Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.03 @ 11:17:11

Player: Alexbot

Result: Self-destructed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (5)       25
Value Destroyed (47)       47
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3272

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             694/850
Matter                     245/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Location                   -6/Lower Caves

 Parts 
-------
Power (2)
Propulsion (6)
Utility (5)
  Advanced Weight Redist. System
  Advanced Terrain Scan Processor
  Hacking Suite
Weapon (2)
Inventory (4)
  Advanced Sensor Array
  Improved Light Armor Plating
  Light Assault Rifle
  Mini Grenade Launcher

 Peak State 
------------
Power
  Light Ion Engine
Propulsion
  (None)
Utility
  Advanced Terrain Scan Processor
  Improved Light Armor Plating
  Hacking Suite
  Hacking Suite
Weapon
  (None)
Inventory
  Advanced Sensor Array
  Light Assault Rifle
  Mini Grenade Launcher
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Flight Unit
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Advanced Weight Redist. System
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Assault Rifle
  Ballistic Gun            Assault Rifle

 Build                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low 
Slots Evolved              8    | .   .   2   2   2   2   .   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               4    | .   .   2   1   .   1   .   
  Utility                  3    | .   .   .   .   2   1   .   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             10   | 1   2   .   .   7   .   .   
  Power                    1    | .   .   .   .   1   .   .   
    Engine                 1    | .   .   .   .   1   .   .   
    Core                   .    | .   .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               1    | .   1   .   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 1    | .   1   .   .   .   .   .   
  Utility                  7    | .   1   .   .   6   .   .   
    Device                 2    | .   .   .   .   2   .   .   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   .   
    Hackware               3    | .   1   .   .   2   .   .   
    Protection             1    | .   .   .   .   1   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   1    | 1   .   .   .   .   .   .   
    Energy Gun             .    | .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 5    | .   .   2   1   1   1   .   
  Power                    1    | .   .   .   .   1   .   .   
  Propulsion               1    | .   .   1   .   .   .   .   
  Utility                  2    | .   .   .   1   .   1   .   
  Weapon                   1    | .   .   1   .   .   .   .   
  Highest Loss Streak      2    | .   .   2   1   1   1   .   
Average Slot Usage (%)     22   | .   26  15  3   28  21  .   
  Flight                   1    | .   6   1   .   .   .   .   
  Device                   3    | .   .   .   .   5   6   .   
  Processor                3    | .   .   .   .   6   6   .   
  Hackware                 10   | .   6   11  3   14  7   .   
  Ballistic Gun            2    | .   14  2   .   .   .   .   
Naked Turns                39   | .   .   .   30  9   .   .   
Heaviest Build             3    | 2   2   2   .   3   .   .   
  Greatest Support         12   | 3   4   4   3   12  3   3   
  Greatest Overweight (x)  .    | .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | 4   4   4   4   4   4   4   
  Average Capacity         4    | 4   4   4   4   4   4   4   
  Most Carried             4    | .   3   4   4   4   4   4   
  Average Carried          3    | .   1   3   4   3   4   4   
  Final Capacity           4    | 4   4   4   4   4   4   4   
  Final Carried            4    | .   2   4   4   4   4   4   

 Class Distribution 
--------------------
 56% | Mutant
 43% | Hacker-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -9/Materials
        Mutant | -8/Materials
 Hacker-Mutant | -7/Factory
        Mutant | -6/Factory
        Mutant | -6/Lower Caves

