Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.20 @ 19:06:09 Player: +Jones Result: Self-destructed Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (53) 265 Value Destroyed (1083) 1083 Prototype IDs (25) 500 Alien Tech Used (0) 0 Bonus (357) 357 TOTAL SCORE: 3005 Bonus ------- Follower Combat Kills 57 Aligned with FarCom 300 Cogmind --------- Core Integrity 139/250 Matter 257/300 Energy 250/250 System Corruption 2% Temperature Cool (0) Movement Treading (160) Location -9/Mines Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads (fused) Light Treads (fused) > --- UTILITY (2) ------ Large Storage Unit Core Shielding > --- WEAPON (2) ------- Improved Light Cannon Improved Light Cannon > --- INVENTORY (15) --- Light Treads Improved Cooling System Machine Analyzer Kinecellerator Light Armor Plating Medium Armor Plating Hacking Suite Dynamic Insulation System Gauss Cannon Rocket Launcher Rocket Launcher Field Lobotomy Kit (5) Mining Laser Power Maul Signal Generator Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Core Shielding > --- WEAPON ----------- Improved Light Cannon Improved Light Cannon > --- INVENTORY -------- Light Treads Improved Cooling System Machine Analyzer Kinecellerator Light Armor Plating Medium Armor Plating Hacking Suite Dynamic Insulation System Gauss Cannon Rocket Launcher Rocket Launcher Field Lobotomy Kit Mining Laser Power Maul Signal Generator [Rating: 14] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Utility Core Shielding Device Seismic Detector Storage Medium Storage Unit Protection Core Shielding Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 24 | 7 10 5 1 1 Power 3 | 1 1 1 . . Engine 3 | 1 1 1 . . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 . 3 . . Treads 5 | 2 . 3 . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 2 3 . 1 . Device 1 | 1 . . . . Storage 3 | 1 1 . 1 . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . 2 . . . Artifact . | . . . . . Weapon 10 | 2 6 1 . 1 Energy Gun 2 | 2 . . . . Energy Cannon . | . . . . . Ballistic Gun 2 | . 2 . . . Ballistic Cannon 4 | . 2 1 . 1 Launcher 1 | . 1 . . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 4 | . 1 3 . . Power . | . . . . . Propulsion 2 | . . 2 . . Utility 1 | . 1 . . . Weapon 1 | . . 1 . . Highest Loss Streak 2 | . 1 2 . . To Critical Strikes . | . . . . . Average Backups 8 | 1 7 8 9 12 Power . | . . . . . Propulsion 1 | . 1 1 1 1 Utility 3 | . 2 3 3 5 Weapon 4 | 1 3 4 5 4 Tool/Special . | . . . . . Unused Backups 15 | . . 1 1 13 Power . | . . . . . Propulsion 1 | . . 1 . . Utility 7 | . . . . 7 Weapon 6 | . . . 1 5 Tool/Special 1 | . . . . 1 Average Slot Usage (%) 93 | . 99 90 73 99 Engine 12 | . 13 8 14 14 Treads 26 | . 27 24 28 28 Storage 14 | . 14 14 14 14 Protection 13 | . 11 14 14 14 Energy Gun 1 | . 4 . . . Ballistic Gun 1 | . 2 . . . Ballistic Cannon 21 | . 20 27 2 27 Peak Build Rating 14 | 7 10 11 11 14 Average Rating 9 | 5 9 10 7 13 On Entrance 7 | . 7 10 11 8 Avg Prop Armor Cover (%) . | . . . . . Naked Turns . | . . . . . Heaviest Build 34 | 12 24 24 26 34 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 6 | . . 6 . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 15 | 8 10 10 15 15 Average Capacity 10 | 7 9 10 13 15 Most Carried 15 | 2 10 10 11 15 Average Carried 9 | 1 7 9 10 13 Final Capacity 15 | 8 10 10 15 15 Final Carried 15 | 2 10 10 11 15 Class Distribution -------------------- 82% | Mutant 17% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Resources | -11 -10 -10 -10 -9 ----------- Run | Yrd Mat Min Exi Min Matter Collected 1403 | 270 553 501 . 79 Remotely . | . . . . . Salvage Created 1270 | 104 753 352 . 61 Parts 97 | 5 58 33 . 1 Haulers Intercepted 2 | . 2 . . . Recyclers Shooed 2 | . 2 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Combat Hostiles Destroyed 27 | . 17 10 . . Guns 4 | . 4 . . . Cannons 13 | . 7 6 . . AOE 10 | . 6 4 . . Classes Destroyed 11 | 2 8 1 . . Worker 5 | . 2 3 . . Builder 1 | . 1 . . . Tunneler 6 | 2 1 3 . . Hauler 2 | . 2 . . . Recycler 6 | 1 2 2 . 1 Mechanic 2 | . 1 1 . . Operator 2 | . 2 . . . Watcher 2 | . 