Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.09 @ 21:10:59 Player: toydarian Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (26) 130 Value Destroyed (440) 440 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (152) 152 TOTAL SCORE: 2462 Bonus ------- Follower Combat Kills 126 Met Imprinter 300 Friendly Fire -274 Cogmind --------- Core Integrity 306/400 Matter 245/300 Energy 5/100 System Corruption 0% Temperature Danger (431) Movement Treading (320) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit Hardened Light Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Light Treads Light Treads Light Treads Wheel Improved Heat Sink Medium Matter Pod (100) Hardened Light Armor Plating Tractor Beam Heavy Riot Gun Assault Rifle Battle Rifle Heavy Battle Rifle Rocket Launcher Missile Launcher Ripper Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- High-capacity Storage Unit Targeting Computer Hardened Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Heavy Battle Rifle RU-N14's Throwing Claymores > --- INVENTORY -------- Ion Engine Light Treads Light Treads Light Treads Wheel Improved Heat Sink Medium Matter Pod Hardened Light Armor Plating Hardened Light Armor Plating Tractor Beam EM Pulse Gun Heavy Riot Gun Light EM Pulse Cannon Assault Rifle Battle Rifle Bore Cannon Rocket Launcher Missile Launcher Ripper [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility High-capacity Storage Unit Device Tractor Beam Storage High-capacity Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Bore Cannon Launcher Rocket Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 37 | 7 2 1 14 1 5 7 Power 2 | 1 . . . . . 1 Engine 2 | 1 . . . . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 7 | 2 . 1 2 . 1 1 Treads 4 | . . . 2 . 1 1 Leg . | . . . . . . . Wheel 3 | 2 . 1 . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 2 2 . 2 . . 1 Device 2 | 1 . . 1 . . . Storage 2 | 1 1 . . . . . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection 2 | . . . 1 . . 1 Artifact . | . . . . . . . Weapon 21 | 2 . . 10 1 4 4 Energy Gun 2 | . . . 1 . . 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 11 | 2 . . 6 1 2 . Ballistic Cannon 2 | . . . . . 1 1 Launcher 3 | . . . 2 . . 1 Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . 1 . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 11 | . . . 2 . . 9 Power 2 | . . . . . . 2 Propulsion 4 | . . . 2 . . 2 Utility 1 | . . . . . . 1 Weapon 4 | . . . . . . 4 Highest Loss Streak 9 | . . . 2 . . 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 100 100 99 100 91 99 Engine 11 | . 14 14 11 11 11 10 Treads 17 | . . . 16 22 22 22 Wheel 5 | . 28 28 5 . . . Device 1 | . 8 . 7 . . . Storage 11 | . 14 14 11 11 11 11 Processor 11 | . 5 14 11 11 11 11 Protection 7 | . . . 3 11 11 11 Ballistic Gun 26 | . 28 28 31 33 25 20 Peak Build Rating 23 | 7 8 8 16 14 23 23 Average Rating 15 | 4 7 8 12 14 17 22 On Entrance 10 | . 7 8 8 15 14 23 Naked Turns . | . . . . . . . Heaviest Build 66 | 15 50 49 57 57 66 66 Greatest Support 42 | 26 26 26 40 40 42 42 Greatest Overweight (x) 1 | . 1 1 1 1 1 1 Average Overweight (x) . | . . 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 6 16 20 20 20 20 20 Most Carried 20 | 7 11 16 20 20 20 19 Average Carried 17 | 3 8 13 16 20 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 6 11 16 20 20 19 15 Class Distribution -------------------- 56% | Mutant 43% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Mutant | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 964 | 246 85 222 287 . 72 52 Remotely 284 | 116 . . 168 . . . Salvage Created 769 | 98 85 158 377 . . 51 Parts 44 | 1 4 7 29 . . 3 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 2 | . . 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . 2 . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 19 | . 2 3 12 . . 2 Guns 10 | . 2 3 5 . . . AOE 9 | . . . 7 . . 2 Classes Destroyed 7 | 1 1 3 2 . . . Worker 1 | . . 1 . . . . Tunneler 1 | . . 1 . . . . Hauler 1 | . . . 1 . . . Recycler 3 | 1 . 1 1 . . . Swarmer 13 | . . 3 8 . . 2 Grunt 5 | . 2 . 3 . . . Sentry 1 | . . . 1 . . . Wasp 1 | . . . . . . 1 Best Kill Streak 7 | 1 2 3 7 . . 2 Combat Bots Only 7 | . 2 3 7 . . 2 Max Kills in Single Turn 2 | 1 1 1 2 . . 2 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . 2 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 134 | . 13 8 47 . . 66 Missed 32 | . 3 4 14 . . 11 Damage Taken 1567 | . 119 31 385 . . 1032 Core 123 | . 29 . 42 . . 52 Absorbed by Shields . | . . . . . . . Core Remaining (%) 94 | 100 . 88 . . . . Volleys Fired 56 | 1 10 15 23 . . 7 Largest 3 | 1 2 2 3 . . 3 Hottest 153 | 20 40 40 63 . . 153 Shots Fired 125 | 1 20 30 57 . . 17 Gun 111 | 1 20 30 52 . . 8 Cannon 7 | . . . . . . 7 Launcher 7 | . . . 5 . . 2 Special . | . . . . . . . Kinetic 113 | 1 20 30 52 . . 10 Thermal . | . . . . . . . Explosive 7 | . . . 5 . . 2 Electromagnetic 5 | . . . . . . 5 Robot Hit Streak 12 | 1 12 4 9 . . 2 Robot Miss Streak 6 | . 4 6 2 . . 3 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 66 | 1 13 11 35 . . 6 Core Hits 42 | 1 4 6 22 . . 9 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 2 | . . . . . . 2 Destroy 2 | . . . . . . 2 Melee Attacks 1 | . . . 1 . . . Impact . | . . . . . . . Slashing 1 | . . . 1 . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1629 | 15 168 148 850 . . 448 Guns 806 | 15 168 148 392 . . 83 Cannons 72 | . . . . . . 72 Explosions 751 | . . . 458 . . 293 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 806 | 15 168 148 392 . . 83 Thermal . | . . . . . . . Explosive 751 | . . . 458 . . 293 Electromagnetic 72 | . . . . . . 72 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 15 | . . . 15 . . . Projectiles . | . . . . . . . Explosions 15 | . . . 15 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 48 | . . . 26 . . 22 Shots 2 | . . . 1 . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 464 | . 2 . 45 . . 464 Average Temperature 119 | . 2 . 15 . . 257 Received Heat Transfer 552 | . 54 . 120 . . 378 Effects 6 | . . . . . . 6 Shutdowns 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Damage (major) 4 | . . . . . . 4 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred . | . . . . . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 290 | 5 83 208 290 60 . . Initial 60 | . 3 31 2 60 . . Average 88 | 2 23 64 123 60 . . Maximum Alert Level 1 | . . 1 1 . . . Low Security (%) 80 | 100 100 86 71 100 . . Level 1 19 | . . 13 28 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . 1 . . . Investigation 1 | . . . 1 . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 2 | . 2 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 43 | . 10 6 19 . . 8 Peak Tracking Total 6 | . 6 3 5 . . 4 Tactical Retreats 4 | . . . 3 . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 3 | . . . 3 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 1 | . . . . . . 1 Terminals 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 1 | . . . . . . 1 Successful 1 | . . . . . . 1 Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 1 | . . . . . . 1 Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 1 | . . . . . . 1 Record 1 | . . . . . . 1 Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 1 | . . . . . . 1 Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 8 | . . 3 . . 5 . Largest Group 5 | . . 3 3 . 5 5 Highest-Rated Group 112 | . . 40 40 . 112 112 Highest-Rated Ally 28 | . . 16 16 . 28 28 Total Orders . | . . . . . . . Ally Attacks 47 | . . 17 28 . . 2 Total Damage 425 | . . 107 255 . . 63 Kills 7 | . . 3 3 . . 1 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4494 | 48 199 472 839 4 2679 253 Spaces Moved 2196 | 33 152 394 384 2 1135 96 Core 1 | 1 . . . . . . Treads 1451 | . . . 218 2 1135 96 Legs . | . . . . . . . Wheels 744 | 32 152 394 166 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 105 105 240 232 232 Average Speed 190 | 88 98 105 181 240 234 232 Slowest Speed 240 | 90 105 105 240 240 240 232 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 40 | 5 41 88 40 3 87 16 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 . . 1 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 6 | . . 1 . . 3 2 Spaces Dug 6 | . . . 6 . . . Terrain Destroyed 54 | . . . 42 . . 12 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 54 | . . . 42 . . 12 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2403 | 47 181 421 484 2 1156 112 Wait 61 | . 12 8 40 . . 1 Move 2190 | 32 151 393 383 1 1134 96 Hop . | . . . . . . . Pick Up 35 | 7 4 4 14 . 6 . Fast Attach 9 | 6 1 . 