Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.03.30 @ 05:25:12 Player: Humppa Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (7) 3500 Regions Visited (10) 2000 Robots Destroyed (130) 650 Value Destroyed (5677) 5677 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 11927 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 280/300 Energy 31/100 System Corruption 15% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- Improved Antigrav System Antigrav Array > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Improved Deuterium Engine Angular Momentum Engine Angular Momentum Engine Peak State ------------ > --- POWER ------------ Particle Reactor Particle Reactor > --- PROPULSION ------- Improved Heavy Treads Flexi-carbon Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Experimental Heat Sink Large Storage Unit Large Storage Unit Advanced Visual Processing Unit Long-range Sensor Array Improved Signal Interpreter Improved Transmission Jammer Heavy Armor Plating > --- WEAPON ----------- Gamma Rifle Wave Gun Heavy Gauss Cannon > --- INVENTORY -------- Improved Deuterium Engine Enhanced Nuclear Core Enhanced Nuclear Core Angular Momentum Engine Angular Momentum Engine Improved Antigrav System Medium Matter Pod Long-range Sensor Array Tesla Rifle Gamma Rifle Railgun [Rating: 111] Favorites ----------- Power Fission Core Engine Deuterium Engine Power Core Fission Core Reactor Particle Reactor Propulsion Carbon-fiber Leg Treads Improved Heavy Treads Leg Carbon-fiber Leg Hover Unit Improved Antigrav System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Signal Interpreter Protection Hardened Medium Armor Plating Weapon Improved Light Cannon Energy Gun Wave Gun Energy Cannon Advanced Plasma Cannon Ballistic Gun Coil Gun Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 2 2 2 2 . . 2 2 Power 1 | . . . . . 1 . . . . . Propulsion 3 | . . . 2 . . . . . . 1 Utility 9 | . . 2 . 2 1 1 . . 2 1 Weapon 1 | . . . . . . 1 . . . . Parts Attached 150 | 6 7 7 20 10 34 12 6 . 16 32 Power 18 | 1 1 1 3 1 5 2 1 . 1 2 Engine 12 | 1 1 1 3 1 3 . 1 . 1 . Core 4 | . . . . . 2 2 . . . . Reactor 2 | . . . . . . . . . . 2 Propulsion 44 | 2 2 2 7 1 14 2 1 . 2 11 Treads 1 | . . . . . . . . . . 1 Leg 40 | 2 2 2 7 1 14 2 1 . 2 7 Wheel . | . . . . . . . . . . . Hover 3 | . . . . . . . . . . 3 Flight . | . . . . . . . . . . . Utility 50 | 1 2 2 4 6 9 5 2 . 11 8 Device 28 | . . 2 2 1 4 4 2 . 8 5 Storage 4 | 1 2 . . . 1 . . . . . Processor 4 | . . . . 3 . . . . . 1 Hackware . | . . . . . . . . . . . Protection 14 | . . . 2 2 4 1 . . 3 2 Artifact . | . . . . . . . . . . . Weapon 38 | 2 2 2 6 2 6 3 2 . 2 11 Energy Gun 11 | 1 . . . . . 1 1 . 1 7 Energy Cannon 8 | . . 1 2 2 . 1 1 . 1 . Ballistic Gun 10 | 1 . . 2 . 4 1 . . . 2 Ballistic Cannon 9 | . 2 1 2 . 2 . . . . 2 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . 1 . . 2 1 Parts Lost 64 | . . 2 14 . 8 2 3 . 3 32 Power 5 | . . . 2 . 1 . 1 . . 1 Propulsion 21 | . . . 7 . 1 1 . . 1 11 Utility 15 | . . . 1 . 2 1 1 . . 10 Weapon 23 | . . 2 4 . 4 . 1 . 2 10 Highest Loss Streak 15 | . . 1 6 . 2 1 3 . 2 15 Average Slot Usage (%) 94 | . 99 96 94 83 95 99 98 100 99 89 Engine 6 | . 14 11 8 7 8 . 4 5 5 3 Core 2 | . . . . . 3 10 5 5 5 1 Leg 22 | . 28 22 31 14 23 22 22 23 20 18 Device 15 | . . 20 15 14 12 17 16 17 21 22 Storage 14 | . 