2 . . . Swarmer 5 | . 3 2 . . Grunt 20 | . 14 6 . . Demolisher 2 | . . 2 . . Best Kill Streak 6 | 3 4 6 . 1 Combat Bots Only 4 | . 4 4 . . Max Kills in Single Turn 3 | 1 3 3 . 1 Gunslinging . | . . . . . Exploded 3 | . 3 2 . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Hostile Shots Fired 83 | . 27 56 . . Missed 24 | . 9 15 . . Hits 59 | . 18 41 . . Projectile 59 | . 18 41 . . AOE 11 | . . 11 . . Damage Taken 972 | . 205 759 . 8 Core 111 | . 8 103 . . Absorbed by Shields . | . . . . . Redirected to Shielding 22 | . 2 20 . . Regen/Repaired (Parts) 87 | . 87 . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 122 | 8 61 47 . 6 Largest 2 | 2 2 2 . 2 Hottest 100 | 90 90 66 . 100 Shots Fired 228 | 16 113 90 . 9 Gun 66 | 16 50 . . . Cannon 144 | . 54 85 . 5 Launcher 14 | . 9 5 . . Special 4 | . . . . 4 Kinetic 168 | . 78 85 . 5 Thermal 46 | 16 26 . . 4 Explosive 14 | . 9 5 . . Electromagnetic . | . . . . . Robot Hit Streak 10 | 8 10 6 . 5 Robot Miss Streak 4 | 2 4 2 . . Penetration Max . | . . . . . Secondary Targets 1 | . 1 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 130 | 11 64 52 . 3 Core Hits 75 | 4 44 26 . 1 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 4 | 1 2 1 . . Burn 2 | 1 1 . . . Blast 2 | . 1 1 . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2917 | 132 1249 1476 . 60 Guns 485 | 132 353 . . . Cannons 1832 | . 628 1144 . 60 Explosions 600 | . 268 332 . . Melee . | . . . . . Ramming . | . . . . . Kinetic 1974 | . 770 1144 . 60 Thermal 343 | 132 211 . . . Explosive 600 | . 268 332 . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 2 | . 2 2 2 2 Average Corruption 2 | . 2 2 2 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 48 | . 15 15 7 11 Message Errors 13 | . 5 4 2 2 Matter Fused 11 | . 2 4 3 2 Heat Flow Errors 6 | . 1 2 1 2 Energy Discharges 7 | . 4 1 . 2 Parts Rejected 1 | . . 1 . . Parts Fused 3 | . . 1 1 1 Data Loss (minor) 2 | . 1 . . 1 Misfires 1 | . . . . 1 Alerts 3 | . 2 1 . . Weapon Failures 1 | . . 1 . . Overload Shots . | . . . . . Overflow Damage 6 | . . 6 . . Projectiles 6 | . . 6 . . Explosions . | . . . . . Melee . | . . . . . Knockbacks 15 | . 2 12 . 1 Impact . | . . . . . Kinetic 15 | . 2 12 . 1 Secondary . | . . . . . Self-Inflicted Damage 9 | . 9 . . . Shots 1 | . 1 . . . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 265 | 60 265 196 99 232 Average Temperature 34 | 30 32 22 52 65 Received Heat Transfer 216 | . 96 120 . . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | 1 2 . . . Heat Transferred 1124 | 421 703 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Maximum Alert Level 1 | . . 1 . . Low Security (%) 99 | 100 100 97 . 100 Level 1 . | . . 2 . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 216 | 10 145 216 . 5 Initial 46 | . . 46 . . Average 40 | 1 49 55 . . Influence Increases 1031 | 15 602 405 . 9 Destroy 0b10 Robot/C 600 | . 340 260 . . Destroy 0b10 Robot/NC 130 | 15 65 45 . 5 Destroy Leader 138 | . 88 50 . . Allied During Kill 9 | . . 9 . . Successful Hack 28 | . 28 . . . Destroy Structure 111 | . 66 41 . 4 Lose Combat Pursuer 15 | . 15 . . . Influence Decreases 1031 | 15 482 525 . 9 Entered New Map 74 | . . 74 . . Time Decay 897 | 15 472 401 . 9 Lost Part 40 | . 10 30 . . Lost Ally 20 | . . 20 . . Squads Dispatched 6 | . 5 1 . . Investigation 3 | . 3 . . . Extermination . | . . . . . Reinforcement 2 | . 2 . . . Assault 1 | . . 1 . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 44 | . 30 14 . . Peak Tracking Total 6 | . 3 6 . . Tactical Retreats 1 | . 1 . . . Traps | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Traps Triggered 5 | . 4 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -9 ---------- Run | Yrd Mat Min Exi Min Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Machines Accessed 12 | . 9 . 2 1 Terminals 6 | . 6 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 36 | . 33 . 2 1 Successful 26 | . 23 . 2 1 Failed 10 | . 10 . . . Catastrophic 2 | . 2 . . . Database Lockouts . | . . . . . Manual 24 | . 23 . 1 . Terminals 22 | . 22 . . . Fabricators . | . . . . . Repair Stations 4 | . 