 Resources                      | -11 -10 -9  -8  -7  -6  -6  
-----------                Run  | Scr Mat Mat Mat Fac Fac Low 
Matter Collected           201  | 167 34  .   .   .   .   .   
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            86   | .   86  .   .   .   .   .   
  Parts                    10   | .   10  .   .   .   .   .   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           1    | 1   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low 
Combat Hostiles Destroyed  3    | .   3   .   .   .   .   .   
  Guns                     3    | .   3   .   .   .   .   .   
Classes Destroyed          3    | .   3   .   .   .   .   .   
  Worker                   1    | .   1   .   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   .   
  Swarmer                  3    | .   3   .   .   .   .   .   
Best Kill Streak           5    | .   5   .   .   .   .   .   
  Combat Bots Only         3    | .   3   .   .   .   .   .   
Max Kills in Single Turn   1    | .   1   .   .   .   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -6  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac Low 
Damage Taken               1082 | 2   153 197 121 419 190 .   
  Core                     821  | 2   77  134 105 347 156 .   
  Absorbed by Shields      .    | .   .   .   .   .   .   .   
Core Remaining (%)         72   | 99  68  66  80  50  .   .   
Volleys Fired              11   | 1   10  .   .   .   .   .   
  Largest                  1    | 1   1   .   .   .   .   .   
  Hottest                  20   | 20  20  .   .   .   .   .   
Shots Fired                11   | 1   10  .   .   .   .   .   
  Gun                      11   | 1   10  .   .   .   .   .   
  Cannon                   .    | .   .   .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   .   .   
  Special                  .    | .   .   .   .   .   .   .   
  Kinetic                  11   | 1   10  .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Robot Hit Streak         7    | .   7   .   .   .   .   .   
  Robot Miss Streak        2    | 1   2   .   .   .   .   .   
  Penetration Max          .    | .   .   .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   .   .   
Shots Hit Robots           8    | .   8   .   .   .   .   .   
  Core Hits                14   | .   6   .   .   5   3   .   
  Critical Hits            .    | .   .   .   .   .   .   .   
  Critical Kills           .    | .   .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   .   
Melee Attacks              .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   .   
Damage Inflicted           138  | 4   102 .   .   16  16  .   
  Guns                     102  | .   102 .   .   .   .   .   
  Cannons                  .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ramming                  36   | 4   .   .   .   16  16  .   
  Kinetic                  102  | .   102 .   .   .   .   .   
  Thermal                  .    | .   .   .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   .   .   
Highest Corruption         1    | .   .   .   .   1   .   .   
  Average Corruption       1    | .   .   .   .   1   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   .   
  Effects                  1    | .   .   .   .   1   .   .   
    Message Errors         1    | .   .   .   .   1   .   .   
Overload Shots             .    | .   .   .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   .   .   
Self-Inflicted Damage      13   | 2   .   .   .   5   6   .   
  Shots                    .    | .   .   .   .   .   .   .   
  Rammed                   15   | 2   .   .   .   8   5   .   
Targets Rammed             15   | 2   .   .   .   8   5   .   
  Kicked                   .    | .   .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   .   
Highest Temperature        .    | .   .   .   .   .   .   .   
  Average Temperature      .    | .   .   .   .   .   .   .   
  Received Heat Transfer   255  | .   30  78  63  60  24  .   
Siege Activations          .    | .   .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low 
Peak Influence             146  | .   146 66  53  68  82  .   
  Average Influence        57   | .   78  58  37  58  55  .   
Maximum Alert Level        .    | .   .   .   .   .   .   .   
  Low Security (%)         100  | .   .   .   .   .   .   .   
  Level 1                  .    | .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          4    | .   1   2   1   .   .   .   
  Investigation            1    | .   .   1   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            3    | .   1   1   1   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low 
Distress Signals           3    | .   1   .   1   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              36   | .   10  11  5   5   5   .   
  Peak Tracking Total      9    | .   5   9   8   5   4   .   
  Tactical Retreats        4    | .   .   2   .   2   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low 
Traps Triggered            3    | .   1   1   .   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  
----------                 Run  | Scr Mat Mat Mat Fac Fac Low 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low 
Machines Accessed          5    | .   2   .   1   1   1   .   
  Terminals                5    | .   2   .   1   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                11   | .   4   .   3   3   1   .   
  Successful               5    | .   3   .   1   1   .   .   
  Failed                   6    | .   1   .   2   2   1   .   
    Catastrophic           1    | .   .   .   1   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   4    | .   1   .   3   .   .   .   
  Terminals                11   | .   4   .   3   3   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             3    | .   2   .   .   1   .   .   
  Level Access Points      1    | .   1   .   .   .   .   .   
  Branch Access Points     2    | .   1   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         4    | .   2   .   2   .   .   .   
  Terminals                2    | .   1   .   1   .   .   .   
    Botnet                 2    | .   1   .   1   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         4    | .   1   .   1   1   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  
------------               Run  | Scr Mat Mat Mat Fac Fac Low 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -6  
--------                   Run  | Scr Mat Mat Mat Fac Fac Low 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -6  
-------                    Run  | Scr Mat Mat Mat Fac Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -6  -6  
-------------              Run  | Scr Mat Mat Mat Fac Fac Low 
Turns Passed               570  | 16  83  81  54  240 95  1   
Spaces Moved               1039 | 20  122 166 108 441 181 1   
  Core                     924  | 20  45  128 108 441 181 1   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   115  | .   77  38  .   .   .   .   
  Fastest Speed            40   | 50  40  40  50  50  50  50  
  Average Speed            48   | 50  43  47  50  50  50  50  
  Slowest Speed            50   | 50  50  50  50  50  50  50  
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       14   | 3   25  22  21  17  8   2   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   1   .   .   .   .   .   
  Unknown Exits Taken      5    | 1   .   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -6  -6  
---------                  Run  | Scr Mat Mat Mat Fac Fac Low 
Total                      1079 | 23  140 167 107 456 185 1   
  Wait                     4    | .   4   .   .   .   .   .   
  Move                     1034 | 19  121 165 107 440 181 1   
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  6    | .   3   2   .   1   .   .   
  Fast Attach              7    | 1   1   .   .   5   .   .   
  Attach                   2    | .   1   .   .   1   .   .   
  Detach                   .    | .   .   .   .   .   .   .   
  Swap                     1    | .   .   .   .   1   .   .   
  Drop                     .    | .   .   .   .   .   .   .   
  Fire                     11   | 1   10  .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      14   | 2   .   .   .   8   4   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / Min)
-9/Materials
-8/Materials
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-6/Factory
-6/Lower Caves