27 22 18 15 12 11 11 11 10 8 Processor 8 | . . . . 12 13 11 11 11 10 8 Protection 4 | . . . 2 1 6 4 5 5 9 5 Energy Gun 2 | . 3 . . . . 1 4 5 4 4 Energy Cannon 4 | . . . 3 7 3 3 11 11 10 4 Ballistic Gun 3 | . 3 . 4 1 4 11 . . . . Ballistic Cannon 5 | . 20 19 9 5 3 . . . . 2 Naked Turns 31 | . . . . . . . . . . 31 Heaviest Build 115 | 13 45 47 54 62 79 83 86 86 98 115 Greatest Support 86 | 20 20 20 49 26 75 75 70 70 71 86 Greatest Overweight (x) 3 | . 2 2 2 2 3 1 1 1 1 2 Average Overweight (x) 1 | . 1 2 . 2 . . . 1 1 . Largest Inventory Capacity 16 | 6 16 16 16 16 16 16 16 16 16 16 Average Capacity 15 | 5 15 16 16 16 15 16 16 16 16 15 Most Carried 16 | 2 15 16 16 16 16 16 16 13 16 16 Average Carried 13 | 1 9 14 14 15 13 15 13 13 13 12 Final Capacity 16 | 6 16 16 16 16 16 16 16 16 16 4 Final Carried 16 | 2 15 16 16 13 13 16 13 13 16 3 Class Distribution -------------------- 49% | Scavenger-Skirmisher 18% | Scavenger-Mutant 17% | Mutant 14% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -6/Factory Skirmisher | -5/Factory Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -4/Factory Scavenger-Skirmisher | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Matter Collected 3945 | 172 250 417 584 181 815 374 73 . 150 929 Remotely . | . . . . . . . . . . . Salvage Created 5737 | . 257 417 720 220 1254 827 240 . 366 1436 Parts 274 | . 17 19 29 13 49 40 9 . 21 77 Haulers Intercepted 2 | . . . 1 . . 1 . . . . Recyclers Shooed 9 | . 1 . . . 2 . . . 1 5 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 6 . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 102 | . 10 7 16 3 22 11 3 . 9 21 Guns 30 | . . . 3 . 12 7 1 . 1 6 Cannons 67 | . 10 7 13 3 10 4 2 . 5 13 AOE 4 | . . . . . . . . . 3 1 Classes Destroyed 14 | . 1 4 5 1 . . 1 . . 2 Worker 3 | . . . 2 . . 1 . . . . Builder 6 | . . 1 . . . 2 . . 1 2 Tunneler 1 | . . . . . . . . . . 1 Hauler 2 | . . . 1 . . 1 . . . . Recycler 6 | . . 2 1 . 2 . . . . 1 Operator 1 | . . . . . . . . . . 1 Watcher 9 | . . 1 1 2 1 2 . . . 2 Swarmer 18 | . . . 3 . 7 . . . 5 3 Grunt 43 | . 10 4 5 . 11 5 . . . 8 Duelist 4 | . . . 2 . . . 2 . . . Sentry 14 | . . 3 4 1 2 2 1 . . 1 Hunter 8 | . . . 2 1 . 3 . . . 2 Programmer 15 | . . . . 1 2 1 . . 4 7 Samaritan 1 | . . . . . . . 1 . . . Best Kill Streak 9 | . 3 3 3 2 5 9 3 . 6 7 Combat Bots Only 6 | . 3 2 3 1 4 3 3 . 5 6 Max Kills in Single Turn 3 | . 1 1 2 1 2 2 2 . 3 2 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . . . . . . . . 3 1 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Damage Taken 12973 | . 572 349 1738 223 2306 1172 388 . 798 5427 Core 2214 | . 110 66 194 38 203 199 42 . 56 1306 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 80 | 100 56 83 64 94 76 . . 75 95 . Volleys Fired 385 | . 32 27 77 12 79 33 9 . 22 94 Largest 3 | . 2 2 2 2 2 3 3 . 3 3 Hottest 277 | . 78 107 107 108 149 158 226 . 277 277 Shots Fired 855 | . 64 46 154 24 157 88 24 . 63 235 Gun 302 | . 2 . 35 . 59 67 7 . 20 112 Cannon 553 | . 62 46 119 24 98 21 17 . 43 123 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 519 | . 63 42 113 12 108 66 7 . . 108 Thermal 253 | . . 4 41 . 35 22 17 . 63 71 Explosive . | . . . . . . . . . . . Electromagnetic 83 | . 1 . . 12 14 . . . . 56 Robot Hit Streak 17 | . 5 6 12 17 12 11 4 . 10 14 Robot Miss Streak 5 | . 4 4 4 1 4 5 2 . 