Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.04 @ 23:38:36 Player: Qvest Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (150) 750 Value Destroyed (5021) 5021 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (817) 817 TOTAL SCORE: 9648 Bonus ------- High Alert Combat Kills 817 Cogmind --------- Core Integrity 596/850 Matter 140/300 Energy 18/375 System Corruption 15% Temperature Cool (0) Movement Rolling (131) Ox3 Location -6/Factory Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (4) --- Carbon-fiber Leg Wheel Wheel Compact Wheel > --- UTILITY (7) ------ Coolant Injector Huge Storage Unit High-capacity Battery Improved Signal Interpreter Layered Medium Armor Plating Shock Absorption System Dynamic Insulation System > --- WEAPON (3) ------- Advanced Beam Rifle Heavy Laser Mace > --- INVENTORY (25) --- Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Armored Leg Improved Heat Sink Improved Cooling System Coolant Injector High-capacity Storage Unit High-capacity Battery (250) High-capacity Matter Pod (0) Advanced Weight Redist. System Improved Signal Interpreter Target Analyzer Recoil Stabilizer Advanced ECM Suite Improved Field Recycling Unit (0) Autogun Flak Gun Coil Gun Mini Assault Cannon Mini Assault Cannon Improved Proton Missile Launcher Remote Datajack Heavy Pick Peak State ------------ > --- POWER ------------ Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Coolant Injector Huge Storage Unit High-capacity Battery Advanced Weight Redist. System Improved Signal Interpreter Improved Light Armor Plating Layered Medium Armor Plating > --- WEAPON ----------- Coil Gun Mini Assault Cannon Mini Assault Cannon > --- INVENTORY -------- Light Ion Engine Light Angular Momentum Engine Light Angular Momentum Engine Armored Leg Wheel Wheel Improved Heat Sink Coolant Injector Small Storage Unit High-capacity Storage Unit High-capacity Battery High-capacity Matter Pod Improved Signal Interpreter Target Analyzer Recoil Stabilizer Advanced ECM Suite Dynamic Insulation System Improved Field Recycling Unit Advanced Beam Rifle Autogun Flak Gun Improved Proton Missile Launcher Remote Datajack Mace Spear [Rating: 63] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Wheel Leg Carbon-fiber Leg Wheel Wheel Utility Improved Signal Interpreter Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun High-powered Field Laser Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Shock Bomb Launcher Impact Weapon Maul Piercing Weapon Spear Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . . . 1 1 Utility 5 | . . 2 1 1 1 Weapon 1 | . . . 1 . . Parts Attached 149 | 8 18 26 6 64 27 Power 18 | 1 4 3 1 7 2 Engine 13 | 1 3 3 . 5 1 Core 4 | . 1 . 1 2 . Reactor 1 | . . . . . 1 Propulsion 41 | 2 8 7 . 13 11 Treads . | . . . . . . Leg 10 | 2 1 . . . 7 Wheel 31 | . 7 7 . 13 4 Hover . | . . . . . . Flight . | . . . . . . Utility 49 | 3 3 7 3 25 8 Device 15 | 2 . 1 1 8 3 Storage 10 | 1 2 2 . 5 . Processor 4 | . . 2 . 2 . Hackware . | . . . . . . Protection 20 | . 1 2 2 10 5 Artifact . | . . . . . . Weapon 41 | 2 3 9 2 19 6 Energy Gun 9 | . . . 1 7 1 Energy Cannon 3 | . 1 . 1 1 . Ballistic Gun 19 | 2 2 8 . 5 2 Ballistic Cannon 3 | . . . . 2 1 Launcher 2 | . . . . 