 History 
---------
 Turn | Location       | Event
    7 | -11/Scrapyard  | Discovered new exit (range 13)
   17 | -11/Scrapyard  | Entered Materials
   84 | -10/Materials  | Identified exit to Materials
   84 | -10/Materials  | Identified exit to Mines
  100 | -10/Materials  | Entered another Materials area
  100 | -9/Materials   | Evolved 2 slots: Propulsion x2
  179 | -9/Materials   | Discovered new exit (range 5)
  181 | -9/Materials   | Entered another Materials area
  181 | -8/Materials   | Evolved 2 slots: Power x1, Propulsion x1
  228 | -8/Materials   | Discovered new exit (range 15)
  235 | -8/Materials   | Entered Factory
  235 | -7/Factory     | Evolved 2 slots: Utility x2
  300 | -7/Factory     | Identified exit to Lower Caves
  470 | -7/Factory     | Discovered new exit (range 8)
  475 | -7/Factory     | Entered another Factory area
  475 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
  564 | -6/Factory     | Discovered new exit (range 14)
  570 | -6/Factory     | Entered Lower Caves
  571 | -6/Lower Caves | Self-destructed

 Last Messages 
---------------
GOAL=ESCAPE
00482_ K-01 Serf collects debris.
00489_ W-25 Informer sends out distress signal.
00494_ K-01 Serf pushes G-50 Soldier. <x3>
00497_ Hacking Suite destroyed.
00527_ Slammed into U-05 Engineer.
00527_ Destabilizing: Short circuit.
00527_ Adv. Weight Redist. System permanently disabled.
00529_ Slammed into Y-54 Guardian. <x3>
00538_ Connecting with Terminal...
00538_ Current location identified: Factory
00562_ K-01 Serf collects debris.
00564_ EXIT=FOUND
00564_ K-01 Serf pushes Y-54 Guardian.
00565_ K-01 Serf destroyed.
00570_ Slammed into Y-54 Guardian.
00570_ Destabilizing: System interference.
00570_ Adv. Terrain Scan Processor temporarily disabled.
LOCATION=UNKNOWN
GOAL=ESCAPE

 Map 
-----
+----------------------------------------------------+
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| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
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| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ?????????????????????######???????????????????     |
| ?????????????????????#"""" ???????????????????     |
| ?????????????????????#""  "???????????????????     |
| ?????????????????????#"  ""???????????????????     |
| ??????????????????????#"  #???????????????????     |
| ?????????????????????##"  ###?????????????????     |
| ????????????????????##"  "" ##????????????????     |
| ????????????????????#        #????????????????     |
| ????????????????????#    @   #????????????????     |
| ????????????????????##       #????????????????     |
| ?????????????????????#      ##????????????????     |
| ?????????????????????#     ##?????????????????     |
| ?????????????????????###   #??????????????????     |
| ???????????????????????#   #??????????????????     |
| ???????????????????????     ??????????????????     |
| ???????????????????????##   ??????????????????     |
| ????????????????????????##  ??????????????????     |
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| ??????????????????????????? #?????????????????     |
| ??????????????????????????? #?????????????????     |
| ??????????????????????????? #?????????????????     |
| ??????????????????????????? #?????????????????     |
| ??????????????????????????? #?????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
| ??????????????????????????????????????????????     |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           37
Energy Generation          5
Energy Capacity            100
Matter Stores              262
Matter Capacity            300
Sight Range                16
Terrain Scan Density       210
Additional Mass Support    9
Armor Coverage             150
Evasion (%)                62
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ModifiedHoverAccelerator
  Manual?         0
Play Time         00:06:42
  Cumulative      673.7 hours
  Start           2019.11.03 @ 11:09:52
  End             2019.11.03 @ 11:17:11
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          168
  Rogue           168
  Adventurer      0
  Explorer        0
Win Type          -
  Total           30
  Types           22/0/2/3/2/0/1
Lore%             96
Gallery%          97
Achievement%      90
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ac37a638-aba8-4e45-978c-9deecce58c00