4 5 Penetration Max 2 | . . . . . 1 2 . . . 1 Secondary Targets 1 | . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . 1 Shots Hit Robots 513 | . 35 27 91 19 104 51 13 . 36 137 Core Hits 227 | . 12 13 33 8 48 32 8 . 14 59 Critical Hits 17 | . . . 2 . 3 1 1 . . 10 Critical Kills 7 | . . . 1 . 2 . . . . 4 Critical Parts Destroyed 9 | . . . 1 . 1 . 1 . . 6 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 14621 | . 739 532 1855 408 2574 1765 501 . 1338 4909 Guns 4678 | . 13 . 335 . 944 970 124 . 283 2009 Cannons 9268 | . 726 532 1520 408 1630 499 377 . 824 2752 Explosions 675 | . . . . . . 296 . . 231 148 Melee . | . . . . . . . . . . . Ramming . | . . . . . . . . . . . Kinetic 7753 | . 739 511 1256 184 1642 945 124 . . 2352 Thermal 5051 | . . 21 599 . 533 675 377 . 1187 1659 Explosive 145 | . . . . . . 145 . . . . Electromagnetic 1672 | . . . . 224 399 . . . 151 898 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 15 | . . . . 1 1 . . . 7 15 Average Corruption 2 | . . . . 1 1 . . . 5 4 Corruption Purged . | . . . . . . . . . . . Effects 70 | . . . . 1 7 . . . 21 41 Message Errors 14 | . . . . 1 2 . . . 5 6 Matter Fused 4 | . . . . . . . . . 2 2 Heat Flow Errors 5 | . . . . . . . . . 3 2 Energy Discharges 7 | . . . . . . . . . 3 4 Parts Rejected 3 | . . . . . . . . . 1 2 Data Loss (minor) 8 | . . . . . 3 . . . 3 2 Data Loss (major) 2 | . . . . . . . . . . 2 Misfires 1 | . . . . . . . . . . 1 Misdirections 2 | . . . . . . . . . . 2 Targeting Errors 17 | . . . . . 2 . . . 3 12 Weapon Failures 7 | . . . . . . . . . 1 6 Overload Shots . | . . . . . . . . . . . Overflow Damage 232 | . 42 4 16 . 32 . 13 . 73 52 Projectiles 232 | . 42 4 16 . 32 . 13 . 73 52 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 57 | . 12 3 9 2 8 . . . . 23 Impact . | . . . . . . . . . . . Kinetic 52 | . 12 3 9 2 6 . . . . 20 Secondary 5 | . . . . . 2 . . . . 3 Self-Inflicted Damage 304 | . . . . . . 194 . . 36 74 Shots 5 | . . . . . . 2 . . 2 1 Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 394 | . 207 30 347 40 372 222 347 . 394 243 Average Temperature 120 | . 88 13 187 26 120 72 203 . 139 69 Received Heat Transfer 2265 | . 321 141 648 54 657 99 18 . . 327 Effects 7 | . . . 5 . . 1 . . 1 . Shutdowns 1 | . . . 1 . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . Interference 4 | . . . 2 . . 1 . . 1 . Damage (minor) 1 | . . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 7 | . . . . . 4 . . . . 3 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 13 | . . . . . 2 4 . . 4 3 Heat Transferred 6878 | . . 37 1073 . 1050 887 485 . 1377 1969 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . . 2 1 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Peak Influence 381 | . 245 312 381 227 242 376 . . 217 333 Initial 104 | . . 103 96 77 18 104 . . 95 50 Average 124 | . 79 164 242 90 84 207 . . 107 109 Maximum Alert Level 1 | . 1 1 1 1 1 1 . . 1 1 Low Security (%) 75 | 100 90 75 26 89 85 53 . . 95 69 Level 1 24 | . 9 24 73 10 14 46 . . 4 30 Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 24 | . 3 2 . 1 5 4 . . 2 7 Investigation 3 | . 1 . . . 1 1 . . . . Extermination 8 | . . . . . 2 1 . . 2 3 Reinforcement 11 | . 2 2 . 1 1 2 . . . 3 Assault . | . . . . . . . . . . . Garrison 2 | . . . . . 1 . . . . 1 Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Distress Signals 4 | . . . 