1 1 Special Weapon . | . . . . . . Impact Weapon 4 | . . 1 . 2 1 Slashing Weapon . | . . . . . . Piercing Weapon 1 | . . . . 1 . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . . 3 . Corrupted Parts 2 | . . . . . 2 System Corruption 12 | . . . . . 12 Parts Lost 45 | . . 5 2 26 12 Power 5 | . . 1 . 3 1 Propulsion 14 | . . 2 . 7 5 Utility 16 | . . . 1 12 3 Weapon 10 | . . 2 1 4 3 Highest Loss Streak 10 | . . 1 1 10 9 To Critical Strikes . | . . . . . . Average Backups 20 | 4 14 20 21 21 23 Power 1 | 1 1 2 1 . 1 Propulsion 4 | 2 3 5 6 4 2 Utility 8 | . 5 7 6 9 12 Weapon 5 | . 2 4 6 6 6 Tool/Special . | . . . . . . Unused Backups 57 | 1 15 7 4 14 16 Power 9 | . 1 1 1 3 3 Propulsion 11 | 1 7 . . 2 1 Utility 26 | . 4 2 3 8 9 Weapon 9 | . 3 3 . 1 2 Tool/Special 2 | . . 1 . . 1 Average Slot Usage (%) 96 | . 100 99 99 96 93 Engine 6 | . 14 10 8 4 1 Core 1 | . . . . 2 . Leg 3 | . 16 . . . 8 Wheel 17 | . 11 21 18 19 14 Device 15 | . 13 10 17 16 13 Storage 14 | . 14 14 15 14 13 Processor 6 | . . 10 9 7 6 Protection 6 | . . 7 3 5 12 Energy Gun 3 | . . . 4 6 4 Energy Cannon 1 | . 3 . 2 . . Ballistic Gun 14 | . 24 21 17 10 7 Ballistic Cannon 2 | . . . . 2 6 Peak Build Rating 63 | 8 11 19 26 50 63 Average Rating 31 | 6 8 15 23 37 49 On Entrance 16 | . 7 11 18 24 39 Avg Prop Armor Cover (%) 4 | . 8 . . . 3 Naked Turns . | . . . . . . Heaviest Build 124 | 13 54 99 101 124 121 Greatest Support 74 | 20 32 32 26 44 74 Greatest Overweight (x) 10 | 1 5 5 3 5 10 Average Overweight (x) 2 | . 1 1 2 2 2 Largest Inventory Capacity 25 | 8 20 25 25 25 25 Average Capacity 21 | 7 14 20 21 22 25 Most Carried 25 | 8 20 25 25 25 25 Average Carried 20 | 4 14 20 20 21 23 Final Capacity 25 | 8 20 25 20 25 25 Final Carried 25 | 7 20 25 20 25 25 Class Distribution -------------------- 37% | Scavenger-Tank 24% | Mutant 15% | Tank 14% | Scavenger-Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 6464 | 282 950 1342 523 2274 1093 Remotely . | . . . . . . Salvage Created 5979 | 61 812 1187 535 2360 1024 Parts 308 | 3 59 63 36 118 29 Haulers Intercepted 3 | . 2 1 . . . Recyclers Shooed 10 | 1 3 3 . 2 1 Parts Field Recycled 45 | . . . . 45 . Retrieved Matter 334 | . . . . 334 . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 102 | . 11 18 9 48 16 Melee 1 | . . 1 . . . Guns 66 | . 11 17 9 25 4 Cannons 33 | . . . . 21 12 AOE 2 | . . . . 2 . Classes Destroyed 14 | 1 6 2 2 3 . Worker 21 | . 8 6 1 4 2 Builder 2 | . . . 1 . 1 Tunneler 5 | 3 1 . . 1 . Hauler 3 | . 2 1 . . . Recycler 15 | . 3 4 1 4 3 Mechanic 1 | . . 1 . . . Operator 1 | . 1 . . . . Swarmer 14 | . 3 2 . 9 . Grunt 53 | . 8 8 6 21 10 Brawler 5 | . . . . 3 2 Duelist 1 | . . . . 1 . Sentry 16 | . . 8 2 5 1 Hunter 2 | . . . 1 1 . Programmer 11 | . . . . 8 3 Best Kill Streak 8 | 2 3 4 3 6 8 Combat Bots Only 8 | . 2 4 2 6 8 Max Kills in Single Turn 2 | 1 1 1 2 1 1 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 775 | . 34 88 28 438 187 Missed 211 | . 8 23 4 114 62 Hits 564 | . 26 65 24 324 125 Melee 11 | . . . . 10 1 Projectile 553 | . 26 65 24 314 124 Critical Strikes 19 | . . 2 . 12 5 Damage Taken 7986 | . 289 822 353 4360 2162 Core 1093 | . 66 200 75 498 254 Absorbed by Shields 244 | . . . . 244 . Redirected to Shielding 210 | . . . . 