7 Melee 20 | . . . . . . . . . 6 4 . 10 . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . 1 . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 3 exits: *Mat / [*Exi] / *Zio) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 0) 4 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 746 | -10/Materials | Repaired Lgt. Treads 797 | -10/Materials | Discovered new exit (range 10) 811 | -10/Materials | Identified exit to Mines 1100 | -10/Materials | Entered Mines 1242 | -10/Mines | Discovered new exit (range 6) 1307 | -10/Mines | Discovered new exit (range 8) 1407 | -10/Mines | Learned location of 1 exit from Materials 1557 | -10/Mines | Found the Drone Emporium 1565 | -10/Mines | Found Prototype Device 1641 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1807 | -10/Mines | Entered Materials 1807 | -9/Materials | Accompanied by 5 allies 1807 | -9/Materials | Evolved 2 slots: Utility x2 1808 | -9/Materials | Identified exit to Mines 1812 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 2313 | -9/Materials | Repaired Lgt. Armor Plating 2569 | -9/Materials | Entered Mines 2569 | -9/Mines | Accompanied by 1 ally 2669 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2674 | -9/Mines | Learned location of 1 exit from Materials 2712 | -9/Mines | Build established: Scavenger-Mutant 2784 | -9/Mines | Discovered new exit (range 14) 2920 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2920 | -9/Mines | Discovered new exit (range 5) 2926 | -9/Mines | Entered Exiles 2926 | -9/Exiles | Accompanied by 1 ally 2965 | -9/Exiles | Met 8R-AWN 2974 | -9/Exiles | Discovered new exit (range 14) 3027 | -9/Exiles | Met EX-HEX 3090 | -9/Exiles | Met EX-DEC 3149 | -9/Exiles | Met EX-BIN 3307 | -9/Exiles | Discovered new exit (range 10) 3320 | -9/Exiles | Entered Mines 3320 | -8/Mines | Accompanied by 1 ally 4088 | -8/Mines | Discovered new exit (range 7) 4106 | -8/Mines | Entered Materials 4106 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4107 | -8/Materials | Identified exit to Factory 4430 | -8/Materials | Build established: Mutant 4453 | -8/Materials | Repaired Corrupted Lgt. Treads 5432 | -8/Materials | Discovered exit to Factory (range 19) 5584 | -8/Materials | Entered Factory 5584 | -7/Factory | Evolved 2 slots: Utility x2 5872 | -7/Factory | Discovered new exit (range 18) 5987 | -7/Factory | Repaired Med. Armor Plating 6117 | -7/Factory | Identified exit to Factory 6120 | -7/Factory | Discovered new exit (range 12) 6137 | -7/Factory | Identified exit to Lower Caves 6184 | -7/Factory | Entered Lower Caves 6442 | -7/Lower Caves | Learned Factory stockpile data 6495 | -7/Lower Caves | Build established: Assassin 6517 | -7/Lower Caves | Discovered new exit (range 18) 6590 | -7/Lower Caves | Identified exit to Lower Caves 6702 | -7/Lower Caves | Found Alien Artifact 6799 | -7/Lower Caves | Entered another Lower Caves area 6998 | -7/Lower Caves | Learned 4 Factory zone layouts 7035 | -7/Lower Caves | Learned Factory security intel 7125 | -7/Lower Caves | Encountered a Warlord checkpoint 7206 | -7/Lower Caves | Discovered new exit (range 5) 7283 | -7/Lower Caves | Identified exit to Zion 7285 | -7/Lower Caves | Entered Zion 7355 | -7/Zion | Visited the Megawrench Repair Shop 7428 | -7/Zion | Discovered new exit (range 20) 7695 | -7/Zion | Found Prototype Processor 7695 | -7/Zion | Identified Exp. Targeting Computer 7704 | -7/Zion | Found Prototype Processor 7704 | -7/Zion | Identified Exp. Melee Analysis Suite 7712 | -7/Zion | Found Prototype Processor 7712 | -7/Zion | Identified Exp. Core Analyzer 7826 | -7/Zion | Given the Hacking Drone Bay 7826 | -7/Zion | Found Prototype Device 7972 | -7/Zion | Build established: Mutant 8010 | -7/Zion | Given A8's code to call for help 8134 | -7/Zion | Learned Factory emergency access door positions 8561 | -7/Zion | Learned location of Warlord (-5) 8676 | -7/Zion | Megawrench repaired 7 parts 8713 | -7/Zion | Entered Proximity Caves 9111 | -6/Proximity Caves | Spotted B-75 Beast 9480 | -6/Proximity Caves | Crushed by falling debris 9634 | -6/Proximity Caves | Discovered exit to Factory (range 9) 9650 | -6/Proximity Caves | Learned 4 Factory zone layouts 9667 | -6/Proximity Caves | Entered Factory 9667 | -6/Factory | Evolved 2 slots: Utility x2 9668 | -6/Factory | Identified exit to Lower Caves 10252 | -6/Factory | Lost 3 parts (1n1u1w) 10419 | -6/Factory | Discovered exit to Lower Caves (range 9) 10455 | -6/Factory | Garrison activated, responded to threat 10972 | -6/Factory | Build established: Scavenger-Mutant 11126 | -6/Factory | Fabricated X-67 Chaingunner? 