Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.12 @ 13:51:22

Player: Leeman

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (130)     650
Value Destroyed (3704)     3704
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (-37)                -37
              TOTAL SCORE: 6917

 Bonus
-------
High Alert Combat Kills    169
Follower Combat Kills      7
Friendly Fire              -213

 Cogmind 
---------
Core Integrity             509/700
Matter                     199/300
Energy                     28/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (265) Ox2
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                Carbon-fiber Leg
                VSS Leg
>               --- UTILITY (4) ------
       Improved Heat Sink
  High-capacity Storage Unit
                Trap Scanner
                System Restoration Module
>               --- WEAPON (3) -------
       Improved EM Shotgun
                Plasma Cannon
                Autogun
>               --- INVENTORY (20) ---
                Aluminum Leg
                Carbon-fiber Leg
                Signal Interpreter
       Improved Medium Armor Plating
                Particle Gun
                Shotgun
                Gauss Rifle
                Flak Gun
           Mini Assault Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
          Light Nuclear Core
>               --- PROPULSION -------
                Aluminum Leg
                Carbon-fiber Leg
                VSS Leg
                VSS Leg
>               --- UTILITY ----------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Medium Armor Plating
                System Restoration Module
>               --- WEAPON -----------
       Improved EM Shotgun
                Shock Rifle
                Autogun
>               --- INVENTORY --------
                Aluminum Leg
                Carbon-fiber Leg
                Trap Scanner
                Signal Interpreter
       Improved EM Shotgun
                Particle Gun
                Plasma Cannon
                Shotgun
                Gauss Rifle
                Flak Gun
           Mini Assault Cannon
[Rating: 39]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    High-capacity Storage Unit
  Device                   Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Light Armor Plating
Weapon                     Beam Cannon
  Energy Gun               Improved Medium Laser
  Energy Cannon            Beam Cannon
  Ballistic Gun            Autogun
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  2    | .   .   .   .   1   1   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             86   | 6   7   15  2   48  8   
  Power                    13   | 1   2   2   .   7   1   
    Engine                 10   | 1   2   2   .   5   .   
    Core                   3    | .   .   .   .   2   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               24   | 2   1   7   .   13  1   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    24   | 2   1   7   .   13  1   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  16   | 1   3   .   2   6   4   
    Device                 9    | .   1   .   2   3   3   
    Storage                2    | 1   1   .   .   .   .   
    Processor              1    | .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   1   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   33   | 2   1   6   .   22  2   
    Energy Gun             7    | .   .   1   .   5   1   
    Energy Cannon          11   | .   1   4   .   5   1   
    Ballistic Gun          10   | 2   .   1   .   7   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               5    | .   .   .   .   5   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   1   3   .   
Parts Lost                 46   | .   2   6   1   29  8   
  Power                    7    | .   .   1   .   4   2   
  Propulsion               21   | .   1   5   .   12  3   
  Utility                  5    | .   1   .   .   3   1   
  Weapon                   13   | .   .   .   1   10  2   
  Highest Loss Streak      9    | .   1   2   1   9   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  99  95  94  95  
  Engine                   8    | .   14  10  11  4   .   
  Core                     2    | .   .   .   .   4   14  
  Leg                      35   | .   28  43  44  35  28  
  Device                   9    | .   1   11  11  14  14  
  Storage                  10   | .   14  11  11  9   7   
  Protection               4    | .   12  .   .   2   6   
  Energy Gun               7    | .   .   1   11  13  14  
  Energy Cannon            7    | .   10  13  7   3   .   
  Ballistic Gun            8    | .   17  6   .   5   7   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             70   | 11  52  55  53  61  70  
  Greatest Support         51   | 20  20  40  40  51  49  
  Greatest Overweight (x)  4    | .   4   2   1   3   2   
  Average Overweight (x)   1    | .   1   1   1   .   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         19   | 7   19  20  20  20  20  
  Most Carried             20   | 2   15  19  20  19  12  
  Average Carried          12   | 1   10  15  19  12  9   
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            19   | 2   14  19  19  6   9   