141 69 Core Remaining (%) 67 | 100 73 50 86 28 . Volleys Fired 372 | 5 62 71 26 137 71 Largest 3 | 2 2 2 3 3 3 Hottest 180 | 40 80 46 152 180 158 Shots Fired 924 | 10 124 122 75 391 202 Gun 698 | 10 117 122 65 290 94 Cannon 219 | . 7 . 10 97 105 Launcher 7 | . . . . 4 3 Special . | . . . . . . Kinetic 712 | 10 117 122 55 239 169 Thermal 205 | . 7 . 20 148 30 Explosive . | . . . . . . Electromagnetic 7 | . . . . 4 3 Robot Hit Streak 25 | 8 16 13 15 25 7 Robot Miss Streak 6 | . 6 6 1 6 6 Penetration Max . | . . . . . . Secondary Targets 2 | . . . . 2 . Max Gunslinging Chain 1 | . . . . 1 . Shots Hit Robots 605 | 8 80 94 56 255 112 Core Hits 319 | 3 42 55 26 141 52 Critical Kills 4 | . 2 2 . . . Critical Parts Destroyed 4 | . 2 . . 1 1 Critical Strikes 24 | . 4 2 . 12 6 Burn 8 | . . . . 8 . Destroy 8 | . 4 2 . 1 1 Blast 8 | . . . . 3 5 Melee Attacks 53 | . . 4 12 26 11 Impact 53 | . . 4 12 26 11 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 12527 | 98 1067 1455 877 6149 2881 Guns 8168 | 98 980 1392 761 3799 1138 Cannons 3532 | . 87 . 116 1637 1692 Explosions 696 | . . . . 645 51 Melee 63 | . . 63 . . . Ramming 68 | . . . . 68 . Kinetic 8427 | 98 980 1392 570 2952 2435 Thermal 3449 | . 87 . 307 2660 395 Explosive 123 | . . . . 123 . Electromagnetic 397 | . . . . 346 51 Impact 63 | . . 63 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 15 | . 1 . 1 15 15 Average Corruption 8 | . 1 . 1 8 13 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 209 | . . . 4 146 59 Message Errors 35 | . . . 1 21 13 Matter Fused 36 | . . . 1 27 8 Heat Flow Errors 29 | . . . . 22 7 Energy Discharges 22 | . . . 1 15 6 Parts Rejected 5 | . . . . 5 . Parts Fused 4 | . . . . 4 . Data Loss (minor) 27 | . . . 1 20 6 Data Loss (major) 14 | . . . . 8 6 Misfires 12 | . . . . 8 4 Alerts 8 | . . . . 5 3 Misdirections 2 | . . . . 1 1 Weapon Failures 15 | . . . . 10 5 Overload Shots . | . . . . . . Overflow Damage 106 | . . . 5 24 77 Projectiles 106 | . . . 5 24 77 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 53 | . . . . 32 21 Impact . | . . . . . . Kinetic 51 | . . . . 30 21 Secondary 2 | . . . . 2 . Self-Inflicted Damage 247 | . . . . 234 13 Shots 5 | . . . . 4 1 Rammed 5 | . . . . 5 . Targets Rammed 5 | . . . . 5 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 438 | . 54 21 270 438 194 Average Temperature 76 | . 15 5 71 85 73 Received Heat Transfer 2585 | . 135 282 153 1268 747 Effects 2 | . . . . 2 . Shutdowns 1 | . . . . 1 . Matter Decay 1 | . . . . 1 . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 12 | . 1 . 1 9 1 Heat Transferred 6020 | . 185 . 555 4614 666 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 4 | . . . . 4 2 Low Security (%) 46 | 100 100 100 100 16 . Level 1 24 | . . . . 25 74 Level 2 14 | . . . . 22 25 Level 3 12 | . . . . 30 . Level 4 2 | . . . . 5 . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 1265 | 5 100 125 86 1265 619 Initial 619 | . . 32 29 7 619 Average 304 | 1 21 49 19 519 391 Influence Increases 3884 | 15 416 618 297 2036 502 Destroy 0b10 Robot/C 2040 | . 220 360 180 960 320 Destroy 0b10 Robot/NC 240 | 15 75 60 15 45 30 Destroy Leader 506 | . 54 122 50 210 70 Successful Hack 54 | . 20 . 7 27 . Disable Machine 420 | . . . 