4 . . . Recycling Units 7 | . 7 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 7 | . 4 . 2 1 Record 1 | . . . 1 . Robot Analysis 3 | . 3 . . . Prototype ID Bank 1 | . 1 . . . Open Door 1 | . . . . 1 Proto ID Catalog 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . 4 . . . Scan Component 2 | . 2 . . . Repair 2 | . 2 . . . Recycling Unit Hacks 2 | . 2 . . . Retrieve Components 2 | . 2 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 13 | . 13 . . . Terminals 11 | . 11 . . . Botnet 4 | . 4 . . . Operators 1 | . 1 . . . Skim 6 | . 6 . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 2 | . 2 . . . Reject 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . 7 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired 2 | . 2 . . . Time 52 | . 52 . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 18 | . 18 . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -9 ------------ Run | Yrd Mat Min Exi Min Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -9 -------- Run | Yrd Mat Min Exi Min Total Allies 1 | . . 1 . . Largest Group 1 | . . 1 . . Highest-Rated Group 31 | . . 31 . . Highest-Rated Ally 31 | . . 31 . . Total Orders . | . . . . . Ally Attacks 10 | . . 10 . . Total Damage 126 | . . 126 . . Kills 3 | . . 3 . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -9 ------- Run | Yrd Mat Min Exi Min Active Infowar (turns) 283 | 61 222 . . . Seismic 283 | 61 222 . . . Robot Analysis Total 3 | . 3 . . . Derelict Logs Recovered 3 | . . 1 . 2 Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -9 ------------- Run | Yrd Mat Min Exi Min Turns Passed 4252 | 112 1656 1225 505 754 Spaces Moved 2190 | 49 827 641 314 359 Core 10 | 5 . 5 . . Treads 2180 | 44 827 636 314 359 Legs . | . . . . . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 160 | 148 160 161 160 160 Slowest Speed 350 | 160 160 350 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 66 | 5 98 97 69 63 Regions Visited 4 Branch Regions 3 Pre-discovered Areas 5 | . 1 . 1 3 Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 3 | . . 1 . 2 Spaces Dug 1 | . . . . 1 Terrain Destroyed 110 | . 58 48 . 4 Melee . | . . . . . Projectile 9 | . 1 4 . 4 AOE 101 | . 57 44 . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -9 --------- Run | Yrd Mat Min Exi Min Total 2697 | 69 1048 740 319 521 Wait 299 | 3 119 34 . 143 Move 2186 | 48 826 640 313 359 Hop . | . . . . . Pick Up 27 | 3 10 6 1 7 Fast Attach 13 | 6 5 1 . 1 Attach 7 | 1 1 3 . 2 Detach 4 | . 3 . 1 . Swap 24 | . 16 5 1 2 Drop 15 | . 7 4 3 1 Fire 122 | 8 61 47 . 6 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Mines (discovered 4 exits: *Mat x2 / *Exi / *Sub) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: [*Mat x2]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 113 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 352 | -10/Materials | Discovered new exit (range 16) 369 | -10/Materials | Discovered new exit (range 10) 778 | -10/Materials | Discovered new exit (range 10) 1041 | -10/Materials | Learned Storage trap positions 1116 | -10/Materials | Learned location of 1 exit from Storage 1129 | -10/Materials | Repaired Ion Engine 1157 | -10/Materials | Repaired Lgt. Treads 1182 | -10/Materials | Identified exit to Materials 1341 | -10/Materials | Learned 2 Storage zone layouts 1377 | -10/Materials | Identified exit to Subcaves 1485 | -10/Materials | Learned location of 1 exit from Recycling 1769 | -10/Materials | Entered Mines 1770 | -10/Mines | Met a Derelict testing a Signal Generator 1773 | -10/Mines | Found Signal Generator 1805 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1851 | -10/Mines | Discovered exit to Subcaves (range 11) 1899 | -10/Mines | Discovered exit to Materials (range 5) 1985 | -10/Mines | Assembled infested the area 2156 | -10/Mines | Learned 2 Materials zone layouts 2774 | -10/Mines | Build established: Scavenger-Mutant 2878 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2986 | -10/Mines | Discovered new exit (range 5) 2994 | -10/Mines | Entered Exiles 2995 | -10/Exiles | Identified exit to Mines 3034 | -10/Exiles | Met 8R-AWN 3063 | -10/Exiles | Met EX-HEX 3121 | -10/Exiles | Met EX-DEC 3241 | -10/Exiles | Learned location of Zion (-6) 3277 | -10/Exiles | Met EX-BIN 3300 | -10/Exiles | Aligned with FarCom system 3301 | -10/Exiles | Given EX-Vault access code 3341 | -10/Exiles | Opened EX-Vault 3351 | -10/Exiles | Found Field Lobotomy Kit 3384 | -10/Exiles | Warned to stay clear of 0b10 Research branches 3489 | -10/Exiles | Build established: Mutant 3499 | -10/Exiles | Left Exiles lab with Field Lobotomy Kit 3499 | -10/Exiles | Entered Mines 3507 | -9/Mines | Met a Derelict bent on vengeance 3526 | -9/Mines | Learned location of Storage (-8) 3604 | -9/Mines | Discovered new exit (range 10) 3726 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 3820 | -9/Mines | Discovered new exit (range 6) 4253 | -9/Mines | Self-destructed Last Messages --------------- 04145_ U-05 Engineer lays Concrete. 04148_ U-05 Engineer builds a Wall. 04152_ U-05 Engineer lays Concrete. 04154_ System corrupted: Matter fused (-10). 04154_ U-05 Engineer builds a Wall. 04158_ U-05 Engineer lays Concrete. 04163_ U-05 Engineer builds a Wall. 04171_ U-05 Engineer lays Concrete. 04173_ U-05 Engineer builds a Wall. 04177_ U-05 Engineer lays Concrete. 04178_ U-05 Engineer builds a Wall. 04182_ U-05 Engineer lays Concrete. 04187_ U-05 Engineer builds a Wall. 04191_ U-05 Engineer lays Concrete. 04196_ U-05 Engineer builds a Wall. 04212_ System corrupted: Lgt. Treads fused. 04236_ System corrupted: FCS attempts to trigger Imp. Light Cannon. 04236_ System corrupted: Imp. Light Cannon misfires. Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????? | | ????????###???????????????????????????????? | | ???????## ##?????????????????????????????? | | ?????### ##????????????????????????????? | | ????# ? ##???????????????????????????? | | ????# #?? ###?????????????????????????? | | ????# #???# ##????????????????????????? | | ????# #?### ##???????????????????????? | | ???## ### #???????????????????????? | | ???# #???????????????????????? | | ???# ##???????????????????????? | | ???# ##### ## #????????????????????????? | | ???# #???## ### #????????????????????????? | | ???# #????####?# #??????????????####??????? | | ???# #?????????# #???????????### ##?????? | | ???# #?????????# #??????????## #?????? | | ???# #??????#### #??????????? #?????? | | ???# ##????## #??????????? #??????? | | ??## ##???# #???????????# #???????? | | ??# ##??# ###???????????# ###??????? | | ??# #### ##????????# #### ## ??????? | | ??## ## ##????????# ## #??????? | | ???### ## ###??????###### ## #??????? | | ?????## ### ##????????## ## #??????? | | ??????## ### ########## ## #??????? | | ???????? ### @ ## ####???? | | ???????? ##### # ##??? | | ???????? #??## #####r #### | | ????????# #???# ##??##### # | | ?????????# ##???# ##?????#### # | | ??????????###????# ##???????### ### # | | ?????????????????# #?????????# #???? | | ?????????????????## #?????????# #????? | | ??????#####???????# ##?????????# #????? | | ?????## ######### ##??????????# #????? | | ????## ## #"#; ##???????????# ###### | | ???## ""####????????????# | | ???# ##???????????????######## | | ??## #???????????????????????# | | ??# ##??###?????############## | | ?## #### ##?# ##????# | | ?# ##??## ## #????# | | ?# #???## ##???# ########### | | ?## ##???# #???# ##????????? | | ??# ##????# #???# ###??????? | | ??# #????## ###### ##?????? | | ??## ##??### ## ##????? | | ???#####??## ### ### #????? | | ??????????# #### #?# #?## #????? | | ?????????## ##??# #?# #??## #????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Core Shielding 20 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Ion Engine | 33% | -10/Materials Lgt. Treads | 66% | -10/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShockboltTimingStrikerail Manual? 0 Play Time 00:20:49 Cumulative 347.6 hours Start 2026.01.20 @ 18:47:28 End 2026.01.20 @ 19:06:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 282 Rogue 282 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 70 Achievement% 48 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9e918c28-1dd7-4727-94f2-58c879544dc9