 Class Distribution 
--------------------
 36% | Scavenger-Mutant
 34% | Mutant
 17% | Scavenger-Skirmisher
 11% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
     Scavenger-Mutant | -9/Mines
 Scavenger-Skirmisher | -8/Materials
       Scavenger-Tank | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   
-----------                Run  | Jun  Mat  Mat  Min  Mat  Fac  
Matter Collected           1793 | 288  118  377  15   943  52   
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4903 | 84   508  1689 259  1977 386  
  Parts                    281  | 1    28   108  10   115  19   
Haulers Intercepted        1    | .    .    .    .    1    .    
Recyclers Shooed           4    | .    .    2    .    1    1    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac 
Combat Hostiles Destroyed  94   | .   12  32  7   39  4   
  Guns                     43   | .   3   9   2   25  4   
  Cannons                  40   | .   7   22  3   8   .   
  AOE                      8    | .   .   .   2   6   .   
Classes Destroyed          17   | 1   4   2   2   7   1   
  Worker                   6    | .   .   4   .   .   2   
  Builder                  6    | .   .   .   .   4   2   
  Hauler                   1    | .   .   .   .   1   .   
  Recycler                 13   | 1   1   5   .   5   1   
  Mechanic                 1    | .   .   .   .   1   .   
  Operator                 1    | .   1   .   .   .   .   
  Drone                    1    | .   .   .   1   .   .   
  Watcher                  8    | .   2   4   .   2   .   
  Swarmer                  24   | .   6   7   2   7   2   
  Cutter                   2    | .   .   .   .   2   .   
  Grunt                    47   | .   6   18  3   20  .   
  Brawler                  1    | .   .   .   1   .   .   
  Duelist                  1    | .   .   .   .   1   .   
  Sentry                   13   | .   .   7   1   4   1   
  Specialist               4    | .   .   .   .   4   .   
  Programmer               1    | .   .   .   .   .   1   
  Heavy                    1    | .   .   .   .   1   .   
Best Kill Streak           9    | 1   6   7   2   9   6   
  Combat Bots Only         6    | .   6   5   2   5   2   
Max Kills in Single Turn   3    | 1   1   2   3   3   2   
  Gunslinging              1    | .   .   .   .   1   .   
  Exploded                 2    | .   .   .   2   2   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Jun  Mat  Mat  Min  Mat  Fac  
Damage Taken               5591 | .    599  1115 257  2879 741  
  Core                     1034 | .    152  142  13   536  191  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         50   | 100  39   .    61   2    .    
Volleys Fired              301  | 7    45   97   15   110  27   
  Largest                  3    | 2    2    2    2    3    3    
  Hottest                  172  | 40   80   120  116  172  148  
Shots Fired                654  | 14   90   194  23   277  56   
  Gun                      406  | 14   50   68   15   206  53   
  Cannon                   218  | .    40   126  8    41   3    
  Launcher                 30   | .    .    .    .    30   .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  211  | 14   50   62   .    58   27   
  Thermal                  329  | .    40   112  23   151  3    
  Explosive                30   | .    .    .    .    30   .    
  Electromagnetic          84   | .    .    20   .    38   26   
  Robot Hit Streak         20   | 4    6    20   10   14   11   
  Robot Miss Streak        8    | 2    4    8    1    7    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    .    2    .    
    Max Gunslinging Chain  1    | .    .    .    .    1    .    
Shots Hit Robots           385  | 7    43   114  20   165  36   
  Core Hits                219  | 2    20   55   10   112  20   
  Critical Kills           4    | .    2    1    .    1    .    
  Critical Parts Destroyed 1    | .    .    .    .    1    .    
  Critical Strikes         23   | .    2    2    .    19   .    
    Burn                   16   | .    .    1    .    15   .    
    Meltdown               3    | .    2    1    .    .    .    
    Destroy                2    | .    .    .    .    2    .    
    Corrupt                2    | .    .    .    .    2    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           7686 | 71   593  2127 565  3717 613  
  Guns                     3574 | 71   180  578  238  2014 493  
  Cannons                  2688 | .    413  1549 104  543  79   
  Explosions               1424 | .    .    .    223  1160 41   
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  1515 | 71   180  497  .    514  253  
  Thermal                  3837 | .    413  1291 565  1448 120  
  Explosive                1157 | .    .    .    .    1157 .    
  Electromagnetic          1177 | .    .    339  .    598  240  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        1    | .    .    .    .    .    1    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            88   | .    .    34   49   5    .    
  Projectiles              39   | .    .    34   .    5    .    
  Explosions               49   | .    .    .    49   .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      108  | .    .    .    30   56   22   
  Shots                    4    | .    .    .    1    2    1    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        446  | .    289  22   96   446  120  
  Average Temperature      92   | .    69   6    31   126  26   
  Received Heat Transfer   1575 | .    153  468  117  693  144  
  Effects                  15   | .    .    .    .    15   .    
    Shutdowns              4    | .    .    .    .    4    .    
    Energy Bleed           3    | .    .    .    .    3    .    
    Interference           5    | .    .    .    .    5    .    
    Matter Decay           1    | .    .    .    .    1    .    
    Short Circuit          1    | .    .    .    .    1    .    
    Damage (major)         1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              4    | .    .    2    .    2    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              3    | .    2    1    .    .    .    
  Combat Hostiles          3    | .    2    1    .    .    .    
  Parts Melted             17   | .    3    5    1    8    .    
  Heat Transferred         9380 | .    888  2812 990  4440 250  
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac 
Peak Influence             621  | 5   209 541 243 621 337 
  Initial                  277  | .   .   25  193 1   277 
  Average                  166  | 4   30  262 150 245 164 
Maximum Alert Level        2    | .   1   2   1   2   1   
  Low Security (%)         62   | 100 94  28  67  54  61  
  Level 1                  24   | .   5   51  32  12  38  
  Level 2                  13   | .   .   19  .   32  .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          16   | .   2   5   .   7   2   
  Investigation            5    | .   1   3   .   .   1   
  Extermination            1    | .   .   .   .   .   1   
  Reinforcement            10   | .   1   2   .   7   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   2   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Jun Mat Mat Min Mat Fac 
Distress Signals           5    | .   2   2   .   1   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              149  | .   27  48  10  55  9   
  Peak Tracking Total      8    | .   8   5   3   7   4   
  Tactical Retreats        10   | .   1   2   .   6   1   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac 
Traps Triggered            5    | .   1   4   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 4    | .   4   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Jun Mat Mat Min Mat Fac 
Machines Disabled          14   | .   1   2   6   5   .   
  Max in Single Turn       6    | .   1   1   6   2   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Jun Mat Mat Min Mat Fac 
Machines Accessed          16   | .   6   5   1   2   2   
  Terminals                12   | .   6   5   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   
  Recycling Units          2    | .   .   .   .   2   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                40   | .   18  13  1   3   5   
  Successful               24   | .   11  8   1   2   2   
  Failed                   16   | .   7   5   .   1   3   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                33   | .   18  13  .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   3   
  Recycling Units          3    | .   .   .   .   3   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             21   | .   11  8   1   .   1   
  Record                   2    | .   2   .   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   
  Open Door                1    | .   .   .   1   .   .   
  Open DSF                 1    | .   .   .   .   .   1   
  Emergency Access Points  1    | .   .   1   .   .   .   
  Alert Level              5    | .   4   1   .   .   .   
  Unreport Threat          3    | .   2   1   .   .   .   
  Locate Traps             2    | .   1   1   .   .   .   
  Disarm Traps             1    | .   1   .   .   .   .   
  Dispatch Records         1    | .   .   1   .   .   .   
  Reinforcement Status     1    | .   .   1   .   .   .   
  Assault Status           1    | .   .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   .   .   1   
  Scan Component           1    | .   .   .   .   .   1   
Recycling Unit Hacks       2    | .   .   .   .   2   .   
  Retrieve Components      2    | .   .   .   .   2   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   5   2   .   1   1   
  Full Trace Events        2    | .   1   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     19   | .   .   .   .   19  .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Jun Mat Mat Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Jun Mat Mat Min Mat Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               15   | .   .   .   15  .   .   
  Total Damage             41   | .   .   .   41  .   .   
  Kills                    1    | .   .   .   1   .   .   
Allies Corrupted           2    | .   .   .   2   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Jun Mat Mat Min Mat Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   
Derelict Logs Recovered    2    | .   .   .   2   .   .   
Drone Launches             4    | .   .   .   4   .   .   
  Drone Recoveries         1    | .   .   .   1   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Jun  Mat  Mat  Min  Mat  Fac  
Turns Passed               9896 | 411  2379 2174 1269 2624 1039 
Spaces Moved               3801 | 108  824  739  618  1059 453  
  Core                     2    | 2    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    
  Legs                     3799 | 106  824  739  618  1059 453  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  97   182  
  Average Speed            195  | 118  248  190  190  173  186  
  Slowest Speed            400  | 120  400  260  190  330  266  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       56   | 10   92   68   99   57   14   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    1    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    .    
Scrap Searched             3    | .    .    .    3    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          145  | .    .    .    29   113  3    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      145  | .    .    .    29   113  3    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   
---------                  Run  | Jun  Mat  Mat  Min  Mat  Fac  
Total                      5695 | 375  1075 1325 692  1627 601  
  Wait                     1422 | 253  181  456  49   378  105  
  Move                     3796 | 107  823  738  617  1058 453  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  64   | 2    15   14   4    23   6    
  Fast Attach              23   | 6    2    4    1    7    3    
  Attach                   49   | .    2    8    1    33   5    
  Detach                   4    | .    .    .    .    2    2    
  Swap                     14   | .    3    3    .    8    .    
  Drop                     22   | .    4    5    5    8    .    
  Fire                     301  | 7    45   97   15   110  27   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Junkyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 5 exits: *Mat x2 / *Min / [*Sto x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory

 History 
---------
 Turn | Location      | Event
    2 | -11/Junkyard  | Met Revision 17
   23 | -11/Junkyard  | Discovered new exit (range 15)
  412 | -11/Junkyard  | Entered Materials
  413 | -10/Materials | Build established: Mutant
  652 | -10/Materials | Discovered new exit (range 5)
 1273 | -10/Materials | Discovered new exit (range 9)
 1834 | -10/Materials | Discovered new exit (range 9)
 2591 | -10/Materials | Core integrity fell below 50%
 2658 | -10/Materials | Discovered new exit (range 4)
 2791 | -10/Materials | Entered another Materials area
 2791 | -9/Materials  | Evolved 2 slots: Propulsion x2
 2791 | -9/Materials  | Discovered new exit (range 7)
 3280 | -9/Materials  | Discovered new exit (range 15)
 3749 | -9/Materials  | Build established: Scavenger-Mutant
 3789 | -9/Materials  | Discovered new exit (range 14)
 4159 | -9/Materials  | Discovered new exit (range 16)
 4737 | -9/Materials  | Discovered new exit (range 15)
 4965 | -9/Materials  | Entered Mines
 4972 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 5281 | -9/Mines      | Found the Drone Emporium
 5297 | -9/Mines      | Found Prototype Device
 5297 | -9/Mines      | Identified Thief Drone Bay
 5448 | -9/Mines      | Found a damaged Exp. Sensor Array with a note attached
 5452 | -9/Mines      | Found Prototype Device
 5475 | -9/Mines      | Discovered new exit (range 16)
 5803 | -9/Mines      | Learned location of 1 exit from Materials
 6141 | -9/Mines      | Discovered new exit (range 9)
 6234 | -9/Mines      | Entered Materials
 6234 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 6234 | -8/Materials  | Identified Exp. Sensor Array
 6235 | -8/Materials  | Identified exit to Factory
 6534 | -8/Materials  | Lost 4 parts (1p2n1w)
 6539 | -8/Materials  | Build established: Scavenger-Skirmisher
 6947 | -8/Materials  | Discovered exit to Factory (range 10)
 7767 | -8/Materials  | Lost 3 parts (1p2n)
 8103 | -8/Materials  | Core integrity fell below 50%
 8112 | -8/Materials  | Lost 3 parts (1p1n1u)
 8163 | -8/Materials  | Core integrity fell below 20%
 8218 | -8/Materials  | Lost 9 parts (1p3n5w)
 8409 | -8/Materials  | Build established: Scavenger-Mutant
 8756 | -8/Materials  | Build established: Scavenger-Tank
 8858 | -8/Materials  | Entered Factory
 8858 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 9757 | -7/Factory    | Build established: Scavenger-Skirmisher
 9877 | -7/Factory    | Lost 5 parts (1p2n2w)
 9897 | -7/Factory    | Self-destructed