15 360 45 Destroy Structure 159 | . 2 1 15 119 22 Partial Spotted 30 | . . . 15 15 . Lose Combat Pursuer 435 | . 45 75 . 300 15 Influence Decreases 3503 | 15 339 623 351 789 1386 Entered New Map 745 | . . 45 43 11 646 Time Decay 2328 | 15 339 528 308 518 620 Lost Part 430 | . . 50 . 260 120 Squads Dispatched 31 | . 2 1 3 18 7 Investigation 6 | . 2 1 . 1 2 Extermination 11 | . . . . 8 3 Reinforcement 6 | . . . 3 2 1 Assault 5 | . . . . 4 1 Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 14 | . 1 10 2 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 200 | . 28 44 20 85 23 Peak Tracking Total 6 | . 3 5 4 5 6 Tactical Retreats 22 | . 3 4 . 14 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 11 | . 2 6 . . 3 Indirectly 2 | . . . . . 2 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 28 | . . . 1 24 3 Max in Single Turn 8 | . . . 1 8 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 16 | . 4 4 1 6 1 Terminals 9 | . 4 2 1 2 . Fabricators 2 | . . . . 1 1 Repair Stations 1 | . . 1 . . . Recycling Units . | . . . . . . Scanalyzers 3 | . . 1 . 2 . Garrison Access 1 | . . . . 1 . Total Hacks 44 | . 12 9 3 16 4 Successful 16 | . 4 1 1 9 1 Failed 28 | . 8 8 2 7 3 Catastrophic 7 | . 4 1 1 . 1 Database Lockouts . | . . . . . . Manual 14 | . 7 4 3 . . Terminals 23 | . 12 4 3 4 . Fabricators 6 | . . . . 2 4 Repair Stations 2 | . . 2 . . . Recycling Units . | . . . . . . Scanalyzers 12 | . . 3 . 9 . Garrison Access 1 | . . . . 1 . Terminal Hacks 6 | . 4 . 1 1 . Part Schematic 2 | . 1 . 1 . . Robot Analysis 1 | . 1 . . . . Open DSF 1 | . . . . 1 . Level Access Points 1 | . 1 . . . . Alert Level 1 | . 1 . . . . Fabricator Hacks 3 | . . . . 2 1 Load Schematic 2 | . . . . 1 1 Build 1 | . . . . 1 . Repair Station Hacks 1 | . . 1 . . . Scan Component 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . . . 5 . Insert Component 2 | . . . . 2 . Analyze 2 | . . . . 2 . Retrieve Study 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used 1 | . 1 . . . . Hacking Detections 11 | . 4 2 1 3 1 Full Trace Events 8 | . 3 2 1 1 1 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . 1 . 1 2 . Parts Built 2 | . . . . 2 . Authchips . | . . . . . . Time 62 | . . . . 62 . Total Part Build Rating 4 | . . . . 4 . Part Studies Acquired 1 | . . . . 1 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . . 2 . Part Schematics Acquired 2 | . . . . 2 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 7130 | 69 1454 1500 1098 3009 . Optics 803 | . . 803 . . . Terrain 902 | 54 . 477 371 . . Seismic 6625 | 15 1454 1158 989 3009 . Robot Analysis Total 1 | . 1 . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 11571 | 115 1482 1708 1255 4928 2083 Spaces Moved 4873 | 65 775 853 333 2037 810 Core 5 | 5 . . . . . Treads . | . . . . . . Legs 613 | 60 379 . . . 174 Wheels 4255 | . 396 853 333 2037 636 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 105 115 110 105 100 Average Speed 125 | 116 129 120 128 115 150 Slowest Speed 540 | 120 260 155 135 175 540 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins 2 | . . . . 2 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 5 62 41 23 28 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug 42 | . . 2 12 23 5 Terrain Destroyed 165 | . . 