1 1 1 . . . . 1 Communications Jammed 9 | . . . . . . . . . 1 8 Distress Signals 8 | . . . . . . . . . 1 7 Times Spotted 171 | . 18 14 21 5 34 15 3 . 13 48 Peak Tracking Total 13 | . 4 4 6 2 5 4 3 . 5 13 Tactical Retreats 7 | . 2 1 1 . 2 . . . . 1 Traps | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Traps Triggered 3 | . 1 . . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Machines Disabled 19 | . 2 1 2 . 4 5 . . 4 1 Max in Single Turn 2 | . 1 1 1 . 1 2 . . 2 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Machines Accessed 16 | . 2 2 2 1 6 1 . . 2 . Terminals 11 | . 2 2 2 . 4 . . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations 4 | . . . . 1 2 1 . . . . Recycling Units 1 | . . . . . . . . . 1 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 61 | . 7 4 5 2 35 3 . . 5 . Successful 49 | . 5 4 4 2 29 2 . . 3 . Failed 11 | . 2 . 1 . 5 1 . . 2 . Catastrophic 2 | . . . . . 2 . . . . . Database Lockouts 1 | . . . . . 1 . . . . . Manual 4 | . . . . . 4 . . . . . Terminals 33 | . 7 4 5 . 15 . . . 2 . Fabricators . | . . . . . . . . . . . Repair Stations 25 | . . . . 2 20 3 . . . . Recycling Units 3 | . . . . . . . . . 3 . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 26 | . 5 4 4 . 11 . . . 2 . Record 6 | . . 1 . . 5 . . . . . Robot Analysis 1 | . . . . . 1 . . . . . Emergency Access Points 2 | . . 1 . . 1 . . . . . Alert Level 7 | . 1 1 3 . 1 . . . 1 . Unreport Threat 1 | . . . 1 . . . . . . . Locate Traps 1 | . . . . . . . . . 1 . Dispatch Records 1 | . 1 . . . . . . . . . Patrol Status 3 | . 2 . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . . . Zone Layout 3 | . . 1 . . 2 . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 22 | . . . . 2 18 2 . . . . Scan Component 11 | . . . . 1 9 1 . . . . Repair 11 | . . . . 1 9 1 . . . . Recycling Unit Hacks 1 | . . . . . . . . . 1 . Report Inventory 1 | . . . . . . . . . 1 . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 13 | . 2 1 2 1 4 1 . . 2 . Full Trace Events 2 | . . . . . 1 1 . . . . Feedback Events 1 | . . . . . 1 . . . . . Corruption 1 | . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 11 | . . . . 1 9 1 . . . . Time 390 | . . . . 16 324 50 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Robot Analysis Total 1 | . . . . . 1 . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Turns Passed 8912 | 57 780 677 793 774 2096 853 343 57 994 1488 Spaces Moved 4262 | 43 347 261 360 385 972 440 192 38 462 762 Core 80 | 7 . . . . . . . . . 73 Treads 6 | . . . . . . . . . . 6 Legs 4158 | 36 347 261 360 385 972 440 192 38 462 665 Wheels . | . . . . . . . . . . . Hover 18 | . . . . . . . . . . 18 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 180 120 180 120 125 122 152 150 50 Average Speed 152 | 108 177 180 140 180 142 152 151 152 151 138 Slowest Speed 210 | 120 180 180 180 180 210 155 152 152 152 180 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 20 | 3 57 24 24 9 23 9 39 11 13 18 Regions Visited 10 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 1 | . . . . . . . 1 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 179 | . 40 2 2 . 11 38 4 . 23 59 Melee . | . . . . . . . . . . . Projectile 98 | . 5 2 2 . 11 6 4 . 15 53 AOE 81 | . 35 . . . . 32 . . 8 6 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Upp Upp Fac Res Total 5902 | 50 445 422 491 442 1519 553 223 37 712 1008 Wait 985 | . 