 Last Messages 
---------------
R-06 Scavenger collects Corrupted VTOL Module.
K-01 Serf collects debris.
R-06 Scavenger collects Corrupted Autogun.
R-06 Scavenger collects Corrupted Lgt. Nuclear Core.
K-01 Serf collects debris.
R-06 Scavenger collects Corrupted Lgt. Ion Engine.
K-01 Serf collects debris.
R-06 Scavenger collects Structural Scanner.
Chain reaction triggered in Lgt. Ion Engine.
R-06 Scavenger destroyed.
K-01 Serf destroyed.
K-01 Serf collects debris.
Lgt. Nuclear Core destroyed.
K-01 Serf destroyed.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Wall.
U-05 Engineer lays Concrete.
U-05 Engineer builds a Door.
R-06 Scavenger collects Corrupted Lgt. Ion Engine.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           50
Energy Generation          23
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             375
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Close Call

 Challenges 
------------
None

 Game 
------
Seed              UltimateZioniteScrap
  Manual?         0
Play Time         01:11:15
  Cumulative      9.7 hours
  Start           2023.12.12 @ 12:38:32
  End             2023.12.12 @ 13:51:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          12
  Rogue           12
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             14
Gallery%          10
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 87dce73e-192d-4d65-a1dd-6625bad18a00