2 14 127 22 Melee 42 | . . 2 12 23 5 Projectile 31 | . . . 2 12 17 AOE 92 | . . . . 92 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 9432 | 92 1142 1385 1076 4246 1491 Wait 3472 | 3 215 319 643 1773 519 Move 4868 | 64 774 852 332 2036 810 Hop . | . . . . . . Pick Up 161 | 11 33 23 13 66 15 Fast Attach 32 | 4 . 14 1 5 8 Attach 66 | 3 . 10 5 34 14 Detach 8 | . . 3 . 2 3 Swap 253 | 1 25 63 28 110 26 Drop 142 | 1 33 26 16 52 14 Fire 372 | 5 62 71 26 137 71 Melee 53 | . . 4 12 26 11 Ram 5 | . . . . 5 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 116 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 7) 316 | -10/Materials | Build established: Mutant 442 | -10/Materials | Identified exit to Materials 1298 | -10/Materials | Build established: Scavenger-Mutant 1332 | -10/Materials | Discovered new exit (range 11) 1598 | -10/Materials | Entered another Materials area 1598 | -9/Materials | Evolved 2 slots: Utility x2 1714 | -9/Materials | Discovered new exit (range 13) 1769 | -9/Materials | Build established: Mutant 2706 | -9/Materials | Identified exit to Mines 3018 | -9/Materials | Build established: Scavenger-Mutant 3255 | -9/Materials | Discovered new exit (range 9) 3263 | -9/Materials | Identified exit to Materials 3306 | -9/Materials | Entered another Materials area 3306 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3444 | -8/Materials | Build established: Mutant 4546 | -8/Materials | Discovered new exit (range 13) 4560 | -8/Materials | Identified exit to Factory 4561 | -8/Materials | Entered Factory 4561 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5288 | -7/Factory | Build established: Scavenger-Tank 5459 | -7/Factory | Fabricated Med. Armor Plating (x2) 6023 | -7/Factory | Discovered new exit (range 12) 6052 | -7/Factory | Identified exit to Lower Caves 6561 | -7/Factory | First assault squad dispatched 8321 | -7/Factory | System corruption reached 10% 8501 | -7/Factory | Garrison activated, responded to threat 8597 | -7/Factory | Lost 10 parts (1p3n5u1w) 9030 | -7/Factory | Core integrity fell below 50% 9061 | -7/Factory | Lost 3 parts (3u) 9315 | -7/Factory | Build established: Tank 9324 | -7/Factory | Lost 5 parts (1p1n1u2w) 9475 | -7/Factory | Discovered new exit (range 12) 9487 | -7/Factory | Identified exit to Factory 9489 | -7/Factory | Entered another Factory area 9489 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9839 | -6/Factory | First assault squad dispatched 10267 | -6/Factory | Lost 9 parts (4n2u3w) 10269 | -6/Factory | Destroyed 8 combat bots 10304 | -6/Factory | System corruption reached 10% 10685 | -6/Factory | Build established: Scavenger-Tank 11572 | -6/Factory | Self-destructed Last Messages --------------- 11338_ QEZFEN1O0TIS/|JSIODH&73JBK&IB 11355_ System corrupted: Substantial component data lost. 11371_ Acquired Imp. Cooling System. 11386_ &E#IQL03B= U5BU/IZ9AOBECQDAD 11404_ System corrupted: Matter fused (-6). 11427_ System corrupted: Substantial component data lost. 11434_ P-60 Hacker destroyed. 11439_ Acquired 32 matter. 11458_ B:HQ NGS &DN XTCA6M81J4PAJR9I9MCPPP> 11473_ System corrupted: Heat flow error (+208). 11497_ System corrupted: Matter fused (-9). 11521_ System corrupted: FCS attempts to trigger Hvy. Laser. 