49 121 21 26 406 50 17 . 189 106 Move 4252 | 42 346 260 359 384 971 439 191 37 461 762 Hop . | . . . . . . . . . . . Pick Up 72 | 2 8 4 10 3 17 10 . . 12 6 Fast Attach 47 | 6 3 1 5 2 8 3 2 . 3 14 Attach 54 | . . 3 10 2 11 4 3 . 6 15 Detach 14 | . 2 . 1 1 2 2 . . 2 4 Swap 50 | . 4 3 6 6 15 5 1 . 7 3 Drop 40 | . 1 3 2 6 10 7 . . 7 4 Fire 385 | . 32 27 77 12 79 33 9 . 22 94 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire 3 | . . . . . . . . . 3 . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves -4/Factory -3/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 62 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 527 | -10/Materials | Discovered new exit (range 15) 838 | -10/Materials | Entered another Materials area 838 | -9/Materials | Evolved 2 slots: Utility x2 1228 | -9/Materials | Discovered new exit (range 10) 1515 | -9/Materials | Entered another Materials area 1515 | -8/Materials | Evolved 2 slots: Propulsion x2 1783 | -8/Materials | Lost 6 parts (1p3n1u1w) 2029 | -8/Materials | Discovered new exit (range 16) 2133 | -8/Materials | Build established: Scavenger-Mutant 2308 | -8/Materials | Entered Factory 2308 | -7/Factory | Evolved 2 slots: Utility x2 2790 | -7/Factory | Build established: Scavenger-Skirmisher 2842 | -7/Factory | Repaired Imp. Aluminum Leg 2947 | -7/Factory | Discovered new exit (range 11) 2965 | -7/Factory | Identified exit to Factory 3082 | -7/Factory | Entered another Factory area 3082 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3407 | -6/Factory | Central database locked down 3611 | -6/Factory | Repaired Deuterium Engine 3645 | -6/Factory | Repaired Imp. Aluminum Leg 3688 | -6/Factory | Repaired Imp. Light Cannon 3727 | -6/Factory | Repaired Hrd. Medium Armor Plating 3748 | -6/Factory | Build established: Scavenger-Mutant 3767 | -6/Factory | Repaired Imp. Heat Sink 3800 | -6/Factory | Repaired Imp. Aluminum Leg 3843 | -6/Factory | Garrison activated, responded to threat 4180 | -6/Factory | Build established: Scavenger-Skirmisher 4220 | -6/Factory | Repaired Adv. Heat Sink 4247 | -6/Factory | Repaired Lrg. Storage Unit 4303 | -6/Factory | Repaired Deuterium Engine 4588 | -6/Factory | Build established: Skirmisher 5000 | -6/Factory | Discovered new exit (range 18) 5176 | -6/Factory | Identified exit to Factory 5178 | -6/Factory | Entered another Factory area 5178 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5361 | -5/Factory | Discovered new exit (range 16) 5486 | -5/Factory | Identified exit to Upper Caves 5586 | -5/Factory | Repaired Fission Core 5868 | -5/Factory | Discovered new exit (range 20) 5997 | -5/Factory | Build established: Scavenger-Skirmisher 6031 | -5/Factory | Entered Upper Caves 6033 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 6095 | -5/Upper Caves | Lost 3 parts (1p1u1w) 6342 | -5/Upper Caves | Discovered new exit (range 13) 6359 | -5/Upper Caves | Identified exit to Upper Caves 6374 | -5/Upper Caves | Entered another Upper Caves area 6400 | -5/Upper Caves | Learned Factory emergency access door positions 6402 | -5/Upper Caves | Discovered new exit (range 6) 6408 | -5/Upper Caves | Identified exit to Factory 6431 | -5/Upper Caves | Entered Factory 6431 | -4/Factory | Evolved 2 slots: Utility x2 