1 . 1 . Attach 11 | 1 . . 5 . 1 4 Detach 4 | . 1 . 1 . 1 1 Swap 17 | . 1 1 8 1 3 3 Drop 19 | . 1 . 8 . 10 . Fire 56 | 1 10 15 23 . . 7 Melee 1 | . . . 1 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / [*Min] / *Sto x2) -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 49 | -11/Scrapyard | Entered Materials 234 | -10/Materials | Discovered new exit (range 9) 236 | -10/Materials | Discovered new exit (range 7) 248 | -10/Materials | Entered Mines 287 | -10/Mines | Discovered new exit (range 10) 304 | -10/Mines | Build established: Mutant 392 | -10/Mines | Learned location of Storage (-9) 479 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 533 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 597 | -10/Mines | Discovered new exit (range 8) 626 | -10/Mines | Learned 2 Materials zone layouts 720 | -10/Mines | Entered Materials 720 | -9/Materials | Accompanied by 3 allies 720 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 721 | -9/Materials | Identified exit to Storage 721 | -9/Materials | Identified exit to Materials 735 | -9/Materials | Discovered exit to Storage (range 13) 1019 | -9/Materials | Build established: Gunner 1061 | -9/Materials | Destroyed 7 combat bots 1520 | -9/Materials | Discovered new exit (range 12) 1559 | -9/Materials | Entered Mines 1560 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1563 | -9/Mines | Entered Zion 1701 | -7/Zion | Discovered new exit (range 14) 2398 | -7/Zion | Found Prototype Special Weapon 2399 | -7/Zion | Identified RU-N14's Throwing Claymores 2699 | -7/Zion | Build established: Mutant 2793 | -7/Zion | Met Imprinter 3473 | -7/Zion | Gained Derelict followers 4018 | -7/Zion | Visited the Megawrench Repair Shop 4242 | -7/Zion | Entered Proximity Caves 4242 | -6/Proximity Caves | Accompanied by 5 allies 4428 | -6/Proximity Caves | Lost 3 allies 4495 | -6/Proximity Caves | Self-destructed Last Messages --------------- 04484_ HV Slug penetrates G-50 Soldier. 04484_ G-50 Soldier suffers critical hit (Destroy). 04484_ Destroyed Lgt. Angular Momentum Engine. 04484_ HV Slug penetrates Wall. 04486_ Power failure, Ion Engine shutdown. 04486_ Hrd. Light Armor Plating destroyed. 04488_ Lgt. EM Pulse Cannon broken. 04488_ Overheating: Short circuit. 04490_ EM Pulse Gun destroyed. 04491_ Overheating: Hrd. Light Armor Plating damaged (-61). 04491_ Overheating: Ion Engine damaged (-23). 04491_ Overheating: Bore Cannon damaged (-5). 04491_ Overheating: Adv. Treads damaged (-2). 04491_ Adv. Treads destroyed. 04492_ Critical hit (Burn: +37). 04493_ Bore Cannon destroyed. 04493_ Discarded Targeting Computer. 04493_ Ion Engine destroyed. 04494_ Lgt. Treads destroyed. 04495_ Broken Lgt. EM Pulse Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????? ??????????????????????????#?### #????????? | | ????? ???????????????????????? ## ##???????? | | ?????# ???????????????????????% #???????? | | ????## ?"???????????????????? ##??????? | | ????? 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" ????????# ##????? #?????? | | ??????? ????????# ###??? #?????? | | ????????? ?????##### #### ?????? | | ??????????## ###### ## ????????? | | ?????###### ## g## #???????????? | | ?????# @ ###?????????? | | ?????????# = g %g ##????????? | | ????????## # +###* g% #????????? | | ????????# #" "" # #????????? | | ##?????? #"" # #### ##????????? | | #??????# # T # # #??? ??????? | | #??????# # " # # #???? ????? | | ######## # # # #??? ### ????? | | ## # !# #????# #??? #???? | | " "# %# ###????? #?????????? | | #### #" " # #####???????? #?????????? | | #??# #" ] # #???????????? #?????????? | | #??# ##+### ## #?????????????#?????????? | | ???# #???????????????????????? | | ???## #???????????????????????? | | ????## #############???????????????????????? | | ?????#########???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 42 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PhysicsConcussiveDrivehammer Manual? 0 Play Time 00:28:43 Cumulative 47.4 hours Start 2024.11.09 @ 20:44:15 End 2024.11.09 @ 21:10:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 65 Rogue 58 Adventurer 0 Explorer 7 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 26 Achievement% 29 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ce384f53-e399-4c04-9c4a-39eda30ec790