11521_ System corrupted: Hvy. Laser misfires. 11536_ System corrupted: IFF burst signal emitted. 11553_ System corrupted: Energy discharge (-11). 11565_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | | | | | | | | | ???????????????????????????????????????????????? | | ????????????????#########??????????????????????? | | #############???# #??????????????????????? | | # #???# """" #??????????????????????? | | # #???# """" #??????????????????????? | | #] ! #???# """" #??????????????????????? | | # ##### """" #??????????????????????? | | # # + """" #??????????????????????? | | # # # """" #??????????????????????? | | # + + #??????????????????????? | | # # # #??????????????????????? | | # # # #??????????????????????? | | # # # #??????????????????????? | | # # # #??????????????????????? | | # # # #??????????????????????? | | # # # #??????????????????????? | | ############# #######"##?????????????????????? | | ???????????# #????####?????????????????????? | | ???????????# #######;###???????????????????? | | ???????????# " # #???????????????????? | | ???????????# #"""" #???????????????????? | | ???????????# #"""" @ #???????????????????? | | ???????????### #"""" #???????????????????? | | ?????????????# #"""" #???????????????????? | | ?????????????# #"""" Y#???????????????????? | | ?????????????# #"""" + ??????????????????? | | ?????????????# # # "????????????????? | | ############## ######+#### ""???????????????? | | # # #????# ????? ??????????????? | | # """# #????# ??????""""?????????????? | | # T"# ###### #### ??"""?????????????? | | # """# ?????????????????? | | # # ?????????????????? | | # + ?????????????????? | | # # ?????????????????? | | # """""" # ?????????????????? | | # """""" # #####+####??????????????????? | | # """""" # #???????????????????????????? | | # """""" + #???????????????????????????? | | # ##### #???????????????????????????? | | #"######+#####???? #???????????????????????????? | | ######## ????????? #???????????????????????????? | | # # #???????? #???????????????????????????? | | #"" # #?????????#???????????????????????????? | | #"" # ##????????????????????????????????????? | | #""" ] # ###???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Coolant Potential 65 Energy Generation 21 Energy Capacity 540 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 EM Shielding 2 Armor Coverage 450 Resistance: EX 25 Propulsion Shielding 66 Utility Shielding 66 Weapon Shielding 66 Evasion (%) 55 Recoil Reduction 4 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Hcp. Storage Unit | -8/Materials | Hacked Med. Armor Plating | -7/Factory | Scanalyzed Arm. Huge Wheel | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Med. Armor Plating | x2 | -7/Factory Repaired ---------- Nothing Studied --------- Arm. Huge Wheel | -7/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Throw Away The Key Challenges ------------ None Game ------ Seed SpliceSmallLance Manual? 0 Play Time 03:47:48 Cumulative 37.1 hours Start 2026.01.04 @ 17:34:40 End 2026.01.04 @ 23:38:36 Sessions 13 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 19 Achievement% 15 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 844651a5-b7f3-44e0-bfb5-4e90c869d67d