7310 | -4/Factory | Found Quantum Capacitor 7342 | -4/Factory | Discovered new exit (range 5) 7351 | -4/Factory | Identified exit to Research 7425 | -4/Factory | Entered Research 7425 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8249 | -3/Research | Lost 4 parts (3n1w) 8366 | -3/Research | Lost 8 parts (2n3u3w) 8829 | -3/Research | System corruption reached 10% 8829 | -3/Research | Garrison activated, responded to threat 8844 | -3/Research | Core integrity fell below 50% 8861 | -3/Research | Released all parts (8) 8885 | -3/Research | Core integrity fell below 20% 8892 | -3/Research | Lost 15 parts (1p4n4u6w) 8913 | -3/Research | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- 08861_ Released Terrain Scanner. 08861_ Acquired 32 matter. 08862_ K-01 Serf collects debris. 08863_ Acquired 40 matter. 08864_ Acquired 7 matter. 08864_ Slug penetrates Wall. 08864_ Penetrated by Slug. 08873_ Slug penetrates Wall. 08884_ Penetrated by Slug. 08889_ O-32 Director uses terminal to summon reinforcements. 08889_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal R016. 08889_ O-32 Director locks terminal. 08892_ Acquired Antigrav Array. 08904_ Penetrated by Slug. 08904_ Slug penetrates Wall. 08907_ Penetrated by Slug. 08907_ Slug penetrates Wall. 08910_ Penetrated by Slug. 08910_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????#??????????????????????????????????? | | ????????# ?????????????????????????????????? | | ????????# ?????????????????????????????????? | | ????????# ?????????????????????????????????? | | ????????# ?????????????????????????????????? | | ????????# ?????????????????????????????????? | | ???????##h######???????????????????????????? | | ???????# #???#######?????????????????? | | ???????# ##### #?????????????????? | | ???????# #?????????????????? | | ???????# = #?????????????????? | | ???????# p @ #?????????????????? | | ???????# ###gl #?????????????????? | | ???????# #?#gg ##?????????????????? | | ?????######+###### #??????????????????? | | ????# # t #??????????????????? | | ????#= # ###############????? | | ????# # # #????? | | ????# # # #????? | | ????#! # # ! #????? | | ????################# + #????? | | ?????????????# ! ?# # #????? | | ?????????????# ?# # ] #????? | | ?????????????# # ###################? | | ?????????????# # #??????????# #? | | ?????????????# + #??????????# #? | | ?????????????# # #???????#??# #? | | ?????????????######## ##???? #??# #? | | ???????????# ?????# #?? #??? #? | | ???????????# ### "T # ! #????? #? | | ???????????? "" + =#????###+### | | ????????????? ### ############# # | | ???????????????????# # | | ???????????????????############## | | ????????????????????????????????# # | | ????????????????????????????????###### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 110 Energy Generation 41 Energy Capacity 580 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 14 Terrain Scan Density 85 Jamming Range 12 Armor Coverage 600 Evasion (%) 53 Recoil Reduction 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoordinationMissileDiverter Manual? 0 Play Time 02:08:01 Cumulative 47.9 hours Start 2021.03.29 @ 14:43:36 End 2021.03.30 @ 05:25:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 37 Achievement% 26 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fb6ae6cd-7ea3-4817-8a1b-a31f8923f5b5