11216 | -6/Factory | Entered Lower Caves 11216 | -6/Lower Caves | Accompanied by 2 allies 11332 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11654 | -6/Lower Caves | Spotted B-75 Beast 11905 | -6/Lower Caves | Destroyed B-75 Beast 11955 | -6/Lower Caves | Identified Thief Drone Bay 11965 | -6/Lower Caves | Identified Dimensional Node Initializer 11965 | -6/Lower Caves | Initialized slip node 12117 | -6/Lower Caves | Discovered new exit (range 6) 12128 | -6/Lower Caves | Entered another Lower Caves area 12128 | -6/Lower Caves | Accompanied by 2 allies 12299 | -6/Lower Caves | Discovered new exit (range 8) 12311 | -6/Lower Caves | Entered Data Miner 12311 | -6/Data Miner | Accompanied by 1 ally 12312 | -6/Data Miner | Discovered new exit (range 6) 12332 | -6/Data Miner | Met Data Miner 12372 | -6/Data Miner | Learned location of Section 7 (-2) 12372 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12397 | -6/Data Miner | Received God Mode back door access code from Data Miner 12459 | -6/Data Miner | Entered Proximity Caves 12459 | -5/Proximity Caves | Accompanied by 1 ally 12578 | -5/Proximity Caves | Escorted by Enhanced Grunt 12648 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12818 | -5/Proximity Caves | Discovered new exit (range 18) 12856 | -5/Proximity Caves | System corruption reached 10% 12861 | -5/Proximity Caves | Entered Factory 12861 | -5/Factory | Accompanied by 1 ally 12861 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 12862 | -5/Factory | Identified exit to Upper Caves 13016 | -5/Factory | Discovered new exit (range 7) 13229 | -5/Factory | Build established: Scavenger-Gunner 13356 | -5/Factory | Identified exit to Factory 13733 | -5/Factory | Entered Upper Caves 13867 | -5/Upper Caves | Self-destructed Last Messages --------------- 13824_ Critical hit (Burn: +37). 13826_ Cld. Plasma Cannon destroyed. 13843_ Destroyed Carbon-fiber Leg. 13845_ System corrupted: IFF burst signal emitted. 13849_ G-50 Soldier destroyed. 13850_ Neutron Cannon broken. 13850_ Overheating: Short circuit. 13853_ Overheating: Matter decay (-55). 13855_ Critical hit (Burn: +37). 13857_ Overheating: Core damaged (-160). 13858_ Imp. Thermal Shield broken. 13858_ Overheating: Short circuit. 13859_ Overheating: Hvy. Plasma Cannon damaged (-43). 13860_ Hrd. Medium Armor Plating destroyed. 13861_ System corrupted: Wave Gun rejected. 13861_ Critical hit (Burn: +37). 13863_ Power failure, Mic. Fission Core shutdown. 13864_ Hvy. Laser fries itself beyond repair. 13864_ Proton Cannon destroyed. 13865_ Acquired 49 matter. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????#?????????????????????????? | | ??????????????????????? #????????????????????????? | | ??????????????????????? #???????????????????????? | | ??????????????????????? #??????????????????????? | | ???????????????????????# ??????????????????????? | | ?????????????????????### ??????????????????????? | | ?????????????????????? ??????????????????????? | | ?????????????????????? ??#???????????????????? | | ?????????????????????? ?? ##?????????????????? | | ??????????????????????? ?? ?????????????????? | | ??????????????????????? ?? ?????????????????? | | ???????????????????????# #??# #?????????????????? | | ???????????????????????# #??# #?????????????????? | | ???????????????????????# #??# #????????????????## | | ???????????????????????# #??# #????????????????# | | ???????????????????????#!@##?# ###??????????????# | | ???????????????????????# ### # ####????????????# | | ????????????????????#### g "## #????????????# | | ???????????????????## [ g #???????????## | | ???????????????????# gg ###????????## | | ???????????????????# % #????##?## | | ???????????????????# ### ##??## ## | | ???????????????????# #?# #??? | | ???????????????????# #?# ###??# | | ???????????????????## #?### #### | | ????????????????????# ## ##???# | | ????????????????????# ?###????# # | | ????????????????????## ????????# ## # ## | | ?????????????????????# ????##### ## # ## | | ????????????????????? ????#" #### # #? | | ????????????????????# ##??# # #? | | ?????????????????# ##???# # #? | | ?????????????????## #????# # #? | | ??????????????????# ## #????# #? | | ??????????????????###; ?# #????# #? | | ????????????????????####### ??# ##????#######? | | ??????????????????????????##???######????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Coolant Potential 65 Energy Generation 31 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 450 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 20 Target Analysis 8 Core Analysis 6 Armor Integrity Analysis 30 Recoil Reduction 3 Particle Charging 25 Offensive Hacking 10 Authchip Count 2 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -10/Materials | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Hvy. Siege Treads | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Hvy. Disruptor Cannon | -6/Data Miner | Free Hvy. Shock Bomb Launcher | -6/Data Miner | Free Adv. Recalibrator | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -6/Data Miner | Free P-60 Hacker | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free Fabricated ------------ X-67 Chaingunner | x2 | -6/Factory | Preloaded, Authchip Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- None Challenges ------------ None Game ------ Seed DirtyKineticFirepult Manual? 0 Play Time 01:27:19 Cumulative 191.3 hours Start 2022.04.07 @ 10:36:14 End 2022.04.08 @ 21:18:06 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 179 Rogue 165 Adventurer 5 Explorer 9 Win Type - Total 25 Types 11/1/3/7/1/0/0/1/1 Lore% 65 Gallery% 79 Achievement% 67 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 82eba8cf-25b3-4d33-9c68-5cd40e2e39bb